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>its 2017 >best RTS game is a game that comes out in 2002

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>its 2017
>best RTS game is a game that comes out in 2002

What the fuck happened to RTSs? They had moba tier popularity throughout 90s. Then they fizzled out. Why?
>>
died in the 2000s, sc2 revitalized until mobas came on the scene and now RTS has been forever BTFO
>>
People are too stupid and prefer shooters and games where you don't have to think.
>>
>>388879116

how do we reverse this?
>>
>>388879531
Stop allowing idiots in america to breed? IDK you tell me.
>>
>>388879531
Make people smarter, duh.
>>
>>388879531
We kill everyone.
>>
>>388879116
Even modern RTS are more twitch-based than overall strategy. I want a slower RTS thats larger scale. Then again I mainly played single player or against bots. Last great RTS I played was SupCom. SupCom2 had so much promise, but failed in so many ways.
>>
RTS simply doesn't fit what's trendy with gamers today. It's most likely way too much multitasking for the general player; game like Age of Mythology is likely way too complicated for a newer player to grasp within 45 minutes of playing. And the audience that do play these games are overwhelmingly good so newer players simply don't stand a chance. Heck, newer players are destroyed by Moderate+ AI's if they decide to practice on their own. The effort required to even be close to a match to anyone in multiplayer is just too big, so the games are not fun for these people.

And then there's the fact that kids play what their friends play, and their friends play Overwatch and League of Legends.
>>
>>388879531
Make the UI enter the 21 century and get somebody that has the budget of Blizzard, but actually gives a shit about the game.
Also a tutorial that actually explains strategy, instead of showing you how to make marines ... that might help some people.
>>
>>388878728
less shit 3d graphics or really good 2d personally i wanna see RTT games come back like Myth and Myth2 like bungie used to make
>>
>>388879531
Eugenics.
>>
>>388879531
Oklahoma city every major game developers offices and let new ones rise from the ashes
>>
>>388878728
I think you over estimate the former popularity of RTS game as.
They were popular, but never million copy selling, trend setting or the kind of thing that tweens would rant about during lunch break. Never.

Doom was that popular, FFVII, resident evil 2, hell, even sanic was that popular once.

RTS games have always been a background genre,except a few casual games like civilization and garbage like that. But even then, they were casual trash and played by half as many people as actually popular games.
>>
>>388879531
needs a game that doesn't skimp out on balance/depth, campaign, art or innovation/improvement

sc2 was mediocre on the first three and shit on the last, planetary annihilation was bad on the middle two and on the issue of content, and so on
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>>388878728
but op, that's not the best rts
>>
>>388878728
RTS was fun when you were fucking around with your friends and you were all shit at the game.
>>
>>388879531
you don't
let it go
enjoy what you have
>>
>>388881310
>meme nations
>a game where you can keep one unit on a city to avoid it from being flipped by an army of superior number
>can keep sending a stream of units to the territory while building up a counteroffensive
>this is somehow allowed
shitty anachronistic game
>>
I would kill for a modern version of CnC Generals.
>>
>>388881310
I've tried rise of nations when it got put on steam but it just seemed like a crappy version of empire earth mixed with aoe and civ
>>
RTS has and always been a Niche genre that got washed over by the Post-recession climate.

Sad because there will be no more games like WC3, AoE2 and Battle Realms in the future when everyone wants to chase that Minecraft, Uncharted, GTA money
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some overlooked RTS for you to play
>>
AoM is lit
>>
>>388878728

Good traditional RTS doesn't translate well to consoles, so big companies avoid making them

RTS was at its peak in the early days where you mostly played the campaign and with or against your friends in local multiplayer, who were usually at your level.

I found the game "Neolithic" on Kickstarter today. Looks very comfy, in an AoE+Stronghold sort of way. I backed it to at least help reach the goal - might cancel if it comfortably passes the funding goal
>>
>>388882402

woops, looks like it earned 10k in the last half day, up from 5k / 8k funding goal
>>
>>388882039
>Battle Realms

ahead of its time
>>
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>>388879531
>Get popular twitch streamers to shill RTS games
>Make it f2p and add microtransactions
>Dumb it down and make you control max 5 units
>Remove basebuilding
>add memes
I dunno, I might prefer it to be dead desu senpai
>>
>>388882039
>Rise and Fall
my fucking negro
>>
Because MOBAs took the part that most people (casuals) loved and made it into the separate genre.
Also Blizzard and SC2, those guys have a real talent for murdering genres.
>>
>>388878728
SOSA is best. You're a pleb.
>>
>>388882039
>Rise & Fall
I love taking control of the hero. I need t play it again.
>>
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Consoles are king to publishers today. If it can't be played with a controller, they can't be bother to develop it.
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>>388882715
So, a free to play DoW2 with CoH2 style pay to win DLC? I remember Relic hired Husky (if you remember who that is, he was kinda big at the time) and Dodger to shill Retribution when it was coming out and that game still fizzled out pretty fast. It did form a cult following, but nothing major.
>>
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>best RTS came out in 2002
But it came out in 2003
>>
Am i the only one who enjoys RTS for single player?

Multi-player feels cancerous to me
>>
>>388883113
I never understood why people like RTS that have factions which are just the same tech tree with a couple bonuses and a special unit variant
>>
>>388883079
Husky? Wasn't he the guy who shilled sc2 hard? What the fuck happened to him
>>
>>388881610
>a game where you can keep one unit on a city to avoid it from being flipped by an army of superior number

That's objectively incorrect. If the city's health is at 0, the bigger army gets the city
>>
>AoM still has the best gameplay
>Original War still has the best campaign
>>
>>388882039
>universe at war.

Wow, I never thought I'd see someone with fine taste.
>>
>>388878728
Genre overstayed its welcome, we have seen everything it had to offer, that's why making RTS games over and over would kill gamedevs.
>>
>>388883226
I never understood why people like RTS campaigns. It's just a skirmish with a set map and a set of restrictions, scripted and set pieces. Give me a big skirmish map like AoE or RoN and let the emergent story and diplomacy unfold between everyone
>>
Age of Mythology 2 when?
>>
>>388881310
Rise of Nations is just a game of turtling and wonder rushing until you get nukes. If you try setting the maximum age as anything before modern it really shows how limiting the game is.
>>
What are the best/most memorable RTS sound bites?
>Tesla weapon ready!
>What is nature's call?
>Orders, cap'n?
>>
>>388878728

A numbers of reasons.

1. Balance fags. Balance fags killed RTS when they decided than fun had no place in the genre. New RTS's would come along with fun new mechanics and Balance fags would refuse to buy it and go back to playing Starcraft and AoE2 again. So new RTS's tried appealing to Balancefags and them all RTS's were samey as fuck.

2. The genre evolved and subdivided into multiple other genres. We have city builders for people who liked making nice bases. We have RTT for people who liked the tactical component, we have 4X and Grand Strat for even larger scale strategy and economics.

Personally I much prefer RTT games like Men of War to classic RTS with rock paper scissors style combat. The genre sort of evolved to the point that it just birthed several succesor genres. But don't worry straight up RTS's are still being made every now and then and the old ones have a shit ton of mods for them.

>b-but the best one of the entire genre was from 2002

The best game of pretty much every genre came out between 1996 and 2006 anyways it was the golden age of gaming.
>>
Why did none of the chinese myth units having any real ranged units?
>>
>>388878728
>Reason n1:
No one likes 1v1
>Reason n2
RTS have been stagnant since 2003, every game is a reskin - it didn't gain anything from going 3D, unlike literally every other genre
>Reason n3
Blizzard with their APM pandering killed the genre.
>Reason n4
Koreans are subhuman
>>
>>388883737
Majority of my time spent online was in maximum age set to enlightment age rooms where the majority of nations can shine early-mid game. Wasn't limiting at all
>>
>>388880217
>Heck, newer players are destroyed by Moderate+ AI's if they decide to practice on their own.
I'm guilty of this. I just don't enjoy autisming the fuck out with efficiency and constant unit production and aggression, which seems to be necessary in the higher levels. I enjoy slow games where I can see my economy working.
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>>388883152
I like both. In my opinion an RTS needs to have both good single player and good multiplayer.
I understand that no one gives a shit, but In my opinion the gameplay structure of RTS that best ensures a healthy community works kinda like a pyramid:
The first step is the campaign. If the campaign is fun and interests the player to the point where he wants to continue playing the game, then he moves to AI matches. If he has fun with that, and has competitive aptitude, he will eventually want to move to the next step - multiplayer. The first step of multiplayer usually consists of team matches, or even team comp-stomps. If, again, the player shows competitive aptitude, he might decide that he wants greater control over his victories and losses and move to the step of 1x1 multiplayer, competitive 1x1 coming after that. The thing is - each higher step has significantly less people that the lower steps and if the game drops ball on one of the lower ones the higher ones will suffer immensely too, as less people will feel inclined to move up the pyramid.
I don't think there's a strict difference between "casual" players and "hardcore" players, the player will simply ascend the pyramid if he likes the game enough and has a competitive attitude.
The mistake that Blizzard made with SC2 in my opinion, is heavily skewering the focus towards the top steps of the pyramid, thus stifling the healthy growth of the community. The guys on the bottom see no reason to go to the top as it is not fun for them, so they just leave, thinking that the genre is simply not for them instead of just settling on one of the steps and enjoying what they like doing.
Essay over, thank you for reading.
>>
>>388882039
Mark of Chaos is pretty shit desu, especially when Warhammer Total War exists
>>
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Fuck your genre, this one died with the studio

;-;
>>
>>388883810
>Let the juice flow!
>Indubitably
>I am....Big
>wololo
>>
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>>388880383
>tutorial that actually explains strategy
>200 hours tutorial
And that's just the basics.
>>
>>388883237
He started doing more production work for another person's show. Apparently he still guest stars in otger people's SC stuff sometimes, and he's picked BW back up, but he's still not making his own videos any more.
>>
>>388883810
Rub you shoes in lotion!
>>
>>388883113

Look RoN is the best, but AoM is the king.
>>
>>388883561
AOM2 would be a MOBA with our luck
>>
>>388880984
>StarCraft
>>
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>>388882039
Don't forget this gem
>>
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>>388884220
NOT SO FAST!
MY RTS IS DEADER THAN YOURS
>>
>>388882039
So basically the games that killed RTS because they proved you couldn't just shit out a good RTS game?
>>
Best RTS is SupCom, period. It is the pinnacle of the genre and nothing before and let alone after it has come even close.
>>
>>388882039
Heroes of annihilated empires was my game to just zone out and have fun. I loved just pumping out endless waves of skeletons and the slow march of zombies. My friend went Elfs us 2vs 4 I think. He would hold them off starting off and I would focus on my zombies, it was awesome back then. BUGGY ASS GAME.
>>
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>ctrl+f aoe4
>0 results

Wow. So everyone is expecting this to be shit?
>>
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You boys are in for some crazy shit

>>388884767
Now we're getting in deep
>>
>>388883921

Balancefags did ruin everything. Sometimes its okay to have fucking tiers of teams/civilizations. Look at Mobas today. Fuck the balancefags.
>>
>>388882039
Fuck I just recently download rise of legends to play through again, I'm not really a steampunk kinda guy but honestly its still pretty cool + its held up well.
>>
>>388882039
>Battle Realms
fuck this game was good
>>
>>388884934
not even out and you already pretend it will be good?

Jesus, microbot...
>>
>>388884934
>made by modern Relic

Yes, everyone expects it to be shit.
>>
>>388878728
Supreme Commander Forged Alliance came out in 2007 though.
>>
Anyone here played Primitive Wars? It's an RTS where you can play dinosaur people and fight against undead demons. Also there is a faction of stone-age level humans and fucking elves. The dinosaur hero rides into battle on a fucking T-rex.
>>
>>388885021

I never played any of the Lotr rts's. I didn't even play Battle for Middle Earth 1 and 2 and I heard they were really good.
>>
>>388884934
look at age3 player count, then DOW3, and tell me with a straigth face that it will be fine
steamcharts.com/search/?q=age+of+empires+
steamcharts.com/search/?q=dawn+of+war
>>
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Please give me remaster or rerelease or something
>>
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>best RTS came out in 1997
>>
>>388885360
Battle for Middle Earth 1/2 ARE really good and you should try them out.
War of the Ring is just an oddity.
>>
>>388882039
Paraworld is bad tho
And spellforce is more of rpg
>>
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>your favorite RTS gets shit on by everyone and is often blamed for the death of a studio
>>
>>388879531
mass genocide of all the normies
>>
Do any of u know the name of the mmo/rts that was made 2010 as i remember
>>
>>388879531
Make a good RTS game
>>
>>388878728
CoH1 was the last true great rts. SC2 it's just gook click and esports cash grab

We have this thread every other day. Rts split into 3-4 genres

>Strategyfags went to 4x, total war and Grand strategy games
>Apmfags went for mobas
>Turtlers went to City builders
>Fans of the resource management moved on

Rts was a good genre but it's too jack of all trades, master of none for the modern era. It's a hard genre to pull off well too, for every good rts title there's 10 bad ones.
>>
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Am I the only one who prefers asymmetrical maps?
>>
>>388880984
There was a time when every new Dell PC would come with a free copy of Red Alert
>>
>>388881704
Generals 2 is out, it's a Facebook game lol
>>
>>388886469
Reskinned TA was meh.
At least TA had Galactic War
>>
>>388885428
>age3
I can't fucking find my disc, while it was dogshit I just enjoyed the destruction effect it had, fuck, it was better than porn to me seeing all that wood fly after a cannon ball
>>
>>388884934
>Ctrl+F Spellforce 3
>Ctrl+F Iron Harvest
0 results

You all disappoint me, rts isnt dying anytime soon.
https://www.youtube.com/watch?v=ExINpqyeiNU
https://www.youtube.com/watch?v=AT29OGk_Byc
>>
>>388884767
>Celtic Kings
My brother of African heritage.
Now I'm off to finish the campaign that I haven't beaten yet.
>>
>All these confused posts

Let me make it clear to you, the reason RTSs died is because of online play. Just look at the date.
Everyone loves the concept of RTSs. Also everyone is shit at them except 400 apm koreans, so when you add proper matchmaking to it, it goes to shit. And of course, these days it's "stupid" to buy an rts to not play against other people, that has become the main focus of them.
Back in the day you'd play the campaign and love it, then go to lan parties or cybercafes to play against your friends. That was the environment where they worked.
>>
>>388887402
Damn Spellforce looks pretty
>>
>Ctrl+F Majesty
>nothing
I take it that no one here likes unconventional rts then?
>>
>>388887987
Cause it's more of a real time watch your heroes wander about and do what they like and ignore you game.
>>
>>388882996

I feel like Halo Wars solved this issue pretty well. It's just a shame the games themselves weren't that great. They did control very well though.
>>
>>388882996
The push to get RTS to consoles was one of the contributing factors for the genre's death. Supreme Commander 2 was developed with consoles in mind, as was Red Alert 3.
>>
Anyone else remember Total Annihilation?

It had the same popularity as StarCraft back in the day but people seem to have forgotten about it now.
>>
I don't have much experience with RTS games, but I generally dislike getting into them for a few main reasons.

>1. Impossible to play short amounts of over a long period of times.
Whenever I boot up age of empires 2 every couple of months, I need to go through the tutorial (which are often garbage in RTS games) all over again. There's so much fucking shit that you need to remember to have a chance at actually winning the game, and going a few months without playing it easily lets me forget everything the game showed me the first time. This doesn't happen with stuff like Quake or whatever.

>2. Extremely high skill ceiling for online play
Same thing with fighting games. Unless you're god tier good and know all the secret meta strategies, you can kiss your ass goodbye in any sort of online play. I don't want to have to study 40 hours of guides (which I'll forget in a month anyway) just to have a chance in online play. I'm only really interesting in solo play, but still, it's a big issue.

>3. Cheating computer
I don't have much experience with this as I rarely play on high difficulties, but I still think it's a valid point to bring up. Lots of RTS games like to cheat on higher difficulties and give the computer an unfair advantage that the regular player doesn't have. I fucking hate rubber-banding AI in driving games and I hate it when computers cheat in RTS games, though I don't see them quite on the same level. At least cheating in RTS can still be just a fun challenge for the player to overcome. This issue isn't as big.

>4. One way to do things.
Again, limited experience, but in the few RTS games I've played, it seems like if you don't follow a very particular gameplay style from start to finish, or do the "pattern" for the level, then you lose. Not nearly as much of an issue in FPS and stuff.

My opinion is largely inexperienced, I've only played like 4 RTS games for any remotely decent period of time. I'm just saying how I feel from the experience I do have.
>>
>>388882996
>some people still ask about Warcraft IV ignoring the fact that blizzard will make anything possible to made the game console friendly.
>>
>>388888683
>I need to go through the tutorial
>There's so much fucking shit that you need to remember
Do you have legitimate mental issues?
>>
>>388888683
I would be with you on the first one if it wasn't AoE2, AoE is way too entry level/simple to my eyes
useless that hd/remster version added something I'm missing
>>
>>388889151
>>388889091
samefag
>>
>>388889026
Yeah thats why they ported Starcraft 2 to consoles ages ago.

Oh wait, they didnt you retard.
>>
>>388888683
I'm not really an RTS fan at all but I think you might have issues with retaining information
>>
>>388889151
Months after. RTS games often have lots of different buildings, different classes, sometimes ways to level up your entire faction or whatever and change the rules again. To remember how all these work by themselves and in combination with one another as well as how to use them strategically takes a relatively long time, and going a few months without playing (which is common for me as I don't play games for long stretches of time) is more than enough time to forget the important stuff.

I already know I'm an idiot, but compared to most other genres, RTS games are way harder to learn and preform well it, but for reasons I don't really like that much.
>>
>>388888683
>but in the few RTS games I've played, it seems like if you don't follow a very particular gameplay style from start to finish, or do the "pattern" for the level, then you lose.
are you exclusively basing your experience on online? did you at least finished the campaign in AoE?
>>
>>388888683
You are correct, there are many fundamental design issues with the RTS genre that no one has been able to adress yet.
>>
>>388889435
>using [Inspect Element] to hide your own samefag
>using the mad meme invented by millennial retard cucks on /v/ in 2010
It's time for you to go back
>>>/v/
>>
>>388889430
I'm talking about single player mainly. I finishes a few of the campaigns in AOE2, but not the entire game.

Again, like I said like 3 times, limited experience. I'm not claiming to be right in everything I say, it's just how I feel right now.
>>
>>388882685
>move and attack move weren't different commands
more like years behind
>>
>>388880119
Play sins of a solar empire
>>
>>388889647
>BEING a phoneposting samefag cuck
>STILL using the mad meme invented by millennial retard cucks on /v/ in 2010
>BEING a phoneposting samefag cuck
Go back to your containment board, retard
>>>/v/
>>
>>388889647
Anon, I am the person you originally called a brainlet, but that samefag comment wasn't mine. They may be wrong, but they are not the brainlet here.
>>
>>388889546
then on the hardest difficulty maybe you need to play in an specific way to win, but in everything else you can win and still fuck around or go fashion building in your base as long as there is no timer
>>
>>388884707
so when you said RTS thread what you actually meant was starcraft thread
>>
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>>388878728
Rise of nations is from 2003 faggot
>>
>>388883810
I JOIN
THE W I L D
S
P
I
R
I
T
S
>>
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>>388883810
WIBBUWAY
>>
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>playing modern shit
Get on my level OP
>>
>>388890180
knights and merchants is lit af famalam.

i'm playing homm3 rn
>>
>>388882039

Man Rises of Legends had a hell of a dope campaign.
>>
>>388878728
>best RTS game is a game that comes out in 2002

Well, StarCraft is the best RTS of all time and one of the most competitive.
>>
im the only one who dosent play rts campains?

i love the genre, but only for mp/skirmish
>>
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>>388878728
Why does everybody play Age of Empires 2 over Age of Mythology, anyways? I heard a lot of people were turned off by AoE 3, but what happened with AoM?
>>
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>there will never be a Homeworld 3
>>
>not a single mention of Red Alert 2

SUB-FUCKING-HUMANS

Imperivm III I could understand, since you poor fucks never got it in english, but come on now.
>>
>>388878728
Warcraft 3 happened
>>
>>388888548
it's because sc was popular with competitive players while ta was more popular with casuals, and no matter what people say on /v/ casuals don't keep a game alive 20 years after it came out.
>>
>>388890695
Isometric > 3d
>>
>>388878728
That's not Supreme Commander
>>
>>388879618
OBSESSED
>>
>People claiming RTS decline has something to do with intelligence when the reality is you need some fucking 400 apm to compete
>>
>>388883810
Where's me shovel?
>>
>>388885814
mah fukkin nigga
>>
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tfw played this in german when I was a boy
I don't even know where I got it from
>>
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>>388878728
Almost all RTS games are isometric with "cRPG" graphics, the controls and primises are simillar... It's not bad, but we already have good games with these features, why should we need more? That's why these games flop, they all look like mods of older successful RTS.

Give me a RTS with a different and nice artstyle, with some different premise that sets it apart from everything we already have, and then maybe I'll feel like buying it.
>>
>>388891360
Red Alert 2 is a silent majority. It doesnt need to be said that its a classic
>>
>>388883810
https://www.youtube.com/watch?v=3tBqdKGiqnI
>>
>>388878728
That's not a screenshot of AoE2
>>
>>388893670
prove it
>>
>>388883737
t. played only against bots player
>>
>>388883810
Company of Heroes unit bantz never gets old.
>>
>>388879531

Starcraft II did this right. Have tutorials for each of your factions that teach not just the mechanics of the game, but how to actually play through a game.

RTS's are so demanding that developers making them as obtuse as possible is the most retarded thing in the industry right now.
>>
>>388885021
Sheeit negro, I remember that game.
>>
>>388878728
Why was the China expansion so shit /v/?
>>
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>>388888683
>Why can't I play my Real time strategy game like a slow, overall bad city builder leaving out the strategy
>Why RTS is dead, the post
>Lightly alluding to my potential Alzheimers

Thank you for the post anon, I needed a good laugh.
>>
>>388883561
smite
kill me
>>
>>388878728
>>388879116

I'm too stupid (and two uncoordinated with my hands) to play any RTS competitively but Age of Mythology had a fun campaign and Starcraft UMS maps are a blast to play.
>>
>>388894595
sorry
>>
>>388882039
Is there any way to get Universe at War running with no problems on Windows 10?
>>
Why are so many of you intimidated by competitive rts?
All you literally need to do is figure out the 2 or 3 button hotkey for the general economy unit and just keep them in constant production. You're now already better than 1/3 of the playerbase in any game.
>>
>>388885021
BACK TO WORK ON IT
>>
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>>388894595
Huh? you have me mistaken for someone else. Are you having a literal mental breakdown or something bud? Are you that upset people called you out your 'I can't play rts post'.
>>
ts
>>
>>388885025
balance is achieved through varied high-tier play, or would you say it's something else?
>>
>>388878728
RTS requires a lot of multitasking if you want to play against other players. This is on top of actually knowing strategies to actually have a chance of winning. It's just too much work for most people to grind through before they can start enjoying the game

As for single player RTS, most people who wouldn't like the multiplayer would play the single player for the base building part more than the battling part and there are many games that provide more enjoyable base building than what RTS games provide

It's a niche market and that's fine. You just need a developer who understands this and makes the game for the niche market instead of caring about selling to everyone
>>
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>>388878728
what? it came out in 2008
>>
>>388895248
byebye autism
>>
>>388892449
Settlers was great. I played 1,2,3 and 7. 2 and 7 were my favorite but 7 needed better balancing and it had terrible AI.

Pity settlers series is a pay2win Facebook browser game now, RIP in piss.
>>
I want to help the RTS industry. Are there any new RTS games coming out I can support?
>>
Single greatest track
https://www.youtube.com/watch?v=MZtytj8c77o
>>
>>388883921
>The genre evolved and subdivided into multiple other genres
nigger, city builders existed alongside RTS, those aren't evolutions, they don't even have the same UI for gods sake.
>>
>>388895404
tell me more about you anon, who upset you
>>
>no-one remembers Total Annihilation
Feels bad man.
>>
>>388883921
Yeah, god forbid a game actually be balanced, what a horrific idea
>>
>>388895621
I do.
>>
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all we need is:
>red alert 2 remaster
>warcraft 3 remaster
>age of empires 2 remaster(happening)

I'm gonna guess warcraft 3 is happening next year
>>
>>388895621
ive tried this and like all cult classic /v/ games i dont really see the lasting appeal
>>
>>388895392
I used to play Settlers when I was around 10-15 years old. I only remember liking the whole building part and not being a big fan of the AI coming to fuck with me. I usually made it through only a few maps before I couldn't beat the AI
>>
>>388884092
Honestly, SC2 campaign, mechanics wise, was alright. Story was dogshit, besides some salvageable characters the whole thing felt like bad fanfiction.

Main problem and i guess it's also a benefit is that the campaign DOESN'T teach you MP, units have completely different stats, skills, upgrades, hell, they may don't even appear why the fuck was the corruptor not in hots

Your Pyramid structure is a good concept, and i like how it sounds, but most people get stuck somewhere in between. There is a reason coop in sc2 outshines 1v1 by a large margin.
>>
I like how everybody blames Starcraft or Blizzard for killing RTS despite the fact that there were many successful RTS's for years after it came out

You're all a bunch of retards desu
>>
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>>388878728
brood war is still hype
i like playing bgh when i dont get 7 pooled then 3v1ed
>>
Casual babies complaining about muh micro because they never realized even class RTS games required insane micro because they didn't play online, only with their equally casual baby friends on LAN.
>>
>>388895674
>>age of empires 2 remaster(happening)

what
>>
>>388895772
If you actually read the thread barely anyone is blaming them.
>>
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>f3
>no urban assault

You all have to go back.
>tfw choosing to paly it like a regular rts or be an absolute madman and play it like a fucking shmup

Trully the best game
>>
>>388895891
Google it
>>
>>388895623
Nah they were the moba-style " every race/unit had to be identical" fags that couldn't comprehend the idea of maps being asymmetrical.

That's why we have 5 or more mobas nowadays all with the same fucking map
>>
>>388895891
>He doesn't know
Nobody tell him.
>>
>>388890351
i too enjoyed the campaign. too bad it pretty much killed the studio. underrated soundtrack too.

https://www.youtube.com/watch?v=qEoZgg_S4HQ
>>
>>388884092
there is definitely a difference between "casual" and "competitive" players, in that the pyramid you propose has multiple peaks of varying heights. Have you ever played Wargame? Its 10v10 clown games have dedicated followings of people who never step outside to 1v1s or 4v4s. It's like an evolutionary trap.
>>
>>388887402
>spellforce 3

Cautiously optimistic, spellforce 1 and 2 are so different, and even tho 1 had it's flaws i loved the resource system. I think 2 had more generic mechanics but the engine felt too floaty, so units felt... wrong to control, not bad, wrong.

I'm so fucking excited for iron harvest tho, it's gonna be great.
>>
>>388895994
>>388896004
There is an HD version of Age of Empires 2 lads

What on earth could some Windows 10 exclusive version that's the same game, but says "remaster" in the title add to anything?
>>
>>388895674
>Not a Total Annihilation remaster
>Not a patch or expansion for c&c generals
>Not a revival of company of heroes 1 it battle for middle earth 2
>>
>>388895995
>That's why we have 5 or more mobas nowadays all with the same fucking map

No, they all have one map because DOTA had one map. Don't talk about things you don't know.

In fact, HoN and HotS actually have multiple maps.
>>
>play FFA in old RTS
>every AI ignores eachother and just beelines to you anyway
Why did they think this was ok? If I wanted to fight everyone at once I'd set them all to the same team.
>>
>>388896089
I bet it will have loot crates. You love loot crates, right?
>>
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>>388888683

>>388889091
>>388889151
>>388889515
The replies to the guy's post seem to be written by guys who've never played an RTS in their life.
If you want to have achance at AoE2 online, for instance, which has been called an entry level rts, you have to remember the exact time you go lure your boars, when to train farmers and what to do with each of them, when and where to build storage buildings, and that's just the first 5 minutes of the game.
Add to that remembering hotkeys and what each upgrade does, what unit counters what, how to deal with rushes, you're bound to forget all those things.
>>
>>388889429
Unless you're over 60, I don't see how you can forget so much from a single genre except the hotkeys.
>>
>>388895891
Already happened a couple years ago
>>
>>388878728
OH BOY ANOTHER /v/ DISCUSSES RTS THREAD

lemme sum it up

>muh gookclick
>muh APM
>muh comfy city building
>muh MOBAs
>>
>>388895995
but babby's favorite rts games total annihilation and age of empires both have mostly identical factions
>>
>>388896000
True. I could see someone making the argument that they just alienated some other pro scenes like AoE 3 which had their largest years in 08-09 then had a shard decline after that competing with SC2. But then again it didn't cater to high end play that well and everyone went back to Aoe 2.
Why are you still having a shit flinging fest with a literal autist tho?
>>
>>388892503
poor guy, he's as old as the empire itself and look where is is now.
>>
>>388894760
Hard to tell based on https://pcgamingwiki.com/wiki/Universe_at_War:_Earth_Assault - maybe the patch mentioned?
>>
>>388896287
>RTS thread
>discussing things related to RTS games
WHAT THE FUCK IS GOING ON. TALK ABOUT WE WUZ KINGZ AND ASS CREED
>>
>>388896000
I'm convinced /v/'s hatred of Starcraft is just pointless contrarianism
>>
>>388896335
aoe3 didn't last because of "muh walls" autists got mad that their sim city got blown up by minute 8 rushes with cannons.
>>
>>388896241
To get your opening build down to fast castle or something lets say. Takes maybe 2-3 tries at best? It doesn't have to be flawless because you'll be playing with 1400-1600 level players who are in the exact same boat. Takes 15 mins to get down at best. I'm 1650 and climbing and i'm a lazy fag who uses mouse only.
>>
>>388896157
end of the day it's everyone copying each other's homework.

All AAA devs do nowadays is copy whatever game or genre is trending. Just wait 3 months until we start getting pubg clones
>>
>>388896513
Pretty much, most games devolved into culverin sniping and fighting over the maps gold.
>>
>>388896287
That's basicly the whole thread desu.

Everyone blaming gooks and esport fags seem to forget no RTS game is ever advertised as an esport.

those things grow naturally, if anything, i DO blame SC2 for having a chokehold on most RTS fans, specially the MP autists, who won't try any other game besides SC2 because
-no playerbase
-not balanced
>>
>>388896523
Like I said, there's more to it than the first 15 minutes of a match. We weren't talking about playing with players of your level, I was talking about getting back into the game. Even taking 5 minutes to read upgrades out of castle fucks you over. And yeah, you get the hang of it after 3-4 games, but when each game is at least half an hour unless you're playing against rush scum, it really takes the drive out of you.
>>
>>388896156
>total annihilation kingdoms
>>
oh god won't mods do something?
>>
>>388896071

It WAS a bad game. But only because it lacked any polish. The setting was god tier enough to warrent some kind of further exploration.

>3 "factions"
>Reneasance/steampunk city state Italy with its mercinary families
>Arabian Nights mystical fantasy arabs
>Aztecs ruled by aliens with nuclear powered laser spears and stone golems
>>
>>388878728
EA killed it by killing C&C

Bluzzard helped by monopolizing Starcraft 2

And MOBAs.
>>
>>388880984

AoE2 was never talked in lunch breaks or lan games? What kind of shit school did you go to?
>>
>>388895674
WC3 doesn't even need a remaster. It can literally load external assets. There was a 150 MB-of-assets Touhou map for fuck's sake. no need for some HD remaster that'll just charm of the models nd whatnot. The best thing they could do is raise the unit limit on pathfinding. Not the selection limit, but after a certian number of units on the map they just stop pathfinding and stay still.
>>
>>388878728
>Then they fizzled out. Why?

RTS games take skill.
>>
>>388897095
No, what kind of shit school did YOU go to anon?

Even in my third worldler country we talked about AoE in mid-school
>>
>>388896827
All I remember from that game is that it was weird but fun.
>>
Anyone wanna play Mental Omega?
>>
>>388897270
learn to read
>>
>>388897243
>>388897203
>>388897120
>>388897105
>>388897032
>>388896952
>>388896913
>>388896873
Anonymous 08/31/17(Thu)22:20:07 No.388897105 â–¶>>388897120

>>388897032
>still trying to shitpost his way out of it
fuck off retard

>>
Anonymous 08/31/17(Thu)22:20:28 No.388897120 â–¶>>388897203

>>388897105
>everyone who disagrees with me is le shitpost boogeymang because i said so XDDDD
Kill yourself, you KIKE KIKE KIKE KIKE KIKE.

>>
Anonymous 08/31/17(Thu)22:21:26 No.388897183 â–¶

>>388895674
WC3 doesn't even need a remaster. It can literally load external assets. There was a 150 MB-of-assets Touhou map for fuck's sake. no need for some HD remaster that'll just charm of the models nd whatnot. The best thing they could do is raise the unit limit on pathfinding. Not the selection limit, but after a certian number of units on the map they just stop pathfinding and stay still.

>>
Anonymous 08/31/17(Thu)22:21:36 No.388897202 â–¶

>>388878728 (OP)
>Then they fizzled out. Why?

RTS games take skill.

>>
Anonymous 08/31/17(Thu)22:21:36 No.388897203 â–¶>>388897243

>>388897120
>still trying to shitpost his way out of it
fuck off retard

>>
Anonymous 08/31/17(Thu)22:21:56 No.388897243 â–¶

>>388897203
>everyone who disagrees with me is le shitpost boogeymang because i said so XDDDD
Kill yourself, you KIKE KIKE KIKE KIKE KIKE.
>>
>>388896810
I can see the point you're making and that side to it. But a guy who needs tutorials each time he loads the game up just ain't right, if the game is that draining you're doing something wrong.
>>
>>388897270
>>388897095
>Not having unreal tournament lan parties in class
>>
>>388897535
Anonymous 08/31/17(Thu)22:23:57 No.388897379 â–¶

>>388896810
I can see the point you're making and that side to it. But a guy who needs tutorials each time he loads the game up just ain't right, if the game is that draining you're doing something wrong.

>>
Anonymous 08/31/17(Thu)22:23:57 No.388897380 â–¶>>388897413

>>388897332
>everyone who disagrees with me is le shitpost boogeymang because i said so XDDDD
Kill yourself, you KIKE KIKE KIKE KIKE KIKE KIKE.

>>
Anonymous 08/31/17(Thu)22:24:03 No.388897385 â–¶

>>388897270 (You)
>>388897095
>Not having unreal tournament lan parties in class

>>
Anonymous 08/31/17(Thu)22:24:20 No.388897413 â–¶>>388897454

>>388897342 (You)
>>388897380
>still trying to shitpost his way out of it
fuck off retard

>>
Anonymous 08/31/17(Thu)22:25:00 No.388897454 â–¶>>388897490

>>388897413
>everyone who disagrees with me is le shitpost boogeymang because i said so XDDDD
Kill yourself, you KIKE KIKE KIKE KIKE KIKE KIKE KIKE.

>>
Anonymous 08/31/17(Thu)22:25:28 No.388897490 â–¶>>388897535

>>388897454
>still trying to shitpost his way out of it
fuck off retard

>>
Anonymous 08/31/17(Thu)22:26:03 No.388897535 â–¶

>>388897490
>everyone who disagrees with me is le shitpost boogeymang because i said so XDDDD
Kill yourself, you KIKE KIKE KIKE KIKE KIKE KIKE KIKE KIKE.
>>
>>388897385
>Not having that questionable teacher who decided to load up AoE 2 on all the computers and let a bunch of 11 year olds play against eachother
>>
>>388892503

When I started this game, I played against nothing from medium computers, renaissance only, and built 90+ priest towers every game.

The satisfaction of burning a tower with 50 villagers as a barely teenager was amazing.

Good on you for giving empire earth a shout out.
>>
>>388897707
Sad
>>
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>>388883810
wurk wurk
>>
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>The absolute state of this anon's mental
>>
>>388884506
>>388880383
better than letting people remain dumb and ignorant.

Teach a man how to fish...
>>
Im going to take a guess, but i think the internet happened.

Im basing my case exclusively in personal experience but i think most of you will notice the same trend.

When i think of the golden era of the RTS i remember all of the lan parties, and even playing some games online. Those were all fun times. But desu, all the people i played with, me included, absolutely sucked at them; we had no way of improving except by playing against each other. Looking back at those fun times i have to admit that most of the fun came from the fact that we all played "casually", there was no "meta" it just didnt exist.

When the internet became mainstream and competitive gaming became a thing, all those lan parties and fun times would be replaced by some curbstomping by the guy the "knew how to play".

I can no longer play RTS with my father, or with my friends that only play RTS when its a LAN party, everything ive learnead from playing with people over the itnernet and watching people from half around the world play, have created a huge difference in skill that have killed lan games for me.
>>
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>tfw you know how to use filters
>>
>>388885021
Now THIS is vidya kino
>>
>>388879116
It's not even about thinking, it's about mechanics. Even Day9 admitted that Starcraft is primarily not a strategy game, it's an action game. People don't want to micro manage a billion things, and if they do they'd rather do it turn based with a 4X game. Otherwise everyone's gone to MOBAs where you only have to worry about one unit, and no base management.
>>
>>388878728
Is that empire earth?
>>
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>Age of Mythology 2 never ever
>>
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>>388898162

This is such a low quality post I just have to come into this thread to call you a faggot.

Faggot
>>
>>388881310
>humans are bigger than the doors
>>
>>388898162
>>388898416
You're simultaneously autistic and lack creativity: at least some of us like trains and shit, and can have fulfilling lives. You literally get angry at flashing lights on your computer screen.
>>
>>388878728
The first Company of Heroes is pretty fucking good, OP. But yeah, I don't know what happened to the genre.
I also like Company of Heroes 2, but that is an unpopular opinion

Basically Company of Heroes and the Age of Empires series are the only strategy games I like.
>>
The absolute state of 4chan mods
>>
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Its time. Mr. Spiderman, we call upon you to tear down this thread.
>>
>>388885025
Sometimes unfamiliarity is what balances out a mediocre faction
>>
>>388895248
>>388895359
>>388895404
>>388895502
>>388895531
>>388895631
>>388895657
>>388895738
>>388895780
>>388895840
>>388895917
>>388895948
>>388896000
>>388896042
>>388896114
>>388896128
>>388896203

Shut the FUCK up.
>>
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What did /v/ think of this game? I dont think its objectively good but its a pretty fun time
>>
>>388899162
Gets those neutrons flying just gotta love the animal possibilities
>>
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>ctrl f
>no Warlords Battlecry
This shit was my jam. Basically an alternate Warcraft (it's a RPG-RTS) but with waaay more races.
>>
>>388898014
>all those lan parties and fun times would be replaced
Noone ever forced you to play 1v1 competitive, most rts i've played have lan capability.

The thing is, if you really, truly cared about the LAN enviroment you would get a variety of RTS to play them in.

You CAN tone down your skill and have fun, just be self aware, don't blame something external for your own personal problems.
>>
fun fact

in this thread, kike is said 501 times so far
>>
>>388899576
Kike.
>>
>>388897975
...the harder they fall.
>>
>>388899486
I like warlords a lot, dunno why my brother despised it so much.

I guess he does have a point on how ugly it looks.
>>
>>388896287
>mobas are casual babby RTSs says the people who only want to build bases
>>
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>>388878728
Nigga that's not _____Kohan_____
>>
>>388898014
lan with people who aren't casuals
>>
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>>388882039
>Rise of Legends
I've never been more disappointed in a game at launch than I was with RoL.
>>
>>388899486
I really like it, but I don't like how "flat" and empty the maps are. You literally cannot create chokepoints or defensible positions at all.
>>
>>388879531
Fix the education system.
>>
why did the hd version of age of mythology didnt go well v?
>>
>>388878728
>What the fuck happened to RTSs?

The market was saturated with shitty RTS games that all basically played the same, and the market collapsed on itself.

Combine that with the fact that RTS are different from most game genres, so there isn't much crossed learning to help non-RTS players break the mold I to the genre.

Fighting Games were smarter in a lot of ways, but they can be sued on any at form, so their niche market can sustain itself while RTS can't for the most part.
>>
>>388900962
multiplayer was shit
chinese expansion was shit
>>
>>388901351
how? the netcode?
>>
>>388899490
>>Toning down you skills
>>having fun

what?
>>
>>388898670
CoH2 watered down the mechanics, added like 40 dlc tech trees and skins and tried to make it esports with twitch integration.
>>
>>388901337
>Fighting Games were smarter in a lot of ways

What, dying for a decade then being brought back with the help of a massive, nostalgia-fueled AAA marketing blitz?
>>
>>388900014
It's a sprite game, and the way maps worked were tilesets, so yeah the maps weren't that dynamic

There are custom made maps that fix the problem
>>
The-Settlersfags united!
>>
>>388901550
Here are the details
https://www.change.org/p/microsoft-fix-age-of-mythology-extended-edition
>>
>>388892240
HERE
COMES
BESSIE
>>
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>>388890180
>>
>>388883467
If you look at the campaigns as a series of challenge maps with a story fitted around them, it makes more sense. You almost always have to start at a massive disadvantage, e.g. your enemies have already built up, or you start in a bad position, or you get no villagers or are limited to certain ages/techs. That's what separates them from a simpler skirmish where everyone is equal.
>>
>>388901604
>CoH2 watered down the mechanics

By improving it in every way and be superior to its predecessor? CoH2>>>CoH1
>>
>>388880984
>[Age of Empires] remained high on the sales charts, with over three million units sold by 2000. The Rise of Romesold one million units in 2000.

>Three months after its release, two million copies ofThe Age of Kingshad been shipped, and it topped sales charts in seven countries.

>Age of Empires IIIhas sold over 2 million copies as of May 2008.

>Age of Mythologywas commercially successful, going platinum four months after its release after selling over one million units.

>Empire Earthsold over 1 million units globally by 2002.

>Warcraft II: Tides of Darkness [...] sold over 2 million copies

>[Warcraft 3] shipped 4.5 million units to retail stores and over one million units sold within a month.

>With more than 11 million copies sold worldwide as of February 2009,StarCraftis one of thebest-selling games for thepersonal computer

>In its first month on sale,StarCraft IIsold a total of three million copies worldwide.

>TheCommand & Conquerseries have been a commercial success with over 30 millionCommand & Conquergames sold as of 2009.

>As a seriesWarhammer 40,000: Dawn of War has sold more than 7 million copies worldwide as of January 2013.

>As of January 2013, the wholeCompany of Heroesseries has sold more than 4 million copies worldwide.
>>
>>388896073
That simply means that they reached their comfortable level and have no drive to go further. It's a pyramid, not a ladder, remember?
>>
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>>388879531
make a game accessible to shitty people who don't intend to become gods of multiplayer.

Design with the understanding that most of your players are going to just play your campaign and skirmish. So make the world your RTS is built on interesting enough that people are going to return to it just to play the singleplayer campaign and make the skirmish fun with a large map variety.

Make it so the game is slower paced. Compare the pace of Starcraft 2 vs Tiberium Sun.

The less you are focused on stutter stepping frame concerned micro with constant hotkeys the better.

Make it the sequel to CnC Generals and understand that your goal is to capture the audience between that of those who want starcraft and those who are midly interested in RTS arn't passionate. Keep costs low and don't get distracted by the hardcore cry for a more starcraft 2 like gameplay.
>>
>>388878728
RTS games didn't work well on consoles
>>
>>388904769
Chaos is a ladder.
>>
>>388893996
>Jesus Conrad, tie your fuckin' laces
>Stop pushing!
>Was wunschen Sie? What do you want?
>German steeeeel
>Good enough for army work
>I always do my part

Good times.
>>
>>388883810
>WE NEED A NEW DRIVER, THIS ONE IS DEAD
>[singing] Orkz orkz orkz orkz orkz
>YOU REQUESTED A PSYKER...
>DESPAIR FOR I AM THE END OF DAYS
>>
The best RTS in gaming history was TA spring and most of you morons never even played it.

https://www.youtube.com/watch?v=v7DQkMQin4c
>>
>>388883810
MY LIFE FOR AIUR
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