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How do we fix wars in Civilization? They're lame as hell

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Thread replies: 13
Thread images: 4

How do we fix wars in Civilization? They're lame as hell clickfests in multiplayer and and the map looks ugly when there's carpets and carpets of troops running straight at each other
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File: 1497773464327.jpg (58KB, 525x503px) Image search: [Google]
1497773464327.jpg
58KB, 525x503px
What if units, like, stacked? Maybe forming an army?
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>>388061963
make it like total war battles
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File: SOTD_9[1].jpg (295KB, 1024x768px) Image search: [Google]
SOTD_9[1].jpg
295KB, 1024x768px
>>388062309

My dick never got harder than it did during Civ III games.
>>
>>388061963
Are you actually complaining that war looks ugly? Wake up snowflake
>>
File: 1487282351716.jpg (133KB, 759x548px) Image search: [Google]
1487282351716.jpg
133KB, 759x548px
>>388062430
Call to power 2 sort of did it and it was cool
>>388062501
Thank god I thought I was the only fucker on /v/ that liked civ 3 the best.
>>
>>388061963
Doomstacks were boring. A giant army on one square was lame.

I like wars in Civ like OP's pic. It gives a large war a grander scale. Lets you set up actual battle lines and use terrain more.
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>>388062731
did IV not have a limit to the stacks? 5babby here
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>>388062831
Nope, entirely infinite
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>>388062731
They should let you stack but have attrition like in Paradox games, or just a cap.
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>>388062890
that's a pretty big oversight, there should be some limit seeing as you can't stack hundreds of tanks and shit in a small area irl
>>
I still think a good compromise would be to limit units per tile to say five or so, and could maybe stack more than that except all units would take minor damage from attrition.

Civilian units would remain infinitely stackable.
>>
>>388062964
this, and you shouldn't have to click 15 million times to get places
>>388062309
PS fags get out
Thread posts: 13
Thread images: 4


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