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>announce paid mods >massive fucking backlash so it gets

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>announce paid mods
>massive fucking backlash so it gets canceled
>announce creation club paid mods
>nothing

How the fuck did they get away with this?
>>
>>388231889
People blamed Valve instead for some reason. Bethesda must have been thrilled.
>>
People will still mad but now, nobody cares about the game anymore so why does it matter anyways?

Also Todd is a genius.
>>
>>388231889
Timing
>>
>>388232020
People still cared about the games when it was first announced? I doubt it. Plus this doesn't just affect Skyrim/Fallout 4. All of their games will have this paid mods shit.
>>
>>388231889
Because Bethesda actually releases single player games on a regular basis.
>>
people gave up
the corporations are too strong
time to pay up, goyim
>>
Where is creaction club?
They said this summer but it's almost over and we haven't heard a word from bethesda about it
>>
Honestly this shit is fucking heartbreaking. I actually really enjoy Bethesda games, yes even Skyrim, after I get them all modded up. But this basically ruins it for me. I don't want to spend fucking $60 on a game just to have to spend another $30 to get all the mods I want.
>>
What matters? There's no mod in the world that will make FO4 good.
>>
>>388232383
It's unlisted atm but you can actually buy creation club currency through steam. Some anon posted the link last night.
>>
people are stupid
the only problem with paid mods was that the split for creators was too low
>>
>>388231889

are you sure its "nothing", or is it that people forgot about it entirely and it isnt even used anymore?
>>
>nothing

Wasn't the Youtube video with this reveal inundated with negative comments and dislikes?
>>
>>388231889
one is on steam
the other isn't
>>
I didn't even bother to mod FO4, since there's been nothing I've wanted to add to the game. New Vegas had some awesome scripted missions like the bounty hunter ones.
>>
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>dwarven mudcrab
>>
Won't this kill the modding communities for other games? Or at the very least make other games that allow mods implement something similar?
>>
From the website itself:

>Is Creation Club paid mods?
>No. Mods will remain a free and open system where anyone can create and share what they’d like. Also, we won’t allow any existing mods to be retrofitted into Creation Club, it must all be original content. Most of the Creation Club content is created internally, some with external partners who have worked on our games, and some by external Creators. All the content is approved, curated, and taken through the full internal dev cycle; including localization, polishing, and testing. This also guarantees that all content works together. We’ve looked at many ways to do “paid mods”, and the problems outweigh the benefits. We’ve encountered many of those issues before. But, there’s a constant demand from our fans to add more official high quality content to our games, and while we are able to create a lot of it, we think many in our community have the talent to work directly with us and create some amazing new things.
>>
>>388231889
Because the modding community is half dead now. A lot of this community is active because of TES. Skyrim : SE did nothing good about this since it splitted the community even more (two different games on nexus).
TES used to bring a lot of life to modding, but now Skyrim is starting to get fucking old, Beth prefer to make new useless versions of this game instead of communicating about the sequel. Nobody gives a fuck about paid mods because it's a dead community.
>>
>>388231889
Nobody but the most retarded even use Bethesda's launchpad anyway.
>>
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I can understand the logic behind it this time and that's why I support it

First of all the only people this will ever appeal to will be console players, or lazy people with prebuilt PC's or shitty laptops. Said people play gaming because it's a convenient, easy way to waste time, not because of investment in the hobby necessarily

They want to turn the thing on, know it will work, and use it without any hassle.

These mods are made together with Beth so they have bug testing and all sorts of polish, achievement friendly, won't break saves, etc. You don't have to install TES5 edit, Wyre Bash, Mod Organizer, SKSE, etc. when you can just install a mod that Bethesda has personally guaranteed will work with the game.

Personally I like fucking about with TES5 edit and the like but a lot of people don't. If I were a little lazier and had only a console I'd be eagerly awaiting this system because it will lead to a fuckton more DLC for games that is of actual good quality and stable

I've never donated to a mod because it's not worth the money to me, but a paid-for DLC is already acceptable if the price is right, so I understand why this will probably work. I expect it may even become a standard in the industry
>>
These aren't actual paid mods.

It's outsourced micro DLC.
>>
>>388233273
>no it's not paid mods because we say so

Fucking stop. It is paid mods. Pretty much any major mod that is out there now will eventually be "Beth Sponsored" creation club content. The only type of shit that won't be creation club content will be horse cock mods and other shit like that.

>>388233364
Not really. It might have slowed down as far as the Bethesda modding community goes due to Skyrim getting old now, but I promise you the second the next scrolls game is released it will go full swing again.
>>
>>388233558
>micro DLC
literally most mods.
>>
>>388232939
>buy creation club currency through steam

I feel dirty just reading this. Valve and Bethesda disgust me.
>>
>>388233715
>Also, we won’t allow any existing mods to be retrofitted into Creation Club
>>
>>388233715
I agree with you on this, dead wasn't the right word, maybe "asleep" is more fit. But I feel like people just lost hope about a TES sequel, it's been so much time now.
>>
>>388233736
It's not the same thing, because this goes through an approval process in house. Under your logic all DLC is literally paid mods, which they are technically if you want to be anal but everyone knows there's a distinction
>>
>>388233554
You are delusional if you don't think most major mods will become creation club content. I can't believe you are naive enough to support this.
>>
Nearly nobody plays Skyrim special edition, so there really isn't anyone to notice the system going up
>>
>>388233973
>Nearly nobody plays Skyrim special edition

Consolefags do.
>>
>>388233872
>Valve
It's entirely up to the developer/publisher what goes up on the store page.
>>
>>388231889
With paid mods people used the chance to shit on valve

Creation Club was easier to announce since bethesda knows its audience are shiteaters.
>>
>>388232020
>nobody cares about the game anymore
lol. /v/tards little bubble they live in is so obnoxious. you know nothing of gamers and the gaming market.
>>
>>388233941
no, i mean most mods are "micro DLC", except not paid.
>smarter villagers during dragon raids
>new house
>new bow
>two new weapons
>five new hair styles
>>
>>388233364
>Because the modding community is half dead now
Enderal was only last year. Bruma was this year. TES5's modding scene is still doing alright.
>>
>>388233916
Yeah exactly EXISITING MODS. Conviently enough the mods for the next Elder Scrolls game don't EXIST yet. Skyrim and FO4 are the last Bethesda games where most of the major mods are free.
>>
>>388233973
objection
i have a platinum trophy in PS4 skyrim
>>
>>388233715
They're paid official mods.
Basically DLC
>>
>>388234070

Valve takes a cut from the sales. They benefit from it, just as they benefit from cards and other market items.
>>
>>388233959
Hopefully they will release a version that has less polish and bug testing for the public but yeah, most major mods are going to be paid for in a few years time. We are in an age where people make money off of commenting on other people's work entirely. At least through this arrangement they're providing something of value beyond opinions and screaming at a mic.
>>
>>388233364
You don't know what you're talking about. The Skyrim mod community was given a second breath with the SE. Both in the amount of mods being released and the scope/scale of mods being developed.
>>
>>388234043
This. I bought it a few weeks ago.

I already have 70 hours without even touching the Main Quest. Kinda bored though so I'm giving it a break.

I could have played it in my laptop but I was just too uncomfortable and I don't really mod these games that much so no big deal for me.
>>
>>388231889
http://store.steampowered.com/app/598110/Fallout_4__Creation_Club/

Fair price :^)
>>
Paid mods have been around forever. The issue with Steam's paid workshop was dismal quality control, stolen resources from the greater mod community, and hilariously unbalanced revenue sharing. The creation club's paid mods was bound to happen eventually but at least if Bethesda's hand is directly on the wheel then Steam won't take a 50% cut for putting up a website.
>>
>>388234235

Sure, but Bethesda going full jew isn't Valve's fault. Valve's jewishness is well documented, but in this instance, I don't think they have much to do with it.
>>
>>388231889
Because it only affects Bethesda games and only the shitty ones (so far)

Not enough people to give a shit about. Also less "marketing"
>>
work from home, freal.
>>
>>388234072
Still don't get why retards eat this shit when Skyrim already has tens of thousands of mods for free.
>>
>>388234135
But they are not consistent in quality and only rarely do they look like something that actually belongs in that game, since most mods stick out like a sore thumb.
>>
>>388231889
It's not paid mods any more than micro dlc is paid mods.

Because now they are paying people to make content.
>>
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>>388232234
Embarrassing
>>
it's much more than paid mods. bethesda makes sure all mods will work together and stuff...
>>
>>388234234
And most of the major mods for the next game will be "paid official mods"

>>388234259
I honestly doubt it. And if they did the free version would be basically ignored I guarantee it.
>>
>>388234280
Most of the mods released on SE are ports though. Even CBBE didn't get a port.
>>
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>>388234704

They don't even make sure the systems in their games work together, how the hell will they manage the quality of third party stuff?
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>>388231889
Because it's free
>>
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>>388234704
>all mods will work together and stuff..
At least sound smart when you shill. fuckers can't even make a fixed game.
>>
>>388234529

They're trying to sell this shit to consoles. PS4 mods can't use any assets for the free mods, but paid mods will be able to. Just think of all the desperate kids who will buy them just so they can play with something substantial.
>>
>>388231889
>changing a mudcrab costs money
God damn... This is already bad, but I certainly hope 150 credits is no more than 15 cents.
>>
>>388234846
>they can play with something substantial
Bethesda got a really fucking fat cow with Skyrim. I mean their squeezing cheese with it now, its almost 7 years old a game from a generation ago. The decisions applied to console gaming was a mistake.
>>
>>388231889
It's the difference between bethesda doing stupid shit versus the entire steam doing stupid shit.
>>
Is creation club even out yet? I wonder if there will be anything good on it.
>>
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>>388233273
>bethesda "polishing and testing"
>>
What exactly is wrong with creation club?
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>>388235607
paid mods
>>
>>388235607
>you know that amazing free thing you people have been making and enjoying?
>you can buy it from us now!
>>
>>388235795
>>388235792
But you don't have to buy them
>>
>>388235842
>being this much of a brainlet to see past the surface
>>
>>388235904
Please explain
>>
>>388235904
>don't worry its still free
>you buy it with bethesda points!
>only 5 dollars for 50 points and 10 points per mod
>what a steal!
>>
>>388231889
Its console exclusive so literally nobody gives a shit. They're used to paying for garbage anyway so they're not complaining
>>
>mods used to be made by people who loved vidya and wanted to make it better in their own way
>now they will be made by chinks who don't give a fuck and just want to cash in on reskins
>>
>>388231889
There were tons of threads on /v/ about it but they kept it off steam this time is another major factor.
>>
>>388231889
Bethesda fans are even less picky than Steam users.
>>
>>388236108
THere have always been people who try and sell their mods and there have always been people who give them away for free. Nothing will change
>>
>>388236260

I know, I'm just explaining to anon why people are concerned.

That being said, even the idea of moving towards paid mods in ANY way is annoying to me, even if I know free mods will continue being a thing.
>>
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>>388231889
Doing paid mods as a nickle and dime approach doesn't work.
only way I could see paid mods working is if they did big mod bundles.
Imagine if we got mod bundles instead of the wasteland workshop stuff
>>
>>388232234
>Two games in the last 6 years
>Shitty cash grab remaster for console kiddies
>Both games still buggy mess with the same terrible engine
Your not fooling anyone Todd
>>
>>388236435

Imagine if we got actual expansions like we did in the 90s?

>new assets
>new storylines
>basically a second game attached to the first

Woo, that'd be something.
>>
>>388235072
Try $1.50.

The exchange rate is basically $1 for 100 points.
>>
>>388236510
But that's what DLC are.

:^)
>>
>>388236260
>>388236319

Except now people have an OFFICIAL OUTLET to sell their mods. If you people seriously think the most popular major mods will remain frew then I had bad news for you.
>>
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Because the creation club is giving us tools that don't come in the Creation Kit, like adding new animation classes and direct access to behavior edits. This is why you need to be vetted to join the creation club.
>>
>>388236560
A dollar for a fucking drawf crab.
>>
>>388236826
Yes they will. A lot of them are unwilling to work for a timetabled contract. The majority of the competent modders don't mod for money, its their hobby and they have actual jobs to take care of.
>>
>>388236510
I mean, Far Harbour and Dragonborn were pretty big DLCs
>>
>>388236963
How long until the exclusive tools are leaked?
>>
>>388237195
Those were expansions.
>>
>>388237284
Not very likely, they probably require authorization on Bethesdas internal network.
>>
>>388237374
they were sold as DLC.
>>
>>388231889
Paid mods was on an existing platform that never had it, Creation Club is a new platform with a paywall built in. Presumably the CC won't restrict Steam Workshop usage or NMM.
>>
>>388237431
can't take that long to create a hack to remove authorization
>>
>>388231889
Contacted DLC != Mods
>>
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Because console fags are stupid cattle and will gobble up any shit they're fed.
>>
If anything, I would like to see another FO4 happen where the game died because the modding community give up on the game.
>>
>>388236260
>>388236319
Um no. I am pretty sure the vast majority of people who try to "sell" their mods are mostly just requesting donations, and worst case, threaten to stop updating their mod if they don't receive said donations. I'm pretty sure you can bump into legal issues for actually trying to sell content related to another companies game. But now there is an OFFICIAL avenue for them to sell mods.
>>
>>388237195

These kinds of things are the exception now.

>SEASON PASS
>get 5 MP maps and some exclusive weapons/items for 60 extra dollars
>>
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>>388236435
Better
Mod packs reviewed by devs and made sure everything works

Simple click download and play with no bullshit, you can still get the mods individually but they wont be as optimized as the pack is for itself

but hey what do i know
>>
>>388237674

>that shirt texture

Holy shit, looks like PS2
>>
>>388237082
What makes you think there even is a "timetabled contract" to begin with? Or even if there is what makes you think it will at all be limiting? Like seriously why do you think this wont be anything more than "submit your mod to us for review"?
>>
>>388237940
I'm surprised not as many people have shit on the awful GUI FO4 had. It was literally developer graphics.
>>
>>388237623
Not if that authorization gives you a dated required component that needs to be downloaded from their servers
>>
>>388238108
There is. Modders would be contracted to make their projects in a given time table. Like i said most of the modders have lives to run. Possible big projects for the Creation world would be released as a bethesda product with a release date. As said by some modders who got invited to projects.

One other thing that could be big fuck up is that if the projects would be released as actual bethesda products then the piracy would actually hurth the devs. Between Bethesda that would pay them a pittance and a playerbase that gives them nothing.
>>
console users are going to ruin everything completely. not even a meme, they are going to completely destroy the mod community.
>>
>>388233273
>its not paid mods
>we're just going to compensate creators with your money

why would a creator NOT get in on this?

the end game here is everyone is creating through this shit.
>>
>>388238527
Proof that these contracts are limiting,
>>
Todd's charisma is way too high, fucker must be using the dev console or akashic records to edit his stats.
>>
>>388232234
well fuck that's a point
>>
>>388233941
are you fucking real
are you telling me that a mudcrap retexture is somehow on a higher level than skyUI or whichever fucking mod restored all Oblivion and Morrowind spells to Skyrim
>>
So I have a pretty successful mod I created for Skyrim. The next Elder Scrolls game that comes out I am definitely going to be putting it on the Creation Club. It only makes sense. I mean yeah I really enjoy the hobby of making, but why the fuck would I not want to get paid for something I was probably going to do anyways?

/anecdote
>>
>>388231889
>can't rely on other mods
>must be 100% compatible with everything that is posted on creation club ease of access both in installation and removal of mod must be compatible to not break games
>this is bad
This is fucking fantastic if the mod community actually wants to maintain growth and quality control and ask to be paid for it.
>>
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>>388239290
Yes.
>>
I honestly would love to have paid mods if it meant that my loli sex mods and torture dungeons had professional help from the team to be compatible with everything else.
Not even joking, I would buy those mods even if they cost as much as the release price of Skyrim assuming it worked flawlessly.
>>
>>388238938
If you can fucking read the post you reply to, that would be great. The contracts states a full time work would be needed and the problem is the modders prefer to work in their own time as they have their own jobs and lives to run. As stated modders such as.
>chesko
>SKSE modders
>SKYUI
>trainwiz before he got hired.
>>
>>388239691
That wont happen and you know it. Lewd mods would be banned from the marketplace or whatever because it would give the company a bad image if they allowed it.
>>
>>388232132
This. It was announced at E3 so the negative press got drowned out by hype.
>>
>>388239756
Bethesda confirmed nude and sex mods will be allowed. However I don't see them going to extremes that /tesg/ shits out.
>>
>>388232863
this
>>
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>>388239756
If it doesn't happen it doesn't happen. It won't stop me from pirating their games anyway. Mod support for my preferred mods are probably the only way to get me to pay.
>>
Seems like it's just harder to get outraged when they drag out the process a little.

When they first introduced paid mods, we got everything at once. We saw the ridiculous prices, the complete lack of quality control, the horse anuses, the modders suddenly pulling their stuff from nexus to make it paid exclusive, the rumors about how much of a cut Valve and Bethesda took while having the nerve to claim it was a system "allowing you to support your favorite modders", Gabe just fueling the fire by handling the complaints like a retard, etc.

This time they just gave us some vague shit at E3. Most of us knew where they were going with it, but it's hard to create an outrage without hard facts. By the time it's fully implemented and we got all the facts, most people will have forgotten that they still have the right to be outraged.
>>
>>388240352
>it's hard to create an outrage without hard facts
Hahahahaha, how do you like your first week on /v/?
>>
>>388239747
>still hasn't posted any proof

Literally all I am seeing is claims made by you.
>>
>>388240771
Not him, but there's a difference between shitflinging on /v/ and XBOXHUEG controversy. Like the Gabe Q/A shitshow he mentioned.
>>
>>388236963
>new animation classes
So are we finally getting spears in Skyrim?
>>
>>388234114
Not an argument.
>>
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>>388233554

>They want to turn the thing on, know it will work, and use it without any hassle.
>bethesda games
>work without any hassle.
>>
>>388232020
/thread
Todd is probably one of the smartest guys in the industry when it comes to ripping people off. Unironically inspires me sometimes.
>>
>>388233554
>betheseda
>bug testing
>>
>>388240832
The fucking names are there, they have the details, all i know is what they said. The modders already said that it would be time binding for people who has lives to run. Do you have the ready comprehension of a brain damaged child?

Ask them or look for them yourself you dimwitted little twat. A couple of seconds in google, its not like your doing anything with your life.
>>
>>388240085
seems like a pretty obscure mod that one
>>
>>388234232
lol buying the same game thrice. and you sshit on nintenbros you are no better. shit eating shitter
>>
>>388238527
My whole original point was that most of your major mods, you know mods that most likely already had alot time put into them, will become creation club content. I don't see how these supposed timed contracts will scare modders away. I mean fuck, the OP picture shows a Skyrim survival mod... One of the big popular mods people get.
>>
>>388231889
>using the community as free DLC manufacturers
And people will support this shit. The industry crash needs to happen.
>>
>Mod Creators get 3 flat payments during creation of the mod
>get nothing from sales of the mod

Fucking kek. And people support this or at least claim it's better than the last paid mods debacle.
>>
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>there are people itt unironically supporting paid mods
>>
>>388231889
Ask for a horse if you want a mule.
>>
>>388239747
>SkyUI

You mean the mod everyone fucking downloads? You mean the mod that was completely ready to jump ship the first time paid mods were introduced? Yeah surely none of these big mod creators are going to want to switch to creation club content. Fuck off.
>>
>>388232964
No. Paid mods simply should not be a thing.
>>
>>388232807
This only affects the Special Edition of Skyrim, which is the inferior modding platform anyway. So Skyrim is safe, but there's no doubt that every future Bethesda game will have paid mods.
>>
>>388231889
But there was backlash you dumb shit.
The announcement video has 3K likes and 59K dislikes. A lot of negative Fallout 4 and Skyrim reviews mention the paid mods.
>>
>>388232020
Because once it's normalised here it'll automatically be part of future things. Why would they include it here and then NOT include it in even more depth in the next game?
>>
>>388231889
>create horse armor DLC
>Everyone mocks it as a stupid idea
>Nowadays that kind of DLC is normal
>>
>>388231889
Creation Club was much better executed. Everything uploaded to it has to be approved, you can't just reupload existing mods to it converting them into paid DLC. The entire reason there was such an uproar over the paid workshop was that people were uploading old mods which had become dependencies for the entire community, and people were uploading stolen mods as well.
>>
Paid mods was introduced over night, as far as I know they haven't properly implemented this creation club system yet.

There is also the fact that Skyrim is a 6 year old game that is being constantly rereleased to the point that it has become a joke, and Fallout 4 was a joke at release.

Had they tried to introduce this to a brand new TES game or a Fallout game anyone cared about there would be more noise
>>
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>>388253170
And it became very successful, too. EA for example makes more money from microtransactions than the games themselves. I don't see this being a failure either and will certainly become more commonplace in the future. It's basically been here for years anyway with the likes of Valve's Workshop.
>>
>>388231889
Neofag went full IDF for them, like the human garbage they are, and they didn't do it through steam, which was much more blatant and obvious.
>>
>>388252750
>there was backlash

You can't be this fucking stupid right? Just because a video got more dislikes than likes doesn't mean there was a bunch of backlash. Obviously there wasn't that much considering paid mods was basically DOA. Whereas this shit is still happening
>>
>>388231889
Different people had different reasons for being against their first attempt, it wasn't a single unanimous reason for people being angry.

A portion were angry with the idea that there's no guarantee that if you buy a mod, that it will continue to work after every patch that happens. Granted wouldn't likely get more patches with Skyrim, but it would set a precedent for future games. Also zero oversight for what gets sold.

This program guarantees that what you buy will always work with the base game, and they have oversight on what is allowed (they receive a proposal for what's to be developed, then pay a salary to that person as they make it).

So since now a portion of the people who were originally against it no longer have those reasons at play, there's a much smaller group of people who are angry (who are angry with the idea of paying modders for their work completely outside of donations).

I'm not 100% on where I stand on this at the moment. I haven't been paying attention, since SKSE doesn't appear to be coming to the Special Edition anyway.
>>
>>388253581
>>388253698
Do you people seriously not think this will affect future FO/Scrolls games? All those rules mean is that Skyrim and FO4 will be the last Beth games that let you download most major mods for free.
>>
>>388255518
The question was why there wasn't the same outrage as there was with the Steam Workshop, not a question asking whether or not people should be just as outraged.
>>
>>388253170
The Horse Armor is a good example
It takes some time for people to get used to something, but once it hit they see it as the new norm and suddenly it becomes "ok"

Take Samus Returns hard mode locked behind Amiibo, and people raged because they never had something like that before, yet they suggested "make hard mode just regular DLC!" like that was fine, yet they forgot that only a few years ago paying for a hard mode was also considered disgusting
2 years from now, DLC unlockable only by Amiibo will be normal, people won't rage, nintenbros will defend this practice, and we will rage on the next new thing
>>
>well exisiting mods can't be put into the Creation club
>it won't affect my Skyrim now

How the fuck are there so many short sited people itt? Skyrim might be safe from this paid mod shit, but I guarantee the next ES game won't be.
>>
>>388242147
>>388232154
You do realize that Todd has nothing to do with this right? It's Zenimax the software holder acting through BETHESDA SOFTWORKS. Note softworks is not the same entity anymore as Betheda Game Studios. They are separate for all intents and purposes. ZENIMAX is the one who made the system.

Todd is a piece of shit but for different reasons. But he had nothing to do with this.

It's baffling that people still confuse Softworks with the game studios even though they are completely separate entities.
>>
Paid mods are fucking retarded. And this is why.

On one hand you have the Creation Club in which modders get paid a flat salary to create content which Bethesda will then sell and make money off of. But this is a pretty shitty system because then the modders might get $5000-$10000 for a mod that might end up getting thousands upon thousands of downloads at $5 a pop. So Bethesda is literally making a shit ton of profit by just providing a site to sell other people's content.

On the other hand however I can't say modders really deserve royalties either. I mean the actual fucking developers of games don't get any sort of royalties, So why should modders??
>>
>>388241406

Let's not get too crazy now
>>
Because Bethesda fans are retards and eat troughs worth of crap.
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