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How to solve the the crematorium inneficiency problem? Also,

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How to solve the the crematorium inneficiency problem?

Also, Cities Skylines circlejerking thread.
>>
If you build large habitational areas at once you'll get those death waves from time to time.
>>
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This province is hereby annexed by Caesar for the glory of Rome and her people
>>
Build a cemetary. Then when it starts getting full, empty it into a crematorium.
Also sort out your traffic, there's too much coming off the highway and getting crammed into one small intersection.
>>
>>389586990
Anon i seriously been hammering my head with this problem, but everything i try to smooth the trafic into one highway just ends up loading another intersection with the whole trafic.
I also tried adding a second/third conection to the main road, it tripled my problem.
>>
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>>389587892
It's because you aren't following road hierarchy.
Highways <==> arterial roads <==> collector roads <==> local roads
Fuck it up and you get permajams.
>>
>>389588374
Fuck, im better off scraping the city then and building from scratch. Funny thing is that although my layout is all fucked up i still get an good profit and alltogether aprovement.
>>
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>>389586385
>How to solve the the crematorium inneficiency problem?
Hire an expert.
>>
>>389586385
Literally just play another city sim. Skylines is bugged as fucked when it comes to traffic, specially considering it's main focus is as a traffic simulator.
>>
>>389590983
i heard it got fixed with the transport update
>>
I SWEAR TO GOD.

I need some guide or something like that for this game, i'm loving it so far but every time i try to build something the lack of symmetry makes me mad, the autism takes over and the will to play fades.
>>
>>389590983
Works on my machine
>>
>>389590983
Its not bugged you people just fucking refuse to learn how road design works.
>>
>>389589378
How can you be an expert at something you never done
>>
>>389591757
The funniest thing about this sort of conspiracy is that the very same people also think that the thing should totally have happened, but of course it didn't
Thread posts: 15
Thread images: 4


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