[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

why are indie games becoming more and more expensive? They used

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 67
Thread images: 8

File: cuphead.png (604KB, 635x831px) Image search: [Google]
cuphead.png
604KB, 635x831px
why are indie games becoming more and more expensive?
They used to cost $5, $10 at best, just a couple of years ago, and could get down to just a couple of bucks during sales.
Now they cost around $15 or $20 and I'm not going to spend that much for something that was done by a loser in his basement, and I have to wait steam sales to buy them at the same price I would've normally bought them once.
Is there an excuse for this?
>>
>>389030451
>something that was done by a loser in his basement
So, like DOOM?
>>
>>389030613
and how much does doom cost nowadays?
>>
>Is there an excuse for this?

it's called free market you dumb commie. there are still more cheap indie games. indie games are allowed to be big or small scale
>>
>>389030451

They're getting better. I've put more hours into spelunky and Nuclear throne than I put into any retail release in the last decade.
>>
>>389030771
it's called indie developers getting greedy and marching on their games' pretentiousness to spill money out of idiots who would still buy them even if they were $70
>>
People are putting more resources into them and upping the scale because they know there's an audience. If you don't want to pay 20 bucks for Cuphead that's fine, don't, but if you think that's an objectively u reasonable value then you're being an idiot. I think it's a steal. Certainly it's better than what bigger companies like Nintendo charge for their platformers.
>>
>>389030881
aka free market. dont buy it if you dont like it. and it it's truly overpriced, then it wont sell, forcing them to lower prices.

you are too dumb to even know the definition of indie. it can be any sized studio with any budget
>>
>>389030843
even so, why should I spend my money on something that was done by one guy with low budget instead of spending a product that was manufactured by a team of pros that are gettin payed to do their job properly?
>>
File: 1443132226269.jpg (20KB, 500x375px) Image search: [Google]
1443132226269.jpg
20KB, 500x375px
>>389030748
>nowadays
Irrelevant.

DOOM was made in a garage and sold like gangbusters, not to mention set the standard for FPS for years to come.

Where a game was made is irrelevant, as is who made it or what it was made with. What matters is the quality of said game. So what you should be asking is "Is Cuphead good enough to warrant spending $20?", and not "hurr wuz this made in a basement???"
>>
>>389031032
there's like 20 people making this piece of shit. not 1 guy. its not like cave story or undertale

http://studiomdhr.com/cuphead-team/
>>
Each title released on steam is selling less now because of an increase of the number of games.

An average indie title with no publicity will not make enough now unless a higher price point is adopted.

https://steamspy.com/year
>>
>>389031032
Because it's better and therefore worth more money. If you disagree then don't buy it.
>>
>>389031137
20 people for a snes game in 2017? what a joke
>>
>>389031219
Cuphead was on the SNES?
>>
Because the arms race of dropping prices lower and lower to get attention wasn't sustainable. Launching a game at $5 won't get you 4 times the sales a $20 price point will.
>>
>>389030451

I think it's warranted in the case of Cuphead since it's actually innovating and it's immediately evident that a lot of craft has went into its presentation. This isn't just another pixel roguelite or isometric Unity game.
>>
>>389030451
game making tools become better, easier to use and less expensive.
this drives higher quality of games.
allows developers to place a higher price.
>>
File: Capture.jpg (148KB, 1487x487px) Image search: [Google]
Capture.jpg
148KB, 1487x487px
>>389031219
You are right looks exactly like a Snes game.
>>
>>389031357
>since it's actually innovating
It is doing absolutely nothing of the sort.

Cuphead is a rudimentary run-n-gun. Having some nifty art direction is not innovation.
>>
>>389031032

You don't have to buy them but I will since $15 to $20 for a game that a few people worked really hard on to make and provides possibly hundreds of hours of entertainment is a good deal to me.
>>
>>389031386
it may look better but it's gonna play exactly like one
>>
>>389030451
It's all supply and demand.
If someone charges too much for their product, you are under no obligation to buy it from them, they either have to lower their prices or recieve no money at all.
>>
>>389031565
And this is bad how?
>>
>>389031642
because I'm paying 20 bucks
>>
>>389031565
A new game that plays like a high-tier SNES game with modern visuals in a distinct art style sounds worthy of $20, yes.
>>
the answer is simple question. if people are willing to pay why not get more money?
>>
File: cuphead gb.jpg (35KB, 639x289px) Image search: [Google]
cuphead gb.jpg
35KB, 639x289px
Cuphead needs 20GB of space. What the fuck are they doing??? Didn't they optimize this game?
>>
>>389031613
people don't sell things for the highest price they can think of and then let others decide if they want to buy them or not
If they're selling it at that price it's because they think it's going to make them money
>>
>>389031032
because the value of a product isn't in the amount of people making it, it's in the quality of a product
>>
>>389031454

Yes it is. It's not gameplay or mechanical innovation, but animation is a big part of games and to have something perfectly capture the style of classic film cartoons is both impressive and a milestone for 2D games going forward.
>>
>>389031749
19 gb of ultra hd textues to show off their style, 1 gb of code
>>
>>389031867
ok 1 gb of code is too much but you get what I'm saying
>>
>>389031859
>milestone for 2D games going forward.
No, its really not. Any decent 2D animator can replicate that classic cartoon aesthetic.

Cuphead's art direction is a gimmick. Without it, no-one would have paid the game any mind.
>>
>>389031691
Most modern games that cost 60$ play nearly the same as games 10 years go.
>>
>>389032007
Hows does cuphead compare to the Wario Land: Shake It! in terms of animation?
>>
File: 1481115420827.jpg (54KB, 600x571px) Image search: [Google]
1481115420827.jpg
54KB, 600x571px
>>389032007
>art direction is a gimmick
>>
>>389032007

And yet nobody did it until now. And even if you view it as a gimmick, you don't seriously think it isn't going to influence other developers, right?
>>
>>389031454
>nifty art direction
an entirely hand drawn game like this is a little more than that

>not innovation
This is however accurate. It's not like it's the first game to do the hand drawn route

That said I think it get some credit for being ambitious with it's art direction.
>>
>>389030451
Just wait until it's on sale then. I wouldn't have tried Terraria or Stardew Valley for $15 but in hindsight it would have been worth it
>>
>>389031749
if the game's native res is 4k that's easily 20 gigs worth of sprites and backgrounds
>>
File: cup1.jpg (970KB, 1920x1080px) Image search: [Google]
cup1.jpg
970KB, 1920x1080px
>people want to play this
>>
>>389030451
>$20 is expensive for brazilians
wew lad
>>
>>389031749
Texture/sprites takes up a shit load of space in games, especially when they're high res. Don't assume just because a game isn't 3d, it should be small and low scale. It is actually the images and not the vectors that determine the size of the game.
>>
>>389031867
>1gb of code
Are you baka?
>>
>>389033143
OP is italian retard
Euros are shown in the image
>>
>>389033060
The old cartoon style looks cool as shit, fag.
>>
>>389030451
No man's sky managed to sell millions even if it was a shit indie game sold at full price
They're doing it because retards will buy anything
>>
>>389030881
Since you are a cheapskate don't buy it.
>>
>>389030451
because they can
>>
>>389030451
What you are seeing here is evolution of developers. Ten years ago when western console developement started ramping its prices up, lots of indie teams started popping up, making games with smaller budget, and releasing them at lighter price.
Now that years have passed, indie teams have started to resemble mid-tier PC developers of the 90s, both in expertise and pricing.
>>
>>389031691
SNES games back in day were also sold at full price. The only reason you are able to buy digital versions of those games for insanely cheap is that their primary market period has passed.
>>
>>389030451
>why are indie games becoming more and more expensive?
Because more time is being spent creating them, and they are becoming better quality. Also, people will pay for it.
>>
>>389035273
they were sold at full price because they were the AAA games back then
These are not
>>
Because indie games have grown in scale, while still technically being indie (in the sense that they don't have a publisher).

A lot of them have small dev teams of 5-10 people, so they cost a bit more, but still not as much as AAA releases.
>>
>All these people who have never even been present in an econ 101 class trying to talk as though their opinions on the price means any fucking thing.
It looks like a cool fucking game, however, advertising has almost become a must for games these days.
I have a life, a job, days off I have to manage.
I don't want to drop money on unforeseen things, if I know a game is coming out months in advance I can budget the shit properly, I don't want to impulse buy.
>>
>>389030451
Most of them aren't indie games, they just call themselves that for marketing. Cuphead for example, isn't indie in any way or definition. It's published by Microsoft and has an enormous budget and marketing.
>>
File: miku pirate.jpg (128KB, 450x360px) Image search: [Google]
miku pirate.jpg
128KB, 450x360px
>>389030451
geez OP if only there was some way around this problem... hmm... really makes me think
>>
>>389036218
What's the safest way of avoiding malware? How about a virtual machine where you download games on?
>>
>>389036327
IGGgames use Google drive links or MEGA links.
>>
>>389036112
Cuphead is not published by Microsoft.
>>
>>389036218
I always tried not to pirate indie games, but I might start
>>
>>389036327
Run it in a sandbox
>>
>>389031035
yeah but indie devs today are a bunch of lazy art school drop outs that just copy old games hoping you'll buy it because "it's like x mixed with a little bit of y and it's REALLY HARD LIKE DARK SOULS"
>>
>>389035397
And these are not sold at full pice.
>>
File: wow-subscriptions.png (120KB, 2352x804px) Image search: [Google]
wow-subscriptions.png
120KB, 2352x804px
>>389031032
>pros
>>
>>389031032
because the game is fun. buy a game because you enjoy it and not because it was made by a big team or some shit
Thread posts: 67
Thread images: 8


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.