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>Bethesda ruined muh Fallout forever! >m-muh lore >muh

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>Bethesda ruined muh Fallout forever!
>m-muh lore
>muh inconsistencies

>Master is so smart, yet after years he couldn't figure out that muties are sterile
>GECK is literal honest to god magic that can turn irradiated dry wasteland into habitable land
>talking plants
>talking Deathclaws
>even more talking furry Deathclaws in Tactics because why not
>Ghouls being able to survive without food, water or air established by picrelated
>FEV makes mutants, but also kills mutants in 2 because?..
>president wants to wipe the muties off the face of the planet and considers a mutie everyone who ever contacted with wasteland even though Enclave staff is doing that on daily basis
>people who left V13 with original Vault Dweller somehow turn into retarded tribals just after 80 years
>Necropolis is a shanty town even through in every video and map it supposed to be a huge metropolis

People sure love to blame Bethesda for "ruining Fallout", a series that sold like shit even by standards of late 90s and killed not only their creators but also the publisher.
>>
>>389951020
There's a difference between pulp novel fiction, laced with a subtle satire, and consistent writing and the shit Bethesda does.
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>>389951020
Arroyo wasn't made of just the descendants of the vault
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>>389951391
>literally IT'S OKAY WHEN BLACK ISLE DOES IT
Great argument, retard.
>>
>>389951020
All that effort and disingenuous argument, and then you finish with a sentence that equates popularity with quality. A true Bethesda fan if I ever saw one, bravo.
>>
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>>389951020
>>Master is so smart, yet after years he couldn't figure out that muties are sterile
Don't really see the inconsistency of this? I mean when you provide him with the hardfacts of it he outright denies it and accuses you of lying, so even if he did do research in that area its kind of explicitly shown to you that he doesn't want to believe it anyway.

>>GECK is literal honest to god magic that can turn irradiated dry wasteland into habitable land
In Fallout 3. In Fallout 2, that's just what the tribals think. Fallout Bible explains that it was basically a very intricate instruction manual and gardening kit, with lots of useful information and starter tools for wasteland agriculture. However it's left vague intentionally.

>talking plants

non-canon joke.

>talking Deathclaws
Yes this was dumb and it was massively criticized upon release. The developers later massively regretted it themselves and did their best to erase them from the canon.


>>Ghouls being able to survive without food, water or air established by picrelated
Again, a joke. A shitty joke, but a joke nonetheless. Also is it ever stated how long he was in there?

>>FEV makes mutants, but also kills mutants in 2 because?..

Because the Enclave had spent literal years attempting to reverse engineer it. The purpose of FEV originally as a project in the old world was to spread it across the American population and alter their genetics,if I recall. You can see how this connects together?

>>president wants to wipe the muties off the face of the planet and considers a mutie everyone who ever contacted with wasteland even though Enclave staff is doing that on daily basis

Not people who came into contact with the Wasteland, people who were born in it and as such have some harmless minor background radiation mutation.

cont.
>>
>>389951020
>lore

Who the fuck cares about lore except autismos? Bethesda Fallouts are worse because the writing is shit.
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>>389951680

>people who left V13 with original Vault Dweller somehow turn into retarded tribals just after 80 years
This was an intentional effort by the Vault Dweller. He wanted to create a simplistic survivalist community sheltered from technology. The memoirs state this. Arroyo was also made up of not just Vault Dwellers either. Considering the region where Arroyo is, which is known for being heavily tribal, it's not that unlikely that a bunch of tribals joined an already by-the-basics survivalist community and naturally affected the culture of it.

>>Necropolis is a shanty town even through in every video and map it supposed to be a huge metropolis
? I wasn't aware we were exploring all of necropolis, just the parts that had people in it. Most of the map is under the ground in tunnels anyway, and the parts that arent' are old world buildings. I don't know if you've ever been to a large american city, but not every single building is a skyscraper and especially on the outskirts there's a lot of singlestory buildings.
>>
Fallout 1 is almost perfect, besides some stats being useless. It seems like the only reason big guns are in the game is so super mutants have something to shoot for instance. Fallout 2 is when things started going downhill IMO., the writing is dogshit, and pop-culture references are everywhere, like a fucking talking rat named brain that wants to take over the world. You can really see the impact off all of the orginal F1 designers getting fired for F2 and replaced with talentless leftist nu-males. It's horrible.

>also
>faggots complain about karma in f3 with le water beggar
>but in f2 if you kill kids out in the wastes
>suddenly every town know you've killed them and you get blocked out from half of the quests and followers, because they magically know you're a bad dude
>>
>>389951020
Fallout didn't kill Interplay or Black Isle. Brian Fargo being a dipshit did.
>>
>>389951680
>super smart scientist breeds super people
>after years and years he couldn't find out that things he's breeding are unable to breed
So smart!
>In Fallout 2, that's just what the tribals think.
Yet Vault city used it to create a thriving community out of nothing. Muh agriculture manual sure helps a lot for growing plants in irradiaged by Gecko's waste desert, huh?
>non-canon joke.
So the whole Broken Hills area is not canon? Come on.
>The developers later massively regretted it themselves and did their best to erase them from the canon.
Regretted so much that they added them AGAIN in Tactics. Smart.
>just a prank bro
Great rebuttal, retard. It's a thing. It's canon. It's Black Isle's doing. Learn to live with that.
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>>389951528
He's literally just expressing an opinion that Black Isle at the time had better writers than Bethesda currently employs for the games they put out. You're the one flinging shit like a sperg
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>Master's master plan is to locate V13 to secure pure unaffected by radiation people for FEV experiments
>bad ending cutscene shows super muties kill everyone in V13
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>>389951680
>Talking Deathclaws
>Dumb
Shut your mouth, Obsidiot
>>
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oh look a bethesdrone.
please end your pathetic life OP.
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>>389952082
To be fair, most good game directors are terrible at running companies.

I mean David Bravik pretty much passed on a cut of what later became hotmail back in the 90s because he was too busy working on diablo 1 and didn't want to give his friend one of the spare offices.
>>
>>389952090
>Regretted so much that they added them AGAIN in Tactics

that was a different programing company who made that game
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>>389952175
>he

nice try faggot
>>
>>389952232
I don't mind the talking deathclaw thing. They
were already genetically engineered monsters with higher intelligence than the average animal and the master said that FEV could give thing psychic powers and higher intelligence just like it did for him.

Talking rats that spew pop-culture references on the other hand...
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God bless you, OP
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>>389952090
>Yet Vault city used it to create a thriving community out of nothing
The Vault opened almost 200 years before the city you see, youd think they had managed to create a thriving community in that time, especially with the tech in geck
Also, can you even say when Gecko started leaking? It might have been recent, theres Modok with big farms not far away from there
>>
that's fine OP, you can enjoy the shittier games if you really want to.
>>
>>389952240
>muh ethics of post nuclear world
>villages are GOOD
>raiders are BAD
>bad mutants are BAD
Wow, he sure explored that concept well.
>>
>>389951020
Master is clearly insane, it isn't really that hard to miss.

Still there's a difference between tasteful over the top pop culture referencing writing, and the "le nuclear fifties meme" that Bethesda keeps forcing. But I don't think you can see it.
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Yes yes Fallout 1 & 2 are shit. Also Fallout New Vegas is shit as well. By the way I enjoyed Fallout 3™ and Fallout 4™ so much I will certainly buy an extra copy of those just in case.
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>>389952495
did you even play the damn game? Please kys faggot.
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>>389952495
in F2 you could of been slaves and nobody but NCR would give a shit.
>>
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>>389951680
Don't shit talk Goris faggot.
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>>389952495
What are you talking about? He never got a chance to do what he described in that quote.
>>
post any dialogue from a betthesda game that compares to this

https://www.youtube.com/watch?v=RaJ9RI1xDDU

imagine just walking up to the master and saying he should kill himself because he's a meanie and he actually does, thats fallout 3
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>>389952090
>So smart!
If scientists are so smart, why haven't they cured cancer yet? Checkmate real life.

> Muh agriculture manual sure helps a lot for growing plants in irradiaged by Gecko's waste desert, huh?

Well let's take a look at what Vault City has. Adobe buildings, some grass and a few trees. Yeah, real magic technology there. A true garden of eden if I've ever seen one. It's not like a codex of information on how to create adobe buildings or some basic agricultural starter tools could also achieve that. Either way, there's no canonical definition on what the GECK actually does (Which was done on purpose) until Fallout 3, where it is made into a literal magic box. This isn't a legitimate talking point. There's also the fact that Vault City was constructed before the Gouls moved into Gecko and the power plant began to leak radiation into the ground. You did play the game didn't you?

>So the whole Broken Hills area is not canon? Come on.

Was the whole Broken Hills area made up of talking plants? Come on.

>Regretted so much that they added them AGAIN in Tactics. Smart.
Different developers in a shitty spin-off game that is quite literally non-canon outside of major events.

> It's a thing. It's canon
I know you're stupid, so you can't be bothered to do any research or just flat out can't read, but the Fallout Bible and all the forum posts discussing this stuff by the developers from Black Isle exist out there right for you to read.

I realize you're trying to do the same tearing apart of the game like people do to Fallout 3, anon, but it's just not working.
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>>389952882
Literally Father from FO4, but with more options.

>imagine just walking up to the master and saying he should kill himself because he's a meanie
Telling master to kill himself because his logic is flawed sure is different!
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>>389951020
The text color changes if you click on the thumb.
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>>389953123
Not that his plan was flawed, but literally and entirely failed and pointless.
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>>389953123
you don't even tell him to kill himself, you just tell him that he's wrong, show him proof of that wrongness, and the guy shows remorse for being a crazy motherfucker.
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>>389953123
>Telling master to kill himself because his logic is flawed sure is different!
Did you even watch the video? At no point does the character tell the Master to kill himself
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>salvers put identification tattoos on their fucking foreheads instead of somewhere easily concealable
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>>389953385
>>389953420
>>389953424
>I'M SUPER SMART, I MAKE SUPER HUMAN
>lol I completely forgot that humans need to breed, teehee, better kill myself lmao xD
Wow, what an amazing piece of writing! Gee, I wonder why both games failed so hard when Baldur's Gate was selling millions of copies.
>>
>>389953567
Isnt that the point? The slavers are proud what they are and also makes leaving the guild almost impossible
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>>389953674
Pathetic.
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>>389953123
The PC doesn't tell the master to kill himself because his logic is flawed, he reveals to him information that despite his best denial, objectively proves that the future he's trying to create is deadend and all for nothing. The Master himself did everything for a greater utilitarian goal of the Unity, and justifies all the attrocities as such. Him killing himself is a decision he makes not only to wipe out his creations, but to also kill himself (who is a twisted abomination that exists only for a purpose which has now been revealed as fruitless) out of a sense of obligation and guilt for the terrible things he's done.

It's not like Fallout 3 where the PC literally tells the badguy to blow himself up and tricks him into doing it.
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>>389953674
does it hurt being this stupid?
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>>389953567
Once a slaver always a slaver, you can't get second regrets and try to run from them. If you ever betray them you're still marked for life. Your only option is to stick with them for life.
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>>389953147
Hey, it does!
Neat.
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>>389953724
>>389953737
Truth hurts, I know.
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>>389953674
While nice bait it is, the dialog and the BOS study imply that Master made the mutant able to breed, but apparently the radiation from the wasteland made them infertile in time
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>>389951680
not interested in talking about realism in a serie w/ talking mutants
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>>389953674
>have no argument so posts shitty cropped porn
Why is /v/ so bad about this? IM A FUCKTARD BUT HERE IS ANIMU TIDDIES ARGUMENT OVER
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>>389953567
and what better way to ensure that your men stick with you in a risky and controversial buisness that requires loyalty and dedication. There's also tribalistic pride. Once you're in the game, you never leave.
>>
>>389953839
>makes super human race
>forgets about effects of radiation on his new race
>it's a post-nuclear world with radiation everywhere
Is Master the dumbest video game villain of all time?
>>
>>389954113
Yes
>>
I hope everyone is saging this (you) thirsty faggot
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>>389954113
Radiation didn't make them sterile retard. Besides most of the background radiation in the world was gone by the time the master came to be, only Bethesda put rads in the water and fucking everywhere.
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>>389953674
>>389951020
Did you actually fucking play the game? The sterility was a product of exposure to the Wasteland and the evolution of their mutation as they continued to exist, hence why he overlooked it: it was a recent development.
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>>389952221
That's what happens when you send literal retards to do your job.
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>>389954113
For what it's worth i wouldn't thibk my radiation mutated giant radiation freaks reproductive system solely would be affected by radiation as well.
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>>389954113
President from 2. "Oh look, an ancient pre-war oil tanker is approaching our location. But it's got an IFF transmitter so it must be one of ours. Lets not deploy Horrigan or a squad of soldiers to greet it and double check it's not something malicious.
>>
>>389953839
I thought it was their hyperactive immune systems and cellular regeneration that was preventing ovulation and impregnation. Even then, couldn't he had just established a breeder caste contained modified Vaults to use as baby fodder for intelligent mutants? Seems like he let the emotional impact of knowing his master race would never be self sufficient take to much of a toll on his psyche. The Children of the Cathedral showed he could attract and make use of human servants.
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>>389954447
>Besides most of the background radiation in the world was gone by the time the master came to be
Vic's wife died from radiation poisoning by drinking unfiltered water. V13 water chip was also used to purify water. There's a shitton of blackground radiation and nuclear waste (Klamat caves, Gun Runners) in BI Fallout world.
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>>389951528
Do a better job at not fucking up a franchise Todd. One step is to understand you're either bringing original creators on board at minimum for advising the whole project or to simply say it's a different game.

See this is the problem with IP and frankly an issue with capitalism as a whole is capitalism turns creative content to shit. Just look what happened to KOTOR 2. Not having asshole MBA business execs trying to push creators around is the reason why some games are so good, and why even good games get marred sometimes.

What Bethesda did to Fallout is like what happened to World War Z. By the end of it It pretty much was WWZ in name only. Some people tried to say hey it was a fun movie well no it is shit particularly compared to the book. Also while I didn't mind it too much you kids should know people hitched about Fallout Tactics relentlessly when it came out. You will notice everybody says Fallout 1 and 2 Not Tactics even today. That is because Tactics introduced a lot of that dumb shit like recruiting Deathclaws, linear gameplay, no real RPG element, Brotherhood of Steel being completely 100% different than the original etc.

If you want something that feels like the original two games try Wasteland. Some of Fallout's original team worked on it. Bethesda just made a different game is all. It isn't Fallout so much as Dragonage with radiation.
>>
Why are there even "presidents" in this world? Who elects them? What's their function when there isn't even a national government?
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>>389954113
Sarevok comes good second
>>
What's everyone's problem with the talking deathclaws? It's honestly no stupider than anything else in F1/2. Goris was a bro. Earlier Fallout was more post-apocalyptic fantasy anyway, not strictly sci-fi.
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>>389954656
>BLACK ISLE CAN LITERALLY DO NO WRONG
Go back to NMA, retard.
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>>389954698
Because the Enclave is a remnant of the pre-war American government. Anyone who isn't Enclave and calls themselves President is probably just invoking the old world for their own reasons.
>>
>tfw you're not some literal infant who's butthurt about his favorite games being objectively terrible, so you don't feel the need to create threads on /v/ to attack better, more beloved games.
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>>389954656
>What Bethesda did to Fallout is like what happened to World War Z
WWZ was also turned into successful multi-billion franchise loved by everyone out of shitty "cult classic" for autists?
>>
>>389954637
Might be, I dont remember it so clearly
Also Master clearly wanted to oversee everything, only he and Lou were completely aware of their proceedings, so there were chance for fuckups
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>>389954113
The FEV made all the people and animals it was used on immune to radiation.
The FEV itself, however, is what causes sterility because it considers chromosomes damaged cells and in repairing them he renders them infertile.
The Master learnt about the FEV by dumping animals and people into it and killing plenty of test subjects before he finally understood how much exposure a human would need to become a super mutant and even then he took a while to figure out that DNA that had been damaged by radiation was creating deficient supermutants. He learnt pretty much everything by experience, unlike the Brotherhood or the Vault Dweller who figured out their sterility thanks to the archives and dissections.
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>>389954638
Contaminated water isn't a form of background radiation. Background radiation is just the general amount of AIRBORN Radon. The amount of radiation in water sources would vary based on location and exposure to the surface at the time the nukes dropped. Hence why places unradiated water exist despite not having access to a water purification system.
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>>389951020
Literally none of these even come close to the metric assfucking Fallout 4 recieved. Fuck off, retard. Holy shit imagine spending all the time writing this fucking drivel out. Fallout 4 is dogshit. Deal with it.
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>>389954874
Yeah. Brad Pitt starred in it.
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>>389954638
Vic's wife drank contaminated water.

The water chip pulled water from deep underground, similar to how the ghouls in Necropolis used the vault water chip to draw water. It could filter radiation but that wasn't why it was necessary.

There is barely any radiation in F1 and F2 except for the Glow and Klamath Caves were full of pre-war toxic waste barrels.
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>>389955014
>Contaminated water isn't a form of background radiation.
>only Bethesda put rads in the water
?????
>>
>>389952007
>>389952007
Iirc the Vault Dweller was alone. I don't recall him taking anybody with him after he was exiled. Besides it's not like 80 years later things stay intact although honestly people still bitched about the tribal thing, and rightly so. It got really annoying in some places.
>>
>>389955119
The Fallout 2 manual has a section written by the protag of the first game.

http://fallout.wikia.com/wiki/Vault_Dweller%27s_memoirs

>I found a few wretched souls, a small group of Vault dwellers, who upon hearing of what happened to me, had decided to leave the Vault and join my side. They knew little of the outside world, and would have died if it were not for my assistance.
>>
>>389954874
you realize that Interplay was a mainstream game publisher at the time, and that Fallout 1 was a commercial success, right?
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>>389952090
Fuck off Todd. Go be drunk somewhere else.
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>>389951020
Man, you really take your time searching for this.

Still, we all know that Fallout 3 was your first one (and the only one till 4)
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>>389955357
>was a commercial success
It sold like trash. FO2 sold 100k copies in first month when games like Baldur's Gate was pulling 1.2mil. It's laughable.
Why else do you think they tried to turn the series into other genres, just for fun?
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>>389952061
>numale leftist
Part of what made F2 so retarded was a minstrel tier poltard sort of portrayal of tribals. It isn't really funny or interesting and makes the first part of the game unbearably fucking annoying. Having poltard tier tribal dialogue didn't help it either.

Although to be fair a lot of what people complain about started in either F2 or Tactics, both of which were complained about non-stop even back then. The whole tone just became too stupidly goofy at times but somehow most of it at least ultimately worked with 2. Like I personally thought the entire New Vegas thing was fucking dumb. It was entertaining just clearly not so much Fallout tier.

Also to understand this better Fallout was pretty much the reincarnation of Wasteland. Fallout 2 started becoming something else. Tactics was considered completely separate from the first two. There was also this incredibly shitty console game called Brotherhood of Steel that was so fucking terrible I doubt most people even heard of it.
>>
was it ever explained why deathclaws are the only fev mutants that arent sterile
>>
I don't really care about autistic nitpicking of individual quests and shit but the major thing that's bothered me about Fallout 4 is finding things like Psycho and Jet in old world ruins with these items specifically referred to by name in old world terminals. It just seems like such a glaring world building error that I'm surprised nobody brought up during the development of Fallout 4. It would be like if ghouls or muties were referenced in books/terminals not touched since before the bombs fell, if anything they should have just referenced real life drugs which I know was the original intention I believe with Fallout 3, but was censored. Which seems odd considering the amount of drug references used in other games, GTA as an obvious example
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>>389956052
The writing in Beth's games are absolute garbage. They design some pretty worlds though. Unfortunately an RPG kinda needs good writing. I guess that's why Fallout 4 wasn't an RPG, maybe they knew it.
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>>389955854
Well they are the only reptilian subject exposed to the Virus, maybe it has something to do with that.
>>
>>389952248
Yet ironically hotmail is completely obscure with idk how they even make money whereas Diablo became one of the hottest IPs out there.

So the problem is business executives don't really contribute anything of value. They're not the creators. They're content creators as much as streamers are that is to say, they're using somebody else's work to make money. They're also fucking notoriously terrible at managing artwork hence why the term "executive meddling" even exists and creates a mutated content cut abomination with lots of shitty DLC for a buggy as hell game because their thinking is "how many units can I sell" not "how to create a better more enjoyable game."

The irony is that the real money making titles all spawned from games that had heart and soul poured into them, something fundamentally lacking in most games because now it's just a job for people working under a corporate boss. And the boss doesn't even give a shit because it's not his fucking company he probably just got hired on from another company or worst being CEO of dog food company or fruit importation and so knows little to nothing about the product he sells, nor does he care to learn, and by the time it really starts to show how the hype was nothing but hype he's either churning out another "product" or has already bailed for another company.

What I just described is also the biggest factor into why EA is so terrible. I find it funny retards keep bitching about feminists or whatever when clearly it is the nature of our corporate capitalism that is responsible for virtually everything we hate. Sadly it also is why games get published atm but frankly those earlier studios are what made awesome shit.
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>>389956052
Just look at the models for these things ingame and imagine a human being before humanity has fallen shoving a fucking Psycho syringe into their arm, it doesn't make sense
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>>389955854
Not really but humans and reptiles have different reproductive systems. Bethesda implied FEV shrinks genitalia until nothing exists, Black Isle simply said it makes them infertile. It could have something to do with the masculinisation of females when exposed to it, making them unfit to carry young, but reptiles lay eggs so that's hardly an issue.
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>>389956746
Its a military drug that increases pain tolerance right before an assault on a target. It's probably more likely it was injected into the hip or rump like an epipen, not the arm.
>>
>>389957172
In Fallout ZAX explicitly states the reason for infertility is that the virus recognizes gametes as incomplete and therefore damaged cells, and replaces them with healthy whole ones.

Maybe Deathclaws, like some lizards, can reproduce through asexual Parthenogenesis, but that wouldn't explain the presence of males or breeding pairs in the species throughout the series.
>>
>m-muh todd boogeyman
>>
>>389956676
It would greatly help if studios could be smaller like they used to be. Unfortunately the demand for graphics and normies making up a large percentage of sales figures makes this impossible.

We can only hope more tools exist in the future to streamline game development and give power back to small teams.
>>
in fallout 2 you find out that supermutants can breed,if you talk to markus after going to the Cats Paw in New Reno
>>
>all these people desperately trying to make Fallout 1&2 seem different from 3
The devs are on record saying they liked Bethesda's direction with the series in Fallout 3, it's no better or worse than 1 and 2.

And no matter how hard you kick and scream, the old team just doesn't want to work together anymore, Bethesda is the best we're ever going to get, we just have to sit around and wait for them to run out of bad ideas to test on the series.
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>>389959014
>The devs are on record saying they liked Bethesda's direction with the series in Fallout 3


James Cameron is also on record saying he liked the direction Terminator Genisys was taking the series.
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>>389958778
Avellone said that Marcus was just joking
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>>389959014
In other words
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>>389959192
>trying to change the subject
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>>389959192
What's wrong with Genisys you dickhead? It's a little campy but after 3 and Salvation it's a goddamn god send and had some neat ideas
>>
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>>389959014
I, for one, welcome our Bethesda overlords. Out of all games they released since Morrowind, FO4 takes the least mods to be actually fun to play.
>>
>>389951680
>talking Deathclaws
>Yes this was dumb and it was massively criticized upon release.
Dunno. Idea that Enclave could use FEV to breed themself hunting dogs out of Deathclaws is appealing. During innitial experiments West Tek also underestimated intelligence increase, and subjects nearly escaped out of lab.

>Also is it ever stated how long he was in there?
Ghouls can last very long without eating, just sustaining themself with background radiation. They can dehydrate though. Also in other quest it's implied that ghouls can fall into quasi-coma, which reduces their metabolism to point of being indistinguishable from dead for untrained eye.
>>
>>389954530
>>389954530
They weren't made by radiation. While it still used the trope of radioactive mutants in a sense the actual reason for everything being so completely mutated is the Forced Evolutionary Virus. The Wasteland got blanketed by bioweapons too not just fallout.

Any way the other big thing, I think, is format. Since the first two are isometric RPG with more cartoonish graphics and the Bethesda covers of Fallout (I'm just going to think of this as cover artists covering work from an older band at this point) are FPS tier and set in a more graphically enhanced setting. Just this factor alone immediately makes it a very different experience so some of the "whacky" shit about earlier games just wouldn't work and be more glaringly annoying. It should've taken what was Fallout and turned it into a real survival horror tier RPG not this shitty FPS.
>>
>>389954768
>>389954768
Gb2bethesda spaz
>>
>>389954874
>loved by everyone
It was garbage. The production had been plagued by problems and it really shows. I guess you must be one of those bydlo idiots who only needs a few cheap tit shots and lots of explosions then. They didn't know wtf they were doing in fact I am amazed the movie somehow ended up with ratings above 5/10. I am assuming movie journalism is even more corrupt than,gaming.
>>
>>389952790
>could of
Tribals gave a shit, Sulik would get fuck angry at you and your karma suffered in general. I don't remember if it had any other effects off the top of my head.
>>
Oh hey a Fallout thread.

So I am playing Fallout 1 for the first time (my first was NV), and am I retarded or did I miss something crucial about the main quest?

You're told to go to vault 15 for clues on the waterchip. Okay, I go there. But I need rope to go down. Okay, I go to Shady Sands and find a guy who sells rope. I go down to the command center and kill everything. Spend a while searching everything, but even with a very good PER stat I can't find shit. So I look up a guide on where to go next. Turns out you have to go to the necropolis.

Did I miss something in V15 or something? I didn't want it to be that simple but I wanted a clue on where to go next at least. Did they want people to fail the first main quest or something?
>>
>>389955569
>>389955569
I am now entirely convinced you work for Bethesda. You have games like VTMB that weren't a huge success then for whatever reasons but once content is restored, bugs fixed, and people remember it and so to this day twenty year old franchises are more beloved than whatever recent uninspired shit came out
>sold a whole lot of units
This is why you have shit taste and probably make shit games of you're a dev, and why all of San Francisco needs to be firebombed into glass. You don't care about content ultimately only making money. Now that's fine if you're basing success in being a soulless whore but don't act like that makes a better game. Similarly there is a reason why StarCraft 2 never generated as much buzz whereas saying Brood Wars would be remastered--again a 20 year old game--generated so much excitement.

And part of the reason for all that is you have certain wealthy interests fucking with the art too much. Some of these games got rushed out and some got altered to pander to whatever idiots. Ironically enough it often hurts sales in the long-term as people realize the hype are all lies and marketing bs at which point the company has stopped caring so much about astroturfing and viral marketing. Fallout 3 is never going to have the staying power of the earlier ones because it just isn't as good.
>>
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>>389955067
>going through Glow unprepared
>>
>>389962126
You've spoiled the main quest for yourself. You're supposed to see that the command center is crushed by rocks and there's no water chip. From there the game is basically telling you "This isn't going to be straightforward, go explore the world, level up and have fun whilst you look".

You're supposed to follow a trail of breadcrumbs between various major settlements, like Junktown and the Hub. You can get clues that will eventually lead you to Necropolis from about at thousand different places, hell some paths will even just straight up tell you "There's a water chip in necropolis".
>>
>>389962618
That wouldn't have been a problem if I wasn't timed on doing it. I felt like I had to look up a guide or I'd be fucked for time.
>>
>>389962126
>and am I retarded or did I miss something crucial about the main quest?
This. When you approach the command center in Vault 15 the game pops up a message about how your character can tell it's destroyed and isn't salvageable and you earn experience. Shame you ruined the game with a guide though.
>>
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>>389962415
It shocked me when i tried to leave with 1000 rads and immediately died. I thought that radiation would only give me some shitty little detriments like fallout 3 and New Vegas did.

>mfw no previous save and i had to restart the game
>>
>>389962956
Haha I did the same fucking thing as a kid. On my next trip I just ate rad-x like candy and became addicted.
>>
>>389962870
>This. When you approach the command center in Vault 15 the game pops up a message about how your character can tell it's destroyed and isn't salvageable and you earn experience.

Must be because of the small info window but I didn't see anything of that sort at all. I don't recall getting any experience from going there either.
>>
>>389962770
Well, again, if you'd just walked into the brave unknown instead of being scared and resorting to a guide, you'd find a way of extending the timer in one of the big cities.
>>
>>389963072
It's been a while since I've played, but doesn't it only take like four rad-x to give you 100% radiation resistance?
>>
>>389963181
Sounds like bad game design tbqh

I'll just hope F2 is better after I finish F1.
>>
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https://www.youtube.com/watch?v=A0M7FAoK3fM

Posting best city in the entire series.
>>
>>389963305
It's really not that bad and it goes away half way through the game. Stop whining and don't be such a fucking casual.

As for Fallout 2, the quest structure is much more open ended and New Vegas esque. You should enjoy it. Still, it doesn't hand hold you so you will have to use your brain and do a bit of reasoning at times, but not very much.
>>
>>389963305
Fallout 2 has more content and you're not on timer so I really advise you not to spoil it for yourself. You can do a lot of cool shit and even become a pornstar. The quests are fun and some have many ways to complete them.

Just don't look up guides because there are ways to become overpowered to all fuck in no time by doing some endgame content early.
>>
I just played 2 for the first time last month. Finally getting the car was hype as fuck.
https://www.youtube.com/watch?v=uSP0rKieqac
>>
>>389963072
I'm pretty sure that Rad-X is one of the few drugs in the game that aren't addictive.
>>
>>389963440
Already completed the first main quest. I don't intend to look up quides on how to get to the master, I can do that on my own since I don't have to deal with the timer.

>>389963630
Yeah, I only look up guides if I get stuck in a place for an excessive amount of time. I was searching V15 for a while and thought I missed something, so I only looked up where to go next.
>>
>>389951020
>GECK is literal honest to god magic that can turn irradiated dry wasteland into habitable land
It's literally a suitcase full of fresh soil and seeds, you idiot.
>>
>>389959941
>requires any mods at all to be fun to play
Then it's a shit game to begin with. That means some asshole in charge of sales said to push the game through even if it's an unfinished product. You wouldn't fucking sell a car without a paintjob or interior and try to make it out like oh no this is a feature not a bug that means you can come back next week and have the option of buying leather or fabric or whatever interior, now you can have a different paintjob for only $2,400 extra. Or sending food out without sauce and saying you'll add the sauce for a surcharge. Any time somebody starts telling me about mods I can't help but instantly assume the base game is complete shit.
>>
>>389963747
Maybe I'm misremembering then? I'm pretty sure I used both rad-x and radaway but maybe I'm misremembering the addiction. I was probably around 10 back then so it's been more than 10 years already.

>>389963946
By the way if you ever feel like doing another playthrough I recommend a 1 INT run. A lot of the dialogues change (you are also locked out of a lot of quests) and it's pretty hilarious. Works in both F1 and F2.
>>
>>389964170
wow a suitcase full of soil will spread and refresh all the soil in the world! SCIENCE! one small 4x4 plot of plants will spread across the land and create farmable soil for everyone! wow that lore is great!
>>
>>389964256
>By the way if you ever feel like doing another playthrough I recommend a 1 INT run. A lot of the dialogues change (you are also locked out of a lot of quests) and it's pretty hilarious. Works in both F1 and F2.

Yeah, I've heard about that. Was saving it for a second run or something. I picked up some general advice on the game so I went with a high per+agi run on my first time, with cha as well for speech checks.

Problem is I had to take points out of str so I can't use big guns, which I tagged as a major skill. At least I have enough points in 1-hand guns to use the dope ass smg.
>>
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>>389962618
Yeah by "open world" Fallout means it actually is open world. There is a general series of quests and a timer, but really nothing is ultimately stopping you from exploring far to the south or going to any random settlement or another. I just realized kids these days probably mean "I can look around an area outside a corridor" when they claim that something is "open world".

No it won't fuck you. You actually are much safer on the timer than anything else.

If you want a modern game that feels completely like Fallout 3 should be, try this.
>>
>>389964605
Don't worry, there are ways to get STR up.
>>
>>389964358
But it won't do that and they never say it will. Vault City used one and all they've got is some grass and a handful of trees. The only people who think it's a magic god box are the spear wielding tribals and bethesda games studio
>>
>>389951680
Man, was I the only person that loved the talking deathclaw? they were really a cool idea, to see a specie evolve to be intelligent and have the possibility to speak human language.
>>
>>389951020
lol
OP has got you faggots on the run. Fallout is and always was a shitty setting and franchise
>>
>>389965012
I didn't really mind them. I thought it was cool in Tactics with the Queen and all but it is pretty fantasy-like.
>>
>>389965137
Name a better setting
>>
>>389964751
>spear wielding tribals and bethesda games studio
is there a difference?
oh yeah, bethesda doesn't know what spears are
>>
>>389952795
If I shit talked Goris, I'd be speaking his language, seeing as how he's a pile of excrement before and after removing his cloak in more ways than appearance.
>>
>>389952090
If you admit that it's a joke and not to be taken seriously, it loses all meaning in what you are arguing. If the devs don't see it as having any bearing on the lore, it's not relevant to your point about the devs ruining the story.
>>
>>389964605
Playing Fallout as a kid is one of the main reasons why in almost every RPG I always buff the Persuade or comparable INT/CHarisma stat. Planescape just made it pretty much mandatory as being a mage was badass and in general the game was not for mindlessly hacking at enemies (although if you did try that, it would have some pretty funny implications all things considered). KOTOR was the same way. Whatever else anyone in my group is good at, I found that being a good talker is both the best way to explore more of the world and also an easier way to advance a quest or not get shot.
>>
>>389959014
>The devs are on record saying they liked Bethesda's direction with the series in Fallout 3
Imagine being this retarded. You don't get someone to give you what you want by calling them a nigger and a faggot do you? You do it by playing nice and kissing ass.
>>
>>389963747
There's actually a slight chance of rad-x addiction. It's very slight so you should savescum before taking it.
>>
>>389953674
>The actual Fallout 3 dialogue reads as being incredibly stupid
>You need to go out of your way to re write Fallout 1 dialogue and simplify it to the point it no longer resembles the actual dialogue

Really proving your point.
>>
>>389965012
>>389965012
Not in Tactics. I assure you it wasn't charming in Tactics.
>>
>>389951020
that ghoul hadn't been in that coffin for 200+ years, unlike F4's kid ghoul in the fridge
>>
>>389966182
Why on earth would you savescum something like that? The only addiction to do that with is Jet and only because it tanks your stats permanently.
>>
>>389951391
fpbp
>>
>>389966650
>>389966650
>>389966650
He could have been there for an hour. NOT 200 FUCKING YEARS WITHOUT FOOD OR WATER
>>
>>389963084
It does tell you that in the small window, I've missed it before.
>>
I can enjoy all the games in the series for what they are, in the context of when they were made.

opps, forgot I was posting on /v/, ALL GAMES ARE SHIT. OLD GAMES ARE SHIT. NEW GAMES ARE SHIT. NO FUN ALLOWED.
>>
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>>389965558
>>
Fallout 2 was shit on by NMA and Codexfags for its pop culture references and goofy shit. It still is to this day actually. So, BI was not given a free pass for fucking up.

There are still plenty of well written serious quests, even the silly quests can be good. And it does add good lore + worldbuilding too.
>>
Friendly reminder that cats would have shown up in Van Buren.
>>
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Reminder that we can literally tell Bethesda they are sexist pigs.

Also the tweet is real, Emil just deleted it and went into full damage control
>>
>try to play fallout 1
>failure to initialize input devices
what do
>>
>>389970559
Apply FIXT
>>
>>389952495
Literally Bethesda's Fallout.
kys faggot
>>
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>>389959941
>mfw no mods that change the horrible perk system
>mfw no mods that fix the settlement system
>mfw no mods that add any roleplay features
>mfw no mods that add new and interesting quests
>mfw 99% of mods are gun porn, slutty armors, settlement shit and hairstyles

Why even play FO4 anymore? Thank God I pirated it.
>>
>Master is so smart, yet after years he couldn't figure out that muties are sterile
He wasn't all knowing, to the point of commiting suicide if you show him evidence that all his reasoning, research, efforts were wrong.
>GECK is literal honest to god magic that can turn irradiated dry wasteland into habitable land
Nope. It was a tool kit, not some genesis device like they put on 3.
>FEV makes mutants, but also kills mutants in 2 because?..
Because a NCR scientist was thinkering with it.
>president wants to wipe the muties off the face of the planet and considers a mutie everyone who ever contacted with wasteland even though Enclave staff is doing that on daily basis
Politicians being self serving and hypocrits. What the odds?
>people who left V13 with original Vault Dweller somehow turn into retarded tribals just after 80 years
No arguing with that one, that was the most sore spot, the biggest plot hole, i hated all that OONGA BOONG WE TRIBALS NOW! UNGA BUNGA LET ME USE THIS SPEAR!
>Necropolis is a shanty town even through in every video and map it supposed to be a huge metropolis
Engine limitations?
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