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How many Hearthstone-clones do all these developers really think

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How many Hearthstone-clones do all these developers really think the industry can support?

Online card game crash when?
>>
>2017
>Retard designers still don't copy Hearthstones tangible aesthetic beyond a board
>>
>>389635334
If hearthstone did something good it was thinking outside the box ans giving the game features and mechanics that wouldn't work irl, aswell as giving the overall game a mix between card and computer game.
>>
>>389635439
Agreed, it's why we have seen a flood of imitators recently. No one knows how to innovate like Blizzard though.
>>
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>>389635697
>blizzard
>innovate
>>
>>389635228
I have cuckstone on my phone and never played it.

Is it worth it?
>>
>>389635735
If you want to just waste time for free, kinda.
If you want to git gud for free, no.
If you want to spend money to git gud, yes, but you'd be a fool to do so.
>>
>>389635735
If you are just starting with carding games then you should play Elder Scrolls Legends. Irs more generous and has more tactical depth than hearthstone. Its also not as old so you can easily catch up with the other players
>>
>>389635228
I really wish it was just fucking illegal to blatantly rip things off like this. Fuck Hearthstone and all, but when has a shitty clone of anything ever improved the world?

>>389635735
No, you either have to play for a very long time or spend significant amounts of money in order to play a real deck, and the draft-equivalent of the game also requires either real money or an in-game resource that slowly accumulates and that mode has never had a semblance of balance.
>>
>>389635790


>>389635825


OK thanks, I think I'll simply keep playing SNES games with RetroArch if dirtstone force you to buy to stay competitive.
>>
>>389635439
Yeah, cards like Ysera, Lich King, copying cards and other shit that could not be done physically is great.
The simplified mtg ruleset is necessary evil to enable smooth gameplay that does not require autism to play like the actual mtg vidya

However the RNGfiesta, increasingly worse card design and terrbile balancing is utterly ruining it nonetheless as an actual game.
>>
>>389635697

Blizzard didn't innovate, they took a card game and gave it an extremely polished and fancy UI while basing it on the Warcraft franchise. Or rather the World of Warcraft franchise as most casuals probably think of it as.

The game is horribly balanced as are most Blizz titles and it's a giant money sink but the incredibly well done interfaces make it a very inviting game for people. Other card games don't stand a chance unless they really go all out with an interface, they don't have the WoW babies to milk.
>>
>>389635723
>make changes in something established, especially by introducing new methods, ideas, or products.

That's basically text book Blizzard. They make changes to established genres.
>>
>>389635983
>Yeah, cards like Ysera, Lich King are great

>However the RNGfiesta cards are bad

????????
>>
>>389635439
>giving the game features and mechanics that wouldn't work irl,
they already kinda did with the likes of aswan jaguars on shandalar

speaking of which, for those wanting to try magic, just get this game instead
https://www.youtube.com/watch?v=R4RmvaWe-NM
>>
>>389636117
>Card games barely change in 20 years
>Blizzard adds many new features to the genre
>Companies start pumping out Heathstone-clones

I don't think you know what the word innovate means.
>>
>>389635439
>giving the game features and mechanics that wouldn't work irl
Shame they don't take advantage of the digital aspect to do frequent rebalancing. Just a monthly balance patch for each new season would be an improvement.
>>
>>389635983
>>389636117
Honestly I like it that way. I agree, the game's not balanced in any way and theres a lot of RNG, but I like that, and I think that was the intention. The whole game is about having fun: card descriptions, the voice line when playing them, interactions, the spin-off on expansions...

Then the game skyrocket in fame and the JEWS saw an opportunitty to make lotsa money and forced the Esports aspect od the game, and that's probably why the game's so horrible, because it's constabtly battling between being a mindless fun game with card like that priest legendary that steals your deck or shitty gimmicks like discard lock, and being a serious, competitive game.

A shame if you ask me, could've been a great game. I hope that they at least make all card aviable once the servers go down and maybe give dedicated servers.
>>
I miss when PC TCGs actually had a game attached.
>>
>>389636513
Part of the reason they don't patch is because on phones you have to redownload the entire client every time they update it.

The other is that they don't want the game to be balanced, they want you to keep buying packs to get the good cards.
>>
>>389635735
I wouldn't get too invested into it. Unless you ride public transportation to work on a daily basis for like an hour, then sure it's probably fine to waste your time. You'll be very frustrated unless you drop $500 on it.

I thought it was a good card game to play while sitting around. The problem is the issue arose was "What do we do with all these cards?" and forced the 2 year standard and every card mode which isn't balanced at all which is expected even though Hearthstone has like 5 series..

Anyhow, building a deck requires a shitton of dust and you need to constantly be investing and to do that you need to be doing your dailies. New pack comes out, you get shit, repeat. It turned into a vicious cycle of "I need more dust to craft cards, but I need to save my gold for future packs so I can't get my dust right now." It also doesn't help that there are 3 new packs per year rather than 2 + guaranteed set of ~30 cards.

Blizzard likes to tout "new players! We're always thinking of them!" but they honestly have done nothing to the new player experience since release. Nothing. The game is catered to whales now.
>>
>>389636608
The Hearthstone to me blows my mind. They made a pretty good casual card game from like a team of 10 people that grew into 80. A dozen of them engineers and they can't figure out how to fix anything.

Did they ever fix the issue of updates leaving the installer/old files or someshit it was? Because that existed for well over a year.
>>
>>389636594

Hexx has a campaign.
>>
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>>389636594
>tfw there will never be an adventure tcg
it hurts to live
>>
>>389636796
>shandalar
>move where you want, attack or run away, complete freedom to do what you want within the confiness of the game
>hex
>connected dots campaign
anon...
>>
>>389636889

It's not a game if it isn't open world?
>>
>>389635228
MTG Arena is an actual MTG game with all its rules, stacks, priorities and phases. Unlike the crap that was MTG Duels. It is basically Magic Online combined with Duels/HS model. Comparing MTG to HS is like comparing chess to a pile of dicks. So in point, like always, OP is a faggot idiot.
>>
>>389636810
There will be in Gwent though
>>
I just want a modern Pokemon TCG that's like the gameboy one.
>>
>>389636448

>Features

It's still a card game bro, it's not anywhere near as exciting as you seem to think it is. Hearthstone did two big things right, they based the game essentially on WoW and pulled in all of it's fanbase and put literally all their effort into polishing out a fun interface. You could keep the gameplay as it is yet give it an interface like MGO and no one would play it.
>>
>>389636946
I didn't say that, but shandalar offered much more freedom than that. Hex iss basically every other tcg campaign out there where you click on next mission, except you can choose the next misssion sometimes and that's it. And there's a different screen.
It's like Shadowrun returns vs Underrail - one you can go whenever you want, even if you get owned, you have a lot of freedom and that's a good thing, in other you just go from A to B to C and so on.
>>
Is this a troll thread? Is this just shitty b8? Are you all really that ignorant to the existence of MtG? This game is a full fledged digital MtG with a modernized UI and visuals. It is going to end Hearthstone.
>>
>>389637291
What is magic online and why are they making arena instead of improving it?
>>
>>389638252
>This game is a full fledged digital MtG

I didn't catch much of the stream but isn't it based around deck templates? That isn't really fully fledged Magic.
>>
>>389638938
No, you are fake news.
>>
I'm really excited about being able to play a half decent mtg online game without having to pay as much as I would for physical cards, even if it's just standard.
Hearthstone is fine but it gets kind of old after a while because the game is so simple.
>>
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Card games are known to be massive time/money sinks.
Why would I switch over to a clone of a game I'm already playing?
Make new and exciting card games you faggot fucking devs, I'd do it myself but I ain't got the funding
>>
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play faeria
>>
>>389638689
MGO is ancient/kind of ugly, and uses approx the same pricing as physical cards which they have probably realised prevents a lot of people from playing
>>
>>389637291
This.

Magic Arena is actually going to be fucking great.
>>
>>389641968
Dumbass they have been making casual Magic video games for years, since long before Hearthstone ever came out. And every single one of them sucks dick.
>>
>>389635228
Not a clone considering it uses MTG rules and mechanics
The worst thing about this will probably be the limited sets
>>
>>389642096
Yeah but before they intentionally sucked dick so they wouldn't take sales from the physical TCG. Maybe this time they'll learn to accept modern technology.
>>
>>389635228
>New MTG game looks like shit, again
>Will probably play like shit AND jew me hard at the same time

Great.
>>
>>389636192
wrong
> we take a genre and polish it extremely well

that's the textbook blizzard, you can hear all of their devs say this
thats what blizzard is known for, the polish, not innovation or something
all their games no matter how mechanically or asthetically good, play and feel incredibly well
>>
>>389642867
they said they'll be looking into tying both physical and online cards together
getting online cards from physical ones is easy, the other way around not so much
>>
>>389635228
>Online card game crash when?

There will be no crash for card games, after a while only the strong will survive and the ones that nobody play will fade away.
>>
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best magic game coming through
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>>389636289
wish there's another one like it that expands on the rpg aspects and character development (lp, abilities, etc), just for fun
>>
>>389638252
No, no it wouldn't. The existence of interrupts will be the bane of its continued existance. That mechanic alone will ensure only those with large amount of free time will be able to play a single game. It's fine in real life as people allocated the time for it already and casual players will rush through the process, but only the hardcore will stay for it all in the online games.
>>
>>389643276
what the fuck genre is this type of game?
>>
>>389643271
Wait a minte is that a wakfu card game?
>>
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>>389643157
except there was nothing like Starcraft, Warcraft 3, Diablo 2 or even World of Warcraft, and now all new TCG are Heartstone clones, and all ASSFAGGOTS are taking cues from HOTS.
>>
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>>389643563
>Wait a minte is that a wakfu card game?

Yes it is, its kinda grindy though but that goes for every card game
>>
>>389643651
Is it in English?
>>
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>MTG is a Hearthstone-clone
>>
>>389643701
>Is it in English?

Yeah, it is also on steam http://store.steampowered.com/app/609940/KROSMAGA/
>>
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>>389637291
>>389641968
I look forward to it being abandoned after three expansions like all the other cashgrab mtg online games

MTGO might be a cesspool but at least it's a reliable one.
>>
>>389642867
Magic 2013,14,origins helped me get into paper magic and understand the rules though. It's the best way to play for newcomers.
>>
>>389635983
>>389636541
What people tend to forget is that Hearthstone was utter ass to play back in beta. Since by design it was simpler that a traditional TCG the lack of RNG meant every game played out the same. Like you could literally tell what cards each player would play on 1 2 3 4 every game. A lot of "pros" criticized this type of design since it was so fucking boring.

The same problem is happening to shadowverse right now. The game is even simpler than Hearthstone so every game becomes a coin flip of who can drop their curve and hit face first.
>>
>>389642634
they already released this game before as well, like a year ago
>>
is there any reason to play this when i already play mtgo?
>>
>>389635735
Just play Shadowverse, it's just good hearthstone with anime girls.
>>
I'm cautiously optimistic about arena. All Wizards of the coast needed to do was make a digital version of magic that wasn't a buggy piece of shit, add the formats people actually like playing, and have a decent amount of cards to play with. You'd think it wouldn't take them a decade to get to this point but whatever.

I'll be happy as long as it has a reasonable economy, draft, and isn't a buggy mess that'll be abandoned in a year.
>>
>>389645219
To save yourself some money
>>
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Is this going to have the same retarded construction rules as Magic Duels?
>>
Best card game collab coming though.
https://youtu.be/qDHryCE1gJo
>>
>>389643651
I'm digging it
>>
>>389646147
NAH
REALLY?
>>
>>389642096
No you're the dummy, I own every Magic video game for years since long before hearstone ever came out.
They're all really quite excellent.
>>
>>389646816
>I happily take wotc dick on the regular and pay for it
>>
>>389635228
B-BUT VALVE DIDN'T GET A CUT OF THE PROFITS YET

https://www.youtube.com/watch?v=R0qZTS38cjw

P-PRAISE GABEN H-HEHE
>>
>>389637575
and it looks really fucking good
>>
>>389647848
no
>>
>>389643631
>and now all new TCG are Heartstone clones
Can't wait for the retards like you to call Hearthstone the first vidya CCG and the first card game based on Warcraft. Because we all know WoW was the first MMORPG.
>>
>>389635228

You all know Hearthstone is the MtG clone, right?

Taking a page out of its interface seems fair to me
>>
>>389635228
>Online card game crash when?
2 years ago
>>
>>389635228
>How many Hearthstone-clones do all these developers really think the industry can support?

More than you would actually think. Since with anything micro transaction based in some way. It always tends to be about getting a few whales to spends thousands upon thousands on their games.

So all it takes is a small amount of people willing to spend a shit ton to make a game like that profitable and sustainable.
>>
>>389638252
No it isn't, people are too invested in hearthstone to just quit outright for something else, coupled with WOTC bad wrap with their digital games I expect it to be nothing more than a splash in the pond.
>>
>>389640442
>fully digital card game version of Android:Netrunner

I would orgasm nonstop. Yeah there are ways you can play it online but the point is to make it more accessible and user friendly so people actually play it. My biggest complaint with A:NR is the amount of cards they release, it's hard to keep up. Too much content.
>>
>>389645042
Supposedly this doesn't have the card limits that Origins had
>>
>>389648241
That's just ubisoft destroying a great fucking card game.
>>
Fire Emblem Cipher online or physical release in english never...
>>
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>>389651219
>>
>>389635735
No. Play Shadowverse instead. It's a very similar game, but without as much of the RNG horseshit that Hearthstone has. The evolution mechanic is also pretty fun.

>>389645369
This guy knows what's up.
>>
>>389651430
Kys weeb
>>
>>389635846
>shitty clone
You have the reverse idea of what's going on. The only thing they're taking is the interface. Otherwise Hearthstone is just Babby's First Magic (now with more random card effect bullshit!)
>>
>>389635228
>no trading

The only fun in MGTO is winning drafts and using your winnings to pay for the next one.
>>
>>389651501
The anime girl aesthetic is actually the main thing I don't like about the game, but it isn't as bad is it could be, and there are still some cool proper monsters in the game. The gameplay itself is also good enough for me to get over it.
>>
>>389650495
Destroying games with great potential is Ubisoft bosses' favorite pastime. But shutting down the card game with the best resource system was criminal.
>>
>>389651219
Is it even decent?
>>
>>389651630
It's literally weeb Hearthstone. If you don't like one I don't get how you could like the other
>>
>>389651853
They're similar as games but Shadowverse has about 1/10th of the RNG Hearthstone does
>>
>>389641734

What prevents people from playing is charging $5-7 which is like $2-3 more than the physical cards for boosters, paying $10 to make an account, the old UI, etc.

If they polished Online, it'd be successful. But they won't. Arena is gonna fall into the same trap because it's splitting Legacy and other such formats for Standard only.
>>
>>389651853
They have similar rulesets (class-based cards, +1 mana per turn, etc), but it massively reduces the worst thing about Hearthstone (RNG bullshit) and adds an evolution mechanic that I actually like.
>>
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>>389635228
Shadowverse is the best CCG again with it's most recent meta fix. Monthly nerfs saved the game.
Also we getting seiba as a leader
>>
Guys don't worry hearthstone is saved by the upcoming nerfs. Jade decks were still slightly less than 50% of ladder players, and I heard they lost occasionally, so thank god they're nerfing the 3 decks that actually had a positive win rate against them
>>
To be fair: Hearthstone is an MtG clone.
>>
>>389651984
>>389652154
The worst thing about Hearthstone is the limited depth. Shadowverse is exactly the same babby's first card game shit
>>
>>389652883
>Jade decks were still slightly less than 50% of ladder players
That's for real? I didn't think anybody could topple shaman and pirates over 35% representation.
>>
>>389653795
It was 40 something % but now that I think about it, that might have been all Druid decks together and not just jade
>>
>>389635735
It's okay, the meta is dogshit right now but you won't have to care about that for quite a while unless you spend money.

Whatever you do, do NOT spend money on the game.
>>
>>389653149
It's got a little more depth than Hearthstone. Managing your evolution limit adds a little bit more element of bait and mindgames to it than Hearthstone has. There's also more mana acceleration and discounted plays in the game, relative to the amount of cards that exist.

Obviously, they can't touch Magic's interrupts and land system, which is a major part of why that game is so deep, but it's a step up from hearthstone for sure.
>>
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>>389655272
>land system
The reason why I praise MMDoC so much is because it managed to combine automatic resource gain each turn and resource requirements lands provide. You gain 1 more resource each turn like in Hearthstone but without an upper cap.

The big difference is how you spend them. Each card has minimal stat requirements to be played, each turn hero can use action to improve one of his stats by 1 and some cards improve stats too. It mean you can't play cards without proper stats no matter how much mana you have. It really influenced deck composition and planning at the start of the game. Units require more Might, typical removal and AoE spells require magic, some removal and combo spells require Fortune. The result was all the comfiness of automatic mana gain with diverse resource requirements but without mana screw and other problems. I wish some games just copied this resource system from MMDoC, it's better than lands from Magic albeit lands have some special flavor to them.
>>
>>389635228
>Hearthstone-clones

>TCG are a thing
>digital TCG are a thing
>people would rather play physical
>blizzard releases TCG
>everyone blows their loads over it because its blizzard
>other people keep making TCG
>HEARTHSTONE CLONES1!11!

I for one would be happy to see a good MTG digital game
>>
>>389655272
>>389655272
In a vacuum looking purely at mechanics, sure. But SV's meta has completely killed any depth you might find in it. The game manages to be even more curve-dependent than HS and even a tiny loss in tempo means you've lost the game unless you're playing a crazy alternative win condition like Dshift or Seraph. The game has become completely lifeless thanks to WL, and Tempest started a power creep that shows no signs of stopping (and because Japanese games are deathly afraid of rotating sets out, the only way to deal with broken garbage is to make even more broken garbage.)

SV had one brief window where it was miles above HS in quality, balance, and fun, and that was post-nerf RoB. But that meta will never come back.
>>
>>389656486
Its gonna be gud dont worry
>>
>no one mentions Eternal
Literally MtG with special keywords that could only work in a digital game. Plus it has the best FTP model of any card game I've played.
>>
>>389635228

That chamfered card is triggering me.
>>
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>>389643763
>>389643651
>>389643563
>>389643271
I am so glad not every developer is a retarded 'MURRICAN with MUH MORALS

VIVA LA FRANCE
>>
>>389657235
Does it have more lewd cards?
>>
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>>389657235
Define lewd
>>
>>389635439
There's nothing Hearthstone does that couldn't be done in real life, it merely facilitates it, which is the main problem as it allows them to be as lazy as possible by creating RNG based cards.
>>
>>389638060
aside from hex having characters you level and skill trees, but the campaign is quite barebones. When they finish adding guilds raids and all that mmo shit you'll cowards will wish you'd been grinding it
>>
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>wowclones
>hearthstoneclones
>overwatchclones
>starcraftclones
>>
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>>389657440
It has all kind of lewds.
>>
Stop posting that furshit
>>
>>389658001
If you play Hearthstone or WoW you are fine with furshit
>>
>>389658067
I don't, fuck off.
>>
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>Don't have to play Hearthstone
>Don't have to play Shadowverse
>Don't have to play YuGiOh
>Don't have to play Duelyst
>Don't have to play MTGO
Best timeline.
>>
>>389635228
Obsessive card game nerds will often play 2-5 of these games, at one point I was playing Hearthstone, MTGO, YuGiOh! Duel Links, and the Pokemon digital TCG all at once, while trying out Gwent for the first time (I didn't like it).
>>
>>389651581
hex has this
>>389657139
because is strictly inferior to hex
>>
>>389652240
>>389646147
So when is the expansion coming out
>>
>>389658348

What the fuck.
>>
>tfw /duelyst/ is dead
Damn shame, the game is really fun and balanced
>>
>>389658348
Duel Links is a really great mobile adaptation of a not-that-great card game. The speed duel format is perfect for mobile playing.
>>
>>389657843
How the fuck has Hex been around for however many years and they still don't have a content complete PvE campaign?
>>
>>389658475
When you consider all of these games are on a "play 30-60 minutes daily" timer in order to maximize rewards, it makes sense. Playing Hearthstone 30 minutes completes your quest and gets you maybe 50 gold, but playing 30 minutes after that only gets you 10ish gold. If you play multiple games but only play them until you maximize the rewards, you'll be able to keep up with all of the games in less time than focusing on one obsessively.
>>
>>389657843

My problem with HEX is pvp is where the majority of the fun is but there’s no way in fuck you’re ever keeping up without shelling out a good chunk of money.
>>
>>389658684
Problem with Hearthstone is that they really dont give out free packs a lot so you have to spend money on it if you want fun and interesting decks.
>>
>>389658585
I loved Duel Links for a while, but I stopped playing when two shitty things happened at once:

They rotated out the best set in the game, in a way where you still have to play against those cards online but have no way to possibly acquire those cards. This fully ruined the "fair competitive" side of the game, more than unlockable characters from events could possibly do.

I ran out of levels to gain and characters to get packs from. I knew for a fact that when the next set came, I would never be able to get even like 20% of the cards from it because I'd only ever get the packs I get from the launch events and the maintenance apology gifts. I'm fine spending money on the game, in fact I spent a good $20 to get a small headstart on it, but when the game says "you aren't allowed to earn new cards anymore, good luck playing against people that buy them" I give up.
>>
>>389643378
>my enemy plays cards
How come?
>>
>>389658516
Might be balanced now, but the dev was absolutely releasing 0/10 balanced cards every expansion and leaving them to ruin the meta for months on end.
>>
>>389658604
because they have been getting fucked over by things like wotc lawsuit, switching to independent publishing, etc, while making sure they put out high quality pvp card sets. its easily the best and most complex campaign ive seen in any card game.

>>389658798
well its actually way cheaper because its one of the only games where the cards you buy can be traded or sold. So you can own a tier 1 constructed deck for like $10-20 if you want a budget list.
>>
>>389659362
>quoting myself

like if more peopel played hex I could literally give you faggots cards, its like a real legit card game.
>>
artifact is gonna blow hearthstone out of the fucking water
>>
>>389656548
This is my biggest problem with the game. Missing your 2-3-4 curve is just catastrophic for most decks. I think the main problem is that the game is designed around fast games. I know many people hate something like fatigue warrior going on for a million turns every game, but there's an inbetween with games ending on turn 5 and games ending on turn 30.
>>
Don't worry next year, it would be filled with PUBG styled games after its success.
>>
>>389659362
>wotc lawsuit, switching to independent publishing, etc,
Oh wow well that explains it then. Is there a reason they focused on pvp cards? Probably because most people are going to play TCGs to play against others, right?

>>389659504
I haven't played in a while. I guess some update happened and the handful of decks (maybe one or two, honestly) were taken apart, and I was/am far too lazy to find the Frost Arena deck guide online I got it from to reconstruct it.
>>
>>389659801
>the handful of decks
which I had*
>>
>>389652020
>If they polished Online

I don't think that is a realistic thing they can do, it literally looks out of the win 95 solitaire UI, what they could do is make a new game and move the entire database over.

On the topic of MTG arena, I don't like standard but they said they are also going to have draft,sealed and internal tournaments so I guess I'll pick it up but I can't stand the cards gutted in half and the fact that they don't tap, it just misses the entire feeling of MTG.
>>
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>>389657139
mah nigga

persistent buffs across zones is such a great way to take advantage of the digital space. Really opens up a ton of synergy possibilities.
>>
>>389658837
Not true at all. Once you catch up with Hearthstone it's extremely easy to stay caught up. If you re-roll bad quests you'll average over 50 gold a day from quests alone, which by itself is 18250 gold, or 182 packs with .5 remainder gold. Even if you barely play you'll get the 10 gold from wins daily just from quests (and the 5 wins quests even out with 2 wins ones), so that's 3650 more gold, with the remainder from earlier or 37 more packs. You get 52 tavern brawls a year, let's call it 50 packs. There are also events, for example the Fire Festival and Frost Festival leading up to the last expansion, where Fire gave 2 weeks of double gold (700ish gold free or 7 packs) while Frost gave 3 arena runs with boosted wins, with 3 free packs on top of that (literal worst case is better than 6 packs, a good player will get 10+ but let's just call it 7 again) for 14 packs from the festival events. They also gave 3 packs and a Death Knight legendary for free from the new adventure content, so let's combine the festivals and these 3 packs for a total of 17 packs and a legendary from the pre-release event, which we'll get 3 times a year.

182+37+50+17+17+17= 320 packs yearly for players that barely play 30 minutes to an hour average daily. That's over 100 packs per expansion at 3 expansions a year, let's see what this gives us at 106: https://speedodevo.github.io/packr/

When you run the simulator (feel free to do it yourself many times to confirm) you'll see on average you get 99%-100% of commons, about 90% of rares, and 35%-40% of epics, and about 20%-25% of legendaries (with mediocre but not terrible luck). You also get a free legendary from the adventure content, and then you're left with 2300-3000 extra dust, which is an extra legendary and few epics of choice. Don't forget we get more free stuff like monthly rewards

So yes, the game is 100% viable for free. A player that plays a lot (more daily gold or arena wins) can open a lot more than that for free.
>>
>>389659801
they focused on PvP because that was originally all there was in the game and most everyone plays it way more than PvE. Basically they refuse to stop putting out PvP sets on a regular basis which is great for the playerbase. they updated FRA to make it a lot harder and the first set rotation happened (sets 1 and 2 are now "immortal"). if you check the hex reddit there should be guides there.
>>
>>389660141
>once you catch up
impossible to do without spending or unfun grind
>>
>>389635228
I wish we'd get more single player card game games instead.
>>
>>389660141
>Once you catch up with Hearthstone it's extremely easy to stay caught up
Have you heard the news about the year of 3 expansions? Which will probably include even more new legos and epics for different decks (hence Blizzard plans to get rid of silence removal).
>>
>>389660124
I've been playing the shit out of this, I really like how they've handled instant speed interactions.
>>
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RECOMMEND ME A CARD GAME FUCK
>>
>>389660315
Why? real people makes you think harder.
>>
>>389660279
Well no shit, you spend maybe $105 on the game (the welcome bundle and 2 $50 orders) to catch up (you can ignore the stuff that's cycling out in 6 months) and then you're golden. The game isn't 100% free to catch up, but when you DO catch up it's super easy to stay that way.

>>389660418
Yes, my math specifically used 3 expansions a year. NO, blizzard is not including more legos and epics, the ones they add now are simply less shitty so people want more of them. On the other side of the coin, almost every legendary you unpack is useful now, unlike before where you can get a Millhouse Manastorm.
>>
>>389661227
Poker
>>
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>>389661292
>well no shit, you spend maybe $105 on the game
>>
>>389661164
yeah they definitely found a good balance so it's not like mtgo where you have to wait for your opponent to respond to every single play you make
>>
The problem is MTG can't make a really REALLY good online game or the real game would lose tons of money.
>>
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>>389635228
Remember me?
Never.
This is the future you chose. Now you get punishment.
You could of supported me. But you chose not to out of blind idiocy
>>
>>389661572
That's if you don't want to grind. If you grind it out there's no need to spend money.

Compare it to MTG where a single deck will cost more than $105 for a mediocre one.
>>
>>389636810
>what is pokemon tcg for gameboy
It hurts no more
>>
>>389661814
>either spend $100 to get started or prepare for an unfun grind with shit decks
you're not making the great pitch you think you're making
>>
>>389661768
Isn't it a crappy shooter or something?
>>
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>>389661292
>pay $100 for a videogame
>>
>>389661973
It was a glorious game that got memed to death by Cod/Battlefield shitters for not being a straight "run and shootan" instead of the highly-strategic and deep-thought requiring product it originally was.

Stage 2 is an abomination.
>>
>>389662265
it's clear you have a boner for evolve
the question is what that boner is doing in a thread about card games
>>
>>389635228
>>389635439
Hearthstone also got s lot of things right in regard to sound design and visuals, again something that all the other card games are failing at.
>>
>>389661814
In MTG a deck will retain it's value and actually increase over time unless you play standard, instead you are dumb enough to dump more than 100€ on a fucking shitty F2P RNG fest of a game.
>>
>>389661768
>could of

I'm glad it's dead.
>>
>>389662380
"Online card game crash when?"

I mean, if people are so fucking retarded that they'll just quit a game and call it shit because THEY'RE shit at it and refuse to literally learn to play, then that's not the game's fault, is it?

Boring my ass. Sits right on in there with other FPS classics.
>>
>>389662480
I cant get over the shitty artstyle though.
>>
>>389662265
Anon, I find concept of asymmetrical gameplay appealing but it's easy to see that in such game one side would have much lech stuff do than other and it requires shit ton of monster players to be active
>>
>>389635228
you mean magic clones?
>>
which card game lets me suck on vagina
>>
>>389661956
You can't have a high quality game that you can play for decades and also complain when it costs a little bit to start if you don't want to grind.
>>
Just shows you how fucking devoid of originality the entire video game industry is.

Constantly chasing trends hoping to get their cut of whatever happens to be popular.

You'll be seeing a lot of PUBG clones very, very soon. Mark my words.
>>
>>389662583
Exactly, which is why I'm so pissed the legions of brainless gooks parroted all the lies about it.
>>
>>389662112
No, it's
>pay $100 for a card game
which is completely different. Card games are more expensive.
>>
>>389662768
PUBG is already a clone of a mod though.
>>
>>389635228
I feel like Wizards already lost their chance to make a real hearthstone competitor. That's even if this new thing is good, which I seriously doubt.
>>
>>389662673
Not the v card you are holding.
>>
>>389662843
except for the ones that give F2P players enough content to build competitive decks after a couple days

but let's pretend they don't exist to justify throwing our money down the toilet
>>
>>389662492
You seem upset. The best decks in the current Hearthstone metagame actually have no RNG at all, both Jade Druid and Pirate Warrior have no cards with ranges, just straight-up exact effects.

Hearthstone is more value than MTG for the simple fact that you don't need to find other real people to play with, you can wake up and instantly play Hearthstone to wake yourself up, or play it on a work break, or play it any time you want, no waiting or going to a friday-only event.
>>
>>389660141
>barely play 30 minutes to an hour average daily
Nigger I could play for two fucking hours without being able to complete a daily at rank 25 before BRM even came out thanks to farming shitboats. That's how fucking fast the game went to shit.

With hearthstone, you've been playing since release, you invest hundreds of dollars, or you get utterly fucked nonstop. The game is totally inaccessible to new players.
>>
>>389663259
>Hearthstone is more value than MTG for the simple fact that you don't need to find other real people to play with

holy shit level of delusion
>>
>>389663001
There isn't a single good game like that. The ones that throw shit at people do it because they aren't good enough to have players otherwise, which is how Hearthstone is bigger than them even though it's not that giving.
>>
>>389662768
>>389662864
this
>>
>>389661335
playing 1 mtt and 3 sngs right now, wish me luck anon
>>
I about put my face through my desk when they said this wasn't a MTGO replacement, just another fucking Duels. Come the fuck on Wizards, nobody's playing with your gay ass new sets.
>>
>>389663334
Eternal
>>
>>389663838

It's looking to be MtG:Online for their future plans. If they make the Pokemon-like "buy-a-booster-get-a-digital-booster" and actually eventually get Legacy on it, anyway.

Which they probably won't, because this is Wizards and they have to Spaghetti everytime.
>>
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>new sets only
into the trash
>>
Question: Will there be the huge clusterfuck of secondary marketers that plagues paper and online?
If I spend a reasonable amount of money will I get a reasonable amount of reasonably good cards?
I don't want to spend a MINIMUM of $30 for a single brainless deck.
>>
>>389653110
To be fair every tcg is a mtg clone
>>
>>389657139
I still hate how fucking massive decks need to be in that game, despite having relatively little draw for games that tend to last longer than Hearthstone. Nearly every game ends with both players topdecking which heavily exacerbates the mana flood/screw issue inherent with the MtG system.
>>
>>389658419
End of the month
>>
So MtG Arena is free to play?
>>
>>389664967
I like the direction they went with their Mulligan rules, but they need to take a few more steps down that path.
The mana system is a core piece of the game, but they should further exploit the digital platform in this area.
>>
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>>389635228
>Wizards set up Duels on Steam
>Totally shit, barely works, removes all fun new cards
>Adandon it after a year and people have paid real cash

What's stopping Arena from just being a repeat?
>>
>>389665281
yes
>>
>>389664967
>relatively little draw
do you think so? I don't have any numbers to compare between games but it feels like there's a decent amount. Hell in chalice practically half your deck at least cantrips.
>>389665186
I agree with this, they should probably try having the 2-4 power on mulligan apply to your starting hand as well. Also is there an actual reason to have a minimum power limit in deckbuilding? I guess it might be broken with the power mulligan rule, only run like 2 power and 73 0-2 drops and you'll always draw gas post mulligan?
>>
>>389661292
>you spend 105$ to catch up
>on a digital cardgame
Are you pretending to be retarded?
>>389661814
>comparing a physical card game to a digital one
Yep, you're legitimately retarded.
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