[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Why do old polygonal graphics carry such an air of intrigue

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 185
Thread images: 31

File: maxresdefault (2).jpg (63KB, 1280x720px) Image search: [Google]
maxresdefault (2).jpg
63KB, 1280x720px
Why do old polygonal graphics carry such an air of intrigue and mystery?
>>
nostalgia
>>
>>389405975
Because it was before graphics evolved to a point where we could translate pretty much any details in character designs into the game itself, rather than relying only on concept art.

>>389406051
And this.
>>
>>389405975
they don't, they look aged and horrific.
Almost no full 3D games of that era aged well
>>
>>389405975
Because your brain would come up with extra details using imagination.
>>
>>389406260
Honestly I think it comes down to this
>>
File: mario2.jpg (6KB, 192x150px) Image search: [Google]
mario2.jpg
6KB, 192x150px
>>389405975
They didn't have a lot of polygons to play with, so basically everything they created was important, there was no fluff. Everything you were looking at was mechanically relevant or worth your attention
>>
File: 1467433323567.png (73KB, 421x248px) Image search: [Google]
1467433323567.png
73KB, 421x248px
>>389405975
youre a nostalgiafaggot
or
you live in an age where the mystery can be figured out by youtube ecelebs and data mining within hours of release
>>
>>389405975
The color choices in all Mario games are superb.
>>
>>389405975
That's not a polygon, it's a circle.
>>
File: l_is_statue_plaque1.jpg (79KB, 632x546px) Image search: [Google]
l_is_statue_plaque1.jpg
79KB, 632x546px
>>
>>389406621
right on the money
>>
File: 99129.png (64KB, 500x604px) Image search: [Google]
99129.png
64KB, 500x604px
>>389406803
An A press is an A press, you can't say it's only half.
>>
>>389406051
FPBP
>>
I guess it's just your brain trying to fill in the blanks and asking dumb questions like "who even built this stuff?" when the answer is just some guy using a level editor to make fun platforming challenges.
>>
Yeaaah... Not sure if I buy that "nostalgia goggles" argument entirely : some of these old games sure got more soul & commitment involved than some games from this era.

Not really hard to find examples of soulless games : look at all the current cash cows like the recent AC,for instance. Look at old Banjo Kazooie vs new Bako on the XB1. Look at the old Thief & the new one! Etc...
>>
>>389405975
>autistic lore
but i agree. they werent concerned with everything being bright and rubbed with ham. i get the same feeling with Mario RPG
>>
>>389405975
>yoshi's island was a storybook
>sunshine was a tropical vacation
>galaxy was a space adventure

>64 was a pocket dimension hell

Also, what >>389406260 said
>>
They were just trying out shit, they didn't feel the need to make a consistent world.
>>
>>389407184
>new Bako on XB1
???

If you're talking about Nuts & Bolts, which debuted on 360, there was actually a lot of love put into that game. It just wasn't what Banjo fans wanted.
>>
>>389407417
this. holy shit. this. someone without aspergers.
>>
lighting limitations, corners cut with pre-rendered objects and backgrounds with 90's CGI limitations
>>
>>389405975
Why does Mario 64 feel so good to play despite running at below 30 fps
>>
>>389407336
Im not really talking about lore or any shit like that, im just speaking about atmosphere. In alot of early 3d games the atmosphere came off as surreal and mysterious. Games like Ocarina of Time and Thief the Dark Project come to mind.
>>
>>389407705
Because Shiggy was obsessed with getting the controls to work right.

Still fucked up Mario's turn radius, though.
>>
File: skyboxall6.png (473KB, 1039x780px) Image search: [Google]
skyboxall6.png
473KB, 1039x780px
>>
>mfw I clipped the camera into a character's head for the first time
>>
>>389406245
I think mario 64 is just about the only game that did age well. Maybe OOT as well and banjo
>>
>>389405975
>intrigue and mystery?
Back in the day, you use your imagination.
>>
>>389406260
This.
>>
>>389406803
How did they get a perfect sphere in Mario 64 but modern games can't do that?
>>
>>389408108
it's a sprite
>>
>>389406260
That's what I liked about polygon games back then. Good clean design that wasn't destroyed by pasting big, ugly, blocky, warping textures all over it.
>>
Product of its time.
On top of the fact that old 3d games were also made 20 years ago, you should also consider that they were built for CRT displays.

I got a Pi 3 for games, and recently got a B&O CRT and a AV cable to output composite video - the Pi 3 does 240p now.
On LCDs these old titles either look like pretty bad upscaled from 480i, or very lowfi if you run them through an emulator on PC with the resolution cranked.
Native res, scanlines, and the smoother pixels of CRTs really help here
>>
>>389408139
Really? I never noticed
>>
>>389408204
I play N64 games on a HDTV all the time, it looks just fine to me
>>
>>389406260
Too bad you can't do a game with design like this nowadays without being called lazy.
>>
File: [WAKE ME UP INSIDE].png (156KB, 270x270px) Image search: [Google]
[WAKE ME UP INSIDE].png
156KB, 270x270px
>>389407872
>mfw the eyeballs and mouth are models separately
>>
>>389408275
I'm surprised nobody seems to have tried making an indie follow-up in that style yet.
>>
>>389405975
I want more games with low poly, old graphics and environmental exploration
I'm talking stuff like LSD Dream Emulator, Mario 64, Go Noid 2, Bubsy 3D, WORLDS.com, old or new as long as it harkens back to the feeling that OP describes in reference to low poly graphics and surreal environments.
>>
>>389405975
i think its the lighting and general fuzziness. go look at pixars earliest shorts and movies. there something different about them that i cant put my finger on. hell compare toy story 1, 2 and 3 to eachother. the graphics clearly get more HD and you can really see the weirdness of the first movie
>>
>>389406921
"fpbp" is the dumbest meme.
It's an empty space in the thread with nothing to offer. It's a dead post.
>>
File: A-10 Cuba.webm (3MB, 640x480px) Image search: [Google]
A-10 Cuba.webm
3MB, 640x480px
>>389408275
I wouldn't automatically be opposed to a new game using polygon graphics but none of the recent ones have looked interesting enough to me.
>>
Uncanny Valley
>>
it left more to the imagination
you were more imaginative as a kid

Nowadays shit it realistically rendered. There is no room to be imaginative about it.
>>
>>389408275
because 99% of the time the decision to do a game like that is sheer laziness or ineptitude
>>
For me, it's because the old N64/PS1 style graphics feel more like video games and less like real life than current graphics do. Like with current graphics, it just feels more realistic and not as mysterious & weird as old graphics.
>>
>>389408268
yea but the input lag
>>
File: dkc-spot3[1].gif (74KB, 512x448px) Image search: [Google]
dkc-spot3[1].gif
74KB, 512x448px
>>389408205
Pre-rendered 3D sprites were really popular back in the day.
>>
>>389406051
fpbp

/thread
>>
File: 273935-n64superman64_06.jpg (137KB, 540x299px) Image search: [Google]
273935-n64superman64_06.jpg
137KB, 540x299px
>>389406621
That seems to be the best answer. The games with less purely cosmetic NPCs had the kind of atmosphere >>389407714 is referring to.

Also, I think suddenly going from one environment without background music to another with background music, and vice versa, adds to that.
>>
File: 1407115303425.png (376KB, 900x702px) Image search: [Google]
1407115303425.png
376KB, 900x702px
>>389407872
>>389408296
>the eyes and mouth move
>>
>>389406051
Never played game in OP image so can't feel nostalgia but I think I understand what he's getting at
>>
>>389406051
This and those early 3D environments were more unnatural and abstract.
>>
>>389408712
I don't know what that is
>>389408728
That doesn't look 3D though
>>
>>389407919
>I think mario 64 is just about the only game that did age well
what? It's one of the worst!
Crash aged MUCH better
>>
>>389407828
I just realized why super mario odyssey skyboxes look so fucking weird. They're trying to do SM64 art again.
>>
File: 1345682647854.jpg (57KB, 700x524px) Image search: [Google]
1345682647854.jpg
57KB, 700x524px
>>389409026
>DKC
>doesn't look 3D
>>
>>389406051
fpbp. Nothing will ever be as wonderous as when you were a kid experiencing things for the first time. I suggest killing yourself.
>>
>>389409026
It's not 3D you doofus. That's why it's pre rendered into sprites.
>>
>>389405975
I think it has more to do with the surreal art design, not with the lack of pixels and polygons
>>
>>389408937
>unnatural and abstract
Thus, otherworldly.
>>
>>389409210
You're a dumb nigger, the Mario 64 bob ombs look 3D that's what I'm saying stupid cunt
>>
>>389407872
stop digital blackfacing please!
>>
https://www.youtube.com/watch?v=b_UqzLBFz4Y
>>
File: OP.jpg (9KB, 320x180px) Image search: [Google]
OP.jpg
9KB, 320x180px
>>389405975

They don't, you're just fucking stupid.
Take off the nostalgia goggles.
>>
>>389408527
What's the name of this game? It's really familiar
>>
>>389409405
They don't, though. It's a circle with some radial gradients that make it look like it just ingnores lighting completely. You'd have to be an idiot to confuse it with an actual 3D object.
>>
File: 1498824469738.jpg (23KB, 575x575px) Image search: [Google]
1498824469738.jpg
23KB, 575x575px
>>389409461
>>
>>389409405
Rid the world of your nigger genes tyrone. Take your family with you.
>>
>>389406659
>data mining within hours of release
Data mining is the great cancer of video game surprises.
>>
>>389409573
A-10 Cuba
>>
>>389409646
I'm not a nigger I'm Canadian
>>
>>389405975
The environments are abstract and make no logical sense. Thus you enter a techbase in Doom and suddenly nothing goes together correctly ontop of traces of Demons warping the architecture. With Mario 64 and the painting lands, it also makes you wonder just how all of it came to be when the paintings came to life.

It lets the mind fill in gaps even if there are none to be filled, and if a game's particularly inventive within its limitations, can really make you wonder what else there is.
>>
>>389409841
>I'm Canadian
Well you might be a nigger but your son sure will be
>>
>>389405975
They dont
>>
>>389408516
>I concur with the first post and am thereby showing my support or said post
>fpbp
It's not that hard to understand the meaning, you mongoloid.
>>
A lot of it has to do with styles clashing and using royalty free art in creative ways. Same with the music. A lot of the OoT and MM soundtrack used royalty free samples that are still being used today. That's how that stupid Islamic prayer controversy keeps happening again and again.

https://www.youtube.com/watch?v=U34MFcJdGCo&index=44&list=PL15C9269E19F61DF6

Koji Kondo is great but he used samples.
>>
>>389408275
and yet we have people purposefully releasing there games looking like old NES games
>>
>>389405975
>Why do old polygonal graphics carry such an air of intrigue and mystery?

It the uncanny valley sort of deal. Since the graphics dont look as realistic that makes it so the brain is more accepting and by extension much more easily pleased by them. Since the brain will tend to fill in the blanks to recognize what shapes are supposed to portray.

The farther, higher quality and more realistic they are made to be well the brain pics up on the inaccuracys of it all which then makes it a tad off putting. Subconsciously even if one just cant quite put their finger as to why.
>>
>>389405975
A few reasons.

What >>389406260 said first and foremost. Combine that with the fact that seeing a fully rendered 3D setting was little more than a gimmick limited to basic objects and shapes until games like SM54 and movies like Toy Story pioneered it with actual depth and dedication to fleshing out the craft. It was new to you, therefore foreign and mysterious by virtue of that alone.

Also, with regards to the N64 and SM64, good use of themeing supported by music. Bob-omb Battlefield doesn't exude 'mysterious' in the least, but Dire Dire Docks is instantly memorable for that fucking dark and oddly lit environment combined with super echo-y ambient music that instantly sets itself apart and lends that odd feeling of intrigue.

It's the same reasons the original Donkey Kong Country sticks out in my mind so much more than DKC2. It was first I experienced with that graphical style, the levels each made use of a wide variety of lighting techniques, and that ambient and percussive soundtrack was there to seal the fucking deal to make it so much more iconic and intriguing.
>>
>>389406869
>slap Godot's mask onto an orange Yoshi
What did TJ """"""Henry"""""" Yoshi mean by that?
>>
File: shigeru-miyamoto-437362.jpg (108KB, 640x788px) Image search: [Google]
shigeru-miyamoto-437362.jpg
108KB, 640x788px
>>389409872
That reminds me of a Shiggy quote that was on the back of my GameCube box.
>>
>>389409897
No, laying with a beast is a sin and if my wife lay with one I would beat her
>>
>>389408275
It really depends on the execution. Most games that try to emulate early 3D just do it pisspoorly and aren't really refined in gameplay either. Since they don't have the limitations the developers had to work with back then, it comes off as awkward in attempting to emulate it if you don't do it right.
>>
File: 1363004056111.jpg (15KB, 275x249px) Image search: [Google]
1363004056111.jpg
15KB, 275x249px
>It's a "autist gets angry because a remake was a remake and OBVIOUSLY couldn't fucking capture the eerie early 3D model aesthetic a second time"
Crash, Mario 64, OOT 3d etc

Fuck every retard who does that. You know damn well they can't make the game look nice and capture the feeling of early 3D at the same time.
>>
>>389405975
How come faux polygonal aesthetic games aren't more popular in the indie scenes? I thought for sure games like Yo Noid II would blow up with indies and kickstarter but we seem to be stuck on pixelshit.
>>
You know what the weirdest thing about memories/nostalgia about early 3D games is?

When I was a kid, I totally did not notice any framerate problems. I didn't notice starfox running at a silky smooth 10fps. I didn't notice SM64 or OOT running at 20fps. I didn't even notice Turok 2 running at like 5fps. I was able to play all these perfectly fine as the innocent naive kid I was.

But now I dust off my consoles and go back to them, and the first thing I think is "holy fucking shit, these games ran like molasses" and I can't believe I actually had the patience to deal with the framerate issues these games had.
>>
File: armored+core_snap[1].jpg (27KB, 400x300px) Image search: [Google]
armored+core_snap[1].jpg
27KB, 400x300px
>>389405975
There's just enough there to stimulate your imagination and let you fill in the rest. For those of us in our mid 20s to mid 30s there is also mystique of being on the cutting edge in the 90s. When I play a new game I don't get that feeling. I get this feeling more from playing 90s 3d games. They feel more "computer-y".

This aesthetic is getting big. I fully expect the 3d retro wave to kick in around 2019. Going to be pretty cool.
>>
>>389410508
That would actually take effort though and they would still fuck it up and make it look like a shitty 3d Game Maker game.
>>
>>389410508
3D isn't something that just about anyone can get into. it's easier for some tard to hop onto Game Maker or Unity, get some crappy pixel art going and make 2D games than it is to code and design in a 3D space, even with game development engines plentiful in 3D capability nowadays
>>
>>389410531
It's what I always say, having higher standards doesn't make you enjoy better things more, it just makes you enjoy worse things less.

I remember noticing framedrops on the PS2 though, and it was fucking sick. It was like the games just spontaneously entered slow-motion mode whenever something too crazy was going on in the screen.
>>
>>389409751
I remember there being lush jungles to brrrrraaaaaaaaaaaaapppppp my way through with GTA missile launchers and shit trying to blow you up. Shit is way, way more basic and polygonal than I recall -- imagination really is a wonderful thing.
>>
>>389410531
I remember being disappointed the first time I played San Francisco Rush on N64 for the first time. I knew it seemed worse than the arcade version but I couldn't put my finger on it. It was only later when I got into pc gaming and realized that I needed a 3d accelerator that I became more familiar with it all.
>>
>>389405975
They were made in an era when people were more in touch with spirituality.
>>
It.s retarded to say it's just nostalgia. I recently played Quest 64 and I felt that same sense of mystery and intrigue. There's just something about these graphics that expand the imagination
>>
>>389410723
Yeah I used to love exploring the map and landing in random locations. It really was a great example of polygon graphics suggesting just enough detail to fire up the imagination.
>>
>>389410508
Because "le retro aesthetic" has only ever been a paper-thin excuse to get away with making dogshit-tier graphics and just claiming you're doing it for the art. If people actually cared about proper sprite art, they'd be making games that look like neo geo.

Early 3D look isn't popular because apparently the only "retro" look is 8-bit. Nope, there doesn't exist anything between the NES and the current year.
>>
>>389410720
The things that bothered me most about the PS2 visuals were the lack of anti-aliasing and the bland/dull/washed-out color palettes. And what you say is true. Those people who only played PS2 and hardly any DC or Xbox or GC of PC (a fuckheug amount considering the crazy market share disparity) didn't even seem to be conscious of those issues.
>>
why does n64 look so shit on my tv? it looks like a stretched, blurry mess.

yes i tweaked the aspect ratio
>>
worlds.com is still one of the most atmospheric games ever made. most surreal/horror games dont even come close to its atmosphere
>>
>>389411356
Original N64 resolution is about the size of the reply box on 4chan. Get a CRT.
>>
>>389409959
They use that Bowser roar from MK64+SM64 for fireballs. Weird.
>>
>>389411508
any ones i should be looking out for?

thanks
>>
>>389411356
If you're using a digital television its because the 480i signal is converted poorly by the TV's built in upscaler, CRTs can be found for free on Craigslist all the time.
>>
>>389411586
Not really. You could research some kind of optimal TV if you really wanted to but it's likely going to be some kind of snake oil.

Just ask around for an old TV, most people have on sitting somewhere that they wouldn't mind getting rid of.
>>
File: IMG_3214.jpg (355KB, 2500x2500px) Image search: [Google]
IMG_3214.jpg
355KB, 2500x2500px
>>389411508
That's not very small
>>
>>389409959
Tons of SNES games used the same bass sample that was used in the Seinfeld intro. Mega Man X being a great example.
>>
>>389406051
>>389406921
>>389408781
>>389409204
morons
>>
>>389411914
>zooming in AND upscaling

Dang, you sure don't like doing things by half, huh?
>>
>>389409549
>shit... this guy has an opinion I don't like... I KNOW!
>ahem...
>NOSTALGIANOSTALGIANOSTALGIANOSTALGIANOSTALGIANOSTALGIANOSTALGIANOSTALGIANOSTALGIANOSTALGIANOSTALGIANOSTALGIANOSTALGIANOSTALGIANOSTALGIANOSTALGIANOSTALGIANOSTALGIANOSTALGIANOSTALGIANOSTALGIANOSTALGIANOSTALGIANOSTALGIANOSTALGIANOSTALGIANOSTALGIANOSTALGIA
>>
>>389411586
Trinitrons were supposed to be good.
>>
File: 1504657958677.png (172KB, 462x437px) Image search: [Google]
1504657958677.png
172KB, 462x437px
>go to emulate mario 64
>lags, resolution is fucked, aspect ratio is shit, scaling is trash, and textures look like garbage
>>
>>389409549
Do people use such a retarded non argument against movies and music? Are gamers just this brainwashed by companies?
>>
>>389411953
youtu.be/aZaSgnYLceQ
>>
>>389412163
You must have a pretty shitty pc.
>>
>>389411208
Another aspect of that is that most people wouldn't realize the PS2 hardware was shit, because all the devs would build their games on the PS2 specs, and then port it over to GC/Xbox afterwards. It was the lowest common denominator, so you couldn't actually tell that much for most games.

It was only with things like RE4 getting made on GC and then later getting ported to PS2 did it become much more apparent.
>>
>>389412041
I can upscale your dick 100 times and I still wouldn't see it because 0 x 100 is still 0
>>
>>389412339
Dolphin is a damn marvel of software engineering compared to even the best N64 emulators out there.

That being said, it does take a special kind of rig to lag while emulating Mario 64.
>>
>>389412339
I think its the emulator im using
Whats even the recommended n64 emulator
Dolphin runs fine for me usually but n64 is trash
>>
>>389411356
Because you're playing a 4:3 240p image meant for 480i standard def CRTs on a 16:9 1080p HDTV. All old games look like dogshit on LCD monitors.

People often dig out their old games, plug them into their HDTVs and think "man, I remember this game looking a lot better!" Well, that's because it actually DID used to look better... because it was being played on a CRT.
>>
in old games there would be a rock with a crack in it blocking a door. and you knew some cool shit was behind that door, but you needed some ability or item later to crack it open.

do new games have stuff like this? are modern realistic graphics to difficult to make obstacles like that.
>>
>>389412532
Try getting the N64 Emulator for Wii and running it in Dolphin.
I'm not joking, i've heard for years that it runs more consistently than straight up N64 emulators.
>>
>>389406260

That's why Resident evil 2 is more scary than it's remake.
>>
>>389412663
I tried playing Paper Mario like this because it has multiple issues with every single N64 emulator out there, but there's some horrid tearing on the sprites in Dolphin, so I just gave up.

What's weird is that I couldn't find anyone with the same issue.
>>
>>389412875
Just plug in your N64
>>
>>389412663
Every time I read anything regarding the poor state of N64 emulation I get more perplexed. This has been going on since the early '00s.
>>
File: VIDEO0257.webm (3MB, 480x270px) Image search: [Google]
VIDEO0257.webm
3MB, 480x270px
>>389412506
I'll say.

>>389412532
Project 64 works fine for Mario 64.
>>
>>389412875
Would that I could, but my controllers are all busted and I don't own the cartridge.
>>
>>389413017
POORLY CODED
>>
>>389413086
meant for >>389412952
>>
>>389410531
It's not really that weird. You just weren't an insufferable faggot when you were a kid.
>>
>>389409941
Upvotes aren't necessary on 4chan friendo
>>
>>389405975
Early 3D consoles painstakingly explored the ramifications of full 3D "realistic" movement while keeping true to their nature as video games. It's like it's way closer to real life than what came before, but not a shallow simulation of reality itself like games today.

>>389406051
epic share bro, wanna add me?
>>
>>389413265
But in all seriousness, there's something about childhood where you have a higher tolerance for bullshit. Think of all the subpar shitty games we'd play over and over as kids just because we didn't know better or have anything better to compare it too. It was what we had, and that was good enough.
>>
>>389413265
Frame rates are only things autistic nerds notice
A modern game like GTA IV runs just as quick to me as Ocarina of Time I never noticed any slow down or lag in Ocarina of Time but Xbox 360 games always lag
>>
File: ultraman.png (10KB, 512x448px) Image search: [Google]
ultraman.png
10KB, 512x448px
>>389413374
pic related for me

if you think games like Mario and Starfox 64 are in anyway comparable you honest to god just don't know shit about vidya
>>
>>389413504
people should bear in mind the nature of psychosomatic phenomena. you're technically both right, but FPS caps are totally an optical illusion, barring performance hiccups that make them noticeable. what's the difference between paying attention to FPS or VPS? the latter is what the game looks like it runs at and the former is autism
>>
>>389409941
how about you elaborate on his post then or explain why you agree with it.
not this worthless upboat shit that contributes nothing.
>>
File: 1964 08.18.2014 - 15.52.45.03.webm (3MB, 960x540px) Image search: [Google]
1964 08.18.2014 - 15.52.45.03.webm
3MB, 960x540px
>>389413504
You seriously don't notice this? Are you blind or does your brain just run at half speed?
>>
>>389413267
but this is reddit, remember?
>>
>>389408392
I desperately want to.
But I don't actually because that would be a lot of work.
>>
>>389413796
stop posting
>>
>>389413796
what did (((he))) mean by this?
>>
>>389413747
Post a YouTube link, I can't watch Webm
>>
File: 1503112509476.png (116KB, 500x465px) Image search: [Google]
1503112509476.png
116KB, 500x465px
what are some indie games that do the n64 polygon feel right? abstract puzzle games don't count.
>>
>>389413747
Back in the day we were all just blown away by having large 3D environments to even notice the framerate issues.
>>
>>389408296
>GTA IV for the first time.
What a great moment.
>>
>>389414302
>iphone poster is an idiot
color me surprised
>>
>>389414302
https://youtu.be/i9OV4K05EHA?t=2m17s
>>
>>389414318
I can't think of any games that even attempt it. 8-bit retro hack jobs are far more popular, probably thanks to NES controller belt buckle hipster faggots. I love me some NES, don't get me wrong, but I do not see how those games are any less ugly by comparison with the 16-bit era, as early 3D is to PS2/GC stuff.

The last gen before the proliferation of HD has the best looking games imo. Games were still being creatively stylized to create whatever look they were going for. Even "photorealism" inspired stuff like GTA or MGS still had very distinct art direction.
>>
>>389414585
Where's the slow down?
>>
>>389415023
In your brain obviously.
>>
>>389413504
>>389415023
I think you're confusing framerate with skipped frames or slowdowns.
>>
>>389415540
OoT does run rather poorly on the original hardware. There are drops out the wazoo. But this isn't noticeable in emulation save for your typical hiccup here and there.
>>
>>389415540
It looks like it runs at a normal speed to me
>>
>>389413374
No, most people are simply blinded by graphics. Protip: games are about gameplay, not graphics, and old games have just as good of gameplay as any game made today. Don't lock yourself out of 90% of games made just because they're too old. Eventually all the games made today will be just as old. Will you hate them too once their time passes? I'd rather have fun.
>>
>>389415783
>framerate
>graphics
>>
>>389405975
Because it stems from a time where open communication through the internet wasn't as widespread as it is today so it loses the air of mystery the comes from it. Everything seemed new and fresh back then as 3D gaming was only just a recent creation. Most of it felt intriguing and innovative, like exploring newly discovered territory. Nowadays there's nothing too intriguing about modern graphics, having everything look shiny and realistic is just to be expected and any secrets within games can't exist without dataminers finding it within days of its release. That's not even taking into consideration the general aesthetic of polygonal era videogames
>>
>>389415935
Anything related to visuals is graphics, yes.
>>
>>389406051
/thread
>>
>>389416140
The internet has been readily available to people since long before the first 3D console gen, bub. You just didn't have it yet. There were even netplay peripherals for the SNES and Genesis.
>>
>>389405975
More abstract = leaving more to the imagination to fill in the gaps.

And nostalgia of course
>>
>>389405975
Because you have to use your imagination
>>
File: retarded pepe dunce.png (64KB, 658x901px) Image search: [Google]
retarded pepe dunce.png
64KB, 658x901px
>>389416173
>>
>>389416284
It existed but barely anyone use it. I'm sure neckbeards played their PC games on them during that time but on average most children who grew up then didn't use it as a source of communication. That's why playground rumors about games were so frequent. Most of them didn't know any better
>>
File: xband_box.jpg (277KB, 1600x1200px) Image search: [Google]
xband_box.jpg
277KB, 1600x1200px
>>389416284
Forgot pic

>check watermark
>domain has been up since 1996
rofl
>>
>>389406245
>Almost no full 3D games of that era aged well
Games don't age, stop spreading this meme. They're the exact same thing they were when they were released. Aging implies something actually changes with time, videogames are ageless.
>>
>>389409590
>it just ingnores lighting completely
SM64 has no lighting. Any parts that seem like they have lighting, such as the final fight with Bowser, just use changed textures to give the illusion of lighting.
>>
>>389416693
>Games don't age
Not so sure about that one. Being older doesn't mean games are subject under different rules, granted, and graphics aren't any measure for how good a game actually is. But design trends do fluctuate and it does reflect back on some older games less favorably than others. MGS1 and 3 come to mind. It's ultimately a matter of opinion, but I know in my case I have a lot of trouble going back to those games.
>>
>>389410531
When I was a kid and noticed a game starting to get choppy during a big action sequence I was pleased because I knew the game was pushing the hardware to the limit. I never thought about it could just be shitty programming.

Slow down in 16-bit games was seen as a feature since it would help you out during boss battles.
>>
>>389415640
It is running at normal speed, but the point that poster is trying to convey is that the framerate is relatively low (which is normal for that game). That framerate indicator (I'm assuming) on the upper left of the webm remains a solid 20 from beginning to end, while most other games released around that time ran between 25 and 60 FPS. But there is no momentary performance dip in that webm.

In a game if there is a momentary performance dip then there are 2 possibilities. One is no slowdown in gameplay but at the expense of framedrops (choppy). Another is no framedrops but at the expense of slowdown in gameplay (time slows down). Or a combination of the 2. There must be a compromise.

You were just confusing low framerate (whether a game is tuned to run that way or not) with performance dips in the form of framedrops or slowdowns.
>>
>>389418715
Oh I didn't notice the frame rate counter, but the game doesn't look slow to me it runs just like any other game
>>
>>389418982
The point is it runs a bit choppier.
>>
>>389414318
Literally nothing. Your best bet is to just dig into the N64 library and play games you never tried before.

Theoretically, you could apply texture filtering and 3d rending to PlayStation and Saturn games in a way that will make them look like they were running on the N64. A "port" that never existed.

I don't have any PlayStation emulators handy right now but if some anon could start one up and enable bilinear filtering and take a screenshot at 320x240 it might be interesting to look at.
>>
>>389405975
>bring up 3d/n64
>ITS ALL SHIT JUST NOSTALGIA
>nes/snes garbage isnt nostaliga
okay.jpg
>>
>>389406245
>and horrific.
I have always been fucking creeped out by low poly graphics from the PS1 era. Shit's unsettling as hell.
>>
>>389419420
I'm pretty sure it was the warping textures.
>>
>>389413975
>>389408392
one of the areas in spooky's mansion of jumpscares or whatever is based on Ocarina of time and Majora's mask creepypasta stuff and does it pretty well
>>
>>389413747
I don't, actually. That looks fine to me.
>>
Someone post an F-Zero X or GX webm, please.
>>
File: kENeuYp.gif (149KB, 1280x720px) Image search: [Google]
kENeuYp.gif
149KB, 1280x720px
>>389420525
nevermind
>>389418982
>>389420198
I think it's noticeable but acceptable.
>>
iunno
>>
>>389408275
>What is Minecraft
>>
>>389408275
>that window of time when graphics were simultaneously primitive AND cuting-edge
Thread posts: 185
Thread images: 31


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.