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As crazy as it sounds, is BotW one of the greatest looking games

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Thread replies: 123
Thread images: 33

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As crazy as it sounds, is BotW one of the greatest looking games ever made, from an artistic standpoint? It just looks far more creative and interesting than most other games out.
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>woah a forest....with fog
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>>389595165
nope
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>>389595165
Nah, Witcher 3 was way more vibrant and it was somewhat grounded in reality with better textures and visual effects.

The issue with BOTW is its blurry as fuck and always has this nasty green fog/tint simialr to Fallout 3 vanilla. It looks disgusting.
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>>389595165
You're retarded.
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>>389595165

dude, woah, like there is a forest and a fog
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>>389595165
lolno
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Don't know about that, but it's a pretty fun game
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>>389595368
I liked them both desu
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Breath of the Wild does look fantastic some of the time, but I wouldn't call it the best or "one of the best". It's good, though. Especially the grass.

I'd say I liked Xenoblade Chronicles X's look more. The resolution isn't great and the human character models are kinda doughy, but the variety and creativity seen within the overworld and it's indigenous inhabitants is amazing.
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>>389595165
Yes. Akkala was jaw-dropping for me the entire time I was in the area.
>>
Yeah, it is.
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>>389595165
It's definitely up there as one of the most impressive looking 3D games. It just gets so much shit by people on /v/ because it's extremely popular and critically well-received. There are some areas that don't look as good as the rest, but the vast majority looks amazing. But I do wish there was more variety in the way the inside of the shrines look. They all have the same future-fantasy-tech theme.
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>BotW
>greatest ANYTHING
how underage do you even have to be to unironically think this "game" is anything more than another shitty huge open sandbox?
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>>389595637
This. Xenoblade and Xenoblade X, and soon Xenoblade 2, are the gods of interesting, unique worlds.
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>>389595571
What is this, Firewatch?
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>>389595637
honestly bethesda should hire monolith to help make the next TES game, then maybe Valenwood or Argonia won't be a complete disappointment
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>>389595637
>It's good, though. Especially the grass.
And anywhere there isn't grass, you see the godawful flat ground textures.

It's back enough when you're scaling flat stretched rock textures on every cliff.
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>>389595571
That looks awful.
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>>389595834
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>>389595165
its a timeless artstyle.
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>>389595165
If it didn't look washed out half the bloody time, maybe.
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>>389595165
There are far too few places like the lost woods in the game, and there should have been more. Places where you actually feel like you are somewhere, instead of just a random place on the map with some randomly placed trees
>>
It isn't that the style is more "creative" or "interesting," it's just that the vibrant colors and cartoon-esque cel shading perfectly evoke the tone of wonder and exploration that the game is going for.

There are other games with far better textures, effects, engine tech, etc. There are games that have far more creative environments. But not every game perfectly capitalizes on its art style, or its art style is incongruous with its tone. BotW is not one of those games.
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>>389595571
Beautiful
>>
I think previous Zelda games looked better.
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>>389596335
>instead of just a random place on the map with some randomly placed trees

BotW doesn't have too many areas that really stand out in the overworld, but no way in hell is anything "randomly placed". This is the most carefully pieced-together overworld ever made.
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It's going to be a while before another game matches this.
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>>389595165
making things intentionally poor looking doesn't inherently make it artistic.
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>>389596676

In terms of being carefully pieced-together, nothing still beats Grand Theft Auto 4.
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>>389596787
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>>389596837
>poor looking
Doing a great job fitting in on your first day kid.
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>>389596898
>uses kid as an insult
If you're going to try and insult someone at least don't look like you have no argument. OP asked a question and I answered.
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>>389595165
It's really nice. For once it got me to stop thinking about the technical aspects, except for the unpatched frame drops and occasional pop-in. There's a lot of really beatiful moments and they're pulled off with simple graphics.
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>>389595368
Witcher fags like you is why i've boycott all western games.
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Anyone have the image of like 20 different screens of BotW put together to show how diverse it looks?
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>>389595165
shame the gameplay is trash
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>>389595165
Yes. Hear me out.

There's a severe lack of "imaginative fun" from AAA western devs nowadays. It's usually just either one or the other with realism or all out Disney/Pixar cartoon aesthetic, most of which people go with the former. Then there's the western indies who majorly think of artstyle as either a crutch, an aesthetic, or an expression but unlike BotW, wasn't consciously decided to make the game look "fun".

Cuphead's artstyle was done for the fun of watching old cartoons. Journey, Ori, these artsy games made their choice because of expression. Nothing wrong with it. It's just that there's not many people in the gaming industry deciding to switch up their artstyle because the crutch called "realism" or "limitation" is there for them to lean back on, either for convenience or excuses.

Will you see Uncharted in Wind Waker toon artstyle? Definitely not.
>>
>>389595368
T. Never played BOTW
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>>389595165
Gigantic did the art-style better. It just needs better textuires, just like BOTW.
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>>389597009
You answered with an incorrect opinion.
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>>389596506
>the vibrant colors
u w0t m8?
>>
It looks fine, gets the job done well. Nothing too special.
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>>389598293
>Cherrypicking
You proud of yourself, buddy?
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>>389595165
Yup, the art design is top notch, sad to see it perform like shit on the Switch. Same with Bloodborne on the PS4.

Art direction is one of the most important things, most game nowadays just copy pasta the art design over and over.
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>>389595165
What an ugly hud
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>>389598807
Maybe, although it is serviceable. You can turn it off too so there's nothing on-screen except hearts.
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>>389598293
I'm really not.
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>>389595637
This, Mira is phenomenal. Can't wait for xenoblade 2 or future MS games
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>>389595165
Not at all. It's very inconsistently stylized compared to, say, Wind Waker. Some areas look great but some look just awful. Though to be fair Wind Waker was not a true open world game, the ocean was basically a big blue loading screen.
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>>389599143
I could not disagree more. Everything in BotW looks cohesive, whereas Wind Waker's cel-shading on simplistic characters with shitty poorly filtered environmental textures drives me nuts.
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>>389599005
>its literally a flat open plain with 3 unique locations in the background
damn thats kinda sad. this is only like a 5th of the game right? seems rather small and basic.
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>>389599005
>Hyrule Castle
>some towers
>Death Mountain
>fuckall between it
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>>389599489
>this is only like a 5th of the game right?
Less

I played the game for 50+ hours if not more (haven't checked in a while) and I haven't revealed the whole map yet. It's fucking gigantic.
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I'm a PC uck and I have to admit that the picture in the OP is absolutely beautiful.

The game is shit though
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>>389595165
I don't think it's all that creative or amazing in terms of ideas, it's just superbly executed with exceptional polish, and an artstyle that's really going to hold up, just like Wind Waker before it.

By far the best grass though.

I find the character designs and animations even better than the environments. Impressed with the quality and amount of unique NPC designs, and most of them are super-charming in their own way.
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>>389599005

That is the opposite of vibrant. It looks washed out.
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>>389595368
>BOTW is blurry as fuck
>always has this nasty green fog

thanks for confirming you haven't played the game
>>
Why would it be crazy? Zelda has historically been the cutting edge series whenever it comes to graphics. Especially when you consider the content density they boast.
>first Zelda game was very good-looking for such a huge game.
>Zelda II basically invented the look of Final Fantasy and the Ys games.
>ALttP was mind-blowing in its day
>nobody even knew the Gameboy was capable of rendering LA.
>Ocarina of Time was the first game in history with face animations and a cacophony of cinematographic elements like free-roaming camera (cutscenes), etc. Not to mention was the best-looking game at least until the Dreamcast excluding maybe SF64 and Banjo.
>Wind Waker is still the most gorgeous game OAT.
>TP was pretty mindblowing, sans the fact that Nintendo postponed it until after the Xbox 360.

Of course Nintendo couldn't compete during the Wii era, but there's no reason to ignore the history that's there.
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>>389595165
Nah, it's just your fanboism talking
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>>389595637
Both Xenoblade and Botw would have benefited from having a stronger console.

Xenoblade looks great, but the land is unchanging, and unclimbable. Like you're walking in a picture. It looks great, but you can't change anything.

What's even worse is the draw distance. Grass, land, and NPCs all appear out of no where, even with the full game loaded on the console.

BOTW looks great, but its highest resolution is 900p and it suffers from a horrible draw distance as well. It also has no AA or AF, which would have improved the game by a lot.

Aside from their flaws, they both have great artstyle that truely shine from time to time.
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>>389599894
That's what I'm saying. The pics I posted are an argument against the supposed 'vibrant colors'. Most of what I've seen of BotW looks washed out like that, and it's the saturated screenshots that look cherry picked.
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BOTW is the GOAT, but people will deny that because "open world meme" and the fact that it sold well
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>>389601420
Oh shit, I see the problem, I quoted myself instead of the guy saying I was cherry picking. Whoops.
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>>389601420
"washed out"

niggers that know nothing about art.

BOTW choose a serene impressionistic art style which avoids deep blacks. Like a water color painting. It relies more on cohesion of composition and color rather than contrast.

We don't shade with blacks because it looks horrible.
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>>389595165
This is your brain in fanboyism
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>>389602162
>in
why are all nintendo haters foreigners
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>>389600115
>Zelda has historically been the cutting edge series whenever it comes to graphics.
Imagine believing this.
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>>389602869
are your mad?
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>>389603215
is just a game
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>>389601538
Damn it Linky...
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>>389595165

Are you high?
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>>389601980
It's about one step removed from pic related
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>>389604005
Everyone complaining about GoW graphics is stupid. Put the shader setting on "vibrant", dumbasses.
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I'm a little disappointed that all of the dungeons are just magitech aesthetic. I liked different types of dungeons in the previous titles.
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>>389595165
Depends, are you comparing it to other 3D games or counting 2d and older games in general.
In case of 3D and modern games, sure, it has pretty good art direction that makes it stand out, it's no Okami but it's good.
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>>389604005
That is a totally different direction compared to BOTW.

BOTW is literally the opposite of that. BOTW is full colors and they use complementary colors very well.

The shrines shines in orange because that is a complementary colors to blue. The whole game is a green tinge filter on and that is analogous to blue. Reds and oranges esp shines like neons.

This one is all monochromatic with barely any colors.
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>>389595165
>>389595571
Every picture and video I've ever seen of this game looks like it has a thin layer of vaesline spread over the screen.

>>389596787
>>389596897
>Chromatic aberration.
>Blurry and muddy as fuck vignette effect.
>Ugly skyrim-tier environment maps that make everything look wet.
>Gears of war color pallet.
DaS3 and BB are ugly as fuck.
>>
>>389597086
>Fucking Witcher/westernfags is right and IT PISSES ME OFF SO MUCH! So I made it my mission to be complete contradictory to anything they say, never play those games, and hate them no matter what to spite them!
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>>389595882
Hire for what? Have you ever looked at tes concept art? And I don't mean just art books that only have select concepts so people don't get mad with missed opportunity.
For example, Adam Adamowicz family released all of his concepts for Skyrim after he died of cancer, the sheer imagination and missed opportunities for both design, gameplay and aesthetics is staggering, I can post some stuff.
Bethesda does not have issues with creative staff, they have good artists and can get kirkbride if they would want Morrowind atmosphere and writing.
It's a conscious decision on their part not to make tes that unique because Todd is a faggot.
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>>389605619
>It's a conscious decision on their part not to make tes that unique because Todd is a faggot.
It's because Todd hires friends and family over talent. Bethesda's teams is the actual definition of incompetant.
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>>389595165
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>>389605215
I'm more curious about why you know what vaseline on screen looks like.
Care to tell us the story?
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>>389605215
It makes pretty good use of distance haze, gives the environments more depth and scale (of course there's hazy/foggy weather as well).
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>>389606082
Are you retarded?

>>389606345
Wait, there's hazier and foggier weather in BotW? Why?
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>>389605886
>It's because Todd hires friends and family over talent.
You don't know shit about Bethesda team and development process it goes through. Bethesda has a lot of talented developers and artists working in it, all of which is completely fucked because of the way Bethesda is managed and decisions that Todd Howard makes as the head.
Case in point, originally Dragonsreach was supposed to be built on a giant crystaline cavern, with growing crystals inside that grow through the castle itself where they are chiseled and refurbished into statues and whatnot. The throne of Balgruf was supposed to be a giant crystaline growth, on top of that the cavern under the Dragonsreach was supposed to be part of a questline, most likely part of the cut Daedric quest where Balgruds kids under the influence of Boethiah can kill him depending on your choices.
All of this was cut because
>It's too unique of an asset
Which translates to
>We can not copy-paste this asset multiple times over, this spending resources on making it would be pointless
>>
>>389595165
i've heard this game can't be criticized, is this true?
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>>389606636
I'm not saying what you said is wrong, because it's obvious that you're right, but a lot of Bethesda's developers are friends and family that Todd just hires despite them lacking in experience or knowledge.
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>>389599893
so nothing new then
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>>389606636
Another good example of decisions that head made for art department is the way Draugr and Dragonpriests were presented to look less boring and less like just zombie people.
Dragon priests were supposed to be booming with energies they gathered from Draugr over the centuries, flames would go out upon death etc. and there were supposed to be multiple versions of Dragonpriests including female ones.
This was of course scrapped in favor of floating Draugr in robes.
>>
>>389606979
I don't know man, didn't the face artist for Fallout 3 end up working on Deus Ex HR anyway? I'm going to need more sources outside of the guy who did the fucking disgusting Fallout 3 faces.

Bethesda hired one the industries best concept artists starting with Shivering Isles and ending with his death though, so it's not all shit staff.
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Link is for impregnating
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>>389606979
Correction, Bethesda is already a place that is mostly formed by people who were friends or knew each other somehow prior to being at Bethesda.
MK and Kuhlmann were best buds, lead animator is Todds highschool buddy if I am not mistaken etc.
But it was the same during all stages of all TES games. I can't say that I am experienced, but I did an internship at a game dev studio as a concept artist, and I can say for certain that strong direction can make or kill the game regardless of individual skills of devs.
Now, of course if you have a star team with a genius Creative director/Art director/Lead designers etc. it will be perfect, but even mediocre staff can churn out great games as long as the direction and vision is clear.
Here is cute female Dragonpriest.
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>>389607520
What game/studio was your internship for?
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>>389606627
Why should I be? I'm not the one throwing vaseline onto a screen.

Also, there is indeed foggier weather, the Lost Woods are such an example so that you can't really see the way. there are also heavier fog effects in the morning or after/during rain. It's mostly weather related aside from the mandatory fog in lost woods.
>>
>>389606636
>>389607202
>>389605619

the gap between concept --> reality has more to do with sheer technical limitations than anything else honestly

i'd love to see those Skyrim/Fallout concepts come to life too but we're just not there yet on a technical level, even Witcher 3 doesn't look that good.
>>
>>389607684
So the game looks like a dull smoggy mess normally, and then they flood it with even more fog in an attempt to simulated weather?

How terrible.
>>
The landscape looks really ugly when there's no grass hide it. Xenoblade X was a better looking game on the system.
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>>389607945
Oh you're just shitposting. Sorry, I thought you wanted a real answer and a proper discussion. My bad.
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>>389607684
>I'm not the one throwing vaseline onto a screen.
You should try it, it really lets you experience BotW's visual mastery.

>>389608071
Fuck off retard.
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>>389595165
If we take technical limitations into account than it's probably Vagrant Story.
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>>389599893
How are these HD screenshots taken? The Switch's built in screen shots always look like ass because they're jpgs and super compressed.

I honestly think the screenshot feature is giving people a bad impression of Switch games when they really look much better when you're playing them. We need an update to save at native resolution and .png or something.
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>>389607217
Even their current artist, Istvan Pely, is God tier.
His concept art is really good.
Adam Adamowicz also managed to make some pieces of art before his death while working on Skyrim for Fallout 4.
Ray Lederrer is a bit generic, but he knows how to create nice looking scenes, pic related.
Iliyz Nazarov also creates nice atmospheric scenes.
John Gravato art is trash though, desu, it looks like badly rendered stuff that took inspiration from 90s comic books.
But overall the artist team is great, I've looked up most of environmental artists and the guys that are credited for contract work and they are good too.
>>
>>389595239
I'm glad someone like you will never be able to appreciate games. Please miss out on more and avoid playing good games whenever you can so the rest can enjoy
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>>389608158
Sent ;)
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>>389608158
i'm really amazed that people unironically defend this smoker paradise game
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>>389595165
You just need to play more videogames so you will not come up with such bullshit.
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>>389595637
This. I love BotW but Monolith are the king of world design and world art. Xenoblade 2 is looking the same.

Shame about their human models though.
>>
>>389599746
the map aint that big
skyrim
assassin’s creed black flag
gta v
xenoblade
ghost recon wildlands
just cause 3
>>
>>389608235
Cemu. Unfortunately the emulated ingame screenshot functionality has the same shitty compressed jpgs so there's no way to get nice camera shots.
>>
>>389595165
That's your inner nintenwhore talking, not you.
>>
>>389608405
>Not :^)
Well you tried your best, and that's what counts.

>>389608453
Yeah I don't get it either. I watched my roommate play it when it came out and I was blow away by how ugly everything is.
>>
>>389607945
Have you ever been outside in nature early in the morning, or gone mountain hiking?

You should probably play it, and get better taste while you're at it. You sound like the kind of person who runs every game through SweetFX with saturation and contrast at 200%.
>>
No surprise that nintentoddlers think 600p and 12fps games are beautiful, they're used to a lot worse looking.
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>>389607674
I would rather not say because I left on bad terms and the game I worked on still has not been released (and I doubt it ever will), thus NDA holds so far.
That being said, not that it matters, it's a shitty hipster indie studio with leads that have their heads stuck up their own asses and they will never accomplish anything with the approach they have to direction and development of games.
It was good though, I had to do some big crunches and was tired as fuck, and I can only imagine how stressful working for a AAA game can be, plus I realized how much a good or bad lead can fuck up the development of a game.
>>389607912
Not entirely true, there are many simple things that Bethesda often fucks up when translating concept to game, I also suspect that a lot of their assets are outsourced to some cheaper guys at india, which is understandable but results in a lesser product.
A good example of concept to game failing is how the institute looks in the concept vs the game. Every single piece has this absolutely clean/polished quality to it's surfaces reflecting everything around it with blinding lights everywhere, the atmosphere itself is filled with this hazy blurry neon cloud of light. This creates great contrast with the world outside.
The institute in Fallout 4 has attempts at doing that, but it mostly fails. It doesn't seem as otherworldy and impressive, a lot of areas are dark and grey and you never get that
>Oh wow, now this is really fucking different
feel when entering it. Albeit this is one of the better parts and still has the general feel of what it should have had, but there are areas in game that are completely fucked up and boring/nothing like the concept of concept art the were done from.
>>
>>389608453
It's because the game doesn't looks like that all time, and the foreground is usually pretty clear even in hazy weather, which of course you can't see in shots like that.
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>>389605607
Not the same anon but witcher is bland repetitive garbage on the same scale as asscreed. Thank you witcher fags for wasting my bandwidth. Will never download again.
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>>389607912
Also, important thing that a lot of people seem to ignore that most of the complaints regarding concept art vs game are not about the ART part, but about the CONCEPT part.
The idea of a crystaline throne, even if it's a shoddily done one, is a lot more interesting than another generic throne from any other hold.
And I do understand the difficulties that come with creating unique assets, but you can't cut corners everywhere. In Skyrim Bethesda got so efficient at reusing assets that often times tables in dungeons are wardrobes half-way clipped through the ground. This sort of approach is necessary, figuring out ways to save time and make shit work with the tech you have is what gam devs have done since the earliest days, but if you apply this philosophy to everything the game will feel dull and lifeless.
Skyrim has virtually no unique set pieces outside of very few, main quest related ones. Even stuff like the Sleeping Tree which is supposed to be a sapling dropped from Umbriel, a Hist tree, is just usual tree with unique texture and glow applied, and it looks boring as fuck.
>>
>>389608896
>Have you ever been outside in nature early in the morning, or gone mountain hiking?
The best part about that accusation is that I currently live in Oakhurst, working as an assistant land surveyor. I spend upwards of fifty hours in the woods every week.

>You should probably play it, and get better taste while you're at it.
My roommate owns it and I've watched him play it, practically from start to finish. There were a few areas that looked decent-to-nice, but the vast majority of them looked like they were muddied with an inexplicable off-colored fog, even during the middle of the day.

>You sound like the kind of person who runs every game through SweetFX with saturation and contrast at 200%.
How do you even come to a conclusion like this?
>>
>>389597086
>zelda isn't western
>>
>>389595165
it's maybe not THE greatest looking one, but truly a refreshing speck of color in the modern brown & bloom & Chromatic Aberration sea.

>>389599489
>>its literally a flat open plain
it's not though, and that's less than 1 / 10th of the whole map. Plus everything you see there is accessible to the player from the get-go.
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