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SONIC 3&K>SONIC 2>SONIC CD>SONIC MANIA>SONIC

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Thread replies: 505
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SONIC 3&K>SONIC 2>SONIC CD>SONIC MANIA>SONIC

can we all agree?
>>
>>389082787
No, put Mania 2 spots higher.
>>
MANIA > 3&K > CD > SONIC > 2
>>
can i pirate it yet?
>>
>>389082887
MANIA > 3&K > 2 > CD > SONIC
>>
>>389082787
M=3&K>2>CD>1

A Mania sequel would be the highest on the list if it had only new levels and those had the same quality as the one ones Mania has.
>>
>>389082787
3&K > Mania >CD > Sonic 2 > Sonic 1
>>
>>389082787
mania > cd > 2 = 3 > 1
>>
>all these maniafag
>>
>CD
>Above anything
kill yourself
>>
>>389083160
Go and play it, anon.
>>
>>389082787
I'm actually surprised about people scoring CD as low as they do. I always found it kind of mediocre, but I distinctly remember like 10 years ago in any discussion about Sonic everyone would suck CD's dick, and 2 to a lesser extent.
>>
MANIA > 3&K > 2 > ADV 1 > STH MS > STH ≥ CD
>>
>>389082787
Subhumanly pleb taste
>>389083017
My nigga, except I'd say 2≥CD
>>
>>389083359
Some e-celeb made a video about it and now everyone spouts "bad level design" memes at everyone that likes it, because they never actually played it.
Youtube was a mistake.
>>
>>389082787
Not at all.
>>
>>389082787
3&K>M>CD>2>1
>>
>>389082787
No, I can't agree with that:
3&K > Mania > CD > 1 > 2
2 doesn't click with me for some reason, still a great game though.
>>
Mania = S3&K > Sonic > CD = 2
>>
Mania = CD = Chaotix = CD > 2 > 1
I have difficulty picking favorites
>>
>>389083160
The sense of speed is much better in Mania than any other Sonic game. Sonic 2 being the worst offender. Half the time you're playing the old Sonic games you will hit an enemy after touching a spring, it's a cheap trick and forces you to play slow.
>>
>>389083715

Where's 3&K?
>>
>>389082787
Sonic was always bad, and only autists and nostalgiafags like the series.
>>
>>389083806
In the trash where it belongs
>>
>>389084020

Dude how can you have such a shitty opinion?
>>
3K > Mania

End of discussion
>>
>>389082787
Mania > 2 = 3 > 1 > CD
>>
>>389084149
It would be the end of the discussion, if you were correct. Which you aren't.
>>
>>389084080
Is this real life? You actually have the worse opinion. 3&K has pretty much nothing good going for it. Shit level design, shit sprites, music, special stages, transitions are retarded and ruin the pacing, Doomsday zone is trash, Death Egg is insulting, carnival night, the barrel in carnival night, marble garden, sandopolis, etc.
>>
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>>389084270
>the barrel in carnival night
Ah, I see. You're actually retarded.
>>
>>389084382
not an argument
>>
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>>389084270
>shitty level design and sprite
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>>389084248
You can't continue the discussion if the discussion ended.
>>
>>389084270

This is the worst and most pointlessly contrarian opinion I've ever seen.
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>>389084498
>>389084417
>>
>>389084270
wat
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>>389084382
Don't act like you didn't get stuck on it either, anon.
>>
>>389084417
Where's the argument in your original post? All you say is "3&K has nothing good going for it." I could replace 3&K with any other Sonic game in that statement.
>>
>>389082787
>SONIC CD>

Nah. CD is easily the worst.
>>
>>389084549
You couldn't
>>
>>389084270

You must be from another timeline where the level design isn't good. Here in this one, Sonic 3&K is the best Sonic. Sandopolis is still shit in this one, and yeah, we all hate the barrel, but everything else is good.

Sorry it turned out bad in your timeline brah. Is Donald Trump president in yours? Shit got really weird and now celebrities are running for president. Oh, and Mandela didn't die in the '80s either. Not here.
>>
>>389084417
Putting an etc. at the end of your argument is kind of pointless. What do you mean by etc. if you're talking to people who like the game you're talking about? They don't know what the hell you mean by etc. so why did you put that there you double nigger?
>>
>>389084539
Yeah, 20 years ago when I was 4 for maybe a day before I figured it out.
>>
>>389084270
Hey now, you can't hate Mushroom Hill and Launch Base Zone. That'd just be silly.
>>
>>389084584
Not an argument
>>
>>389084539
I didn't do it right but I did it
>>
>>389084731
GO GO GO! GO GO GO! GO GO GO!
>>
>>389084731
*Mushroom Valley
>>
>>389083017
CD over 2 and this list is perfect
>>
>>389084514

It's not an argument, but it doesn't need to be. S3&K is almost universally heralded as the pinnacle of the Sonic series, even by people who generally prefer one of the other Genesis titles. To try and claim its shit from top to bottom with no redeeming features is just so unequivocally wrong that no counterargument even need be presented.

It'd be like engaging in an argument with a flat-earther. There's absolutely no need to even have the conversation, they're just so objectively wrong that the argument is won just by them opening their mouths.
>>
>>389084701
Literally this. People who keep bringing it up don't fucking understand that you maybe got stuck on it for a few minutes before you start trying a different combination of random buttons as a kid until something works. This is pretty much how you progressed the "casual filters" in 90s games as a small child.
>>
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>>389083359
Glad to hear I am not the only that thinks this. I definitely remember Sonic CD widely being considered the best game in the series. Now everyone is saying it sucks. Honestly I have noticed a similar situation for most Sonic games; The Adventure games being a prime example. Why is this? Games don't just become worse, they are the same games they have always been.
>>
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>>389084539
this is what the special needs child needs to tell themselves in order to sleep at night
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>>389085024
>>389084791
>>389084731
>>389084696
>>389084672
>>389084549
>>389084498
>>389084382
>being this mad
Clearly, I'm correct, otherwise you wouldn't even have responded to me in any form of defense. If you're so butthurt that you have to fake a games quality in an argument like what you're doing right now, you've already lost. Now shoo shoo
>>
>>389082787
2 > 3D Blast > Mania > Sonic > 3&K > &K > 3 > CD

I'll honestly never understand what anyone sees in CD. The central gimmick is all but pointless and the music isn't even anything special in a franchise known for having great music even when the games are bad. I guess the Super Peel-Out is neat if pointless.
>>
>>389085193
>>389083359
More people were exposed to it through the taxman port, and realized it had a lot of flaws.
>>
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>>389082787
Sonic 1 is a lovely game. Great emphasis on platforming, nice music, and popping graphics.
Sonic 2 takes a more linear approach to level design, but is still nice minus tails
Sonic 3&k is better than both on paper, but in practice I prefer the first two
Sonic CD is shit, autistic people swarm around it though
Sonic Mania isn't even a sequel, it's S3&k 0.5. 8 out of the 13 levels are retro. Defend this
>>
>>389085193
It's for no legitimate reason other than attention seeking.
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>>389082787
3&k > mania > 2 > cd > 1
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>>389085263
Not an argument
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>>389085263
>Clearly, I'm correct, otherwise you wouldn't even have responded to me in any form of defense.
What? Do you even know what kind of stupid shit you're posting right now?
>>
>>389085274
More like:
3&K = Mania > CD > 3D Blast > 1 > 2

I just can't play 3&K separated anymore, it's meant to be the complete game like that. I don't even care about the loss of Big Arms (which you still get in a Knuckles run anyway) or the changed music. It just feels so good playing the whole game through with each and every zone the full game was meant to have.

14 straight zones nigga
>>
>>389085490
Sonic 1 is a bad game, only CD is worse.
>>
>>389085263
>If you ever respond negatively to me, you're wrong

It's an argument.

A retarded one though.
>>
>>389082787
Mania > 3&K > CD > 2 > 1.
>>
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>>389082787
This is objectively my opinion
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>>389085263

Again, nobody need argue with you or try and convince you. Your opinion is such an outlier compared to the general consensus that there's no need to try and convince you otherwise.

Your opinion doesn't matter at all towards how these games are perceived by the rest of the population.
>>
>>389085917
All well and good, but when I think and take stock there really aren't many stages in 3&K that I actually like. Angel Island, Hydrocity, Marble Garden, Sandopolis... all of them are the worst stages of their respective theme in the series. The Super Emerald business would be cool, if Blue Sphere wasn't the worst shit ever devised by man or beast.

I dunno. It's still a good game, but I can't call it my favorite, even with the glut of content.
>>
>>389086017
1 was bad, but it was also the worst. I would say CD was worse just because the horrible direction it took the series. 2 pushed in a better direction as far as level design and 3 surpassed it.
>>
>>389086207
Blue Sphere isn't even bad what the fuck? If you think it was worse than Sonic 2's garbage special stages where the obstacles and rings don't even "render" until they're very close, then fuck dude

I'll agree to hate Sandopolis only for Act 2, but Hydrocity is way better than Labyrinth, Angel Island is the only original 1st stage that doesn't rip off Green Hill tiles, and Marble Garden... I'll give you that too and that's it.
>>
>>389086106
Apparently mostly of us have the same opinion
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>>389086361
Why do you guys say it in this order as if CD came out before 2? It came out after.
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>>389086787
developed before/during
>>
>>389083359
I unironically never liked sonic cd. it's level design is some of the worst in the series, i think quartz quadrant is the only level i genuinely remember having fun playing because it has the least amount of lazy level design built around the shoddy time travel
>>
>steam deleted my sonic mania save data again
holy shut fuck valve
>>
>>389082787
Sonic 3&K>Mania>2(Mobile)>1(Mobile)>CD(Any)
CD fucking sucks with the only thing going for it is the peel out.
>>
3&K ≥ Mania >POWER GAP> 2 > CD ≥ 1
>>
>All these CD haters
Literally a pleb filter
>>
>>389089610
It's more likely they haven't played it
>>
>>389089610
CD had a select few good things about it.
Stage design was not one of them.
They had a mechanic that required you to go fast to reach a different version of the same stage.
Too fucking bad each stage placed them in fucking backwards assed fucking obstacle courses containing spikes, roadblocks, and walls.
Loved the burnouts, time travel, the musics, the Metal Sonic race. aesthetic and the special stages.
But fuck every single layout of every single stage in that game holy shit.
>>
>>389084731
>Lunch Break Zone
Get the fuck out with that atrocious base shit.
>>
>>389083205
>"why can't I hold right to win? waaaaahhhhhhhh"
Only casualfags can't appreciate CD for it's excellence
>>
No

SONIC 2 > SONIC 3&K > SONIC MANIA > SONIC 1 >>>>>>>>> SONIC CD
>>
3K > Mania > 2 > CD > 1
>>
>CD above 2 and 3
Contrarian.
>>
>>389086106
respectable
>>
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Mania even just being considered a close second to Sonic 3 & Knuckles, aka the crown holder for decades, really speaks for how great Mania is and how badly Sega's bungled the property in the meantime.

I'd personally say that Mania is better than 3&K for the strength of its level design. After these two games is a considerable gap in quality.
>>
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CD is so hated...
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>>389083797

Press down to roll into a ball and you won't run into enemies like a faggot
>>
M >= 3K > CD >= 2 > 1
>>
M>3K>2>CD>>>>1

Can we add the advance and game gear games here too?
>>
>>389082787
Sonic Mania >>> Sonic CD > Sonic 2 > Sonic 3 and Knuckles > Sonic 1
>>
>>389082787
Maybe it's just me but I was never a real big fan of S&K. I mean, I thoroughly enjoyed it but that game's jungle ruins level was pretty weak, the desert level was annoying as fuck, and I still have bad memories of that game's casino night style level with that stupid platform that you're supposed to hold up and down on despite that never being established before. It's still really good overall but I don't know, it just never sat well with me.

In my opinion:
S2 > SM > S1 > SCD > S3&K
>>
>>389092814
>Can we add the advance and game gear games here too?
no
>>
>>389082787

Sonic mania is technically the better game, as it has way better animations, frame rate, aspect ratio, resolution etc. but come on, S3K is god tier when it comes to story and the way it is told, through animations and level transitions, the way Knuckles is introduced as a villain and how we gradually realize that he is one of the good guys. The whole game has such an epic feel to it. And it climaxes perfectly with sonic turning into Hyper Sonic and defeating eggman in an insane space battle. Not many games are better than S3k.
>>
1>2>Mania>3&K
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>>389085119
I kept jumping on it like a trampoline and I figured that there must have been some timing to it but I just couldn't figure it out. Either way, the solution is so fucking stupid and makes no sense. It's not like Sonic is shifting his weight or anything, he just stands there motionless while rotating. Maybe if there's a cutscene of Knuckles doing it first, that I could see it better but that obstacle just comes out of nowhere and makes no fucking sense. It holds no purpose either; it's not even really a casual filter because there's no challenge. Either you get lucky in figuring it out or you keep experimenting indefinitely. Why couldn't it just be a tunnel or a pit that leads to the next area? All it does is slow you down a bit, and I don't see how that's really a good thing for a Sonic game. It's inclusion in the game, as well as its placement and introduction, make absolutely no sense to me.
>>
>>389082787
SM > 3K > 2 > CD > 1
>>
>>389086106
>Sonic 4 and Chaotix being that high
Whoa now, hold on. 3D Blast sucks too but at least it's playable. Chaotix has some really nice sprite work and music but that's about it while the two Sonic 4 episodes have literally nothing going for them. They're easily 2/10 games. And where's Spinball? That's a 6/10.
>>
>>389092548
It's good overall but it has a couple of things that hamper it, like shitty bosses for example. It's still well worth playing and the time travel aspect is very creative but it's one of the weaker entries overall.
>>
>people either listing 3 or S&K
>or just saying 3&K
Why is this? They're two different games. Or is this some LE 4chan maymay I have yet to understand?
>>
nobody reply to that post
you know the one
>>
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Mania = 3&K >>> CD >>>>>>>>>>>>>>>>>>>>>>>>>>>> Shit >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Sonic 2 > Sonic 1
>>
>>389094365
That's the game gear game not 3D Blast. Hes only rating 2D entries
>>
Mania>3&k>2>1>cd
>>
>>389095337
You can argue that one's better than the other but they'll almost always be side by side because of how similar they are. Personally, I think S3 is better than S&K but they're both really close regardless and besides S3&K is the better version.
>>
>>389082787
2 > CD > 3&K > Mania > Sonic
>>
>>389095823
Ahhh, thank you anon. I just glanced at the cover and I automatically thought it was the Genesis one. Still, Spinball is 2D and I'd say it belongs on there. Hell, I'd argue that it's just as unorthodox as Chaotix. It's sure as fuck a lot better.
>>
>>389082787
CD > 2 >Mania > 1 = 3&K
>>
I dont understand all the Sonic CD hate, that game is literally the most fun to speed through as almost all stages can be done in sub 30 seconds. Niggas are just bad at sonic games and actually go for the time gimmick instead of finishing the game fast
>>
>>389085193

Not as many people had CD as the other genesis games. it was for a long time a kinda rare game that got hype it may or may not deserved.
>>
Fuck the Sonic CD haters really one of the best standout sonic games of all times, just fugging git gud and stop complaining and it'll be fine faggots
>>
>>389086106
Sonic 1 8-bit deserves to be 7/10. otherwise fine.
>>
mania is objectively the best sonic game

contrarians pls go
>>
opinions on S3&Ks Death Egg zone?
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>>389094136
>a cutscene of knuckles doing it first
people need cutscenes for fucking everything these days, huh?
>>
>>389097098
It is good, but not the best final zone before boss fight.
>>
>>389082787
Mania is better than 2 and CD.
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>>389097098
I love it
a fleshed out zone with great gimmicks. same cant be said for other 'zones' post lava reef.
>>
>>389097098
The zone itself is adequate enough. It doesn't shit the bed, has great music, and leads into the finale well enough.
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>>389097098
Best final zone in the series if we don't count Doomsday
>>
>>389097098
Eggcellent music
>>
>>389096756
It was on the Gems Collection though. It still seems reasonable easy to play. Maybe not as much as the Genesis titles but still pretty easy.
>>
>>389097746
The game being released on Gems Collection was kind of a milestone moment in making the game more accessible.
>>
>>389083205
>>389091620
Level design is awkward as fuck. The super peelout is redundant if we're talking about the Taxman port, the spindash does the job fine. I can't shit on it too much though, it has my favorite soundtrack in any video game.

S3&K > Mania > 2 > CD = 1
>>
>>389097917
>port
remake
>>
I literally grew up with Sonic in the SNES vs Genesis era. I'm 35 now, posting on /v/, and I don't understand the autism.

Sonic sold consoles years ago but it was nothing revolutionary in the long run. These days I associate Sonic with fuckup pseudo-furries like Chris chan. Aside from them, I will never understand how anyone has any use for this shit.
>>
>>389098054
Not him but the Taxman game is a port in the truest sense. As in, it's not merely being emulated and had its assets reprogrammed into a more modern package.
>>
Imo: Mania > 2 = 3&K > 1

They are all fantastic games though.
>>
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>>389098258
>complains about autism
>has an especially autistic perspective on the series
>is confused at mainstream appeal

gee surprising
>>
>>389097815
While that's true, I still remember it being extremely highly regarded even after the Gems Collections release.
>>
>>389082787
3&K > Mania > 2 > 1 > dog shit > CD
>>
>>389097917
>he doesn't understand the benefits behind a peelout.

adorable
>>
>>389098706
I distinctly remember the general perception of the game shifting more negatively once gems collection came out.
>>
>>389082787

3&K > M > 1 > CD > 2

CD is more of an aesthetic thing than anything but 2 had garbage gameplay compared to the formers barring 2.
>>
Maniafags, can you tell me 1 (one) thing that it has over Sonic 1, Sonic 2, Sonic 3 or Sonic and Knuckles?
>>
>>389082787
3&K > Mania > CD > 2 > Sonic (Which is still a damn gud game) > Dogshit > Most of Sonic's games
>>
>>389098690
>autistic perspective
If that means I perceive most fans of the series to be autistic then yes. Guilty as charged.

Upon close inspection most Sonic fans prove to be somewhat fucked up. I allege a furry connection. I'm totally open to being wrong.
>>
>>389099080
Easily done and I'll nail all of them with 1 (one) thing.

Special Zones in Mania is the best by far. Way better than the originals.
>>
>>389099271
Making it require only 25 rings at a save point was genius. I was hitting them all the time during my first run and it was fun as fuck.
>>
>>389098918
>peelout is a slightly faster spindash but without the benefits of rolling
I get that you can roll almost immediately after preforming the peelout, but then what's the point of it? Maybe if we're talking about the original release, then I see why it's beneficial, but the remastered version fixes the spindash which is infinitely better.
>>
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>>389082787
3&K > Mania > CD > 2 > 1
>>
>>389099694
Because it maintains momentum for longer and it's less affected by distance and going up a slope.

It's way less useful but does have one (minor) use that gives it an advantage.
>>
MANIA > 3&K > CD > 2 > SONIC
>>
FREEDOM PLANET > ALL
>>
I never understood why 3&K is so highly regarded when the Sonic 3 side is trash.
>>
>>389098278
It's a remake, Anon. None of the original code is used. Only the original graphics are preserved.
>>
Mania > Unleashed > 3 > Heroes > Adventure 2 > Advance 1/3 > Rush

>why play anything else tier?
>>
>>389082787
M >= 3&K (K > 3) > 2 > CD > 1

Mania has quite a few issues despite being very good, but it also doesn't have ANY zones that I really dislike, unlike all of the rest. Biggest issue I have is that the boss design is ambitious, but not amazing overall (particularly Stardust Speedway act 2's -- it's extremely cool to see, but it's also kind of shit as a fight).
S3&K is amazing. S&K is better than S3 overall, with basically only one act that I don't like (Sandopolis Act 2). Fantastic game.
S3 is better than S2, partially because of the more interesting stage and boss design, but also because S3 doesn't have shit like Metropolis act 3 or Wing Fortress (it does have act 1 of Marble Garden and Carnival Night act 2, but only the latter is particularly annoying)
S2 would beat the S3 half (but not S&K) if the stages after Mystic Cave were better.
CD's better than 1 by being basically the same general stage themes with more interesting design. Wacky Workbench is a better stage than people give it credit (despite not being that good) and is better than Marble Zone as a platforming stage. The game's got major flaws, but they're not as severe or pronounced as Sonic 1's. Nothing in CD is as fucking annoying as Labyrinth act 3, which probably would automatically put it above S1. There's no shit like Scrap Brain act 3 either. Stage flow has issues because "lol can't time travel here" shit. S2 is loads better, but CD's still actually worth playing.
Sonic 1 is a neat game, but every later game does things better, with better integration of platforming sections, increased speed, better level flow (arguably excluding CD), bigger levels, the works. It's a classic game, but it's got issues.
>>
Why are all the levels in Mania so disjointed? One minute you're all the way up on Stardust Speedway and the next you're just falling into Hydrocity. There's nothing to bridge them like how S3&K did, you're just thrown in willy nilly like "HEY REMEMBER THIS STAGE?!"
>>
>>389100229
You should be ashamed, anon. - You have the worst taste ever.
>>
>>389100261
is that you ulillillia
>>
>>389100196
No, I highly highly doubt the original code got trashed. The game is surely the result of reverse-engineering.
>>
>>389100280
It's a combination of the concept and them running out of time.
>>
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>>389100043
>making your own creative IP instead of riding off other people's work and fame
Mad respect.

If """"taxman"""" was as talented as people say, then why didn't he create his own franchise?
>>
>>389100280
Either they ran out of dev time, ran out of ideas, or level order got switched around and they scrapped the original ones.
>>
>>389100659
>furry waifufag bait
pass
>>
>>389100286
Not an argument
>>
>>389100659
Because he was dead set on making an official Sonic game? And he eventually got the chance? That deserves a lot of respect. Probably even more for how unlikely it sounds on paper and for how well it was pulled off despite all the pressure.
>>
>>389100825
No it's a statement you fucking retard.
>>
>>389100825
a simple rankings list with no explanations is literally an absense of arguments
>>
>>389097917
I keep wishing the Peel-Out was part of the default moveset in Mania. There's been a fair few times where I want to run at absolute maximum speed. Like, the spindash fits the majority of use cases, but there's a handful where you really, really want to go at Sonic's max speed and not be in rolling animation.
it really sucks that it replaces the drop dash in Mania, and the figure-8 run is loads better than the spiral-legs one

>>389100394
yeah, no
also, he doesn't swear like ever

>>389100516
of all the classic Sonic games, IIRC CD's the only one without a split disassembly of any sort
but I think Sega still has the source for the original PC release, especially since they used that for the (kind of ass) Gems Collection port

>>389100659
isn't Taxman working on Freedom Planet 2?
the guy's basically a fan who managed to get his big break into the game industry with Sega themselves
if relations with Sega ever sour, he'll probably go strike out on his own (or move over to GalaxyTrail lol)

>>389100280
game's fucking rushed
>>
>>389082787
nope
S3&k>Cd>Mania>1>2
>>
>>389101179
They're using the Retro Engine.
Doesn't mean he's working on it personally.
>>
3&k > mania > 2 > 1 > cd

i love them all though
>>
>>389100280
Hamfisted Zone transitions between, say, Stardust Speedway and Hydrocity just wouldn't work. The ruby teleportations would just get old after a while. The title video would suggest they had a hub of some kind planned, but I'm guessing this idea was scrapped (possibly after the Johnny Vs vid on it's appearance in Advance).
>>
If we count 3 Complete, then it's not even a contest.
>>
>>389082787
>slurping sounds of OP sucking off Sonic 3
>>
>>389082787
Behold, truth follows

3&K > 2 > Mania > 1 > CD
>>
Sonic mania> sonic> sonic 3&k> sonic cd> sonic 2
>>
>>389086106
The first two Master System games belong up there with 2 MD and CD. Your taste is very wrong.
>>
>>389102145
I don't think anybody can actually give a rational argument for how 2 is better than Mania. I suppose you can still prefer it for nostalgia.
>>
>>389102346
Well, honestly, the music is just so good in 2. Mania's own music is not up to par.
>>
>>389102442
that second sentence has to be bait
>>
>>389102523
Why? Link me to a Mania piece which is as good as Aquatic Ruin.
>>
>>389102442
In that case, sonic 1 still has the best music
>>
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>>389082787
MANIA>2>3&K=1>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>CD
>>
>>389102564
Lol gave me a good knuckle chuckle
>>
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>>389102663
I accept your concession, Anonymous.
>>
>>389102564
a (You) is all you're going to get from me
>>
>>389082905
If you do, you're helping kill the franchise. We won't get more games like this if it doesn't sell well.
>>
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>>389100043
>Those sub-par physics
>>
>>389102813
is denuvo removed or is it still in it?
>>
sonic cd is a desert island sort of game i think. if i had infinite time and nothing else to do, i could find enjoyment in its mastery. otherwise it's just a bit tedious and confused
>>
>>389102763
Not even that guy man, but really, aquatic ruin zone?
>>
>>389103045
Seriously, are you that contrarian?
>>
>>389100116
This. Went back and played it to get hype for mania only to realize that so few levels are actually enjoyable.
>angel island kinda, but it's heavy on the game mechanics tutorial stuff
>hydrocity is great
> gap until icecap act 2 and launch base

>mushroom hill is underrated kino
>flying battery is nice too
>trash till lava reef and then more trash till death egg.
>>
>>389100116
because that isn't correct
>>
>>389100659
Freedom Planet is Sonic Advance with OC characters.
>>
>>389103318
Sonic 3 has always been a pile of shit, it just gets the most praise for being the last mega drive sonic game. Had it been 2 or cd instead that would have been called the best. Its the same reason a normie would say sonic adventure 2 is the best, because it was the last sega console sonic. The best sonic games are unleashed, generations, and mania. Second tier would be advance, rush, and 2/3. Bottom tier is adventure, heroes, sonic 1, sonic cd, sonic 06, sonic colors, sonic lost world etc.
>>
>>389091620

Don't even start.

I love Sonic CD's soundtrack but I fired it up the other day and it feels like a fanmade alpha version of a Sonic game. The levels are disjointed and random as fuck with no real cohesion or path, and like others have said, it actively tries to prevent you from going fast.

Maybe the level design would work for a different character or game but playing Sonic CD levels as Sonic is annoying as fuck. Whenever I beat a level I feel RELIEF, not enjoyment, it's that awful.
>>
>>389103045
Nigga what
Aquatic ruin was great and you know it
>>
>>389103515
>Sonic 1 and CD on the same tier as '06, Adventure and other shit
stop breathing
>>
>>389103318
Marble Garden really kills the game. I beat the game once then come back to it in a few years and maybe I will play through it again, or stop at Marble Garden. I feel Mushroom Hill is on the same tier as Angel Island.

If I were to go back and replay a Sonic game quickly for a short sit down session it will always be Sonic the Hedgehog. I don't think Sonic games should be that long.
>>
>>389082787
3K > Mania > 2 > CD > 1
>>
>>389103765
Sonic 1 and CD are some of the shittiest games in existence. Perhaps i was being to cruel to adventure and heroes. Note: just because classic sonic is in it and its from your autismal mega drive days, doesnt make it good
>>
Megadrive fuccbois need to stop, maniafags need to leave as well.
>>
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>>389102813
Steamspy suggests that game has already sold more than 100k on PC alone. The game's surely already a million seller at the very least across all platforms.

If there were ever a point where piracy would have kneecapped the game (doubtful), it's not in the future.
>>
>>389103515
had you left it at the first half you woulda been my nigga. But generations does not fucking hold up at all. Classic sonic is full of questionable level design and the game itself has poor bosses. Not to mention the overall quality drop in assets from unleashed
>>
>>389103942
Its a top 10 seller on xbox one and switch. Dont know on ps4
>>
>>389103094
I'm none of the previous repliers, but seriously, out of the entire Sonic 2 OST, Aquatic Ruins is the song you pick? Don't get me wrong, it's a decent song, but it's sure as hell no Mystic Cave, Metropolis, or Oil Ocean.
>>
>>389103515
How do you even breathe with such shitty opinons
>>
>>389103842
>ad hominem
>'le autismm' dead horse
fucking nice bro, you got me.
>>
>>389103794
Marble Garden becomes a lot more tolerable when you realize you can skip a lot of the areas that the spinning tops try to take you to.

That first big shaft you can just jump down and take the left path on the bottom.
>>
>>389094083
C'mon no one is going to fall for it if you put 1 above anything
>>
>>389104067
Yep, Aquatic Ruin sounds the most epic to me
>>
>>389104173
>epic
kill yourself
>>
>>389104087
hopefully very rarely
>>
>>389104232
Hell no, faggot
>>
>>389104232
stop biting down onto his shit bait
>>
>>389103862
triple trouble has some retarded fucking shit like Robotnik Winter having a fucking awful layout (also, the last zone)
probably the second best of the 8-bit games though, after S1 on SMS
wouldn't rank TT above S2 on Genesis

>>389104067
>metropolis above aquatic ruin
>oil ocean above aquatic ruin
lol nah
>>
>>389104046
I dont think so. Classic sonics worst levels are sky sanctuary, rooftop run, and planet wisp. Moderns worst are chemical plant, crisis city, and planet wisp. I agree that the bosses suck and the presentation and story is very boring, lacking, and simplistic. But the core of the game is just a dumbed down sonic unleashed. And sonic unleashed was fucking excellent, top tier easily the best 3D sonic. Its like...a 9.5, would be a 10 if the story was finished and some technical problems were cleaned up. So as a sequel generations is pretty lacking but on its own its a solid game thats fun to speedrun and replay. The essence of sonic imo
>>
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SADV2>>>>>>S2>S3&K>everything else
You may not likeit but that's what peak performance looks like.
>>
>>389105010
>You may not likeit but that's what shit physics looks like.
>>
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>>389104463
Really weird too see someone down on classic's Sky Sanctuary in Generations. That stage is vast, complex, and beautiful.
>>
It's hard for me to rate these games without subconsciously putting on my nostalgia goggles. 2 has always been my favorite as I had it and played the shit out of it when it was brand new. One is also special to me as it was my first 16-bit game. I never owned 3, but I did get S&K for one Xmas. Something about it never really meshed with me as much as the original two, but it was still fun.

I did have Sonic CD and it was a blast, but I did find it a touch too easy in the boss department.

Mania seems to strike a balance in a "I can just blow through levels" and "there's a bunch to explore and look at" way. Also, some of the bosses were a pain in the ass for me until I realized that I was going at them all wrong. They are definitely some of the most fun bosses I've encountered.

I think my favorite BGM is Oil Ocean from 2. And I can say that I can not, for the life of me, understand why everyone loves Flying Battery 2. Those high pitched chimes in the beginning always sounded fucking terrible to me, and ruined the rest of the song for me.

But yeah, I'm biased as fuck.
>>
>>389105010
>SADV2
I'm sorry, what does that stand for?
>>
>>389096756
Did nobody have pcs back then? Another anon also remarked about sonic r being rare despite being on pc for decades.
>>
>>389105153
I'm guessing the guy with a shit opinion is referring to Sonic Advance 2, which was ok at best.
>>
>>389105086
Not him but Advance 2 has great physics. It's just not that apparent when the game's boosting you all over most of the time.
>>
>>389105153
Advance 2.
>>
>>389105118
The shitty spinning tops from one of sonics 3 countless bad levels weighs it down a lot. I never got the physics to work with those things. Ive also randomly fallen off the end spiral because i would just suddenly lose speed and some jumps just always feel out of reach, mostly near the beginning. Vast and beautiful yes, complex....for the wrong reason
>>
>>389105278
>It's just not that apparent when the game's boosting you all over most of the time.
Which is why you play Advance 1 and 3 instead.
>>
>>389105228
Advance 2 is really good, don't start
>>
>>389105347
>I never got the physics to work with those things
I wasn't aware that it was possible to fuck up those things.
>>
>>389105463
Looks like someone didnt play the mission with Amy
>>
>>389105347
No, the stage is complex for having a lot of diverging paths. The tops if I recall aren't really featured much aside from a path at the bottom that you can get dumped to if you fuck up a lot.
>>
CD would probably be my favorite if it wasn't for the time travel mechanic. It's a cool idea, but seriously kills the pace of the game.

Taxman's port helps a lot though, it doesn't get rid of the transitions, but they're a lot shorter. Plus the JP music is great.
>>
>>389105526
I have vague memories of that mission and from what I can remember it was pretty easy.
>>
>>389105408

>that enemy placement
>That spike placement
>that pit placement

No it's pretty bad in all of those regards. Too much shit will trip you up that you couldn't have possibly known about.
>>
>>389105408
It's the worst of the Advance series. It even has the most simple level design.
>>
>>389105736
I honestly don't remember shit enemy or pit placement overall in adv 2. spikes however i do agree with
>>
If the Taxman port of 2 ever comes to PC that'd probably be my favorite. 2 is a great game that could benefit from a save system, and controlling tails in the special stage with the right stick
>>
>>389105010
Advance 2 is a cool game marred by some really stupid specific points in almost every fucking act that just hit you outta nowhere.
sky canyon in particular is full of real "who designed this shit" garbage

>>389104463
it's weird seeing Modern Chemical Plant listed next to Crisis City and Planet Wisp like that
like, it probably is the third worst Modern stage, but it's not even close to as bad as those other two
>>
>>389105853
no

2 > 3 > 1

how anyone can enjoy 1 is beyond me
>>
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>>389082787
>>
>>389106047
1 is better than them both, the fuck is wrong with
>>
>>389106056
What's funny about this gif is the guy actually easily pressed a potentially annoying switch. Good for him.
>>
>>389106056
its a retard filter anon, if you've done that congratulations here's your certificate
>>
>>389106047
1>3>2

1 feels more like classic sonic when it comes to speed and physics
3 has far more variety in pathways
2 is just hold right to win gameplay.
>>
>>389106126
it's physics feel super off along with the stages all being uninspired and boring as shit which leads to an overall lackluster experience
>>
>>389105645
You can actually just get all the Chaos Emeralds instead if you wanted the Good Ending you know
>>
>>389106279
They're Time Stones.
>>
>>389106256
guessing you game overed shortly into 2
>>
>All this Sonic CD hate
Why though?
>>
>>389106260
The entire Advanced series had off-physics.
You're quite literally have it backwards with those ranking. What shit taste, anon.

Get some taste, if not for me, for yourself.
>>
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>implying the sonic games were ever really that great
>>
>>389106256
>hold right to win
>game over multiple times as a result
brilliant
>>
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>>389106368
lmfao I should have read the comment chain. thought you were talking about the genesis games, my bad.
>>
>>389106384
advance 2 and 3's physics were better than 1's, idk what the fuck you're on about.
>>
>>389105880
Advance 2 isn't too bad about pits for the most part (there are a small handful of pits that still manage to get me sometimes though, but they're actually not overly common throughout the game, it's not like Advance 3 which is actually full of pits).
Enemy placement is a tad iffy, there's a small handful of spots with enemies directly in the player's path, but IIRC you do pick up rings beforehand, making it less "yeah, fucking die" and more "pay more attention".
spike placement is kind of annoying, but I never thought it was too bad of a problem

>>389106047
Advance 1 is a fantastic game marred by extremely boring music and graphics. Also, some of the bosses suck (Casino Paradise's boss is fucking lame, same with the final boss and the extra boss).
It's got rock solid stage design and handling reminiscent of the Genesis games.

>>389106056
if there's one thing that consistently pisses me off in Sonic games, it's that intermittent spikes aren't visible at all when not extended (like, you should at least see the tips poking out as a warning)
>>
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>>389106420
>they think going fast is fun and rewarding
>>
>>389106423
You realise we're talking about the advance series right?

>>389106453
It happens.
>>
>>389106561
yes
>>
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>>389106320
I'LL CALL THEM WHATEVER THE FUCK I WANT ANON
>>
S3C > SCH > S3&K > Mania > Sonic 2 > 3D Blast > 1 > CD
>>
>>389106505
Advance 1 is also marred by being rather reliant on the red boosters in all stages. It may not be as bad as in the other advance games and sonic 4, but make no mistake the trend began here.

Game's also short as fuck and is missing many of the beloved features introduced in 3&K and even 2.
>>
>>389106607
And you also know how Advance 2 doesn't really allow the player to game over, right?
>>
>>389105118
Sky sanctuary expands on what the level from &K should have probably been.
>>
>>389106279
But that doesn't fix that when I accidentally hit a time sign I go slow on purpose to avoid travelling.
>>
>>389106716
Sonic Classic Heroes is cool but it's a bit too buggy for my taste and overall, I think Taxman 1 and 2 are better. Playing as Vector is awesome though, I love his air dash.
>>
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>you lived long enough to see the Sonic franchise revived
>>
>>389107170
And the Mega Man franchise will remain dead.
>>
>>389106492
Advance 1's physics are ace -- they're different from the Genesis games, but they're not aiming to be exactly the same, and the game handles a bunch of things just like them anyway.
2's physics are just 1's but with a few little tweaks (like ring acceleration).
3's are pretty fucked with weird acceleration and jump handling. It's playable, but it's definitely weird and in no way better than Advance 1 or 2's.
this is a shame, since Advance 3's engine seems to be more solid overall regarding collisions and the lot than 1 or 2

>>389106561
Advance 2 has a fuckton of spots that basically are like "hey, if you're just gonna hold forward, I'm gonna kill you or have you keep looping around". It's the one that seems the most like it'd actually be hold right to win (most stages are downward slopes from start to end even), but it takes active measures against it.

>>389106776
>boosters
Advance 1 uses them to good effect for the most part. They're very common, but not obnoxious or excessive.
honestly, the only Advance game that really fucks up with 'em is Advance 3

>Game's also short as fuck and is missing many of the beloved features introduced in 3&K and even 2.
also, keep in mind that Advance 1 is really an exploratory effort, it's the first original Sonic game for a Nintendo machine
only major thing it's missing from S2 is playable Super Sonic

>>389106792
what are you talking about?

>>389107250
considering that the only particularly bad Mega Man games are X6 and X7, I can live with that
Mega Man fans have had it too fucking good compared to Sonic fans.
>>
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>>389107250
Don't remind me.
>>
>>389107417
Sonic 2 also introduced multiple opportunities to access special stages within a single level.
>>
>>389107417
>Advance 2 has a fuckton of spots that basically are like "hey, if you're just gonna hold forward, I'm gonna kill you or have you keep looping around".
You have to be a complete moron if you actually die at any point in Advance 2. Even if you run into an enemy, which is fairly rare in that game mind you, you'll have more than enough rings to get back up and move forward again.
>>
>>389107624
Not him but I'm guessing you actually haven't played through the game in some time?
>>
>>389107740
You're close anon.
If by "some time" you mean the week prior to Mania.
>>
>>389107992
you're either lying, misremembering, or particularly comfortable with advance 2 to simply play through it and not die.
>>
>>389107604
which led to shit like getting Super Sonic in the first stage, which was a mistake
actually, all of the Sonic Advance games tie individual emeralds to specific stages

>>389107624
>run into an enemy
that's never really been an issue in any Sonic
just about all deaths in Advance 2 come from pits
>>
>>389108172
>just about all deaths in Advance 2 come from pits
Yeah I was gonna say. I'm not a big fan of Advance 2 either but I wouldn't say you never die
>>
>>389082787
3&K > Mania > 2 > 1 > CD

Anyone who has CD anything but dead last has awful taste.
>>
>>389108127
>or particularly comfortable with advance 2 to simply play through it and not die.
I actually only bought it in July and played through it once with Sonic when it arrived.
That week before Mania was both an Emerald run and playing with the other characters.

It's a pretty simple game.

>>389108172
>just about all deaths in Advance 2 come from pits
Except for probably Sky Canyon act 2 and one part of Ice Paradise where there's a falling platform, which still gives you a lot of time to jump up the ledge, a lot of them just fling you over the gap.
>>
Hey I found a soundtrack rip that says it's not a line-in recording or youtube rip
anyone wanna hook me up with a mirror?
http://forums.ffshrine.org/showthread.php?t=218908
>>
What's the best big ring for farming Chaos Emeralds after normal ending?
>>
>>389108772
Press Garden. At the first spinning tube thing, jump down below it and go left. Instant Ring in under 30 seconds.
>>
>>389082905
Well, you can, but you won't be able to play it.
The files are available but they're not cracked.
They're not even the updated version.
>>
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>>389082787
Trying to speedrun Titanic Monarch Act 2 PC here. God fucking lord doing all 4 gauntlets like that is a fucking pain and the fact that A) I didn't develop any consistent strats and B) I have left wrist pain doesn't help. I need tips.
>>
>>389082787
hell no
Mania > Sonic 2 > Sonic 3&K > Sonic CD > Sonic 1
Sonic 3&K's stages are too long and have shitty gimmicks
Sonic CD is only better than 1 because of the music, everything else about it is worse
>>
>>389108172
Few people were going to be getting all the emeralds within their initial run (especially in Sonic 2), and probably weren't expected to either. If you were getting all the emeralds shortly into the game, you had prior knowledge and experience and deserved it. Mania's the same way and I love it.
>>
>>389108862
Oil Ocean is faster. There's a shaft below the first fire shield that leads to some fans with the ring on top. It takes 20 seconds.

I think someone mentioned a studiopolis one though that you can reach in 10?
>>
>>389106374
Time travel is clunky and the stages are designed in a way to screw you out of doing it
Going to the future has no point because everything you need to break is in the past
Making the game exploration based holds it back and if you try to play it like other 2D sonic games it's short, easy and bland
Worst bosses in the series
>>
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S3K=Mania>Sonic 2>Sonic CD>>>>>[power gap]>>>>>Chaotix>Sonic 1
>>
>>389109424
If you want to go to the special stages but keep losing rings, going to the future is a viable option if you're struggling to find more. Since each time era has its own set of rings. When I wasn't very good at the game I would do this.
>>
>>389108772
>>389109310
studiopolis is ideal
>>
>>389109641
I usually go to the future because the bad futures have the best music in the game and I don't care about breaking the machines in the past
>>
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>>389109714
I can't believe I never knew about this one.
>>
Any list without Mania in at least top 2 is nostalgiafagging.
>>
>>389110075
There's a lot of things people don't seem to know. Like that extra life at the beginning of act 1.
>>
>>389110093
pretty much
>>
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>>389109714
I love seeing the wireframe silhouette of that one behind the yellow glass, looks pretty cool.
>>
>>389110456
that silhouette effect is amazing in general
and man, Studiopolis is easily the best looking stage in the game in every aspect
>>
Why is it that all discussion I see regarding special or bonus stages is asking for either the fastest way to finish them, or how unfun they are?
>>
REMEMBER ME
>>
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>>389111830
better than ep. 1 at least

Whoever's idea to it was to just make the standard boss theme episode 1's pinch theme deserved a pay cut though. Someone should have just made a new fucking theme.
>>
>>389111018
It trades blows with Press Garden in my opinion. PGZ just feels like running through a beautiful pastel drawing.
>>
>>389112373
PGZ's stage art is really nice, but I really don't like the palette at all.
still kind of wish it looked more like that muted palette that was in that one leaked screenshot (dunno if it was a result of the low-quality picture or if they actually changed the colors during development)
>>
>>389104170
Sonic the Hedgehog is great and is much better for a single sitting than either Mania or 3&K. Everything iconic from the series came from it and there are enjoyable platforming and speed levels, Spring Yard Zone being great for that, zipping through the half pipes trailing the spike balls while gaining speed. Then it has one of the better final zones which is Scrap Brain which only got recently beaten out due to Titan Monarch. I also like getting the special stages at the end of the act rather than breaking the pace searching for areas where the secret stage might be, and even then the emeralds are a non-factor in Sonic 1 to just get a true ending so if you feel like it you can either ignore them or try to go big.

It is the Sonic game I go back to the most, after that it would be Sonic 2. Thankfully Mania doesn't have fourteen god damn emeralds to collect.
>>
>>389112661
>Everything iconic from the series came from it
Spin dash was introduced in Sonic 2, though.
>>
>>389112741
Maybe from a stand still, but you could always do a "Super Sonic Spin Attack" in Sonic 1.
>>
>>389111743
Don't know, Anon, I find them fun, I wish we had the Super Emeralds so I could play another 7 of them honestly. Also I more-so see people bitching about how hard Special Stage 5 & 6 are as opposed to what you're saying.
>>
>>389112285
> better than ep. 1 at least
Incorrect. The Labyrinth ripoff in episode 1 is better than anything from 2.
>>
>>389112661
Spring Yard is 1's only good level.
>>
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>>389108960
Well, fuck the level, it gave me a rage boner. For now I remain n7 on the leaderboards. I just want to pass Patafoin ffs.
>>
>>389083017
Nailed it
>>
>>389113821
good luck with that opinion
>>
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Has anyone ripped the backgrounds yet? Preferably Studiopolis Act 1, Press Garden Act 2, either Stardust, or Hydrocity act 1?
>>
>>389113917
>Labyrinth is 1's only bad level.
ftfy
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>>389083017
Correct.
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>>389113917
You only hate Green Hill because they keep on remixing it to every game ever.
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>>389083017
Mania can't be best when half of the new levels are mediocre and several returning ones play worse than their original versions.
CD is a legit bad game and deserves last place.
>>
I've failed to get Emerald 6 so many times now that I kind of wish a gun would just come out of my screen and shoot me at the fail screen
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>>389114415
I actually don't hate Green Hill I'm mostly foolin. I do really like Spring Yard though. By far the best zone in 1 even with shitty elevator segments. Star Light is a huge piece of shit though music aside. That shit gets way too much praise and I'm glad it didn't show its ugly 30 second lasting ass in Mania.
>>
>Best song in Mania is actually the main menu theme.
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I'm at Press Garden. As of Flying Battery, I'm starting to not like the game. The stages are too fucking long and that boss at the end of Battery was infuriating. Press Garden has a nice aesthetic, but it's ruined by the gimmicky design and I already don't like the first boss, I can only imagine how the second act plays out.

So far, 6/5/10.
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>>389114652
>boss at the end of Battery was infuriating
That's the best boss in the game though.
>but it's ruined by the gimmicky design
Yeah every stage has gimmicks. That's kind of a normal thing for a sonic game.
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>>389114887
>that's kind of a normal thing for a sonic game
More like that's a normal thing for platformers in general.
>>
What's the best sonic rom hack?
>>
>>389114887
The best boss in the game is Hydrocity Act 1
>>
Sonic CD > Sonic 1 > Sonic Mania > Sonic 2 > Sonic 3&K
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>>389112661
Look, I'm not going to go and say Sonic 1 is a shit game. It isn't, and if it were we wouldn't Sonic 2 and beyond. But it's clear that there were some questionable design decisions by the team behind it.
Take for instance, zone order. Green Hill zone is a great opening zone for Sonic 1. It teaches the player about how the game's physics work, how to use momentum to your advantage, and obstacles to look out for. It gets the player excited for whats next. So what does Sonic Team do to capitalize on that excitement? It drops the player in Marble Zone. Marble isn't a bad level in and of itself, but as a second level in the first Sonic game, where the player is still trying to learn the ropes of the game, I think they could have done better. Adding to the fact that each zone has 3 acts, it really causes zones to overstay their welcome.
I don't think Sonic Team was fully aware of the game they wanted to make until later in the development process. For example: Labyrinth was originally going to be the second zone. That right there shows that they were still figuring things out as they went along.
Once Yuji Naka took his team to America to work with STI on Sonic 2, things really started to gel. Between the two teams, they were able to come up with a cohesive design for how a Sonic game should play, from the core physics, to balancing out platforming and speed. That partnership early on in the series helped cement the core fundamentals of the game. Sonic 2 was able to take what worked in 1, and greatly improve upon it, while taking the things that didn't work and either re-tool them or remove them altogether. For example, zones in Sonic 1 that were nearly 100% slow platforming were replaced with zones that combine platforming and momentum in a more seamless manner, and the concept of 3 act zones was replaced with 2 act zones, but slightly longer in some cases to help the overall zones flow better. That's why 2 will always win out over 1 in my eyes.
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>>389083017
yep.
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>>389115009
Arrows are going the wrong way.
>>
>>389114652
That is one of the reasons why I rate Mania and 3&K under some of the earlier Sonic games because they acts can get a bit too long. Second act boss in Press Garden is actually pretty good. Stardust Speedway is just okay with the second act boss fight dragging on for far too long, but Metallic Madness and especially Titanic Monarch are worth playing through.
>>
Ranking is for autists.
>>
>>389114652
>boss at the end of Battery was infuriating.

Become adept.
>>
>>389115009
This just sounds like you have some personal issues to work out.
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>>389115060

Nope. That's my actual ranking. I like to call it 'the easily triggered autist' ranking.
>>
>>389115008
Oh lord no. I'd be inclined not to argue if you said Studiopolis Act 2(this one is easy, but it feels the most like a 2/3K boss) or Metallic Madness Act 2.
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>>389114961
Sonic 3 Complete
>>
>>389115009
Respectable.
>>389115020
As long as you aren't calling Sonic 1 broken, abhorrent, or shit I am fine. For some reason some people in this thread think so.
>>
>>389115298
besides that.
>>
>>389115212
Okay, how about this then
The best boss in the game (for me) is Hydrocity Act 1
>>
>>389115351
>For some reason some people in this thread think so.

Most people in this thread weren't even born when Sonic 1 came out and grew up with hand-holding Playstation garbage.
>>
>>389114887
Yes, yes. I'm critiquing your shiny new game and that bothers you. But, I shouldn't have to clock in to the boss with only a minute to spare. I get they wanted to outdo S3K's stages, but that wasn't the way to go about it, and sometimes it feels like an entirely different game I'm playing.

Less gimmicks, more straightforwardness. And while the older zones have gimmicks, they were just the right length so that you'd get to the end in a reasonable time. Three minutes into Press Garden Act 1 and I was ready to quit.

>>389115103
I did. And I still don't like it. I never liked the original to begin with, here they made it my least favorite Zone of all time.
>>
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I've been thinking, how do people know that Sonic Mania has Denuvo and not some other form of DRM? I'm curious and I want to learn more about this stuff.
>>
>>389115415
beats me. maybe the amy mods.
>>
Mania >> 3&K > CD = 2 > 1

I literally cannot phantom why would anyone ever not put Mania on the No. 1 spot. I makes literally no sense.
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>>389115574
>I makes literally no sense.
correct
>>
>>389115458
>I shouldn't have to clock in to the boss with only a minute to spare
Lmao like I'm even gonna bother after this post. Good luck on the short bus friend.
>>
>>389115464
because it says so
>>
https://www.youtube.com/watch?v=nKfDxm-vkec
Sonic Mania has some fun glitches
>>
>>389115574

I put Sonic 1 and CD over Mania. Mania is great, but it's too similar to Sonic 3 in a lot of ways. Sonic 3 is my least favorite Genesis Sonic.
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>>389115574

Mania doesn't have as good of a story as S3&K.
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>>389115608
>WAHH STOP CRITICIZING MY NEW FAVORITE GAME
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>>389115603
>>
>>389115624
where? when?
>>
>>389115458
>with only a minute to spare
What the fuck? I don't think I went over 6 minutes in any stage, bosses included. This is some Sandopolis act 2 shit again where people exaggerate its length.
>>
>>389115757
But how, exploration and platforming is better and faster in Mania, what's your reasoning behind CD and specially 1 over Mania?
>>389115781
But why would that matter, story in a Sonic game? I mean okay there's nothing wrong with that but how is something as simple as story something that makes a game better?

I have no gripes with people having their own opinions, I just would like to hear why
>>
>>389115351
Sonic 1 isn't broken, just rough around the edges.
Sonic CD on the other hand, I can understand people's dislike for it. We have Ohshima to thank for creating Sonic as a character, but as a game director he was seriously lacking. Adding to the fact that they didn't have the technical wizardry of Yuji Naka, or the level design skills of Yasuhara, not to mention the various other people from Sonic Team that Naka took with him to America, they were already fighting a losing battle. Unfortunately the lack of those core development assets really shows in the level design, physics, and overall feel of the game.
>>
>>389082787
Mania > 3+K > 2 > CD > '06 > Sonic 1
>>
>>389115781
Which is a shame, really. It had potential, but it seems like it was tacked on as an afterthought, the same as Zone transitions were.
>some levels have legitimate transitions
>more levels have le purple gem zawarudo warps
>most levels don't have a transition at all
it's like what is even the point
>>
>>389115574
Two out of the four new stages aren't very good, several returning stages play worse than their original counterparts, it's obviously rushed in places, and it's pretty buggy.
>>
>>389115757
It's a lot like Sonic 3K in the way it has extremely long levels, but unlike Sonic 3K, Mania never gets boring to play thanks to the far superior and varied level design to keep it interesting.
>>
>>389115795
Alright here I am bothering since I'm apparently as stupid as you are. For one can I not critique your shit play? If you're almost timing out on zones before Press Garden I can only IMAGINE the stroke you'll have on Titanic Monarch. Look I understand if you feel zones are too long I can almost feel it in 3K and Mania, but admitting to having a minute to spare on a boss just outs you on how bad at the series you are. That's literal newcomer shit.
>>
>>389115882
First time around, I made it to the spider with a minute to spare. I learned the layout eventually, but still. If they didn't have a time limit, or docked your score (They do, but I mean without a limit) for taking too long, I wouldn't mind.
>>
>>389115458
I'm not sure you did? I'm awful at Sonic, but the Flying Battery Act 2 boss in Mania is one of the easiest in the game. You just dodge a few projectiles, go to the pole, hold dpad towards him and press jump to knock him into the spikes. What's difficult or infuriating about this?

>I never liked the original

To each his own, but I always liked the original Flying Battery Zone. I can agree that Mania's version is too long, but it shouldn't take 9 minutes to get through Act 2. Gotta go fast.
>>
>>389115991
Platforming is better in 1 if only because there's some actual challenge to it. Mania's fuckton of paths is great for exploration but they make it so it's nearly impossible to fail.
>>
>>389116027
>Two out of the four new stages aren't very good
Which ones? Studiopolis, Press Garden, Titanic Monarc and Mirage Saloon (aside from the plane part) are all great, how are they not good? Hell I'd argue they are the best zones in 2D Sonic or at least top 10.
>several returning stages play worse than their original counterparts
Which ones? Especially Zone 2s are all amazing, at worst it's basically a new level with nothing new (Hydrocity) that's just as good as it was in it's original game or an already meh level that's better in this game (Oil Ocean).
>>
>>389115836
http://store.steampowered.com/app/584400/Sonic_Mania/
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>>389116127
They really should just scrap the time limits altogether. Time Attack mode fills that need.
>>
>>389116008

Well, there were a few good zones I think. I was a big fan of Metallic Madness and Stardust Speedway, and the Metal Sonic battle was pretty good. Wacky Workbench can go fuck itself though.
>>
>>389116332
ah, they actually state it in their store page, interesting
http://store.steampowered.com/app/233270/Far_Cry_3__Blood_Dragon/
so they actually warn about 3rd party stuff on the store pages now, nice
>>
Mirage Saloon Act 1 ST is a fucking cop-out.
>>
>>389116124

>>389116127
>First time around
And even then, that's still a red flag with the design. I'm not the best player, granted but that can catch anyone off guard with how long these stages can be.
>>
>>389082787
Put Sonic 3 and Sonic CD in the trash where they belong
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>>389115991
>But how, exploration and platforming is better and faster in Mania, what's your reasoning behind CD and specially 1 over Mania?

I like Sonic CD better because I enjoy the time traveling mechanic and searching each stage for the hidden robot transporter. I like the exploration involved.

Mania has a similar exploration aspect in the form of the giant gold rings, however the special stages are so easy I always have all 7 of the emeralds collected by the time I beat Chemical Plant Zone 2, making exploring the rest of the game pretty pointless. With Sonic CD, there is always something relevant to find in every stage.

Sonic 1 I just like because I can beat it in 35 minutes quickly and because there's no 'automatic' sections in the game. It's just a game I can pop in for about a half and hour and keep myself busy front start to finish. And it has my favorite soundtrack in the series.
>>
>>389103862
Is Nack holding the phantom ruby?
>>
I've got to ask
How are you supposed to fight Metal Sonic in the second part of the battle?
Like, every time I hit him I end up flying into the spike wall. It's ridiculous. I'm missing something and I don't know what it is.
>>
>>389116281
Mirage Saloon and Titanic Monarch are mediocre. MS has nothing noteworthy outside of the setting and is bland all around, while TM relies too much on pace killing gimmicks and pseudo-automated spring sections.
Chemical Plant, Hydrocity, and Lava Reef are all better in their original variants. Mania's CP2 is a mess and only good because of the boss, and Hydrocity ruins the level with the extensive underwater stuff. Lava Reef doesn't do anything horribly wrong, it just doesn't flow as well as the original.
>>
>>389116426
Sure there's good and bad zones in CD, but all of them fall victim to the same core flaws which is that they all contain confusing labyrinthine layouts due to the fact that they re-use the same map for different time periods, with only some minor changes.
My favorite zone in CD is probably Tidal Tempest, since it's probably one of the most linear stages in the game, which for CD standards puts it on par with Sonic 2 in terms of different paths to take.
>>
>>389103862

Fuck you nigger, Game Gear/Megadrive Sonics were good too. Not as good as Genesis, but they were solid games.
>>
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>>389116748
>Game Gear/Megadrive
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>>389116595
While running, hold down to spin
Bump into him, jump
Hit him again if you have time
Repeat
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>>389116594
It's obviously just an emerald. He guarded those in that game
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>>389116584
>Sonic 1 I just like because I can beat it in 35 minutes quickly
This guy gets it.
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>>389082787
In Sonic Mania if you do the S3&K level select code while hanging on a chain hook in Hydrocity Act 1, the spinners that rev you up will play a different sound effect.
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>>389116843

Oh shit, I read that wrong. For some reason I thought he said "master system". I don't know why, but when I looked at his post my mind thought "master system".

Jesus Christ what happened to my brain?
>>
Run as fast as possible to the right, he will fly back and forth either in super or ball form and occasionally he'll just be regular. That's when you can hit him. Do not slow down to hit him, instead just jump far enough in advance that you hit him. Don't worry about missing, worry about not taking damage and not slowing down so you don't get spiked.
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>>389116718
You know you really aren't saying /why/ things are the way they are, you are just making statements without meaning behind them.

Not to call you out on it, but it really just seems like there's no argument, if you like the old games then it's fine, but perhaps using "I like it better" would be more appropriate than "It's better". As of now it feels like Mania did everything right but people like you just refuse to call it better than the old games, for some reason.
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>>389117028
yeah and this is dumb as shit

>code known to fans
>reward is youtuber eceleb garbage

like why
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>>389116724

Tidal Tempest was pretty fun too. It was definitely like a more tame version of Labyrinth zone. Not quite as punishing.
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>>389116845
But that causes..
...oh my god, I'm supposed to slow down and roll into his front during the periods where he's just barely ahead of the wall so that I get bounced forward, aren't I?
I'm a fucking moron!
>>
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Anybody talking shit about 8 bit Sonic games obviously hasn't played one of the best games on the Game Gear. Pic related
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>>389117250
shit game
shit handheld
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>>389086106
Here is mine
>>
Why do you dense motherfuckers keep responding to these bait threads?
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>>389117523

Go fuck yourself
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>>389117535
Whoops. Replace Sonic Blast with Sonic 3D Blast.
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>>389117597
ask yourself
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>>389117523
shit taste
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>>389117597

It's late and Sonic discussion is fun. Besides, I doubt it's a bait thread, most of the braindead autists that pollute this board think Sonic 3&K is the best. Why wouldn't they? It's the easiest. Kids these days hate challenge.
>>
>>389117852
Now this is bait.
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>>389117935
You're bait
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>Its a scrolling boss episode.
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>>389117935

Responding to bait by calling it bait is still falling for the bait.
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>>389118092
it's okay you'll get to play it someday
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>>389117991
>it's a scrolling boss episode
hmm
>the jumps are completely wack and you lose speed for no reason
>mfw
>>
>Finish level in mania
>magically at a new level with no exploration of how I got there
>Dude just walks off screen and WOOP NOW IM IN LAVA TOWN

I miss the way Sonic 3 would transition you with little cutscenes like falling into hydro city
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>>389118092

I say Sonic CD wins for the logo alone. The fancy golden wings look great.
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>>389118189
I liked it though, are you going to deny that most of the game being remixes of old stages isn't fanservice? Or that the game overuses gimmicks plenty of times?
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>>389118092

Sonic 3 barely has platforming, though. It should be as far away from platforming as possible on that chart.
>>
>that true ending
Is this gonna lead into Forces?
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>>389118265
they look like rusted shit spraypainted over
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>>389117101
>You know you really aren't saying /why/ things are the way they are, you are just making statements without meaning behind them.
You're guilty of the exact same shit you fucking dope. All you've said is that Mania is better without saying why. I at least gave examples such as the TM's pace killers/overuse of springs and Hydrocity's shitty underwater stuff that takes up far too much of the level.
>>
>>389118343

Who cares? Who the fuck is going to play Forces other than Sonic autists?
>>
>>389118482
>who is going to play a Sonic game besides people in a Sonic thread
>>
>>389118482

eceleb CWC easily.
>>
>>389118532
You're confusing true sonic fans with the retard 3D sonic fans who took over.
>>
>>389118532

I'm in a Sonic thread and I wouldn't touch that game if my life depended on it.
>>
>>389118653
This. I had hope for of initially but every single thing they've shown off since the reveal makes the game look worse and worse.
>>
https://www.youtube.com/watch?v=MuFudbSSPgA

lol
>>
>>389118482
normies and soccer moms prefer 3D shit over 2D, and Forces has the original the character creator, so keep in mind that Forces will outsell Mania
>>
Guys I really want to play the Mean Bean mode but I fucking hate Blue Spheres. What do.
>>
>>389118895
Emulate Mean Bean Machine.
>>
>>389118867

You mean there are more stupid people in the world than smart ones? I would have never thunk it.
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>>389118092
Fixed
>>
>>389118895

Are there still people who like Blue Spheres after Sonic Mania? I remember there were some who preferred it over the Sonic 2 and Sonic CD special stages and I always thought they were nuts. Surely those people must have come around after Mania shoved it down our throats.
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>>389118704
Exactly. I was at least hoping for something like Generations. Same quality at minimum but new levels.

Instead I'm getting less production quality, more asset reuse (in ridiculous ways a la egg dragoon for classic sonic), the peanut gallery talking my head off, and stupid new gimmicks.

Forces has not been shown to have a single damn interesting level so far. And it's out in two months at a discounted price.
>>
Sonic Team probably thinks of Mania as the appetizer and that Sonic Forces is supposed to be the main course.

Sorry, Sonic Team. Sonic Mania is the feast, Sonic Forces is the leftover chicken bones in a doggy bag.
>>
>>389119053
Denuvo brings 0 issues to Sonic Mania at the moment.
>>
>>389119304
Except the inability to play offline.
Yeah, yeah, "it was patched!" I know.
But it's actually still affecting people regardless.
Not to mention the fact that it kills hard drives, among other shit.
>>
>>389118092

>gimmicks

Okay, I'm going to have to ask. What in Sonic Mania seems gimmicky to you? I am very curious.
>>
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>>389082787
>Sonic Mania above anything
>>
>>389119451
It doesn't kill hard drives, that's all just baseless scaremongering.
>>
>Denuvo

Buy it on a console, you plebs.
>>
>>389119485
have you played Studiopolis for example?
>every 2 steps you have to deal with those balls that kinda make you bounce, but bounce low, and kinda fumble to the side
>finally finish a balls section
>get to a teleport with a neat visual effect
>teleport is over
>ball section again

Press Garden Zone has a ton of gimmicks but they're not annoying and actually feel like it's not wrestling the control out of my hands
>>
>>389119660
>>get to a teleport with a neat visual effect

I agree the teleport parts sucks, but it's the same useless gimmick as the teleporters found in the Death Egg Zone at the end of S3K. Only the don't last nearly as long, thank god.
>>
>>389119451
>Except the inability to play offline.
>Yeah, yeah, "it was patched!" I know.
>But it's actually still affecting people regardless.
said people should just redownload the 50mb game or something then, as it has been fixed (and I had this issue, mind you, of not being able to play offline)
>Not to mention the fact that it kills hard drives, among other shit.
I'm tired of baseless rumors, making shit up will only make your case shittier, you want to spread hate for Denuvo, then don't act like the alt-left and stop making shit up, build a solid case (hard to do though, when you have nothing in your hands)
>>
>>389119146
I still prefer them over those half-pipes, those things are such slogs & are way overdone in this series. I really wouldn't mind them if they weren't always the same length, at least with the others if you got good enough you could finish them at your own pace just like the main stages (Blue Spheres is like this to a lesser extent since you gain speed as time goes on, you can make the spheres turn into rings by going on the outer sides of them & the path can you take can dictate how fast you go). The only thing I appreciate from those half-pipes are the physics when you jump off the sides making it so dodging the bombs & getting rings are more interesting but it's certainly not enough to make me like them all that much. I think I prefer the CD UFOs over Blue Spheres though, I've been torn on the 2 for a while now. Basically in my opinion:
Mania Heist > CD UFOs >/=(?) Blue Spheres > Sonic 1 Maze >> Half-pipe

By the way, I wish the Mania Mode for Blue Spheres you get after get all 32 Gold Medallions were apart of the normal Bonus Stages, the teleporters & having to get the spheres twice are neat mechanics Stealth came up with so not having them in the main game is strange, plus it'd be better than redoing the same ones (with possibly minor changes) from S3&K.
>>
>>389119660

Granted, Studiopolis did seem pretty gimmicky, but overall I found the game to be pretty tame in the gimmick department. I only found act 1 of Press Garden to be particularly gimmicky. In act 2, the most I can say for it is that it has freezing. Maybe Mirage Saloon act 2.

It all depends on your definition of gimmicks though. I would definitely say those lotteries in Studiopolis are gimmicky, but I never really considered the springs in act 1 to be gimmicks. Just annoying.

To me, "gimmicky" doesn't usually come to mind when I think "Sonic Mania". Mostly I just see good level design and a mix of some very good stages.
>>
>>389119053
Change "exploration" to "shit".
>>
>People counting 3 and & Knuckles as one game
>>
>>389084539
But I fucking didn't?
>>
>>389120076

But if you did that, you would have to move Sonic 3 so that it sits directly behind Sonic CD.
>>
>>389120160
& Knuckles is literally "Sonic 3 Episode 2"
>>
>>389120160
>as THE one game
ftfy famalam
>>
>>389120237
Indeed. We are agreed then, it is a different game.
>>
>>389118482

Children.
>>
>>389120331
No, it's the second half of one game.
>>
>>389120237
It doesn't matter it's still a different game
>>
No. Mania at least=3&K.
>>
>>389120335

Hopefully those parents are wise enough to buy their children Mario Odyssey instead. Or be savvy enough to download Sonic Mania for them.

If I know Sega as well as I think I do, they'll probably give Sonic Forces one of those really dark and edgy de-saturated looking covers that doesn't really stand out on a store shelf, so that problem should solve itself.
>>
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>>389120535
>If I know Sega as well as I think I do, they'll probably give Sonic Forces one of those really dark and edgy de-saturated looking covers that doesn't really stand out on a store shelf, so that problem should solve itself.
I'm pretty sure this is meant to be the cover so yeah, you're right.
>>
>>389120769

This looks like some sort of fan fiction
>>
>>389120769

Lol. Perfect. See you in the bargain bin in January, Sonic Forces.
>>
>>389120769
>No best couple Shadow/Rouge in the cover
This is total shit
>>
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>only had one Chaos Emerald at the end of TMZ with Sonic and Tails
>had to farm the rest in SPZ
>start Knuckles run
>have three Emeralds before I even leave GHZ
>>
>>389120978
he has a really easy to find extra big ring near the beginning of his GHZ, the other 2 big rings are easy to find and all 3 first emeralds are easy to get
>>
>>389120404
That's not at all what you just implied and if that were the case it would not have its own title and release. Sonic 3 & Knuckles is an extra mode available from the stand-alone game Sonic & Knuckles. Deal with it.jpeg.
>>
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>>389120849
https://www.youtube.com/watch?v=Mn6uqp_mr98
https://www.youtube.com/watch?v=XKjOJuPjiu4

viewer discretion is advised
>>
>>389121363
Holy fuck all this edge, is this supposed to be how Sega panders to Adventurecucks?
>>
Why does everyone love Press Garden?

Is it a meme? That place is awful. Great aesthetic, objectively shit level design.
>>
>>389121363
This shit's like a parody, it's great
>>
>>389121618

It's very platforming centric. Maybe you hate platforming in your Sonic games? How do you feel about Sonic 3&K and Sonic CD? People who hate platforming usually hate the latter and love the former.
>>
>>389118092
>t.fag who only had a minute to spare on the FB boss
Whatever idiot.
>>
>>389121782
>FB boss
what?

and why do people instantly assume that gimmicks and fanservice are bad? take your heads out of your asses
>>
>>389121618

Press garden act 2 is pure kino
>>
>>389120978
You just got better at doing the special stage is all, also knuckles has an easier time exploring with his wall climbing ability.
>>
>>389121618
>Platforming = bad apparently
>>
>>389082787
Can't find any FLAC rips of Mania's soundtrack yet, anybody got it that they can upload?
>>
>all this shitting on 3&K now after Mania has come out
Why do you guys even have to use good things to start your shitflinging? This is why I fucking hate this board. It's not enough that two things can be good, one of them has to be shit.
>>
>>389122534

Good. Glad to see people are coming around a bit on Sonic 3. It's good, but not as good as some people like to believe.
>>
>>389122598
Fuck off.
>>
>>389122598
not really good when we get 0 discussion because the posts complaining about 3K are some vague "there's no platforming in S3K!" bullshit
>>
>>389122534
>Skub
>Anti-Skub
>>
>>389083359
I think it's fair to say that CD has some shitty level design. A lot of stuff is just straight up unfocused. But its still a very good game and people who call it shit are just stupid. Music is also amazing.
>>
>>389122441
>>389121775
As someone who plays Knuckles, yes, Press Garden 1 AND 2 were both hot garbage. His jump is a good 10% lower than Sonic's, and most of the walls lead to those glitchy "Climb but fall anyway" animations, because there are dumb boxes everywhere.

It's bad.
>>
>>389119516

Tell that to my bricked SSD.
>>
>>389082787
Mania is top 3 material Sonic games. Likely top 2.
>>
>>389123601
link me up to sources that shows Denuvo abusing write on drives
>>
>>389103404
Not even close.

>>389100906
So he's just a leech.
>>
>>389122534
i was shitting on 3&K well before mania came out
the sonic and knuckles half is great but sonic 3 is one of the worst games in the series
angel island is boring, hydrocity is decent but not great, marble garden and carnival night are two of the worst zones in all of sonic, ice cap is bland and only stands out because of the great music and launch base.. well, launch base is actually pretty good but it's not good enough to save the rest of the game
if Sonic and Knuckles had saves and Tails i'd probably play that over S3&K and pretend Sonic 3 never existed
>>
Is it cracked yet?
>>
>>389122639
You probably shouldnt link your emotions to the concensus of a 23 year old video game. That's not healthy.
>>
>>389123846
when it is you'll see threads made with it in highlight
>>
Sonic Mania is the good version of Sonic 3.
>>
>>389123781
>not even close
Agreed. Freedom Planet is much worse than Sonic Advance.
>>
>>389102813
1 sale means nothing, they're already doing fine judging by how hard it gets shilled here every hour of the day.
>>
>>389123785
Carnival Night sucks but the rest of 3 is great. S&K was the iffy one, with mediocre shit like Mushroom Hill and Sandopolis, not to mention Sky Sanctuary which actually is only liked for the music unlike Ice Cap.
>>
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>>389124302
Sorry, senpai. The people have spoken.

I sympathise with you sonicfags though. It must suck when your best hope is a basement dweller who can't even create anything new.
>>
>>389124981
“The people” are always wrong.

> facebook
> steam
Lmao
>>
>>389124452
mushroom hill was more interesting than angel island and had better music
i don't understand the hate for sandopolis besides it being long, but S3&K stages in general are long (with sonic 3 being the worse half in that regard)
>>
>>389125117
People are always wrong, unless they agree with you :^)
>>
>>389124981
I wonder what Mania's score on Steam would be if Denuvo wasn't a thing, I know people are raping it with Negative reviews due to that alone.

By the way, Freedom Planet has a 81% on Metacritic for the PC version & 84% for Wii U version while Mania's scores are all slightly higher, just thought that'd be a thing to note here.
>>
>>389082787
Where is the crack?
I'm losing my patience here
>>
>>389118867
>normies and soccer moms prefer 3D shit over 2D

No they don't. Otherwise New Super Mario Wii wouldn't have sold more than the double of both Galaxy games combined.
>>
>>389126869
Also New Super Mario Bros crushing 64 remake.
>>
>>389102813
Name literally one time where people pirating a game has caused a game to be a commercial failure.
>>
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>>389124981
>shit-talking the sonic franchise while defending "Sonic but with furry waifu bait"
>unironically believing game scores have literally any bearing on any game's actual quality
>>
>>389124981
But seriously, when does this game get good? You don't even need to build up speed and you can walk on ceilings like Jesus. Most of the springs really don't work well and the trailer is funny because there is zero reason to stop and actually attack any enemies since they don't do contact damage so you just run passed them and not even attack them.
>>
>>389084539
It CAN be jumped. I did it once.
>>
>>389127164
I think you meant "Sonic but actually good"
>>
If you think freedom planet is in the same league as Sonic Mania, you know very little about game design.
>>
>>389108740
Says it's not lossless either so we're still outta luck there. The other Mania thread linked datamined .ogg files though so you can settle for these.
https://www.dropbox.com/s/1j2hqu6bv5gv6ks/Sonic%20Mania%20(2017-08-29)(Christian%20Whitehead)(Headcannon)(PagodaWest%20Games)(SEGA).7z?dl=0
>>
>>389108740
https://mega.nz/#!a4dFybyD!aUFh0hbB8tudNtXwuAqebQz31LruCjHuIFqCFuEKk0E
>>
https://www.youtube.com/watch?v=fZfBlA8B5Pk
saturn port of sonic mania literally when?
>>
>>389129325
I wonder if anyone is ever going to even attempt that.
>>
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>>389129325
Well, these are already in the game...
>>
>>389127371
It might be a surprise for you but only Sonic fans are so autistic that they expect every game to play the same.
>>
QUICK, RANK THE GAME SOUNDTRACKS
CD(JP) > 3 > Mania > &K > 2 > CD(US) > 1
>>
>>389130603
Basically the same as me but I think I'd swap 3 & Mania around, Tee Lopes did such a great job in my opinion, I can't get enough of his Metallic Madness remixes & his original pieces are also super great.
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