>game has major character be basically immortal
>they get stabbed once in a cutscene and die without being able to be revived
>>388811590
maybe immortal means that they can't die from being old but they can die from physical harm
>>388811590
name zero games that do this
>Boss threatens the player
>"FOOLISH MORTAL, YOU MESS WITH POWER YOU CAN NOT POSSIBLY COMPREHEND! PREPARE TO DIE!"
>boss dies
>>388811590
>take on tens of guards at once without even breaking a sweat
>you get ambushed by three dudes in a cutscene and immediately drop your weapons and surrender
>>388811652
then it isn't really immortality then, is it
>>388813520
Biological immortality vs. God-like immortality
>GTA V
>Die and wake up in the hospital
>Kill a player character for the ending and they die permanently
This is where you know the story was made outside of the gameplay,
Good game stories compliment the gameplay so mechanics push the emotional connection changes of the story.
If someone needs to die, if he dies on some understandable in gane way, it makes the situation feel more impactful
>ally gets sniped in the head in cutscene
>you revive them for the tutorial
>>388813520
immortal = cant die from age
invincible = cant die from damage