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Does this shit ever get better? I'm barely one chapter in

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Thread replies: 92
Thread images: 18

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Does this shit ever get better? I'm barely one chapter in and I'm already mad
>Game feels like shit
>Most attacks are completely worthless and looks like it will require grinding to make them not feel awful
>Grinding in general
>Even the hammer attack feels terrible, slow, and stifling
>Exploration is limited and even discouraged in the standard difficulty of the game
>Pacing is broken up by retarded story bits that makes touhou look like it was written by Shakespeare
>The only appeal so far is graphical
>Even that is limited because the game is yuri-baiting
Did I get memed into buying a shit game?
>>
>>388691530

Yes.

If only you had the sense to take one look at the art style and realize it's weeb trash.
>>
>>388691530
It's as if you took a vacation to the Himalayas and complained that the "hills were too short."
>>
>>388691841
/v/ promised up and down that "I bought it for the weeb shit but I got a great metroidvania!"

>>388691849
No, it's more like I went to China in general. Big promises that are never met.
>>
>>388692234

You bought a Metroidvania that has level scaling which will dissuade you from exploring as bosses will get more bullet spongey the more items you get.

Which you know is the whole fucking point of the genre.

I suggest you get a financial adviser, you're obviously bad with money.
>>
>>388692234
No, it's like you are complaining about exactly the problems that this game specifically doesn't have. You need zero grinding, and the attacks are literally the best-feeling part of the game. Are you playing on a fucking keyboard or something?

Your only valid point is the story being retarded, which it is.
>>
>>388692394
>Not knowing that this issue has been completely fixed
>>
>>388692394
That problem was fixed like a half a year ago. There are now two modes. One is what you described and the other fixes every boss's level, allowing you to grind if you so wish and necessitating exploration.
>>
>>388692234
I just put Rabi-Ribi on my wish list because /v/ kept telling me it was really fucking good. I liked pic related on 3DS (The Legend of Dark Witch in English name) and thought Rabi-Ribi would be similar. Is the game shit or not? Will I like it if I'd enjoyed Dark Witch?
>>
>>388692394
I bought a metroidvania. The level scaling realization didn't come until the menu section.

>>388692412
Are you nuts? The attacks feel like shit, and even though it has level scaling, it feels like the attacks are going to need huge grinding to make them feel like they aren't shit. They are literally the worst aspect of the game.

The golden beam attack does shit all for damage, has no push back, low horizontal width, and is basically only good to do damage while charging a shot. How does that shit feel good?

>>388692616
So far it's really bad in almost all areas except graphical, and the music sounds like mediocre Free-to-play Korean MMOs from the early 2000s era.
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>>388692616
It's good. I liked both DW1 and DW2, and enjoyed Rabi Ribi as well.
>>
>>388692616
It's a great metroidvania.

>>388692731
You do damage by building your combo meter, nerd. If you're shit at dodging attacks, you won't be making any progress.
>yellow beam
then don't use it. Use blue or red if you've got it.
>music sounds like mediocre ftp Korean MMOs from the early 2000's.
That is not a problem. The OST is great, but that's a matter of personal taste. Yours just happens to be unfortunate.
>>
>>388692990
Is Rabi Ribi longer than DW1? I don't want to shell out money to a game that's the same short length as a 3 dollar title.
>>
>>388693183
Took me like ~30 hours to beat most of the content and get item percentage of like 94%
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>>388693136
>You do damage by building your combo meter, nerd.
Strawman. It's not about doing damage or making progress, it's the fact that the attacks FEEL like shit to control, to use, and just aren't anywhere near as useful or effective as mashing the hammer.
>then don't use it. Use blue or red if you've got it.
>Attacks are the best feeling part of the game! Guys I swear!
Way to back peddle
>The OST is great
It's mediocre. There's no life in the melody, there's no catchiness to the tune, it's basically filler music some porn musician made on their keyboard.
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>>388691530
This is either really bad bait or you just have shit taste my man, the controls feel amazing once you get a few special moves, exploration is not discouraged at all, no clue where you got that idea from, the story is dumb and the dialogue's not that interesting, so at least you got that one right.
also
>grinding
kek, you don't need to grind at all to beat the game or to make the combat feel good, you just need to get good at the game and it will become really fun to play.
>>
>>388693183
Yeah, quite a bit longer.
>>
>>388693435
>strawman
That is not what that means.
Either way, the attacks actually FEEL great because the hitstun is really well-timed and the delay between hits is visually and aurally satisfying when you combo from your basic string into your jump-attack and then down-attack, especially when you get that cinematic zoom-in with the speed lines. The combat is literally the best part of the game.

It also feels good to cheat the system to the maximum possible extent by abusing super carrot and the amulet, so there are a few advanced strategies to take advantage of (including donut/cake-hovering).
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>>388693395
>~30 hours
So it costs less than Sonic Mania but is longer? shit, Thanks anon. Now I don't have to purchase pic related on three platforms.
>>
>expecting a weeb game to be good
>>
>>388692616

I'm sorry you have such shit tastes. Hopefully modern medicine can cure you some day.
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>>388691530
git gud
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>>388693863
Cure me, anon. Name me some good and cheap platformers, stat!
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>>388693724
>That is not what that means.
You addressed an argument I didn't make, IE progress and made it seem like I only cared about damage output. Strawman.

>great because the hitstun is really well-timed
What hitstun? There is no hitstun with a majority of the attacks other than the hammer.

>delay between hits is visually and aurally satisfying when you[...]
You can barely hear it, and the first few hits of your attack disappear in the chaos that is melee ranged battle. Plus, there's no jump melee? What the actual fuck? Why would you do that?

I can't comment on that last line because I'm obviously not there yet. I doubt I'll bother going further.

>>388693903
Okay. Pic related. I got real good.
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>>388693863
>"Here, administrate this shot to anon, it should cure him of shittastium. And we don't need to worry about him getting autism, he's already autistic".
>>
>>388694118
I agree /v/ overrates the fuck out of this game when it's a mediocre metroidvania with weird janky combat, but damn dude calm down.
>>
Want to see naked girls buy H-Game Anon
Not buy shit game that have sexy cover and do fingers crossed, hopefully it will have some h-image in it.
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>>388694224
>weird janky combat
if you have parkinson's

I swear every complaint about this game boils down to either waaaah it's child porn or nerve damage.
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>>388694118
Missing out, m8
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>tfw you're bad at the game but you still like it
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>>388694118
>When you made a thread just to cry like a bitch.
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>>388694323
It's just not satisfying. You know a game that has satisfying combat? Symphony of the Night.
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>>388691530
>Grinding in Rabi-Ribi
Are you fucking retarded? I'll assume you're talking about the weapon levelling, which is over and done with after about 10 whole minutes.
>Exploration is limited and even discouraged in the standard difficulty of the game
You haven't even completed the prologue. That's the only way this makes sense. It has nothing to do with difficulty. If you don't sequence break at the start of the prologue, which you didn't, then NPCs will restrict your progression until you finish the prologue.

In short you're retarded.
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>>388694118
your loss, I don't really know why you'd think you can give a decent opinion on a game you've barely even played, but whatever, it's your time and your money.

>>388694465
>SotN
>satisfying combat
>>
>>388694118
>Most people like this game and genuinely have fun playing it
>You don't
You do realize not everyone likes the same things, yes? You sound like an angsty beta bitch anon.
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>>388694118
Strawmen are intentionally misrepresenting someone else's argument. You can't just call every misunderstanding a strawman just because you want to sound smart.

>There is no hitstun with a majority of the attacks other than the hammer
I think you may have missed something somewhere along the line if you expected your main damage to come from anything other than your main weapon. Why WOULD you be able to inflict hitstun against bosses with anything other than your hammer? That would be busted. You are supposed to dodge, take potshots when possible, then get in to deal your bread-and-butter combo and then make your swift exit. To be honest I'm beginning to think you're that one 2hu shitposter "Maze" or whoever it is.

>You can barely hear it
but that's wrong
>first few hits disappear in the chaos that is melee ranged battle (???)
what, no? It's just your combo startup. It's perfectly hearable and seeable.
>no jump melee
but that's wrong

>>388694465
the boss battles in SotN are a joke (except maybe Death). SotN even gives you plenty of tools to make the game completely trivial (like Holy Water or any number of insanely-strong item drops).
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>>388694465
This. Metroidvanias like SotN or Super Metroid, even when the character loses all of their powers, still feels really good to play even as the weak character. A lot of people even do shit like Level 1 runs of the IGAvania games because the game feels so good. Rabi-ribi feels bad to play out of the box and continues to feel bad for basically the rest of the game.
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>>388694586
SotN's main problem is that it is ultimately a piss easy game, but the movement is fluid as fuck and if I wasn't on a new computer I would post webms of some amazing techniques pulled off. Also call it subjective or whatever but the animation also has a lot to do with it, and looks more pleasing than some stubby pixelated midgets flying around.
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>>388694465
>>388694676
Did we play the same SotN? Because I remember the combat easily being the weakest aspect.
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>>388694676
SotN and Super feel exactly as good as Rabi-Ribi, to be quite honest with you.

>Level 1 runs
same thing happens in Rabi-Ribi. You can finish the whole game without collecting a single item and people do in fact do this quite regularly. Look it up if you want.
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>>388694807
>SotN and Super feel exactly as good as Rabi-Ribi, to be quite honest with you.
Good joke.
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>>388694756
If you didn't think SotN had amazing controls then yes you probably were playing a completely different game.
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>>388691530
It gets better yeah. But if you genuinely hate the entire style of the game you probably shouldn't have gotten it.
It's a good game but it's absolutely weeb through and through.
>>
>>388691530
SHOCKING: weebs overrate things with anime girls
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>>388694629
>Strawmen are intentionally misrepresenting someone else's argument.
Exactly; You misrepresented my argument by trying to pretend I was doing badly at the game.

>Why WOULD you be able to inflict hitstun against bosses with anything other than your hammer?
Because every other game out there that's half-decent has something incredibly satisfying about the attack, including hitstun. When it's not hitstun, it's something else like a high damage output, satisfying sounds, the quickness and accessibility of the attack and switching between other attacks, etc. All of these things Rabi-ribi lacked as a starting character.

Especially when the fairy is half of your supposed damage output and the source of the burst meter filling up. Which also feels like shit.

>but that's wrong
But it isn't.
>what, no? It's just your combo startup. It's perfectly hearable and seeable.
Not really. I wouldn't see the zoom in until hit number three.
>but that's wrong
>Press jump
>Press attack
>No attack, just fall back down
Down attack aside, that's just a mindboggling choice for any game. If one unlocks later, then the game is extra shit for locking normal controls beyond the first chapter.
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>>388694894
Just because you can't pull off anything fancy doesn't mean it plays bad.

>>388694948
Way to change the goalposts, controls doesn't equal combat you fucking idiot.
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>>388694756
Combat difficulty != Controls.
Combat was also not a focus and not supposed to be a focus in SotN. You're meant to brush by enemies very quickly because the main point of SotN is exploration.
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>>388695067
>controls doesn't equal combat you fucking idiot.
How the fuck is it not? If a game isn't fun to control then how does it have good combat?
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coming off momodora this game was extremely disappointing and I dropped it after 2 hours but I didn't get autistic about it
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>>388694707
I agree with the animations being good, basic movement being ok and the game being stupidly easy, but I don't find the combat satisfying at all, hits don't feel impactful at all since almost no enemies react to being hit, you are super limited in what you can do with your current weapon and the game's low difficulty adds to the fact that you never really need to improve your gameplay, so why try to pull off some fancy shit when it's not worth it?
SotN is an exploration game with combat, Rabi-Ribi is a boss fighting game with exploration, both games put different amounts of focus on different things.
SotN looks better, but Rabi-Ribi feels better
>>
>>388695025
>the fairy is half of your supposed damage output
Where are you getting this idea from? Magic attacks in boss fights are for supplementary damage and extending your combo.
>>
>>388695192
Whatever you win. You keep changing your argument like a fucking spaz and it's annoying to keep up with.
>>
>>388694894
They do. Only reason Metroid might feel "better" is because there's no melee so you've got more space to call your "breathing room" while Rabi Ribi forces you to actually approach your enemies in order to progress fights with any real speed.

>>388694948
>no wall jump
>gives you total flight halfway through
>gives you an easily-abusable invincibility tool that can completely wreck trash mobs
It has good secret moves, though.

>>388695025
>exactly
No. If it's unintentional (ie. a misunderstanding), it's not a strawman. Period.

>hitstun
your hammer has that
>high damage output
your hammer has that when you combo well and play well
>satisfying sounds
yep. Satisfying.
>quickness/accessibility
That hammer comes out instantly and you can very easily go from attack to attack to attack and even just chain basic strings together with an amulet reset if you want.

>all of these things you lack as a starting character
Yes. You earn them throughout the game.
>but it isn't
It is.
>I wouldn't see the zoom-in until hit number three
Yes. This is a good game design decision to not bring you in immediately.
>if one unlocks later
You in fact unlock two different air attacks later. You have to go and find it. They're more of platforming tools anyway and wouldn't be useful in boss fights because your opponent when they let slip an opportunity to damage you are on the ground anyway, so it doesn't really matter.
>>
>>388691530
>>Game feels like shit
Feels good man, you've probably got crippled gremlin hands. I hope you at least know how to fast-fall. You combine that shit with the slide and hammer tackle thing and you're zooming around across the map and boss-fights.
>Most attacks are completely worthless and looks like it will require grinding to make them not feel awful
Sounds like you're shit.
>Grinding in general
Sounds like you're shit.
>Even the hammer attack feels terrible, slow, and stifling
I'll admit it's been forever since I played but I remember constantly cancelling attack animations, maybe it required a badge.
>Exploration is limited and even discouraged in the standard difficulty of the game
There's a ton of locations and upgrades you can get to from the very start if you know how to use your movement options. If you still haven't figured out you can wall-jump from the get-go then it sounds like you're shit.
>Pacing is broken up by retarded story bits that makes touhou look like it was written by Shakespeare
Yeah the pacing is all over the fucking place, it's actually awful. A part of that is because you can go all over the map non-linearly, that exploration thing. The story was honestly a non-factor for me, I couldn't have given less of a fuck and it's shit anyway.
>The only appeal so far is graphical
The soundtrack is sick, anyone who disagrees has objectively shit taste.
>Even that is limited because the game is yuri-baiting
You're a shitty gay homo.

Don't reply to me.
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>>388695025
>You misrepresented my argument by trying to pretend I was doing badly at the game.
>>
>Rabi-Ribi has "good combat"
>Every boss is just some shitty bullet hell
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>tfw you'll never be as bad at vidya as OP is.
this thread is hilarious
>>
>>388691530
>implying metroidvanias are ever fun the first time you play them until an hour or so
>>
>>388695352
>Where are you getting this idea from?
She has her own button dedicated to her on the spot that 90% of games put their main attack button on.

>>388695525
>If it's unintentional (ie. a misunderstanding), it's not a strawman
You know, I'm feeling strangely magnanimous now. I'll give you the benefit of the doubt, but I want you to know, it's incredibly easy to claim that you were lying. That's all.

>your hammer has that
It does. The hammer is the least shitty feeling attack in the game, but it still feels shitty for other reasons, such as the fact that it's a 2D attack that relies on a stamina bar, meaning there are long awkward pauses between attacks.
>your hammer has that when you combo well and play well
Yes. The hammer. The problem is the entire rest of the game, and the fact the hammer doesn't even feel that good to begin with.
>yep. Satisfying.
Not in the slightest. They're weak and pitiful. SotN's sounds are incredibly satisfying. Compare the attacks Alucard makes with Erina's. Hell, if you want a more fair comparison, compare them with Samus'.
>That hammer comes out instantly
Yes. With the hammer. But the hammer has problems switching to other forms of attacks that feel technical, not intentional, such as trying to switch to the bomb, or the fairy shots.

>Yes. You earn them throughout the game.
The problem here is, as stated elsewhere in the thread, even when losing all of their powers, other metroidvanias make sure that their characters are fun to control from Zero. Erina feels like shit to control in general even when I got more powerups.
>It is.
It's not though.
>Yes. This is a good game design decision to not bring you in immediately.
It's actually not. Compare this with Zelda games where they intentionally cause a frame or two of lag on every connected hit and never zoom you in. Zooming in is a mistake in general, and it shouldn't need to bring you in. It feels like they're trying to force it to feel satisfying but fail.
>>
>>388695829
Every single Castlevania game feels fantastic to play right out of the box. You're autistic if you think otherwise.
>>
>>388695575
>Don't reply to me.
Fuck you I do what I want.
>>
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>>388696274
Yeah no, metroidvanias suck dick until you get a general idea of what to do and where to go.
Until then it's just a "what the fuck do I do" festival.

Pic related is a HUGE offender, and I love that game.
>>
>>388696540
>metroidvanias suck dick until you get a general idea of what to do and where to go.
That's blatantly untrue, and even your pic which you tried to cherry pick feels great to control and explore with. La Mulana doesn't even change the way it's played even after double jump, wall spikes, and time stopping. It's fairly consistent and feels great from zero. You are REALLY autistic if you think otherwise.
>>
>>388696646
A simple "NO U" would've sufficed.
>>
Shmupfag here, played it on the highest available difficulty the first time. The bosses and the sheer amount of content makes it goty of whatever the fuck year it was in.
OP belongs to a mental hospital. I doubt this is Maze because even he has standards and isn't a whipped enough beta cuck to refund a game because the bulls on /v/ hurt his feefees.
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>>388695226
I dropped Momodora after 2 hours because that's how long it took me to beat it.
>>
>>388695630
Would you rather sandbags that don't fight back like Axiom Verge?
>>
>>388697105
Same, I played Momodora after Rabi-Ribi. Mildly disappointed that Momo didn't have more content. Still fun though, the audio was great.
>>
>>388696646
>la-mulana
>great to control
hilarious joke
>>
>>388695575
>I'll admit it's been forever since I played but I remember constantly cancelling attack animations, maybe it required a badge.
There's a badge for cancelling the spin attack at the end of a combo, but that's it. You shouldn't use that unless you're able to commit to it anyway.
>>
>>388697105
Momodora was fun enough for me to replay it and get all of the achievements. It was short as fuck but it was great stuff. Rabi-Ribi's great too but for different reasons, specifically the sequence breaking potential and the intense boss fights.
>>
>>388691530
>>Exploration is limited and even discouraged in the standard difficulty of the game
What a fucking retard you are. Rabi-Ribi is potentially the least linear metroidvania ever made.
>>
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I'm a Metroidvania connoisseur, and Rabi Ribi is one of my all time favorites. It, Hollow Knight, and AUS are my 3 favorites, beating out even Super Metroid, Bunny Must Die, and SotN.

And, other than Hollow Knight, it has the best combat of all of them.
>>
>>388697614
>Potentially
I can't think of anything that comes close. Even Super Metroid runs where you fight Ridley first aren't as non-linear as Rabi Ribi.
>>
>>388698264
>AUS
Wuzzat, friend?
>>
>>388697105
It was short, but it didn't overstay it's welcome. Not every game has to be 8+ hours long if it plays well and does most things right.
Only thing I didn't like about it was that spikes were insta-kill.
>>
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>>388698436
An Untitled Story
>>
>>388696274
That's a fucking lie. There is nothing satisfying about SotN's combat early.
>>
>>388696646
>la-mulana
>great to control
Only if you're an oldfag like me and played games where spacebar is attack and UP is jump. Anyone else is a child who has no understanding of these things at all.
>>388698794
Agreed. You have three weapons and they all blow: fists, combat knife, short sword
I mean, yeah, Red Rust also exists, but that's a "fuck you" weapon all things considered. IIRC, you might also get the bamboo sword, but I don't remember who drops it and when/where
In addition, sub-weapons are limited as fuck early on. All you have is knife and holy water, IIRC. You might be able to get the stopwatch before the doppelganger fight, but like the bamboo sword I can't remember where and when.
>>
>>388699527
Oh, I forgot to note.
Yeah, you also have the spells, but a first-time player going in blind isn't going to know how to do them off the bat (eyyy see what I did there).
>>
>>388699527
>>388699631
>Being this shit at games
>>
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Trying to do a 0% item run is a lot harder than I thought it'd be on normal mode, mostly because I'm bad at bullet hells. It's neat as fuck being able to go nearly anywhere with nothing though
>>
>>388699527
The axe is available before slogra and whatshisname.
>>
>>388700775
>doing 0% on anything other than casual

really big mistake
>>
>>388701154
I want it to be a challenge tho so I'm forced to git gud, I tried a couple fights on casual and it was too easy
>>
>>388701339
buddy casual 0% is already going to be a challenge

I did it and I've also beaten bunny extinction, trust me on this, it just becomes deathly tedious
>>
>>388701427
How do you unlock bunny extinction, anyway? I don't think I have that
>>
>>388693826
>comparing apples and oranges

Why anon?
>>
>>388694438
Cant for the life if me beat Irisu. Maybe I should just start all over again, had a blast with it even though I suck
>>
>>388701542
beat hell
>>
>>388691530
damn you suck at video games if you think you have to grind to beat rabi-ribi or play standard mode
>>
>>388701147
My bad then.
Thread posts: 92
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