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>People can finally work full time as modders, a dream job

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>People can finally work full time as modders, a dream job
>/v/ is jealous and wants it to end

What the fuck is wrong with you people?
>>
I don't feel like working as a wage slave so some other faggot doesn't have to.
>>
Modders are getting paid thousands for their work and /v/ wants it to end because /v/ wants everything for free.

https://youtube.com/watch?v=TPnpCkq3aOM
>>
The creation club is a great idea, /v/ will just hate on anything bethesda does anyway.
>>
>>388850136
t. NEET
>>
>>388849998
because it was terribly introduced with mods that are largely not as good as their free counterparts. if they lead with new lands quest mods, it would've been fine as long as they were reasonably priced.
>>
>>388850238
Sure sure let companies smack some shit onto us like:
>microtrasactions
>worthless dlcs
While we get:
>no demos
>buggy games
Fair exchange eh?
>>
its more like
>corporations want to profit out of stuff people do for fun
>>
>>388849998

>bethesda takes money for things they didn't even make

HURR WHY DON'T YOU GOBBLE UP THE COCK ANON?
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>>388849998
And what percentage modders actually get from sales?
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>>388849998
Bethesda get a large share of other people's work. Bethesda does nothing while they rake up cash. It's all just an attempt to cash in on other people's creations.
>>
>>388851662
>>388851730

All Creation Club Modders will be paid by milestones and will retain 45% of proceeds that for individual mods and whatever % is agreed upon in bundled mod collections.

Zenimax Inc. retains 45% of proceeds earned upon all Creation Club Credits (3C) purchases.

10% of proceeds are earmarked for site maintenance and continuous improvement of user experience.
>>
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>>388849998
>bathesda only gives modders an one time payment
>they don't even get a percentage of the sales
>the payment is most likely to be way less than your average 3d modeler, otherwise Bethesda wouldn't have done it.
>modders think this is a good thing
Why are modders so fucking gullible? The worst part is, what if, in order to maximize profits, Bethesda decides to make its future games unmoddable outside of Creative Club? And what if other companies decide to follow suit? I'd never thought I'd see the day modders killed mods.
>>
>>388851730
There is literally nothing you can do, Bethesda made a system and modders out of their free fucking will went to it.
Some choose to work for free some choose to do shit for creation club. Unless you are willing to go commie mode and force people not to do what they wish to earn money irrespective of how stupid of a decision if might be, you have no right to decide for other people how they will work.
>>
>>388852091
Read
>>388852080
>>
>>388852334
But that's actually false.
>>
Is creation club just for consoles?
>>
>>388852091
Have you worked on a game? I've worked in a small studio, all devs are on tight schedules, do multiple projects at time often and are forced to do crunches to the point that it's a legit concern on GDC that a lot of devs do drugs or abuse other shit to be awake as much as possible.
Modders don't deserve same pay as a dev and they do only is they did dev level work, and if they did then the price of the mod would be higher since they can control it.
>>
>>388849998
>>People can finally work full time as modders
literally vidya equivalent of artisan basket weaving or starbucks baristas
fuck off nigger jew
>>
>>388849998
Modders are people not good enough to become developers.
>>
>>388849998
Modding is like Open Source Software: It's all about community. Putting some people on bigger pedestals and putting shit behind paywalls won't foster community, just divisiveness.
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Last time I checked modders were doing it out of love for the game, not for shekels.
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>>388849998
Todd stop making these threads
Modders have always been able to make money for modding via donations
If you liked the mod/modder you give them some money so show that you appreciate what they are doing
Modding was always done out of passion for the game, when you mod the game you expect nothing in return because you loved the game that much
people are complaining now because this means that good mods are locked behind a paywall and its completely driven by money
there wont be any passion or actual love for the game now that they are guaranteed to make a small profit
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>>388852846
A lot of modders are young devs in the making.
In fact I would say that a very large part of game devs today we involved with some sort of modding community at some point.
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best mods were always free with optional donations
monetizing the very lifeblood of TES and nuFallout is such a stellar idea it might actually fucking end up kill them both, but I don't give a fuck anymore
>>
Nah, I'm perfectly fine with modders wanting to put a price tag on their shit. They have the right to do that. I just end up losing any interest I would have had to play any future Beth game, that's all. If I have to spend $60 on the game, another $60 for a shitty season pass that barely adds settlement shit and other meaningful content, then drop another $200 for mods in order to make the game into something decent, I'm just gonna go check out other games instead. Have fun spending money OP.
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>>388852996
>>388852998
Not up to you what some asshole does, unless you are a fucking Commie
>>388852195
>>
>>388852846
Bullshit, good goy.
There are plenty of talented and skilled people that can't get into the industry for cancerous reasons.
>>
>>388853338
Like nepotism.
>>
>no more collaborations and people sharing their work with other modders in creating overhaul projects because Bethesda wants a jew friendly ecosystem where now they'll have to fight over money while Todd gets rich

>nu/v/ thinks this is a good idea
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>>388853051
This too, and the fact that many people make it from modders into developers. Fucking Valve is a good example.
>>
>>388853047
>>388853143
Do you understand that creation club literally can't have a lot of mods?
The devs have to work internally, have to create a mod up to a certain standard, have to make it work across all platforms the game is on and they have to make sure that all creation club mods work with each other and with all patches/DLC.
Creation Club can't replace usual modding. What you might get is some good mod that will be locked away behind creation club, but being mad at that is same as being mad if someone would lock said mod behind a paywall anyway.
>>
>>388849998
you can make patreon dosh if you develop a following

this guy makes 300 a month
https://www.patreon.com/EnaiSiaion

it doesn't pay the bills but it's probably more than the scraps Bethesda will throw your way
>>
>>388850238
>Juicehead defending Bethesda
Woah
>>
>>388853472
>regardless of the fact that it's a bad idea you can't stop free market and can't force people not to work the way they want even if that involves publicly cutting their dicks off for 2$ a piece.
>Creation Club can't replace usual mods because of the pipeline it has to go through.
>>
>>388853554
what kind of bills you have then?
>>
>Pull up Skyrim and decide to buy a mod
>This UI mod looks good
>Open inventory
>Click the sort feature
>"FEATURE CURRENTLY UNAVAILABLE IN LITE VERSION PLEASE PAY $9.99 TO UPGRADE"
>>
>>388852080
>milestone set at 100,000 purchases
>only 99,999 people buy the mod
>don't get paid
Lol
>Beth's only responsibility is to maintain the user interface, site and market
>takes 45% for themselves and an additional 10% for doing the one thing they're supposed to be doing anyway
Lmao
>>
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It makes great sense from a business point of view, even though literally everyone and their dog hates it right now.

>Bethesda waggles a nearly insignificant amount of money to entice modders to make mods they can sell
>To a basement dwelling modder, it's actually a nice once time chunk of change
>Modder does all the heavy lifting
>Sell the mod for a rather small amount but over time they will make a metric fuckton of a return on the peanuts they payed the modder
>There's a small handful of modders out there depraved enough to take the corporate peanuts
>Slowly, the shitstorm will calm
>Slowly, this will become just a thing that exists
>Slowly, your average joe will accept this
thing that just exists
>Slowly, originally resistant modders will want that pretty nice little paycheck
>Eventually, paid mods are the norm

It sucks, but Creation Club is the beginning of the end. Paid mods will take a long time to get up to speed but eventually paid mods will just be.. normal. Like how cosmetic paid DLC is normal. Like how DRM is normal. It'll eventually be a 'Thats just how it is' thing.
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>>388853658
what?
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>>388853509
>Do you understand that creation club literally can't have a lot of mods?
I get that. I just refuse to support Bethesda trying to monetize mods of any kind because if they get away with this they WILL go further

also I swear if I get this captcha again im going to kill someone
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>>388849998
Do you get creative credits for this or just regular money?
>>
>>388853748
who has over 300 bills
>>
Here's the real kicker though:

>people will avoid Bethesda games or avoid installing mods
>this will all end up as a vain attempt at making profit
>>
>>388853710
The main issue is that game are becoming harder and harder to develop, and despite the fact that they are earning more and more money games involve so many devs in their development process that a lot of them are extremely underpayed...that also has to do with the fact that studio heads and publishers both take a huge cut and publishers might also try to fuck you up with a bad deal.
All devs that don't love games enough to get used to regular 12 hour crunches for mediocre pay are searching for alternative methods to get even more money.
A software developer in Bethesda can start out with 57K a year and slowly work up to a nice sum of 120K after several years of work and if he gets bonuses, but all of that involves crazy amounts of work and day long crunches, hours spent doing the most inane bullshit. I would support stuff like paid mods if I would know that devs would stop being underpayed,
>>
>>388853785
>captcha.png
jewgle Ai is trying to tell us something
>>
>>388853924
>/v/ will avoid Bethesda games or avoid mods
>/v/ will continue screaming from the sidelines while everyone else gives not a fuck until they fuck off to the next New Vegas circlejerk
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>>388853785
>not using the legacy captcha
>>
>>388853785
>>388853924
Talk for yourself. If Bethesda makes a good TES VI, that is at least on par with Oblivion, I will buy it.
Majority of people will still buy TES games regardless of irrelevant shit like Creation Club that won't change modding much anyway.
>>
>>388853509
So, let me get this straight: they break usual mods with their paid mods bullshit (script extender is already broken more than usual with the CC update) but are also too lazy to go full throttle with the paid mods shit at the same time? Why the fuck should I ever bother with another Beth game again then? Beth won't provide a polished and fun base game, free mods will constantly be broken and likely won't be supported as they used to be and if I wanted some acceptable mods, I have to take my pick of the small pool of paid mods and pay extra dollars to get them (without any way to demo them or refund either). Sounds like a frustrating experience for me as a customer, no thanks.
>>
>grab good mods from nexus
>put something stupid in front of the name, like PlayerUnknown's or whatever
>upload to Bethesda© Creation Club™
>???
>profit!
man im so geenius
>>
>>388854576
>Why the fuck should I ever bother with another Beth game again then?
don't then, retard
transver 60 units in your preffer currency onto my bank account instead every month
>>
>buy game
>buy DLC
>buy mtx
>buy mods
milking retards through video games has never been easier
>>
>>388854662
That's not how it works
>>
>>388854662
You can't do that, you are not free to sign up and upload your mods whenever.
You have to work internally, make sure that the mod is up to a standard, port it to all platforms and make it compatable with all mods of Creation Club.
>>388854576
It's a shitty expereince mainly because Special Edition works differently and fucks with SKSE, I hate that too. That being said I do hope that now that Beth games are actually internally 64bit and probably won't change much till next TES unless they actually introduce a new fucking engine...which I doubt, it will be easier to make Script Extender for future titles.
>>
>>388849998
10 Creation Club credits have been deposited into your account.
>>
>>388850238
>Bethesda charges for every tree, pot, table in the game
Wahhhh, you just want everything for free
>>
>>388854781
Exactly my point. I won't bother with another Beth game again, Todd. Might pirate them and just leave them to seed just to spite Beth though.
>>
Can one of these Creation Club developers create new skills or weapons like spears? I heard they have a more powerful creation kit but I don't know if that's true or not
>>
>>388849998
wait a second
>his dream job is modding mediocre games
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>>388849998
>mfw Todd didn't even lube up or suck me off before he bent me over
>>
>>388853785
>if they get away with this they will go further

They already have got away with it. Like this guy said >>388853710
It's the beginning of the end, all Bethesda has to do is weather the shitstorm. Once people stop being really really angry than it's a done deal and people can't stay really really angry for too long.
>>
>>388855303
New Skills and weapons like spears are possible even with usual creation kit if you put in enough effort, especially new Skills.
>>
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If they start charging for mods then we will just pirate mods, ez pz. Free market wins again!
>>
>>388855578
why hasn't anyone made a good spear mod then?
>>
>>388851662
Not much. Modders are payed a one-time lump sum while Bethesda continues to rake in the profits hand over fist..Trainwiz said this himself.

>>388852080 is just lies and deceit.
>>
>>388855773
There are tons of spear mods
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>>388855632
Free market doesn't mean you can steal shit you can't afford, communist.
>>
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>>388855938
>>
>>388855773
because it's hard, but here you go
https://www.youtube.com/watch?v=GHaxiqlAQ8Q
>>
>>388855938
Cry more moralfag
>>
I think the paid mod shitstorm on steam was actually the best thing that could have happened for the paid mod scene.

That was such a diarrhea hurricane that anyone can roll out a paid mod platform now and it won't seem nearly as bad as the original attempt at it.
>>
>>388852080
>separating the 10% cut they use to pay for shit so make it look like they aren't getting the bigger cut

this is fucking scummy jewery in action
>>
>>388855821
Trainwiz is working with CC now though
>>
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>full time
>get 30% of a $5 mod
>>
>>388856135
Yes, so someone actually working with them and talking about how it works can be used as proof, right? he wants to influence FO canon like he did with TESO.
>>
>>388849998
Wouldn't be /v/ if there wasn't someone shilling for something retarded.
Oh, well.
>>
Don't forget the part where your mods will belong to Bethesda, and they can disown you and sell the mods under a ghostmodder or sell a bundle of mods as DLC
>>
HOW WILL WE EVER SUPPORT MODDERS WITH JUST A SILLY DONATION BUTTON THAT SENDS THEM THE FULL AMOUNT?
WE TRULY NEED A FORCED PAY WALL THAT FORWARDS 55% OF THE CASH TO OUR BANK ACCOUNT, ITS WHAT THOSE HARD WORKING MODDERS DESERVE

them trying to spin this to make them look like the good guys helping out the little guys it the most disgusting part of this whole thing.
>>
>>388856001
that's impressive for a mod but I'm saying if they have this more powerful creation kit could they make a spears that look like they were in the game from the beginning?

that mod has problems like standing attacks using sword attacks and spears only working in the right hand
>>
>>388856418
This. Also, Patreon is totally not a thing, guys.
>>
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>making tranny cat-people scalies with Z-cup tits
>or 5 year old boys with full modeled vagina and uterus
>dream job
>>
>>388856418
Modders aren't paid by how well the mod sells. They get paid when they meet milestones. Alpha, beta, and release. Doesn't matter how good or bad the mod sells, the modder still gets his paycheck and is told to fuck off once it's done unless the modder just loves his mod so much that he continues to work on it without getting paid.
>>
>>388856534
They could probably, yes.
>>
>>388856287
How did he influence TES canon?
>>
>>388855938
Free market means that if the the product being sold is not worth buying and instead being Pirated, then Maybe you should FUCK OFF WITH YOUR STUPID FUCKING PRODUCT OR MAKE IT WORTH BUYING
>>
>>388856631
in that case the creation club won't be a total waste if it happens if we can get stuff like we saw in the game jam video.
>>
>>388856534
no
bethesda games are more closed down than people think
>>
>>388856625
Wait so modders don't even get to touch the profits from the mods' sale?
>>
>>388856894
Correct. They are paid like third party contractors.
>>
>>388856978
This shit only just started and it's already fucking up so spectacularly. This is amazing. There are modders who are actually okay with this setup?
>>
>>388856625
I think i'm looking at things all wrong. I was upset FO4 was complete shit. Now i'm just happy I don't give a fuck about Bethesda games anymore so I wont be contributing to this garbage.
>>
>>388856717
he influenced lore of Clockwork City
>>
>>388857205
Third party contractors and freelancers exist because there's actually some pretty decent money in it. That's why the creation club wants you to submit the mod ideas and outlines to them so they can review them before saying 'Okay, we'll pay you for this'

I'm not saying this is a good or bad thing. Just putting the information out there.
>>
>>388856625
>mod makes millions
>heres that 100 bucks we owe you champ :^)
>>
/v/ became what it fought.
>>
>>388852080
>zenimax taking 50% for other people work

wew
>>
>>388857205
Modders are making thousands now.
>>
>>388857683
They're not, that post is bullshit.
>>
>>388857424
>Game makes almost a billion profit
>here is that 50k a year bud
This is what game development is like.
>>
I have no problem with paying for mods.

So long as they are price appropriate and don't break the lore.
>>
imagine paying to watch any youtube video
it's just like that
>>
>>388857872
>and don't break the lore.
Considering this is /fog/ where something clean is lore breaking I'm pretty sure you'd have a fit over anything.
>>
>>388849998
Creation club sales do not matter towards the overhead of what the modder will make. That's why.
If any modder is on creation club it is because Bethesda paid them upfront. Might wanna read into Creation Club a little better.
>>
>>388853835
rent is a bill. Unless you're sharing a cardboard box with 5 other people, your rent is gonna be over 300 a month.
Even without that, Car Insurance for me is 50, 60 internet, 30 electricity, 30 phone. That's around 200 depending on the month, it's not that hard to throw a couple more in, or for someone to be getting shafted on one or more, bam easy 300+.
>>
>people buy CC shit
>Beth: WE get the money!
>people don't buy CC shit
>Beth: why aren't you paying THEM?
The modders don't get a cut of the sales. They're cheap contract employees that don't get any of the benefits. You're literally helping them violate worker rights.
>>
>>388858397
It's ok dudes parents still pay for his stuff
>>
>>388857818
Game development for a big studio is not a signle person job though.
>>
>>388857387
So suits will have the final say on what is allowed on the CC or not? Lmao yeah, money will really foster the creativity of the modding community, just like DLC. Surely those kind-hearted corporate types will be willing to pay modders to realise all their radical and creative ideas with zero intervention or demands. Modders can finally live out their dream jobs of being put to the grindstone ensuring their mods are up to standards of compatibility, stability and 'quality' for their lumpsum payments of vague 'thousands'.
>>
>>388858835
A single game dev of any sort, be it a concept artist, software dev or animator will do a lot more work in one week than this moder will do. I don't think you understand how shitty is dev work.
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