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Twilight Princess is the best Zelda game because it has

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Twilight Princess is the best Zelda game because it has the best dungeons.
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Why the fuck didn't they remaster the soundtrack in the HD version. It could have had one of the best soundtracks in the series fuck this gay shit
https://www.youtube.com/watch?v=8zZI06agBCg
>>
>>389586067
Reminder.
https://www.youtube.com/watch?v=7PHwym5QKMc
>>
>>389585584
Ocarina of Time still has the best dungeons. But TP's dungeons are alright.
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>>389585584
TP arguably has the best dungeons in any of the 3D Zeldas. But Zelda is about more than just dungeons.
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Oracle of Ages had the best dungeons.
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Nope, the dungeons are very linear and largely feel like retreads of Ocarina of Time.
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I wish they'd use the more realistic TP style graphics more in TLoZ games instead of the cartoony style we've been getting. Pretty good game through nostalgia goggles though, haven't played it recently enough to really judge it.
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>>389586645
You realize the Divine Beasts are the only non linear 3D Zelda dungeons, right?
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>>389585584
literally the only good thing going for it
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>>389585584
OOT and MM have better dungeon layouts
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>>389586723
Nope, you can open locked doors in different orders in the Forest Temple.
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>>389586525
No. The dungeons and their level design is literally the entire appeal and selling point of Zelda games.
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Remember when nintendo scared the ever loving shit out of us?
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>>389586889
No you can't, you can collect three keys in an order but you are always gated behind a single locked door. That's true of all 3D Zelda games.
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>>389585584
it had some cool dungeons ideas but they were executed oddly.
basically every dungeon doesn't use items you got in other dungeons.

it makes you wonder about the game's development and if they wanted players to just hit the temples in any order at some point?
>>
It has one good dungeon. Skyward Sword has better dungeons than Twilight Princess.
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>>389586917
maybe for you anon, but there has always been the exploration factor (which dominated the original zelda)
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>>389585584
Temples like Lakebed were really good. This game has Snowpeak Ruins fetching worthless shit and Forest Temple fetching retarded monkeys too.
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>>389587206
Going through dungeons is exploration.
>>
The first 10 hours are shit
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nah son, nothing beats playing OoT with mom and that satisfying sound of running and sliding around the frozen domain
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>>389586889
No, the forest temple is still very linear. The divine beasts are the only non-linear 3D dungeons but then again they have completely different structure to the others.
>>
Does TP even have any where you change the "state" of the dungeon to traverse it? Those have always been the most interesting ones.
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>>389586398
This. Everything from concept to artwork to music to puzzles works perfectly together in complementary fashion.

For example, it's pretty cool that "childhood" dungeons are mostly natural wonders, and then as a "big kid", they become man-made, the puzzles reflect that. The mechanics reflect the story a la SotC.
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>>389586694
>Pretty good game through nostalgia goggles though, haven't played it recently enough to really judge it.
It's still good, if you can make it past the dreadfully long intro and lighbulb collection
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>>389587293
Overworld exploration is exploration too.
>>389587582
Lakebed Temple has a revolving staircase.
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>>389586723
They're just one big room with some connected tidbits and no challenge, far inferior to old dungeons
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>>389587582
Lakebed Temple
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>>389587582
The game has a temple similar to the Water Temple early on.
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>>389586270

I get thought this was parody but there actually is an unironic Farty Synths track
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>>389588064
>>389586270
it's called jazz IDIOTS
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>>389585584
Reminder that
My favorite Zelda > Your favorite Zelda.
>>389586694
It has its fair share of retarded moments, and Gaondorf as the big bad was still the worst decision I personally feel they made, but otherwise I really enjoy it. It also has my favorite OST out of all of them.
https://www.youtube.com/watch?v=WsVT_-RsONg
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>>389586917
>The dungeons and their level design is literally the entire appeal and selling point of Zelda games.
Then you don't know shit about Zelda.
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>>389586270
onkyokei as fuck
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>>389588297
MM is the shittiest 3D game exactly because it has so few dungeons and they don't make up for their low quantity with quality.
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>>389588442
it's atmospheric as fuck tho and has some GOOD ost moments
https://www.youtube.com/watch?v=s0krxH0dWhU
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>>389585584
>Wind Waker physics with grittier/more realistic graphics

good game tho
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>>389588258
I think Ganondorf being the big bad was necessary, Zant was always meant to be a poser usurper king who was nothing without Ganon backing him up. the problem is that Ganondorf is awkwardly implemented and he isn't fleshed out as a character at all, he just shows up at the top of Hyrule Castle with zero fanfare.

Ganon has never been a super complex character outside of a few games but in the most story-heavy and talky game in the series having such an undeveloped big bad is one of the worst aspects of its narrative.
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>>389588442
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>>389588442
Yes they do.
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>>389588442
MM has the best dungeons though.
>>
How do you guys classify what a "good" dungeon is?
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>>389588837
Sources state TP was deliberately written as a love letter to the format of all Zelda games prior, because they always intended the game afterwards to be something radically different. Zant = Agahnim. But you're right, the story is very poorly presented.
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>>389588837
>Zant was always meant to be a poser usurper king who was nothing without Ganon backing him up
Because Ganon was in the game. If he wasn't then they simply could've written Zant without needing Ganon's power.
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>>389588979
A good Zelda dungeon is a combination of

Art design
Atmosphere
Clever layout
Indigenous Enemys
Taxing puzzles
Item progression
Set-piece moments
Epic Boss Battles

A Zelda dungeon should feel like an ordeal, so that when you eventually emerge blinking back into the sunlight, you feel like you've grown - become more empowered.
>>
>>389588612
https://www.youtube.com/watch?v=WvPjJdqbSc8

vangelis as fuck
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>>389586525
fuck no. skyward sword, ocarina of time and majora's mask all have better dungeons. twilight princess is bland as fuck
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>>389589314
>Taxing puzzles
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>>389588984
That's interesting, Twilight Princess is definitely one of the most traditional Zelda's, both structurally and content wise.
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>>389588979
Good layouts
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>>389589314
Well, gee, I don't know if any Zelda dungeon has accomplished all of that (besides OOT Forest Temple of course).
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>twilight princess dungeons
>good

I want this meme to die because it's not true.
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>>389589480
Nice cherry picking.
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>>389585584
i love this game, mostly because of the visuals and sound. very interesting experience.
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>>389585584
Yes exactly.
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>>389589569
Structurally it's like an amateur's interpretation of how a Zelda game would be properly formatted. It suffers Metroid Fusion syndrome, too sectioned, too railroaded. Not a lot of room for the player to get creative about how they make progress.

It does have some outstanding dungeons though, especially once you get the ability to transform at will.
>>
The Forest Temple was always be my favourite. When I got to that dungeon, that's when I realised OoT was more than just great game, it was something very special.
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>>389589627
The Forest Temple doesn't have a clever layout, it's a linear string of locked doors. Something like >>389589604 is more clever since it has you rearranging how you traverse the dungeon even if it's still a linear progression.
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>>389589627
LA's Eagle Tower
also has one of the best themes
>>
>>389588612
>>389589424
>fighting majora's mask for the first time and this shit plays
https://www.youtube.com/watch?v=4E-WXevIOJQ
>>
TP has some pretty damn good dungeons but also some pretty shit ones. Forest Temple, Goron Mines, Temple of Time were all trash. The rest ranged from decent to amazing.

Unfortunately dungeons are the one thing saving that game because everything else is pretty mediocre. From Arbiter's Grounds onwards the game might as well be a level select screen.
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>>389589968
https://www.youtube.com/watch?v=2foI62hzyQ8
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>>389588979
unique concept, clever and cohesive design (>>389589604 and >>389589905 got it)
difficulty is a plus and so is lore/atmosphere/music
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>tfw turning on Action Replay and putting on Claw Shots have infinite range and can latch onto anything
It's like Link becomes Spiderman, it's fucking great. It was fun to do in Skyward as well.
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>>389588442
MM has easily the best dungeons though.
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>>389589728
It's very 'Zelda-esque' in my opinion. You start as a nobody living a simple life, get the call to adventure, undertake a quest involving 3 dungeons (usually based around Earth/Fire/Water motifs), uncover the Master Sword before big plot twist and the rest of the game opens up.

Wind Waker would have also undoubtedly followed this formula if the 3rd dungeon hadn't been cut for deadlines.
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>>389589627
Every adult dungeon in OoT accomplishes this by virtue of every sage being an NPC that the player had a chance to relate to prior to beating it, and the nature of their relationship with Link changing when they beat it.
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>>389588979
I don't really have specifications, I just like the ones that make me use my spacial reasoning more than the ones that are more focused on enemies/one-room puzzles.
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>>389590315
That's irrelevant to everything that was listed, you seeing Impa for a few seconds beforehand doesn't change the Shadow Temple being a straight line.
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>>389590090
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>>389586694
detailed graphics and textures require effort anon.

Luckily for Nintendo there are enough kids that grew up with Wind Waker to feverishly defend them.
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>>389590460
I was focusing on the conclusion of the post. The other elements are present as well. If you want to boil it down to nothing but a lump sum of its simplest elements to satisfy a fallacy of self-fulfilling prophecy, you're just being an anti-intellectual doucher.
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>>389590647
The Shadow Temple does not have a clever layout nor taxing puzzles.
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>>389590830
The game out in 1998. At that time, just navigating a 3D space was huge fucking thing for gamers to wrap their heads around.
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>>389590090
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>>389590628
Speaking of visuals, Skyward Sword using a impressionism-inspired filter to hide shitty LoD and draw distance is the most ingenuous thing the series has done since the N64
>>
TP is my first Zelda game and liked a lot, but now that i've played Ocarina of Time i realize that it's little bland, the adventure was as epic as the one from OoT and it added some unnecessary garbage like wolf Link and that piss yellow filter. that being said it's still a better game than the original Nier.
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>>389591026
navigating OoT to kids who grew up with later games is still too daunting for most of them to finish it. the levels are far more open ended than people today realize, yet intelligently designed to where you don't get stuck or completely break the game for breaking sequence (without glitches).
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>>389591026
That's not a compelling excuse when the Water Temple actually makes players contextualize the dungeon as a whole entity since it fundamentally changes as you raise or lower the water levels. The Shadow Temple just isn't a good dungeon period.
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can Skyward Sword be reliably played using a Controller on Dolphin if i map the Wiimote inputs to the controller?
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>>389591398
If you were around at time, you'd know that The Water Temple was universally despised.
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>>389591398
if your real point is that the Shadow Temple has a fuckload of missed potential, I don't disagree

it doesn't make the OP in this tree wrong at all though
>>
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Twilight Princess' dungeons are very overrated. The game's redeeming quality was Midna.
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>>389591026
The madmen still made the Water Temple though.
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>>389591179
Most games are better than the original Nier.

>>389591504
The only reason the Water Temple sucked in the original release is because you have to constantly navigate through menus every other ten seconds or so to reassign the Iron Boots, that part does suck and should rightfully be despised but the actual layout of the dungeon is great.
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>>389591504
Recently replayed the Water Temple, just yesterday. I remembered why everyone hated it: it's a shitload of backtracking to rooms you were likely to have previously visited but couldn't progress further from, because you had to change water levels and get keys first. I respect that about it, but I totally wouldn't blame someone for putting the game down there, either. It's a "separate the boys from the men" kind of level.

Besides, this only applies to the first half of the level up to fighting Dark Link (which, back then, everyone thought was hard as fuck) and getting the Longshot; from there it's smooth sailing.
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>>389587271
>shitting on helping Yeto care for his sick wife

Look at this faggot
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>>389586067
>>389586270
Best TP track coming tru
https://www.youtube.com/watch?v=Rld0kWyBT8s
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>>389591504
The water temple is only despised because of the iron boots. It's the best dungeon in OOT by a large mile.
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>>389590628
>detailed graphics and textures require effort anon.
Not really.

Also Wind Waker looks better than Twilight Princess. And BOTW looks better than them both.
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>>389591661
>>389591730
>the reason people who played ALttP hated the Water Temple was because they had to pause to change items

get the fuck out of here you '16er Nintenkiddies. lurk more.
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>>389591504
>universally despised.
I liked it. Only retards had trouble with it.
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>>389591916
>Only retards had trouble with it.
Seemed to be the demographic of the game.
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>>389591995
the demographic of the game is children and children are retards
sorry you didn't grow out of it though
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>>389591478
no

there's like one guy who claims he did it and nobody else has gotten it to work so he's probably just full of shit
>>
>>389589647
>MuH OPINIOn Is FACT!!!!!
lol
>>
>>389591574
Really interested to see what MB has to say about Breath of the Wild's dungeons.
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>>389590628
Not as much as animations with personality and meaningful interactions though.
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>>389592302
He'll like them by virtue of being non linear and that they require you to think of the dungeon as one big piece rather than having them be segmented challenges.
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>>389592302
he'll probably like them for muh spacial awareness but won't like that you can see th layout from the start

I really hate that about the DBs and hyrule castle
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>>389585584
It's a re-imagining of OoT with some grimdark elements, a shitty 2 hours tutorial, and boring as fuck wolf sections. Skyward Sword at least tried to do some new things and be its own game. Fuck TP and everyone who champions it.
>>
>>389585584
>100 posts
>still no viable rebuttal

TP truly is the best zelda
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>>389591995
I know that this is bait but its laughable that every game still does this.

At least at the time, OoT really had to explain everything since nobody ever played similar games.
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>>389586270
*BRIPBRIPBRAAPBRIPBRIPBIRBRAAAAAP*
>>
>>389592635
Games are so widespread now that developers have to assume that any game is someone's first game, the only 'big' games that I can think of that don't do this are the Souls games where even the tutorial messages are relegated to optional things you walk over to read.
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>>389592635
yeah because getting near things and pressing the corresponding button was an outland concept never done on video games at the time, so it's ok when OoT does it.
>>
temple of time in TP is underrated as fuck and arbiter's grounds on the other hand is pretty generic until you get the spinner but that's near the end.
>>
Someone post that 2/10 review because Twilight Princess is garbage.
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>>389592547
Matthewmatosis already made one for me

https://www.youtube.com/watch?v=cXOgL6sYzDY
>>
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mfw someone tries to excuse TP "items are useless outside the dungeons you get them" syndrome by saying it's true for every other 3D game

friendly reminder nothing stops you from doing Fire Temple 100% as soon as you get the hookshot, no glitching required
>>
>>389592635
blame focus group playtesting becoming common practice
>>
>>389592413
The Divine Beasts are segmented challenges though. All of the puzzles within them are completely self contained, and I don't recall any point where you have to think about the dungeon as a whole because the whole thing is under your control whenever you need it as soon as you get the map.
>>
>>389585584
it's easy as fuck
i beat it when i was 12
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>>389585584
A zelda game without Stone Tower doesn't have the best dungeons

Despite the game only having 4 dungeons, and 1 of them being shit (Snowhead sucks ass even if it does had Goht), each one had atmosphere and smart layout in spades. Stone Tower has a goat dungeon theme too.

Honestly the entire Ikana Valley section of MM is one of the best segments of Zelda gameplay ever. You have the graveyard/crypt, getting the Gibdo Mask, the well, Ikana Castle, climbing up stone Tower (repeating the elegy x times not withstanding) and then the Temple that flips upside down.

Shit's also fucking weird as hell. I have no idea what they were going for with the art design for ST but it's so good.

That's probably why I love MM so much. You actually have to do a ton of shit before you can even enter the dungeon proper.
>>
>>389593613
I did the Spirit Temple before doing the shadow temple

I just popped into the ST and got the hover boots and then peaced out because I was young and the ReDeads spooked me.
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>>389593760
Not in the same way that something like the Shadow Temple is though because you need to think about how rearranging the entire structure effects how you navigate the dungeon meaning that it's always relevant to your progression.

Seeing as the only 3D dungeons he's liked have been the Water Temple, Stone Tower Temple, Great Bay Temple, Wind Temple, Lakebed Temple and the Sandship I think he'll like the Divine Beasts since they all have a lot of verticality to them and make you think about it as an entire entity.
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>>389593613
First three adult temples and last two can be done out of order. Not sure why games after this became more linear until Botw.
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>>389585584
The 2004 version with moblins is but the released version isn't https://www.youtube.com/watch?v=SDWVC2V12ug
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>>389594019
Shadow and Spirit have been well known to be interchangeable since release timeframe

you don't even need the hover boots in Spirit
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>>389593613
my latest run was
>Deku Tree
>Dodongo Cavern until bombs
>Jabu Jabu
>rest of Dodongo
>Ice Cavern
>Forest Temple until arrows
>Water Temple
>Fire Temple
>rest of Forest
>the Well
>Spirit Temple
>Shadow Temple
and thats probably not the most obtuse run you could do
>>
>>389585584
when did zelda dungeons start becoming bad?

skyward sword was insulting
>>
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>>389594190
>that spin slash OTG that isn't in the final game
>instead they give you a downward stab as the first sword skill
>it completely breaks the game

TP is a fucking mess
>>
>>389594306
Fire Sanctuary was well done at least.
>>
>>389594306
Wind Waker started it.
>>
Only underages think Zelda is about the dungeons.

Zelda has ALWAYS been about the overworld and exploration.
That's why everyone fucking hated SS. The overworld was shit.

BotW is the perfect example of HOW to make a real Zelda game. The selling point aren't the dungeons. It's the OVERWORLD, and the EXPLORATION, just like in the first Zelda game.
>>
>>389594306
skyward sword has good dungeons hurt by the game's insistence on babying you
>>
>>389594306
Skyward Sword was a good game bogged down by the intrusion of the Wii Motion +.
>>
>>389594306
I didn't have a problem with SS dungeons. Bomb slope puzzles were interesting. Ancient Cistern is a great level. The game's main problem imo was failing completely to capitalize on the over/underworld element and segmenting the field areas. I was hoping so badly the game would pull a MM Legends and let you unite all the areas with in-game abilities, but nope.
>>
>>389593613
Technically you need the Longshot and the scarecrow song to do 100% of the fire temple, in order to get the skulltulla at the topmost floor
>>
>>389594483
>The selling point aren't the dungeons. It's the OVERWORLD, and the EXPLORATION, just like in the first Zelda game.
Half of the original game is dungeons, buddy. You're right that Zelda should be about exploration, but that goes for dungeon exploration as well as overworld exploration.
>>
>>389594483
Skyward was critically acclaimed just because it was a Zelda game though.
>>
>>389594601
>Half of the original game is dungeons

Which no one cares or remembers.
They're all just empty rooms with "kill all the monsters" to proceed
>>
mammoth 12 floor 4 hour long dungeons when
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>>389594483
everything in skyward sword was shit apart from when groose decides to help you
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>>389594601
>but that goes for dungeon exploration as well as overworld exploration.
Then why was BotW the first 3D Zelda to finally have non linear dungeons?
>>
>>389594483
>Zelda has ALWAYS been about the overworld and exploration.
What makes you think it ALWAYS has to be about overworld exploration?
>>
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>>389594483
SS was an experiment in playing with the conventions of an overworld/underworld as established in Zelda 1, where the fields were the overworld and the dungeons were the underworld. SS has a literal overworld (sky islands) with an underworld (fields) that's separate from the actual levels. Like Wind Waker, it's a decent game hurt badly by time constraints, along with a complete failure to translate all its ideas into one cohesive vision. They upended the tea table at least twice with Skyward Sword and had to rush it out.
>>
>>389594306
The dungeons in the Lanayru province with the time stones are really good and some of the best in the series. Everything else is shit. Handholding killed what could have been a decent game.
>>
About to play SS next week. Will this code fix the game? https://warpio.blogspot.pt/2012/02/how-to-make-skyward-sword-10-times-less.html?m=0
>>
wtf people don't like temple of time? the one where you lead the statue around? that was clever and fun as fuck
>>
>>389594939
>Skyward Sword
>Time constraints
It had 5 years of development which I believe was the longest development cycle for any game at the time in the series.
>>
>>389594997
No, but it will make it 10 times less annoying.
>>
>>389594782
>Then why was BotW the first 3D Zelda to finally have non linear dungeons?
It wasn't, for one thing, and BotW's dungeons barely feature any exploration at all. The non-linearity of them is pretty lazily implemented, too.
Hyrule Castle is obviously an exception.
>>
>>389595046
>5 years

If that's true, that means it started deveopment in what, 2006? That's...before the Wii or TP was even out, wasn't it? That lines up with what I remember reading about it, though, that it started conception before TP was even finished.

The game was designed around (close to) 1:1 sword movements at first. Then they decided it was impossible and scrapped what they had. Then Motion+ started being a thing. They tried, again, with accurate sword controls in mind, and decided it wouldn't work. Then Wii Sports Resort was made by a separate team with a fencing minigame and proved them wrong. So they upended again and started making the game we got.

"New Zelda exclusive to Wii" might have been in development for 5 years but iirc the game we actually got was made in less than 1.
>>
>>389594679
Zelda only goes 7+ floors when it's a gauntlet sort of thing doesn't it? 12 floors for a dungeon more about understanding the space or changing the layout sounds like a real pain in the ass.
>>
>>389594679
Play Dark Cloud

bonus points if you're into ActRaiser
>>
>>389595414
>If that's true, that means it started deveopment in what, 2006? That's...before the Wii or TP was even out, wasn't it?
Different anon but not quite. Wii was released in 2006, so that could mean they started developing it as soon as the console was released. Twilight Princess only released in 2006 because they wanted it to be with the Wii, it was technically done in 2005.
>>
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>>389588297
I've always loved this piece of artwork, the wtf look link has in the pic practically sums up the entire game
>>
>>389595373
BotW's dungeons are physics playgrounds and all the in-game abilities are just ways to break it. It's basically video game potpourri.

>>389595006
>escort missions
>>
>>389595564
I could see them doing a 10 floor dungeon that works sort of like Eagles Tower where you have to knock parts of it down to reach other areas/floors.
>>
>>389595414
>motion controls changing meant they scrapped everything and started game dev over from nothing
>>
favorite dungeon music?
https://www.youtube.com/watch?v=0z6gl_uS9hY
https://www.youtube.com/watch?v=lMpv0m50WyU
>>
>>389594306
Never
>>
>>389596241
https://www.youtube.com/watch?v=Ab60XEyA5OQ
https://www.youtube.com/watch?v=MGSO5uXP6RA
https://www.youtube.com/watch?v=65c5y7Khm_w
>>
>>389596113
according to things I've read, yeah. the games they made in between didn't focus on motion controls for swordplay at all, and look how reliant the final product is on that element by its very design
>>
>>389590090
>majora's mask was used for hexing rituals
>your mission is to perform the hexing ritual to exorcise the evil out of the mask as this music plays
>>
>>389597034
and I quoted the wrong post
>>
>>389587206
Don't bother it's from some e-celeb video.
>>
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Breath of the Wild is the worst Zelda game because it has the worst dungeons.
>>
>>389596241
>>389596425
https://youtu.be/h7pil_Rj2Ls
https://youtu.be/G7GHrsnc5nU
https://youtu.be/2aWHkYWslcw
https://youtu.be/jMLjoh3NBC4
https://youtu.be/bSg0skswqM0
https://youtu.be/lYAqklair1k
https://youtu.be/huN376F3QTg
https://youtu.be/5blHw6C4Ax4
https://youtu.be/4MrmpUTn9e0
>>
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>>389585584
This is a good post. Not because of the content, but because of the layout. It's the closest thing to an actually good discussion starter, states a thesis and the hypothesis prompting other anons to discuss along that basis, in this case dungeon design and how it compares across the series, or if it's even true that dungeon design makes a good Zelda game great. Other ops need to follow this example, this is a truly good post.
>>
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>>389587206
FACT: Zelda 1 was originally designed around having completely user-built dungeons. Partway through development the development staff decided playing through what they made was the most fun aspect of the game and decided to build the game around predetermined levels
>>
>>389597614
Zelda Maker when.
>>
>>389597614
>completely user-built dungeons
interesting, I wonder how this would work
>>
OOT and MM felt bigger than BOTW because of dungeons.
>>
>>389597614
There's no way this is actually true because people back then had no way to easily share levels. What were they supposed to do make the whole game then play it? Have their little brother or Ricky from down the block spend hours building their new game before they play it?
>>
>>389597984
Haha, no they didn't.
>>
>>389585584
So inversely botw is the worst?
>>
>>389598123
I think they reached their lowest with Triforce Heroes
>>
>>389586270
Imo was actually creeped out by this as a kid and still do sometimes. It helps add to the unknown nature of the twili.
>>
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>>389586270
Fitting that I'm listening to this while taking a dump.
>>
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>>389591716
I refuse to like this specifically because you tricked me.
>>
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>>389597902
Breath of the Wild used a build-a-Zelda 1 tool as a reference point for designing the final product. https://www.youtube.com/watch?v=wrFqFQobdN8

wasn't there news prior to release about unique Miiverse functionality for the game? did they scrap it? I had to sell my copy but I don't remember hearing anything about it. I do recall though that they used some tool during development where they could track playtesters' movement on the map in real-time to determine how people would progress through the game. Nintendo could be using your internet to watch you play BotW as a census pooling tool for how to make the next game and you would have no fucking idea
>>
>>389598032
Zelda 1 JP is a disc system game. Discs can be rewritable. There's also a Yellow Magic Orchestra (Japanese synthpop) album from the '70s or '80s that contains a dialup connection sound, if that means anything to you
>>
>>389591740

>drawing/painting things with detail is not more difficult or time consuming that drawing things with less details
>>
>>389597984
The dungeons in OOT and MM are about 30 mins to 1 hour if you know what you're doing.
>>
>>389598580
What does that have to do with anything? I would believe they planned some kind of level builder but there is no way they planned the whole game around it. Their online tech was just a pipe dream when Zelda came out.
>>
>>389597984
This is actually true.
>>
>>389598739
>Not really.
Not really.
>>
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>>389599440
Actually...
>>
>>389586621
This anon is right, OoA had incredibly challenging dungeons that actually took quite some time to work out.
Sad that both Oracles as a whole are so underrated, such amazing entries
>>
>>389599440
http://www.anr.org/web/html/archive/old/html/output/98/PAN98_e.htm

>the internet was first introduced to Japan in the mid 1980s

also found the album in question, it's at the very end of the first track. https://www.youtube.com/watch?v=Uy5XPdyhzfw

I may however have spoken out of turn, since there's just a single note that resembles the start of a dialup sound. no real way to tell if that's actually what it is since it cuts off. album is from 1978
>>
>>389597484
Majora's dungeons are far worse than BOTW's.
>>
>>389598416
>Nintendo could be using your internet to watch you play BotW as a census pooling tool for how to make the next game and you would have no fucking idea
Literally every single player game with an online connection does this. This is not some new thing. IO actually brag about it because they say it helps them learn how players navigate, letting them improve their level design with time.
>>
Only good thing about TP is City in the Sky. Everything else was just a bad ride I desperately wanted to get off of.
>>
>>389597495
Temple of Droplets is good as fuck
>>
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What's the most reddit Zelda game?
>>
>>389604526
all of them
>>
>>389604526
OoT obviously
>>
>>389604623
This.
>>
>>389604346
Nah, it's the weakest track in Hyrule Warriors.
>>
>>389585584
Fuck no. And Skyward Sword has better dungeons.
>>
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>>389585584
I had high hopes for this game, once. Man, that was so long ago. The only way this game is better than OoT is that there is that the world is vaster, and the combat a slight bit more intuitive.
>>
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>>389586694
Oot still has best art direction
Best Mastersword and best Link design
>>
>>389604880
And the dungeons are better
And the graphics are better
>>
>>389588258
>>389588837
I just think the antagonist change is poorly executed. There's a narrative gap/mistranslations probably at work.
>>
>>389605132
kek no. The dungeons in OoT are superior to the linear soulless garbage in twilight princess
>>
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>>389605291
OoT's are all linear though.
>>
>>389604994
>best Link design
Disagreed. The fact that TP shows hints of Link wearing a mail shirt underneath his tunic is alone proof of this.
>best mastersword
I can't really say for or against this.
>best art direction
I'm not sure what you mean by this.
Monster design? Yes, agreed.
The fact that the twilight world looks like garbage shit that fell out of Bayonetta's asshole? Again, agreed.
Music? Agreed. There is literally only two tracks in TP that stood out.
>>
>>389605585
He has zero self-awareness of what he's typing.
>>
>>389593153
>no replies
op btfo
>>
>>389603332
>nintendo understands online functionality well enough to do this
Did you forget their struggles with the wii u alone?
>>
>>389606219
Every other console has dogshit online too. Nintendo is no more incompetent than the other two, it's just that people have this bizarre misconception that consoles have had decent online services at some point.

The download servers are always awful, the multiplayer is always P2P, disconnections and outages are constant and despite charging you a monthly fee for the privilege, games still get shut down prematurely anyway. This is true of all online services on consoles regardless of manufacturer, they should never have moved away from local multiplayer.
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