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>Everyone keeps talking about how awful the combat and stealth

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>Everyone keeps talking about how awful the combat and stealth is in Vampire Bloodlines.
>Finally play it
>It's actually pretty fun

So what's up? It has a bunch of cool abilities, simple but functional stealth, satisfying sound effects and animations; as far as western ARPG's go this is not even close to bad.

Are people just shitters who can't handle stuff like RNG shooting mechanics? Because they make perfect sense in this kind of game.
>>
Poop
>>
Melee combat could be much better, I guess most people just dragged their fire axe through the whole game. Maxing firearms and going John Wick on everyone's asses, on the other hand, was fun as shit.
>>
Both of those things can be true
>>
It's fun in pieces, but quite a lot of the quests in the second half are combat gauntlets, and by then it gets shitty and annoying.
>>
Bloodlines has the most satisfying necksnap sound effect ever.
>>
>>388950224
I wish this game didn't want to crash and break so much


why is she so hot
>>
>>388950224

wait a minute that image..
>>
Fan the hammer colt is the most fun i've had in a while.
>>
>>388950224
>Everyone keeps talking about how awful the combat and stealth is in Vampire Bloodlines
No they don't.
Bloodlines gets a ton of praise on here. I've seen a thread nearly every day for the past three months.
>>
>>388950224
>max unarmed
>Bloodbuff up
>maxed protean ON
>RIP
>AND
>TEAR

You can't convince me NOT to play Gangrel. Even if Potency+melee+jinto is stronger.
>>
>>388950224
Depends on which class you play as. Pretty sure Gangrels are the hardest to use
>>
The combat isn't shit. It's shit because there's combat, meaning your charismatic faglord runs for his life in the sewers because he never bothered putting a lot of points in guns.
>>
>>388950224
You missed the criticism.
They talk about how awful the stealth and diplomacy mechanics are, because while it's really cool to go around sneaking or talking your way past any fights the game decides to drop you into continuous unavoiable combat sections later on.
>>
>>388950224
It's really easy to make a shitty build, or a build you aren't good at, or don't have fun with. People today are used to games like Skyrim where you don't have to manage a complex character sheet and can't accidentally run your character into the ground by basing your points on what sounds cool.
>>
>>388951227
>You can't convince me NOT to play Gangrel.
Tattoos and dreadlocks were the dealbreaker for me. I made a fem, melee, Brujah instead.
>>
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>>388950224
>Are people just shitters
Yes
>>
>>388951504
the femgangrel is cute as a button though, but yeah, now I wanna mod the gangrel model to not have dreads.
>>
>>388951504
>tats and dreads
>not playing as cute grill
>>
One really bad thing about combat system is that supernaturals have nearly complete immunity for your powers, getting damaged for a piss poor damage instead. While some debuffs still work, it takes away a lot of fun you could have with them otherwise.
>>
>>388950224
>Still can't get Honey Select to work.
It just feels so bad, y'know?

Where my Gangrel brethren at?
>>
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i only played bloodlines because i saw jeanette in some gameplay video and my dick instantly fell in lust
>>
>>388952104
Malkavians. Not even once.
>>
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>>388951675
Brujah is cute enough. I need to do a Malkavian playthrough, though.
>select all squares with street signs
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>>388950224
Never had a problem with combat, but then again I mainly played as a Tremere which basically turns you into vampire wizard Jesus two points into Thaumatergy
>>
>>388950224
Well, we have to shit on something.
Have fun in the sewers.
>>
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>>388952982
>use blood boil on anything but humans or absolute shit-tier supernaturals
>instead of exploding they just take as much damage as one pistol shot
some mighty wizard you are
>>
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I wouldn't say VTMB has good combat, but it's serviceable. Really fun with shit like Celerity.

Then again maybe I am not a good judge, I thought the combat in The Witcher 1 was okay too.
>>
>>388951314
If only it had a party in the game system meant to be played with a party to cover any weaknesses and allow for more specialized characters instead of having a solo jack of all trades (or forced master of combat).
>>
>>388953512
>party system
>vtmb
You stay away from my game.
>>
>>388953512
somewhat related but i found out recently theres unused dialogue for Yuki helping you fight the kuei jin at the end. would have been nice
>>
>>388950224
sweater puppies are the BEST!
i wish i could cuddle with them, warm them up and have a nice sleep on them!
>>
>>388951578
Don't lewd Therese.
>>
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Give me one good reason why Gary and VV aren't the best characters in the game.
>>
>>388950224
I liked the combat too.
>>
>>388954113
Neither of them get enough screentime.
>>
>>388954113
Toreador sluts.
>>
>>388950224
The combat is very jarring when you've spent your point in stealth and just ghosted the game until that point. It has that Action RPG feel to it which is hard to do right.
>>
>>388954113
Because the best girl is, and always has been, Nines.
>>
how tf can anything 9mm kill a vampire to begin with, that's why nines got his deagle
>>
>>388954113
Susan is a thot, she tries to act like she thinks you're special when you already saw her blowing kisses to Mr. Clean in the beginning
>>
>>388953221
>Using Blood Boil on anything but trash mobs of humans
Supernaturals are what machine gunning Blood Strike is for
>>
>>388951842
If you want women acting like in VMB then honey select wont satisfy you
>>
>>388954569
True Faith.
>>
>>388954701
Nah, I just wanted to make waifus for people.
I also like the way they look.
>>
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>>388954061
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>>388954061
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>>388955034
sweet jesus
>>
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What other games are vampire kino
>>
>>388954437
PFFF, how did that catch me so off guard, the text equivalent to that fucking stuffed velociraptor fuck that thing
>>
>>388952345
I played a Malk and squeezed through most combat encounters on luck and melee alone..that is until I had to fight the giant African
>>
>>388955823
Aside from stuff like Castlevania, none that I've found. It's really depressing
>>
>>388955823
>very few RPGs have a modern day setting
>even fewer involve vampires
VTMB was a perfect game to discover.
>>
>>388955823
feels terrible that Vampyr's coming out soon and knowing with full certainty that it will be shit
>>
>>388955823
Few games pull off vampires well enough.
>>
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Stealth is fun until you reach the point in the game where there are unavoidable boss fights against extremely strong enemies.

If you ONLY built for stealth and don't have combat stuff leveled up, it can be a big problem.
>>
>>388956686
>UNARMED MAX
>BLOODBUFF: ONLINE
>FORTITUDE: ONLINE
>PROTEAN WARFORM, ACTIVATE
>RIP
>AND
>TEAR
>can barely take out 10% of her health before I'm dying
>start trying out a bunch of different shit
>all of them suck
>finally try the jin-to or whatever it's called
>foward+attack has few startup frames, few active frames, few recovery frames as long as I don't combo it into the next moves, ok-ish damage
>woosh, woosh, dodge, woosh, woosh, dodge
>chase clones before they grow (jesus christ what were they thinking)
>repeat ad nauseum for OVER 30 MINUTES
nobody can say I didn't git gud at this fucking game, and while at first I fucking hated it, in the end it felt like I mastered some weird, hidden minigame of 3rd person combat
>>
>>388956686
there used to be a comic about this exact scenario years ago
>>
>>388956686
Yeah, but many RPGs with stealth elements have this problem.

The key to making a good RPG where you can go stealth or combat, is to have stealth characters have a back up weapon that is expensive to use, but effective at killing one or two things, including bosses, but not hoards of enemies.
>>
>raid kuejin base
>door has wooden plank over it
>game won't let me move it while in stealth
>standing up immediately causes guards in corner of room to aggro
>they respawn infinitely

That's the point where I said fuck stealth, although it was late game.
>>
>>388957113
I found on my Gangrel that I could just rip and tear the clones to death in a few seconds, so they weren't an issue, just a distraction from the main enemy. I just slowly beat her to death while occasionally using a blood pack.
>>
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>>388957202
in Desu Equis Hoomin Revelations you should level up the Typhoon thing if you're going social/stealth/hacking, that way you can 'bypass' bosses

actually, I think the Director's Cut version of the game gives you some different approaches for bosses so that might not be that fucking useful anymore

I think that even if I used the blood packs I had on me I'd die to her, she took way too little damage and the clawing attacks took way too long so I'd get hit by her attacks, which dealt a fair amount of damage. And you absolutely cannot ignore the clones, lest they grow into things as powerful as the boss itself in the span of seconds.
>>
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>>388951227
>>
https://www.youtube.com/watch?v=n0IlU0_df94
Lacroix tower raid was fucking amazing. Those Ventrue agents using the disciplines on you
>>
>>388957642
>YOUR GENERATION IS LOW! THAT MEANS YOU HAVE A HUGE BLOOD POOL!
>>
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>>388956065
>someone actually makes a nines genderbending pic
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>>388951145
>wait a minute that card
you had one job
>>
>>388957113
>>388956686
Just got to this bimbo for the first time today. I just wailed on her with the broadsword (which seems too good) while chugging blood bags and keeping celerity and potency up.
>>
>>388955823
Bloodlust Shadowhunter is decent enough, it's an RPG/dungeon crawler inspired by VtMB. Has a few issues and it's not top notch in the graphics or animations but still fun.

The "Blade" movie is decent if you want to watch something though, has a lot of similarities to VtMB with the setting and characters.
>>
it's bretty fun moving around with your obfuscate as malkavian and executing people with your katana. he was a ninja before he was embraced you know
>>
>>388957113
Getting burrowing beetle from level 2 animalism makes boss fights a lot faster, not that Gangrel has any problem with the previous ones, but being able to spam that while hitting with melee attacks does a lot of damage.

Ming just has way too much HP though, it's not so bad on repeated playthroughs because you know how to deal with her better but it still has stopped multiple new players from finishing the game without cheats.
>>
>>388953504
>I thought the combat in The Witcher 1 was okay too.
Better than 2. A lot better.
>>
>>388950224

It's the same people complaining about Deus Ex and Morrowind combat.
>>
>>388957210
Respawning guards is the main reason I stopped using the True Patch and used the Unofficial Patch instead. I don't even know if the original devs intended for them to keep respawning like that or if it was just something they never fixed up, but it really makes that part of the game not fun. Even as a combat character.
>>
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>>388954113
Its hard to find any character that is "bad"
>>
>>388957874
>stealth as usual
>le crossing/T section
>ALWAYS go left looking right, then look left
>nothing to the right
>turning left
>this fucking shit pops in my face
>I freeze on the spot, complete panic mode
>thousands thoughts crossing my mind
>oh dear god a velociraptor
>what the fuck
>how is it so silent
>oh dear god it's ready to attack
>what is it doing here
>wait is this like a Tremere construct? fucking degenerates
>oh dear what the fuck do I do
>how strong is it
>I'm fucked
>shit what do I do? run? try to fight it?
>it's just a game, just a game
>2 seconds later, confused as fuck, start to back off
>slowly back in again
>it's like a stage set piece
>start coming to /v/asquerade threads, full of other anons with the same reactions

how did the devs manage this? what the fuck
>>
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The skills are cool, it's just the last couple sections of the game that suck. They're poorly designed murder corridors without any options for approaching them. Even with maxed Blood Magic I found it entirely unenjoyable.
>>
>>388958114
This is one of the few games where I actually enjoyed playing a stealth character because of obfuscate. I know it's probably considered stealth-lite by people who really like stealth games but I think it was done well in VtMB.
>>
>>388958646
it's pretty obvious the quality drop, probably because of Activision shenanigans, the game will never be 100% of what it could have been given more time and moni
>>
>>388957642
>>388957839
>AMARANTH AND DIABLERIZE! AMARANTH AND DIABLERIZE YOUR BLOOD POOL!
>>
>>388950224
>>388951578
>>388955034
>>388957382
>>388958646
>>388958646

Has /v/ finally realized that Therese was the hotter sister?
>>
>>388958362
They were just awesome at creating an atmosphere that made you paranoid. They were talented and you can tell they really cared about what they were creating. Doing something like that almost makes it feel like they were popping into the game and saying they hope you're having fun.

;_;
>>
>>388959105
I've always said that. Jeanette is for shits and giggles, Therese is for the thinking man's needs.

>tfw to smart to fall for the duckling meme
>>
>>388957210
>>388958289
Wait, what? I don't think there are any infinite enemies. I remember thinking that in the second level in the kuei jin temple with all the spike traps etc. There was a ridiculous number of enemies that would aggro from the other side of the level and home in on you.

Then I remember using Auspex to check if they were really spawning out of thin air but I don't think there was anything like that, they all came from somewhere. There's just too many enemies in that level, and it's also gigantic.
>>
>>388959242
>AWP WHORE -->

VTMB is too good for this world
>>
>>388959260
I'm not sure if it's through the entire level, but they definitely respawn. A speedrunner named "lurkchan" said that there's a certain hidden guard that if you hit the trigger to make him jump out from his hiding place in the false wall, the next part of the level has respawning guards. It's strange how it works and I'm not sure if it was intended because of how odd it is. You might've just not hit that trigger, because I know that in the part where you collect the statues I've literally killed everyone near me and then turned around to see a guard suddenly appear from thin air.
>>
I dont know if it was from the community patches or the base game but on my most recent playthrough i took my time doing as many quests as i could. That one quest that took you into the serial kiler's house... holy shit. When I was young and would play the game I always thought "oh damn you can't get in there haha". I always felt like that little staircase down to his apartment felt safe. NOT ANYMORE WHAT THE FUCK.

Might have to reinstall now
>>
>>388959362
Was that in the internet cafe?

I remember a "AWP NOOB" scratching on the wall of the Ground Zero internet cafe in Hollywood pointing downwards to a computer. Funnily enough, it was the computer that Isaac played on and sent you to retrieve that e-mail.
>>
>>388957382
fucking delete this
>>
>>388959490
Interesting, I'll have to check that again then. Really strange though, because no other part of the game has respawning enemies, and why would that random level has them? There was nothing like that in the Venture Tower even though the enemies were faceless SWAT. They could've easily kept them spawning infinitely from helicopters but they didn't. May be a bug?
>>
>>388959584
If you're talking about the place in Santa Monica, that's how it was for me too, just this little brightly lit place with a mostly friendly sounding voice asking "May I help you?"

Then you get in and find a blood pack in the refrigerator.

I always keep a clean backup of the game installed so I can quickly copy and patch it if there's a new version of the Unofficial Patch.
>>
>>388959614
I'm pretty sure it was AWP WHORE but I can only check it at home, as google is giving me nothing
>>
>>388959584
yeah that was in the base game, you probably missed it

you can check the list of side quests online to see if you've missed anything more, there's not that many of them but all of them are good
>>
Shit game.
>>
>>388959875
In the blood bank in Santa Monica if you kill the security guard another one respawns outside of the door, but just one. Not sure if they wanted to make it like it was just another security guard in the building coming there because of the gunshot/fighting noises or if it's another bug because it's the only other instance of that happening that I can think of.

But yeah I think it must be a bug since it's the only place it really happens like you said. I talked to the creator of the True Patch about it, and he said that the devs probably had them respawn there to make it feel more intense and overwhelming but my stance is still that it just doesn't seem to fit and makes the levels tedious.
>>
>>388959950
I think thats the place. It's near your starting apartment. The quest involves going down and down into his kill-house seeing multiple torture rooms and shit. You end up saving a guy that worked for the bail bonds guy
>>
>>388960136
>there's not that many of them but all of them are good
I can't really play an open world games anymore because of this. VtMB might have a few issues but it did a lot of things so much better than even what new AAA games are doing now.
>>
>>388950224
wait a minute that card.....
>>
>>388960191
Yeah I remember the blood bank thing. If you're talking about the security guard on the upper level, he doesn't respawn, it's a different guard. I remember that when I aggro'd the guard inside the locked door hallways another guard would pop from outside the door and shoot me. So he spawns in cases of violence I think. Don't know if that was intended or not, but they can both be at the same place.
>>
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>>388959614
>>388960115
Pic related is in the Hollywood net cafe.

I think in the Chinatown building that Mitnick has you infiltrate, if you read the emails on some of the computers a few of the employees are arguing about their gaming sessions and talking about banging someone else's mother.
>>
Has anyone gotten through the museum part with the lasers undetected? Is jumping through them impossible?
>>
>>388960331
That's because they used the hub system instead of the open world meme. The hubs allow them to create an albeit limited world to explore but also packed with interesting handcrafted quests. Since most people will find these quests easily because there's only so much place to explore, the devs have the incentive to make them big and impressive in scope, unlike open world games where most people won't find a majority of the quests. That means that the devs don't give as much of a crap to create intricate quests.

Devs should really restore the hub system.
>>
>>388960719
fug, I was wrong then, apologies
>>
>>388960719
yup, that one

also
>talking to the guy in Hollywood
>he starts mentioning fetishes
>whoa, what's with all that content in a videogame, I'm surprised
>then I remember the game is from 2004 and I'm probably not impressed by the content mentioned because of browsing 4chins for a decade
jesus christ, these devs
>>
>>388960845
Are you hitting the power box that's before the lasers? It makes them turn on and off on a pattern so it's easier to go through.
>>
>>388960989
>Everything you'll ever need. Soft-core, hard-core, gay, straight, farm or furry. We got shockers, shiverers, self-lubricators and strap-ons. Chains, crops and canes are in the back next to the triple-ripples and that's not even half the inventory. Like I said, we got it all.
>>
Where can one get this game in a manner that doesn't support the wrong people?
>>
>>388961000
Damn i guess i'm blind as shit, i didn't notice that thanks m8
>>
>>388961271
The devs don't exist anymore, so:

Either buy it from GOG in order to support the service

or

magnet:?xt=urn:btih:4055a60cf69e5d8716cbbbd82a2de710a964618a&dn=%5BGOG%5D+Vampire%3A+The+Masquerade+-+Bloodlines&tr=udp%3A%2F%2Ftracker.leechers-paradise.org%3A6969&tr=udp%3A%2F%2Fzer0day.ch%3A1337&tr=udp%3A%2F%2Fopen.demonii.com%3A1337&tr=udp%3A%2F%2Ftracker.coppersurfer.tk%3A6969&tr=udp%3A%2F%2Fexodus.desync.com%3A6969
>>
>>388961271
GoG is probably your best bet since it comes with the basic version of the Unofficial Patch installed I think. You can get it to work on Steam but it's a little tricker.

I think anywhere you buy it from will have a bit of the profit go to Activision though, so the only way to completely prevent that would be to pirate it. But at the same time, maybe having people buy it, talk about it, and show interest in it will keep it alive for something in the future. There's a Werewolf game being made which is in the same universe as Vampire, so maybe there will be a Vampire sequel with enough interest or at least it being ported to VR which is what I'm more hopeful for. I think VtMB in VR would be amazing.
>>
>>388961283
NP, it's not entirely obvious that you can do anything with it, I think I just figured it out while screwing around one time
>>
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The women of VtmB are GLORIOIUS
>>
>>388955823
Legacy of Kain.
>>
>>388962080
I'll give her plenty of sinning, if you know what I mean
>>
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>>388957642
>not playing tremere and getting protean 3 from beckett
feels good being a blood god
>>
>>388962030
Pretty funny, and accurate, even though these threads are a lot different from the rest of /v/.

For the Nosferatu thing though, I think Obfuscate is actually supposed to be able to change your appearance too, not just make you invisible.
>>
>>388960883
I remember when open world games were getting more popular and almost every game that wasn't open world was being criticized as "not open world". It was really silly, but I think people started to appreciate hub systems more.

I think hub systems will always be better until we have something like an AI system that can fully flesh out an open world game with quests and everything, but that seems like a long way off since it can only mainly do landscapes and architecture, enemy spawn points, etc. basic stuff like that.
>>
tfw no remake with
>double the clans and disciplines
>ten times more weapons
>full character creation, clothing and armor slots, tattoos, etc
>lovingly animated disciplines and combat
we simply do not deserve this
>>
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Post your ISOLATED
>>
>>388962963
>until we have something like an AI system that can fully flesh out an open world game with quests and everything
Dwarf Fortress does that right now.
>>
>>388962973

Antiribu mod my brujah

It's not really a remaster, but it's more VtMB.
>>
>>388950224
have fun in the sewer segment
>>
>>388963101
the sewers aren't that bad.
>>
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>>388963035
>>
>>388950224
I made that card when HS came out. I don't know if I should be proud or not that people are still wanking to it.
>>
Could anyone repost that one install guide with mods?
>>
>>388958646
Is this with modded textures or just some sfm shit?
>>
>>388963043
Interesting, I might have to check it out. I think the interface will turn a lot of people off though, it would need to be able to do something like that in the Source engine which would be a lot more work.
>>
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>>388963410
>>
>>388963430
Probably SFM, you don't see the stuff in the background where you talk to Therese.
>>
>>388963438
>2017
>playing source engine games
>>
>>388963035
>>
>>388953221
I don't remeber if it was bloof boil or some other similar discipline, but although it didn't kill supernatural creatures, it did stun them, and made them more weak to damage for some seconds.

so the spell alone was very bad, but using it followed by gun attacks was very powerful. I remeber I basically only needed to use the discipline once in the first form of the sheriff and before the stun was over he was basically dead from the shooting damage.
>>
>>388963614
VtMB is a Source engine game, my Kindred.
>>
>>388950224
When you get to the latter half of the game is when that shit gets awful.
Also got a bigger version of your OP image?
>>
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>>388963430
Honey Select
>>
>>388963220
>>388963101
Yeah the sewers aren't that bad. You just have to know that the little abominations can't hit you if you're crouching
>>
>>388963673
Probably purge, it makes people vomit and disables them for a bit.
>>
>>388963438
The interface is terrible and you'll probably need the wiki to hold your hand for a little while but once you figure it out it's fun. There's a whole world with NPCs and monsters that are always interacting with each other. You can also be a vampire necromancer and run around with a huge army.
>>
>>388962379
>Using the plus content
Faggot
>>
>>388963718
I wouldn't say latter half, Hollywood is good minus the sewers, and Chinatown is mostly good too until you go to meet the Mandarin. After that, the last 4 or 5 levels are just combat gauntlets though which is a big change from the rest of the game, but not nearly half of it.
>>
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>>388961243
>>
>>388962080
took me a while to get that she wasn't even a ghoul
>>
I wish I could side with the hollywood baron instead
>>
>>388963812
I think it was multiple disciplines that had this effect on bosses. A lot of those that were made to kill instantly ordinary NPCs.
>>
>>388963959
I always play the new plus patches to see what new stuff got added.
>>
>>388963987
>After that, the last 4 or 5 levels are just combat gauntlets
The Giovanni mansion and Griffith park are not combat gauntlets, they're both great,
>>
>>388964162
Yeah it would be nice if there was more to do when you choose an allegiance in the game instead of just the final sections, but you can at least tell the gargoyle that Isaac works against the Camarilla and get him to ally with Isaac if your persuasion is high enough.
>>
>>388964314
Giovanni mansion only has social stuff in the first room and everything after that is combat. Griffith park has no social stuff it's just dodging the werewolf or trying to kill it.
>>
>>388963101
>>388963220
The sewers were greatly overhyped. I remember reading over and over about how terrible the sewers were before going in and I dreaded it, but even as a charisma, persuasion, and hacking focused Toreador with a point or two in guns and celerity I had no issue with it. Was it too long and out of place? Sure, but it wasn't nearly as bad as everyone had scared me into thinking.
>>
>>388964020
saved
>>
>>388964532
that's because celerity is really op
>>
>>388964314
True, like the other guy said Giovanni mansion still has combat and so does the part in Chinatown with the Mandarin but it has that puzzle/trap part in the beginning to break it up a bit. It's not entirely awful but you still have the Society of Leopold, the hotel with the Sabbat, and then potentially 2 more combat sections if you side with neither LaCroix nor Ming.
>>
>>388964532
>Sure, but it wasn't nearly as bad as everyone had scared me into thinking.
I don't think that it's an objectively horrible level that makes you want to stop playing, but compared to the rest of the game which is incredible it just makes it seem really bad by comparison.
>>
>>388964635
While true, I doubt I would have had much more trouble without it.
>>
>>388964790
Fair enough, but I'm also a weirdo that liked the Fade portions in Dragon Age Origins and everyone seems to hate that bit too.
>>
>>388964635
It's easy with just guns because you can stunlock the jumpy guys.
>>
>>388964514
Well yeah, but the first part is the biggest and most developed part of the mansion. The rest is just a short zombie fest and a pretty decent boss fight. But on the first level there is a lot to do and discuss with the NPCs. And of course you can also fight them in a boss fight or not interact with them at all and pull the secret levers on the wall to reveal the secret corridors. It has lot more content than the rest of the mansion

I'm not sure I'd call Griffith park "combat", since you can't actually fight with the werewolf, it's kind of a unique sequence that doesn't fall into any conventional gameplay trope. Kind of reminds me of the chase sequence in call of cthulhu dark corners of the earth. Which is why it's so great.
>>
>>388964532
It's terrible for a ventrue
Truly it was the worst of times
High class vampires DOES NOT belong in shit clogged undergrounds
>>
>>388956686
Yeah,that's why the best tip you can give someone new is to ALWAYS GET THE FLAMETHROWER
>>
Now i just want to burn to cinders all those bloodsucking parasites...
>>
Is offensive caster Malkavian any good?
Dementation sounds fun and you can dip into obfuscate too.
>>
>>388965723
When do people even use the flamethrower?

The only moments that I wanted to use it, the Steyr Aug did a better job,
>>
>>388956686
>If you ONLY built for stealth and don't have combat stuff leveled up, it can be a big problem.
Jack tells you in the beginning that you'll eventually have to fight, that bladed weapons are the best against vampires, but that in modern times you should also be able to know how to use a gun. Getting just 4 or 5 points into combat stats doesn't take much XP and lets you use most weapons decently enough. Not saying that all the bosses are perfectly balanced, some of the side quest bosses can be challenging and Ming has a lot of HP no matter what, but the game literally tells you to not go completely social or stealth.
>>
>>388965898
The flamethrower is pretty much insta kill for all mobs if it catches them. They keep burning for a bit and then they turn to ash. It's more powerful than the AUG, but the AUG can keep firing for a lot longer and deal more damage over time, making it better for health sponges like Xiao.
>>
every part of VtmB plays like shit the only reason people like it is because of the goth vibe
>>
>>388965898
It's really good against vampires,especially ming-xiao. Obviously for people who made a good character and invested a lot of points into firearms AUG is better. But for people who invested into social,the flamethrower will at least let them finish the game
>>
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>>388966116
You're forgetting about the tits.
>>
>>388965864
That's how I usually play Malk. Get 3 points in dementation for the insta-kill ability and it's pretty strong. You can instantly kill a human and put another in a trance while you deal with the rest. Not sure if it instantly kills vampires, it's been a long time since I played Malk.

You might have a little trouble on bosses since you don't have any defensive abilities to use and dementation usually won't do much, but spamming the insta-kill ability on bosses for a little extra damage helps. Just make sure you get your defense and firearm stats up early enough to help make up for those weaknesses.
>>
>>388950224
It kind of blows if you're not rolling guns and celerity.
>>
>>388966221
12 year olds aren't allowed to post on this board
>>
>>388966116
The goth vibe certainly helps, and the game has incredible music to help with that too which a lot of people like, but the gameplay itself isn't as bad as you're saying. Disciplines and having to keep your blood pool up make combat fun enough, and being able to solve many objectives in more than one way is cool too. Some of the levels are also interesting a bit out of the ordinary like the haunted hotel and werewolf section.
>>
what's stopping VtMB from being ported to the newer versions of Source engine?
>>
>>388966538
the combat's fucking awful by any standard, rpg elements could be ok but there's barely any opportunities to use them as most of the game is linear FPS levels
>>
>>388966578
The Source engine that was used was a really early beta, it was being developed before HL2 was even out so they had to come up with a lot of things on their own. It makes porting anything a lot harder. I think for a long time people couldn't even edit the models because they came up with something for that entirely on their own.
>>
>>388965174

It's fine as long as you have the chalice that gains blood when you fight.
>>
>>388966578
porting a game to an updated source engine won't make it play or look any better
>>
>>388966704
Combat isn't as good as like a Devil May Cry game but I still find it pretty enjoyable. How do you think most levels are just linear FPS levels though? Did you completely avoid every side quest?
>>
>>388966221
>>388966538
Why would you bite the most obvious bait in the world?
>>
>>388966914
because i get to explain why i love this game ;_;
>>
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>>388966363
Back to tumblr.
>>
>>388967065
>not having the python by hollywood
>>
>>388966852
I'm not talking about the hub areas, most of the game is shit like the sewers and the monastery, one linear level with basically one way to complete them
>>
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>>388967065
>mfw that's me and I was merely pretending
>>
>>388967065
>a wild GEODUDE appears
>>
>>388967004
I get it because I love doing it too, but there's no point in explaining it to a troll that's entered the thread to piss people off. When someone comes and criticizes some part of the game they didn't like, you should argue them. There's plenty of opportunities, don't waste them on the people that don't care.
>>
Is Faelike a good history for Toreador or it's not worth it?
Additional Celerity duration sounds sweet as fuck.
>>
>>388963035
>>
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Last I played this I was stuck on that gargoyle fight. How close am I to the end of the game? Worth finishing? I feel like playing a vampire game
>>
>>388967065
How do I record gameplay and turn it into a webm? I think there is a huge lack of decent combat webms of VTMB. A celerity bullet-dodging sequence would go a long way to debunk the shitty combat meme. Is it too complicated?
>>
>>388967371
>gargoyle fight.
you asshole
>>
>>388967371
You've completed something like 60% of the game I think. You've still got a ways to go.
>>
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>>388967371
One hub and some longer end fights to go, worth it.
Chinatown is fun.
>>
>>388966116
Yeah no shit. Gameplay sucks but everything else about the game is top notch. Story, music, atmosphere, lore. It's a good RPG so it doesn't have to have gameplay
>>
>>388967431
get a recording program, OBS does the job

cut the video into the webm you want with an editing program, windows movie maker will work in a pinch

use webm for retards to make the webm
>>
>>388967449
should I have put that in spoiler tags? sorry
>>
>>388954623
Isn't it weird how everyone using retarded niggerspeak memes are the dumbest people in every thread?
>>
>>388967563
It's not really a good RPG either seeing it's really sparse in terms of options, the only good parts are the non-game parts
>>
>>388962186
This.
>>
>>388967212
Did you actually level up persuasion? Seduction and intimidation have a few uses but not as much as persuasion. Once you get to 6 or 7 persuasion you can do a lot more with the dialogue system. The sewers and monastery are just linear though, that's a common criticism for those few levels in the game but there are way more levels that have multiple ways to complete them. A lot of objectives can be completely by entirely using the dialogue system as long as you have enough persuasion.

>>388967256
Yeah I see what you mean, but from his latest post >>388967212 it seems like he did actually play it and might've just been exaggerating a bit by saying it's all bad.
>>
>>388967663
you fighting the gargoyle means you're an asshole
:3
>>
>>388950224
I don't know why people are surprised when the generally accepted opinion of this board is completely wrong. You share this board predominantly with 14 year olds. Of fucking course they don't know what old games are or how to judge them properly.
>>
>>388967274
It says it makes celerity last longer but Firearms, Intimidation, Stamina, and Strength cost more to upgrade? Sounds like it could be okay if you only get celerity to like 2 or 3, and use any spare XP for firearms and stamina. Might be useful to start off with research if you do this to make it easier to raise some skills.
>>
>>388967772
The hub worlds are less than half the gameplay in VtmB, and even then the hub worlds have much less to do than even other fpg/rpgs of the time. The mansion, the warehouse, the malkavian manor, all of them are super linear and the more combat there is the worse they are. The only mission that even approaches letting you use speech is the giovanni one and even then it's pretty inconsequential. And yeah of course I've played the game, typical circlejerkers think anyone with a different opinion must be a troll
>>
I think it could have been good, but it's far too floaty. and you slip n' slide all over the place. If they toned it down, made it a bit faster and hard hitting, i think it could've been 'good'.

Hopes for the inevitable Obsidian Vampire game?
>>
>>388958646
She's honestly one of the my favorite and hottest girls in HS. Might be the skin texture or the whole card, but she's very erotic.
>>
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>>388963035
>>
>>388968194
It sounds like you just need to do more of the side missions DESU. You're right in saying that most of the main levels are fairly linear but there are a lot more side things to do that involve dialogue and less combat.

I think they had to make the main levels fairly linear like you say so that everyone would be able to complete them even if they just made a pure combat character. You won't be able to complete every side mission as a pure combat character though.
>>
>>388967772
>Yeah I see what you mean, but from his latest post >>388967212


>I'm not talking about the hub areas
>most of the game is shit like the sewers and the monastery

>most of the game like the sewers and the monastery

Literally meme "complaints". The majority of the game is filled with quests that can be completed in multiple ways, whether with talking or lockpicking or hacking or stealth or combat etc.

Take the elizabeth dane. You can talk to the cop to persuade or seduce or intimidate or dominate him to either give you information about the computer passwords or if you have higher stats to straight up give you the police reports. Or you can stealth past everyone and steal everything. Or you can kill everyone. Or you can hack in the computer if you have invested in it and see the sarcophagus from the cameras. Or if you invested in disciplines obfuscate through everyone or if you have celerity run fast enough so nobody sees you. Or if you have fortitude/presence alert everyone but soak all the damage so you don't kill anyone.

"Linear" my ass. This is a retard complaint for people that didn't bother to use the tools given to them by the game.
>>
I'm installing the game now. Should I install the optional "plus patch" included with the unofficial patch?
>>
>>388968678
I personally enjoy it but I can see why some people don't like it

I'd still recommend it though
>>
>>388968678
I thought most of the plus patch stuff was alright, except the added Lasombra level was kinda crap. I think you can just avoid most of the extra stuff you don't end up liking if you install it. But it's not as good as, say, the restored content mod for KOTOR 2.
>>
>>388968678
Have you played it before? If so go with plus patch, if its your first time go with basic.
>>
>>388968563
so basically, you kill everyone or you run past them? really deep game you've got there
there are some persuasion checks, but outside the hubs there's even less than Deus Ex which doesn't even have a conversation skill
>>
>>388968563
Yeah more than one main mission lets you solve it in multiple ways, he's exaggerating a bit even though he's right in saying that some of them are linear. I don't think it's a bad thing though, if you could solve every objective by using persuasion just because you maxed it out I think it would be pretty unrealistic and boring.
>>
>>388968678
No. Basic version for your first playthrough.
>>
>>388968678
First time use the basic patch, if you play again try the plus patch. There are a lot of reasons to like or dislike the plus patch and you won't see why unless you compare it to the vanilla game. A lot of people prefer the vanilla game though.
>>
>>388968950
>so basically, you kill everyone or you run past them?
Okay I was defending you but I guess I made a mistake, you must be trolling to say this after his lengthy list of ways to complete that level.
>>
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>>388968678
Listen to your inner voices instead of the replies you got so far.
Also you can't use your saves across these versions, always need to reroll.
>>
>>388968950
>but outside the hubs
There is no "outside the hubs" you retard. The vast majority of the game (90%) takes place within the hubs. Stop trying to move the goalposts.

>so basically, you kill everyone or you run past them?
Or sneak by them, or talk to them or use the computer so you don't have to do either. Did you even read my post? And even if these options weren't available, the game would STILL offer you more ways to "run by" or "kill" everyone to complete quests than other games. And EVEN IF other games could do it better, the focus of the game WAS the writing, not just completing quests in many ways. The multiple-method completion of quests just serves the bigger purpose of the game, roleplaying.

>there's even less than Deus Ex
lolno

Look, I love Deus Ex, but the conversation part of it was underdeveloped. Because that wasn't the focus of the game. Not to mention that the conversation options are not based on stats. It's just entering the conversation and you've won.
>>
>>388969364
he's really grasping at straws saying to 'tank up and run past them' or sneak using the games nearly non-existent stealth system, most of the missions are just bad FPS levels
>>
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lolwut
>>
>>388969518
>The vast majority of the game (90%) takes place within the hubs
it's more like 40-50%, all the overworld missions are fairly short while things the malkavian mansion and sewers drag on for ages, take off your rose-tinted glasses
>>
>>388969645
Most likely just a false positive from a tool that was hacked together. Did you get it from moddb? If you did and it was uploaded by "wesp5" then it's most likely safe.
>>
>want to reroll and play through again

>remember the sewer
>remember the zombie cemetery
>remember the zombie boss
>remember the boat mission

Why does this game have so many annoying and tedious portions?
>>
>>388950224
First time around I played a Brujah brawler since I've always been a fan of monks/unarmed in games, my biggest gripes with the combat was the constant barreling. Your punches constantly sent enemies flying which made them unhittable by punches when they were down on the ground. Combat vs groups of goons basically went something like
>hit a guy
>wait for him to get up
>meanwhile guys are shooting at you
repeat 10 times per fight
>>
>>388969765
You do realise that when people say hub quests they include every quest available in a hub in the order you go through them, right? By your logic, the Downtown hub has absolutely no main quests because they all take place outside, in the Dane, the mansion and the museum. Nobody defines hub missions like that, it makes no sense. The only "non-hub" missions are the missions AFTER the chinatown hub, where you've completed everything and can do everywhere.

What the fuck man. Here's an example of how people categorise quests in VTMB, first link off google for vtmb quests:

http://www.gamebanshee.com/vampirebloodlines/walkthrough.php

Anyway, apart from this misunderstanding you didn't address anything else, so I assume the whole thing is concluded? The malkavian mansion doesn't even drag that long by the way, a lot of it serves the purpose of the recording narration so you understand what happened. It's a great way to go through the level. The sewers do drag on a bit longer than they should though, and I'm saying that as someone that generally liked them.
>>
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>>388963035
>>
>>388970246
I think if you do the attack while holding your backwards key, it'll let you hit them while they're on the ground. But yeah, unarmed combat has a problem with knockback, it's especially bad if you're playing a Protean Gangrel. I'm not sure if there's a knockback stat in a file somewhere that can be adjusted/removed but I wanted to email wesp about it to see if he could do anything about that.
>>
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>>388970195
>skippable
>skippable with 2 alternative solutions
>optional
>trivial with hacking
>>
>>388970328
yes, hub missions take place inside the hub level, the other missions take place inside their own map which you need to finish before you can return
downtown has quite a few missions, all of them do except for chinatown but at end of the day most of the game is bad filler and even the good parts just don't have much roleplaying depth
>>
>>388970630
>sewer
>skippable
What did he mean by this?
>>
>>388970719
I think the plus version of the UP lets you find a shortcut to skip most of the sewer section. Some people don't realize it's not in the vanilla game.
>>
>>388958289
The later parts of the game are unfinished and rushed, since they were running short on time and just had to ship it, since Activision didn't want it to come out after Half Life 2.
>>
>>388970638
>hub missions take place inside the hub level
Are you still implying that outdoor missions are not hub missions? Again, read my post and understand that it makes no sense to define it that way. You either believe that Downtown has MAIN missions or you don't. Pick your definition. Which is it?

>but at end of the day most of the game is bad filler and even the good parts just don't have much roleplaying depth
You have literally been proven wrong on every one of your points FACTUALLY and based on game examples and you're still repeating it? Not only is most of the game NOT filler, as it has been pointed out, but the amount of roleplaying accommodated is I daresay unprecedented in post-cRPG gaming era. It's writing is on par with older isometric writing-focused games and it offers a lot more action-RPG roleplaying elements ON TOP. No game comes close to realising the roleplaying potential of VTMB on the whole, and that's a fact. Objective.

Nobody said it's perfect, as you and many others have pointed out, there are weak segments in this game. You can say you don't like it, there's no problem with that. But there is a problem when you're trying to measure and point flaws at supposedly bad roleplaying elements and failing.
>>
>>388951118
You are attracted to crazy/danger and you should probably be careful.
>>
>>388971181
Yeah, it's just the way the respawning enemies work in the final levels that seems so strange. Like in the temple part in Chinatown, there's a monk hiding in one of the walls that jumps out at you as you walk by, and if you trigger this, the next section has respawning enemies. If he never jumps out of the wall, then they don't respawn. One patch creator thought the respawning enemies are intentional and the other thought it was a bug. I'm inclined to go with the latter since if it was intentional they would've always respawned. The levels really aren't that bad as long as you didn't completely neglect combat and don't have to deal with respawning enemies though.
>>
>>388956083
Just turn around when he teleports and he will never hit you.
>>
>>388970630
i want to sit in an abandoned building with and talk to pisha
>>
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>>388971593
Savage.
>>
>>388970195
>>remember the zombie cemetery
>Not playing a female character and just sucking the guy's dick to end the quest there and then
>>
>>388971846
You can also hire a prostitute for him. She'll refuse to go to the cemetery unless your persuasion is like 5 or 6 though.
>>
>>388971846
yeah the alternative quest was much better than the zombie shoot-out, I always go with that. That said, the zombie fest gives you more xp. So if you have celerity (guaranteed success) it might be worth doing that every time.

Can you fuck him as a nosferatu though?
>>
Therese > Jeanette
>>
>download patch for game
>follow the readme instructions putting all the files in the directory
>"run bloodlines sdk.exe"
>it's a fucking modder's development kit

Why the fuck is it so hard to get this game to run? Anyone have a link to the file that will install the patch and nothing else?
>>
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how did we go from this?
>>
>>388972361
Is that from the True Patch or the Unofficial Patch? If you're using the Unofficial Patch just grab this:

http://www.patches-scrolls.de/download.php?g=Vampire%253A%2BThe%2BMasquerade%2B-%2BBloodlines&f=VTMBup98final.exe

It's an exe that will install everything, and ask what optional things you want to be installed.
>>
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>>388972570
to this
>>
>>388959105
Every time I see these threads I pop in to bitch about how you can't talk Therese into pointlessly mashing meat with you.
>>
>>388972670

Full voice acting, main character included.
>>
>>388972361
or you could just download the GOG version which is pre-patched and all you have to do is install the game and play
>>
>>388972670
I always hated that because it felt misleading. It tries to sum up the responses to give you less to read twice I guess but sometimes it would be something more hostile than what it suggests. And I know that VtMB has the color-coded dialogue options but that feels a lot better than the ones that will say
>[INTIMIDATION RESPONSE]
>[PRAISE RESPONSE]
etc.
>>
>>388950224

Finally someone else with a functioning brain. There really is nothing wrong with VtMB's combat system. It works for what it is. I think it's only in comparison to the rest of the game that it looks shit, but it's really not, it's just functional. Nowhere near bad.

Not even the sewers is bad it's just playable.
>>
>>388971441
Nah. I unironically think Therese is hotter than Jeanette.
>>
>>388965174
my heavily melee ventrue with a little gun training too tear through it with ease. And I never used any discipline either
>>
>>388971280
most of the gameplay is linear fps missions, warehouse, malkavian mansion, sewer, monastery, hollywood house, zombie house, final levels, are all straight shooters and even the ones without shooting like the ghost house are still just linear walking sequences. The game starts to become an RPG in the hubs where you have non-linear missions involving more than just walking or shooting, but that's just not most of the game. Other games in the genre before this was even made like Deus Ex or System Shock have more roleplaying (writing isn't roleplaying). It doesn't even compare to a dedicated roleplaying game like Fallout. You give the example of the boat mission, that's pretty much the only story mission that gives you an option on how to complete it and even then it's a very basic option compared to something like DX. The game feels very rushed in that regard, it's just delusional to pretend it's anything otherwise. Most of the dialogue choices amount to nothing either, you'll still be sent on your compulsory missions with high persuasion and seduction allows you to feed on random dancers when you never run out of blood in town anyway
>>
>>388962080
Reminder Venus is best girl.
>Huge tits
>Great haircut
>That voice
>She is a domme (imagine those femdom session, hnnnggg)
>Ministry playing in her club
>Cuts you rather good deal on money
>>
>>388950224
>games nowadays have models with much more polygons
>none other has the money cheat
Imagine what a golden age we could be living in
>>
>>388967065
Dude just duck lol
>>
>>388973940
You know what the worst part is? That your unfounded stubborness triggers my autism enough so that I will waste my time with your post.

First let's address your point about the side quests. If you actually bothered to look it up, you'd see that the side quests greatly outnumber the main quests. But let's say they're not as big. Have you tried completing Santa Monica without doing the side quests? It takes about half the time or even less to finish the hub, by doing only the ocean house, tourette storyline and warehouse. Any basic playthrough and common sense will tell you that the side quests take up MORE time than the side quests in our example hub. This ratio does decrease in later hubs like Chinatown, but that alone debunks your whole "that's just not most of the game".

Second of all, you give the example of Deus Ex as an example of a game with non-linear quests? VTMB has literally the same ways to complete its quests, JUST MORE. The lockpicking is better, the hacking is better (remember that level 2 hacking in Deus Ex opens ALL computers), and it also has speech checks, which DX doesn't.

Third
>writing isn't roleplaying
This has to be the most retarded thing you've said. Writing includes stuff like dialogue. If the game had included only its dialogue and no combat/hacking/sneaking/lockpicking, it would STILL have more roleplaying than Deus Ex. For the simple reason that nearly EVERY stat or character trait you have will affect the dialogue towards you to some extent. Clan affects dialogue, malkavian has wholly rewritten dialogue and many unique interactions with NPCs. So does nosferatu, you can even use your appearance to complete some quests with no stat investment. Just by using writing. Humanity affects dialogue. You can be locked out of quest completions or unlock new ones in some cases (Vandal selling you blood if you tell him a low-humanity story).

cont
>>
>>388963035
>>
>>388975345
2/2

The amount of detail that has gone into this game's writing and branching dialogue options and the way it AFFECTS quests is literally unparalleled. I could list dozens of examples more but you should just play the game instead.

Last but not least, your criticism of the main missions. You say that they are in majority "walking fests". I gave you an example of the boat mission, you say it's the only one. So allow me to prove you wrong again.

The FIRST MISSION IN THE GAME allows you to complete it in MULTIPLE ways. Remember the Mercurio mission where you have to find the astrolite? You can infiltrate the beach house in a dozen different ways. Talk through everything, blow up their electric generator so you can sneak inside, kill everyone etc. Another example? The gallery quest, even though it's very short. One part of it is to get inside the gallery, you can use multiple speech checks (probably the most in the game) to get through, or IF YOU ARE NOSFERATU you can creep him with your appearance so he goes to take a walk for a few seconds and you can sneak by. OR if you have enough strength (2 or more I think) you can break the iron bar between the gallery back door and the garage and bypass the guard. Or you can kill him.

Another example, the tourette storyline should be obvious. Different dialogue options and speech checks make a HUGE difference to what you're gonna get, whether it's going to be tourette or jeanette/therese. Self explanatory. Not to mention you can use speech checks or sneak or kill the thugs at the diner.

Another example? The hollywood snuff story. At some point, you will have to track down the second tape's location. You will have to talk to Flynn. You can either pay him IF you have the money (it's a lot) or persuade him with multiple speech checks (and disciplines if you've invested in them enough).

cont
>>
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Same people who bitch about VtM:B combat are those who think Morrowind has shitty combat: retards.

>>388954113
One thing that always annoyed me about Gary is his melodrama about being such a visage of horror, when he's actually pretty attractive, especially for a Nossie. You've seen way uglier Nossies than him before you meet, and you meet Gary after running the sewer gauntlet of Tzismice flesh abominations, so a well-dressed Nosferatu is hardly some shocking horror to the Fledgling at that point.
>>388967232
>I am no longer here.
Always loved that image.
>>388967371
Gargoyle is technically a side-quest, also if you have trouble go talk to Maximillian Strauss in the Tremere Chantry, you can get some interesting information and items to deal with it.
>>388973770
Therese is more attractive physically than Jeanette, with better clothing and hair. Too bad she's an unlikely ice queen. All the female characters in this game are waifuable though, even one-off sidequest trash like Patty.
>>
>>388975345
Sidequests take up roughly half the game. Maybe less. You just have a selective bias because they're the memoriable parts. None of the dialogue choices you make have a meaningful impact on the gameplay. Which is why I said 'writing isn't roleplaying'. I guess you could argue that flavour text is roleplaying, but that's still not much of a game. The examples you give like vandal selling blood packs or the alternate boat mission solution are rare exceptions, most of the game is very linear. I say DX is a better roleplaying game not because of dialogue but at all times there's meaningful distinctions between how you can play. Most of VtmB is the same, most quests play out the same regardless of your build and most of the time you'll end up fighting anyway. Cherrypicking exceptions doesn't prove it wrong. It feels like a rushed game, which it was
>>
>>388976354
3/3 apparently I didn't expect it to take this long

Even the museum, mostly a sneaking mission, allows you to complete it in many sneaking ways. You can run past with celerity (speed boost in Deus Ex didn't allow you to do that) or classic sneaking/obfuscate. Hacking helps a lot here, as does lockpicking, both can allow you to bypass a lot of the mandatory exploration and keycards required.

It's ridiculous to compare SS and DX quest completion methods to VTMB's. I will say I like Deus Ex's movement a lot more than VTMB's, there were many more ways you could interact with items in your environment, vases, tables, glass etc. In VTMB, it happens sometimes but is mostly limited. But overall quest completion diversity, VTMB wins out by a goddamn mile, and not just the side quests.

Are we done now? I'm really tired of explaining this stuff. Again, I'm not telling you to like the game, just admit that your dislike of the game has NOTHING TO DO WITH ROLEPLAYING DEPTH. Because that is measurable and falsifiable, as I have done in this series of posts. You can say you don't like the tone of the game, or the atmosphere, or the characters, or the setting, or the combat, whatever, it's fine, it's subjective. Just not the roleplaying elements, which are objectively measurable.

/autism
>>
>>388976618
>muh everything is exceptions
Except that argument starts losing its weight when you've been offered a hundred examples of the thing you're denying.

>not much of the game
YES IT IS

For fuck's sake, all of my examples showed you how different dialogue AFFECTS THE FLOW OF THE GAME AND QUEST COMPLETION, NOT FLAVOR TEXT

If I wanted to tell you about flavor text dialogue, trust me, I could write another essay to give examples. All of what I gave you were commonplace examples of ways that choice AFFECTS gameplay and quest completion. And why Deus Ex's for example is generally inferior.

But you know what? It's my fault for taking the time, I should've taken my own advice when I told that guy to stop taking the bait. Say whatever you want.
>>
>>388976618
>Most of VtmB is the same, most quests play out the same regardless of your build and most of the time you'll end up fighting anyway.
Literally what the fuck are you talking about.
Before the sewers most missions actively encourage you to avoid fighting.
>>
>>388951118
Get the unofficial patch my man, helps with that.


I prefer her other, better, half to be honest
>>
>>388977092
the sum of your examples still doesn't change the fact that most of the game is FPS missions. Choosing between the two vampire twins doesn't change the outcome of the game at all, and that's probably the biggest speech check outside of ones with LaCroix. You'll still be doing the same shit anyway. If the game was like the hub quests the whole way through, and your choices in previous missions effected the next then it might be the game you're descrbing. But it's not
>>
>>388977092
I'm the guy you said that to, I stopped responding a while ago. There are legitimate criticisms of the game and I don't get mad if someone doesn't like it but he's being willfully ignorant of the game and just looking to trash it.
>>
>>388972805
Bloodlines had full voice acting too along with better voice variety and better writing. BGS are horrible developers.
>>
>>388967065
kek

i just cheat my way through that annoying level
>>
>>388955034
OK I love Janette, but this Therese is doing things to my special place.
>>
>>388976460
>>388972670
Same voice actress
>>
>>388958362
>how did the devs manage this? what the fuck
by placing a dinosaur behind a corner you must pass
>>
>>388951167
???
Vtmb gets praised, but its combat system is often the target of derision
>>
>>388977332
>the sum of your examples still doesn't change the fact that most of the game is FPS missions
I think you've lost track of what you're arguing. What do you mean FPS missions? Do you mean shoot-fests? I just proved you that the majority of the Santa Monica/Downtown MAIN quests offer many ways of completing them, whether that's dialogue, combat, or sneaking. What more is there to argue on that?

>Choosing between the two vampire twins doesn't change the outcome of the game at all
Yes it does, I didn't mention it for nothing. You get a lot more XP if you don't give the pendant to Jeanette, if you convince Therese that you didn't slash the paintings with a persuasion check and if you fuse them into one in the end. Or are you gonna argue now that XP gain and different XP rewards are not parts of the game/quest?

The Tourette example COULD work as a flavor text example as you put it, but it does have an effect on your character, somewhat easy to forget.

>biggest speech check outside of ones with LaCroix
Speech check with LaCroix? What are you talking about? There's no speech check that you can use to affect the game's flow with LaCroix. The only thing you can do is use persuasion to ask for more money from him, but I'm sure you didn't mean that. What are you referring to?
>>
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>>388963035
>>
Why is there so little porn of this game
>>
>>388977418
Like I said, I should've taken my own advice. I really didn't want to get drawn into this, but by the time you mentioned that he had played the game it was too late for me. I had to autistically defend it and now I've wasted an hour in the most meaningless way imaginable. Goddamn it.
>>
>>388978227
More can be made at any moment

Even right now
>>
>>388977930
To make it abundantly clear, most of the compulsory, seperate map, main game missions are linear missions where you either kill everyone or walk through a haunted house. There's a few exceptions, but the majority of missions (which I listed) are like this. That's why I think it's a bad game.

>The Tourette example COULD work as a flavor text example as you put it, but it does have an effect on your character, somewhat easy to forget.
Yeah, I did forget it, which is kind of my point. Most of the game systems barely mean anything because they're very shallow and you'll just end up shooting your way through half the game anyway. The XP requirements to be good at the non-combat skills are minimal cause I could pretty much do everything aswell as being good in combat. Iirc there was some lacroix persuasion check at the end of the game which changed things, maybe I'm wrong, it's an old game
>>
>>388978447
>There's a few exceptions, but the majority of missions (which I listed) are like this. That's why I think it's a bad game.
What have you listed?
In the first two hubs you have the warehouse, the haunted mansion, the Grout mansion, the Elizabeth Dane and the museum, and there's only one that forces you to fight, the rest of them not only are completable without fighting, but in most of them they actively encourage you to do so.
>>
>>388970797
Most people don't realize the plus version added that shortcut because the faggot made the sewers even harder than vanilla
Seriously god damn most of the shit We5ps does is retarded.
>>
>>388978447
>most of the compulsory, seperate map, main game missions are linear missions where you either kill everyone or walk through a haunted house
Why are you drawing out the "separate map" missions and giving them more negative light? I listed many main missions, separate map or not, to highlight that they are not kill fests. You intentionally ignore that.

A quest has many stages. The snuff tape quest has two parts, you have to find the tape's location, which requires speech/money/disciplines checks, and then you have to fight. Why are you ignoring this?

The museum isn't a haunted house. It's not a kill them all mission either. There's many ways to go about it and shortcuts to take, some affect XP gain.

So no, there's not "few exceptions". There's many. And you cannot possibly argue otherwise.

But even if you were right about the main quests, you can't argue that you didn't like the game because of that, because the other half of the game is side quests, which are what you supposedly like. But that doesn't matter since you're wrong anyway.

>because they're very shallow
Except who are you to argue that it's shallow? These are XP differences that can be gained/lost just by choosing different dialogue options or passing speech checks. There's literally no other game that allows you to roleplay as much as VTMB AND affect gameplay and reward you with XP for so many different DIALOGUE approaches. The depth of the writing is unmatched.

And ON TOP of that, dialogue can also directly affect quest outcome, like I showed you before.


>maybe I'm wrong, it's an old game
Well that's the problem ain't it. You're wrong about so much of the game, that you've completely missed all the depth it has. That's not the game's fault, that's YOUR fault for treating it like other RPGs and presuming that it DOESN'T have depth, and then arguing such without having explored any possibility.

Again, that's not the game's fault, but yours, to make it abundantly clear.
>>
>>388978824
the haunted house is a good mission, and there's no fighting, but it's still a walking haunted house with no real gameplay that could easily be a part of any other game
the grout mansion, the zombie slum, the fleshcrafters lair, the sewers, the monastery, most of the giovanni mansion and the two final missions are both the longest maps in the game and also the most boring, they all play like they came out of a bad 90s FPS
>>
>>388979110
How did he make it harder? I respect him and greatly appreciate his work but agree that a lot of stuff in the plus patch is lind of bad. He got some unused songs from the guy who made the in-game music, but the guy said they were unused for a reason, they just didn't fit. After that wesp says they fit perfectly into where he added them and I'm just sitting here confused.
>>
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>>388977713
Yeah I know, I used that Damsel image in /fog/ when people were bitching about Courtenay Taylor.
>>388962030
>how do I melee Grunfeld Bach?
That line always makes me bust a gut for some reason.
>>388959242
>They were just awesome at creating an atmosphere that made you paranoid.
That's true, it's crazy how "scary" the Ocean House is when really nothing there can harm the Fledgeling.
>>
>>388963720
>>388951578
>>388955034
nigga i'm gonna need a source on these approximately at the time of now.


especially that dom therese
>>
>>388979716
>the grout mansion
Is meant to be a narrative mission, but you ignore that part of it at all. But yeah, let's say it's just a combat fest since you can't complete it otherwise. Actually, I just remembered there's a shortcut you can take if you have high lockpicking. Anyway.

>the zombie slum
The what now? There's no zombie slum main mission. I assume you mean the plaguebearer SIDE quest? Funny that you mention it, because the primary way of tracking down the plaguebearers is speech/discipline/money checks, you know, non-combat.

>the fleshcrafters lair
Well, did you expect to persuade the geodudes into sitting down instead of tearing your flesh? There's only so much you can argue about combat being mandatory in this game, I see it a lot, but this isn't a realistic game in a human world, it's a supernatural world filled with supernatural monsters. Did you expect there not to be fighting?

>sewers, monastery, two final missions
All of which are constantly criticised by people playing VTMB. This is the only legit criticism I can accept. I don't know anyone that dislikes the game because of these alone though.

>most of giovanni mansion
Is speech checks or sneaking. Then you fight/run past a few zombies, and then a boss fight. There's another post in this thread where I explain the giovanni mansion and how the first level is the most developed. If you spent a lot of time fighting the zombies, you did something wrong.

And hey, these are all supposed to be the banner of your hate for the game? You haven't even listed a fourth of the game and cited it as a walking/fighting simulator. Give me a break.
>>
>>388980174
It's from honey select, not sure if anon has her card or not. There should be a general about the game, or the studio, somewhere with instructions and explaining everything you need to know.
>>
>>388980515
You're confusing the amount of words you have to type about something with the length it takes to complete them in the game
The longest missions are also the most boring ones
>>
>>388980987
Well, I didn't find the Ocean House, the malkavian mansion, the Dane, the museum, the giovanni mansion or griffith park boring, even though they are long and some like the giovanni and malkavian mansion require combat. But to each his own.

The last stretch of combat missions are very boring though, nobody argues that, not even me. Although the venture tower climb/shoot-out was cathartic and somewhat enjoyable to me, contrary to the Sabbat Hotel or the Ming Temple.
>>
Is there anyone else who enjoys the combat more and more as time goes on?
I used to play this game for the dialogue, plot and atmosphere, but now that I've replayed it so many times I get the most fun out of massive combat fights
Celerity is the best discipline btw
>>
>>388981732
Yeah, it depends on the clan. Unfortunately, celerity clans are quite boring to me but it is the most enjoyable discipline regardless. Also like Obfuscate a lot, and dominate for its usability in dialogue as well as groups of enemies or just a silent inconspicuous takedown with suicide. Most powerful combat discipline is Animalism though (contrary to the tabletop), perhaps even more than celerity if we're counting clear times.

I generally roll with melee no matter the clan, I find it is the most consistent and usable throughout the game, especially once you get the fake katana and spam forward + attack.
>>
>>388981732
I do, I like using dominate/dementation during combat or fortitude to basically become invincible. Combat is fun once you learn what works and how to use it properly.
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