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>first good shooter in years >dead before arrival what

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>first good shooter in years
>dead before arrival
what did they mean by this?
>>
>>390016764
I thought we were in 2017, not 1996.
>>
>>390016764
champions is shit tho
>>
>>390016764
>dead before arrival
what are you smoking? there's tonnes of people playing nigger
>>
>>390016764
I hope not, when I get internet back I hope to play this a lot. Blue Hair Player might ruin it though. She's OP.
>>
>>390016764
Just bought it. Still more players than lawbreakers
>>
>Dead on arrival
>It's in Early Access!!

Get your facts straight, OP. The game isn't even formally released.
>>
im so fucking bad but now when i play other games im dominating them on there
>>
It's still only f2p for people who got a CBT key, we'll see how it takes off once it's f2p for everyone. Personally I'm struggling to get into it, I keep getting my head kicked in, for whatever reason since the account reset and the introduction of doom slayer I just cannot get back into the swing of things.
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Since it came out on steam the bethesda launcher has completely failed to launch or update or function at all for me.
>>
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>>390017446
>>
>>390017446
Add in the non-Steam players and you have 1000 players minimum, unless someone here really believes there are more paid players than free players.
>>
>>390017636
what about the bots tho?
>>
>>390016764
>good
it is dogshit, an "arena shooter" with unequal starts, awful netcode, no server browser, almost irredeemable
i would rather play cod than quake champions
>>
>>390017714
bots?
>>
>>390017714
What are they doing? Idling for hats?
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>>390017771
How much of this is true and how much of this is being worked on, can anyone confirm and explain further?
t. person waiting for the price to drop a bit
>>
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>>390016764
therer is no way i'm playing a moba even if it's quake.
>>
>>390018036
unequal starts are in, the champions you select have different stats (speed, health, armor, ultimate ability, and some passives, such as ranger taking 25% less damage with rocket jumps)
the netcode is dogshit, from my personal experience and many other comments that i have read on the steam discussion board and on the game's official forums there is a massive problem with the netcode that has been there since alpha and is still not fixed
there is no server browser of any capacity, you can do a private match but its still on bethesda's servers, no custom maps, no crazy gamemodes like freeze tag
i've played the game f2p since the closed beta, it is the same and it is trash
>>
>>390016764
>matchmaking servers
>classes
>cooldowns
>bad netcode
gee i wonder why the quake audience didn't like it
>quake
gee i wonder why the casual audience didn't like it

a product for nobody
>>
>>390018036
Unequal starts are pretty normal for the genre.
The netcode was certainly terrible last I played but there is, as ever, a fix pending.
There is no server browser and when you finish an ffa game you get booted back to the menu to queue again instead of just going to the next map so you spend like 80% of your time fucking waiting.
>>
>>390018219
now i'm going to have to load up q1
fk u
>>
>>390018036
>>390018290
i should also mention that you can choose 3 starting weapons (the nailgun, the machine gun, and the shotgun)
>>390018357
>Unequal starts are pretty normal for the genre.
literally not even halo 5 has unequal starts and no quake game before besides live after that one shitty steam update has had unequal starts. when your arena shooter is a lower tier than halo 5 you have ruined the game
>>
>>390018332
b-b-but i like it..
>>
>>390016764
there are plenty of better quake derivatives than this quake/hero shooter hodgepodge of a game but you corporate dicksuckers wouldn't know about any of that.
>>
>>390016764

Is it though? it takes less than two minutes to find a game, and it's fun.

Fuck Sorlag though.
>>
>>390018663
>implying
>>
>>390017217

I'm going to take a rough guess and say that you're playing against regular quake heads because I've noticed the same thing.

I think most of the casuals stopped playing, because the chat used to be buzzing at all hours. It puts me in the awkward position of someone who enjoys FPS but never really played Quake. I usually do 'alright' in deathmatch at least, but my average is probably about 3rd-4th place.

Not that random DM means much but hey.
>>
>>390018219
>play super mario bros 2
>mario luigi peach and toad all play differently
Fucking Nintendo selling out to ASSFAGGOTS
>>
Arena shooters were only appealing to the masses because lack of choice. Only a handful of autists stayed behind for Quake.
The problem with Quake: Champions is that casuals will not touch it with a ten foot stick and hardcore quake fans will just rather stay playing the real deal rather than a sequel attempting to mimic that.
>>
>>390020157
>lack of choice
And there's still lack of choice today
>>
>>390019281
people who whine about sorlag an anarki are such insufferable faggots
>>
>>390020243
No. Today there's the choice between easily approachable game that any retard knows how to play and score some sweet kills with that Q button OR this shooter that actually tries it's best to make players compete each other ruthlessly where the best players will continuously stomp the worst players like roaches.
>>
>>390020365
people who play sorlag and anarki are shitters
>>
>awful visual style
>technical problems
>no item pickup rework
It's fucking garbage.
>>
>>390020368
If there's so much choice then why are there no games I want to play?
>>
>>390021331
>>no item pickup rework

What do you mean they put everything on a 30s timer :^)
>>
>>390017049
She's easy to nail, easy to rail... before she gets a stack
>>
>>390016764
>first good shooter in years
Siege (inb4 "muh ubishit)
>dead before arrival
Hitreg is completely broken, the game is obviously based around a shitty class sytem nobody wanted etc, Bethesda's shitty launcher etc.
>>
>>390021605
Pickups should be controlled by teams, not individuals. TDM is fucking boring.
>>
>>390021667
>two etc
I need sleep.
>>
>>390021667
>Siege
>Muh slow tacticool squad autism
Play one, you played them all, those games are trash, may as well name CoD and CSGO.
>>
>>390021667
siege is garbage and an embarrassment to the tom clancy brand
actually everything past chaos theory has been an embarrassment to the brand.
>>
>>390021775
>>390021798
>I've clearly never played the game and am here to shitpost
>>
>>390021878
this

Siege is best FPS atm.
>>
>>390021878
I don't play slow wanna be soldier shitty tacticool realism generic crap, join the army or something if you love that shit.
>>
>>390021878
played it on the free weekend m8, It's trash
>>
games so good, just wish more people played, and that more people played sacrifice.

also need full rune page as default, fuck having to get runes as loot
>>
>>390021667
>Siege
lmao fuckin' dudebro games.
>>
>>390018219
do you know what a moba is?
>>
>>390017446
>>390017526
>for every person actually good at video games there is 1000 casuals
seems about right
>>
>>390018219
same. its just insulting to my intelligence
>>
>>390016764
If it's not good enough to justify switching from QL/Q3A it's no surprise it's ded. The people who play Quake are the ones who care about netcode and play with all the rendering settings set to minimum for the minimum visual noise. The target audience is casuals, but they don't want to play it because it's got the Quake name.
>>
>>390021645
I'm a newfag to Quake, whats a stack?
>>
>>390016764
Nobody likes Hero Shooters except blizzdrones and 3rd worlders.

>>390016764
>>
>>390023659
Multiplayer Online Battle Arena
CSGO is a moba
Team Fortress 2 is a moba
Dark Souls is a moba
>>
>>390025337
Health and armour. Usually when they have more than 100/100.
>>
>>390016764
>good
played this shit for over 40 hours and it is fucking shit and i will always have the old quake so suck my cock you fucking nigger
>>
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>>390021878
>'''''''tactical'''''' shooter with call of duty meta that rewards just picking the fastest characters

May as well just play Quake and truly go fast
>>
>>390017636
Total active playerbase is like 2-3k if you add Bethesda Launcher numbers (estimated, Bethesda doesn't show you player numbers). ~65k people bought it on Steam last I checked
>>
>>390018290
>from my personal experience and many other comments that i have read on the steam discussion board and on the game's official forums there is a massive problem with the netcode that has been there since alpha and is still not fixed

It will not be fixed. If it could be, it already would be. I know they're talking of moving things to a more server-side model (a la QL), but considering the game has been playable for so long and they still haven't (and I'd wager a lot of people dropped it over network issues) done anything about it removes all hope

Keep in mind a lot of the engine stuff is outsourced to slavs (Saber Interactive), for whatever reason Tim Willits didn't want to use any one of the perfectly good engines his own company has developed throughout the years
>>
be honest, do you think this game will die soon? I was planning on getting it.
>>
>>390026389
Isn't an update coming out this week? And a huge one in October?
>>
>>390021050
Sorlag is far more honest than Anarki I feel. Everyone land insane LG and Rail against Sorlag's fat ass hitbox. Anarki is just a pain in the ass to hit and can instantly heal
>>
>>390026389
see if i am the masochist to play a broken game like this and it is FUCKING QUAKE!!! this shit needs to be perfect, they can fuck off with this shit
>>
>>390026605
Anarki, you miss every rail and as soon as you hit one he heals and hops off at Mach 5. Sorlag, you hit three rails in a row, then you get puked all over and they get a BEYOND THE GRAVE.
>>
>>390026660
this class shit doesnt fit within quake they are so fucking stupid
>>
>>390026389
dumb sorlag poster
>>
>>390026527
I disbelieve their promises regarding significant improvements in netcode. Considering they could have just done QC with QL's (near perfect) netcode, why didn't they? It's obvious they wanted to try Quake with a more client-side approach, including predicted rockets in the style of the Unlagged mod for Q3

The problem is, Quake dies without precision and reliability, and their decisions were for a more lax netcode, which generated the constant dud rockets and rails. That they have stuck with this style of netcode for this long considering they have the source code to the MP code of all of their games (which has been roughly the same since Quakeworld, locally predicted player movement + unpredicted shooting), which has been extensively tested, successful in enabling competition and that they could implement incredibly easily for QC just makes me doubt all their claims
>>
>>390026660
Stop getting on Sorlag's face. Seriously. Treat her like Scalebearer

She's actually shit at chasing people too, even with completely perfect movement (easier said than done, turn on the speedometer and see how hard it is to cap her speed and keep it there), her max speed is only 520ups, second slowest in the game
>>
>>390016764
>QUAKE GAME developed in UNREAL ENGINE
How the mighty have fallen
>>
>>390025495
Don't be retarded.
>>
>>390027110
Blame the retarded genre name.
>>
>>390027092
>just making up random shit
>>
>>390026431
It will probably see a huge influx of players when it becomes F2P again. The problem right now is that you can no longer get in for free unless you were in for the beta, and on Steam it is paid

But don't hold your breath, despite the slight casualization, this is still an arena shooter - it's niche and unforgiving, and destined to have a smaller playerbase essentially by design
>>
>>390027092
What in the god damn are you even on about?

Also, id have been talking about single player shit for this game. What would you do for it?
>>
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>tfw nobody plays quakeworld anymore

I love QW even though I suck. It's why I play fighters pretty much. If people still played QW that's what I would be playing. Not interested in QC, got into the very first closed beta and it was not for me. I don't even really like live/vq3, cpm is ok but feels 'off' and I don't really like how the RG affects duels. The duality of LG/RL is perfect to me.

I got into videogames too late, I wish I fucking knew about qw in my teen years before the game totally died besides the same 4 swedes playing on their LANs.
>>
>>390027345
quakeworld is actually garbage
>>
>>390027282
>Also, id have been talking about single player shit for this game

This is so far off in the future it's basically a pipe dream right now. The game lacks maps, gametypes and champions

And I'll bet you it won't be anything exciting like a mini-campaign with unique maps. I'd expect bot matches with """plot""" on top, like UT3 did SP. But they'll need to add bots before that, another thing QC's missing (which UT4, in fucking pre-alpha, already has)
>>
>>390027345
I also love Quakeworld. Truly the SSF2T of shooters. Gonzo and broken, but a bizarre balance arises from it

Still the Quake game with the best movement to me. Q2/Q3 style of movement is just so limited
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>>390027428
get out of here with your awful opinions QCbab

>>390027504
it's funny you use that metaphor because I actually play ST online these days to scratch my competitive streak, do you use fightcade?
>>
>>390027345
Moving in Quakeworld makes me want to throw up.
>>
>>390027551
I'm a monkey soup drinker, so I doubt we can play without latency.

I don't know if you knew this, but one of the best Quakeworld players of all time (and currently, he still fucking plays) is brazilian: GT, probably the player with the best movement in the history of competitive QW. Most of his bhops in a match will be backward, full speed, and he almost never hits a wall
>>
>>390016764
>first good shooter in years
You mean reflex?
>>
>>390027689
You mean Warsow?
>>
>>390027430
>(which UT4, in fucking pre-alpha, already has)
Sadly players is one thing UT4 doesn't have and at this rate - never will have.
>>
>>390027659
yeah I know about GT

I don't even know how these guys practice with such an anemic community, and still dominate offline. It's insane.
>>
Who here /nevergotgudwithrailrifle/ here?
>>
>>390027795
It's a real shame. UT4 is unironically the best iteration of Unreal-style gameplay

I think arena shooters are destined to be eternally niche, like SHMUPs or something. There's something about their design that's just too brutal and not conductive to gigantic fanbases. They were bigger in the early days of 3D shooters, where everyone wanted to try them because the idea of playing virtual paintball with your friends in a garage LAN was novel, but nowadays it's old hat and won't captivate people
>>
>>390027804
>I don't even know how these guys practice with such an anemic community,

All it takes is having a duel partner. Practicing for TDM is a bigger hassle, but with PUGs it can be done

You'll need contacts and friends, though
>>
>>390018332
This desu
>>
>>390028025
how do I find one?
>>
>>390028194
Find someone else afflicted with the AFPS autism.
>>
>>390016764
>skills
>drafting a team for "duel"
stop shiling this trash
>>
>>390028676
You're gonna HATE what gearbox is concocting.
>>
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>>390016764
/v/ has always been a place where nobody has a clue about anything quake. it's always been odd to me since you would think that quite a lot of old people are here that are part of the quake community but obviously not.

the game is neither dead, nor will it be dead on arrival. it has nothing to do with mobas just because it has different characters and development on it started BEFORE overwatch. id is trying something new because nobody really wantsd Q3A with updated graphics, even if people keep saying it.

most of you fucks havent played much quake any way, yet you whine about how this isn't a real quake. if it was nearly identical you wouldn't play it either. stop pretending you faggots.

fuck i hate /v/
>>
>>390029143
wrong
>>
Quake came with Voodoo 3D add-on card Anon
Voodoo Card out of business, Quake die
>>
>>390029143
Explain to us how can QC have so many technical issues despite just about every other id MP game working flawlessly from day one (Q1 being the exception, though Netquake is fine on 20-30ms)

Even Q3's out of the box, without OSP/unlagged is better than QC's joke netcode. Sure, gameplay degraded at like 60ms+, but you're not supposed to be playing Quake lagged anyways. If you're reaching 100ms latency you shouldn't play
>>
>>390029587
they already explained that what the community calls netcode problems is actually more complex than that and that they've already fixed some of the problems.

fuck i know, id isn't perfect. give them some time.

im just mad about all those faggots pretending to care about quake before they log on to overwatch for the rest of the day.
>>
>>390029587

everyone had shit internet back in the day, 100ms would have been awesome to most people.

and every single Quake has had buggy as fuck multiplayer on launch, all of them.

source: i actually played them when they came out, not 15-20 years and a heap of patches and drastically improved internet infrastructure after the fact

it doesn't excuse QC, but it's the truth
>>
>and every single Quake has had buggy as fuck multiplayer on launch, all of them.

Not even. id's "dumb" netcode works well with low latency, which is what games this fast are meant to be played with

>>390029881
>everyone had shit internet back in the day, 100ms would have been awesome to most people.

Quake 2 and 3 thrived around colleges and college networks. You didn't need a T1 line depending on how close you were to the actual servers.
But if you still were on 56k post like, Q1, you were pushing it. 100ms was absolutely NOT common for Q3, I got like 40-60ms in NA, ~140ms in EU servers
>>
>>390030095
Oh fuck off. 100 ms was normal as fuck except in the US where people cried and cried and cried and spat and pissed and moaned whenever you tried to get them to use a server on the other side of their own fucking country.
>>
>>390030296
By "normal" I meant "decent". 100ms gameplay was very degraded in Q3, even with Unlagged. Even QL's modern cutoff for unlagged is like 80ms or something. AFPS are a genre of game on the borderline of reactions, QC should have never been geared towards enabled lagged players

There were players that stomped while lagged in EU/NA servers (Socrates famously, which used to win duels with skilled yuros with very low latency), but that's because you could actually trust what you saw. Your rocket would come off delayed as fuck, but a good hit was a good hit. This is not the case with QC
>>
>>390016764
>dead before arrival

Also today's gamers have regularly showed that they like shit games and don't play the good ones like Prey, Dishonored 2 and DX:MD.
>>
>>390017446
Do we still need to explain how the early access work ?
>>
Haven't played since like the very first early closed betas.

Have they fixed the laggy-feeling rockets?
>>
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>>390016764
>early access

There isn't a single one of them I will support.
>>
I'm looking forward to Raiders of the broken planet instead, far more appealing.
>>
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>>390029143
This.
>'I won't play it because it's not like this older one that has 200 players because I don't actually play that either'
>>
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>>390016960
>>
How many players should the game have?
>>
>>390032876

that only includes people who have bought it, not the majority of people who are playing f2p mode on the Bethesda launcher
>>
>>390032931
If they're going to insist on matchmaking? ~5000 at least within 100ms of you.
>>
>>390032945
matches take forever to find, you might have like 3000 players in total if you combine bethesda's launcher and steam
>>
>>390027642
you're too dumb to strafe in the air?
>>
>>390033146
I found that before it was thrown on Steam with the early access update, finding a game was 3+ minute queue. Now I get games in a minute or less.
>>
>>390033146

im a higher level player and never have to wait more than 2-3 minutes in NA and 99% of the time it's less than 2
>>
>>390033175
you're too dumb to notice I didn't say I couldn't do it?
>>
>>390033276
lmaooo overwatch bab can't bhop

kill yourself asap
>>
>>390033146
I'm playing on EU and literally never have to wait more than 30 seconds to find a match.
>>
>>390033550
You're real fucking stupid.
>>
>>390027430
>>390027795
UT4 alpha is in a garbage state at the moment, everything is off and they aren't doing anything to fix it because Fortnite is more important.
>>
How do you get good in a game like this?
I am playing with a friend who is always on the podium.
does the matchmaking makes me pay for his skill or do I just suck massive balls.
>>
>>390034568
Basically just play it a lot. There are some core principles that you *need* to learn before you can succeed, though.
>Never stand still during combat
>Learn the weapon, Mega Health and Heavy armor spawns
>Learn how to track a fast moving target
>Learn which weapons are most effective for any given situation and when to switch between them
>Go fast
Then go from there.
>>
>>390034568

first step is to realize that everyone sucks at Quake, everyone gets destroyed

second is to just play more, focus on movement until youre competent in getting around, work on timing items and how to control them, learn what weapon to use and when, work on not taking every fight, try playing some matches with your only goal being to die as little as possible
>>
>>390029587
because it's not even day 1 yet. it's still in early access. game's supposed to be out fully beginning of next year
>>
>>390034568
Get a 144hz monitor, or a 240hz monitor if you want to be really competitive. It literally does improve your ability to aim.

Make sure your client is running at the highest framerate possible. 300 FPS is ideal.

Make sure you've got a low sensitivity, possibly with a bit of acceleration. Get a ruler or some tape measure and actually see how big 25 centimeters is. On average that should be the amount of distance you need to move your mouse for your character to turn 360 degrees once. This is a HIGH sensitivity. Low sensitivity is around double that, 50 centimeters per 360.

http://www.esreality.com/post/2636692/quake-live-professionals-cm-360-data/

Cooller is generally regarded as being the best in the world at quake and he uses 46.09 cm/360. Get used to lifting and flicking/swiping your mouse a lot during gameplay.
>>
It's literally going to be a game that is only enjoyed by Quakecon. Literally a niche-tier game.

Arena shooters haven't been popular since the late 1990s.
>>
>240hz monitor
>300 FPS
You do know that if a game's fps exceed your monitor's refresh rate, the fps gain is literally impossible to see, right? In this case your perceivable fps is capped at 240 frames, furthermore: good luck running this game at anything close to 240 frames.
>>
>>390019965
Not even a Mario game brah. It's literally a reskin.
>>
>>390016764
Hold down run and jump. Shoot blips as they pass by.
Such skill wow
>>
>>390035741
>Sit at computer
>Press button
Such skill
>>
>>390035584
Running 300 fps isn't about seeing, it's about the internal response time

Even if you're not seeing the frames, the game is taking and reacting to input more frequently. Playing overwatch on a 60hz monitor with the game running at 60fps and then switching to a 60hz monitor with the game running at 300 fps provides a very noticeable increase in mouse aiming responsiveness.
>>
>>390035850
Apart from extreme cases (5fps vs 200 fps) - I'm calling bullshit on this. At that point your response time won't be capped by fps, but rather the inherent delay between a button press and the time it takes for your mouse or keyboard to register it and send the signal.
>>
>>390035584
Aiming for a higher frame rate than your monitor supports is more about insurance against missing frames when your framerate fluctuates down than for seeing more frames that you won't see when it's smooth.

That said, you definitely don't need a 240Hz monitor to be good and getting one certainly won't make you good on its own. There's tons and tons of decision making and experience and mechanics that'll give you much better returns before you get bottlenecked by that.
>>
>>390036062
Man fuck all I've got to go on is my own experience and also the thousands of posts online that are like "yeah you should uncap your framerate or at least make it go as high as it can because it helps", works for me, take it or leave it.
>>
>>390036613
I mean, I get what you're saying, in theory, but it just doesn't make sense to me. A monitor refreshes 60 times a second, meaning that, as far as your brain, is concerned, it receives new information only 60 times a second.
If a game runs at 200 fps, technically, it receives mouse coordinates in smaller increments? But that shouldn't make any difference to you, because your perception is still bottle-necked by what your monitor is showing you.

It's not a statement, by any means, if somebody is knowledgeable enough to elucidate this, please do, because I'm genuinely curious.
>>
>>390026389
>they already said they fixed the biggest problems in the next update but THEY'RE LYING IT WILL NEVER BE FIXED!!!!
>>
>>390037405
I feel like it'd probably be that because your mouse movements happen in real time, even the tiniest incremental improvements add up a lot to the sensation of being in control of the movement.
>>
>>390016764
because it's still 30 bucks on Steam
>>
even quake live is a better quake game than this abomination
>>
QW = CPM > Q2 = OSP >>> ql >>>>>>>>>>>>>>>>>>>>>>>>> piss > vq3 > qc

that's just the way it is
>>
>>390037687
Sure, but you can't actually observe the difference between the increments. Monitor refresh rate is the bottom line here, on a 60Hz monitor 200 fps cursor tracking is as smooth as 60 fps cursor tracking, as far as you - the observer, are concerned.
>>
>>390037962
"no"
>>
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>>390037929
>>
>>390038232
then poast your options.
>>
>>390038316
QL > VQ3 > QC >>> Poo QL > C Poo MA > Old non-VQ3 junk
>>
>>390016764
>Overwatch clone failing hard
Good
Remember they killed Quake Live by making it B2P just to make people play Overwatch: Champions instead
>>
>>390039297
Putting QL on steam was a strict upgrade and they should have done it years ago.
>>
>>390037405
>>390038000
Try it yourself, fire up a game that allows you to set a framerate limit (without enabling vsync because that will skew things), set the limit to 60 and then 200+ and observe the difference. I recently did so while messing around with Halo Custom Edition and that new Chimera mod and the difference is very noticeable.
>>
>>390039350
Changing it from F2P to B2P was not
They wanted to kill QL
>>
>>390039489
I'm sure the majority of QL owners on Steam actually got it for free
>>
>>390039350
It would have been if they didn't lock away the ability to host servers behind a paywall and throw loadouts in when they did it, and then making the entire game paid afterwards. All the while killing the browser version and thus a good chunk of the community. That was the most retarded shit Bethesda has done after Prey 2.
>>
>>390039602
Loadouts are pretty much gone
>>
>>390016764
>not using idtech 6
>0 map editor
>0 contend
>overwatch clone
>>
>>390039643
>Closing the gate after the horse has bolted
>>
>>390039748
>Overwatch clone
How do character stats and a single ability make the game an overwatch clone?
>>
>>390039297
>Overwatch clone

What a retard
>>
>In QC discord
>Almost everything is talking about "Add Clan Arena i need my crutches" or complaining about the matchmaker
>All my amazing game design ideas get ignored

I mean, why the fuck do they still think HMG is a good idea in any way? Let alone the damage-zoom retardation.
Remove HMG, make all starter weapons take the same slot, make "pickup" versions standalone weapons.
I mean if you wanted to change the arsenal, did you completely miss the game design doc on Quake 1? Remember how you'd very often switch between SSG and SG for speed/accuracy/ammo efficiency?
The fuck is "Willits" doing?
>>
>>390039814
Yea, you right, thats actually worst than a TF clone since they did half of the job : Having champions in a fucking death match game.
>>
>>390040116
Your arguments are worse than your grammar, faggot.
>>
>>390039814
>Different stats per character
>Different strafe jump per character
>OP abilities like invisibility, one button 100% healing, wallhack
>Lootboxes
Can't wait for the payload mode desu
>>
>>390040339

If they literally picked one, it would be fine.
No "counter balance with the other things", just one of them.
Strafe jump is pretty cool for nostalgia, the abilities would be fine if they didn't have the fucking hourglass pickups over something like fucking HEALTH AND AMMO.
Stats though need to follow Runequake/Team Arena rules or fuck off with your "delicate balance of +5/-10" bullshit.
>>
>>390040465

>Runequake/Team Arena
SCOUT
>>
>>390040339
>lootboxes
In every multiplayer game since tf2 poz'd the scene
>OP abilities
The abilities wont stop a better player from reaming you without them
>different stats per character
was a thing in UT2k4
>different movement abilities
All characters have strafejumping, like Q3A just with additional nuances like the UT dodge for Clutch.
>>
>>390040465
They really should have just stolen ntf.
>>
>>390040820
>The abilities wont stop a better player from reaming you without them
Even the big players are abusing abilities, especially the invisibility
>Close to death
>Invis
>Need a better positioning to kill the enemy
>Invis
Literally nothing you can do against that
>>
File: arena.png (45KB, 850x400px) Image search: [Google]
arena.png
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The real question is how do we get more players to arena shooters that actually matter?
>>
>>390041267
I would love to live in your crazy dreamland where Warsow matters.
>>
>>390041267
You mean the game that was only ever popular because you could play it in a browser?
>>
>>390041371
>>390041267
https://www.youtube.com/watch?v=RKi28HrZ54k
>Last Warsaw tournament
>>
>>390041267
So what was this ones claim to fame?
>>
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>>390041470
>60fps
>>
>>390041447
That would be Quake Live.
>>390041371
It's fun game, sad that it was never released on steam.
>>
>>390041267
Quake3 mod for warsow when?
>>
>>390041267
Why does anyone care about this clone? CPMA is the only one that is worth playing over Q3A/QL.
>>
>>390017526
>meme-tier 3rd person battlefield-survival EA game hybrid
It's modern day cawadoodie. Take that trash back to your 12yo circles.
>>
Isn't it still in early access?
>>
>>390016764
hitreg is not refined
netcode is not optimised
but whatever >muh early access

until they fix this im tired of shooting a guy point blank in duel and seeing 0 dmg, or getting killed behind walls even though theres not much ping difference
>>
>>390016764
It's litteraly the "hello fellow kids" reboot
>>
File: Untitled.jpg (365KB, 1920x1080px) Image search: [Google]
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what did he mean by this?
>>
>>390016764

>moba

[puking.gif]
>>
unreal tournament is better and free
how does epic games do it lads
>>
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>>390045104
IS NAHT A MOBA

IT IS NAHT

oh hi john
>>
>>390045160
How many people are even playing UT4 right now
>>
>>390016764
>first good shooter in years
Theres literally better
>>
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Capture.png
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>>390044980

what did they mean by this?
>>
>>390045338
But the game is in early access and I'm playing it already
>>
>>390045259
idk
i didnt correct the dead part just the "first good shooter in years"
>>
>>390045408
How do you know it's good if you don't even have it installed to be able to check the server browser?
>>
>>390045465
i installed it but just did the practice thing didnt check games
this was 1 year ago
>>
>>390045259
33
>>
>>390045408
I'm in Australia and I play 5 nights a week and never have to wait long for a game. I couldn't give a fuck less if it isn't amazingly popular. Liking things cause they are only already popular is literally plebeian
>>
>>390046814
Having a large crowd of people to play against makes for a generally more enjoyable experience though
>>
>>390046814
Do you queue on just Australia or Australia and Singapore?
>>
>>390047004
But that's actually wrong. I get matched with alot of the same people and it's way more enjoyable than playing with randoms. Pretty comfy desu
>>
>>390047583
I queue on Sydney 1 and Sydney 2 only. My ping on those is about 25ms
>>
>>390045160
shit movement
>>
>>390033223
>never have to wait more than 2-3 minutes
I can find matches in less than 15 seconds in League of Legends (a game that's "dying" according to /v/)
the Arena Shooter genre is dead as fuck
>>
I'm just going to ask a simple question. It's a yes or no question okay?

Does this game have "let something build over time and press a key to win" gameplay like Overwatch?

Let's not act like Overwatch doesn't have that gameplay, so just say yes or no for me please.
>>
>>390047815
Oh wait are we talking about UT?
>>
>>390048243
>Does this game have "let something build over time and press a key to win" gameplay like Overwatch?
No.
>>
>>390048254
Nah, QC
>>
>>390048221
Takes me 20 mins to find a game in Dota zwei in 7k mmr mobas are fucking dead.
>>
>>390048594
>Dota is fucking dead
FTFY Ivan
>>
>>390048243
>let something build over time and press a key

yes

>to win

no
>>
>>390026650
>it is FUCKING QUAKE!!! this shit needs to be perfect
And that is why there can't be a successful Quake game ever again.
>>
>>390018663
>there are plenty of better quake derivatives than this quake/hero shooter hodgepodge of a game
problem is, no one plays those games
at least 1.5k people are playing QC regularly
>>
>>390021478
because you are jaded senpai
>>
>>390016764
But anon that image isn't lawbreakers
>>
>>390048243
kill yourself

Overwatch is the best competitive multiplayer shooter in the last 5 years.
>>
>>390027110
just because some mobas are dota-likes doesnt mean every moba is one
>>
>Quake
>Making it a hero shooter
Gee wiz I wonder why no one wanted to play it.
>>
>>390033146
If by forever you mean 1 to 2 minutes oh no the humanity
>>
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>>390018036
>how much of this is true
All of it, and QC has been in open beta for a very very long time now. Netcode is never getting fixed, the engine is a licensed piece of crap.

It's just such a strange game, QC.

Take a shitty Quake clone (netcode is turrible), split all the different movement physics from the different Quake games up into different characters, give a few characters retarded abilities like the acid spurt, and throw in lootboxes. That's Quake Champions.

Oh, and if you don't buy the game and instead play F2P you only get one shitty character and have to buy/find one with proper physics.

All in all it's disorienting and obtuse for new players and insultingly bad for old players.
>>
>>390016764
Why did they choose to do "classes"?
>>
>>390048221
League is a bad game and you should feel bad for trying to use in it in this argument.

Who fucking cares that it takes 15 seconds? Game sucks
>>
>>390027282
>doesn't know about Unreal Tournament
Go back to r eddit, faggot.
>>
>>390048243
It's more like "let something build over time and press a key to gain a very specific minor advantage for a few seconds", generally like moving in a way or to a place you otherwise wouldn't be able to, or dealing damage in a way that's unique. General example is that ranger can throw out a projectile and then teleport to it every 20 or so seconds, you can use this for movement or you can telefrag with it if you have mad predictions. This might help you get a single kill or two but it won't win you the match if you suck. It's just a little side thing that spices up the match.
>>
>>390050140
Im new to quake and really like it

You sure about your last comment there bub?
>>
>>390049439
Best as in having the most players or best in being a game with good gameplay? So far, it seems to be shit.
>>
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>>390050474
I will never ever get tired of retards who look at a generalized statement and think "I don't fit, so it must be universally false!"
>>
>>390021961
>I don't play slow wanna be soldier shitty tacticool realism generic crap

That's fine but it doesn't make the game any less fun to play and it has almost nothing to do with tactical realism. And you sound like a fucking 17 year old tool who thinks he's cool because his dad showed him unreal tournament 2004.

>join the army or something if you love that shit.

Yea you're underage, this statement is beyond retarded. The military is a fucking job. And being a grunt doesn't mean you're guaranteed combat. There's a long list of medical standards that have to be met as well.
>>
>>390050712
Time for a nap anon. You big grouch
>>
>>390022008
Thanks for the easy wins we don't want shitters in the game anyway. Stay gone.
>>
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>>390050347
epic meme opnion bro xD
+1
>>
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>>390021798
>an embarrassment to the Tom Clancy brand
holy shit, you're serious too
>>
>>390049439
>watered down TF2
>best anything
>>
>>390039297
>i have no idea what im talking about please rape my face

oh wow interesting comment anon
>>
is the server down for the update?
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