>build str
>+1 dmg per str
>build dex
>+1 dmg, hit, crit per dex
That's why dex > str
>str players always have it worse
oh boy thanks for telling us.
literally in every game dex weapons end up being the better choice, tho that won't stop me from being a str weapon user and pumping points into crit stats so that when i crit every boss can fuck off and die.
>>388139546
They should have str add to endurance or health.
>>388139865
No, that's what CON is for.
>>388139546
DEX and LUK builds in SMT4 are hilariously overpowered.
>>388139546
so str is hard mode and dex is easy mode?
>>388139546
>str increases your carrying capacity
>str weapons weigh more than dex
>you get a bonus that is actually a necessity
more ways str is fucked over.
>>388139546
>pick badass melee warrior guy
>play on hard
>every boss you have to kite and chuck your one token ranged attack for 20 minutes because the devs didnt give a fuck about balance
>>388139970
Name 50 games that have CON.
>>388140517
Every game has PROs and CONs.
>>388140517
Every game influenced by dnd and every wrpg
>>388140517
All games based on D&D systems.
>>388139546
literally why melee rogues were better than warriors in Diablo
>>388139546
Fucking RO. There was nothing DEX couldn't do.
>>388139546
In games that dont suck characters that would put points in strength have some kind of fundamental advantage over dex characters that may not be reflected in the stat gains themselves, usually their weapons having inherently better numbers, being more common or strength weapons having some kind of advantage or special skill dex stuff doesn't
>>388139546
> build int
> +2 dmg per int
> ignores armor
> unblockable
>>388139546
>Build mage
>Get massive dmg spells, shields, healing, stuns, a teleport if anyone gets too close and past your stuns, all dmg ignores regular defence and requires it's own stat to block against, infinite range, and same move speed as everyone else so people need to pop moves to catch you if you decide to jog away.