>heal
>enemy hits you
>have even less hp than before you healed
>>388250638
>mfw
>>388250638
>Don't heal
>Get hit
>Die because you didn't heal after the first hit
>Enemy hits you in a situation where he shouldn't have
>Heal to punish him next turn
>Enemy hits you again like a retard
>Crits and drains all your health
>Heal
>Miss
>waste a rare consumable to heal yourself up after a tough fight
>game auto regens you after you walk 5 seconds later into a cutscene
>Party member at low health
>Prepare a healing spell
>Enemy moves first
>Offs party member you were about to heal
>Heal gets wasted
>>388250638
Post more Christ-chan
>>388251698
>Enemy goes last every turn
>Always uses a skill that rips off about 75% of the party's HP.
>Suddenly one turn he gets to move first before the healer can heal the previous damage.
>>388251356
Got a genuine chuckle out of me.,
>>388250638
>enemy cast reflection on everybody
>cast attack spells at your party members to reflect them into boss
>heal boss to reflect it at your party
>
>
>
>reflection timed out
>Game forces to select what each part member do before anyone turn, including enemy
>you can't determine who attacks when.
>one party member is dead
>select one character to revive him in this turn
>you revive first, enemy then attacks and targets freshly revived member with little to no hp
>next turn select one character to revive, another to heal
>heal first that is wasted, then revive and after than enemy attack which kills revived character AGAIN
I have no image that could express such anger.
>>388251356
i'm not kidding when i say heals having a chance to miss is the stupidest shit ever. it's ok to have rng in fire emblem because it makes you plan around the fact that not everything will go right, but this is going too far
>using a healing item
>>388253017
Name one game
>both you and the enemy are at last hit
>feel the need to heal
>only have a rare or valuable healing item and use it to avoid losing
>you defeat the enemy without getting hit
>>388252280
>>388251698
These are fucking bullshit and happened a lot in Earthbound.
>Heal
>Enemy becomes more aggressive
>boss explodes upon dying
>kill boss
>explosion kills you
>cutscene shows the boss kicking your ass without a sweat
>Resurrect a character
>Character resses with 1hp
>Enemy keeps killing the character before you can heal him/her
>>388253219
>It's OK for fireballs to miss me
>Healballs missing me is fucking stupid
You have cerebral palsy.
>>388253673
>boss cancels out your buffs
>doing this wastes his turn
>you can keep applying buffs while the boss does nothing but cancel them while you beat on him
>enemy kills character
>auto-res kicks in
>different enemy goes first
>kills ressed character
post christfag lewds
>>388253278
Bravely Default
>heals and items target random party members
>Have healer heal critically-injured party member next turn cycle
>Enemy decides to cast Sleep or Silence on healer before they could act.
>>388250638
>kill enemy
>think everything is over
>enemy had an auto-rezz ability with long cooldown
>has max hp and mana
>kills you while yer weak
Everything in WarCraft III was irritating with the Reincarnation skill.
>>388253568
>>388251698
>main healer is the slowest character in your party
>the faster healer is the last character in order to have move selection
>>388253918
like I said, this is going too far. It would be okay if Physic is the only heal that can miss since it allows healing from a long range, but anything more than that is bullshit. This isn't so bad since healing staves can double, but it fucking sucks when a heal misses right when you need it, it's just too much fucking rng to worry about.
>About to kill some faggot in PvP
>He levels up and gets full HP and mana
>heal
>enemy misses you
>grossly overhealed
>have to work off the extra health between battles
>party almost dead except healer
>healer gets one shot
>Potions heal 50 HP
>A few hours into the game all your party members will have 4 digit HP.
>>388253673
>Resurrect a character
>Character resses with 1hp
>Enemy keeps using attacks that damage all party members
>>388255158
>potions are % based instead of flat numbers
>>388255158
If I have them, I'll use them out of battle. Keep the MP for the actual fighting.
>use resurrection
>party member revives with 10% health
>queue up healing potion
>enemy kills party member
>potion is wasted
>repeat
>Cure poison on a character
>Enemy immediately casts it again on that character
>healing is percentage based and loses potency when multi casted
>skill you get later removes penalty for multi casting
>you can now use the 100% heal on everybody to completely heal the party in 1 turn
>>388251536
>waste ALL the rare consumables for absurdly tough fight
>win
>lose anyways in a cutscene
>>388253918
>healball
since when have heals ever been projectiles?
>>388250638
>Boss Fight
>FOE
>Die
https://www.youtube.com/watch?v=dB_PVPyn6n8
>get hit
>left with enough hp to survive two more hits
>attack instead of heal
>enemy attacks
>critical hit
>you die
>>388250638
>heal
>enemy hits you
>gain more mana than you spent
>do nothing but spam heal and global attack spell
Kingdom hearts was fun
>healer has an ability to cast an all-party res
>halfway through the game this ability changes
>it's now a self-berserk spell
>>388253278
Final Fantasy III (as in original 3)
>>388253665
Who's this Chad looking mothafucka, a photo of him with his gf no doubt
>>388254852
name one game that does this
>Beat the game
>Don't use a single rare healing item
>>388254065
>Boss gets extra turns to do nothing but clear buffs
>Also gets counters
Final fantasy and Dragon Quest had some serious bullshit let me tell you.
>>388258347
>Find out later that they increase your stats permanently
>>388255669
Fucking thinmen.
>get stunlocked
>>388250638
who is this extremist slut?
>>388258675
in what way is she extremist
>use whatever items I want at my lesuire because I got rid of my "I MIGHT NEED IT!" mindset
Common enemy? Sounds like a good time to use a buff potion
>SPRG
>almost all late-game enemies can drain/null physical and half of the magic attacks
>if not, they're usually together with an enemy who heals full health
>OR, they have a passive ability that heals them if they survived the turn
I swear every fucking enemy after the giant fly in Devil Survivor falls into one of these
>Realm of Death - Lowers the party's bind/ailment resistance for 3 turns, and creates an effect that prevents healing of binds/ailments/debuffs and prevents revivals for 3 turns.
>>388254852
HEALTHY
>>388253918
>healball
Are you autistic?
>>388259154
>save all the special healing items during the whole game, never use them
>final boss
>you end up using all of them and beating him barely
>>388255639
>queue healing potion on a separate character as the same round as the revive spell
>enemy hits revive caster with Slow status
>potion-user goes first, is wasted
>revive works
>next enemy kills him anyway
>enemy can revive other enemies
>endure damage to kill them first
>revived by second enemy of same type
>and there's a third
>this goes on till lmost all my potions are gone because eventually the AI decides to attack instead of revive
>>388255341
Based tales
>Take a big charged up hit.
>Queue up party heal spell.
>Little enemies decide to solely target healer.
>Heal spells pushed back two turns from Spell interference.
>Boss fires of another charged hit.
>Die.
>>388250638
>Enemy's attack heals for damage dealt
>He has more health than you
>He does more damage than you
>Spend all of your best consumables on a fight
>It's a story battle you literally can't win
>>388251356
laughed, thanks anon.