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>be PCfag >waiting for Sonic Mania and being salty as shit

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Thread replies: 34
Thread images: 4

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>be PCfag
>waiting for Sonic Mania and being salty as shit
>decide to play Sonic to ease the pain
>play Sonic CD because it's the one I've played the least
>it's actually the best one

Still didn't get the good ending though.
>>
>been saying that CD was the best original Sonic game for years
>still get told my opinion is wrong and that I must not have played 2 or 3&K enough
>>
it was the best one until Mania came out

Taxman fixed it good
I might actually play it tonight with the US soundtrack for once, dunno why I would though
>>
>>388140684
What did you think of Mania?
>>
>>388140852
>I might actually play it tonight with the US soundtrack for once, dunno why I would though
I alternate between both soundtracks every time I replay the game and the US one really grows on you. It also changes the atmosphere of the game in a really interesting way too. Definitely recommend trying it out.
>>
>>388140469
>>388140684
I prefer 3&K to CD, but it's a great game regardless.
>>388140998
>>388140852
Both soundtracks are terrific. Alternating is absolutely the way to go.
>>
How can you not get the good ending

you can perfect the game until Quarts Quad. 2 then you'll have all the time stones so you can just go insane
>>
>>388140857
I love it, ironically I think the CD style bonus stages are the weakest part of the game because their not enough like the CD bonus stages, kind of a mish mash of CD and Sonic 2's half pipe sprint.
>>
>>388141237
this, the special stages arent even hard.
>>
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>>388141593
the special stages are hard for me because I get distracted looking at the amazing background art
>>
>>388140852
>>388140998
Sonic Boom >>>>>>>>>>>>>> doot doot
>>
CD has shit level design outside of one or two zones, a pointless gimmick (literally no reason to ever go to future), the worst bosses in the series and exploration that barely rewards you for finding the generators (not to mention how after you find the generators the rest of the zones are boring as hell with nothing else in them)

t played the updated release before mania
>>
CD is fun because you can do some fun pathbreaking shit with the spin dash and super peel out combined with CD's improved air control
I'm glad they brought that back for Mania
>>
>>388140852
Am I wrong for thinking the US soundtrack fits the tone of the game overall? It's so much more moody and dark.
The JP soundtrack is more upbeat, fun and energetic, but the US soundtrack fits a level like Stardust Speedway Bad Future more.
>>
why didn't CD have a Super form that has time powers or some shit?
>>
>>388142889
My best guess is that CD was made by the Sonic 1 team and super sonic didnt' show up until Sonic 2 which was made by Sega in America.
>>
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>Trying to destroy all the generators and holograms
>Losing momentum when your almost there.
>>
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>>388142796
>CD has shit level design outside of one or two zones
This is my biggest complaint. I played the original version on a emulator a couple of months ago and heavily enjoyed it, then i tried the remaster recently and wanted to kill myself. Seriously, what the fuck?
>>
>>388142796
This. It's not a bad game but it's the weakest of the classic era by far.
>>
>>388143278
How the fuck did you enjoy the original version? The taxman version is better in everyway
>>
>>388142796
>shit level design
End this meme and just fucking say you dislike the levels. I'm not gonna explain the intention behind each part of a level so you understand it and you don't have an objective mathematical proof so you can make that claim.
>>
>>388142354
good lord no

your ending song is no good compared to Cosmic Eternity either
https://www.youtube.com/watch?v=yvef7waXCxY
>>
>>388143071
>Sonic 2 which was made by Sega in America.
source?
>>
>>388145081
Not him but do you really not know this? Wow.
>>
>>388144789
sounds like an anime end
>>
>>388140469
Level design is fangame tier.
>>
>>388142094
i had the same problem at first, the backgrounds are very nice
>>
Level layout is garbage.
>>
>>388145081
>"However, lead programmer Yuji Naka had grown dissatisfied with Sega's rigid corporate policies and moved to the United States to work with Sega Technical Institute, along with several members of Sonic Team, to develop Sonic the Hedgehog 2."

https://en.m.wikipedia.org/wiki/Sonic_the_Hedgehog_2
https://en.m.wikipedia.org/wiki/Sonic_CD
>>
>>388140852
JP soundtrack is the best, but learn to love US. You'll at least be into Tidal Tempest.
>>
>>388142094
They're hard for me because I'm fucking terrible at timing the jumps into the UFOs. It seems on target and then you pass right beneath them.
>>
>>388140469
the gameplay is fucking shit but the presentation and soundtrack are top tier.
>>
>>388141593
B-but the 5th one...
>>
Fun Fact: You Can Do Anything was recycled for Green Hills Zone and Mecha Green Hill Zone while many believe Metallic Madness JP to have been remixed for Sonic 2 8-bit's boss theme and Sonic Chaos' Final Boss theme.

https://youtu.be/MBgCuXy8T7s
https://youtu.be/a1LJPaYA60Y

https://youtu.be/QMtc6ao5uQM
https://youtu.be/06rTcQG7i0w
Thread posts: 34
Thread images: 4


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