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Am I a casual for enjoying the fuck out of this game and wishing

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Thread replies: 123
Thread images: 24

Am I a casual for enjoying the fuck out of this game and wishing more games today are so simple and well polished focusing on pure fun without trying too hard to be serious?
>>
>>388301030
Casuals don't play Crash Bandicoot, or anything they call Dark Souls-like
>>
>>388301030
No. I have this super unpopular opinion in gaming that linear games are 100x better and more enjoyable than open world.
>>
>>388301030
No, the remaster is pretty great, some parts of crash 1 excluded, and the addition of Time Trials especially to Crash 2 is an awesome idea.
Playable Coco is nice too.
>>
>>388301137
Linear games are almost objectively better than open world, but open linearity can work even better if done right.
>>
>>388301137
This is true - with linear games pacing and stuff like difficulty curve, both of which are fundamental to building fun, is much easier.
>>
>>388301270
Don't forget that more time is spent in creating a good level instead of creating a void open world.
>>
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>mfw starting up Stormy Ascent literally right now

What should I expect?
>>
>Game features a "story"
>Game features "full voiced cutscenes"!
>It's a "story-focused" "game" that "everyone" can enjoy

That's where vidya went wrong
>>
>>388301030
>polish

How do you like those loading screens (that are longer than the original game on PS1) and the 30fps cap?
>>
I am so longing to fill the void now that I've 100% all 3 games in the remaster.
I tried this Unbox thing and it's a nice collecta-thon, but it's not even close.

Can anyone reccomend anything like the Crash games?
>>
I am used to 100%ing games but getting the Gold Relics in Crash 1 gave me no sense of accomplishment at all. It was just torture. Especially when stage elements would just randomly not sync up between attempts.
>>
>>388301470
Ok I must admit it is pretty strange that ps4 couldn't pull off 60fps but to be honest the loading screens aren't THAT long (except main menu)
>>
If you haven't played Knack OP you'll love it.
>>
>>388301030
>Am I a casual for enjoying a video game
Yes.
>>
>>388301030
>simple and well polished
Thats the stuff. I fucking love when a game's mechanics are fun, simple and actually work, stuff like mario 64 where you dont have tons of menus and shit just jump on the painting and get them stars
>>
>>388301470
Actually the ps1 loading times are pretty much instantaneous
>>
>>388302498
This, unironically. Dont pay too much Tho.
>>
>>388302498
this game is nothing like crash
>>
No, you dumb cunt.
>>
>>388301030
>everyone applaud me for having an "unpolular" opinion that virtually everyone other than dudebro gamers has
>>
>>388301368
Not as hard as people say it is.

Unless you try time trial. Then it'll fuck you in the ass raw.
>>
>>388301030
>played for 20min before uninstalling it
this game was garbage 20 years ago when i was a kid i rather played mario64 and FF7, then i decided to give it a go now and guess what, its still shit
>>
1 and 3 are great in the remaster but 2 is distressingly unpolished. It's full of unnecessary changes , oversights and bugs whereas 1 and 3 had little to no issues.
>>
>>388304981
Are you lonely?
>>
>>388301030
No you just like old games. Older people call that nostalgia but don't be afraid you won't suffer through that cause their are no new games you could get nostalgic over.
>>
>>388301119
crash sold millions.
>>
>>388301030
I don't think so. Taste aside, this game destroyed casuals due to being the new "dark souls"
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>>388307201
SO FUCKING WHAT?? WHY DOES A GAME OR A PLATFORM HAVE TO FAIL FOR YOU FUCKS TO CONSIDER IT PATRICIAN. STOP BEING PRETENTIOUS CUNTS, YOU AREN'T SPECIAL.
>>
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>>388301030

I slightly disagree with the latter part of your comment and wish Crash Bandicoot would go on becoming something slightly bigger and more involving, but not to the point where it compromises the fun and simplicity.
>>
>>388301480
I remember Donald Duck Quack Attack / Going Quackers being a good Crash clone as a kid but I literally haven't played it since my age was in the single digits so I'm not sure if it holds up.
>>
>>388301480

There's nothing quite like them, and the few Crash Bandicoot clones aren't nearly as appealing or fun.

You could try Rayman 1 if you're into 2D platformers, but that shit is hard.
>>
>>388308595
oh no he's retarded
>>
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Threadly reminder that Crash is not retarded. No retarded individual would be nearly as practical and adaptable as Crash. His only traits that make you think he's retarded are his inability to speak, his animalistic body language, and recklessness, none of which are proof that he's retarded in any way.

The Skylanders Academy was a fairly accurate representation of how Crash would do if he could speak, but the fact that he can't is the reason why he's potentially a much more interesting character than that episode showed.
>>
>>388301030
>well polished

L M A O

>hour loading times
>unskippable 3 hour start up sequence
>fucked hitboxes
>shitty jumping
>lots of glitches
>30fps

L M A O
M
A
O
>>
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>>388310252

> 2 autismal spergo ADHD points
> 2 git gud points
> 1 gross generalization
> 1 legitimate complaint
>>
>>388301030
Only crash 1 was a good platformer, 2 and 3 are more about gimmicks, mini games and cool environment.
As someone who likes challenge and platformer, 1 was pretty much my jam. But it's far from being among the best games of the genre.
>>
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> tfw the game would probably run at 60FPS just fine if they dropped the motion blur

What's with the motion blur meme making games worse than they could be?
>>
>>388310548

Crash 2 was hardly gimmicky. Only the jet-pack levels were a bit too much, but compensated with having the best music in the series.
>>
>>388301030

No, but you are a casual for asking for validation on the internet.

Crash is great.
>>
>>388310690
1 had the best platformer levels. Just run and jump and sometimes the boar levels.
2 had the bear levels, the jetski levels, ice levels with shitty level design, plenty of boulder levels and the jetpack ones at the end. Nearly 10~12 out of the 28 levels aren't really about platforming. And absolutely no platform levels are as memorable as Stormy Ascent, or the damn level requiring to backtrack for almost the entire level if you wanted the gem.
>>
>>388309667
Not an argument shit head. Im sick of faggots thinking they are hobbyist darlings because they figured out how to post on 4chins
>>
>>388309064
>Donald Duck Quack Attack / Going Quackers
my nigga
>>
>>388301030
Not at all, Crash was a fine game.
>>
>>388309064
>>388311302

which version is the best?
>>
>>388301206
>the addition of Time Trials especially to Crash 2
I never knew how much I wanted sprinting in Crash 2 until now, but damn, it's glorious.
>>
Stop being /v/'s bitch for 5 minutes and you'll feel better about gaming in general
>>
>>388311361
I played PS2 and I think it was the latest release but I'm not sure if Dreamcast is better.
>>
>>388310486
>6 legitimate complains
>1 autismal spergo reply

Keep promoting your shit purchase. The game is fucked and I see no reason to wait 20 minutes every time I want to play a level on an inferior-controlling remake. Also I don't know which are the "git gud" points as when I was referring to the hitboxes I meant the fact you can literally walk on the spikes (which would make it easier). As for the controls, I don't know why they were changed but I guess to make it easier idk, but I know they're definitely worse. Crash 1 was definitely easier on the remake too. So yeah "Git gud" on the easier version of the game, retard.
>>
>>388303239
The loading times are just well hidden on PS1 and also the fact that the level loads as you walk through it helps a lot. I think in the remake, you load the whole level walking a long which is why it's so long.
>>
>>388310075
Cut song that cortex was supposed to sing in a twinsanity level
>Of all the creatures I'd created/ How could I've anticipated/ A bandicoot with special needs/ Would spoil all my evil deeds./
>>
>>388313357

It was cut, therefore not canon.
>>
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>>388313517
Crash 1 intro, he was designed as a retard even if the intro wasn't used.
>>
>>388313653

It was cut, therefore not canon.
>>
>>388301137
Why does it have to be one thing or another? Why can't we have both type of games acknowledging their strengths and weaknesses and working around their limitations?
>>
>>388313883
Uka Uka quote from titans
>I will destroy Cortex for this, and you two 'short bus students' will be the means of my vengence!
>>
>>388313910

Dumb people love swinging the pendulum.
>>
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>>388314009

> Aku Aku is retarded now
> short bus in Australia
> an off-hand comment makes it true
>>
>>388312974
>wait 20 minutes every time I want to play a level

anon you have nobody in your life, and you your hobby is shitposting on 4chan.

you literally have nothing better to do than wait 40seconds for the level to load
>>
Casual? No, casuals get their shit handed to them when they try and play Crash. Some journos couldn't even fucking finish them.
>>
>>388305883

>he died a few times on the easy levels and wasted a lot of money

I can taste the salt from here.
>>
>>388301030
Pc version leaked already
>>
>>388313910
>super unpopular opinion
>opinion
We can have both, and I can have my own opinion and preferences. wew
>>
The originals are straight superior.
>>
New Crash game when?
>>
>>388315857
When theyre done with Spyro remaster
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>>388314180
crash retarded bro
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>>388301030
Actually that's the direct opposite of today's casuals. Casuals want movies disguised as games.
>>
>>388301030
Bingo. t.sonyfag you just described Nintendo games.
>>
>>388301480
Sly: Thevius Racoonus is a pretty shameless Crash Bandicoot clone. It's also my favorite Sly game in the series.
>>
>>388316426

So it's come full circle. Crash Bandicoot used to be for normies, now it's for the real gamers.
>>
>>388317087
>actual platformer not limited to a single direction
>"shameless Crash clone"
>>
>>388314180
your hero is retard
dealt with it
>>
>>388314180
Just face it crash is retarded
>>
>>388316881
Lol
>>
>>388318125
So you never played it?
>linear platform stages
>you die in one hit unless you have a horseshoe
>time trials
>every other level is a minigame
Sly 1 took the Crash formula and added a few new elements to it. All it needed was death routes.
>>
>>388319317
Crash didn't invent "linear platforming"
>>
>>388319393
Did you stop reading after that line, you moron?
>>
>>388319527
the rest aren't particularly unique in Crash though, like Gex and Croc
>>
>>388301030
>polished
I love Crash. But these remakes are less polished than the originals.
And if I was to go on a tangent. For as much as I love Crash, I am also quite bothered by all the people trying to claim that the game is revolutionary or that games have progressed now or something thanks to this game. Fuck no. I'd absolutely love for there to be more games like Crash made, sure.
But these remakes are far, far from revolutionary. They're really ancient games in the end. This was -nothing- new.
>>
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>>388315992
>>388318373
>>388318658

This is Black Lives Matter tier arguing. You have nothing to back that shit up.
>>
>>388319707

I agree that these aren't as polished, or revolutionary, other than a reality check for people claiming games haven't become easier.

I want a new, revolutionary Crash Bandicoot platformer then.
>>
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>>388319758
he is a failed experiment that came out retarded.
>>
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>>388319590
>you die in one hit in Gex and Croc
>there are time trials in Gex & Croc
>there are minigames in Gex & Croc
>Gex has linear platform stages

You've never played any of those games, have you?
>>
>>388319990
nigga you die in Gex and Croc unless you have a special item, and yes they do have time trials and minigames

and if you want more, try Spyro

basically my point is that if Sly was around PS era you'd have a point but it's already a PS2 era where plenty of Crash stuff has been "standardized"
>>
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>>388319928

Nobody ever claimed he came out retarded, but unsuitable as a commander, and that could be for many reasons, like the points in my original post. Crash would never save the world as a retard.
>>
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>>388319758
>if I pretend to be redpilled maybe I'll be right
>>
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>>388320243

I have arguments, you don't.

> black people are disadvantaged today

Black people have affirmative action up the ass, and they still underperform. Don't come here and try to say that black people have it bad.
>>
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>>388320202
>save the world
He's mentally unstable but still a good man, ofc he would save the world.
Even when he is saving the world, it isn't off his own back.
Crash 1 is him chasing tiddys
Crash 2 is because he's been kidnapped by Cortex
Crash 3 is him being instructed to do shit by aku.
>>
>>388320201
>nigga you die in Gex and Croc unless you have a special item and yes they do have time trials and minigames
I have the games sitting on my Vita. You have 4 hits of health in Gex and you'll never die in Croc as long as you have at least one crystal.

They don't have minigames either. At least not in the same vein as Crash & Sly's vehicular minigames that you're required to complete if you want to progress. And Gex doesn't have time trials. What are you on about?

Sly 1 plays like Crash with some minor tweaks. It certainly feels more like a Crash game than Gex & Croc. And if you think Sly plays anything like Spyro then you've probably never played Spyro either.
>>
>>388320958
I'm talking about the concepts you mentioned ya dingus.

And what, they have mini-games - as in literal minigames found within the game to unlock remote/gem/relic/orb whathaveyou.
>>
>>388313910
>liking more than one thing at once
>not despising something

Get the fuck out of /v/.
>>
>>388321136
Beating the minigames in Gex/Croc/Spyro aren't required to progress through the games.

Sly 1 is fundamentally more like a Crash game than Spyro, Gex or Croc. I can't make that easier for you to understand.

Are you mentally challenged or are you just namedropping random PS1 platformers to look like you know shit?
>>
>>388321863
except you need to do so to collect the "stage" collectibles

like I remember one Gex stage where one of its remotes is locked to a minigame
>>
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>>388320449
That's not what I meant redditgaf
>>
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>>388322069
>you need every remote to beat Gex
You haven't played any of the games you mentioned, have you?
>>
>>388322205
why are you moving goalposts

your original post was that "it had no minigames" which became "meaningful minigames"
>>
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>>388322321
Nigga, My original post was that Sly is a shameless Crashclone. My reasoning was as follows:

Crash is
>a linear platformer
>with a character who dies in one hit
>with minigames you need to beat to progress
>has time trials

Sly 1 was
>a linear platformer
>with a character who dies in one hit
>with minigames you need to beat to progress
>has time trials
>but it also has stealth elements sprinkled in so it doesn't feel like a complete ripoff

Yeah, yeah, I know.
>b-but Sly's levels aren't all straight lines
>b-but Croc and Gex has minigames too
>b-but Spyro
You're either extremely dense or you just never played any of the games you mentioned.
>>
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>>388323059
>Sly is a shameless Crashclone
Sly 1*. In case you wanna pull a pic related.
>>
>>388323059
And my point was that Crash's aspects have been found in other platformers that they have been "standardized" in many ways.

Jak and Daxter is closer to Crash Bandicoot honestly, what with the portals and collecting macguffin.
>>
>>388323451
>And my point was that Crash's aspects have been found in other platformers that they have been "standardized" in many ways.
And Sly 1 used so many aspects from the Crash game that it feels more like a Crash clone than Gex, Croc, or Spyro.
Not only that, your point was flat out incorrect in every area except for the part about Gex/Croc/Spyro having minigames too.

>Jak and Daxter is closer to Crash Bandicoot honestly
>because it has portals and collectibles
You're really grasping at straws now anon. Keep going. I wanna see you find some comparisons between Crash and Jet Set Radio next!
>>
>>388323989
>incorrect
>because of one detail that is generally ignored until you suddenly make it a fact

and yes, it is, I wasn't even delving much into it because it was an offhand comment
>>
>>388324268
>because of one detail
>implying you could die in one hit from Gex & Croc and also Spyro
>implying Gex or Croc had time trials
>implying Gex had linear stages
The only thing you got right was that Gex & Croc had minigames too, and they're not necessary to beat the game like Sly 1 and Crash's minigames are.

Now hurry up and find some vague similarities between JSR and Crash.
>>
>>388301030
I thought the Crash remake was good fun.
The only time that the jumping caused me pain was during the High Road, it was pretty easy apart from that.
>>
>>388324516
I just realized Gex had those lizard prints, was actually thinking of fireflies of spyro, so that's on me

with that said, I will argue about Crash - since hist first stage appearance (the designated first stage) will always have a mask at the start, but subsequent ones won't

Gex had time trials, and I know Croc has, at least 2 anyway

And what, pretty sure Gex 2 and 3 started the more open world stages but Gex 1 wasn't

And I'll double down on JnD, spin attack, three strikes for health, concept of warping into stages, even has collectibles to one up
>>
>>388319758

Well he did try to find batteries in the middle of the jungle in crash 2
>>
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>>388325657

He was most likely on his way to the house to go pick them up.

Better question is, why the fuck did Coco drag Crash out into the jungle to to computer work?
>>
>>388325869
Because that's what little sisters do. They make you do things.
>>
>>388324945
You had health points in Spyro too.

>with that said, I will argue about Crash - since hist first stage appearance (the designated first stage) will always have a mask at the start, but subsequent ones won't
I have no idea what you're trying to say here. Crash doesn't start levels with the mask. Unless you're bringing up Twinsanity now. But that'd hurt your argument even more because the stages aren't straight paths either.

Gex 2 & 3 didn't have time trials. Are you talking about those minigames where you need to collect a bunch of items within the time limit? You don't need to play those to progress through the game.
No shit the 2D platformer wasn't open world.

You have health in J&D. You walked to all the stages; the portals are a fast travel. The levels were open ended. There are no lives in Jak & Daxter.
In J&D if you collected a green eco blob with full health, you'd be able to take one free hit without losing health. In Gex if you broke a TV with a fly in it and didn't immediately eat the fly, you'd be able to take a hit without losing health. Also you had a spin attack in Gex, so does that mean J&D is closer to 3D Gex?

The more you double down, the more retarded you sound.
>>
>Am I a casual for not caring that they completely fucked up Crash's jumping and hitboxes
Yes. Completely.

Now take your marketing thread and go, Bobby Kotick
>>
>>388326276
nigga what

Crash 1 starts immediately with you having a mask

same with 2 and 3 (assuming you picked Level 1 of those games)
>>
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Is this the ideal hitbox shape for a platforming character?
>>
>>388326276
So basically those doesn't count because you say so
>>
>>388326440
The game doesnt need marketing on this shit hole. It already sold an obscene amount. Stay triggered by people having fun.
>>
>>388326640
>Crash 1 starts immediately with you having a mask
Okay...?

>>388326723
Assuming you're not the retard who thinks J&D plays more like Crash than Sly 1, read the entire reply tree before you fill this thread up with more idiocy.
>>
>>388326440
The only thing that was fucked up was the bridge levels in Crash 1. Everything else was fine.
>>
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>>388301137
mfw i like both when they're done right
>>
>>388326951
>Crashes jump falls father
>They fucked up crashes feet and hitboxes so orienting yourself for take off and landing is a goddamn nightmare
>Lol dude its fine just git gud muh dark souls who here wants to fuck coco's feet
>>
>>388301480
Just play Jak and Daxter, Spyro, Ratchet and Clank, Ape Escape, etc.
>>
>>388327094

It's not a god damn nightmare when literally everyone gets through it.
>>
>>388314009
How did they get away with this shit?
>>
>that bonus stage in Stormy Ascent
The rest of the stage wasn't really that hard (apart from those three platforms right at the end with insanely precise timings to them that I could only ever get lucky on instead of actually learning the patterns), but the bonus stage kicked my ass. That one metal crate you have to jump on from the bouncy crate was the worst, since the hitboxes in this game are fucked up and can sometimes cause you to slip off of surfaces.

Also, fuck getting any sort of relic in Crash 1. The level design doesn't encourage going fast at all. It's pretty stupid that they even bothered to put them in, I would've been fine with time trials in just Crash 2 and 3.
>>
>>388327759
I just 100%ed Crash 1 (not going after the relics until I've beaten all of the others, fuck getting a gold on High Road), and I can certainly tell you that the platforming is all different kinds of fucked. There are so many times where you'll slip off of a surface for absolutely no reason, and enemies will hit you despite being a meter away (Cortex's laser blasts were the worst with this, fuck that boss fight)

Crash 2 and 3 are MUCH better, but that's only because the originals weren't as focused on precise platforming as Crash 1 was. I'm not going to act like the original Crash 1 was any better, though. It controlled like absolute dogshit, and getting 100% was ten times more infuriating in that than it is in the remake.
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