Why has no other open world game ever captured that feeling of an alien world as effectively as Morrowind? Almost every other fantasy game is just "medieval era with dragons/magic".
What are some other games that make it feel less like you're playing some nerds D&D ripoff and more like you're on another planet?
The later ES games are so lacking in that weird factor. Everything in Morrowind is crazy, there's mushroom cities, the plants look like they eat people, there are dinosaurs flying around, the fish eat people, there are gigantic jellyfish just drifting through the air, mechanical abominations and demons running around, the main boss is some weird Cthulhu fucker who slowly eats your brain telepathically and leaves an elephant trunk where you face used to be, the guards all look like space men, everybody calls you a nigger, there are flying boats, hermaphroditic gods who only tan on one side of the body and know they're in a video game, giant robots, this game is so out there.
Morrowind thread.
Needs more Jiub
I'm not all that well read in ES lore, but other than Vvardenfell and the argonian provinces isn't most of Tamriel pretty vanilla fantasy setting?
Too much fantasy has societies based on feudal europe.
TES has inspiration from all over and Morrowind actually reflected that in the way that people lived their lives and how the player had to deal with everything form character interactions to transport.
Oblivion and Skyrim really dropped the ball on that. They just want flashy things so that people buy it.
It clearly left an impression on people. There's so much fan art of morrowind which just depicts everyday folk going about their day. No oblivion gates or dragon fights on top of mountains.
>>390206186
Yes and no. Of course, seeing how Oblivion and Skyrim sterilized their own settings with nuclear fire, it's probably safe to say 'yes'.
>>390207052
What was sterilized in Skyrim?
>>390206186
Yeah kinda. All of the games but MW are generic fantasy, but I suppose people are disappointed about how the series didn't follow in Morrowind's footsteps.
From what I remember, the entire world lore after Morrowind was vague enough for subsequent games to be much more interesting than they ended up being. There were cases in which previously known lore was retconned to make the world even more generic even.
>>390206797
I remember reading about how Morrowind's lore was inspired by eastern and near eastern cultures. I think I recall the story of the Velothi leading was directly inspired by Hebrew myth.
>>390207223
Their religion wasn't even included in the game. They just renamed the divines. There's only one questline that even mentions it.
It was in an early design document so they clearly deliberately scrapped it. Who wants to bother adding multiple religious traditions adn cultures for worldbuilding when you could just recycle the same dumbed down pantheon and church from the previous game?
>>390204792
I can't play this after BotW. Now in every open world game i Just want to climb surfaces and chop down trees and interact with the environment in complex ways
>>390208173
That's pretty sad since BOTW is pretty garbage outside its gameplay. The world is pretty fucking boring by comparison.
>>390208173
kys
>>390208772
>>390208882
it's a stale pasta, don't respond to it again
>>390208046
I'm so fucking tired of Bethesda dumbing down their games. Hopefully when CyberPunk 2077 comes out and makes people care about quality role playing and carefully designed lore and story Bethesda will wake the fuck up.
Wasn't Tamriel originally the setting for the devs P&P RPG sessions? If so they've had lots of time to develop the world and the hobby kinda makes you better at world building in general. After Morrowins they just stopped giving a fuck though.
>>390204792
They took risks with the design and setting. It's harder for big name devs to get away with this nowadays because publishers answer to investors and executives think they know what sells and what doesn't.
>>390209701
Yeah, Arena and Daggerfall was mostly their own RPG sessions. Around Redguard is where they started writing their own stuff.
Then all the writers left
>>390206797
>>390209239
More MW fan art please?
>>390209825
What are games today that take risks?
heh
>>390210712
Morrowind took place in a land of mer, while the other tes games are in provinces of man.
>>390210712
>>390206186
Nah, not really. I mean, when it comes to climate yeah, but other than that TeS lore is pretty damn deep and original. And hella crazy at some places
>>390204792
I love that aspect of MW, honestly modded MW may be my favorite ES game now even though I started with Oblivion.
>Play other open world game
>See cave
>No reason to go in because I dont have a quest for it
>Play Morrowind
>Go into cave
>Find fuck off helmet worth a bunch of gold
>Sell it
>Three hours later an NPC sends me to that cave to find it
>>390210791
Dont turn your back on the city
>>390204792
you mean that feeling of a tropical environment? lots of games have done that.
>>390210727
I would say the first Dark Souls game took a lot of risks in terms of storytelling and player handholding.
Smoke Skooma Hail Molag Bal
How's Morrowind (ESO Edition)?
>>390212442
Yet no one on this thread had name one, yourself included.
I wish I were a Redoran kinsman during the 2E or 3E, hell even 4E is doing ok.
Duty. Gravity. Piety.
>>390213315
>I wish I were a Redoran
Spoken like a true brainlet.
>>390213418
t. Hlaalu s'wit
How's your house doing these days f'lah
>>390204792
>Almost every other fantasy game is just "medieval era with dragons/magic"
What the hell are you talking about?
>Wizardry and MM have fantasy/sci-fi mash up
>Dark Sun is on a barren desert planet
>Fallout is nuclear wasteland with American 1950s culture
>Arcanum is steampunk
>PS:T is in another dimension
I mean, FUCK, Morrowind is literally just a generic magical swamp.
>>390213197
enslaved, uncharted, far cry off the top of my head. i also remember playing a soldier of fortune waaay back in the day, that had tropical maps with more comparable graphics to morrowind than those modern games.
>>390213197
What are you even asking for? Lots of RPGs have swamps.
>>390212981
Not bad. The zone is genuinely pretty comfy. Quests are decently involved and it occasionally manages to do more for the lore than go "look at that, it's a town from Morrowind!"
You can encounter Sixth House cultists at one point and their notes have decently accurate allusions to Dagoth Ur's teachings.
>>390211682
I love all the creepy shrines that zealots have set up. Makes the world feel like it has a lot of history
>>390213197
Wizardry 8 and MM7 have very bizarre open worlds. It's not like Morrowind's setting came out of nowhere. It's not like Morrowind is some super original thing. In fact, one of the dudes that helped create it was a big fan of Glorantha and it really shows. You are just being retarded.
Geneforge
>>390214920
Don't tell /v/ about Geneforge. They are too stupid to appreciate it.
>>390210791
>fighting a modded NPC with 300,000 agility
I wonder why he lost
>>390213774
The appeal of TES is that the setting and lore gets more weird the further you look into it
Morrowind's world has enough history to make the world seem bigger than the events of the game and the game itself is full of little things which give the world colour. When you see something in Morrowind, it feels like it has a purpose in the world and isn't just there to serve a gameplay mechanic. Not everyone likes this approach though, for instance lots of people seem to dislike how many normal and generic family tombs and other "dungeons" there are in the game, even though I personally think that it's reasonable that most places in a world aren't exceptional. Normal families have normal tombs and so on. It also makes finding the cool stuff all the more impressive. Morrowind feels like an actual world where people do stuff, which is impressive considering the game is actually very static.
Morrowind's mechanics also support free roaming adventure, there isn't a single place in the world you can't access if your character is just capable enough. No plotlocked doors or abilities or anything. The game even expects the player to use stuff like levitation in certain places and doesn't apologize if your character can't do it. Oblivion removed levitation and jump spells.
Skyrim had you shouting words so powerful it physically manipulates three dimensional space. They could have added some depth to the game by diving deep into the topic of language and its roles in cultures, technologies and time.
>societies can't be more advanced than their language
>language allows people to bring the past to the present
>you can't go to a place that you can't describe
Bethesda could have made the players spend time with the Greybeards to actually learn the languages instead of just picking it up in dungeons and learning them magically. They could then open to players a bigger world as more languages are learned. That would have given players something to think about but Todd was fine with "DUDE FUS ROH DA LMAO"
>>390215858
>The game even expects the player to use stuff like levitation in certain places and doesn't apologize if your character can't do it.
This along with mostly pre-placed loot was the coolest shit. If there was a high ledge in a cave you could be certain there'd be something good up there and you couldn't wait until you were accomplished enough to levitate or went and bought a levitation potion. The Telvanni towers where there weren't any stairs, just holes in the roof and floor were also great. It fits in with them being egocentric - if you can't levitate or jump, you're not worth their time.
>morrowfags will defend this
We dumping Elder Scrolls art?
>>390215858
they had to remove levitation because there were no more open cities. they didn't remove it out of spite, they removed it because they had to release a game that wouldn't burn a hole in the xbox 360.
>>390216220
That pre-placed and not level scaled loot is surprisingly important to the world too like you said. I remember when I was playing Oblivion for the first time and noticed the level scaled loot. It just made the game world feel like less of a real world and more like a game. It also made me feel like I would've gotten better loot if I had opened that chest a couple of levels later, which isn't the feeling you want to give to the player. This was especially annoying with unique items because it made them feel less unique.
>>390216358
This would never happen in Oblivion
>>390217334
>bandit in full daedric gear
I actually had to level up Illusion just for invisibility to skip the bullshit. Even then, I haven't finished Oblivion's main quest
>>390210959
This
>summerset isles: high glass towers and buildings made of insects
>valenwood: walking trees and huge bugs crawling everywhere
>>390217371
yeah instead you'd just be sitting there hacking at her for a solid minute and a half before she'd die
Morrowind is the apex of video games.
The culmination of a wave, that broke around 2005.
Everything these days are just shadows and copies of copies, with a few exceptions that just remind of a great time that once was.
Has it ever occurred to lorefags that bethesda is literally just lazy and making up shit as they go along that is mostly heavily inspired by RPG campaign settings that are just obscure today?
https://youtu.be/vmal2q2hUDA
>>390211838
I believe there is a Jan Matejko inspired one aswell.
I played Morrowind this year and actually got really into the main quest. Though I gotta say, Bloodmoon was really 'whatever' to me.
>>390216706
You're right, but a big part of player freedom got removed nevertheless. Like it often happens the realities of commercial game development get in the way of my RPG ideals. Oblivion removed a lot of the freedom that made Morro cool in the first place.
>>390218446
Oblivion was not made for people who actually like RPGs.
>>390218645
Just the right dose.
>>390218645
Yeah, the game would've never been as successful as it was if it had strictly catered to the wrpg crowd. From the business pov this makes sense considering how huge skyrim got later. Even back in the day when Morrowind came out some of my friends couldn't get into it because it's really not the most accessible game ever. Classic wrpg was already heading strongly towards niche when Morrowind released.
>>390209239
>lore
>worldbuilding
just play the fucking game retard, anything you see in the game is just there to look cool, there doesn't need to be a back story to everything
>>390220374
RPG's thrive on it. It's their identity.
>anything you see in the game is just there to look cool
The sad state of modern RPG's and "FPS"
>>390204792
The reason is Michael Kirkbride. He left the company (some say pushed out because of his drug use) and he's the one responsible for everything good about Vvardenfell and Shivering Isles.
Don't expect anything interesting to come out of TES besides anything he has already written. Thankfully, even Bethesda considers C0DA canon.
>>390221289
>>390221665
Popular fan fiction that everyone at Bethesda respects and acknowledges because at this point, it's basically his franchise. Sure, he came in during Redguard but he transformed and elevated the series with Morrowind.