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>Greatest video game of all time was written in C >Numale

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>Greatest video game of all time was written in C
>Numale millennials think that OOP is essential for gamedev
>>
>>388188980
that's because we aren't in 1996 anymore, we've evolved
>>
>>388188980
>was written in C
Source?
Might have been MIPS Assembly idk...
>>
>>388189095
And now we have basic bitch 2D games with slowdowns on hardware orders of magnitude more powerful.
>>
>>388188980
SM64 wasn't written in C, the developers used Assembly macros that allowed some of the amenities of C. This was standard practice in the console market from roughly the NES to GameCube eras, at which time C++ became the new industry standard.
>>
wtf are you smart people talking about
>>
>>388188980
>you can't write object oriented c
>>
All you gen z faggots ever do is argue over languages like it even Fucking matters
>>
But SM64 is a 7.5/10 at best
>>
>>388189789
Programming languages, unique forms of code that serve different purposes. OP is claiming that Super Mario 64 was written in a language called C, which is likely not true, as that would have been impractical for an N64 game.

>>388189983
Wholeheartedly agreed, each programming language has its own purpose, and their practical applications intersect considerably less than people think they do (you wouldn't use C to write a website, for example).
>>
>>388188980
Dark Souls was written in C? Whoa....
>>
>>388191549
It IS the dark souls of programming languages afterall.
>>
>>388191325
>you wouldn't use C to write a website, for example
...or would you?
https://en.wikipedia.org/wiki/WebAssembly
>>
>>388191823
I'd hazard a guess a lot of folks have also written CGIs in C.
>>
>>388189095
then why have games gotten objectively worse?
>>
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>>388188980
N64 games are not written is C... it's why PSX ports were difficult, that and Nintendo were asshats to third party devs:

>To further compound Angel Studios’ challenge, his team had to first convert the game’s code from the C it was written in for the Playstation to the Assembly language used for coding on the Nintendo 64. Surprisingly, Nintendo wasn’t all that helpful during the entire affair (something that many developers working on the platform complained about) as it reportedly refused to share its own in-house microcode tools with developers, and the basic tools available suffered from poor documentation and no provided debuggers.

http://vrzone.com/articles/one-gamings-forgotten-technical-achievements/77665.html
>>
>>388193229
i can only think of like 2 ports. mortal kombat trilogy, mortal kombat 4, and tony hawks pro skater.
>>
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>>388193769
And Resident Evil 2 obviously.
Thread posts: 18
Thread images: 3


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