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Dark Souls 1 was a good game, but we can all agree that the instakill

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Dark Souls 1 was a good game, but we can all agree that the instakill on this bridge was bullshit, right?
>>
>>388961454
I could probably do that bridge in real life to be honest
>>
>Dragon on the bridge
>Throwing you into a room surrounded by Basilisks in the Depths
>The floor gives out when you revisit Undead Asylum only when you step over it
>The elevator in Sen's Fortress that kills you when you don't get off in time
>Mimic chests
>Bed of Chaos
It's chock full of garbage stuff like that.
>>
Considering it's not an instakill no, fuck off retard.
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>>388961779
It definitely is if you're low level. It's also coming right from the Taurus Demon fight, so there's a good chance you're wounded.
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>>388961661
All of those except Bed of Chaos are not bullshit
>>
Daark Souls turns to absolute shit after AL. 2 is better. Weapons are more fun, more boss souls to use as packets or for weapons. You get nothing from Niito, Kings and Bed of Shit.
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>>388961932
Except they ARE all bullshit
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>>388961932
How is the floor giving out only when you step on it but other enemies can walk over it just fine not bullshit? There is zero indication for the player that it's going to happen.

I'd love to see the mental gymnastics for this one.
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>>388962146
Because Bonfires to get back there are super close in the case you do die
>>
If you played Demon's Souls then it won't catch you off guard. It has all the obvious signs of a dragon path from Demon's Souls.

I didn't fall for it on my first playthrough for that very reason, but I'm sure somebody who didn't play Demon's first would just get killed randomly.

Dark Souls actually has a lot of "gotcha" moments in it. Dark Souls fans sometimes pretend that if you're always careful and paying attention you'll never die to a trap, but it's not really true. A lot of traps require a really big leap in logic to guess how they work before you see it happen once.
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>>388961454
It would be bullshit if it were an instakill.
But since it doesn't even instakill you level 1 It's ok.
>>
>>388961454
>dark souls
>good

no, this bridge is a good example of just what bulshit this game is going to pull. because the rest of the game pulls bulshit like this all the fucking time. coupled with shit tier controls, failure tier combat, dumpster fire level AI, and bulshit hitboxes.
>>
>>388961661
Only the bed of chaos is bullshit, the others just require you not to run around on low HP.
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>>388961928
>It definitely is if you're low level.
Except it definitely is not. Theclass with the lowest vitality possible, the Sorcerer, resists it with a good amount of health. Or even the Deprived, who starts at level 1.

>so there's a good chance you're wounded.
Heal then. Not the game's fault. With this logic even the simple enemies on it can kill you.

https://www.youtube.com/watch?v=SDyFsXimZcI

https://www.youtube.com/watch?v=tXQTz6dawis

It's been proven over and over through the years. The first breath was never an instakill and will never be one. That the situation is bullshit is another argument entirely.
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>>388962558
>>
>>388962361
None of that is relevant to the fact that the floor only gives out when the player walks over it but not when enemies do. The game breaks its own consistency just to give the player a bullshit death and there's a good chance the last bonfire people rested at was at Firelink.
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>>388962463
>>388962563

To clarify I think they are bad, but not the same bullshit as Bed of Chaos.
Except the elevator with a bloodstain on it that stops and you can see the spikes from the top floor.
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>>388962361
>being this retarded
1. Dark Souls fans pride the game on being fair, that every death is your fault. There's no way you could tell the floor would collapse (especially when enemies walked over it), and throwing you into a bossfight you're not ready for can easily kill you.

2. The bonfire is on the OTHER SIDE of the hole from where you spawn, so if you don't touch it you'll be ejected very far back past one of the few loading screens that exist in Dark Souls.
>>
>>388961928
At full health you are guaranteed not to die no matter how low your level when the dragon first appears.
I'm not sure if you can survive without full health though.
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>>388962146
The floor that crumbles is visibly more cracked and damaged than the first time you are there, you fuck ass.
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>>388961454
yes it was, as was the Capra demon. EVERYONE died first time to the Capra demon, if you say you didn't you're a fucking liar.
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>>388962131
Except they're not
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>>388962558
Is this opinion from 2016?
Dark Souls hate has become so common on /v/ now that the actual contrarian thing to do is say you like Dark Souls
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>>388962656
i have always died whenever i tried to walk across that bridge
but i play on 60 fps so that might have been it
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>>388961661
>The elevator in Sen's Fortress that kills you when you don't get off in time
>Mimic chests
Both of these are fair as fuck. There are plenty of hints. I died to the mimic though.
>>
>>388962909
There are countlessly many floors in Dark Souls that look cracked and damaged, but they don't fall away and kill you. You're just making rationalizations.
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>>388962909
>This is what the average FROMdrone thinks
You still haven't told me why the floor only gives way when the player walks on it but there can three other Undead there and it stays perfectly in tact.
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>>388963014
The first mimic chest you find at sen's fortress is placed in the middle of the room and misaligned with everything else
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>>388963014
>>388961661
The first time I got hit by a mimic I was posses, but then I whacked every chest I encountered until I noticed the difference in the chains. Totally fair.
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>>388963321
posses = pissed
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>>388963317
Yeah because that's definitely the first misaligned chest you find??? The mental gymnastics is insane
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>>388961661
>Dragon Bridge
Poorly executed, but you can see what they were going for. As soon as you hear the dragon coming you're supposed to run to the side, which leads you to discover the short cut.
>Basilisk
Maybe watch where you're walking, dumbass.
>Floor in UA
You can see through the floor to see the area below because half the bricks are missing.
>Elevator
You mean the elevator that is covered in blood in a fortress where literally fucking everything is a trap?
>Mimic chests
From knows that if you're playing online there will be a fuckton of warning messages from other players in front of them and even if you aren't, the chests move when you look at them for long enough
>Bed of Chaos
Fuck you for throwing in legitimate garbage to make it seem like the rest of your points hold up
>>
Dark Souls 1 was pretty good indeed, but we can agree that Dark Souls 2 SoTFS is a much better game.
>>
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What's the deal with demon ruins and izalith, that place was comfy af
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>>388962558
Gee it's not like there's a shortcut to a bonfire right on the side of the bridge in reachable distance or anything
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>>388963317
There's no reason that a chest being misaligned should make you think "if I open this chest I will instantly die".

Again, this is just rationalization after the fact.

The mimic breathing or having teeth visible if you angle the camera down doesn't really matter either, because the camera is so far zoomed out and at that point in the game there's no reason a player wouldn't instantly open a chest the second they saw one. Why would they zoom in and carefully examine it?
It's literally just a "gotcha" moment. The chain is a nice indicator afterwards but it's not something you would ever notice or think was important the first time you saw it.
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>>388963593
No.
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>>388963469
It's the first one that breathes and has a different chain. Placing it in the center of the room awkwardly was meant to draw attention.
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>>388963854
Oh you agian? Fuck off, if you had trouble with that boss you're TERRIBLE at Dark Souls games. You are barely human in my opinion.
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>>388963854
That would have been a good bossfight if the hitboxes weren't shit. Especially the forward tackle is completely fucked up.
>>
>>388963854
I played sotfs after all that memery by das2 apologists and it was just as shitty as I remember, only the grafix were better, but I guess that tells a lot of the kind of people that like das2
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>>388963935
You seem like you have a lot of feelings on this subject.
>>
>>388963757
nope it's a trap within the trap dungeon of the game
I think it is fine
>>
>>388961454
Way to go, hope you didn't spend too much shills on the brigade.

fucking asshole need bigger games.
>>
>>388961454
>muh fairness
>singleplayer game
One of the shittiest memes in vidya.
>>
>>388963593
Absolutely not
Dark Souls 2 had the POTENTIAL to be a much better game
But it ended up just a disappointing broken piece of shit mess of a sequel
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>>388964039
need to cried today? poor milk child needs tears for momma! wah wah wah is you!
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>>388961661
Stray Demon is directly connected to firelink and there's a bonfire right next to the floor that collapses. If you fell in unprepared, or at least without full estus, its your own fault
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>>388963520
>You can see through the floor to see the area below because half the bricks are missing.
Wrong. Barely any bricks are missing and pretty much everything in Dark Souls is decrepit anyways. Also, you haven't explained how 3 undead strolling across it without breaking it is fair.
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>>388964121
>An actual memelord
>can't spell with friends

Need.
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>>388963878
>slow animation that's only noticeable if you just look at the chest standing completely still in the empty room for no apparent reason for like 10 seconds
>chain being different is completely irrelevent, nobody would see a chain different and think "this chest is going to instakill me because the chain is different".
>a treasure chest being placed to draw attention is nothing new, a lot of chests are in weird locations up to that point, like that one that's just randomly inside a tree behind an invisible wall
>>
something I want the people who think the bridge isn't BS to explain.

Let's say you figured out what was about to happen: a dragon was going to fly down and burn the whole bridge up on it. What are you supposed to do about it? Seeing it coming doesn't allow you to survive the encounter any better, or let you prepare at all for it.
This is the only way forward at this point in the game, so even if you think it's not BS since you can predict it, you are forced to take an unreasonable amount of damage that you can't prevent.
>>
Dark souls series was never good
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>>388964276
The logical thing to me would be to run out to make it attack, then run back to safety before it damages me
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>>388961454
first time when you fight seath
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https://www.youtube.com/watch?v=AB6sOhQan9Y
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>>388964431
> I wasn't born.
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>>388964160
Why? The only bad thing about DS2 are the easy boss fights if you don't join the champion's covenant (which everyone should have done) and ADP before you get to 95-99 agility.

It's a much better game. Better online, better areas, better enemies, better lore, better DLC.
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>>388964537
>better areas
Bait.
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>>388963704
Copy paste a billion capra demons and bull demons, plus these shitty statues who they didn't even bother to give an movement animation let alone an attack animation.

I actually dont mind the setting but the enemies there were bullshit. It would have been better off empty except for the boss characters and unique enemies.
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>>388964275
>a treasure chest being placed to draw attention is nothing new, a lot of chests are in weird locations up to that point, like that one that's just randomly inside a tree behind an invisible wall

Right and that chest is centered and not tilted to the side at a weird angle.
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>>388964448
Almost quads chekd
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>>388963704
ruined my monitor
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>>388963854
literally a copy paste of the animations for Sif, a copy paste of the rat model, and a copy paste of rats for the swarm of enemies to mob the Player

Lazy lazy lazy
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>>388964667
It's a better area than The Depths, The Catacombs, ToG, Crystal Caves and Demon's Ruins/Lost Izalith.

And unless you played it before it was nerfed there's nothing to complain about it. It's an awesome area.
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>>388964815
>Ceaseless Discharge
>Centipede Demon
>Demon Firesage (literally a reskinned Taurus Demon)
>Bed of Chaos
It would've been better without the bosses too, none of these are particularly fun or interesting to fight. It's just really obvious the game was rushed out the door, Miyazaki has commented before that what we got wasn't the original vision for the team when talking about Bed of Chaos.
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>>388963469
Go play fucking halo if you want no suprises.
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>>388965129
Wtf I didn't expect this????? Artificial difficulty this game sucks!
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>>388962795
This, it is specifically programmed that the first fire breath will scare the shit out of you but not kill you. Of course, there may be some amount of health where that isn't true.

Every salty cunt pulled a Dark Side Phil on this area and threw their controller saying "Wow so I have to beat the boss again?!?!" and never played again.

God damn it makes me mad that people quit because of this bridge.
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>>388964537
>Shit lighting
>Shit textures
>Shit hitboxes
>ADP is cancer
>Overworld is a fucking mess
>Shit boss fights that are either dissapointingly easy or just literal bullshit With 1 actually good fight that is still kind of bad because of terrible hitboxes
>Those fucking bosses that have a stupid gauntlet rush before them
>>
>>388963072
Simple: player is heavyer than three common undead.
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>>388965813
The player is Undead themselves.
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>>388962009
>>388963593
>>388963935
>>388964537
>>388965059

If you actually think DaS2 Vanilla or SOTFS is above 7/10 then I actually feel sorry for you because it must be difficult being that dumb. And no this isn't opinion,it's objective. One day I'll make an 1 hour long video on YouTube where I release all the uncomfortable truths about this game because I don't even know where to start when people ask me about this game. I'd end up spending the night typing out endless paragraphs that would go to waste since all the 15 year olds here have no attention span. I've done it before. Well thought out posts that maybe get one or two replies. Why? Because I'm right and people would rather call me autistic and ignore my post than actually present an argument.
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>>388965989
Oh fuck
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>>388961661
wait, what elevator? the shortcut one?
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>>388965989
It only happens if you're human fuckface
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>>388966125
wait, nvm I got it, I'm stupid.
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>>388966125
>The elevator in Sen's Fortress
>what elevator?
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>>388966125
the elevator right after the mimic, that's covered in blood and will move up into spikes if you stay on it instead of getting off immediately

it's not instant kill and you'd have to be blind to miss all the blood
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>>388962656
Weird. The first time I play through as a knight, I was at full health and died.
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>>388966125
No, the shortcut one doesn't one hit you when you use it.
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>>388964276
Walk out a bit, bait it out, and then run back to safety. That's how everyone with two brain cells to rub together does it.
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>>388966283
>>388966291
>>388966341
yeah I remembered which one, only died to it once my first playthrough, afterthat I always jump out, just kinda forgot about it..
>>
well the fucking dragon was never an instakill but he was an asshole indeed, however before the game was patched you could actually instakill the dragon if you shot him in the back with an arrow from top of the tower and it gave your underleveled scrub-ass 10,000 souls, so personally I thought it was pretty okay in hindsight and after they patched that I already got gud so I didn't really have a problem with escaping it anymore
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>>388965128
Ceaseless is a lot of fun to punch off the world at sl1 desu
>>
>>388961661
Out of those I only have real issues with the Bed of Chaos and maybe the floor in Asylum
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>>388966316
Your poise might have kept you upright and let you get stunlocked and hit multiple times. Especially if you got your shield up in time to have it guard break you too
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>>388961454
Its trying to tell you not to rush into things and to pay attention.
>>
>>388965128
>reskinned Taurus Demon
It's a reskinned Stray Demon though
>>
You can see the stray demon through the bars, wandering around under the floor the first time you're in the asylum, you fuckwits have the short term memory of a fruit fly.
>>
>wahh a trap isn't fair

A trap isn't supposed to be fair. You have to expect bullshit, it forces you to study your surroundings and notice things, it immerses you into the world.

The only really bullshit one was the Stray Demon drop.

Also Undead Burg and specifically Lower Undead Burg is the best area.
>>
>>388966969
Yeah my bad, Stray Demon is a reskinned Asylum Demon though.

>>388967090
Undead Burg > Painted World > Blighttown > Darkroot > Sen's Fortress > Undead Parish > The Depths > Anor Londo > Catacombs > Duke's Archive > New Londo > Tomb of the Giants > Kiln of the First Flame > Crystal Cave > Ash Lake > Demon Ruins > Lost Izalith.
>>
>>388967359
Nah, Stray Demon has more attacks, that's why I said it instead of Asylum Demon, though I'm pretty sure it's the same model honestly
>>
>>388968415
Either way it's pretty lazy as is the whole area, felt like someone had a level editor and just started spawning a bunch of random Taurus and Capra Demons at the start of Demon Ruins.
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>>388962709
You shouldn't die from that fall
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>>388961454
>>388961661

Every single one of those gives the player a fair warning in advance.
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>>388969192
The game gave me a warning that Bed of Chaos could one hit me without notice? Must've missed the developer note for that one.
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>>388967090
>it forces you to study your surroundings and notice things
I can't actually imagine playing this game at its intended detail-murdering resolution
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>>388969432
>one hit me
Fuck off you dumb nigger. There are incredibly few boss attacks that are one hit kill regardless of health. If you do not level vitality you only have yourself to blame.
>>
>>388961779
>>388962656
It used to be on release retard
>>
>>388964431
That's your subjective opinion. In my opinion 2 was meh but 1 and 3 are excellent games in the ARPG genre.
>>
>>388965059
>The Depths, The Catacombs
These are great are you pleb, specially the latter. The verticallity in the Catacombs is like top tier level design.
>>
>>388970129
>3
>Excellent
Yeah it sure was fun going through a linear world fighting the same type of boss a hundred times with references from the first one being shoved down my throat. Teleportation unlocked from the start killed the series because it made the level designers not focus on interconnectivity.

3 is honestly hot garbage.
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>>388966065

Its not that people know your right, it's that they just dont give a fuck what you have to say
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>>388961661
>This many (you)s for a correct statement
Does Dark Souls have a bigger anti-defamation squad that Nintendo or the Jews?
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>>388970375
>teleportation from the start killed the series because it made level designers not focus on interconnectivity

Bloodborne and DeS had amazingly internally interconnected maps. Granted, the way the levels linked to each other was the best in DaS1 because the world was so vertically stacked.
>>
>>388970859
BB and DeS are also going for a more hub based layout, with BB being a weird mixture between DaS and DeS. DaS III on the other hand isn't trying to do either of those things and is just an incredibly linear path which is baffling to me considering how good the layout of the first 60% of Dark Souls was.

Going from Blighttown to Sens Fortress can be done by taking the elevator from Blighttown to Valley of the Drakes then going to the elevator in New Londo to Firelink then taking the elevator to Firelink to Parish and then running a few hundred feet. Takes about five minutes and gives a great sense of the world, III has nothing like this.
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>>388970375
>>388970859
Here's a drawn picture of Bloodborne's game world for reference btw.
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>>388969938
Proof?
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>>388969749
ah yes, I forgot about how levelling VIT prevents you from being knocked into bottomless pits
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>>388971117
Yeah, the overworld in Dark Souls 3 is garbage. I liked the Lothric High Wall+Castle+Archives portion and some of the individual levels but the Road of Sacrifices was a fucking rotten abortion in regards to the flow of the game. A shame because some of the individual levels were amazing
>>
The only way that the drake's fire breath is a one-shot is if you're sprinting, which means that you take a counter hit that blasts you for all your health if your HP is too low.
>>
>>388962958
Call me a fucking liar then, but I didn't. I never really had much trouble with him though, I don't get the hatred. On the other hand, I struggled for good 2 weeks with the gargoyles and considered them total bullshit, so I guess everyone has trouble with something.
>>
>>388961454
>b-but muh burn marks
It has a squad of soldiers standing around quite happily. They put enemies there specifically to distract from the other dangers. Just a dick move.
>>
>>388969749
what if i played as a mage? i didnt up vit when playing as a mage my first playtrough because i never needed,then got 1 hit regardless,also defending didnt work because shit stamina
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>>388972287
>playing easy mode and still losing
imagine being this bad
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Are we just going to pretend that forcing you to lose your Souls the first time you face him is good game design?
>>
>>388963593
This, dark souls 1 was okay, but SoTFS just blows it away. It feels so much better and the PVP only got better. I don't get contrarians like these guys

>>388963854
>>388964160
>>388966065
Literally the only reason to like 1 better is nostalgia or just to be a contrarian, which most of /v/ is anyways, so I understand why they say that.
>>
>>388972187
I guarantee you played a fatty with a fatty shield then, like a massive sissy faggot
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>>388972287
>what if I played as a mage?
Dunno never played as a caster.

Btw, here's an interesting tidbit : the Drake will not get on the bridge if you don't trigger his appearance at the Undead Burg.

I think it might even be possible to do the Burg skip and not have to deal with the Drake's bullshit by entering from Lower Undead burger but at least it is possible if you come from Darkroot
>>
>>388972760
The world of Dark Souls 1 is infinitely better conceived and a lot more fun to experiment with different progression paths. The amount of geographical inconsistencies with Dark Souls II layout is hilariously bad.
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>>388963854
Yss, yes, well done shitposter-kun well done shitposter-kun.
HOWEVER!
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>>388972642
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>>388973051
Where does the game tell me that Seath will kill me regardless of what I do so I can prepare?
>>
>>388973051
What do you think I am ? A Psychic ?
>>
>>388973213
>>388973221
it's not like he instantly kills you and you can pretty obviously see that your attacks are ineffective

you can also walk back out of the fog in that room for some reason
>>
>>388973305
He kills you and that's mandatory to progress in the game, it's forcing players to lose their Souls for no discernible reason other than the developers thought that was some how a cool introduction to Duke's Archives.
>>
>>388972990
I disagree, Dark Souls 2 felt more open, more choices were available to go where you wanted, Dark Souls 1 was just finding another shortcut back to Firelink Shrine. The geographical inconsistencies is just something autistic for contrarians to get mad about, it doesn't detract from how much better the actual combat is in SoTFS. So what if there's a floating pit of lava? I never understood why that's such a problem.
>>
>>388972847
Yeah, got me, on my first playthrough I did. I never had trouble with Capra regardless of build though.
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>>388972287
Just Gid Gud
>>
>>388973425
>he didn't telepathipsychically see the death coming and attune with the aether to see the Elevator Skip coming on his first blind playthrough
Don't you know, Anon? Dark Souls is only for the truly hardcore.
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>>388973425
it's so far from an instant kill though, you have ages to prepare
the fog wall is also peppered with "ring required ahead" messages
>b-but what about offline
pic related casul
>>
>>388973305
Oh come on now anon, everyone would just think "there must be some other way to defeat him that I have to figure out", not "well, it seems I have to die to progress". There is no way to expect certain death there on your first playthrough if you were going in blind. They could have at least made an exception and make you not lose souls on this particular occasion, seeing that you get captured and imprisoned it would even make sense.
>>
>>388972990
Holy shit.
>>
>>388973787
see
>>388973687
should've sought guidance if you needed it so badly
>>
>>388973432
>more choices were available to go where you wanted
And because of this the balance was out of whack, since the game didn't know where players were going to go first they had to make each branch of equal difficulty meaning the last one you do is going to be a cakewalk. The first Dark Souls coaxed players towards Undead Burg because the ghosts in New Londo or Skeletons in the Catacombs are way too strong for a new player BUT the game isn't stopping you from fighting Pinwheel or Sif first, Dark Souls II gave options to the player but forgot to balance a natural progression like DaS I did.

As for the inconstancies with its layout it's incredibly immersion breaking and just lazy design.
>>
>>388973687
I don't really hate the first Seath encounter but man, you're really trying to cover up the fact that you just went through the game with a guide.
>>
>>388973930
yeah, a guide that's in the game
called seek guidance
another guide helped me out too, called common sense
is dark souls really the first time you ever played a game where you had to die in a boss fight?
>>
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>You live long enough to see people defend Seath and Bed of Chaos
>>
>>388974031
Keep pretending man.

Next thing you'll be saying is that you saved Solaire on your first playthrough.
>>
>>388974034
seath I can understand, but bed of chaos is utter bullshit and anybody defending it is massively misguided
>>
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>>388971194
What is the point of this map?
So much effort to only display a minor playable area, while the actual geography itself is ridiculously massive in comparison

>Charnel Lane is just a tiny pass between some mountains
It's a huge ass town on the outskirts of Yharnam, you can see tons of buildings beyond the playable area with smoking chimneys and everything

I don't even know why I'm so irrationally mad about this
>>
>>388973897
>they had to make each branch of equal difficulty
Did they though? I played through DaSII only once, but trying to go to Tower of Flame first seemed like a suicide. Might be wrong though, since I just went there once, decided "nope", went to the Forest and returned later.
>>
>>388966839
>Its trying to tell you not to rush into things and to pay attention.
Its been a while, but is there really any way to dodge the dragon coming down and burning you the first time?
I saw the trap the first time around, but got killed anyways.
>>
>>388974202
I don't see how you can say Seath is well presented when the player has no reason to assume that you're placed in a fight you can't win and actually need to get killed to progress. It breaks the game's consistency and is just stupid.

I love the game but some of the things people are defending reek of irony or mental retardation and I'm leaning towards the latter knowing this place.
>>
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Wtf!?!!??! I died because the Dodo bird called a new monster out of nowhere. Dying is such a big deal in video games that whenever it happens to me I shriek and throw my controller across the room.
>>
>>388974193
i actually didn't save solaire or use a ring of sacrifice for seath
i didn't spend the next five years crying about how i lost my souls one time though
>>
>>388974469
Autism.
>>
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>>388962558
people like you are fucking retarded
>>
>>388974565
>point out an obvious design flaw of a boss fight in a rushed area of the game
>waaah you're just bitching

Any criticism is bitching to you?
>>
>>388974678
Um no dying is a serious really big deal and I get very upset when it happens
>>
>>388974406
Just run really fast and to the right.

Also you can go back I think, but you have to be quick.
>>
>>388974886
I don't think you can make it if you run forward. You can go backwards easily enough, but you have to start moving almost immediately when you trigger the dragon. If you aren't listening carefully or watching behind you, you're probably going to get toasted.
>>
>>388972187
Gargoyles fight was the hardest boss in that game as a melee character.
>>
>>388974886
>Just run really fast and to the right.
>Also you can go back I think, but you have to be quick.
Doesn't this necessitate you knowing exactly what going to happen?
Sen's Fortress is more fair with its traps since you can see the tiles on the ground, hear the boulders etc.
>>
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>>388975226
Did you not apply Pine Resin or upgrade your weapons?
>>
>>388974449
it's kind of unfair yeah, but at least it's not stupidly broken like bed of chaos. it serves it's purpose, and switches things up. I do think it's a weaker part of the game though (but getting to kick his ass later felt nice)
>>
ITT: Filthy casuals
>>
>>388975226
>Gargoyles fight was the hardest boss in the game as a melee character if you never upgraded any weapons
FTFY
>>
>>388975216
>>388975360
You can definitely make it, the dragon gives you a fuckton of time on his first swoop, it only hits you if you're walking forwards.

Also it doesn't kill you on full health. Granted, I did die the first time I've met the drake, but it's not a difficult run back.
>>
What's the best DaS song and why is it this one?
https://www.youtube.com/watch?v=8tuWvGee4T0
>>
>>388975445
You don't have to be a casual to notice the giant gaping void surrounding the BoC arena from it's entrance, because the level designers haven't had time to put fucking floor there.
>>
>>388965649
>This, it is specifically programmed that the first fire breath will scare the shit out of you but not kill you.

This is a lie. Get Miyazaki's cock out of your mouth, holy shit.

Heaven forbid a player has less than 100% HP after a boss fight, having only 5 estus.
>>
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>>388976162
>Heaven forbid the player has less than 100% hp.
Then you can go back and rest at the bonfire you dumb cunt.

If you just insist on bashing your head against the wall like a retard the wall isn't going to give in and apologize and it will fuck you harder than enb fucks his sister.
>>
>>388972642
Now that was artificial difficulty.
>>
>>388976120
>first playtrough
>tired of dying to boc
>waste some time walkin' around
>notice a huge void of flying objects with missing floor behind the fogdoor
did they even playtest this game?
>>
>>388971372
>raise shield and take attack head on at sl1
>take negligible damage and continue where you were going
Wow so hard this game is broken
>>
>>388977247
>Miyazaki: That's the truth. Haha. There are quite a few, when deadlines were closing in and I couldn't get a good mental image of what I wanted, but we had to settle on something. Those situations were the hardest because I knew something was wrong, but couldn't express what I wanted and couldn't give a solution. That was difficult, both for me and for the artists I was working with. I suppose the Bed of Chaos is the principal example of this.

>Otsuka: It seems you designed King Izalith at one point too, what was that like?

>Miyazaki: Ah yes, evidence of the twists and turns we went through.

>Waragai: Initially he was going to be the boss of the area, the Bed of Chaos lies sprawled on the floor and waves it's hands about but he was a king sitting in his throne...

>Miyazaki: That's right. We really had trouble with that didn't we. I've already talked about quite a few aspects of the game I'm not entirely happy with, but I'd have to say that my greatest regret is the Bed of Chaos. The artists and designers worked extremely hard and came up with some fantastic ideas, but it exposed a real problem in our production method. We have no way to find a common goal and work towards it when things go wrong. It's definitely something I want to correct in the future.
>>
>>388973026
Those things go down so easy with a halfway decent build. Farming petrified dragon bones and I was killing them in 2-3 attacks with multiple different characters/setups
>>
>>388974370
Considering you can beat the old knights with a dagger in a sorcerer's offhand as long as you can figure out their obviously telegraphed attack patterns... it seems like a pretty fair area
>>
>>388962656
Oh wow somebody who knows what's coming can live since he's on full HP after a boss fight, making no effort to fight the skeletons, and has no armor so he automatically gets knocked down for Iframes.
>>
>>388974370
The knights in tower of flame are an example of garbage gameplay/design interaction, they look like they have way more HP and attack than they actually do.
>>
>>388963014
The elevator you can approach from the top floor in which case all you know is that the elevator is bloody and it goes both up from your position and down. All you can do if you come from that way the first time is flip a coin to guess whether the danger is above or below.
>>
>>388961454
it's a joke, also a way to tell the player that the game is not a straight line and you might need to think to overcome obstacles as opposed to bum rushing everything.
>>
>>388961454
>Dark Souls 1 was a good game
No, it was not. It was a downgrade from DeS in literally every way.
>>
>>388978946
Estus is objectively superior to healing grass.
>>
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>>388978946
DeS is janky overrated garbage. Better than ds2
>>
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>>388978946
Yeah, expect for the combat, builds, level design, world design, graphics, amount of weapons, health system, amount of armor, bosses, and no stupid tendency. DeS is truly the superior game
>>
>>388979629
>>388979358
>>388978946
Just finished my first DeS playthrough 2 days ago. It's a very good game and holds up surprisingly well, but DaS does almost everything better, even though it rips a lot of things off its predecessor. The only thing I really think that DeS did better are the bosses. Call them gimmick fights all as much as you want, but they were actually interesting and creative, even if piss easy, instead of "memorise the attack patterns and then circle around the guy until he exposes himself". This and I also really liked the world design, even though the world could have been larger. I also love how DaS world is designed as well, so I would consider it a draw.
>>
>>388980271
Truth be told, the base game for most Souls games don't have very good boss fights. Both DaS and BB are saved by their DLCs in that area so one thing I'll give credit to DeS is having a lot of variety even if that means some trash gimmicks like Dragon God which are really no worse than Ceaseless Discharge or Micolash.
>>
>ENB STILL has not done Old Hunters or complete DeS run on video

When do you think he will do it lads?
>>
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defend this
>>
>>388981740
Like any large enemy, just don't lock on, moron.
>>
Does anyone know how to stop the incessant frame drops everywhere that I continually have? I mean I have texture mods installed and DSfix with settings set to lowest near enough through the DSfix.ini (AA disabled and other choice settings, left to 30fps cap etc.) but I still get drops and stutters. I have a GTX 1080 and an I7 4770k, I don't geddit and I want to die because I want to play again. Could it be the texture mods?
>>
>>388980271
I really liked DeS bosses too
They aren't "fun" in the way that getting into the groove and flawlessing a good DaS boss like Artorias can be, but they were generally a lot more interesting and every time I replay it I enjoy the way they're set up again, whereas most DaS bosses when I replay is just going through the motions because once they stop being challenging there's not much to them.

Obviously the ideal would be a middle ground, where they are both mechanically interesting and physically fun to fight. I think this is why people rate O&S so highly. There's multiple levels to the fight. You have to be physically fighting them, rolling and attacking at the right times and all that action RPG shit, but you also have to manage their positioning and create openings for yourself, because if you just flail aimlessly you'll get run over.

DaS2 is actually the game that came the closest to the right ratio, although like pretty much everything in that game it was still held back by poor implementation and ended up worse than just being good in one way or another. People complain about it being "Dudes in armor" the game, but it's clear they were at least aiming for variety and cool mechanics.
Chariot had a cool arena gimmick, Dragonrider was supposed to be a really hard fight on a tiny platform but an easy one if you fully raised it, Skeleton Lords wanted you to manage your aggression to prevent overwhelming yourself, Flexile is the opposite and the water punished you for taking too long, etc. Too bad none of it really worked.
>>
>>388970859
who is this?
>>
>>388982050
Turn off the framerate cap.
>>
>>388982392
I had that originally and it would still stutter like fuck
>>
>>388982308
The sister / girlfriend of Epicnamebro of Dark Souls lore / youtube / guide creation fame.

>>388981740
Use lightning, disable lockon.
>>
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I made it to the ladder my first try. Git gud.
>>
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>mfw casuals thought they didn't need guidance
>>
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>Try to get back into Dark Souls 3 PvP
>Gank
>Hacker
>Gank
>Hacker

This games' PvP really went to shit didn't it?
>>
>>388982790
>Dark Souls III is really shit
FTFY
>>
>>388976575
>harder than enb fucks his sister

What?
>>
>>388982564
i didnt know his sis was bretty. whats this guy up to btw? kind of stopped watching him cause he died for the tenth time. been following him sincehis first DaS playthrough
>>
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>>388961661
i'm not sure why but i remember knowing the elevator would kill you if you didn't get off, or at least just expecting it to. the fact that the whole theme of the fortress was booby traps should have made that kind of obvious. as for the dragon on the bridge and the bed of chaos yeah those were bullshit.
>>
>>388983186
He streams on twitch now.
>>
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>>388983186
>what's this guy up to?
Basically this.
>2016
>ENB comes back to Souls when DS3 released
>lukewarm reaction, thought it was mediocre
>tried Twitch streaming, loved it
>left Youtube to rot
>got divorced, started custody battle
>started developing his own game
>got tired as fuck of souls after Nioh
>got back into Souls again this summer
>did DS2 and DS3 playthroughs on twitch / youtube
>is currently doing 100% playthroughs of all Soulsborne games, currently doing DS1
>>
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>>388983112
According to a leakerbro on /v/ last year he has a really weird relationship with his sister and she's a total nut and wants to jump his bones. I thought it was bullshit but the guy also told us that the ex-wife made up the miscarriages which ENB recently confirmed. Also a fair number of people who know enb and his sister are fairly convinced that the two have something weird going on in the bedroom especially now that he is divorced and they are raising his baby together.
>>
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>>388962558
git gud
>>
>>388982790
Play on console, no hackers.

>>388983186
Yeah, his sister is pretty cute.
>>
>>388977364
>raise shield and take attack head on at sl1
>take negligible damage and immediately guardbroken
>other attack whips in from the other direction
>>
>>388961661
>Dragon on the bridge
Weren't there scorch marks all over the bridge when you first enter the area? You should have a warning sound as well I think.
>Throwing you into a room surrounded by Basilisks in the Depths
I honestly don't remember this.
>The floor gives out when you revisit Undead Asylum only when you step over it
Alright, this is fair, though I think you can see the demon locked in there somehow, though I forget the specifics.
>The elevator in Sen's Fortress that kills you when you don't get off in time
>fortress filled with traps around every corner
>blood splattered elevator
>elevator goes UP again after reaching the top floor
If you fell for this, you were an idiot.
>Mimic chests
If you fall for ANY Mimic chests after the first time you see one in any Dark Souls game, you should kill yourself. Also, check the chain and their breathing.
>Bed of Chaos
Legitimately poor design, but I honestly didn't have that much of a problem with it, only the final jump was difficult due to camera fuckery.
>>
>>388961661
I didn't understand what the big deal was about Basiliks until I replayed the game as a Hunter, that starting armor's Curse resistance is piss poor, pretty much a one-shot.
>>
>>388982790

>Dark Souls PvP
>Ever good
>>
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>>388986674
>He didn't like backstab spamming in DaS
>>
>>388986843
Backstabs were the only reason ganks weren't so cancer in DaS1

Good luck ever winning against gankers in 2 or 3 unless they are beyond retarded
>>
>>388963854


Lazyness doesnt degud a game thats why dark souls 3 isnt bad, there are other reasons.
>>
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>>388982564
>The sister / girlfriend
ENB going for the purest form of love.
>>
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I've got a bone to pick with you.
>>
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>>388987375
Why did they never reuse Nito in the series?
>>
>>388986843

I never liked it period, souls combat has never been nuanced enough for good PvP, it was either backstab fishing or just nuke the other guy with magic, only the activities the general organized where interesting, never mind the ganking invaders in the burg thus ruining that aspect of the game as well.
>>
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>>388987627
Because he's dead by the events of the first one? That being said the fights for him and Seath were very disappointing given how they were built up in the opening cinematic.
>>
>>388961661
>>The elevator in Sen's Fortress that kills you when you don't get off in time
It's fine. If you're that far into Sen's you should be expecting booby traps, plus it gives you plenty of warning (blood splatters and watching/hearing it jerk upwards before getting on) and doesn't even insta-kill.

You're right about the others though.
>>
>>388962146
Asylum demon and bed of chaos suck, everything else can be seen coming
>>
>>388961454
Certainly doesn't help that the framerate fucking tanks on ps3 on that bridge
>>
>>388962364
Nobody claims you can predict it your first time, but once you see it once you should be able to see it coming. I died to or barely survived most of the types of traps in the game at least once, but once I had seen it once it was just my own fault for falling for anything like it again.
>>
At the very least the dragon won't flame you until you're past the halfway point of the stairs on subsequent runs along the bridge UNTIL you've kicked the ladder down.
>>
>>388961661
Don't forget the first seath encounter
>>
>>388988169
Yeah I forgot to add him and the Capra Demon.
>>
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>Dark Souls 1 was a good game
No, it wasn't.
>we can all agree that the instakill on this bridge was bullshit, right?
I wish we could, but we can't. There are always Soulsfags that defend anything. ANYTHING.
>>
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>>388988443
>No, it wasn't.
It's widely considered to be one of vidya's crowning achievements and is a flawed masterpiece in every sense of the word, Undead Burg and Painted World are still the best designed 3D levels in an action adventure game.
>>
>>388987276
He might as well honestly. His sister is cute, loves her and has been a better mother to his daughter than the actual mother was. She's been to the nuthouse so she's a bit cray cray but I think that Marcus should hurry up and make her pregnant with his seed if he hasn't already.

>>388987839
>fights with him and seath were a bit anticlimatic given their appearance in the cutscene
I can't believe I'm saying this but DS3 did the "Lord Soul" bosses much better and for example the Abyss Watchers encounter was great.
>>
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Am I the only person whose panties DIDN'T get enormously twisted up? Is everyone so unable or unwilling to process the thought of a setback that the second things don't go my way I don't throw my controller through the screen in a fit of autistic rage?

>play game
>bullshit moment happens
>die
>sent back short way
>should (and am) able to easily find my way back without making the same mistake
>feel of learning and accomplishment when my understanding of the level is now improved
>feeling of mastery as I never make the same mistake on multiple playthroughs

If anything the levels where absolutely no bullshit happens tend to be completely forgettable.
>>
>>388979358
>>388979380
>>388979629
Your opinions are bad and you should feel bad.
>>
>>388961454
It's a natural way of saying "You can't go this way"
Would you rather have an invisible barrier.
go underneath the bridge
>>
>>388986843
It was fun just not good. The later iterations are neither.
>>
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>>388988687
If there's one thing I'll give DaS III credit for, it's probably got the best bosses in its base game and doesn't rely on DLC to make up for having a lot of bad ones (DaS and BB).

Pic related was absolute ludo.
>>
>Be fresh faced nigger playing Souls 1 for the first time on the 360
>Heading to the gargoyles
>Get invaded
>Imposing looking fellow, not sure how this works yet
>He lets hit him once
>Doesn't flinch, 1 damage
>One shots me

Much later I discovered that was black knight armor and he was rocking a lightning zwei, I've played and enjoyed all the souls games(even 2) but I've always hated the invasion system because of that, it was rare it wasn't a ganker, and if it wasn't a ganker it was a motherfucker so laggy he might as well been ganking because I couldn't do anything to him.
>>
>>388987839
He was dead well before that.
>>
>>388988997
Indeed, Dark souls 2 made this a lot better by completely neutering normal invasions to the extent that they practically never happen.
>>
These games are full of unfair bullshit, it's part of the trial and error based gameplay. The actual problem is how shitty they are at making that gameplay cohesive with everything else.
>unpredictable elements in combat (retarded enemy AI, broken environment physics) which make prior knowledge of the encounter less valuable
>mandatory respawn points which are placed almost randomly and way too far apart from one another
>systems like equipment durability and the loss of both EXP and currency after death, which means that there's a tangible punishment for experimenting and making mistakes
>ridiculously long post-death load times
>slow movement
If all of these issues were fixed, then when the game pushes you into bullshit situations or kills you in unfair ways, it'd just be a fun part of the experience. But instead, you have to deal with them all every time you die, which makes playing the games a drag. It's worth noting that Bloodborne goes a long way in trying to solve these issues, but it still isn't perfect with them.
>>
>>388964275
Mimics are literally on the case
>>
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defend this
>>
>>388972187
I managed to beat Capra on my first try but I will admit that I probably just got very lucky. I wasn't aware that the stairs cheese was a thing, but nonetheless the stairs jumped out at me as an advantageous position, so I used them. I died to Capra quite a few times in subsequent playthroughs though.
>>
Anyone here who only play RPG?
>>
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>die in game
>you revive with literally no relevant penalties
>people still pretend dying is a problem
I don't get it.
>>
>>388989116

Souls 2 let you play offline if you refused the calibrations and Souls 3 straight up lets you stay offline which I'm fine with.
>>
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>>388989360
I HURT MYSELF TODAY
>>
>>388989306
forty keks. just git gud, reddit-kun
>>
>>388989503
having to sit through a minute long loading screen is a pretty big problem
>>
>>388988723
Eliminate yourself
>>
>>388962958
My first ever blind playthrough, I killed him on my first try. Every other playthrough I've died at least once due to unlucky dog placement. I just got really lucky my first try.
>>
>>388989643
Is that a console thing? I never had that problem on PC, but if true I guess that would explain some of the rage.
>>
>>388989520
Yeah and 1 let you avoid invasions by staying hollow. I never fucking understand why people complain about getting invaded when you have to go out of your way to make it possible. Just stay hollow, you don't even lose anything for it in 1.
>>
>>388989360
I can't. That part of the game defies physics. If you block the arrows you get knocked backward depending on the angle you're facing instead of the direction the attack is coming from, it's just a terribly executed encounter.
>>
>>388961454
It wasn't fair but games don't have to be fair.
>>
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Best boy.
>>
>>388961454
>>388961661
>>388963704

>Quelaag's Domain bonfire
>walk 10 metres for another bonfire
>fight terrible boss
>walk along linear path and fight rehashed, arbitrarily placed Capra demons and Taurus Demons
>another bonfire
>walk along linear path and fight rehashed Stray Demon boss for the third time
>another bonfire
>activate shortcut leading to previous bonfire
>walk along linear path to fight Centipede Demon
>another bonfire
>linear path with no obstacles leads to yet another (hidden) bonfire
>continue along linear path to fight the worst boss in the game

You LITERALLY can't defend this level.
>>
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>>388988687
Well, I'm rooting for them.
>>
>>388988705
You're being too reasonable about some of the basic design principles behind the Souls games. You need to shitpost about how Bed of Chaos is a terrible fight and grrr rawrrrr I hate video games.
>>
>>388961454
no half of das is shit and that part is not bullshit
>>
>>388989880
Yeah, and BB doubled it by making you sit through two loading screens to travel anywhere
>>
>>388990049
I've never seen someone unironically defend Demon Ruins and or Lost Izalith.
>>
>>388990049
just git gud!
>>
>>388989921

I ain't looking like a prune all game cause of shitters invading.
>>
>>388990180
Well that sure sucks. Loading times are always a fucking bitch to sit through.

>>388990049
You forgot
>eye rape lava
>terrible FPS drops on Centipede
>DRAGON ASSES
I don't understand how they managed to fuck it up so hard, there's only so much shit you can excuse with "m-muh rushed".
>>
>>388989643
>minute long loading screen
This literally has not been an issue since Bloodborne release unless you're playing on a pc incapable of running the damn game in the first place.
>>
>>388990379
Don't forget.
>Sound effects every time you take damage from lava
For a game that prides itself on no handholding I fail to see why that was necessary.
>>
>>388990324
>shitters
>But they manage to kill you
lmao git gud scrub
Play offline then.
>>
>>388961661
You're a goddamn fool if you saw the first mimic chest and didn't expect anything fishy.
>>
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>>388990471
Aw shit I forgot about WOOSHWOOSHWOOSHWOOSH, thanks anon!
>>
>>388961454
>Dark Souls 1 was a good game
no
>>
>>388990049
>rehashed Stray Demon boss for the third time
> third time
What is this fucking meme? Asylum Demon and Stray Demon are not the same fight.
>>
>>388988997
I actually like the invasion system because of that
With basically no restrictions on it aside from level, there was a ton of freedom for endless different things to happen.
Yeah sometimes you get invaded by a guy that 1hits you with a chaos weapon, but that gives you something to actually be afraid of. I like that there was actual risk in being human and summoning friends, because while it trivialized the base game it left you open to enemies way stronger and sometimes smarter than anything else in the game, and once in a while you would just get steamrolled by some cunt. But then, the farther you get in the game, the smaller the gap in powerlevels becomes. You level up and upgrade your gear, and then the guys invading you with +10 chaos zweihanders don't 1hit you, and your +7 claymore is capable of hurting them, and you're learning how to right, and it feels really good to realize that you aren't scared of them anymore.
In the later games, invaders just aren't scary. Sometimes they might kill you, but they're never anything to fear. You never have to desperately run from an invader, or make a final gamble on trying to kick them off a cliff, or frantically hunt for summon signs to hope for a similarly powerful phantom.
Sure it's more balanced, they filed all the sharp edges off, but it is just less fun.
>>
>>388990512

Yea with end game gear, I have maybe 3 invasions where we where evenly matched and I won 2 of them.
>>
>The amount of mental gymnastics FROMdrones are performing in this very thread
>>
>>388989503
See >>388989169
>>
>>388990762
You missed the serious part of my post. You can completely close yourself off from invasions easily in 1.
>>
>>388961454
The instakill was fine, the scorch marks all over the bridge were a pretty obvious indicator.

Having to sit behind the wall until the dragon comes down was pretty unintuitive though.
>>
>>388961928
>>388962795
Sometimes it's a random one hit kill. I've tested with 700-1700 HP on NG. Sometimes it deals fuckall damage, sometimes the same attack just instakills you. First time is usually not an instakill though.
>>
>>388990816
Pretty much none of those things are true though?
I can admit Bonfires can be placed too far from fights, but you regularly unlock shortcuts to make life easier and nullify the problem.
He also forgot to mention
>game is easy and you'll never die if you're patient, upgrade your items and play with a shield if you don't have reflexes for dodging
>>
>>388990810
The game isn't even that hard you fucking casual
>>
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Super Mario Bros. was a good game, but can we all agree that the instakill goomba was bullshit, right?
>>
>>388991052
>I can admit Bonfires can be placed too far from fights
The one in Lost Izalith is the biggest offender especially because of how random the boss is and yes I know about the hidden one but no one here knew about that their first time.
>>
>>388991052
Everything he said is true.
>regularly unlock shortcuts
Not true, and when you do, you still have to walk through enemies to get to them. Unlike in BB where they're literally right next to the lamps.
>"But I found the game easy!"
Not a valid defense of the game's design.
>>
>>388991160
That's what soapstone messages are for. I'm not gonna defend it though, the boss is fucking garbage and everything about the level's already been dissected in previous posts which all thoroughly shit all over Izalith.
>>
>beat O&S
>every other level is easy including the bosses

"Half way point" my ass, didn't take me long to finish it. Was I just using an OP weapon (giant club) or does the game go baby mode?
>>
>>388991160
I found it by accident on my first playthrough. I must've been fighting one of the statues and hit the wall or something. Lost Izalith is terrible anyway though.
>>
>>388990054
Yeah, I wish them the best. The sis is pretty based for letting his brother relieve all of his stress into her. You can tell when she has given his joystick a nice stress test because he goes 180 from stressed off and pissed off into all smiles guy overnight. I think they probably started doing it when he was in university and a kind of an awkward dorkimus maximus who couldn't find girlfriends. His sister who was probably at HS/ junior high at the same felt bad for big bro and let him use her as a sheath for his sword.

>>388989379
Capra fight is dependent on the dog RNG. If they line up so that they bodyblock you, the Capra will execute you while you are trying to deal with the dogs. When the dogs die, you win the fight basically.
>>
>>388991334
It actually is a valid defense. There's no "random enemy AI", there's no punishment for experimenting, there's nothing stopping you from trying a strat and picking up your stain after you die. Prior knowledge of encounters all but guarantees you will crush every fight you encounter and I'm really confused why you bothered typing any of the mindless bullshit in that post since all of the points are either wrong or plainly subjective.
You even listed "going slow" as a flaw, when the game has several movement speeds that you can literally choose from.
>>
>>388991450
There's not a lot of difficulty after OnS, but mostly because your build is nearing completion and you're slowly upgrading your armor and learning the game.
>>
>>388963973
I think it tells more about you, honestly. No one should ever give that much of a shit about people enjoying a videogame.
>>
>>388991450
Its about the same difficulty as the rest of the game. But the Giant club is a really good weapon so sorta.
>>
>>388981098
Never, he's a twitch bitch now, if he does do it he'll spend 90% of the talking about nothing but the chat, donations and subscribers.

I love ENB, but twitch just ruins actual gameplay videos, I'm happy he's making enough money to raise his kid and shit though so I understand it but it sucks from a content side.
>>
>>388990969
It depends how many times the fire hits you
Generally it will hit once and knock you down, then you're invincible until you stand up which is after the fire is done.
Sometimes though, probably depending on what your poise is and what animation you're in, it doesn't knock you down right away and hits 2+ times, which will generally kill you.
That's the first swooping fire though, the other ones all have different amounts of damage and work differently, most of the time they just kill you because you're supposed to see them coming and get out of the way
>>
>>388991450
DLC.
>>
>>388989523
Who thought it would be a good idea to never make blocked hits direction snap the player to what hit them.

It's pretty obvious that he only died because you're forced to hug the wall, but getting hit moves you backwards in the direction you're facing.
>>
>>388961454
>instakill
except its not
>bullshit
You can see it coming from a thousand miles away with the burn marks and shit.

Only thing about it that seems like bullshit is the hitbox of the fire. That shit can linger for way too long after the breath itself has faded and even a little touch acts like you got hit by the full force of the flame.
>>
>>388982790
Souls pvp is always that way and its always been shit.
>>
>>388987720
You poor soul
You actually thought it was about pure PvP, not the invasions.
>>
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>>388992197
I guess you're right. His streams are still comfy as fuck so I don't mind the twitch cancer THAT much but his content suffered a ton when you contrast his current content with his researched youtube videos.
>>
>>388991709
Enemy AI behavouir isn't consistent. Sometimes they'll stand there and let you hit them, sometimes they'll go on the absolute offensive and force you back, etc. This makes prior knowledge less valuable, as a fight you found simple the first time can end up being complex the next, and vice versa. I understand that no 3D action game is ever going to have perfect AI that acts consistently 100% of the time. But when you're building a game around trial and error you should strive to achieve AI which act with consistent levels of complexity which are suiting for the level of challenge they're meant to present, and Dark Souls just doesn't do that. For a prime example, see what anons are discussing with the Capra Demon earlier in this thread, and how the fight relies on the AI of the dogs acting in a predictable way, but they don't do so. There are 3D action games from the fucking 90s which have more consistent AI than Dark Souls.
There is something stopping you from picking up your stain after you die. All the enemies inbetween you and it since the bonfires are spaced too far apart.
All the speeds you can go at are relatively slow given how long the stretches of map inbetween things are, none of them stop long treks from being tedious.
>>
>>388992469
>You can see it coming from a thousand miles away with the burn marks and shit
That's just part of the environment though. You can't do that when the game doesn't make logical sense.
>>
>>388993002
I mean for a twitch stream, it's good content, but I'm EU, so I usually don't miss his streams and have to watch it on YT, which really isn't enjoyable.

He's still a great guy, and I do love his older videos, and I hope he can survive on the twitch content eventually, and still do researched DS videos.

I mean NorthernLion makes a lot of his money from twitch I think, and still has a ton of comfy enjoyable youtube videos, not with the same difficulty required to make them, but it's doable to do both.
>>
>>388993182
>Wear Havel's armor across wooden planks
>Nothing happens

>Go naked across a stone floor in Undead Asylum
>It collapses despite other Undead being able to walk over it

Hmm.....
>>
>>388991123
lol get good. you have a shield and iframes for a reason.
>>
>>388993658
physics are...............................................convoluted................................in darks souls
>>
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>>
I miss the wonder and mystique of playing Dark Souls for the first time.
>>
>>388973435
Well it's only hard the first time because you don't know. You walk through a fog gate into an unexpectedly tight area and are instantly bum rushed by those dogs and an unknown boss
>>
>>388993439
>bald demon in the wild
NL is the ideal content creator or whatever they're called. Except all the PUBG, but thats more of a recent issue.
>>
>>388994829
Similarly, you don't know that you are entering an unwinnable fight with Seath the first time.
>>
>>388994901
He's better on his own, than with some of his friends. The Prison Break with Mathas has been good, and his old souls playthroughs are really enjoyable.
>>
>>388992220
You take more damage while running, my dudes.
>>
>>388993942
only fucking scrubs backstabs and Perry. only master race R1 spam
>>
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>>388993439
>I'm EU so I usually don't miss his streams and have to watch on YT

Err, what's the problem because ENB usually start at times that are very good for EU folks?
Unless of course he starts just as you get off of work or something and the window to get to his stream in time is tighter than epicsis' vagina.
>>
>>388964667
That's actually one of the best areas, fuck off.
I'm sure you like to run past to the fog gate without fighting once, if you don't like this area or it makes you angry then Dark Souls is not for you. Go play DS3 instead.
>>
>>388996150
>Go play a good game instead
Sounds fine to me.
>>
>>388996150
>a linear hallway with zero thought put into it is good
(lol
>>
>>388997334
>hating on ash lake
fuck off
>>
>>388961661
>garbage
you mean fun
>>
>>388963854
How is it possible to say that DS2 it's the best one when this shit exists.
>>
>>388997375
Only good thing about Ash lake is the hydra mini-boss and its aesthetic.
>>
>>388997768
because the other games manage to be even worse
>>
>>388989739
No?
>>
>>388997829
You forgot the massive dragon guy whose tail you can cut off and get a weapon but he still lets you join his guild.
>>
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>>388963854
One of these threads already?
>>
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>>388983356
>notice Sif limping
Fug
I try to end the fight ASAP in replays now
>>
>>388988997
>get invaded
>whoops my internet just came unplugged
>>
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>>388989520
>calling dark souls 1 "souls 1"
>>
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>>388999629
He was just trying to protect his master.
https://www.youtube.com/watch?v=8tuWvGee4T0
>>
>>388961454
Dark Souls 1 would have been my favorite game ever if it wasn't for the bed of chaos.
>>
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>>388995164
Darkest Dungeon and XCOM was a golden period of watching the Egg flounder around.
>>
>>388999970
https://www.youtube.com/watch?v=BZ0csuFo5vY
>>
>/v/ hates Dark Souls now
To be expected.
Thread posts: 328
Thread images: 71


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