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Can we all agree that Temporal AA is the greatest graphics innovation

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Thread replies: 356
Thread images: 60

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Can we all agree that Temporal AA is the greatest graphics innovation in the last 5 years?

>perfect image quality
>zero jaggies
>much cheaper than MSAA

Would it be going too far to say MSAA is obsolete now?
>>
>>388722105
>>perfect image quality
I don't know what temporal AA is but that looks blurry as fuck. Do not want.
>>
>>388722105
aa off looks better, little bit of jaggedness is worth the clarity..just going off this one image
>>
In Fallout 4, which your example is from, temporal AA introduces a ridiculous amount of blur while in motion. It is much cheaper than MSAA but if you only care about still images then SMAA is better, it also eliminates jaggies when still and doesn't blur the screen much at all.
>>
it is okay for games like r6 siege, but blur is really fucking annoying
>>
>Ghosting/Smudge
>Blurry

Thanks but fuck that shit.
>>
>>388722213
The jaggy surfaces are the only that reminds you that you're still playing a video game and not real life.
>>
>>388722224
Adding to this, SMAA is even cheaper than temporal.
>>
>>388722105
>Just blur my shit up
Might as well just turn on FXAA if you want a blurred mess
>>
>>388722291
This is idiotic
You can take a N64 game, render it at 4K and apply 8xMSAA and it sure as shit is still going to look like a game.
>>
There is no such thing as good AA
>>
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>>388722213
>little bit of jaggedness is worth the clarity..
You're exaggerating. The loss of clarity is not a big deal.

Sometimes it even makes the graphics more photorealistic. Look at pic related: A real film camera would not capture as much detail as the hyper-detailed shot on the right.
>>
>>388722105
No, It's blurry as fuck
We have regressed to N64 levels of AA because Consoles lack bandwidth

MFAA is the best AA by a mile
>>
It's fucking shit and blurry, TAA works by predicting the next frame so it only works when you move the camera and doesn't work when you are standing still. Leading to a clear somewhat aliased image when you are standing still, and a blurry vaseline smeared antialiased image when you are moving. It's very jarring.
>>
>>388722376
Define good.
>>
>>388722376
>>
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When you're sitting in front of your TV at a normal distance, you won't notice a bit of blur. You will notice crawling and jaggies, though.

Only autists care about pixel-perfect texture quality.
>>
>>388722379
That image is a terrible comparison
It's one flat texture
>>
>>388722379
Please tell me this is sarcasm
>>
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>>388722360
I was joking
>>
These shitty "AA" copouts used in recent games that just make shit blurry are awful, bring back SSAA and MSAA

>>388722489
>in front of your TV at normal distance
Part of the problem, stop pertaining to weak console hardware
>>
>>388722489
>TV
nigger what?
>>
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I'm a brainlet, please explain how MSAA, SMAA, FXAA and all these things work
>>
>>388722105
wtf i hate aa now
>>
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>>388722224
>>388722430
>armchair rendering engineers think they understand TXAA

If it's so bad, why is it the default AA method in Unreal and Unity? Why have Capcom, Square Enix and Bethesda all shipped AAA games with it?
>>
>>388722618
And Temporal AA.
>>
Temporal AA is the fucking worst. Even FXAA is better. T-AA kills all jaggies sure but also makes the game a blurry shitty mess.
>>
>TAA
>ghosting
>blurry
yeah haha no
>>
>>388722105
>zero jaggies

Can you even see the picture you posted?
>>
>>388722105
Why do developers bother using anything but SMAA?
It looks as good as MSAA and runs without a problem
>>
>>388722640
Because console
>>
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>>388722552
The tech illiteracy of the majority of /v/ users means I rarely doubt posts like yours. Guess the joke's on me.
>>
>>388722105
Is it true that AA is less of a problem with 4k?
>>
>>388722725
Yeah I've been wondering the same. It's barely more resource intensive than FXAA and creates image quality comparable to MSAA.
>>
>>388722640
Because it is extremely cheap like OP says and barely impacts the framerate. But that doesn't stop it from looking like shit.
>>
>>388722640
Because consoles can't handle traditional AA and MSAA is difficult to implement in modern engines that use deferred rendering (though not impossible).
>>
>Not just rendering the game at 4 times native resolution and supersampling
>>
>>388722904
Even a 1080ti isn't capable of doing this in modern games, unless you're using a 480p monitor
>>
>>388722291
Personally I'm reminded by the fact I'm staring at a monitor, and controlling my character's actions by clicking buttons.

I think no AA looks perfectly fine. I hate all this blurry shit they keep adding into the game such as motion blur, bloom, depth of field etc. all of that can go into the trash.

A form of AA where the removal of jaggies is pretty much perfect is fine too, but none of that inbetween shit.
>>
>>388722618
>>388722647
>MSAA
Find pixels covered by more than one triangle. Render these areas at a higher res to remove jaggies. New lighting techniques has made it incompatible with modern engines.

>SMAA, FXAA
Try to detect jaggies in the image, and just blur them. They all work the same way, but SMAA is better at not smearing the whole screen.

>Temporal AA
Mix multiple frames together. Looks great when the camera is perfectly still, but blurs everything when it's moving.
>>
>>388722992
Mothing blur is the worst thing ever, it literally makes me sick.
>>
>>388722949
t. Brainlet
4 times 480p is almost half the pixels in a 1080p image. Do you think 1080ti struggles running 1080p?
>>
>>388723117
I liked it on bloodborne (though the game ran at 30fps).
>>
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What do you all have against Jaggies?
>>
>>388722105
Who the fuck uses anything but supersampling in current year? Take your blurry shit and fuck off
>>
I dunno, I remember something called TXAA from Black Ops II on PC and that was probably the best AA I've ever seen
>>
>>388723117
Motion blur is one of the best post-processing effects if used sparingly and not to hide low framerate. IIRC Source engine games used it in a lowkey manner
>>
>slap blurry foggy filter ontop of everything
>HAHA! ISNT THAT SO MUCH BETTER! I CANT SEE JAGGIES!
>>
Not too well versed on supersampling and anti-aliasing but do you need MSAA x2/x4/etc...on if you are playing at 1440p or 4k?
>>
>>388722105
>Can we all agree that Temporal AA is the greatest graphics innovation in the last 5 years?

Maybe if you only want to take bullshots.
In-game is by far the one that looks the worst, shits itself all over the place when something is in motion creating something even jaggier than motion blur.
>>
>>388723498
4K is basically the equivalent of MSAA x2 all the time at native . If you're supersampling 4k from 1080 then no
>>
>>388723739
Alright thanks for clarifying.
>>
>>388723739
but you're wrong. It's better than MSAA x2. Supersampling is better than all MSAA amounts.

Native > SuperSampling > MultiSample
>>
>>388723739
Well, it's not that simple really. Jaggies have more to do with PPI than the actual resolution. If you have a massive monitor and sit close to it at 4K resolution, you will see jaggies.
>>
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>>388722105
>pour soap on the image
>call it "perfect graphics"
>>
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once gpus and displays will be able to render 4k at 140 or more hertz to deal with blurring and ghosting, it's gonna be the best thing ever
txaa is the only thing so far that can handle the shit on the left side of picrelated without shitting itself
>>
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>>388722105
yeah dude looks great
i too like putting virtual vaseline all over my display
>>
>>388722105
TAA looks amazing if you super sample by 150-200%.

Otherwise it blurs the image too much for my liking and introduces lots of ghosting in areas where there are many moving parts. (i.e. windy forests)
>>
>>388723498
Resolution does not matter for aliasing, what's important is pixel density. The higher the density the less aliasing is noticeable. I have a 27" 1440p monitor which has a density of 108 pixels per inch and aliasing and crawling are still noticeable without AS. My 49" 4K TV has only 89 pixels per inch, the aliasing and crawling is even worse without AS.

To get by completely without AA you'd need something like 4K on a 15" screen
>>
Doesn't Nvidia have its own form of multisampling? TXAA or something?
>>
>>388723371
>>388723447

Dunno mate, i guess we are some people who just can't handle it, i never get sick, not driving or sailing, but games with motion blur gives me headache and nausea.
>>
>Can't put in actual anti-aliasing
>Use post-process blur filter
>Can't put in actual shadows
>Use excessive ambient occlusion
>>
>>388724343
AA**
>>
>>388724331
How very insightful. Go home everyone; you can't discuss topics this autist doesn't like
>>
>>388722105
That shit is blurry.

>>388722992
>>388722376
SSAA
Supersampling looks perfect if the resolution is high enough. It doesn't blur anything and completely removes the jaggies.
Sadly, it's a kind of brute force, and doesn't worth trying on new games unless you have a 3 way sli gtx1080 xp.

They could improve performance with eye tracking, supersample the part where you are looking, and downsample everything else. It would probably even increase performance, and it would look much better (for one person).
They might also could edge detect and only supersample those parts.
As far as I know, the gtx1000 series are able to render different parts at different resolutions.
>>
There's only one good type of AA and that's higher resolution. I run my games at 1440p or higher on my 1080p display, way better than shitty AA.
>>
>>388722105

Temporal filtering is great but the image gets a bit grainy, depending on the person it may not be optimal at all. Personally, I don't really care since the extra 50 fps if compared to MSAA are really fucking great.
>>
>>388722105
>how do you fix clipping and jaggies?
>just fucking blur everything lol
>>
>>388724374
TXAA is temporal AA, niggus. Nvidia has MFAA which only works if MSAA is enabled. Supposedly is better
>>
>>388722105
TAA is a cheaper process, because it doesn't work while in motion, it relies solely on focusing the screen again when the camera stops moving. This is painfully lazy way to get performance, but since you won't notice 99% of the time developers have been sucking dick about it.
>zero jaggies
then what the fuck is all that shit with TAA on.
The performance overhead also is only something like 5% when using it over MSAA or SMAA. Even shit like FXAA looks better than TAA. Being the lightest doesn't mean shit if it looks like crap both in a still shot being a blurry mess with jaggies still and in motion with the aa function of TAA completely null and still manages to make the picture look like shit.

Congratulations OP truly you're retarded or poor enough that your first experience with moderate anti aliasing happens to be temporal anti aliasing as you seem to never have been able to run multi sampling or super sampling or even FXAA.
>>
>>388724603
This
All the bullshit techniques nvidia or whoever keep coming up with are fucking blur
Downsample or nothing
>>
>>388724343
It hugely depends on how far you're looking at the screen from.
PPD (pixel per degree) is the best measurement for that.
At 150PPD you are much likely couldn't notice any alisaing, but you can try it.
Put on a jagged image, then try to increase distance until the alisaing is gone, measure the distance and put in your numbers into this calculator:
http://phrogz.net/tmp/ScreenDens2In.html
Select PPD, and you will see how much you need for maximum clarity.
Then you can calculate resolutions at different screen sizes and stuff.

For example, for 150 PPD on a 27" display looking from 80cm, you'd need at least 6145*3457 resolution.
This is also the maximum resolution that makes sense on a 27" desktop display, as nobody has better eyesight than that. You literally cannot detect a single white pixel on a black screen.
>>
>>388722640
Because it's cheap way of making still shots look like they have moderate amounts of AA while completely nullifying the effect in motion for performance gains making the entire picture look like shit both in still and motion.

What are you retarded, don't you fucking know about profit margins. Cheaper option to extract more money, this ain't fucking rocket science.
>>
Before reading the post I thought this was to prove that AA off is better.
>>
These are how your options should be set.

Textures: Max
Anisotropic Filtering 16x
Object Detail: Min
Object Quantity: Min
Particles: Min
Shadows: On
Shaders: Off
Post Processing: Off
MSAA: 0x
V-sync: Off
>>
>>388725105
Nah OP is trying to validate his poorfag rig with shitty TAA saying it's better when it's the cheapest shit option for consoles that actually looks the outright shittiest.
>>
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>Anti-aliasing: on/off
>It's actually TXAA
Would you rather have your eyes scratched by jaggies out the ass or have them covered in vaseline?
>>
>>388725138
>v-sync off with 90% of the most taxing systems off
This isn't third world anymore if you don't even use v-sync to prevent tearing when turning off 90% of shit I doubt you could get up to the level of even the baseline hertz of your monitor for it to matter at this point. Simply I'm at a loss for words. Do you live in literally fucking Ghana the dumping ground of the world. Where do you get your electricity, has anyone actually sought you out to see if you house is intact still. Holy shit fucking what.
>>
>>388725105
Clearly was, OP just used reverse psychology to get replies
>>
>>388725306
If it's TAA I just turn it off entirely and turn on my gpu SMAA or MSAA, ya know like a reasonable person.
>>
>>388725138
>poorfag pretends running a game at minimum settings is better than running it at max settings
>>
>>388725138
>V-sync: Off
good job making your GPU work harder for something you won't take advantage of if you're gaming in 60hz, I hope you like screen tearing too.
>>
>>388725138
You're retarded
>>
>>388724969
I have pretty good eyesight, and mine came out as 120PPD.

I also used a distance where I definitely couldn't tell pixels apart, and the jaggies were definitely gone.

That means... I will never need a higher resolution TV, as I have an oled 4K 55", and it's already above 120PPD from 2 meters.

This is fucking awesome!
>>
>>388725319
Tearing will always occur with vsync regardless of framerate.
>>388725407
Shader effects and post-processing absolutely ruins the clarity of games. It's just overly and under-saturated garbage.
>>388725463
I have a 144hz gsync display, I cap my games at 142fps to stay in gsync range rather than risking buffering frames.
>>
I fixed my AA problem with 1440p monitor.
>>
>>388725629
with vsync off*
unless you have an adaptive sync display**
>>
>>388725629
>Tearing will always occur with vsync regardless of framerate.
How high are you? How much coke did you snort to see the world like you do?
>>
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>Fallout 4
>Aliasing out the arse
>Either use FXAA (a literal blur filter) or TXAA (which wrecks my poor 840m)
>>
>>388725725
see
>>388725705
>>
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>game doesn't implement anisotropic-filtering properly
>>
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>>388724969
>Distinguising details at 150ppd would require 20/8 vision. According to 3 the theoretical upper limit of human visual acuity lies somewhere between 20/10 and 20/8 vision.

TFW in your lifetime humanity reached the maximum resolution you can biologically see.
We are living in the future.
>>
>>388722105
>>388722164
Isn't temporal AA basically the same thing as that checkerboard rendering meme consoles use for their fake 4K? You render at a much lower resolution and then upscale it and add a bunch of filtering to hide this.

All I know is that on PC in 1080p it looks blurry as all fuck. It's really bad.
>>
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>Enable any AA option
>Get at least 20 FPS drop
>>
Once we get 4k 32inch screens, Anti-aliasing will be obsolete.
>>
>>388725767
the worst are the streamers who immediately disable vsync then start complaining about tearing and blaming the game for their own retardation
>>
>All these years of playing vidya on PC
>Still have no idea what Texture filtering does
>>
>>388725770
Name a game.
>>
>>388725463
you know how significant vsync delay is? you can feel it very easily

you fuckers without 144hz monitors have no idea how pointless adaptive sync is, you cna't see tearing at 144hz
it is still technically there, but you can't see it - too fast
all these sync add another buffer to controls ->worse gameplay, the point of high refresh rate is not to run it at higher fps it is to have less delay in controls, and it feels nice
>>
>>388725828
I'm pretty sure it's the exact same shit. Watch_Dogs 2 has a temporal option and it looks the same as it does in 4k on my friends ps4.
>>
>>388725629
If you have to turn shadows off hell 90% of all the settings to maintain that monitor and lower your settings to where your game looks like shit you should have bought a PC worth a shit before actually buying that monitor. You're truly the worst kind of idiot who is now trying to validate their stupid purchase by lower the game's settings to nothing invalidating the work into the tech, because you were simply to stupid to worry about the PC first, bought into the 144hz meme and couldn't actually maintain good settings with it. So you do this mental gymnastic to act as though lowering the settings to make use of your monitor is worth validating rather then getting a decent PC. If God would put you down like the dog you are then we would all be in a better world. But he allowed you to exist and punish us with this forsaken stupidity a blight upon the world.
>>
>>388725937
Wrong.
http://phrogz.net/tmp/ScreenDens2In.html#find:density,pxW:3840,pxH:2160,size:32,sizeUnit:in,axis:diag,distance:80,distUnit:cm
>>
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TXAA looks better than FXAA, and that's just a fact. A little bit of blur is worth it for cinematic image quality.
>>
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>>388725757
>TXAA (which wrecks my poor 840m)
TXAA and FXAA have fuckall performance impact compared to actual AA, fuck you talkin' 'bout
>>
>>388725978
>you cna't see tearing at 144hz

gee, perhaps because that it takes playing the game on 720p to get framerates above 144ghz with current GPUs?
>>
>>388725978
If you have to turn off 90% of your settings to achieve the framerate you do then you should have gotten a computer that could actually handle the monitor properly rather then scorning everyone here with your idiocy of validating your stupid purchase.

You build the PC first and get the monitor appropriate to it's specs. You did the fucking opposite and you could have spent the money to build a better PC, but you didn't now you are sitting here ironically shitposting pretending to be retarded saying that lower settings equals a better experience. That turning off shadows equals better looking. How fucking delusional.
>>
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>>388725973
It refers to how the game maps the 2d textures onto surfaces that are oblique to the camera (most commonly, the ground).
>>
>>388722379
actually a camera did record the image the lava uses as a texture so you are wrong, and not only that but video is very limited by size. it can take hundreds of gigabytes to make a flawless 2 second video so people use compression
>>
>>388722105
> soap
No.
>>388726172
Blur is never worth it.
>>
Best way to do AA if you need it: inject x2 SMAA through drivers. It costs only 3-5 fps. And looks like MSAA x4.
>>
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>>388726010
>PS4
>4k
>>
>>388725883
yeah i just went and tried to play r6 with AA on and no more temporal AA and holy fuck my fps went to 30 looking at dynamic smoke and stuff
>>
>>388726085
>If you have to
I don't. I choose to.
Given the choice between playing something with absolute clarity and a blurry, smeared, glowing shitfest, I will always choose clarity.
>>
ah yes, the old "vaseline on the lens" trick
>>
>>388722105
>Wanting a potentionally 75% framerate drop
>>
>>388726172
These all look like shit compared to SMAA/MSAA/ and AA.
FXAA just looks some applied some clear wrap to my face.
TXAA looks like someone literally splashed water in my fucking eyes. God damn you.
>>
>>388726292
>>388726302
you two need to rent 144hz monitor if you can't afford it, it doesn't tear at 144hz at any fps above 45.
>>
>>388722105
So what is it, looks like it's just Vaseline smeared on the screen
It's blurry as fuck may as well call it super2xsai
>>
>>388725629
>meme framerates fag convinced himself that shit graphics are the best, when in reality he HAS to go low settings to reach such insane placebo framerate, no different than audiophilia
>>
The vasoline's burning my eyes!
>>
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>>388722105
>zero jaggies
>>
>>388726495
>it doesn't tear at 144hz at any fps above 45.
Stop lying. Even at > 144fps, tearing is still noticeable.
t. someone who actually understands displays.
>>
There is no such thing as good AA
>>
>>388726527
Given the choice, would you rather play 4k without shit-smear settings or 1080p with shit-smear settings?
>>
>>388726390
>I don't. I choose to.
>object detail, object quantity, and shadows makes things blurry, smeared, glowing shitfest
You were told some shit when you were a child that screwed up your brain and it never recovered. I wonder truly how many people loath you or have you driven all of them away with you being this brain damaged.
>>
>>388726495
>it doesn't tear at 144hz at any fps above 45.
it wouldn't tear even at 60hz if your average fps is 45, anon. I think you got meme'd with that 144hz monitor by some youtube tech video. To get the most of it you need a powerful GPU (1080ti) to play on Ultra and still get fps above 100 in modern games.
>>
>>388726686
Resolution actually matters, a framerate above 60 does not.
>>
>>388725883
exactly why I never enable it
>>
>>388726703
Or, get this, I care more about gameplay than graphics.

:O
>>
>>388726682
There is, if you don't mind playing games at 8fps
>>
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Let me explain why you're all wrong about blur. It's not a bad thing; in fact, it gives the image character.

Look at any movie. It will look slightly soft due to the way light hits the camera lens, especially around the corners. There are expensive lenses that will correct this, but most directors agree that a sharp image looks artificial and sterile.

If video games are to be considered a serious visual medium, the graphics will need to become less sterile. Temporal AA is a step in the right direction.
>>
>>388726767
>framerate above 60
As long as you're moving in a straight line and not movign the camera at all.
>>
>>388726767
>Resolution actually matters
didn't answer my question
>a framerate above 60 does not.
low tier bait
>>
>>388726495
>literal poorfag that has to validate his monitor with his shitty pc where he turns down all the settings on his games to make use of his monitor tells others to rent 144hz monitors
How bout getting yourself an i5 hell even a pentium duo first. Maybe then object detail won't bother you so much.
>>
>>388726738
>>388726621
I will say it last time: experience it first then talk.
>>
>>388726839
Except we aren't playing movies, we're playing games. When I turn, I want to see what's there, not have to stop and wait for my screen to stop blurring.
>>
>>388726801
>gameplay graphics fallacy
>emotes on an imageboard
I knew you were from reddit.
>>
>>388726528
To be fair Fallout 4 looks like vasoline in general
>>
>>388727002
I thought they patched texture streaming bug?
>>
>>388726767
You really need to try out a 144hz monitor

The difference is staggering.
>>
>>388726959
You're objectively wrong. If your frames aren't synced to your display, you get tearing. This happens even if you're running at 60fps on a 60hz display or 144fps on a 144hz display.
If you can prove otherwise, I'll paypal you £100.
>>
>>388726839
Games are not movies you fucking phony.
>>
>>388726862
The original post claimed to lower settings that have nothing to do with smearing or blur (Object Detail minimum? Fucking retard). So your question was dumb anyway.
>>
>>388726839
>blur, it's not a bad thing; in fact it gives the image character
That is a very creative way of saying it looks like shit, fuck off you low standard triple nigger
>>
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>>388726960
>Except we aren't playing movies, we're playing games.
The drive to make games more cinematic is the reason video games are slowly being considered art. Would you really revert that progress and go back to playing mascot platformers?
>>
>>388722105
It made intentional noise on skin texture looked flat.
AA off is better.
>>
>>388727147
I'm glad you concede.
>(Object Detail minimum? Fucking retard)
Why would you ever want rocks and grass scattered everywhere? Again, it's more visual noise.
>>388727226
>The drive to make games more cinematic is the reason video games are slowly being considered art.
Fuck art, give me good gameplay.
>Would you really revert that progress and go back to playing mascot platformers?
Yes, any time. Devil Daggers was FPS of the year 2016.
>>
>>388726839
>Seeing things the way you see things with your own 2 eyes is "artificial"
Sounds pretentious and hipster as fuck.
>>
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>>388722105
>perfect image quality
>>
>>388727226
what is happening is that Videogames are being brute forced down the same path to art that movies happened
So instead of them developing into their own form of art they are being turned into movies Jr without their own identity
>>
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>>388722105
I'd honestly rather have FXAA.
>>
>>388726959
Even on a BenQ 240hz which is the only true 240hz monitor on the market without any frame sync of any kind there is screen tearing. This can and will occur and I'll give you a game that can stable out over 200fps try Devil May Cry 4 Special Edition.
Side note Capcom literally hired Satan to craft MT Framework as the engine to make humans weep in bliss.
>>
>>388726839
the blur is a method to mask the heavy compression a video file undergoes to stay within a dvd. you will notice when they have less restrictions aka a bluray the video is much sharper because they don't have to use as many effects to hide bad quality
>>
>>388727226
the "art" in video games is the gameplay, not the visuals
>>
>>388727128
of course it happens on technical level of 7.4ms, point is you can't catch it 99% of the time playing the game
while on 60Hz it's IN YOUR EYES, I experimented a lot -144hz no sync is best way
it's like saying monitor has inputlag thus it's worthless
guess what all monitors have inputlag, but 144hz and no vsync is a way to cut it to the minimum
>>
>>388727226
>The drive to make games more cinematic is the reason video games are slowly being considered art
They were and have always been art by definition, fuck you and fuck everyone who pushes photo-realism and story-games because games just HAVE to be grown-up art guiz XD
>>
>>388727303
>more objects on screen is visual noise
You truly are a special kind of autistic.
>>
At 1440p is any type of AA worth it?
>>
>>388727226
>would you really revert that progress and go back to playing mascot platformers
if it would get your phony fucks to fuck off out of my hobby yes. Video games is not hollywood 2.0 fuck off and take courtney love with you.
>>
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>>388727604
>playing below 240
Fucking slideshow
>>
Temporal is the WORST possible anti-aliasing I've seen, I'd rather blur my shit up with FXAA or play at 20 fps with SSAA.
>>
>>388727521
So you can't actually prove what you said and therefore are now backpeddling to make yourself seem intelligent on the subject. Truly the worst kind of cunt.
>>
>>388727534
Or I just like seeing information that's important.
>>
>>388727604
some rare games have atrocious aliasing for some reason even at high resolution
otherwise no, it's not worth using AA at 1440p 27"
>>
>>388727226

I wish we could.
Games that don't take advantage of the unique properties of the medium are terrible.
>>
>>388722105
>Can we all agree that Temporal AA is the greatest graphics innovation in the last 5 years?

Temporal is really fucking old, it just went out of fashion and came back.
>>
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>>388727303
>why would you want visual noise
>Devil Daggers is GOTY 2016
>>
>>388727709
>Run portal at 400fos
>Monitor is only 144hz or 165oc

Kill me
>>388727781
Ok perfect that's what my monitor is.
>>
>>388727747
Yeah, sorry, I can't come your house with my monitor and show you.
>>
>>388727758
>more rocks on the ground means I can't see my UI or what's in front of me
What kind of shit games do you play, what kind of shitty validations are you trying to prove here that make you seem as though you're being reasonable. You're literally autism incarnate like holy shit.
>>
Temporal AA + 10%~ res. boost = GOAT

best AA method, but with the sharpness brought back
>>
>>388722105
Now post temporal AA in motion and don't forget about the input lag!
>>
>>388722105
>smears vaseline on screen
>good

PC cucks, everybody. Point and laugh.
>>
>>388727798
Everything in that screenshot has information value.
>>
>>388727883
what? just run MSAA if you already boost resolution by 10%.
>>
>>388727910
Temporal AA is used strictly in console gaming.
Everyone on PC that is given that option turns off TAA so they can force MSAA through their gpu instead, because that's thousands of times better. What are you literally a fucking mouth breathing douchebag?
>>
>>388727910
>Consoles
>Having AA that isn't TAA or FXAA blur filters
Wew
>>
>not just playing games at 4k and then downsampling them to 1080p
>>
>>388728414
Why not just play games at 1080p
>>
>>388727883
this is what i do, was recommended in some youtube vid and clearly gives best results.
>>388727998
>he doesnt understand AA
msaa is aids anyway, only looks good at 4x min., and by then any semblence of performance/GPUcost has gone out the window.
>>
>>388727910
That vaseline smeared screen setting is literally how the game looks on console. These blur filter AA solutions were made with consoles in mind so they had a small performance cost aliasing reducer so outdated console hardware doesn't have FPS drops through the floor.
>>
Fallout 4 TAA is a literal vaseline. Just look at the hand or gun texture, it's blurry with AA on.
I had to disable AA overall to make it pleasant looking.
>>
>>388728613
inject SMAA then
it looks exactly like x4 MSAA
>>
>>388727798
i still consider it a good game but the complaints finally reached my head. it would be even better with level design beyond enemy spawn times, even if i feel like how it currently works satisfies some niche. so with that, i say goty 2016 is haydee
>>
>>388728876
Ok you're baiting
>>
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>He doesn't play exclusively old games at 8k resolution supersamped
Enjoy you visual noise.
>>
>>388722105
what a strange way to pronounce "post-proccessing blur effect"
>it implies the reference to FXAA,SMAA,FUAA, if someone hasn't get it
>>
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What is wrong with jagged lines? Am I the only one who dislikes gaussian filter. Not to mention how the blur is used to force customers to buy higher priced gpus since the blur artificially puts the hardware requirements up.
>>
>>388722105
>tfw need to use temporal AA to get a good framerate in siege
>>
>>388725828
that's an oversimplification of what checkerboard actually does, but yeah - the gist is "optimisation is for pussies"
>>
>>388729305
why? disable AA, it will make your reaction better
clearer objects in motion are easier to spot than blurred
>>
I know what AA does but I don't know the difference between AA methods/options/etc but they what they should do is only AA some parts of the object that needs it or if it is motion/not in motion. This will decrease performance hit from turning it on but you can increase AA to parts where it matters. Example is OP's picture. The gun does not need that AA or at least only a few parts of it. The hands only need the edges not the whole hand.
>>
>>388729391
I can't get 60fps with it off.
>>
>>388729514
since when adding effects make more fps?
>>
>>388727453
>muuuuuuh sharpness

Mankind Divided used Temporal AA with a Sharpen filter. Is this okay with you autists? Sharp enough for you?
>>
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>>388729226
jaggies are bad, but nothing beats any kind of blurring filter.
What makes me sad is when I first got on my hands FX5200 and was actually allowed to have graphics in my games, i didn't even mind to play 480p on my 17'' CRT monitor, until some nerd shit head loled at me "why are you playing at such low res? Here, lemme fix that for you" and switched to 768p.
I was sad - I knew from that exact day he mentally raped me to become a graphics whore, because I actually SAW the difference myself and couldn't live with that knowledge and still keep using 640x480 res anymore.

ANd then I finally have become an AA hooker, when I've upgraded to 1070 and had an extra-window to play 1080p on ultra with AA on.
Nobody wins but manufacturers in this sad story.
>>
>>388722105
>Using deterministic AA algorithms
>Not using quantum computed monte-carlo antialiasing, or QMCAA
>>
>>388729629
No because it looks like a sharpened blurry image with the addition of the artefacts that sharpening brings such as ringing and looking like a cartoon.
>>
>>388729619
It halves your resolution and adds a filter.
>>
>>388729629
I love it.
>>
>>388727226
>Would you really revert that progress and go back to playing mascot platformers?
Considering that Sonic Mania is GOTY so far and Mario Odyssey is looking like another contender, yes.
>>
>>388729698
Temporal AA doesn't half your res, it being blurry is just the side effect of it needing to sample multiple frames.

The reason it increases performance is because a number of effects can make use of the sampling over time, saving a bunch of processing that would otherwise be done each frame.
>>
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>>388729809
>Considering that Sonic Mania is GOTY so far
You retro lovers are hilarious.
>>
>>388729629
pretty sure MD gave you choice what AA to use
>>
>>388725828
no, temporal AA takes the previous displayed frame and does some weird comparing shit with the current one
>>
>>388729907
Not on consoles, which is what normal people play on.
>>
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>>388722105
>not going for maximum edge
>>
>>388729629
You could at least use a real screen shot of the game to show this.
>>
>>388729984
it literally renders at a lower res and upscales it you nigger
>>
>>388729985
I think you are serious right now, amazing.
>>
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>>388729894
I'm sorry if your movie game with 5 seconds of gameplay intersperesed with 3 hours of cutscenes or open world walking simulator with 3 minutes of action every hour got BTFO by a spiky blue nigger from 20 years ago, but you don't need to weep.
>>
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>Anti-aliasing: On/Off
>>
>>388730206
>on/off but nothing changes
>>
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>>388730206
>antialiasing
>low
>high
fuck you doom 4/quake champions
>>
>>388724578
you speak of multi resolution shading in shadow warrior 2?
>>
>>388723071
>Mix multiple frames together. Looks great when the camera is perfectly still, but blurs everything when it's moving.

I thought temporal involoved rending stuff at low res and hideing it with fliters that just happen to cover up jaggies. it's why temporla AA also gives a decant performance boost. and i can say first hand even if the camera is still it looks like shit.

I might be wrong though.
>>
>>388729629
well fuck I actually like this
>>
>>388730161
But it's not even a real Sonic game. It's a glorified fangame.

>>388730206
Gamers don't need more options than this. It's the developer's job to tweak settings, not yours.
>>
>>388722992
Why does everyone hate bloom? I think it's a nice effect
>>
>>388730457
>Gamers don't need more options than this. It's the developer's job to tweak settings, not yours.
the whole point of settings on pc is because people have different setups and cannot possibly select the perfect settings for every machine. that isn't even factoring in taste, some people don't like mouse filtering but doom 4 doesn't let you turn that off either
>>
>>388730375
I may be mexing this up with temporal filtering. I speak from experince with seige. fuck ubisoft for remembering they own seige and they need to manage it into the fucking ground.
>>
>>388730550
because 99% of games dont know how to use it and instead make every light source the brightness of the sun
>>
>>388722105
>perfect image quality
>even the example OP gives is blurry as fuck with TAA turned on
Fuck no. Higher resolution plus a small amount of SMAA is the best.
>>
>>388730550
i think bloom is generally hated on historical precedent of just adding a halo/glow over everything that's white on screen.
The example on picrelated is much more involved to be called just as "bloom" in its purest/original sense.
>>
>>388730550
>>388730773
Bloom is perfectly fine in moderate amounts. The problem is that developers crank it up to 10000% to simulate atmospheric scattering.
>>
>>388730550
that pic clearly shows why I hate it. I like visibility.
>>
>>388724969
>>388725790
>tfw resolution/AA discussion will be a dead meme 10 years from now
>>
>>388729832
The ingame tooltip says it does this so I'll take the devs word for it over a /v/ user.
>>
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>Game includes chromatic aberration
Uninstalled, refunded, physically destroyed hard drive.
>>
>Using AA
I bet you turn vsync on too, you big baby.
>>
>>388730908
>>388730773
>>388730928
Most recent games all utilize bloom in a nice way so there's really no excuse to turn it off unless you have a bad graphics card, I can't remember a single case of bad bloom in videogames, probably because when I played old games I had a shit pc so I turned it off anyway.

A game that comes to mind with very nice bloom effects is doom.
>>
>>388731039
Okay, well he probably simplified it for retards.

I know Rainbow Six Siege uses checkerboard rendering alongside temporal AA and just names it something else. I read their SIGGRAPH paper on it. Not sure what game you're referring to.
>>
>>388722379
looks like they have the same level of detail
>>
>>388731073
Wildlands is a recent game with absolutely shit bloom. Shiny floors can literally blind you with whiteness.
>>
>>388731030
Do you turn shadows off too for more visibility? unless you're playing an online game where you need to see everything perfectly there's no need to sacrifice nice visuals just to see stuff a bit better.
>>
Why does TAA exist when SMAA is better in every conceivable way? It boggles my fucking mind.

Also the best "cheap" AA I've seen is Edge AA, but I've only seen it in Skyrim ENB
>>
>>388731229
I haven't played that but it seems weird that such a high budget game can't even implement good bloom.
>>
>>388731073
to be purely honest, the only thing that modern cards really have a hard time to calculate are:
1) AA
2) Dynamic/realtime shadows;
3) To a lesser extent, high quality ambient occlusion
Everything else (bloom, any type of post-processing, anisotroping etc) is getting chewed through with no effort.
>>
>>388722591
>not playing PC on a 42 inch TV
>>
>>388731235
You are implying that the picture on the left looks objectively better, that's just your opinion.
>>
>>388731235
it doesn't make things look better at all though. shading adds the illusion of depth, bloom makes it hard to see and doesn't look realistic or good at all
>>
>>388731050
Non-cinematic graphics are going away. No amount of kicking and screaming will bring it back.
>>
>>388731235
no I keep shadows on so I know their position better, especially on moving (and jumping) objects. also the left one looks like ass.
>>
>>388731073
>I can't remember a single case of bad bloom in videogames
oh, you poor naive (newfag) little thing. Just to call out several.
Bioshock
STALKER SoC
The Ball
Practically every single fucking UE3 engine game.
>>
>>388731364
>>388731375
Wait are you telling me the image on the left looks less realistic? you're looking at the sun of course it makes things hard to see.

>>388731328
Bloom used to lower my fps of about 2-5 frames so I used to disable it on my old gpu since I prefer fps over graphics
>>
>>388731328
It was always like that though. Difference from then and now is resolution and how many objects are on screen. More objects means more shadows and edges. Higher resolution simply means more pixels to calculate. Good thing is higher resolution sorta eliminates the need of AA.
>>
>>388731670
2-5 fps is not the biggest hit your GPU card can take, so my statement stays valid.
Also, what GPU?
>>
>>388731303
>Why does TAA exist when SMAA is better in every conceivable way?
TAA looks better in promotional shots and when the camera sits perfectly still.
>>
>>388731050
Bloom, and stuff I can understand, but this one I really don't get. I mean what the fuck does anyone actually see that and say "wow this looks better"?
>>
>>388731670
maybe go outside and see you can stand in a field and not be blinded, right looks more realistic. you must be a city folk who has never actually been outside before
>>
>>388731708
not really - earlier (like, before 2005) could really cut 20-30% of your FPS counter for just using a fucking HDR or even a bloody anisotropic filtering, just because it was that memory taxing
>>
>>388731303
I personally prefer SMAA over temporal as well, but shader based anti-aliasing tends to introduce even more shimmer/pixel crawl/however you want to call it. Temporal AA gives you a much stabler image.

https://youtu.be/Mm1efTnXtRY
>>
>>388731670
Yeah if you look DIRECTLY at the sun, just because you are looking in its direction doesn't mean that your entire vision is coated in blinding light.

Jesus christ go outside once will you.
>>
>>388731859
I prefer that shimmer to the blurring of TAA. Especially in FO4 all forms of foliage looked like complete shit with TAA on.
>>
>>388731740
I had a r9 270x, yes 5 fps is not too much but it can make the difference from slightly laggy 45 fps to acceptable smooth 50 fps (This is my preference though I'm not saying everyone should just turn it off).
>>
>>388731859
>shimmering
holy fucking cry engine games and everything on the screen shimmering like crazy, hate that
>>
>>388732016
it sure can, but it's not as taxing as the other, previously mentioned stuff.
And, the visuals fidelity vs fps smoothness is the matter of taste - to each his own.
>>
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>>388731813
CA makes a game look more photorealistic.

Pic related. Right looks way less videogamey.
>>
>>388732234
this has to be ironic please
>>
>>388732234
the right looks vomit-inducing. I can understand that both lenses and human eyes can into chromatic abberation, but LET MY FUCKING EYES DO THAT!
>>
>>388732234
hurts my eyes
>>
>>388732234
not with those jaggies no
>>
It's not a perfect solution, like all AA, but you're also talking to /v/ about this. So I don't think you were expecting intelligent discussion.
>>
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>>388732139
Ironically enough, Ryse running on CryEngine had temporal AA waaaaaaaaay back and I thought it looked fairly sharp and had no shimmering either.

This is natively 1080p with TAA enabled. Still not as sharp as it could be but I think it's pretty good.
>>
>>388722105
>Using anything but SSAA
The amount of peasants in this thread is disgusting
>>
>>388727226
Yes, we need also 24 fps limit.
>>
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>>388732234
he-ey, what did you mean with "CA" abbreviation?
>>
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>mfw plebs near me can't enable SSAA
>>
>CTRL+F SGSSAA
>0 results
>>
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>>388732234
CA is objectively bad if you like it you have shit taste.

On a side note why do shadows look so bad in alien isolation even on max settings? I don't know how to describe it but basically you can see the shadows get darker in a nongradual way, if I'm not mistaken resident evil 7 has the same problem
>>
>>388723409
I've got my greatsword against that jaggi's neck, if that's what you're asking.
>>
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>>388732680
SSGSSAA?
>>
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>motion blur turned on by default
Stop.
>>
>>388722105
>apply blur
>can still see jaggies
>>
its so obvious that the image with it is more blurry then OPs vision after the bull cums right into his eye
>>
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>>388732680
please elaborate - I've never heard of such a thing and I see it somewhat related to Lithtech engine and Monolith ex-employees, so I'd like to know more.
>>
Bloom and HDR (post processing effect) won't be needed with HDR TVs.
>>
Of course AAfags would rather have a blurry piece of shit than a jagged piece of shit.
>>
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>>388732402
>>388732413
>not with those jaggies no
Okay, so we apply some post-process AA. Problem solved.

Does it still hurt your eyes?
>>
>>388732680
Is that the old bug turned feature with Nvidia's transparent supersampling supersampling everything and not just transparent textures?
>>
>>388733276
AAAAARGH MAKE IT STOP!!!!!!!!!!!!
>>
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>>388733336
>>
>>388733276
Seeing that actually hurts my eyes and starts giving me headaches holy shit.
>>
>>388733650
so crisp
>>
>>388725319
kek this made me laugh
>>
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>>388733650

Dunno what that was about, but anyway;

Any time I use a form of TAA/TXAA, it causes the image to blur any time I move.

It's even worse in Squad, since the game runs like absolute shit, it causes a ghosting effect that leaves trails of your weapon for a split second that is noticeable.
>>
>>388733965
>Any time I use a form of TAA/TXAA, it causes the image to blur any time I move.
That's
>it causes a ghosting effect that leaves trails of your weapon for a split second that is noticeable
That's temporal AA for you. It's shit.
>>
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AA is outdated. It used to be useful years ago.

Resolution is more important. The higher the resolution, the less jaggies you'll see.
>>
>>388734141
>AA is outdated.
t. richfag with 1080Ti SLI
>>
>>388722105
>Temporal AA
>blurs the fuck out of the whole image

woooow
>>
>>388730550
Right looks infinitely better
>>
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>>388734264

Are you kidding? You don't need a top of the line GPU for top tier resolutions.
>>
>>388734141
>>388734264
nah most likely a cuck who fell for the 4k meme

uprezzing outdated console tier assets isnt going to make it look better
>>
>>388734572

You have no idea what you're talking about. Please keep quiet.
>>
>>388734689
lol you poor dumb pc cuck
ive been playing pc games long before you, and i know exactly what im talking about

you fell for the meme and bought the meme card, and now you play unoptimized ports of console games and cry about jaggies and stare at precious floor textures meanwhile all assets are made to run bottom of the barrel console specs and youre doing nothing more than uprendering made-for-console assets

now run along and pretend your meme tier pc was worth it as you play the 19th console port and fuck all for actual pc exclusives
>>
>>388733650
hey, that does look quite palatable - cheers
>>
>>388725319
>calls somebody a third-worlder
>recommends using fucking Vsync instead of FreeSync/Goy-Sync
what
>>
>>388726172
>cinematic

For what purpose? I'm playing a video game, not watching a movie.

And still pictures do a better job of cinematic storytelling anyway.
>>
>>388729629
The hands look great, the drone looks great, the details in the background look kind of iffy though.
>>
>>388733312
fuck that shit head - he never elaborated when was directly asked.
That's the capital offense on virtual grounds of anon imageboards
>>
>>388727781
I'm using one right now and I can easily see aliasing in most games and I'm not even a graphics whore.
>>
>>388734572
he's even below that tier m8 - he's an anime shitposter
>>
>>388724179
lol, this is how I see the world without my glasses
>>
>>388730072
This is a real screenshot, my game looks exactly like this.
>>
File: how_games_work.jpg (63KB, 440x494px) Image search: [Google]
how_games_work.jpg
63KB, 440x494px
The fact of the matter is that supersampling/multisampling is obsolete. Post-process AA is the future, whether you like it or not.
>>
>>388729629
No, it looked like shit so I turned it off. It's like a textbook bad implementation. Go look what happens to the screen of the multiool or any text in the environment with it on.
>>
>>388735630
I don't need to elaborate.
There's Google, use it if you were one of those that replied.
>>
>>388722806
I didn't realize he was joking either. You are not alone in thinking that way.
>>
>>388737079
you need to die in a car accident in order to secure the cases of appearance of such retarded replies such as yours.
>>
>>388722105
Lack of AA tells my minds it's a video game. If it looks too blurry and soft edged it looks usually like shit which is really counter intuitive to what I expected as a kid wondering about this shit.
>>
>>388722105
nice blur.
>>
>>388727226
>gwenpool posters are fucking retarded

thanks for confirming it
>>
>>388723447
I agree, it has to be done right but when it is it's good.
>>
>>388722640
Right because video game studios have never pushed out garbage before. Every turd they take is a glistening golden one.
>>
>>388739193
You must be mentally challenged.
>>
The only good temporal AA is DOOM's temporal supersampling.
>>
>falling for the AA meme
Feels good having the sharpest image possible and literally free performance boost for not having it on.
>>
>>388722105
>Temporal AA
>last 5 years
SMAA T2x in 2011 called, he said you're a little ignorant.
>>
>>388726839
Dude you can't post satire anymore. We're in a post-poe's law internet culture where every idiot with an opinion posts things like this unironically.
>>
>>388729226
This, same. I grew up on older games so idgaf about jaggies. I never even notice them and get silky smooth fps.
>>
>>388742241
I'm not - I'm actually 99% superior to all my peers, so it's you who has to work harder on your shit gig.
the moment you have addressed You (me) instead of a subject we were discussing - you have shown your true colors, mr. shirposter
>>
>>388743935
And you're 99% retarded, the last percent us you trying to form a sentence to save your pathetic self, too bad it's a futile attempt.

It's your problem that you don't know how to Google.
>>
File: 1323642424001.jpg (36KB, 413x324px) Image search: [Google]
1323642424001.jpg
36KB, 413x324px
>>388725138
The 2004 experience

>V-sync: Off
Tearing and/or overworking your GPU
>Shaders: Off
why
>>
>>388742372
Isn't that too taxing on the GPU, though?
>>
>>388725138
Maybe if you are poor and stupid
>>
File: 3h6ZNOx.jpg (220KB, 700x700px) Image search: [Google]
3h6ZNOx.jpg
220KB, 700x700px
>>388744757
that's very rude of you.
And it's still - you are the one that's absolutely, pants on a head, hobby-grade, anime-tier retarded for not explaining the subject for everyone and now you're pathetically trying to pick up on my mental capabilities for... what exactly? To show everyone that you're superior?

I've got a joke for you - nobody gives a crap about you, including a person you're so desperately trying to hurt with your kindergarten spellings.
I'd highly recommend you to stop all that bullshit and start being nice to people. That's beneficial both ways.
>>
>>388745320
>that's very rude of you.
Well suck it. 4chan is not a daycare for people that get a mental breakdown because I didn't explain what SGSSAA is.
If you'd just shut up, think for a second, use Google you would've saved yourself the embarrassment of outing your incompetence.
>>
>>388745320
>inb4 hurr durr yore trying too hard to bail out of the subject i'm currently pounding your ass in.
seriously, be genuine for once in your goddamn, pathetic worthless life and be nice.
I know it's hard (God help, the reality wasn't towards you, like, ever, but you try your best and you find yourself in a better world one day)
>>
>>388745647
nah, that's still you are that acts like a fucking unrecoverable shit head, so live with it. You are literally worthless to anyone, including your own family and any people around you.
Sucks to be you, senpai.
>>
>>388722105
Is this bait? I feel like this is bait.
>>
>>388745946
it definitely is - don't ever reply to posts that "feel" like bati - trust your feel!
>>
File: sophie 4k at 1080p.png (4MB, 1920x1080px) Image search: [Google]
sophie 4k at 1080p.png
4MB, 1920x1080px
>>388728507
The 4k acts as a form of AA
>>
>>388722379
the right picture looks like halflife 1 called
>>
>>388745896
Your incompetence is shown not only in your lack of skill when it comes to Google one single abbrevation, but in your feeble attempts at ad hominem.
Keep whining, at least that's something you're getting better at.
>>
>no one will ever implement SMAA 4x
>>
>>388746146
may i remind you that you are still worthless because you are for some stupid reason trying to get a rise out of me, instead of arguing the subject itself and how unimportant is to summarize for other anons what the "X" subject you or people that you represent actually means.
Have fun with your dead end life, m8 - I genuinely feel sorry for you.
>>
>>388722105
>PS3 Vs 360
>>
>>388746374
>may i remind you...
That you're projecting?

Deal with it.
Do you cry every time someone don't spoonfeed you?
>>
<<388746942
i'm actually laughing at retards like you who are projecting their expected reactions to their own damn shitposts.
Have fun being nobody, whilst people around you have fun discussing ideas instead of whatever you were trying to achieve.
>>
>>388722105
Aaaaaaaaaaaaveeeeeeeeeer
>>
<>388747106><
>CTRL+F TRSGSSAA
>0 results
>>
>>388722379
Ever stop to think that maybe some of us want to play a video game, not something that feels like an interactive movie? Fuck off with your post processing bullshit like film grain and wobbly camera.
>>
>>388725138
>object detail on min
>msaa off
Thanks doc
>>
>>388732716
Isolation has pretty low res shadows which doesn't help, but there are mods that let you crank the shadowmaps as high as 8K
>>
Shit blurs the image almost as much as FXAA
>>
>>388745195
Not really, especially for AMD GPUs.
>>
>>388725973
When the game tries to texture an object, a single pixel on the texture doesn't match a single pixel on the screen. If there are less pixels on screen than on the texture it has to work out the most appropriate colour to represent that texture, if there are more pixels on screen than on the texture it has to work out how to interpolate the texture to provide the best representation. The texture filtering does this through different methods, typically by looking at the change in texture coordinates across multiple pixels.
>>
Holy shit you guys, just combine TAA with a shader like Lumasharpen and it will look great.
>>
File: 1491611675102.jpg (7KB, 278x181px) Image search: [Google]
1491611675102.jpg
7KB, 278x181px
>>388722105
Looks like shit, first image is better
>>
>>388725828
TAA doesn't render at a lower resolution, it renders at your chosen resolution but jiggles the view and then uses multiple frames to accumulate a colour.
Aliasing is when subpixel details are incorrectly represented on the final image, so TAA samples from ever so slightly different viewpoints to resolve this.
Typically the colour from the previous frames is restricted to a certain deviation from the colour of the current frame to prevent this from blurring out sharp details but it varies from implementation to implementation. I think some versions do tricks to keep sharp highlights and details.
>>
DOOM's TSSAA looks pretty nice.
Shame about the game.
>>
>>388722105
Is this a joke? in your picture it looks blurry as fuck. It kills the texture on the hand completely. And I can still see jaggies on the finger!
>>
>>388752432
>Shame about the game.
Shame about your shit taste.
>>
>>388722105
>AA off looks way better

wew what a meme
>>
>>388722105
Why not use downsampling?
>>
>>388754168
I've always set it to x2. Anything more and you'd need to press your face against the screen to see any jaggies.
Thread posts: 356
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