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Why did Sega decide to quit the console market? Weren't

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Why did Sega decide to quit the console market? Weren't their consoles always good?
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>>389285789
Their consoles were never in first place, except in Europe where there was no competition.
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>>389285789
>Why did Sega decide to quit the console market?
sega of america and sega of japan never agreeing with each other really fucked the company over. it didnt help that arcades were their biggest money maker and even that was declining (at least in america) during the late 90s.
>Weren't their consoles always good?
idk about the saturn or anything from the master system and before that but the genesis and dreamcast were great.
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"Introducing the Sega Saturn at E3. It's available next week."
This kills companies.
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>>389285789
>Weren't their consoles always good?

Saturn was a mess. Yeah I know it had SOME good software in japan but they REALLY fucked up the architecture. PS1 was superior in every conceivable way.
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Sega of Japan were just completely out of touch.
when Kalinske stepped in they managed to at least go toe-to-toe with Nintendo, but before and after that, they were just hemorrhaging money.
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>>389285789
>Weren't their consoles always good?
Abso-fucking-lutely not
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>>389285789
Because they hemorrhaged a shitload of money on the 32X and Saturn, and the Dreamcast couldn't recoup their losses.

>>389287267
The Master System and Saturn were both good on paper, but fell apart due to something else.

The Master System's specs blew the NES the fuck out, with double the CPU speed and 6x the RAM. But it didn't take off.

The Saturn was powerful as shit and knocked out both the Playstation and N64. But it never took off and was hard as hell to program for because it was real obtuse. It used rectangular polygons and had two CPUs that couldn't access memory simultaneously.

Sega's consoles have always been good mechanically. I mean hell, even the SG-1000 was superior to the NES. But other things fuck them up. Hell, the Sega CD and 32X addons weren't even that bad of ideas, because they do add quite a lot, but they were executed terribly and it's debatable whether or not they should have done them at all.
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The Genesis and dreamcast were great but even then the Dreamcast was handled poorly

And the Saturn is the worst major console launch ever, it's not even close.

At the end of the day Sega Japan is swamped in the worst aspects of Japanese business culture which we can still see today. Enjoy Sonic Forces :^)
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>>389285789
>Sega of Japan were just completely out of touch.

This.

SoJ completely and utterly fucked itself because the board was all booty blasted over Tom Kalinske's success.
As much as a company possible could they bit off their own nose to spite their face THEN shot themselves in the foot THEN took a self-inflicted arrow in the knee and never bothered to bandage the wounds.
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>console hardware Sega
>ported literally every worthwhile exclusive they had to competing consoles, even the NES
>they ACTUALLY considered Sonic to made for multiple platforms, but decided against it last minute
>it got a PC port the following year

>software publisher Sega
>they only make games for one platform
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Is there any chance Nintendo could go the way of Sega?
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>>389288345
no, nintendos war chest is massive. sega was always a small company compared to nintendo, sony, and microsoft.
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>>389285789
because they released the sega cd, sega 32x and sega saturn all at roughly the same time, and then the dreamcast around a year before the ps2

it was hopeless
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>>389287973
I really enjoyed reading this, thank you.
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>>389287973
>The Saturn was powerful as shit and knocked out both the Playstation and N64

No.

And even if that were true, <5% of developers actually had the talent to get that much out of it.

It MIGHT have been the best 2d machine IF they didn't fucked themselves with the transparencies troubles.

As for 3D, well a developer with average talent could make a better looking game on the fucking 3DO
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>>389288673
>IF they didn't fucked themselves with the transparencies troubles.
?
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>>389288673
The thing had eight processors, anon. It was strong as shit. The problem is, again, it was obtuse as fuck. And your estimate is more favorable than Suzuki's.

>"One very fast central processor would be preferable. I don't think all programmers have the ability to program two CPUs—most can only get about one-and-a-half times the speed you can get from one SH-2. I think that only 1 in 100 programmers are good enough to get this kind of speed [nearly double] out of the Saturn."
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>>389288781

Oh you
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What would a modern Sega console need to have for you to buy one?
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>>389289012

Jaguar is kinda similar in the fact they just put tons of chips in it.
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>>389287973
>The Master System's specs blew the NES the fuck out, with double the CPU speed and 6x the RAM.

I'm not sure how the RAM would've been different, but the Z80 was a much less efficient CPU than the 6502, so it being at twice the clockspeed made it roughly on par with the NES. The sound chip the SMS used was also objectively worse, with only four sound channels vs the NES' 5, and they only had three waveforms, square, noise, and PCM, as opposed to the NES' five, square, triangle, noise, DPCM, and PCM. The NES' square waves also had three duty cycles while the SMS only had one. On the sound front, it was objectively inferior, and that's not surprising since it's LITERALLY the same soundchip the Colecovision used. Impressive for 1981, fucking worthless for 1986 when the NES' was much better from 1983.
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>>389289090
new ips out the ass. one thing i miss about sega, especially during the dreamcast era, was that they would make a new ip every other month and 9 times out of 10 it would be actually good. nowadays they just make yakuza, sonic, and the occasional miku game
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>>389287578
the architecture was a mess because sega tried to more or less make a Neo Geo and when they realized consumers wanted 3d they paniced and added additional shit to do 3d which made it a pain in the ass to program for which also made the console way more expensive. (may of also caused the rushed launch too)
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>>389289012
>It was strong as shit

Perhaps but that doesn't mean shit when you almost never see said power in action. May as well be the Jaguar.
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Sega CD was released in 1991.

If they would have supported it better, and it wasn't so expensive (Kinda hard to do with a CD-Rom system in the early 90s) then the 32X wouldn't really have been necessary.

Unfortunately because of the way the interconnect worked, it was still held back by the Genesis/Mega Drive. The limited colors hurt it quite a bit.

Something like the 32X/VDP could have been successful if they released it a year or so earlier and properly supported it.
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>>389288673

>better looking game on the fucking 3DO.

There really aren't many (if any) examples of this that come to mind. Road Rash or Need for speed maybe?

Super Street Fighter 2 Turbo was pretty awesome on the 3DO, but SF games on saturn were the best.
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>>389289319
To be fair if 5th gen was just 2d it would have aged better, consoles really weren't ready for full 3d and most N64 and PS1 games have aged like shit. We never really got to see how the next stage of 2D would look like, outside of stuff like Sonic Mania.
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>>389289090
Low price
Modern controller, but with six face buttons instead of the now standard four. All of its dead IPs except Streets of Rage, just let it die in peace, it won't transition to the modern era well back.
Less online/network shit, just something that'll be able to plug and play.
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>>389289192

Japanese Master System had an FM chip in it. Not sure why they didn't put that in the western systems.
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>>389289627

>streets of rage

They should let people who worked on SORR work on it like they did the sonic mania guys. They would do a better job than Sega would.
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>>389285789

>YFW Sega becomes a first party developer for for Atari.
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>>389289690
It was an add on, and if we're going to talk about Japanese add-ons, the Famicom, once again, has the SMS beat. The Famicom sound cartridges also have an advantage in that they were specially made for their respective games, while the generic all in one add on was supported only a few games. With how poorly the SMS did, I wouldn't be surprised if the total number of SMS games that supported the FM synth was only a fraction of the VRC6/7/MMC5/Sunsoft 5B games ever made. Counting the FDS would be cheating since there were tons of FDS games made.
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Why did they fuck up the Dreamcast controller? Not enough buttons and no right analog stick. Meant you really couldn't do a lot of multiplats justice.
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>>389289975

The add-on was for the Mark III in japan. The Master system had it built in.
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>Hey let's release a 32 bit peripheral for our 16 bit console just before releasing a 32 bit console
>Let's also take our flagship franchise and go literally nowhere with it at all
>Oh, let's also go from being the affordable alternative to the pricey premium with zero premium features
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>>389285789
>weren't their consoles always good?

No, and they kept oversaturating the market with retarded add ons to the Genesis. Each add on added nothing of value to the system while exclusive games remained stagnant and multi-plats looked and sounded better on the SNES. The Dreamcast was the final nail in the coffin; for once they'd gotten the hardware right, but at that point, there was very little third party support offering quality titles.
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>>389289090
A Sega logo.

As for what my dream Sega console would be:
>No multimedia functionality - no streaming, no disc playback. Actually, no disc drive at all. Shit costs money.
>No motion or touch gimmick. Shit costs money.
>No VR.
>All games are downloaded. Sega partners with Valve and just uses Steam.
>controller has six face buttons and the D-pad of the Saturn, analog sticks and triggers as sensitive as the Dreamcast's, plus Start and Mode buttons in the center of the controller. Two shoulder buttons as well. Again, no motion or touch gimmick.
>Console is cheap as shit due to not having all that unnecessary shit tacked on, is just powerful enough to run almost every game on Steam on at least medium settings.
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>>389290205
didn't this come out in 1998/1999?

during development all they likely had to look at was the n64 for analog stick use since the original playstation 1 duelshock didn't come out until like the middle of 1997. (which doesn't leave much time for development reaction since at first the duelshock wouldn't of had much support)
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>>389290205
its fine for the games that were made for the controller (i.e. exclusives). people who say they get cramps while holding this controller needs to stop being a pussy
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>>389285789
>Why did Sega decide to quit the console market?
Nightmarishly poor management and Sega of Japan being willfully ignorant of everything going on outside of japan led to their platforms being unsustainable
>Weren't their consoles always good?
Aside from the genesis no.
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>>389285789
Sega only had one good console, the Mega Drive
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>>389292441
>>389292586
dreamcast is the greatest console of all time...
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>>389287267
100% correct. SOJ and SOA were always fighting about stupid shit. This in tandem with the saturn surprise launch pissed off a lot of retailers and they didn't carry Sega products because of it. 32x/CD were retarded and cost them a ton of money.
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>>389292661
Yeah no. That is ultimate contrarianism. The Dreamcast has barely any good games, and even fewer that aren't incredibly expensive these days
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>find out Sega released three consoles in the same period that Nintendo released one (one and a half if you count the NES which was just a Westernized Famicom)
I guess third time's the charm.
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>>389292840
>even fewer that aren't incredibly expensive these days
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>>389292840
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>>389292979
32x and sega cd arent consoles....
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>>389285789
Because SJWs killed Sega
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Stop playing on sega consoles.
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>>389293184
I'm talking about SG1000, Master System and Genesis/Mega Drive.
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>>389289873
Remake sucked.
Every fucking enemy went Sanic speed for no goddamned reason.
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>>389287267
The Saturn was an incredibly strong console designed in a way that absolutely nobody could program on the damn thing. The way it was built, it was basically a 2-Core computer that you needed to program both cores to handle their allocated tasks independently. Unless you were an industry vet who knew Assembly like the back of your hand, the Saturn was a paperweight.
Also, SEGA USA deliberately killed 2D title ports while SEGA Japan killed Sonic Xtreme and started the trend of shitting on Sonic devs.

The Dreamcast just had poor marketing in America and SEGA USA just autism'd hard enough to kill the console. It had good sales and a lot of hit titles in Japan.
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>>389293370
Yeah, it needed rebalanced, and they were going to do so, but then they got C&D'd because Sega was a shit six years ago.
Thread posts: 55
Thread images: 11


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