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https://sandbox.facepunch.com/ Are you exited for the new i

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Thread replies: 26
Thread images: 3

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https://sandbox.facepunch.com/

Are you exited for the new iteration of Garry's Mod?
What do you expect to see in it?
>>
>>389336251
as a game developer, i learned a lot of what i know making mods for Blockland, Garrys Mod, and other games.

I can see something like S&box being very useful for developers and hobbyists.
>>
>UE4
No thanks.
>>
>>389336456
What's wrong with ue4?
>>
>>389336498
dont listen to him, he's a unity cuck.
>>
>>389336498
Most of it correlates to how it feels actually playing the game, controlling it and such. Some games are worse than others, but even at the best of times it tends to feel like moving and aiming in syrup. I find the way it looks in game to be unpleasant as well, objects always look like either terribly plastic or like someone used a bad photograph as a texture or they hired FakeFactory to do the visuals. And this persists across games, developers, and generations of the engine, they always look wrong. Objects in the environment regularly look out of place, like they're almost superimposed. There is something that is universally unpleasant about playing games in Unreal for me. Sometimes a game doesn't have all the issues, like the XCOM games don't feel bad to control by virtue of being top-down, turn-based games. But it still has other problems that stick out. Unreal games inherently create some feeling of repulsion, to the point that I can actually figure out with some games that they are running on Unreal without prior research or information.
Its really kinda awful because plenty of great games are Unreal games, plenty that I love, but playing them still creates a feeling of almost nausea playing them for any length of time. So commonly I can't go back to playing old games that I enjoy, or play new ones that I like for very long, because the more off-put I become. Its almost like an allergic reaction or something.
>>
As long as it releases on Steam, i expect to see the same quantities of autism Garrys Mod has and ill be happy with it.

https://www.youtube.com/watch?v=GHgW2z61_9k

I just want Trouble In Terrorist Town to become its own game like every other mod, but without the retarded rules some servers put on the game
>>
http://files.facepunch.com/Layla/2017/March/23/2017-03-23_16-42-42.mp4
http://files.facepunch.com/Layla/2017/March/24/2017-03-24_08-40-34.mp4
http://files.facepunch.com/Layla/201...1_12-51-25.png
http://files.facepunch.com/Layla/201...5_18-55-57.png
http://files.facepunch.com/Layla/201...1_21-37-45.png
https://twitter.com/LaylaCode/status/849371777734254592
https://twitter.com/LaylaCode/status/845504115904073728

Some indev stuff, if anyone is intrested
>>
>>389336635
This is how I feel about ubishit games. Fucking anvil is a lumpy turd.

And I think frostbite is twitchy.

Fuck it, every game engine is shit.
>>
bump for the greater good
>>
>>389336990
Source was nice. Unreal engine was good until 3.

The absolute worst mainstream engine is cryengine, though. The only engines that are worse than that turd are the bodgejob ruskie engines you find in cheap knock-off titles.
>>
>>389337612
unity has allowed many shit games to thrive.

7 days and ark being two clunky fuckfests.
>>
>>389337807
Unity isn't bad, it's just used by complete morons who download a dozen basic scripts and call it a day.

Honestly, the worst part of unity is how easy it is to make a game that looks competent, but is pure liquid dogshit filled with nothing but ripped and free assets.
>>
>>389336251
Garry is a stupid nigger
>>
>>389337969
>last controller input was 5 seconds ago
>still wildly spinning in a circle
>game has shot drop
>precise input is impossible
>look up game engine
>rick and morty clip comes up
>fucking unity
>>
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>>389336635
>copying non-bait forum posts as if they were your own
why would someone do this?
>>
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>>389336251
I'm intrigued, but I honestly know jack shit about coding and things like that, so I'm not entirely sure what they're going for here. I understand that you're basically able to edit code while the game's still running, right?
>>
>>389337807
Ark is UE4, IIRC they hopped on one of the early versions of it and weren't benefiting from a lot of the optimizations but I don't know if that's still the case.
>>
>>389338941
goddamn, you're right.

wtf.

shitnautica is unity.
>>
Autism
>>
>>389336802
I used to be God tier at TTT. Would pick up a desert eagle and hit people 1 shot execution style, then dissappear so quickly that someone else would get blamed. Not to mention that I ALWAYS plant C-4
>>
>>389336802
I got sick of TTT when I ran into nothing but servers filled with children and manchildren.

The game is the best when the only rule is that you get banned for running around shooting everyone as an innocent. It's so fucking boring to play as a survivor if you'll get banned for shooting someone who is obviously acting suspicious instead of waiting for them to kill you. You should be allowed to take the risk.
>>
>>389336251
It's going to be weird playing a gmod type game not on source.
I'm gonna miss the source engine feel, I've wasted thousands of hours because of it.
>>
>>389343459
They are going to try and emulate the souce feel afaik
>We don't use any UE4 movement code. It's all done in C#. That goes for a lot of things, we use UE4 for rendering, physics, audio etc but use no gameplay specific code. You're not even going to be aware that it's UE4.
>>
>>389338220
Super easy explanation is C++ is hard, C# is easier. Easier things means more products, see Unity.
>>
>>389336251
>actually using C#
absolutely gross
Thread posts: 26
Thread images: 3


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