>play mmos for nearly 11 years now
>play ffxiv for 4 years
>get fed up with the bullshit yoshida does and gets away with
>unsub for the first time
>stop mmos in general for a month
>friend has me pick up wow for the first time, a wotlk server
>decide to play
>tfw this game is much better than ffxiv
Much better story, faster combat, a talent system, real dungeons. What the fuck? Why do people prefer FF14? This is much better. It does 80% of WoW's mechanics wrong.
Weebs
>>388950973
What do we do, then? How do we fix MMOs?
>>388950748
Very recent RLM image. Nice.
>>388950748
>Why do people prefer FF14?
because it's better than current WoW and a lot of people don't like playing WoW private servers due to things like low populations, uncertain futures and non-blizzlike features.
>>388951894
>QUIT CALLING ME A HACK
>>388951956
Elysium?
>>388951956
..Also it being some odd area of the law.
https://arstechnica.com/tech-policy/2010/09/the-end-of-used-major-ruling-upholds-tough-software-licenses/
>>388951737
Intrinsic motivation.
>[picture]
A game's appeal benefits from playing and mastering that game. For WoW, this is a class, a rotation/priority, utility, etc. For the genre, it's (innovatively, at least) mobility, multiplayer grouping and spacing..
(page 10)
>>388953323
Then there's autonomy, the effect of choices on the character's experience and on the land. Youtube/WoWCrendor mentions something like gear dyes, the farms / zones producing dye captured.. This comes with a form of extrinsic reward (dyes), but the experience is still fun through intrinsic motivation.
Next is relatedness, and MMO threads / the industry are already explaining this well. Something sort of rare in the discussion is non-instancing (for PvE).
I was with you until you said
>better story
>>388956226
FFXIV's story is just FFI's story with primals. WoW has factions and history.