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These guys put their house on mortgage to bring you this. ht

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Thread replies: 366
Thread images: 61

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These guys put their house on mortgage to bring you this.
https://www.youtube.com/watch?v=CXpvF9Z2gG8
If you don't buy it you are quite literally the cancer killing video games.
>>
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will you buy her game /v/?
>>
But I want to buy it you faggot, I have wanted to buy it for years. Has Microsoft been supporting them at all? Will it still be an xbone exclusive because I want it on my other systems.
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I'll buy the PS4 version.
>>
>>389006363
Been looking at this game for a while, definitely looks cool so i'll buy it unless the gameplay is bad
>>
>>389006541
It's coming to pc
>>
It has no PC online multiplayer, so fuck it.
>>
It's just another platformer, not impressed.
>>
It's just a shmup with forced platforming, isn't it? It's all style over substance. Yeah, it looks neat and that's some stellar animation, but it hardly has value as a video game.
>>
>>389006720
inb4 w10 store. its on steam as well btw
>>
>>389006363
I am buying it.

I've wanted it since it was announced.
>>
>>389006482
wew
>>
Is this gonna be on Steam or GOG?
If it's Windows Store then no lmao that's a pirate
>>
>>389006904
>implying shmups dont have value
>>
>>389006482

Only if you post more pics of her.
>>
I'll think about it.
>>
>>389006962
yes to the first 2, i think the windoze store too.
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>>389006557
>>
>>389006363
>If you don't buy it you are quite literally the cancer killing video games.
That's like praising someone for getting the participation award. I'll buy it if it's good.
>>
>>389006962
It's on gog
>>
Game looks shit
>>
>>389006968
Shmups are the single most tired and rehashed game genre. It needs to be absolutely amazing and outstanding for people to even remember your game exists.

Both Japan and the West were putting those games out every week during the 4th and 5th gens. They're one of the hardest genres out there, but it's even more niche than visual novels and rhythm games.
>>
>>389007061
i wonder how many people will buy it on the windows store
probably like 50-100? not exaggerating
why bother
>>
>>389006363

I lost interest
>>
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>>389007184
Seething?
>>
>>389006363
I want this game to fail.
I want people to realize that making game requires passion while also avoiding businessmen from involving in your project.
>>
>>389006363
I'll buy it if it's good and only in that case.
>>
>>389006929
Shit it's coming to steam?! I thought it was bone only. I'm gonna have to pick it up then.
>>
>>389007313
no not really
i just don't think a lot of the audience for this game take the store seriously. or remember its existence.
>>
>>389006363
>>389006482

The animation is top tier but the gameplay looks so mind-numbingly boring. 5/10, will watch a streamer play it for free and skip the boring side scroller parts.
>>
This doesn't even qualify as a videogame.
>>
>>389007345
How would that be the case? All it would do is discourage people from taking risks and sticking to making MOBAs and Rooty-Tooty-McShooties
>>
The game isn't even out yet and its already garnered a terrible fanbase.
>>
>>389007502
>All it would do is discourage people from taking risks and sticking to making MOBAs and Rooty-Tooty-McShooties
i said passion.
you require passion.
>>
>>389006363
Xbros and PCfriends seem to like it. I wonder where all the shitposting is coming from....
>>
the game has 10/10 style but gameplay-wise it looks boring/easy
>>
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>>389007608

This guy even made porn of the characters months ago.
>>
Can you play it on Win7? If not, no buy.
>>
>>389007636
I'm sure neogaf is working on a plan to sabotage the launch of cuphead as we speak.
>>
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>we could have had the successor to Alien Soldier
>whiny faggots forced the inclusion of platforming stages
There better be a boss rush mode that is essentially just the original vision for the game.
>>
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https://www.youtube.com/watch?v=HqJQAgBPBSA

post old school looking animation
>>
>>389007924
gog says it works on windows 7, 8 and 10.
>>
>>389008056
This sums up my feelings pretty much
Sometimes less is more
>>
>>389008056
>>389008234
When Microsoft saw the attention the game was getting they asked the guys to make it longer, hence the new mode. Hope there's a boss rush myself.
>>
>>389006363
Looks interesting. Might buy. Thank god they weren't dumb enough to make it Windows 10-exclusive
>>
>>389006819
Unironically this.

Platformers nowadays are just outdated and unrewarding. You have games with good gameplay/artstyle like that new Shantae game, but the game feels like it was overall meant to only be played once. Mainly due to the fact it's way too easy and the actual "hard" parts are filled with artificial difficulty.

Then you have hard platformers games that are design to simply be hard instead of feeling like an actual game.

Making a genuinely fun platformer with good art takes a huge amount of investment in of having those test your own product, like Sonic Mania for example. Taxman had so many obstacles placed in the level that you're obligated to learn the level in order to go faster in your next playthrough. Along with the alternate paths that are everywhere around the level. We need more of 'that' in a platformer, not just a game that 'looks' good but 'feels' like something worth replaying.
>>
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>>389008056
except in alien soldier the bosses have actual intelligence, cuphead is fucking boring contra-esque pattern memorization.

on their blog the devs even say they like shitty pattern bosses because you can't "take advantage of the boss by forcing the AI into the same series of attacks," even though sylpheed force and blizzard buffalo are the only instances i can think of where this happens
>>
>>389006482

I wish I was her tight leather pants.
>>
>>389006363
>If you don't buy it you are quite literally the cancer killing video games.
>you are killing videogames by not buying a game
what if i dont like plataformers?
>>
>>389006363
cupdead on arrival
>>
>>389006363
I didn't ask them to give out their house
It doesn't concern me
>>
The game looks fun,
but adding platforming levels may screw it all up.
https://www.youtube.com/watch?v=CXpvF9Z2gG8
>>
They should make a real cartoon series 2bh
I'd watch it
>>
cuck head
>>
>>389009112

Still no mermaid porn I'm surprised
>>
so did these guys
>>
>>389009297

Nah, that shit would be incredibly difficult especially for how small the team is. I can see them releasing some animated shorts though.
>>
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>>389008821
>forcing the AI into the same series of attacks
That's a shit excuse. AI that can be abused isn't actually "Intelligent". If you expect the player can abuse it, then you code in ways to prevent it. It's not rocket science, so what the fuck.
>>
>>389006363
putting your private assets on the line to finance your company / product is never a good business practice.
>>
>>389010290
what if it all works out in the end?
>>
>>389006363
>dude 50s violence! xD
>art design really done by art students xD
fuck off with these new york whores
>>
2017 and not a single developer made a better platformer than Super Mario World, released exactly 26 years and 6 months ago

I want normies and this jewish industry to die
>>
>>389006363
>digital coloring
they had it in the palm of their hands. they were so close and then they just threw it away. a real shame.
>>
>>389010290
Anon...........
>>
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I can admire all the craft that went into the game, but it honestly doesn't look that fun, and I've watched a few gameplay videos.
>>
>>389006363
but the gameplay looks fucking atrocious

why would you mortgage your house for such a niche title
>>
>>389006363
>team up with microsoft, get your house on mortgage for your great game
>team up with sony, get your shitty game endorsed, sells a fuck ton, and only make it playable a year later
Fucking microsoft curse.
>>
>>389010963
I would rather release a great game that flops than have to make it into a shitty game to get it to sell to playstation cinematic gamers
>>
>>389006363
But i don't have an Xbox OR windows 10
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>>389010963
>>389011265
>>
>>389010771
>>389010376
Exceptions, not the rule. You'd have to stupid to sell your house in order to finance an indie game, in the age where those games are sold by the dozens for a dollar.
>>
>>389011342
http://store.steampowered.com/app/268910/Cuphead/
>>
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>You will never hate a game that isn't even out yet so much that you try to falseflag and get others on a chinese carpet making website to hate it too
Suck my willy OP
>>
>>389006904
It's called a run 'n gun. How the fuck do you not know what a run 'n gun, is or the incredible replay value of a well-crafted arcade style game?
>>
>>389011348
>b-b-but just let the dev have infinite money and a 20 year dev cycle!!!
>>
>>389008096
https://www.youtube.com/watch?v=SoJkxNa6v14
Is animation with great music ok too?
>>
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>>389006363
This game is only on Windows and Xbox. Microsoft is paying their bills right? Right?
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>>389011823
Modern games only have replay value if subsequent plays have new content and the gameplay is good. Games whose replay values comes from improving your speed/technique are absolutely niche and don't sell at all.

Arcade games like this were very popular in the past(see NiGHTS for a good example of this), but it's just not to the taste of modern gamers. People will watch a gameplay of this on Youtube and say "oh this is neat" and that will be it.

Cuphead is a flop. As a fan of animation and retrogames, I am forced to admit this.
>>
Fuck man, /v/ has really gone down the shitter. I figured you guys would be appreciative of a breath of fresh air like this. Apparently all you clowns want are shitty waifu games, mobashit, and tacticool shooters. Some even go as far as to say this isn't a fucking video game. Christ. How old are you fuckers?
>>
>>389012194
Betty Boop is such a slut
>>
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>>389009607
You must be extremely bad at finding porn
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>>389006363
i love the game's style minus the obnoxious shaders, but personally i just don't think the game looks very fun.
i feel bad about not buying it too because a ton of work seems to have gone into it and it really does look like a labor of love. i do hope it succeeds though
>>
>>389006363
>local co-op

S O L D
O
L
D
>>
>>389006482
She's canadian. That automatically makes her less attractive.
>>
>>389012291
>replay values comes from improving your speed/technique are absolutely niche and don't sell at all.
>looks at sonic Mania, which has been praised for its replayability
>>
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>>389012303
The thread is full of legit criticism. Please stop screeching, you're bother the other anons.
>>
>>389012378
I meant good porn.
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>>389012194
https://www.youtube.com/watch?v=u7ogK_unbqM
>>
>>389006482
Those pants and shoes are amazing.
>>
>20 bucks on steam
Is the game short or are we getting good pricing for once?
>>
>>389012748
I knew this would come up. Sonic is an established franchise and relies heavily on nostalgia. That said, most people only played the game once with each character and then dropped the game. Each character lets you explore new pathways, but the reality is that people aren't playing the game over and over again like we would when we were 10 in the '90s.
>>
>>389006363
And I should care why? It was their decision to put their house on mortgage. Not mine. Also, I'll wait for the reviews first. :)
>>
>>389012291
With the incredible popularity of old-school gaming at the moment I don't believe that is a very accurate statement at all. Couple that popularity with local (and eventually online) co-op and one of the most original art styles ever seen in a game and I think Cuphead will do very well.
>>
>>389012761
>legit criticism
>"I personally think shumps and platformers are boring therefore any such game shit"
Some groundbreaking revelations ITT. You go on stroking your e-dick thinking you offer profound revelations though.
>>
>>389012813
What do you consider good porn?
>>
>>389006363
This is a game that doesn't look good or fun at all but everything thinks they deserve to do well because they tried and because it looks like an old cartoon.
>>
>>389012923
Old-school game styles are popular, but the design philosophies are absolutely not. Most things made to look retro play and feel like modern games, they only disguise themselves as retro.
>>
>>389013303
You forgot your Joey pic
>>
>>389006363
The aesthetic is really nice but the gameplay and level design looks extremely bland from all the gameplay I've seen.

Surprised they're not getting putting it on PC, Switch and PS4. Switch is desperate for games especially. I'm sure it'd sell really well on that.
>>
Are the bosses good ?
>>
>yet another platformer
>only has hand drawn animation going for it right now
Guess I'll pirate it
>>
They should have taken this art style and made a Mario RPG like game would have been better.
>>
>>389013282
Although it is true in many ways that the retro design philosophies are not popular, they are definitely making a comeback. I hate to use this example, but the Souls games are based largely on old school design philosophies with a modern twist. Starting from bonfires instead of immediately where you died, respawning enemies, and static enemy spawn points are all archaic ideas that promote memorization, mastery, and enjoyment through that mastery.
>>
>>389012303
>breath of fresh air
Oh wow it's a platformer that looks like a cartoon from the 30s! Such a breath of fresh air!

Seriously though. Platformers are extremely hard to pull off, since they all play exactly the same. It gets boring after awhile. Especially when every other platformer doesn't have a decent story. Just because something has a cool art style doesn't automatically mean it's great. Also, how do you know the game will turn out good? How do you know it will be a "breath of fresh air"? Have you completed it? Oh, and nice of you to generalize everyone on /v/ as sharing the same opinion.
>>
reminder to buy this game on GOG, show the DRM fuckers where the money is
>>
>>389007397
Prettymuch this
I watched the 15 minute playthrough or whatever and it didn't look very interesting. I was expecting more of a platformer and less shump.
The animation is pretty nice though.
>>
>>389010402
The animation style is clearly 30s, not 50s.
>>
https://www.youtube.com/watch?v=iMkCIdGikmk
Level design and boss battles look boring as fuck. Pity, the rest looks great.
>>
>>389006363
dumb
>>
>>389013526
>hand-drawn animated RPG
Enjoy your 15 year development cycle and bankrupting your company.
>>
Style over substance: the game
>>
>>389006482
adam sessler's looking a bit younger these days
>>
>>389006363
Shouldn't have trusted microsoft.
>>
>>389006363
looks interesting, but I unironically have an irrational fear of the old school cartoon artstyle
>>
>>389007085
that's the joke.
>>
>>389006363
I will go for GOG version
>>
>>389013738
I wonder if modders would take all the assests and make completely new levels and tweak bosses to be more interesting
>>
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>>389013618
>counter arguing with facts and good opinions
>on /v/
I don't know, my dude. Every comment on the game seems to be either "OMG it looks awesome xDDDD" or "it looks good but the actual gameplay looks boring". It will most definitely move a lot more units than the average indie game, perhaps even enough to buy back their home, but that will be it.
>>
>>389006363
>Microsoft exclusive
nah
>>
>>389009727
at least their game is worth the price and landed them a sequel.
>>
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>looks over gameplay, now in 2D
>>
>>389006363
I will pirate it to check it out
>>
This is literally Microsoft's No Mans Sky down to the delays and lies about multiplayer
>>
>>389014196
It already has NMS beat with the art alone. Might still not be a good game but I'd still rather play this than NMS
>>
>>389006482
>those two pom chucklefucks
wew
>>
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>muh quirky old cartoon artstyle
>>
>>389014387
Well you're certainly no fun.
>>
>>389014196
Did they lie about online multiplayer or what? I'm sad there is only couch co-op but I can't really complain because every motherfucking 2D side scroller since Castle Crashers on consoles only came with couch co-op for reasons I will never understand.
>>
Is this the meme Youtube eceleb FotM trend going on now? 30s cartoons?
I mean Bendy and the Ink Machine happened earlier.
This game is probably just capitalizing on shitty eceleb trends. Sad state of the industry.
>>
>>389014387
name (3) other games that does it you meme spouter
>>
>>389014387
>muh 3D puppets
>>
>>389014121
Usually the only time the conversation about a game is good is around launch. 4chan may be a shithole more often than not these days but it's still better than sucking off the dude with the biggest post number on any other forum.

Alien Soldier is one of my favorite classic games so I'm hoping this is more of that but with a 30s style. However, if the gameplay ends up being shit then it deserves to fail.

But I get the feeling in the end it's going to come down to whether or not the game gets the e-celeb stamp of approval.
>>
>>389014524
Netcode is too hard when you don't actually know how to program anything and use programs that basically let you build the game without doing any coding
>>
>>389014196
um no

this is a 2d shump with amazing animation

it never promised to be anything more
>>
>>389014524
They said that online multiplayer will be worked on after launch
>>
>>389008056
>successor to alien soldier
>doesn't even have half of the depth
I understand your pain, but this isn't anywhere close
>>
>>389013774
I think it has some substance, the gameplay isn't too terrible. I like pattern memorization.

The only place it can fall down is the control responsiveness.
>>
>>389014306
Music is good too
>>
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Why can't these guys pick a proper color for them. In Promotional art it's yellow gloves.

Then it's red shoes.
In game gloves it's Just white.
>>
>>389017169
>https://www.youtube.com/watch?v=iMkCIdGikmk
what?
https://www.youtube.com/watch?v=iMkCIdGikmk
>>
>>389014158
it's on GOG ya dufus
>>
>>389006482
want to cup
>>
>>389017169
It's probably reminiscent of old toons constantly swapping colors and shit
https://twitter.com/StudioMDHR/status/901067313180495872
>>
>>389017260
>>389017393
Well that's a bit confusing, but at least you answered my question. So they're saying on posters it was colored yellow. But in the cartoon it was black and white back in the old days?
>>
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>>389006363
> not on gog
> not on linux
Making video games are a risk and expecting them to pay off is just about the dumbest thing you can do. I can't feel guilty for them expecting to keep their house on a bet like this. Should have worked full time and done this in their spare time like everyone else. Also limiting the platforms they distribute on is the cancer killing vidya.
>>
>>389017734
It is on GOG
>>
>>389006363
I will, just not day 1
>>
>>389016871
judging by housemarque's history of ripping off treasure games, matterfall is probably another recent alien soldier knockoff that suffers from the same problems as cuphead. indie devs need to spend more time playing games and studying what makes them good rather than making shitty gimmicks and spending 9999 hours on animation
>>
>>389006363
The gameplay looks really bland and boring. Looks don't change that. I'll pass
>>
>>389006604
... i have bad news for you anon
>>
>These guys put their house on mortgage to bring you this.
am i supposed to feel bad? that's what happens when your first game is too fucking ambitious, and after all it's just your usual platformer which barely has an audience in 2017
>>
>>389010402
>fuck off with these new york whores

They are CANADIAN shitlibs, so orders of magnitude worse than NYC libcucks.
>>
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>>389006363
>game flops
>microsoft closes the studio
>>
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Why do gameplay cocksuckers always shittalk games into the ground?

You guys are the lowest, bottom of the barrel people, /v/ has to offer
>>
>>389018270
Looks they learned nothing from making the best twin stick ever made with Eugene Jarvis
>>
>>389006363
I'm gonna get it on Steam. Looks fantastic.
>>
>>389006482

>metal pants
>fruit bowl full of dildos
>looks like a realdoll

i hate vidya now
>>
>>389006363
>Thinking gamers actually pay for their games mainly anymore
That was a dumb move of them, people are going to pirate the fuck out of this game and they definitely won't be making any major money on this ,it honestly looks mediocre as hell and forgettable, like Skullgirls and Freedom Planet level forgetable
>>
>>389006363
>chromatic abberation
fuck off
>>
Glad its not a boss rush game. Boss fights in run and guns are the most dull, defensive and shallow parts of the games every time without fail
>>
>/v/ shitting on run'n guns
I bet modern Neo-/v/ would shit on Metal Slug too, fucking underage redditchildren
>>
>>389020520
>forgetable
Lol wtf this is a game I will show my kids when I get old
>>
>>389020725
Half of these mongoloids don't even realize that its a run and gun game and just call it a platformer. Sad.
>>
Wait. Is it actually finally releasing?
>>
If it was like contra or be down looks to easy
>>
>>389012273
It's on steam too
>>
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>>389006363
Waiting for the switch version. No way I'll play this on pc like a true fag.
>>
>>389008096
I still find it amusing that Olive was the prize when she just looked like some naggy spinster
>>
It looks pretty, but the gameplay looks boring.
Gameplay is more important than style.
>>
>>389021369
Neo Nintendo is the biggest dick sucker now.
Casual boring games
No fun no depth
>>
>want to like this game so bad
>the gameplay just looks so booorring
It's like they wanted to make a shoot em up but never got past the first level of super contra
>>
>>389020725
>comparing Cuphead to Metal Slug
>>
>>389006363
this game would be better as a turn based rpg
>>
>>389020725
Metal Slug shits all over this.
So does Contra.
>>
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>>389007313
Are you retarded? He wasn't angry at people buying it the Windows Store. He was wondering why.
>>
>>389021590
Your real life would be better if it was a single life Dark Souls game
>>
>>389011348
Yeah, it looks good for cases described in the post. I miss quality that was ensured with MS Studios. Still, these fuckers just can't handle nips...

> Recore was released as meme game with anti-player shit design, missing content. Tiny bit of western school of game design and technical help would make this game a classic. It ended up as very flawed gem.
It was very hands-off by MS.
> Dark Dreams Don't Die would most probably be finished without Kinect shit which was cancerous for the game. You wanted telltale-like game? Fuck you. Have a kinect, costumes and other trash that took away development time.
It looks to be very forced, hands-on by MS.
>>
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>mfw I pirate it twice
>>
>>389021640
No shit they series have the best run and gun games ever made and theres not much competition
>>
>>389008697
Making a good platforming game is hard, it has always been.

It comes down to making level design enjoyable, and it takes a whole lot of knowledge, trial and error to do that.

Besides Nintendo I don't think anyone has been able to pull it off consistently.
>>
>>389006363
Better get used to living in their car then. It looks pretty shallow.
>>
>>389021887
You guys do realize that this is a run and gun game not a platformer right? The design philosophy is different for the two genres, run and gun games always derived their depth and quality from encounter design, good flow and intensity rather than complex level design.
>>
>>389007382
>bone only
>to pick it up then

>bone
>to pick

7/10
>>
>>389008697
Isn't cuphead more a of shoot em up like contra? I haven't seen any platforming at all, I think it was originally supposed to be a boss rush game and the boss fights are still the main attraction.
>>
>>389022046
>>389022069

It literally says "Run 'n' Gun!" at level startups.

Don't know how people can miss that...
>>
>>389006482
Sess looks good when he lays off the adderall
>>
>>389022201
That is NOT fuckin Adam Sessler... is it??

Jesus, man...
>>
>spent billion of hours making beautiful art for an unfun game with bad feel of movement
>not making an animation in this style instead
>implying any millineals give a single fuck about frame by frame animation in #currentyear and will buy this

idiots.
>>
>>389010270
You have clearly never tried to make AI before.
The best AI is a mix of choosing from a set of start up attacks then following a short chain based on their first choice, which can be continued on if the AI feels like it's safe to do.

If you just let the AI do whatever moves it wants the difficulty will be impossible to balance.
It doesn't have to be the same every time but there absolutely should be a soft pattern to their moves and behavior.
>>
>>389022201
>>389022238
Its AceyBongos the UK Major Nelson.
>>
This game is going to flop because of its xbone exclusivity. Most people who own an xbone only play fucking sports game and Halo, it's the worst target audience for a game like this.
>>
I like the art style, because i'm fan of old school animation. But the gameplay looks pretty generic. Seems like the animations are the only thing going for it.
>>
>>389022643
>implying ps4 is not the dudebro machine of this gen
>>
>>389022885
It's the most popular one for sure, but Xbone is still just that.
>>
>>389022965
Given the fact that Xbox exclusives have sold better than PS4 exclusives relative to their market size, and how Xboners are starving for exclusives right now, I'd say being xbox exlusive is the best thing that could happen for this game
>>
>>389006363
How many levels and bosses? Seems like a lot. Like a whole fuck ton of levels and bosses.
>>
>>389011348
I wonder how hard they pushed ensemble studios around..
>>
>>389023231
>xbox exclusives have sold better
>the only xbox exclusive that has sold decently is halo 5
>every other exclusive has been a major flop like sunset overdrive and D4
>xbox exclusive have sold so bad this gen, devs aren't even waiting a respectable time before porting them over to PC
Xbox is dead, bruv. Cuphead will even sell better on GOG than on the Xbone.
>>
>>389008096
CORKSCREW CROSS. The end.
>>
>>389023390
that's a weird case
>buy studio
>have them develop a 7/10 console RTS
>shut them down instantly after launch
>move personnel to new studio Robot Entertainment who handles the game's support
>do nothing with age of empires IP for 10 years
>>
>>389023298
Not sure about levels, but the supposed total for bosses is about 30; and there's gonna be more in expansion packs and shit
>>
>>389023424
Someone please post the chart
I'm at work
>>
>>389023606
>supposed total for bosses is about 30
Fuck that sounds awesome.
>>
>>389006363
What do I care? I don't even have a house.

I'd usually defend something based on looks, but fuck me, I watched about 30 mins of gameplay, and it was so boring to watch someone play.

They should have just used the money to make a short film. I would have enjoyed it more.
>>
>>389006482
please crush my testicles with your heels.
>>
>>389006363
>antagonist is black
what did they mean by this?
>>
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>>389023424
>Cuphead will even sell better on GOG than on the Xbone.
>>
>>389006363
Looks like fun can't wait.
>>
Of course I'm getting it.

We don't get games like Hard Corps, Shattered Soldier or even Furi, I guess. I just love fighting bosses.
>>
>>389006363
Sorry but I don't buy games made by numale cucks. Day 1 pirate.
>>
>>389026705
t. numale communist
>>
>>389026705
Ill buy Cuphead because im not a skinny jeans faggot "Muh free shit" commie
>>
>>389006363
I was interested when it was a boss rush games.

I play no motherfucking plataformer.
>>
>>389006363
The visuals look amazing, but the game itself looks like a confused amalgamation of a run'ngun and a mascot platformer. It really doens't look like it's going to be a very good game. Look at the bosses, for example. Gameplay on them seems ridiculously stupid.
>>
>>389006363
I will give this game 10/10 for skinny jeans >>389006482
>>
>>389006363
They can put their house on mortgage all they want but it still won't make the game good.
>>
>>389026705

why don't you stop being and faggot and avoid it alltogether?
>>
>>389006363
As a fan of oldie cartoons, I must get this.
>>
>>389024869
Gog lists cuphead as being playable on W7. Is that true? I thought the game was exclusive to W10.
>>
>>389012273
its on gog
no drm
no denuvo
>>
>>389023605
Really poor management and business people who don't understand video games written all over this shit.
>>
>>389028394
Jesus stop with spreading bullshit.

Its not exclusive to W10 or anything
>>389022643
>>
>Xbone and PC "exclusive"
Cuphead was doomed to never make money from the beginning
>>
>>389008096
GOMU GOMU NO RIFLE
>>
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>>389006363
>stylish 2D animation
>2hu-tier lazors and bullets
What did they mean by this?
>>
>>389022643
>xbox one exclusivity

>when game is on Steam,W10,GoG with no drm or denuvo shit and 20$

nah

https://www.gog.com/game/cuphead
>>
>>389028523
CaIm down was just asking. I was going to skip because I thought it was W10/store exclusive but I'll probably buy it if it's on GoG.
>>
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>>389028527
What ? Nigger PC only indie games made tons of bucks why wouldnt this make too?

It's not like it has DRM or Denuvo shit.
it doesn't
>>
>>389028527
T. Sonybro
>>
>>389028629
>It's not like it has DRM or Denuvo shit.

Yeah, unlike a certain other recent maskot platformer.
>>
>>389006482
Did they hire some prostitute to promote the game?
>>
>>389006482
>that outfit
>that makeup
Did she went there to seduce everyone and find some hook up? Inappropriate.
>>
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>>389007397
This. When they first showed it 2 years ago, I was hoping they were just showing off the art while the gameplay was being worked on but it seems incredibly boring, great art aside.
>>
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>>389028629
>>389028716
indie games make tons of money because they're on every platform and you can buy them for less than $30.

take away PS4 and Nintendo support and jack up the price and you get shit like this.
>>
>>389019026
No, you don't.
>>
>>389006363
Why would I buy a game I have never had the intention of playing anyway
>>
>>389028969
Those AC sales are completely wrong or some local region only.

Revelations sold more then 10 million alone.
and 3 sold like 13-14 million
>>
>>389012761
Bravo, Joss!
>>
>>389028969
And now we have Origins
https://www.youtube.com/watch?v=b4-qCAbw8sY
>>
>>389006482
disgusting
>>
I don't fucking think It was all that smart to put your house on mortgage to release a fucking Contra Boss Rush with fancy animations.

It's neither Metal Slug or a good Shmup. You The area of movement is painfully limited and It's tiring for an average joe to run and jump across the space of three to five character lengths while keeping all the focus on bullet timing. Because of that you have no space to appreciate anything in this, whether It's the speed, animations or tight controls.

It's going to burn because It's all style over substance and overall not a good idea.
>>
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>>389006363
Already pre-ordered it from Humble Store.

Love old cartoons and have all the Walt Disney Treasures. Even if the gameplay turns out mediocre I support the effort, especially something this rare.
>>
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>>389006482
Post more of her
>>
>>389006363
Jesus Christ, clean-up is a fucking tedious task.
This brings back memories and kinda starts to make me want to think about making a 2D vidya too.
>>
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>>389006363
Looks pretty good and original. /v/ just wants reasons to hate.
>>
>>389030830
Those bats look pretty cute
>>
>>389030603
Funny enough this had to opposite effect on me.
The idea that such ambition and effort will go to waste and be forgotten in a month really kills me.

Only way for any game now to truly have a lingering presence is one of the following:
>Great Gameplay and Replayablity.
>Good Story with open ends that draw people to the universe.
>Carter to a fanbase and have them keep it alive.
>>
>>389006363
Was excited when they showed their game at E3 last year or what is 2 years back? It's available on pc isn't it?
>>
>>389030830
No, it's Style over Substance.

If a game isn't fun, it fails.
If a game isn't made to be a game first, then coated in your desired flavor, it fails.
If your game's only selling point is the style itself and not the changes or a new twist you added to an old genre, it fails.
>>
>>389031789
How do you know that? Have you played it? So what is substance in a 2D platformer? Is Mega Man 2 style over substance?
>>
>>389031850

all the gameplay footage looks pretty mediocre
>>
>>389031907
It looks like a 2D platformer game. If that's not your thing then so be it.
>>
>>389032067

>platformer

u r rtrded
>>
>>389031850
>"How do you know that? Have you played it?
Interviews, Gameplay footage, and a live demo.

>"So what is substance in a 2D platformer?"
Gameplay, fun to use and interesting gimmicks, and an stable foundation that the game is built off of which allows new ideas in the future to stick and build from.

>"Is Mega Man 2 style over substance?"
No, MM2 is based on tight gameplay and interesting improvements made from the first game.
>>
>>389031850
Because the gameplay vid tells you everything you have to know. It's a Contra boss rush. Memorize the pattern, jump around the bullets and not a level OR the boss, look at the pretty art and that's It. And because It's boss only, patterns only game, there is no more than one way beat It.
Megaman had actual levels, lingering around changed the timing required to progress, you could use different powers to progress and bosses were the last trial of the level and not the whole premise and beating each one gave you more ways to beat the next one.
This shit doesn't even arenas and/or level specific gimmicks

>>389032067
>platformer
>>
>>389032067
Forgot to add.

The game was originally just Contra inspired boss rush at first, but the devs were forced to make it a partial platformer due to their "fans" and "Supporters" complaining about the game not having those elements.

When you bend over backwards for people and change the dynamic of the game based on those who are most likely will either not buy the game or still buy the game regardless, that's not good.
>>
What's so good about it?

First of all the game looks mediocre at best so let's move on from ths.

Secondly the animation isn't anything special. Right now you have thousands of japanese in-betweeners working in sweat-shop studios making drawings that are much more complex than those, and at a quicker pace since they get paid by page.
Not to mention the Storyboard artist and Key Animators who have to think of composition and weird perspectives and angles, not just a bland asset always pointing to a side that they put on top of a 2D background like Cuphead.

Of course I could've mentioned the greats that worked in cell-era Disney, but my point is that even below minimum wage workin' korean/japanese young college dropouts put more effort than this shitty indie game's dev. Neither one of them should be glorified, they are just doing their job. I don't see your dicks getting hard for middle-of-the-road programmers or background artists, so why would a key animator be any more interesting?

Clearly as developers they are a mess and don't deserve your money. Their workflow is absolute shit, they took ages to get anywhere probably because they don't have enough animators, so their style of animation is ill-suited for their ambition, funds and team size. Then they buckled under pressure and made levels instead of a pure boss-rush game like they wanted to originally, just goes to show their vision is weak.
Now it's pretty clear the game will suffer for it, not that the boss battles were any better than fucking CastleCrashers (a literal flash Newgrounds game) in the first place, but with the boring levels they forcibly added on top further decrease the overall quality.

How much does this piece of shit cost again?
>>
>>389032620
Honestly would've been cheaper and quicker to have had a sweatshop animation crew make this while the devs worked on the actual game.

$20
>>
In all honesty, it looks pleasing to watch at first but then you notice the gameplay is extremely generic, and there is no interactivity with the enemies, especially the bosses. It's just dodge projectiles and shoot them until they die.
>>
>>389031789
If the presentation and quality is good enough it could still be a worth it, the style becoming a big part of the enjoyment, as long as the game is at least competent. You can't really claim that every game that didn't innovate was a failure.
>>
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It's sad to see this honestly, not sure if the later levels are even still good/salvageable which I'll see upon release. They could've made a game where the style was an added bonus and not a centred around feature.
>>
Is this Metal Slug levels of fun? I relly love the art but looks plain in that point.
>>
>>389006363
Is it physical? Because then I'll buy it
>>
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>>389006363
Day 1 pirate
>>
>>389033112
The style is just old timey shit. It's the fedora of video games.
>>
>>389006363
>No Denuvo

Pirating it day one lol
>>
>>389008096
>Twisting arm punch
N-NANI?!?!
>>
>>389006482
She can cup my head if you know what I mean.
>>
>>389032439
wasnt it microsoft that made them add actual levels?
>>
I don't like cartoons so I don't care.
>>
>>389033112
>"If the presentation and quality is good enough it could still be a worth it"
For a game? No, that's dumb, very fucking dumb.
Showing large support for anything mediocre gives a bad example to companies who then think it's okay to make shitty games without having to worry, "slap a art style on it and they'll buy it!".

>"the style becoming a big part of the enjoyment"
The "Style" in this case is what caused the game to take so long to make, costed most it's budget, and made the devs put their house on mortgage. So worth it right!!

>"You can't really claim that every game that didn't innovate was a failure."
Not claiming that at all, what I'm saying is that the Dev chose Style over Substance, resulting in a lackluster game that could've been great.
Kingdom Hearts had Style, style way more intriguing and vast, but what the devs knew was that they had to build the game off Substance and Gameplay and add style to it.

Soild Gameplay goes a long way and lasts a lot longer, but Cuphead will either flop hard or be forgotten within the month.
>>
>>389033280
I don't really see how you can dismiss it as just shit. Not only is it exceptionally well-made and researched, they clearly have a passion for it and it's not just faux-retro for retro's sake, but it's a style that has never been done before and isn't all that common either (as opposed to say 8-bit retro.)
>>
>>389006363
>These guys put their house on mortgage to bring you this.
and when it sells like shit they will blame their audience, I guarantee you.
>>
>>389033730
Mircosoft started pushing after reception for "WE WANT A PLATFOMER" came in.

>>389033986
>"I don't really see how you can dismiss it as just shit."
It's a great art style and I love it myself, really hurts to see it put on this though.

>" Not only is it exceptionally well-made and researched, they clearly have a passion for it and it's not just faux-retro for retro's sake, but it's a style that has never been done before and isn't all that common either (as opposed to say 8-bit retro.)"

Though here's the double edge sword. Yes, the devs had a passion for the art style and the idea they had, but in the same way that most 8-bit era indie game devs had/have for the 8 bit sprite style.
Here's the Kicker, 8-bit sprite style is native and home to videogames, it's a staple in gaming culture and will always be, while the 1930's cartoon style is native to different form of media and is too time consuming to replicate in a media that it's not native to.

It's the same way of why you never see a 8-bit TV show or movie, despite Code Monkey airing back when G4 was a thing and never again outside an odd reference here and there, and only for a short time.
>>
How well did Furi sell? Because this game is basically Furi with a different look and style
>>
>>389033942
>slap a art style on it and they'll buy it!
There is nothing "slap" about this art style, you even said it yourself, and that's what has the potential to separate it. Loads of indies succeed or at least survive mostly on style.

I don't expect Cuphead to be a runaway success or anything because I think the appeal is too limited, but I'm still appreciative of the effort and hope I'll enjoy it, even if the gameplay turns out mediocre (which we don't know yet). My comment was mostly from a consumer perspective.

>Cuphead will either flop hard or be forgotten within the month
To be fair that's pretty much every singleplayer game that doesn't have a Twitch/streaming factor or doesn't get meme'd.
>>
>>389033942
That's great and all, except Cuphead is going to be fantastic.

Also
>Kingdom Hearts had Style, style way more intriguing and vast,

You're not allowed to have an opinion anymore.
>>
>>389034829
>"There is nothing "slap" about this art style, you even said it yourself, and that's what has the potential to separate it. Loads of indies succeed or at least survive mostly on style."
Never said Cuphead's art style was slapped on, I was referring to the hypothetical situation of a company getting the idea that Styles alone are money makers, forcing out bad games because of people supporting mediocre games with no substance.

>"I don't expect Cuphead to be a runaway success or anything because I think the appeal is too limited, but I'm still appreciative of the effort and hope I'll enjoy it, even if the gameplay turns out mediocre (which we don't know yet).

It's very limited, the only people who truly appreciate the art style are those in the cartoon communities and those who generally love the style. I'm very impressed by what they managed to come up with considering their team, but that doesnt shiled them from criticism when they are making a game and the game they're making it looking rough.

>"My comment was mostly from a consumer perspective."
So is mine, I wanted this game to be good and something to have and enjoy, but the more I see the more I'd rather spend my money else where.

>"To be fair that's pretty much every singleplayer game that doesn't have a Twitch/streaming factor or doesn't get meme'd."
It's called marketing and publicity, use it right and you're golden.
>>
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>>389006363
>These guys put their house on mortgage to bring you this.
>https://www.youtube.com/watch?v=CXpvF9Z2gG8 [Embed]
>If you don't buy it you are quite literally the cancer killing video games.

Hardly, making stupid business decisions on a downright niche game is retarded.

Apart from the visuals, the game has NOTHING going for it.

If the game is good, I might buy it, otherwise I don't care.
>>
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>>389035049
>"You're not allowed to have an opinion anymore."
I don't even like KH, but I'll admit that it's impressive that they managed to get the art styles of each of the Disney representatives down perfectly, while fitting it all into it's own style and game.

Cry more into your Cup.
>>
This game would do well on the Switch. Because there are no games. I think they just hate money.
>>
>>389008096
Character designs are obviously inspired by older animation, but the backgrounds and some character details (shading, faces, etc...) aren't right. Looks more like modern stylized animation trying to ape classic.

This is also ignoring colour palettes but I don't think that's essential for classic 'old time-y' animation.
>>
>>389035448
>Liking anime particle effects
>>
Will it be on Steam? If not then no buy.
>>
>>389012830
I'll see you and raise.
https://www.youtube.com/watch?v=JQ_R8QBeYvs
>>
>>389034549
>>389035281
I don't expect to ever see anything like it again but I'm still really glad it got made (and that I'm not the one risking my money on the project), that's worth two lunches for me.

And I haven't at all dismissed the gameplay yet, I always find it really difficult to gauge how fighting bosses will feel from just videos.
>>
>>389035815
Steam, it's even on GOG too.
>>
>>389031513
You're spot on really.

Why these devs didn't just make a film with this animation is beyond me. They'd find a niche there thanks to the lack of hand-drawn animation these days.
>>
>>389017706
Pretty much...

Posters from the era didnt used a lot of colors, poster artists had to work with what they had, and yeah, by default the cartoons of the time, unless stated otherwise, were always black and white.

Heres an example of a popeye poster from the era.
>>
>>389006363
I'm not terribly interested in playing it, but it looks cool and the animations are nice. I just hope for the sake of the game itself that it isn't a bunch of style over substance where it's got great animations that they poured countless hours into but lukewarm gameplay that only stays entertaining for a few hours.
>>
>>389010509
It's called Sonic Mania
>>
The only thing this game has going for it is the artstyle. If they were gonna make a boring ass game with great art, they should've just made a short film instead.
>>
>>389038020
>Sonic
>Denuvoshit
>good
Sonic was never good.
>>
If they wanted it to sell so well it wouldn't have been made an exclusive. Animation is fucking expensive and the majority of Xbone users aren't going to buy this because it's original and not FPS army man or FIFA

I ain't mad though. At least I have bloodborne and persona 5 [
>>
>>389008096
Why spinach?

That's one thing I never understood about Popeye.
>>
>>389039518
In order to get children to eat their spinach and greens obviously.
>>
>>389020184
because gameplay is the only thing that matters in a VIDEO GAME?
>>
>>389021640
how so?
>>
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i hope someone creates lewds of these bug grills
>>
I love how /v/ keeps saying it's style over substance but never explain why.
>>
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>>389008096
I feel so proud to be a part of the human species.

This is the same kind of thought that put men on the moon.
>>
>>389040536
that's because /v/ lets matthewmatosis do their thinking for them and he hasn't commented on the game yet.
>>
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>>389006363
>"digital painter"
>does nothing but use the paint bucket tool
>>
>*wants to make video game*
>*grabs pencil and paper*

Why should I subsidize stupidity?

Literally everything they have done they could have achieved faster and easier by using a 3D package, not to mention it would be much more scalable.
>>
why do people keep saying it looks good? in every single game play or screenshot it looks like absolute aids at 144p , its all so blurry if they lines had more sharpness to them it would look like something you can buy.
>>
>>389013814

Fucking traps is the secret to eternal youth.
>>
>>389006363
Mortgaged it and Re-Mortgaged it anon
Already bought it on GOG
>>
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>>389040879
>3DPDs

O U T
>>
>>389007397
>Le "Animation looks good but gameplay looks boring xD" post
You're lucky I'm not a mod you piece of shit
>>
>>389006363
Wait this still isn't out?
>>
>>389006363
>are quite literally the cancer killing video games.
I'll pirate, glad to be of service :^)
>>
>>389041181
Name one (1) thing that they couldn't have achieved with 3D.
>>
>>389007382
Also on GOG
>>
>>389021442
It is because he first appeared in Thimble Theatre as a side kick, which was about Olive Oil and her family (like her brother Castor Oil), however Popeye was more popular so he made a comic strip about him.

Blondie was originally about her being a carefree flapper spending their time in dance halls and other immoral shit wasteful shit with her boyfriend Dagwood Bumstead. Only after 3 years did they actually get married (and he was disowned and lost his inheritance to the families railroad fortune)
>>
>>389040879
>Why should I subsidize stupidity?
You're already doing that 24/7 by existing, might as well make yourself useful for once in your life.
>>
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>>389006363
>There's literally no reason for them to do animation traditionally and not digitally
>They could've just animated all of this shit in ToonBoom

Way to go, retards.
>>
>>389041332
Making a good game
>>
>>389007184
It's because of the UWP thing
>>
>>389007397
This, animation and art is fantastic but the gameplay seems pretty generic and boring. It's really not my type of game.
>>
>>389007345
But they did just that.
The game is being published by them. MS only helped them a little with advertising and stuff in order to secure console exclusive rights.

That's why the game is on Steam and on GOG and not a W10 exclusive.
>>
>>389006363
fuck off shill
>>
>>389007152
>Both Japan and the West were putting those games out every week during the 4th and 5th gens
Those generations were long ago my friend

We haven't had a major run 'n gun game in years
>>
>>389041448
>but the gameplay seems pretty generic and boring.
just like your post
>>
>>389014196
Teenager spotted
>>
>>389007608
Bullshit
The only thing it's garnered is fucking contrarians denouncing it
>>
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Another NeoGAF shillthread, fuck off!
>>
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>>389017734
>expecting an indie on linux
>>
>>389008056
>the original vision for the game
The devs always wanted to add levels from the beginning back when they started. But they thought it would be expensive so they had to be more realistic and make a smaller game.

After the positive reaction from E3 2015 they decided to go all out and go with their original plan before they started developing the game and they expanded the dev team from 3 people to 20+ members
>>
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Look, I just want lewds of Zeppelin bossfu.
>>
>>389006363
I want it but I only own a PS4
>>
>>389041670
I'm not charging you money to read my post
>>
>>389022489
What you're explaining was never implied in my post. I never said AI should be random and be allowed to do whatever it wants, all I said is it should be intelligent enough to break out of abuse of it. Simple example: let's say the AI you coded has it perform some series of attacks when the player is x units away from it. Now let's say the player discovers this pattern and is able to abuse it in such a way that he easily avoids damage because he knows it's coming. Make the AI determine that if the same move is repeated a given number of times, then it will simply not repeat the move anymore, even if the condition for it is still true, and instead have it perform another move. This would also be easy to fine tune. You could make it so that every time the "abuse threshold" is reached, the threshold itself gets reduced and it will only increase back after a given amount of time units, so the player doesn't abuse the threshold either. This, again, is a very simple example just meant to illustrate what I was going for.

So overall, my point being that making AI be really predictable and a matter of entirely memorizing patterns and how a series of attacks play out isn't good either, which is what the post I had replied to said the devs had used as an excuse to avoid the possibility of abuse. And finally, there's a reason attack telegraphing and getting the right balance of it in respect to timing is such a big deal. It means that the player is still given a chance to react to things the AI may decide to do differently than initially expected, so now the player requires reaction time as well instead of just raw memorization.
>>
>>389008821
>on their blog the devs even say they like shitty pattern bosses because you can't "take advantage of the boss by forcing the AI into the same series of attacks,"
They literally said they would mix it up to make it unpredictable and not just pattern based fights
>>
>>389008096
>widescreen
Kill yourself
>>
>>389041959
I didn't want lewds at first, but then I thought about it, and I realized I do.
>>
>>389008096
>tumblrshit digital animation flash looking shit
>old school
(You)
>>
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>>389042214
>>389042294
you have to be over 18 to post here
>>
>>389006363
If it has local pc co-op, it might get bought... on Winter Steam Sale for $1
>>
>>389009965
Not necessarily difficult but it would be million times more expensive. You have to draw far more unique frames even for a 8 minute short cartoon then for the entirety of the Cuphead game
Don't believe me? Go back and watch some old cartoons and you'll notice just how many unqiue frames of animation there is per short. The number is fucking insane.

Even if they were backed by some Hollywood Studio or something it would not succeed in this day and age where interest in animation is pretty much dying.
>>
>>389010509
>>389038020
It's called Sonic 3 and Knuckles
>>
>>389010509
>normies
Back to >>>/reddit/
>>
>>389038710

>Sonic was never good.

IGN please go.
>>
>>389010963
>>389011348
They didn't really team up with Microsoft. They just got paid to make their game console-exclusive to Xbone.

StudioMDHR still owns the rights to Cuphead and is publishing the game not Microsoft
>>
>>389042765
>le Sonic was good meme xD
>>>/trash/
>>
>>389042387
Yes, which is why you need to leave.
>>
If you don't think this looks like the bees knees you must be a filthy commie faggot.

https://www.youtube.com/watch?v=IUm-DYGOWu4
>>
>People still going on about Cuphead

It's going to suffer the exact same issues Wario Land: Shake It! had and you know it.

All the sweet animation in the world won't save it from being a very safe generic platformer.

>OP's video

Okay, so you've got these artists drawing hand drawn. Now I realize the intent behind the games' graphics is for it to have hand drawn animation, but a lot of time would have been spared from simply drawing digitally. There are a thousand ways to make a digital drawing look just as much as a hand drawn drawing.
>>
I know that, on /v/ shitting in games is actually subtle marketing, but anyone who earnestly doesn't think this game is a visual masterpiece is a troll or retarded
>>
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Its funny that /v/ just decide to hate this game overnight.
It still looks great and I'll still buy it day one no matter what shills try to tell me about it being bad.
>>
>>389043370
It's because it doesn't look fun.
>>
>>389043213
>implying Wario Land Shake It isn't a great game
stopped reading right there
>>
The game looks amazing but goddamn that's some boring gameplay
>>
>>389006363
Still gonna pirate it. Not my fault they're retarded and put so much on the line in a declining industry.
If they put it on a platform I actually liked I'd have picked it up right away too. If I keep seeing these threads I'll also help others pirate the game themselves as well.
>>
>>389043448
then why don't you go back to your """"""fun"""""" games on your play station sweetie? okay?
>>
>>389043542
Why are you acting like a retard?
>>
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How are there SO MANY fucking people that don't get that this isn't a platformer?
>>
>>389008096
https://youtu.be/LKdADhk0HYo
>>
>>389043539
But if you have the ability to pirate it you have a platform that it works one.
>>
>>389043642
I never said I wouldn't be capable of playing it dumbass.
>>
>>389043730
Whats the issue?
>>
>>389043583
oh well you see I was making fun of you sorry about your confusion
of course now that I think about it you can't play any games on the play station how silly of me
>>
>>389006363
>effort
>passion
>putting the game on PC themselves
>no Denuvo
>even putting it on GoG
Refunded my Mania preorder to grab this instead.
>>
>>389006363
don't worry, they'll make bank on it when it FINALLY comes out. lots of deviantart and tumblr artie dweebs will buy it cuz muh animation, and people like me who thinks it looks good gameplay wise as well will buy it. gameplay i saw reminded me of contra and megaman x.


They'll be wealthy by the time it's over
>>
>>389042294
anon, that's popeye. nothing gets more old school than popeye.
>>
>>389043468

Would you consider it better than Wario Land 4?
>>
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>>389022489
>>389042010
Not either of these two, but pic related.

I grew to love this fucker. He's an absolute cunt the first time around, and even when you grasp his pattern, you still need good reactions to deal with it, since he has a plan for almost everything you do. He's the most challenging fight in the game that doesn't rely on super-narrow windows of success like Wily Capsule 7 or retarded AI that borders on flat out random-as-shit like Slash Man. Also, he has the best bug.
https://www.youtube.com/watch?v=v-K_sFGuwPA&t=2m20s
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