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Isn't it funny how this game would've been considered

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Isn't it funny how this game would've been considered easy 20 years ago.?
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>>388707536
It's still easy, Dark Souls being hard is just a shitty normie meme.
The only people who think it's challenging have never picked up a game before.
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>>388707536
Doubt it would be considered easy.
The old games were hard because they had finite continues. And because they were designed to make you put more quarters into the arcade machine.
The old games were also pretty damn short. Having a couple of hours of progressed wiped because you died isn't the same as losing 40+ hours.
But yeah, I guess, ultimately DS was less punishing because you had infinite continues.
>>
Alright so I just finished the Tomb of the Giants and holy fuck that was awful, did I reach the part where the game's quality turns to utter garbage because I have no idea how they thought that area would be fun or enjoyable in any way.
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>>388708101
No, the Tomb/Archives/NL are solid. Demon Ruins/Izalith is where the quality dips dramatically.
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>>388708020
>20 years ago
>designed to make you put more quarters into the arcade machine
mate... it's 2017. 20 years ago was 1997.
>>
>>388708162
>Completely pitch dark
>Massive bone guys that do half my health that I can't fucking see
>Nito was hyped up in the intro cinematic to be a badass and his fight was terrible
>Entire area was incredibly short and linear
I must've missed the solid part of this place.
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>>388708202
Fuck. I'm too old for this shit.
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>>388708307
>Completely pitch dark
Did you miss the lantern?
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mate play tomb raider then tell, me which one is harder
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>>388708387
I got it but no idea how the fuck to light it, I equipped it and nothing happened.
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>>388708202
I was born 1997 and I didnt even realize this
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It was easy for me because it was my second Souls game. DeS is still my fave to this day.
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>>388708202
Yeah, back then games were designed to make you keep renting them
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>>388708467
If you equip it like a shield and hold the button to "block" you put it up illuminating the area. There are some glowing stones embedded in the walls too which remain lit for some time after you put down the lantern.
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>>388708467
you equip it like you would a shield and use it as such.
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>>388708551
>>388708582
Given how obscure this game can be I thought I needed some sort of fuel or an item, I honestly never thought to try that.
Well that one's on me but the Nito fight was still trash, good design though.
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>>388708689
There are other ways to go through the Tomb. There's a special hat with a headlight, and a light spell.
>>
>>388708845
I'm doing melee only, I dabbled a bit in magic when I played DeS and it was pretty much easy mode so I refuse to use it any subsequent games. I never found the hat though, where is it?

Also is there a preferred area I should go next? Nito was the first Lord Soul I got and I'm assuming I can tackle them in non linear fashion.
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>>388708928
>I never found the hat though, where is it?
On Solaire's corpse.
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>>388708928
Yeah, you can do the Lord Souls in any order.
FYI: you also don't actually need the Lordvessel to fight the 4kids. They're accessible from the very start of the game.
Although you'd have to kill an NPC for a key, which he usually only gives you after you acquire the Lordvessel.
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>>388709013
>That spoiler
Does he turn hostile like other people or do I just up and kill him? After Anor Londo I found him at the Parish past the dragon and he talked about not being able to find the sun. Solaire has definitely been my favorite character so I won't kill him unless he initiates it.

The only NPCs I've killed are the guy who killed the fire keeper at Firelink Shrine and the guy in the Tomb of the Giants.
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>>388709134
Yeah, the end of his quest line.
You can potentially save him though.
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>>388707536
I wouldn't say its really hard, but it's not exactly easy either.
Apart from a few bullshit areas, the game is pretty fair for the most part.
A lot of the difficulty comes from not understanding how the stats work or how to upgrade your gear to deal with the enemies.

I know thats what stumped me initially when I went in blind. I hated Dark Souls when I first played it, but honestly it really grows on you once you get good enough to get past the Capra Demon on that second or third attempt.
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>>388709134
>and the guy in the Tomb of the Giants.
You fucked up. If you make peace with Patches he becomes a vendor.
Also, if you killed Lautrec prematurely, and not as a part of his quest line, you also fucked up.
>>
King's Field games aren't that hard so no.
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>>388709186
Well I might have to just look up how to do that because he's been pretty cool so far, definitely my favorite NPC out of the three Souls games I've played so far.
>>
It isn't worth it if I prefer storydriven games right? I like RPGs but I get the impression that it's a lot more bosses and stuff and not exploring like TES, Fallout, TW3 etc.
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>>388709272
What does he sell and someone told me to kill the other because having the bonfire at Firelink was worth it.
Not going to worry too much about it honestly, I haven't used vendors at all this game aside from black smiths. I'm still using my starting weapon that I got from Undead Asylum for the most part.
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>>388708540
Blockbuster had no hand in developing the games, retard
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>>388708540
>1997
>PSX and N64 mid gen
>BUT THEY'RE TOO HARD SO YOU GOTTA RENT THEM THREE TIMES!!
>>
TotG, Izalith, Memon Ruins, Blighttown, Catacombs, and New Londo are all shit, and DS2 is the marginally better game. Demon's beats all of them.

>>388709340
King's Field 3 is comfy
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>>388709432
Blind exploration for the first half of Dark Souls is god tier because of the way the world is structured, it's very non linear and if you choose the right starting gift you can skip and a do a bunch of things out of order by complete accident.

Also the lore is pretty involved but it's almost told entirely though indirect means.
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>>388708202
>20 years ago was 1997.

I truly truly hate this
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>>388709374
You get the hat either way, if that's what you're after.
>>388709468
>What does he sell
Not much, I don't quite remember. But I think he has some unique weapons and stuff.
>having the bonfire at Firelink was worth it.
If you do the quest line you restore the bonfire eventually and get so much more.
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>>388709432
There's exploring, just not TES-style exploring. It's more like being in a maze and following every path to find all the dead ends to grab treasure, or shortcuts back to safe areas, before going the proper way.
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>>388708162
Someone gets it.
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>>388709631
I'll probably go through it again with a guide, it's what I did with Bloodborne. I think it's both cool and a bit frustrating how convoluted some conditions are for NPC quest lines and optional areas. It's respectable that they put all this effort into content that most people will never see but when I was looking at some of the things and variables to trigger stuff in Bloodborne I was just left wondering how people even began figuring all this out.
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>>388709102
Doing 4 kings before the lord vessel is actually recommended because lets you join the best covenant in the game.
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>>388709816
You can do that after getting it just fine, you just have to not talk to the other serpent at any point before that.
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Does /v/ like Quelaag?
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>>388710061
She has nice nails.
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>>388710061
She's a pretty good boss.
Punishes shieldshitters with chip fire damage, rewards getting up close and personal. Has an AoE to fuck up cheap faggots who think they're safe to wail at her from behind.
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>>388709962
Oh yeah, I forgot that that's how it works. It's been too long, I should go back and replay it.
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>>388710061
superior spider girl
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>>388710170
I'd say she's probably the best boss in the base game, only problem is sometimes you can get stuck on her legs when you're hugging her left side which leads to getting hit by her stomp a lot.
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Is this considered a casual filter?
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>>388710471
If you got that far already you're probably not a casual. Drake or Capra are better filters because they're a lot earlier in the game and require more abstract thinking to get around.
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>>388707536
Entire game depends on not having quick save system. Pick any game and remove quick save system and it would be as hard as Dark Souls.
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>>388710471
DS1 has pretty neat difficulty curve (at least in the first half of the game), because every new area just gets better (or worse, depending on your perspective) than the previous one: LUB, Depths, Blighttown, Sen's, AL. The entire gauntlet of casual filter areas.
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>>388708101
>>388708307
>Not using skull lantern
You are both fucking retarded
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>>388710706
Darkroot is pretty good at that too, bonus points if they come across Sif or Havel.
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>>388710471
this was my favorite part of all 3 souls games
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>>388710471
For some reason, yeah. I personally found it pretty basic and simple.
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>>388708467
Are you DSP?
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>>388711504
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOW HOW WAS I SUPPOSED TO KNOW I HAD TO USE THE ITEM THAT'S EQUIPPED LIKE A SHIELD AS A SHIELD THIS GAME IS SO BROKEN
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>>388707536
It'd still be harder then OOT, which would be the closest thing 20 years ago
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>>388707536
the only person who thinks this game is hard is my friend who was told "you can go anywhere, you don't have to do things in any order" and proceeded to continually try to go to the tomb at level 1 and wondered why he kept dying, before even learning kick let alone parry.

if you are capable of doing more than that the game is not hard.
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>>388712967
>the game is not hard.
*blocks your path*
*hits you through wall*
*lunge attack glitches out and gets stuck on pillar*
*camera lock on screws you over*
>>
>>388707536
> 20 years ago
You mean 30.
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>>388707820

If it's easy then why did you die so many times during your first playthrough? You're talking out of your ass you fucking dingus.
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>>388707536
The fact that you must resort to decade old games to try to deny that it's hard says a lot, you know. Still better than the embarrassing contrarians who keeps spamming "i-i-it's not hard, I swear!".
>>
>>388707536
>20 years ago
Nah.
And if you were on a PC you could savescum in pretty much every game, negating any possible challenge
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>>388713682
decades*
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>>388712967
A lot of people are just weirdly bad at these games and have to spend hours/days learning minute details.
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>>388707536
It was hard when it came out.
Now that we've had over half a decade of LOLSOBROOTAL indie games like Super Meatboy/FTL/They Bleed Pixels/Nuclear Throne/Furi/Strafe etc. Dark Souls is easy again.
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What the fuck was his problem?
>>
>in 3 years, 20 years ago will be the year 2000
>in 4 years, 9/11 will be 20 years ago
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>>388707536
The only comparable game from around 1997 was Ocarina of Time and it was pissbaby easy.
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>>388707820
it gets genuinely tough at or after you defeat O&S.
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>>388708202
No wonder kids in their late teens don't know what the fuck I'm talking about when I talk about arcades.

Kill me.
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>>388708510
It was still hard for me after DeS. And yeah DeS is the best out of the games that have "Souls" in a title. Bloodborne is better though.
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>>388717048
did we play the same game? it gets brain dead easy after having your weapons upgraded, unless you fucked up your build which is near impossible
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>>388714913
Even Zelda 1 wasn't as hard as DS.
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>>388713565
Because you've been watching me and know how often I died.
Stop being so assblasted.
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>>388717048
O&S was peak difficulty. Everything is easy are afterwards, especially since the four paths you'd take are relatively the same difficulty wise.
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>>388707536
>Isn't it funny how this game would've been considered easy 20 years ago.?

It would've still been considered hard, it's just that marketing and social media wouldn't have made such a big deal about it.
It would've been a normal game that could be considered difficult by some, years would've passed without flanderising the game into a meme revolving solely around it's supposed difficulty, it wouldn't have been till recently when people would've started calling it "hardcore", "punishing", or "true difficulty" when comparing the good old hard games from 20 years ago for true gamers to todays AA releases.
>>
>>388707536
Easy compared to what?
Golden Eye? FF7? Crash 2?

Sounds like the kind of thing someone talking out of their ass would say.
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>>388713565
Cause that's the only difficulty this game has, pattern learning, that's it. There is nothing this game has over other rpg's other than pattern learning.
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>>388707536
The amount of effort that goes into beating a single Souls game is incomparably huge to the amount of time it takes to master a 3rd or 4th gen game. It takes about 10 hours to learn and beat something like Contra or Castlevania, but learning and beating Dark Souls takes at least three times as much knowledge and patience.

Take something like the nes/fami Ninja Gaiden 3. Sure, it wipes your progress if you're out of credits. But the progress amounts to 15-20 minutes tops. This is what happens to you in any Souls game on a regular basis too, but on a much longer stretch.

So you're objectively wrong.
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>>388708335
>>388709602
>>388718296
>being triggered by aging
Might as well kill yourself now because you're never going to get any younger
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>>388707536
It is
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>>388718296
Who just randomly starts talking to kids about arcades? Or even talks to kids casually on a frequent enough basis that they would be able to formulate what the standard resoonse is?
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>>388707536
Congratulations. You're entering the "old man yells at cloud" phase where you remember things being more difficult and "rewarding" than they were in reality.
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>>388719927
>pattern learning

the enemies telegraph their attacks very well, you can react to pretty much any moves they throw, yet most players still die 200+ times.

If you say the game is easy AFTER you've learned every movesets, you are already a shitter and the game was too difficult for you to beat it properly.
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>>388707536
You realise old games were only made difficult because they were either: short as fuck and needed padding, or were arcade games that tried to kill you so you will put more coins into the machine?

Dark Souls deserves all the memes for having the guts to be a modern 50+hours game with some actual difficulty in it.
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>>388707536
It would have been considered a shit game 20 years ago.
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>>388720528
the underage is strong in this one
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>>388707536
games 20 years ago would be easy if you could save scum
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>>388722147
>Kids romanticizing and defending a period of time they weren't even alive to experience

Okay then, give me a short list of games from 1997 that make dark souls look easy.
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>>388710061
>Dem vag lines
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>>388708508
>I was born 97
what the fuck
i still remember everyone making fun of one of our friends in high school because he sometimes hung out with people born in 95, and you're now older than I was back then
>>
I honestly think difficulty appreciation in games is on an upswing.

Around 20 years ago is when casualisation started to happen. Proper save systems were now standard and the most popular genres were generally aimed at kids. As people in this thread have already stated: the most memorable games from 1997 are all much easier than Dark Souls. This is the time when games became designed so experiencing the entire thing was something expected of every commited player, the ending of a game was like the desert of a nicely planned 3 course meal, not a competitive eating competition.


Food analogies aside, during the ps2 era the trend continued. Look at all the mainstream ps2 games and try think of any time something was too hard to finish. Tough or annoying sections were common (see: Jak 2) but how often do you hear people say: "oh man [PS2 game] was just too hard, I had to give up and never played the rest of the game".

Ps3 era compounded this even more so. But people had begun to get fed up with the trend so Demon's Souls and Dark Souls became cult hits which just grew and grew in popularity as word of mouth spread. Now Souls clones, and games that are nothing like Souls except difficulty are popping up everywhere and doing well.

Even Crash Bandicoot got compared to Dark Souls and this was mostly spun into positive marketing. They released a DLC level that was cut from the 1996 original for being too hard, and the community loved it. And included a time trial which is legitmantky one of the hardest gaming challenges set by a developer. Only 0.3% of the playerbase got a Gold Relic, Platnium is likely sub 0.1%.

Maybe I'm being optimistic, but it really does seem like rewarding difficulty is the current trend.
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