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>game is challenging >reviewers trash it for "archaic

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Thread replies: 24
Thread images: 7

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>game is challenging
>reviewers trash it for "archaic design"
>>
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>Numale cuckolds on /v/ hate live and continue systems and call them "outdated"
>Turn around and praise garbage like Binding of Isaac which only gives you 1 life because "it's like epic hard xDDDD"
>>
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>>389639713
>/v/ is one person
>>
>>389639757
>Implying

I'm sure if I made a strawpoll, most of /v/ would say lives are bad but then praise roguelike garbage that gives you 1 life. Hell, one of the most praised games here is the awful Darkest Dungeon
>>
To be honest, lots of people suck hard at Sonic and I don't even know why
>>
>>389639843
comparing the lives system to roguelikes is stupid, they compliment different games
Lives being an arcade game concept which doesn't work well when integrated into games made today
whereas roguelikes are about dungeon-crawling or exploring whilst overcoming challenges
>>
>>389639843
I like a lives system. But then again I like arcade games.
>>
>>389640006
Some people are autistic enough to handle Sonics speed, others aren't autistic and can't
>>
>>389639713
Well to be honest if a game that gave you three lives and if you game over it rearranged all the enemies and level layout it would be treated the same way. Most people complaints come from the fact that with a lives section of you do poorly you have to repeat the exact Same level over and over again
>>
>>389639579
>game has some mildly difficult sections
>is x the new dark souls
>>
>>389640031
>comparing the lives system to roguelikes is stupid, they compliment different games

Yeah, lives are in good games, no lives are in bad games.

>Lives being an arcade game concept which doesn't work well when integrated into games made today

Funny how video games existed without being released in arcades but still had life systems because its a GOOD system, and only recently, the worst period in video games, did we remove the lives systems

>whereas roguelikes are about dungeon-crawling or exploring whilst overcoming challenges

You mean getting randomly dicked over and relying on random dice rolls as your form of "challenge" rather than relying on perfectly designed stages with lots of secret bonus lives and continues?
>>
>>389640064
>fast reflexes or good memory = autism
Pretty sure opposite of those is true.

Sonic games are meant to be replayed to find fastest, shortest, most efficient way to beat a level. Most people assume it's just like Mario, you beat level and that's good enough.
>>
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>2008 - 2016
"too video-gamey"
>2017
"We reviewers don't need to be good at games, we just need to be good at writing about them"
>>
>reviewers
You mean those things that get dissolved and turned into a lifeless metacritic score that is used to create threads in imageboards and gaming forums but is largely useless to determine actual sale numbers?
>>
>>389640230
He probably didn't mean literal autism, he's making a comparison to how autistic people do the same thing day in and day out without ever getting tired of it, if playing a video game was included in that routine the would most likely become very good at it. This is a very common comparison on this board. Tl;Dr
>Are you new?
>>
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>>389639713
>live and continue systems
>>
>>389640453
How can you know he is not a literal retard and didn't mean literal autism? This is /v/.

Are you new?
>>
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>>389639579
Dark Souls has a very outdated and archaic feel to it.
>>
>>389640546
Hence the prabobly. I am aware that new levels of retardation are discovered almost daily
>>
>>389640195
>Funny how video games existed without being released in arcades but still had life systems because its a GOOD system, and only recently, the worst period in video games, did we remove the lives systems
Games were still considered arcade games, especially since most were knockoffs of arcade cabinet games. The only reason the lives system was used was because that's what the technology at the time was able to provide. I's only good for games with a simple objective ie. games that aren't fun after so many years, people want continuity and story depth
>whereas roguelikes are about dungeon-crawling or exploring whilst overcoming challenges
cherrypicking doesn't help you retard
>>
>>389640453
tl;dr
>he's using the retard's meme autism
>>
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>reviewer hasn't even finished the game or done anything outside of the first 5 hours but judges the game solely on that
>>
>>389640815
What if reviews had to post stats like how long they played and how far they got. Too bad nothing like that'll ever happen
>>
>>389641117
The Gamespot review for Crash Trilogy admitted they didn't beat the games and people were super pissed. I think it just inspired more anger
Thread posts: 24
Thread images: 7


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