I wanna make a vidya friends!
I want it to be 2D. I'm not leeching for ideas nor do I think I will get rich. I don't want to make a shameless $hovelware.
So what would /v/ like? I want to make something refreshing.
>>388083437
Do you have the money and the skills to make a game?
>>388084017
I have the skills and some money saved up.
Just make something that you would want to play. I really like when games dont hold your hand, much more rewarding when you figure out something on your own.
>>388083437
Good luck. It is a good idea to think a lot about your target scope — I tried to make a vidya too, but it was too much for me to handle.
>>388085098
You're right, but what I want to play may not be for you. I just want to make something that can reach as much gamers possible that aren't children.
>>388085801
Would draws you more to an indie vidya? Mechanics/challenge, story, or personality/depth?
>>388086126
My favorite genre is roguelike / old rpgs like Ultima VII or Wizardry 6-8. The game I tried to do was a text-based adventure like Shadowgate with isometric turn-based battle scenes. So I would say a game should be a game first and a book second. I mean all parts are important, but in the end we are have some kind of system and try to 'solve' it. So this puzzlebox should be sufficiently deep and engaging first, everything else is secondary. Unless you're a fan of interactive fiction, then narrative is your Grail.
>>388087281
Ok, thanks
>>388083437
If you aren't creative and perceptive enough to have a dozen ideas of games to make, you have absolutely no business being the creative force behind a game.
Find someone who is already making a game that wants help.