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2D is enough. I need more story, map and monsters instead

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Thread replies: 263
Thread images: 51

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2D is enough. I need more story, map and monsters instead of 3D Pokemon.
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>>388164905
GSC sprites are nostalgic as fuck.
>>
Get Prism.
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>>388165107
Great. It's art. Also sounds are great
>>
Haven't played since Silver.
>>
Gen2 has some of my favorite sprite art and music of that era. Everything after that didn't have as much charm for me. I never played Crystal, though. What's the difference from G/S and what's the difference between the GBC and GBA versions?
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>>388165107
>Typhlosion will forever be ruined by modern GameFreak
>So many Pokemon just did not transition to 3D that well
>Worst of all, flying Pokemon are forever hovering because GameFreak is so fucking lazy that they can't use the already existing grounded animations
>>
>>388165735
Crystal has more sprite animations and a Crystal tower I don't remember what for.
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>>388165150
this
also bronze
>>
>>388165929
why would a creature who's able to fly stand on the ground while facing an enemy? come on man
>>
>>388166641
Why do they do that for flying, but water-type pokemon don't flop around on land? Except for magikarp, who even flops around on water.
Why don't land pokemon swim when you're surfing?
Because it's fucking retarded, that's why
>>
>>388165150
Prism is fucking shit. It's the perfect example of too much content bringing the game down. There's all these little gameplay elements they use maybe once or twice and never use again and there's way too many gyms.
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>>388164905
fug I miss this so much
>>
>>388165735
Crystal has a slightly different selection of pokemon that you can catch. In general its selection is a combination of both gold and silver's. Also you can play as a girl character.

Aside from that and what the other anon mentioned it's basically the same as gold and silver.
>>
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>When you didnt know about the new legendary roaming mechanics and you randomly encountered one of those for the first time
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Clover is the best Pokemon game of all time. Prove me wrong.
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>>388164905
https://www.youtube.com/watch?v=4MNAktk9ei8
https://www.youtube.com/watch?v=2XjouKSkSeM
G/S/C is the perfect example of a game sequel done right.
The music, characters and locations are fucking great and to top it all off you get to return to the first game's region and experience it 3 years later as post game and eventually fight the first game's MC.
>>
HeartGold was the last Pokemon whose art direction I enjoyed
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>>388167129
shitty banepost pokemon
>>
>>388167129
haha epic
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>Post yfw you encountered your first roaming Pokemon
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>>388167129
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>>388166807
>too much game is a bad thing
>>
>>388167129
>lol 4chan references xD
>lol grinding for hours is content!
try again sweetie
>>
Maybe you should stop playing pokemon you manchild, since its a little kids game.
>>
I played the Pokemon Yellow re-release after Pokemon Sun and it was 100% more fun. No infinite cutscenes and shoving buddies, no janky ass 3D animations just straight pokemon and battling. I know it's a pretty common opinion but Pokemon got really fucking bad after D/P/E
>>
>>388167546
speaking of grinding for hours, Vega is an example of a fangame that is almost perfect, but is completely fucked by a lack of understanding of basic game progression. The first gym is ten levels higher than the strongest wild pokemon and it scales almost vertically from there, to the point that major story battles are 15-20 levels higher than other trainers, rendering even the most complex routes an eventual snorefest and all trainers completely pointless. Not everyone can make a game, especially /vp./
>>
>>388166807
nah
>>
>>388165929
That's what happens when you conceptualize a design that is static.
>>
>>388167613
I wouldn't call it a kids game, but...

Yeah, you're right it is a fucking kids game; I was through with everything once they started making games for the Game Boy Advance and I stopped watching the show during the start of the Johto League.

How old was I, then... 12/13 in 2002.
>>
the pokemon game have not aesthetically surpassed g/s/c in terms of quality
>>
>>388168085
Agreed
>>
Raikou here looks completely different then his actual official design

i think G/S had a few cases of this before they redrew them for Crystal?
>>
Thing is going back to 2D would probably be less practical at this point in time. The shitty recent maps and low number of monsters are active choices. The former due to focus testing from Gen IV having people complain Sinnoh was too confusing to traverse, and the latter due to all the "man remember when there were only 150 Pokemon and not sixty thousand of them" memes that hit critical mass with BW. It's not a caveat of working in 3D, it's just GF losing sight of how some things should be.

And personally, while I think GSC is still the best looking game, I'd rather they stick with 3D because I feel Game Freak and all the companies they outsource models to are way better at that than they have been sprites outside of GSC.

>>388165735
Phone call dialogue is unique by NPC now with some having special functions, the encounter tables are better with more Pokemon appearing earlier and low percentages increased with the only real downfall being if you like the Mareep line, nicely animated battle sprites, several little things I won't bother mentioning, and if you lived in Japan when it was new you could play it online by plugging your GBC into your cell phone.
>>
>>388164905
I feel the same way.

>>388165596
>>388165735
>>388168085
I had no idea people on /v/ actually had taste this good.
>>
Anyone else just uses new pokemon from that gen for their in-game team?
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>>388165929
Typlosion has ALWAYS been this way, starting in the anime, and the static sprites are just action poses that make Pokemon look cooler than they really are.
>>
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>tfw hg/ss removed dratini and dragonair from this pond
man, i loved fishing here
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Why does G/S/C looks so fucking good? The usage of colors?

I remember Ruby and Sapphire getting fucking slammed on release for looking worse than early SNES games, especially coming after/alongside gorgeous GBA games like Golden Sun and FF Tactics Advance
>>
>>388165107
I miss my Typhlosion and Ampharos moveset with Fire Punch and Thunder Punch
>>
>>388165150
I would seriously recommend getting this if you want more Pokemon but in a gen 2 format. The story is decent, the pokemon selection is great, and it doesn't try to be too edgy or swear like other romhack. It also has best game corner.
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>>388168212
>nicely animated battle sprites
They made them worse in Crystal? How did this happen?
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Gen 4 has my favorite sprites. They're very detailed, on-model and colorful. Gen 2 is a very close second, though.
>>
I just want a pvp focused mmo
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>>388168430
That's generally how I play the games. Though I allow exceptions for Pokemon tangently related, like Vileplume is okay in GSC and Slowking okay in FRLG because of Bellossom and Slowbro, and stuff that changes type or gets a new form is too, like stuff has in the last two generations.

>>388168572
The GBC color range is nice to begin with and GSC had great usage of those colors.
>>
Pokemon with non-related Japan maps are not Pokemon
(Since gen V)
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>>388168882
They weren't animated at all in GS. And they're actual animations, not two-frame or tweening like the later games.
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>>388167503
>too much content is a good thing
There's a difference between a nice amount of content before beating the game and having the option of doing additional things and an assload of content stretching on and on and on leaving you wondering when the game is going to fucking end.
>>
>more story
That results in shit like Sun & Moon.
>>
>>388165929

>Muh modern

Typhlosion was ruined by classic gamefreak cause pokemon stadium 2 you nostalgia cuck.
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>>388169327
fucking dragon quest ix
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I'm gonna do it /v/. I'm gonna play through Kaizo Crystal without dying once. W-Wish me luck!
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>>388168947
Platinum and HGSS are okay, but DP has some really wonky stuff.
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>>388168453
Nah, Typhlosion in the anime is well proportioned, Gamefreak made his head too far out or something. Doesn't help that his fire isn't always on.
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>>388169504
Also they made his upper torso/neck far too wide and fat looking.
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>>388169453
How many Kaizos are there besides Mario (64)?
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>>388169504
I don't see any discrepancies with that gif that was posted.
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>>388169663
Pokemon Blue Kaizo, Crystal Kaizo, Emerald Kaizo and the Mario Kaizo ones are the only ones I know.
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>>388167141
A lot of music in Johto seems really laid back and melancholy. Actually most of the cities (everything but Goldenrod honestly) feel that way too. It felt like the somewhat somber end of the series after all the interesting stuff had already happened.

It's got a really strange but very well executed atmosphere. Shame that almost all of gen 2 pokemon were shit.
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>>388169460
Wow, I had forgotten many sprites were changed between D/P and Plat, I was only thinking of Plat.
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>>388169668
They just made him look a lot stubbier.
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https://www.youtube.com/watch?v=_Iem9iN1Ds8
>>
Does anyone else think B&W was the pinnacle of the series? Followed closely by 2nd gen for me, B&W was just a good game.
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>>388168947
>he doesn't like the dank memes of gen 1.
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>>388165929
Typhlosion was ruined from conception since he's literally just charizard minus the flying type but has an infinitely worse movepool
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>>388169830
Too many new pokemon with ridiculously high evolution levels, many of which aren't even endgame ones
N a shit, forced legendary capture chosen one bullshit is the worst thing ever added to the series
Shitty circular map

I'd say it's better than gen 6 and 7 but sort of just ties even with 4 which mostly just had coding/framerate issues
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>>388169930
>Dragonite can't learn Fly in Gen 1
I honestly don't think I can play Gen 1. The moment I get the chance to do the Missingno glitch I lose all interest.
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>>388169830
The worst gen
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>>388169830
BW can be seen the start of most of the problems to be had with the recent games. People say it did a lot of those things right, but I never felt it, not seven years ago when I first played it with a complete fan translated script that was floating around, not six years ago when I played the localization, and not last year when I revisited it to better word my feelings on it and because I was replaying every other game in the series.

Above all, my main hangup is just that the region couldn't capture me. I liked the updated Unova in B2W2 a lot though, it spices up some of the old areas well and all its new areas are great.
>>
>>388170475
>Lickitung can't learn Lick
>Tauros can't learn Stomp
Gen1 was hilarious.
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>>388170413
High evolution levels are better than trade evolutions.
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>>388169370
stadium was hal not gf
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>>388169930
you can really tell which ones sugimori sprited
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>>388167129
>lol 4chan references and hours of grinding

>>388165150
>lol crafting

Uranium is probably the best basic one but is brought down by its shitty GameMaker aesthetic and sound effects
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>>388167106
>encounter one of the 4 dogs in the route between ekruteak and olivine immediately after the scene in the tower
>happened 3 times over my playthroughs of silver gold and crystal
>only ever caught 1 with a lucky greatball that you get from the patch of land going from ecruteak to mahogany
>>
>>388170924
4?
>>
Reminder that the Pokemon series peaked in Platinum and its been nothing but a down-slide since.
>>
Why does /vp/ treat BW2 as this godlike pinnacle of the series? It's good, I guess, if you compare it to BW1, Gen VI and VII, but I expected much more from the way people described it.
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>>388167384
I had no idea what fled meant and it was suicune and I saw that it was blue so I assumed it was water type and thought maybe it had something to do with "flood" and thought I fucked something up and made it ran away. I remember running around in a circle in that little rectangle of grass for hours, only ever finding millions of vulpix and stantler.
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>>388171094
Because it's content for in-game and post-game, map, and aesthetics were incredible.
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>>388171094
It has the most amount of variety and content in a Pokemon game.
It's also the last time /vp/ was actually decent.
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>>388164905
>Pokemon
>more story
Fuck you. We don't need more shitty Pokemon games with an overabundance of cutscenes and boring characters.
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>>388171346
>2d
>cutscenes
stuff like the cinnabar lab you fucking mong
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>>388165107
Yeah, they're great.
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>>388170846
Stadium was primarily developed by Nintendo EAD and Hal, with obvious input from Gamefreak.
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>>388170994
Im sitting in the dark with a headache typing 1 handed
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>>388171094
/vp/ in particular? Well, BW2 hype season and release window was kind of a golden age for the board with minor shitposting, so people have even fonder memories of it. In general, it just seems like people really fucking love the PWT since that seems to be what most people praise. Personally, I was disappointed they went for a cheap nostalgia route without many gameplay shakeups instead of adding a Frontier like the one in Emerald.

I love BW2 though because the updated Unova just has a lot of nooks and crannies and little things to do.
>>
>>388171401
Lore
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>>388171157
In-game, it's your average Pokemon game. You could even argue that it's worse, since it takes notes from BW1 in terms of making gym leader/E4 teams weak, constantly having healspots, and railroading the world in favor of pushing the plot (which, while less intrusive than BW1 and SM, still limits exploration, making it more akin to XY in regards to how it's handled).
Post-game, you're able to explore a lot of new locations. However, this only happened due to all the roadblocks being in place that prevent you from checking out and seeing those locations as soon as you get there. Plenty of excuses were made to prevent you from backtracking to Nacrene, visit White Forest, Icirrus, Twist Mountain and many more locations just so you don't get sidetracked. The PWT offers less unique modes than HGSS and Emerald's Battle Frontier, only including Mix, Rental and Type Master. Rematches are gone in favor of the PWT gym matches, which are more limiting as the only way to get a full 6v6 battle format is in triples,
and being able to fight your preferred leader comes down to luck. Rematches with people like N, Bianca and Cheren are locked to Memory Link, but a game like HGSS would've included these fights as standard content. White Treehollow was actually damn good though.
Aesthetics are a subjective matter. I personally found the puppetlike movements of Pokemon and zoomed in backsprites to be very ugly. The animated trainer sprites were nice though.
>>
>>388171094
It's the first game most of the board played. The postgame doesn't excuse the terrible base game.
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>>388166641
Some of them wouldn't, but ones like Xatu and Skarmory absolutely wouldn't just stay in the air 100% of the time. Xatu and Skarmory have both always been grounded in the 2D sprites and all 3D models before Gen 6, and they had some DAMN good animations usually, Xatu especially.
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>tfw other 2nd party devs make better Pokemon games than Gamefreak

Just give up Pokemon to Genius Sonority
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>>388171852
Yes, that is an element of the story. Good job! gold star!
>>
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>>388164905
Where did it all go wrong?
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>>388172183
inb4 the switch game is genius sonority
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>>388172361
GF not working on something else after gen 3.
>>
>>388172183
Genius Sonority is on eternal puzzle game duty because the CEO of The Pokemon Company fucking loved Trozei. And I don't have exact details on this but from what I hear most of the old staff at Genius Sonority have left anyways, I know that they used to be Heart Beat which reportedly reformed just for the Dragon Quest VII remake before moving on, and several employees went to Game Freak itself at some point after PBR.

Even then, while I like the Orre games, I don't like them in the ways I like mainline at all. What needs to happen is Game Freak needs to have a realization of their own about the core elements of the series and how they should be tackled.
>>
>>388172651
>genius sonority
H O P E
O
P
E

i just want another Colosseum
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>>388164905
Is GSC the only older Pokemon games I should bother with?
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>>388172885
Just play HGSS and BW2
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>>388172885
1-3 + FR/LG if you want.
And then the copious amount of romhacks.
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>>388167129
>Epic 4chan memes guys!!! Lmafo xD
>>
>>388167483
>Ebolable

I regret ever designing that shit.
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>>388171094
A mix of contrarianism since normies don't like Gen V as much, along with their obsession with single player postgame since they suck too much to actually bother with multiplayer; even tourneyfags on /vp/ get their butt kicked. Said postgame is outclassed in every single way by Platinum, HGSS, and even Emerald, by the way.
Then, people create obvious bait posts with "muh ice cream/garbage bag" to make people who dislike Gen V seem like they had no proper arguments to reinforce the hivemind.
>>
>>388172885
Pretty much.
Fire red/leaf green are good too.
If you still want more, Ruby/Sapphire are decent.
>>
>>388168572
I've always said that G/S/C looked the most aesthically pleasing put of all the games. It's use of smooth purples and blues and comfy green browns and yellows really made the game that much more fun to look at.
>>
>>388165929
Dude Typhlosion was shit from the beginning, both in concept and design.
>>
>>388168572
the lights in windows is god tier
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>>388173329
also the day/night system was comfy, and night having alt music and stuff was a nice touch.
>>
>>388167546
>needing to grind in Clover
Holy shit, the game hands you two Lucky Eggs, Git gud.
>>
>>388167613

Implying that Mystery Dungeon isn't a man's game
>>
Do normies like Gen 2? Somehow I get the feeling they dislike most of the pokemon from that era.
>>
>>388171094
Absurd amount of content, and side shit like the movie studio is actually fun. The dating sidequest was fun and it had so many secrets. I have a soft spot for Black 2 because that's when I completed my living dex.
>>
>>388173765
It's a roguelike without anything that makes a roguelike difficult. Only Rescue Team comes close to it, everything after is a VN with easy dungeons in between all the exposition, and Super's plot is horrible so it's not even worth playing for that.
>>
>>388173832
It varies. Sometimes they even argue amongst themselves if pokemon stopped being pokemon in gen 2 or 3.
>>
>>388173315
>Ruby/Sapphire
You mean Emerald
>>
>>388168572
>Why does G/S/C looks so fucking good?

they don't, you just are blinded by nostalgia. The in battle sprites are good but that's it
>>
>>388173936
>get item
>have to stand in a certain spot so gf can call you
>finally meet up with gf
>can't call her after that meet-up unless you're in a certain location
>can't trade with her until you beat the E4
>same recycled dialogue every time
It's not fun unless you're a waifufag
>>
>>388174126
Its not hard at all, its just checking if you can call when you're in certain areas. You can get like 5 calls in 5 minutes, and there are only 50 required to get the trade unlocks.

HGSS had far more tedious call shit and yet everyone sucks that game's dick nonstop.
>>
>>388174126
I completely forgot about that, I never met her.
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>>388174084
Not him but I really don't think it's nostalgia, the overworld palettes at night are fantastic, I don't think there's been a generation with as good-looking nighttime as Gen 2. Gen 4 and 5 aren't that bad either regarding night palettes.
My big fetish with Gen 2 is its music, though. Ichinose and Masuda make fantastic use of the GBC's hardware capabilities, especially when they use the waveform as the melody like in National Park and the Surf theme. Shame GB Sounds completely butchered those themes by not even trying to emulate the sound.
>>
>>388173250
I would say where the BW2 postgame in particular thrives is it's just got the most fuckoff little things to do if that's your thing, but its Battle Facility setup is a joke. If you're looking for that department, Emerald is definitely your go to place, but it's pretty weak otherwise. Platinum and HGSS are more of a balance. And then if you want multiplayer you either go for ORAS with the most functions that make the game feel interconnected, or SM just to be most up to date with battle features.

>>388173832
From how I see it, a lot of them like the games themselves, but they don't actually care about most of the new Pokemon except for the starters.
>>
>>388174410
Emerald has more varied facilities than Platinum/HGSS. The best one there is the Castle.

Also what's wrong with the PWT? I thought it was a fantastic fast way to earn BP.
>>
>>388174084
>you just are blinded by nostalgia

i played rby first and i think they look like absolute shit
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>>388174220
>dislike BW2's waifufag quest
>H-HGSS dicksucker!
No. HGSS rematches were tedious shit too after how easy Platinum made things. I'm calling Yancy's sidequest pointless, retarded waifubait since it is pointless, retarded waifubait.
>>
>>388168572
It's 8-bit trying to be 16-bit. It winds up trying to hard and looking adorable.
>>
>>388174561
>. I'm calling Yancy's sidequest pointless, retarded waifubait since it is pointless, retarded waifubait.
And I'm saying who gives a shit about you think, because you got decent rewards from it at the end. Its not pointless just because you dislike it.
>>
>>388174564
Link's Awakening
>>
>>388174647
>who gives a shit if you dislike Festival Plaza for being pointless bloat to a functional online system! You get decent rewards from it
>who gives a shit if RB was a glitchy mess! It's not bad because you dislike it
>>
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i think the theme of jhoto being rural japan with an emphasis on folklore helps the comfy feel
>>
>>388175160
When I think about it, what the fuck does Kanto has that make it unique? Hoenn use to be a tropical paradise until Aloha exist, so now it known for their space program, I guess.
>>
>>388175287
it's where the pokemon league is you ponce
>>
>>388174524
Yeah that's what I'm saying. Emerald's Frontier is much more involving than the Platinum/HGSS one, but if you want things besides the Frontier and battles, Platinum and HGSS probably have more to offer.

PWT doesn't really introduce any special rulings of interest, its main draw above all is just the cameos, where nearly every team is gonna be monotype. And the modes that don't have cameo trainers, if I recall right, are restricted to the Pokemon in the original BW's Regional Pokedex.
>>
>>388175391
Other than Johto, all other area has a Pokemon League.
>>
>>388175287
not much, i think it was much more interesting as a region in the anime than it was in the game
>>
>>388175507
Isn't that has to do with how most of the location ISN'T in game?
>>
>>388175287
Hoenn's all about balance and coexistence. Hence half the map is land, half is sea. It was never outright tropical.

Kanto has little to no character of its own though besides being "the first region", which is why I think it needs another remake the most.
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>>388175287
Urban/typical Japan. It's less noticeable since it's the first region to get made so it's less intricate, but it's basically a whole bunch of modernish locations, like sea ports with luxury liners, big cities like Saffron (obviously outshone by later entries cities), and a few beachy/oceanic but not tropical areas, like the Cerulean and Cinnibar.
Johto is rural Japan, Hoenn is the tropics, Sinnoh is mountainous, Unova's based on how Japan sees America as a whole, but with some specifics being based on NY, and Kalos is very obviously a romanticized France.
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>>388170475
I do the Mew glitch on nugget bridge every time. It's great.
>>
>>388175287
You can't tell due to it not being obvious in gen 1 and being butchered in FRLG, but it's a cyberpunk aesthetic based on the Akira craze that was going on in Japan at the time. You wouldn't really be able to tell unless you question why psychics, mobsters, bikers, and looters exist in a kid's game.
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>>388170631
On one hand I want to go back to B&W for the story but I just can't play without the additions B2&W2 had.
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>>388175505
If they started a fundraiser to get a Pokémon League in Johto would they call it the Indigogo League
>>
>>388175713
Goldenrod City exist the urban/typical Japan and there were more in the later release. There isn't much for Kanto to shine.

>>388175909
The anime apparently didn't help with that. Then again, why are there ninjas in Hoenn but not in Johto? Why can people marry pokemon in the past but we couldn't now? Why are there obvious criminal rings running around but the cops can't do shit about it until a kid beat them up? There a whole lot of question this series has that going for it.
>>
Why would you want more story? That's what I hate about the later Pokemon games.
>>
>>388176971
I say the issue is less the amount of story, more the implementation.
>>
>>388177071
I think its that Pokemon games are trying to have stronger narratives rather than letting the world be its story. Like SuMo was primarily about a son and daughter trying to save their psycho mother and your Pokemon adventure played second fiddle to that. Meanwhile RBY was primarily you just walking around and you just so happened to run into the mafia. Yeah you blew up their casino scam and stopped them from stealing the Master Ball from Silph Co. but at the end of the day you didn't really care about that.
>>
Does anybody else think Lugia's a fucking badass?
>>
>>388177579
The only acceptable answer is yes When I was a kid I thought Lugia was flying through the night sky. I didn't realize that he was at the bottom of the ocean.
>>
Why does GameFreak hate dads? Aside from Norman you're characters are dadless.
>>
>>388177579

Yeah. Everyone.
>>
>>388169327
>>388166807
The fucking dungeons holy shit.
>dude randoms every three steps
>dude scavenger hunts
>dude puzzles
>>
>>388164905
Sorry anon, but apparently everyone else wants more flash and less substance.
>>
>>388177747
Nigga in the one game where you have a Dad you're shipped home on a truck. And Dad isn't even there to help unload. Norman hates you and when you finally kick his ass he barely takes time to congratulate you before expressing how he wants a rematch because his pride as a trainer won't let him accept a loss.
>>
>>388177245
I think the best way is to tell the story through the world, but if they want to do cutscenes and tell narratives, they can, but should do it on the side. Make it more so you have to seek things out and get involved on your own. Instead of trying to weave everything into a grand tale, keep the main adventure about your own goal to be the very best like no one ever was, then have more self-contained occurrences on the side with their own time to work things out. They can tie into each other some, but don't string the entire adventure along with these story events and forcing the hero along, leaving the world feeling empty once it's all over.

Basically if they feel the need to get all cinematic have a lot of things like XY's Looker Bureau or SM's Akala Captain sidequests instead of tying the main adventure down with it. I dunno, it's late, I've worded this better before.
>>
>>388177735
I didn't know anyone who didn't think that.
>>
>>388177747

The missing dad/ Japanese salaryman is a trope for a reason anon. They're always at work to the point of neglecting both their children and wives.
>>
>>388178068
Probably the best way to do it would be like to have you complete gym leaders and then after it's over you can do odd jobs with them. Like with Wallace in Gen 3. You beat his gym and later he'll have you help him out with the power plant. Which lead to more goodies and pokemon and ended with a reward of even more goodies. And it's up to you whether you want to do it or not but you have incentive to go do it.
>>
>>388168572
The only thing I don't like about this game, and it's a thin that drives me crazy to no end, is how your character sprite looks like a full body face from the front.
>>
>>388178068
I think SM would be a lot less unplayable if they took out half the mandatory "dicking around with your best friends" cutscenes and made them optional things that you had to manually trigger via something like a Pokégear/Pokénav phone call.
>>
>>388178547
Shit at the barest minimum let me skip the cutscenes. Kingdom Hearts has a massive boner for its cutscenes and even it gives you the option to skip them
>>
>>388172183
>they made XD
Huh. It's actually kind of impressive how bad gamefreak fucked up gen VI and VII after such a good 3D game was already made
>>
>>388178068
You're right. It really doesn't make sense that they repurposed the "rival" into "characters who are everywhere you are and speak for you". Older Pokemon games had a pretty quiet atmosphere that I really miss. You'd just talk to random people to find out what's going on.

Like in a video game.
>>
>>388178312
Yeah but why only the PC? In BW/BW2 Cheren, Hugh and Bianca have dads, you just have your mom in both
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>>388175287

It's the first game in the series, made without the knowledge that the franchise would be going strong even after decades. Do you seriously think they would have planned something intricate as uniqueness of regions?
>>
>>388175287
-Bill invented the box system but accidentally turned himself into a pokemon doing it
-Invented perfect cloning technology
-Voltorbs probably came from them trying to invent the Masterball
-Mewtwo in general

Kanto was a region run by mad scientists
>>
>>388172163
Xatu triggers me the most, he's supposed to stand still like a native american totem, that's the point of his whole fucking design. They even made him half psychic so he can attack without having to move.
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>>388175287
Kanto is more sci-fi. None of the legendaries are magic or have actual legends about them, Mew is just the species other Pokemon evolved from, Mewtwo is a clone, you discover and classify Pokemon, store them in balls and computers, Pokemon can be born from technology, etc. etc. There's actually a bunch of themes that weren't around in Gen 1 that are now part of the formula.
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Why are Sage, Phoenix rising, and Ethereal gates the only pokemon fangames that are actually decent, despite none of them even being done?

Everything else is complete trash.
>>
>>388179645

Does that card have 4 HP? Or maybe it represents 40, and the attack does 400.
>>
>>388179645
I think that was a matter of them constantly going up. First we had birds that just helped out travelers. Then we had the guardian of the seas and a phoenix. Then we scaled up to the titans of land and sea. Then we scaled up again to time and space and actual god. Well shit after you've reached god where else do you go? Well now you gotta do abstract concepts like truth and ideals and make fucking yin yang pokemon. Then you gotta get more abstract and make embodiments of life and death. Now we got the Tapus and pokemon from alternate dimensions. I can't even think of where we even can go after this point.
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>>388167503
Dark Souls 2 bosses.
Retarded tumblr frogposter.
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>>388179767
Pixelmon is amazing.
Kaizo games are decent
After pic related I think I want to avoid fangames for a while.
>>
don't have much to say about the GSC games, but I can say that I will never forget that moment when you get out of Tohjo Falls, and a guy tells you to check your map, and boom you just see the entire Kanto region
>>
>Trade Evos
Fuck this retarded gimmick.
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>>388169830
>>388170413
>>388170503
>>388170631

>R&G delivered for OG gameboy standards
>G&S delivered for cross platform standards

Black and White is what I expected a GBA pokemon game to look like battle scene wise, it's what I thought Ruby & Sapphire would be.

A simpler version of X & Y is what I expected of a DS pokemon game. I thought wow n64 gfx I cant wait till a simpler stadium(battle scene wise) adventure game. Instead we got Ruby & Sapphire 2 which was previously gold & silver 2.
>>
>>388179904
Go for something down to earth again, that'll be real shocking.
>>
>>388164905
2D isn't "enough", it's perfect.
Sun and Moon were the first games were the 3D didn't look like absolute horseshit, and even then there were god awful framerate drops.
Why not spend some of the billion dollars the franchise makes and create works of art instead of shitty 3D models?
>>
So i'm guessing gen 4 remakes are upcoming next generation? fuck time flies by. Regardless Sinnoh is probably my favorite region. Especially with Mount Coronet connecting most area locations together. I just hope they don't fuck up or remove the underground system.
>>
>>388180396
SM breaks the celshading, adds awful glow effects to parts of the overworld, and character and Pokemon models don't have any sort of lighting based on the time of day. I wouldn't put it above Gen VI.
>>
>>388180764
Just the clarity of the overworld is better, even if there are undesirable attributes to it.
As I said, it still doesn't look good, and they need to drop this fucking shit already.
>>
>>388180396
God Sm are so fucking bad. I bought it on launch and still haven't finished it
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>>388179904
The bad thing aren't the powerlevels per se but that they're not at all what they were going for in the first place. Pokemon were originally just animals. Weird animals but animals nonetheless. They were only part of the world. You were supposed to explore the world and discover them, not have world events based around them. The fun of Gen 1/2 legendaries is that they're rumors: Ho-oh fucked off hundreds of years ago, Lugia and the birds are in the middle of nowhere, Mew was supposed to be extinct, etc. That's why things like the day cycles in Gen 2 were so effective, why the first time you started the game and saw Ho-oh/Lugia as a running shadow in neverending skies/seas it was so gripping. The original Pokemon had its place right there with things like cryptozoology or animal encyclopedias. Without that mystique there's nothing that makes Pokemon unique.
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>>388180764
There's also less detail in certain areas. Compare Serena's hair to Lillie or the SM protagonist.
The Lillie picture also shows what you're talking about in regards to the lack of lighting. Even though most of XY is chibi, at its best I feel like it's a much prettier game than SM.
>>
>>388180958
I think they should take it further as they go to new hardware. They have a great idea with trying to emulate the look of the official art, and there are things 3D does add, it's just held back by the 3DS hardware.

But then again I'm not impressed by any of the sprites in the series but GSC with the Game Boy in mind.
>>
>>388181170
>cubone
How does everyone else feel about pokemon who all have the exact same backstory anyway? Like how every single Cubone wears his mother's skull.
I brought it up to a friend, saying that's it's pretty retarded, but he said he liked it.
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>>388179767
>Essentials games
A mediocre ROMhack is better than the highest-quality Essentials game.
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>>388181632
That's objectively wrong though, all 3 of the games I just mentioned are fantastic, especially visually

Pic related is from sage, for instance
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>>388181724
>>388181632
And this is Phoenix rising

Both Sage and PR look as good if not better then the gen 4/5 games
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>>388180136
I hadn't played RBY when I first played GSC and I still remember right after I got Surf I went back to New Bark remembering the pool of water and thought "whoa, a whole other map!" when I hit land and the fat dude said to check your PokeGear.

I was in a Costco.
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>>388181536
What's so stupid about it?
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>>388164905
3d on a 240p screen hurts my eyes. But it doesn't matter since pokemon will continue getting worse as they try to cram more in to keep it interesting every generation.
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>>388181841
>>388181724
>>388181632
Dumping further stuff for each, I don't have many EG stuff saved

I'll put which game each is in the name field
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>>388182170
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>>388182214
>>
>>388180565
Man the underground was fun as fuck. Just the concept of there being this elaborate network of tunnels underground full of treasure and valuables to find is so cool.
>>
>>388182250
>>
>>388181724
>>388181841
>>388182170
Honestly my issues aren't with the visuals, it's more with how terrible Essentials is as an engine. The optimization is just atrocious, and while I remember Sage actually ran quite well (it was before the two-Gym beta recently released though, I haven't tried the newer one) it probably took more effort than just making their own engine in the first place. In fact one of the guys from /vp/'s ROMhack/fangame threads was making a game in Essentials only to dump it and help with a different engine that's not nearly as shit (so far at least, since it's not that far into development) that way his game can end up a lot better.
>>
>>388180302
>pokemon games are a generation behind

that's all nintendo games
>>
>>388182007
Welp I didn't know about the Kangaskhan stuff. Maybe the others who all have the same specific backstory can be explained in a way like this too
>>
>>388182387

>>388182398
Oh, yeah, PE is held together by duct tape and hope, for sure.

Also, the newer sage demo that came out recently is 3, not 2 gyms.
>>
>>388182484
Don't fall for this shit it's a dumb theory.
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>>388182387
Feels like Mother 3.

>>388182484
Maybe.
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>>388169830
I really liked BW but BW2 are easily the best Pokémon games alongside GSC and RBY.

People dont realise that gen V is the only other gen that holds a candle to gen I and II. Gen III is meh, gens IV, VI and VII are all irredeemable garbage.
>>
>>388169830
Guess I'm the only one here who'll agree with you. Pokemon White is my favorite Pokemon game.

I think what helped made it enjoyable for me was how much it stood on it's own: Everything was kind of "reset" for everyone, in the sense that you couldn't rely on old favorites or known OP Pokemon. You had 150(ish) new Pokemon to learn from and build a new team.

I also liked how there was few references to other regions or characters, preferring to focus on Unova.

And the story was a little more mature but didn't go overboard. (Well, the castle rising from the ground was a bit much but wasn't too bad.)

Every Pokemon game since hasn't been bad but never captured that same feeling. But I'll always be grateful for White; never thought there'd be a Pokemon game to surpass the originals for me.
>>
>>388169930
i really like how the entire old gengar line looked
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>>388171401
>basic lore = story
Get out, retard.
>>
>>388183279
I personally disagree completely. The idea of a 'reset' was nice but I didn't like a huge amount of the new pokemon anyway. Looking back, there are a decent amount which I do like but it kind of hurt my first impression of the game for my initial playthrough.
I didn't think the story was good either. They tried to raise the idea of pokemon battling being wrong but they were clearly portraying Team Plasma as the bad guys from the beginning so it felt pointless.
The region had some cool locations but the fact that the map was basically a straight line put me off. It took away from the sense of adventure for me.
>>
POkemon is a game best enjoyed playing with glazed eyes. What you imagine is actually happening in the game is more entertaining than what's actually being presented to you.

Rbgy is too little while RSE forward was too much. GSC hit the sweet spot of "this is what I'm giving you" and "do whatever you want with it"
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>>388164905
>I need more story
>>
This game will neer be surpassed
>>
>>388185659
EoS is a fucking meme. It's only hyped up for its plot, which, while better than the main series games, still isn't good, just generic time travel shenanigans. If I wanted to play a game for the story I'd play a VN
>>
>>388185853
Fuck off. Dungeons are fun.
>>
>>388185941
There are far better dungeon crawlers out there. If you specifically want one with Pokemon in it, then Blue has actual difficulty in its dugeon crawling and recruitment aspects, as does Super, though that game has its own problems. Sky is too easy to cheese, and the plot-based progression of the game forces you into a position where you have little variety in your team. In Blue, once you reach the end of the first arc, you're able to switch to anything you want. You are also able to bring along a third party member in almost every mission, plot or non-plot, with the exception of the fugitives marathon. Compare to Explorers, where there are far more segments where you are stuck with player/partner/guest, and the postgame storyline forces player/partner two-thirds of the time.
>>
>>388186245
Blue is good but I feel like Sky is generally considered better because it has more content. I don't remember it being much more difficult than Sky but I haven't played either in a very long time and I haven't played Super or Gates at all. I agree with the restriction on team building but setting up a team in Blue was tedious as fuck so I rarely did it until postgame anyway.
>>
>>388186245
>Super has its own problems
And those are? I thought this was the best PMS game.
>>
>>388182250
both the design of the mons and evolving effect are pretty nice there
>>
>>388186804
Super's problems are similar to Sky's in that your team is very limited. Super's restrictions are different, however. In Super, every single plot-based location forces player/partner/guest(s) on you, with no way to choose anyone else you've recruited. In the filler missions, you're allowed to use anyone, but these teammates are restricted every now and then. Due to the break system, a mon you like or want to try out may be unusable, and in Super, failing or skipping a mission would still progress time, so you can't just wait until they're active again and give them a shot.
Item use has also become less strategic, with power creep becoming a thing. New items like wands and looplets/emeras are extremely powerful, and by using them you can easily plow through any sort of dungeon with little issue, and with both, they're stackable items. You no longer have to think about item management or any of the like, since you'll never run out. In Super, savescumming is encouraged in the form of Progress Devices. Quicksaves are gone. Stuck on a hard boss? Use a Progress Device right before facing it so you never have to retry the floors before!
And if you're focused on the plot, Super's is by far the messiest, even if there's more going on in it than Blue or it's less generic than Sky.

>>388186775
Both Blue and Sky are cheesable, but Sky practically gives you all the goodies early on. IQ skills in Sky are very overpowered, and you're given a huge supply of gummis all throughout the game. With Spinda's Cafe, you also get free stat bonuses along with the IQ boost. By the time you face Dialga, you'd be in your triple digits.

While it's not Sky, Blue's exploit is Attract. It affects any Pokemon, bosses included, preventing them from attacking. You can defeat any tough foe with ease using it. It says more about the series as a whole and how busted it is. Transporting main series features to a roguelike without making changes to the way they work leads to imbalance.
>>
Can the virtual console Gold and Silver interact with VC Red and Blue in anyway? Time capsule? Using the Pokemon Bank as a middle man? I suddenly got a desire to go back and play gen 1 and 2.
>>
>>388182250
Is the effect on this based on type? Do water types get enveloped in fire when they evolve too?
>>
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>>388187630
It's not out yet, but I'd assume it will. Hacked/injected VC versions of GSC are compatible with official versions of the Gen I games.
>>
>>388187558
>Quicksaves are gone. Stuck on a hard boss? Use a Progress Device right before facing it so you never have to retry the floors before!
Are you fucking serious? It was basically a perfect system and they ruined it? Are they at least limited in some way?
>>
>>388187813
Oh fuck, I thought they were already out. Shit. I thought they'd already come out so if I waited a little longer they'd put out Crystal, now it's gonna be months and months.
>>
>>388164905
Story was the worst part of BW, XY, and SuMo
>>
>>388187876
Progress Devices are a consumable item. When you use them, you make a full save mid-dungeon. A normal Progress Decice won't protect you if you get defeated and give up; you still lose all your items and money, but you can still retry straght from where you saved with the Decice just fine. A Progress Device + protects you, so if you give up because you feel you saved at an unwinnable spot, you keep your items and money.
>>
>>388172974
>And then the copious amount of romhacks.
instead of playing FRLG, he should play fire red omega. most fun i've had playing a pokemon game in many years. there's actual challenge.
>>
Does anybody else think Lugia's a fucking badass?
>>
>>388188153
Yeah. Everyone.
>>
>>388172004
>using HGSS rematches as an example of something better than PWT
fuck having to reset my clock to tuesday at 4pm for morty, and then thursday at midnight for jasmine, etc. that was an absolute pain in the ass and no one should think that method was better than PWT's "play until you get better so you can unock better fights" philosophy.
>>
>>388169193
but gen V is fun and had some japan related pokemon. I can say Gen V was the last best generation they made, everything after just sucks
>>
>>388188245
I refreshed the thread and that ended up getting reposted.
>>
>>388164905
Imagine a 2D Pokemon that got the Sonic Mania treatment. Using the old game sprites and perfecting everything about the old 2D like Mania did.

I feel Pokemon was at its best with minimal graphics. Gen 1-3 has the best aesthetics for me. The later games don't.
>>
>>388182868
>gen 1
>anything but a bug riddled mess of bad graphics and boring gameplay.
nigga what the fuck. gen 2 completely invalidates/cucks gen 1.
>>
Can someone recommend me a good ROMhack? Physical/Special split is kind of a must. I can't go back to play Gen 3 stuff with Gyarados that is unable to utilize his ATK stat in-game.
>>
>>388188319
It was called Gen 5, you shit-eating Kantotard
>>
>>388171094
i guess Gen V in its entirety was GameFreak going all out on this one, it also has this oddly sensation of the series resetting which gives a nostalgic sensation when playing it, there was so much to do and it didn't feel so tedious, the characters were likeable and the pokemon were balanced, you could form a good team of 6 with nothing but gen V. I personally loved Gen V despite certain flaws in story, features and such
>>
>>388167795
Diamond, Pearl and Emerald?
>>
>>388188268
I was more stating that BW2 removed gym leader rematches as a whole in favor of the PWT instead of specifically citing HGSS's as better. But regardless, the reason why I feel as though PWT's system isn't a substantial replacement to rematches is due to the way it works. In Emerald, Platinum, and HGSS, these games allow you to get full team rematches with whoever you want, with no level restriction whatsoever. PWT's a different story. In the PWT, you're forced to fight in a 3v3 (singles), 4v4 (doubles, rotation), or 6v6 (triples) against gym leaders in a restricted level format. While some people may prefer this battling format, it's less unique than what the past games offered. If you wanted to, you could easily just go to the Battle Subway and get your fill of 3v3 matches. What makes Gym Leader Misty with Starmie, Golduck and Lapras any more special than Subway opponent Lass Tiana with Starmie, Golduck and Lapras? They're functionally identical now. Your opponents are randomized every time, too. Say you wanted to fight Cilan. He shows up in the tournament, and he gets beat by Roxie. You'd have to give up and retry to get another shot at fighting against him.

If you assumed I specifically meant HGSS due to the N/Bianca related stuff, that's more in-line with the major trainer rematches and how it's not locked out. You didn't need some special condition to fight Silver one last time. With Cheren and Bianca, they could've easily been available without being locked behind Memory Link, as they use other mons besides their starter and monkey (the two mons based on what the player chose) in all their other matches, and could've been replaced had you not connected. Cheren and Bianca were also one-time only rematches.
>>
>>388179904
I actually think Sun and Moon did a decent job of scaling the legendary creep back a bit, without feeling like it doesn't "live up" to what had been established recently. The Ultra Beasts (and Solgaleo and Lunala) are interdimensional aliens, but not in a way that feels as ludicrously powerful as the last few generations of legendaries, they're just foreign, and you catch them all the same, and pretty easily at that, although you need special balls.

Even then, the Ultra Beasts were post-game, what you mostly hear about are the Tapu, who are just these totem dudes who like to fight or fuck about. They're revered in Alola, but they aren't really gods of anything, they're just strong and old. Tapu Koko, along with the rest of them, has a pretty abstract design, but he's my favourite legendary in multiple generations.
>>
>>388188841
just play fire red omega and take your shitty physical special split and stick it up your ass.
this hack's got great challenge, varied teams, bosses that actually fuck your shit up, etc.
https://www.youtube.com/watch?v=uVc-Y0dYgew
>>
Always see Sun/Moon get a lot of flack here without much explanation in other threads, but at least here I've seen a few actual reasons.

There definitely are a lot of cutscenes and shit and the story wasn't that great. As far as the actual gameplay goes, though, what are some of the things you guys disliked? I liked the way totem encounters worked quite a bit and thought it was nice to get something that wasn't just the same tired "go beat 8 gyms" formula. I also thought Z-Move is a better all-or-nothing mechanic than the Mega Evo sinceyou only get one per battle and have to choose.
>>
>>388189352
>take your shitty physical special split
You love sucking Snorlax cock? I didn't know that, anon.
>>
>>388181345
I think going for simpler designs in SM was to its benefit. Trying to shoot for higher than the 3DS was capable of properly rendering is part of what made XY look ugly. Alola also has much better art direction than Kalos did.
>>
>>388189429
no i dont care for snorlax. i just find it too hard to remember which moves are physical and which ones are special. i think the old way was better. my boy sceptile got cucked.
>>
>>388175287
Kanto is like industrial post nuke japan (which explains the amount of poison types)
Johto remains some traditional japan surroundings. Hoenn is Alola but with space superpower.
Sinnoh has a lot of mountains,
Isshu (Unova) is more urban
Kalos is Europe
and Alola is Hoenn without space superpower
>>
>>388189429
Not that anon but get the randomizer program and patch it but only tick the special/physical split box on any rom/romhack
>>
>>388166005
>Crystal tower I don't remember what for
It was the original battle tower
>>
>>388188880
Those games are not what I was talking about dumb fuck. They are ugly as shit. Pokemon is at its best when it isn't super detailed. Gen 3 would be the limit. Good enough but not so good that it loses its charm.
>>
>>388179904
their next step could be anima and animus but that might fall into darkrai and crescelia, or Id Ego and Super-Ego
>>
>>388165150
I lost a day's worth of progress because an oversight in the puzzle design makes it impossible to complete and I needed to heal my pokemon at the center because I'd been spending my money on the stupid mining picks for the dumbass crafting system so I could get evolution stones
>>
>>388190398
But Gen 1 and 2 were fucking ugly as shit lmao
>>
>>388189686
Can't you, in every game since the change, bring up info on the attack menu to find out if its phys/spec?
Its also generally not hard to work out the majority of what makes contact and what doesnt
>>
>>388179904
i get the feeling that they threw God as a way to say "i guess this is it" because continuing after god just loses its meaning and importance
>>
>>388190517
Impossible to complete twice*
>>
>>388166807
People like you are the reason that games are bland, cookie cutter, paint-by-numbers affairs these days
>>
>>388190517
I was playing prism on my psp but when I tried to update my rom it stops recognizing the save file and the emulator on it has a fucky way of keeping its saves
Last thing I remember was some forest i had to go through with what became a pupitar halfway iirc but i know i was passed it a bit, its just the last thing I remember
>>
>>388190618
There's more to making a pokemon game than just adding more shit on the pile
You need to consider things like pokemon availability curve, level curve of wild pokemon vs trainers as the game goes on, possible grinding spots if the player lags behind and whether those grinding spots are convenient both in pokemon center adjacency and what movesets the pokemon there have (nobody is going to grind in a place with geodudes or other pokemon that can have sturdy, which also have self destruct) and how much xp those pokemon give, because as you should know, it's different for each one
You also need to plan out your dungeons, both how long they are intended to be played which requires playtesting, and also how many there are, how puzzle heavy they are, and how far they are apart. And you need to have a separation between areas that are going to be heavy on 'challenge' encounters and ones in which you're going to have long routes with lots of avoidable trainers who aren't meant to be a challenge but are instead meant to help you level, and all of these things need to be punctuated with cities.
You can go "hurr back in my day game design wasn't invented yet and we had to go through a mile of snow uphill both ways to the pokemon mart and they only sold regular potions up until level 60" all you want, but all of those things combine to form the pacing, and whether or not your game is either annoyingly dense, and you just want to get on with it, or whether it feels like a vast empty plain of nothing.
Prism was way too heavy on the puzzle dungeons that are meant to be a challenge, back to back to back to back puzzle segments, there's very few spots with trainers you can level up on, and grinding spots are generally poorly planned out, being usually both well below the level of trainers and they are often caves, filled with the usual cave pokemon like geodude and zubat, which give fuck all for experience points when beaten. Open areas are usually even lower level.
>>
>>388169930
>that shitty charmeleon backsprite
>obese pidgeotto
>ekans is plain snake
>nidoqueen titties
>that wigglytuff death gaze
>golbat pussy licker
>geodude looks like a swollen testicle with arms
>farfetch retarded duck
>gastly??
>wrong koffing sprite
>chansey the tormentor
>hitler ditto

To be fair, I like them for nostalgic reasons, but some are horrendous. Especially Green's spirtes.
>>
>>388169830
I might agree, but it's been so long since I played GSC it's hard for me to tell. I played the shit out of gens 1 and 2 as a kid, then didn't play any pokemon at all until XY news was starting to come out, so I marathon'd white and white 2.
So it's real hard for me to be objective considering I have nostalgia for GSC, and a sort of "welcome back" feeling for W/W2.

I've since played gens 3, 6, and 7 and none of them come close for me.
>>
>>388168572

i still think the original red/blue look the best
>>
>>388178012
>Norman
REEEEEEEE
>>
>>388169930
Wigglytuff is suffering with PTSD
>>
>>388164905
I felt that old school games are amazing togo back to. There's such a refinement for artisrty as the limitations of the console were so clearly defined. Such as music only being open to 3 sound channels. A lot of current Pokemon games lack a solid direction.
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