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in starcraft 2 you start with 12 workers and they perfectly autosplit

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Thread replies: 21
Thread images: 6

File: Artanis_SC2-LotV_Head2.jpg (77KB, 512x398px) Image search: [Google]
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in starcraft 2 you start with 12 workers and they perfectly autosplit to the minerals

how does this make you feel?
>>
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>>389298194
Nothing since I don't care about autistic gook clicking simulators
>>
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>>389298194
Pretty ok actually.
>>
>>389298304
>not fa
>>
Actually good since

>first 5 minutes were mindless button spam and worker production.
>>
>>389298304
i'm into AI war right now, it's like supcom in space against a CPU
>>
>>389298304
why was 2 so mediocre compared to forged alliance
>>
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>>389298454
How is that? Saw it but wasn't sure.
>>
>>389298454
is it fun for brainlets like me?
>>
>>389298304
>factory simulator
>strategy is just a lie
>>
>>389298558
good. the tutorial was janky and it has the signature Arcen UI decision to display ALL relevant info on mouseover but otherwise ace
>>389298570
yeah every match has a difficulty curve so you don't get shrek'd until you attack
>>
>>389298431
>cut build variation to a faction of what it should be so that noobs aren't overwhelmed with having to know more than 3 cookie cutter all ins
>>
>>389298505
Because it did literally nothing new but add some cool units.
>>
>>389298304
>implying SC2 is gookclick with all its streamlining
>>
>>389298431
>but now cannon rushes are easier since you already got a good economy at the beginning
>>
>>389298304
>gook clicking simulators
Thats SC1.

Where the sheer skill ceiling is only lifted higher because unit-groupings are capped, as well as other engine restrictions.

SC2 removed the pointless spam-clicking in the beginning by having your workers start asap.Its a small change if anything, the rest of its mechanics require far less autistic clicking than SC1
>>
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>>389298505
because consoles ruin everything
>>
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>>389299441
what was it with the X360 and RTS games
>>
>>389299441
>the death of RTSs can be blamed on MOBAs
>which are PC games
>>
>>389299739
I don't think thats true. People who play mobas wouldn't play anything at all if they didn't exist.
>>
>>389299739
RTS "died" because the genre wasn't good at appealing to anyone. Singleplayer fags moved onto tactic games, multiplayer fags moved onto dota 2, and blob masher fags moved onto cookie clicker.
Thread posts: 21
Thread images: 6


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