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What does /v/ want from Fallout 5? >Ability to make paved

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What does /v/ want from Fallout 5?
>Ability to make paved surfaces/roads and walkways
>More Natural building styles like Fallout 2 sandcrete and tribal mudhuts
>Ability to clear out settlements better, Fallout 4 settlements are always full of rubble
>pool of 50 or so named NPCs with unique dialogue that can move into settlements and provide radiant quests, instead of having radiant quests being a part of the main factions.
>Hotel Store which allows for travelers to pass though and causes random events.
>Less settlements, but have them larger. I'd prefer to just have 10 and have the build areas and limits be much larger.
>More indepth trading between settlements, improvisers can only take select resources at first, but you can hire mercenaries/etc to follow them making them more effective
>Include the GECK for a settlement themed main quest branch, which allows for proper leafy trees, alive grass and better yield from crops.
>>
>>388060893
Not made by Bethesda
>>
I want it to not be made by Bethesda, that will instantly improve the overall quality
>>
>>388060976
Then who would you want? Obsidian isn't the same anymore.
Maybe the Horizon Zero Dawn devs?
>>
>>388061365
literally anyone but bethesda, I'm not picky
>>
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>>388060893
>what does /v/ want from Fallout 5?
>retarded shit from every survival early access trash
>radiant quest meme and random cancer
for the next fallout I want to people like you to fuck off and die from the audience
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>Settlements
>>
>>388061440
EA
>>
>>388060893
Friendly reminder that this guy is able to make a building starting from scratch that is more strong than anything in Diamond City, despite Diamond City having 200 years and shitloads of materials and technology to work with

https://www.youtube.com/watch?v=P73REgj-3UE
>>
>>388061557
Fallout has always had random events?
>>
>>388060893
Fallout is an RPG, not a city builder. Get the fuck out of here with your dumb ass Settlement shit
>>
better gunplay
less arr pee gee bullshit
>>
>>388061736
It's an interesting mix on the formula, and Fallout has always had building society as a theme. With the scrap towns of 1, to rebuilding Arroyo in 2.
>>
I don't want Fallout 5. Just let it die, man.
>>
>>388061873
This is true, but molding a city through quests and interaction is much different than placing down some building in a Builder and having No-Face NPC's wander around doing nothing
>>
>>388061916
Fucking this, also applies to TES
>>
>>388061698
Yes and most of them are terrible, and in 1, 2 NV they weren't completely detached from the main theme like bethesda's WACKY FUNTIME AYYLMAO WASTELANDAMIRITE 'encounters'
>>
>>388062014
Which is what the pool of named NPCs would be for.
Why not take a not out of Dragon quest builders and have rooms be able to become 'kitchens' and etc which bring in settlers based on what the settlement provides
>>
>>388061736
>>388061873
>>388062014
>>388062276
>tfw the Sim Settlements mod is 1000x better than the vanilla system
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>>388061651
I would accept EA because then it will finally be able to rest in peace
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>>388060967
>>388060976
>>388061440
>>388061916
>>388061685
I hate sharing a board with jaded and pretentious retards
>>
>>388062778
Fuck off to reddit then and suck the cock of your favorite companies there.
>>
>Skills and SPECIAl separate from the perk system
>Skill/Perk-based dialogue checks rather than the chance of convincing them
>Silent protagonist, or at least proper dialogue choices rather than vague ideas of what will be said
>Less companions, more to them and their stories
>More than a single city/settlement with traders and shit to do
>Better lighting, don't go washed out and pale like FO4 did
>Different location like maybe Florida, New York, or something less focused on pure U.S. nationalism through colonial history like FO3/4 did
>No radiant quest system, have less quests with better writing/objectives
>Better looking environments, post-apocalyptic world do not have to look like a brown wasteland in every single area
>New music, don't reuse anything outside of maybe something from the Ink Spots since it's so tied to Fallout
>Ability to be genuinely evil/manipulative

I hated Fallout 4, but some aspects of it were good. I did actually like some of the settlement bullshit, I appreciated the improvements to the combat, and I loved how they did work on some environmental variety through wastes, marshes, and the blast zone. But it felt, to me at least, like something that would've came before some of the other entries in the series. More restrictive mechanics, less character building, very little choice, and altogether a bland and pale world with repetitive quests to complete for terribly written stories. While I disliked Fallout 4, it hurt even more because there was stuff I did enjoy. I feel like if they really built on some of that shit, utilized what was good in older entries, and just took their time, we'd have a genuinely good game.

But honestly, Fallout 4 sold amazingly, did it not? Every time Bethesda's games become more simplified and dumbed down, people continue to buy them for ridiculous numbers. I probably wouldn't put much work in either if it sold like that consistently. It's a shame, but I can't blame them since they make so much money regardless.
>>
>>388060893
Make the settlement building a legitimate option completing the main story and some quests. Settlement building is an awesome way of fleshing out charisma builds and enabling less violent ways of interacting with the world.
>>
>>388062778
I'm sorry for wanting a game that has some polish in it, something bethesda has been sorely lacking in their self-developed games since at least skyrim
>>
I like that Fallout is slowly building up to just be a future RTS game.
>>
Fallout Online. Party instance-based ala GW1 or Diablo is fine, since we are shit at making open, persistent worlds with good gameplay and no lag.

Expand the skills and trees to allow for tons of grinding and prestige. Like even just being really good at camping and cooking would make you useful to bring along, if you took the time to master those.

Add a tiny bit of hero shooter / class-based shooter to the system, so you can have roles like medic / scout / assassin / survivalist going on.

Maybe some large open PvP territory wars. If you could play the Raider faction, for example, maybe you can invade other parties and compete over their quest objectives. Sort of like APB; BoS party starts up "Clear the Old Factory" Quest, and a Raider party gets alerted to a "Defend the Old Factory" quest.

not bait, it could be fun
>>
>>388062778
>Keep producing shit
>Wow I can't believe you guys think they'll produce shit
>>
>>388062972
Do you even know what a RTS is?
>>
>>388062913
Go away jack thompson
>>
/v/ doesnt want a fallout 5, they want a fallout new vegas 2
>>
>>388063141
No, we want fallout 3
>>
>>388063073
They have to top base-building somehow. They'll just keep adding more and more until its a game where you make and manage a community turned city and fight against other factions and keep expanding your land.
>>
>>388061685
Sure it's sturdy, but doesn't really look cool, or have a unique apocalyptic style to it.
>>
>>388062778
>It's pretentious to want an RPG to be immersive

Fallout 4 will break your immersion harder than if a random hobo comes into your house while you play and punches you in the face
>>
>>388063234
Don't forget they have to shoehorn it into the next Elder Scrolls first.
>>
>>388063234
So, no.
>>
>>388060893
Would like it if they dropped the shitting build every settlement except main "city" shit. I would prefer to have like 5-10 pre made towns and settlements with quests and shit in them
>>
>>388063006
Fallout 4 and skyrim weren't shit, you idiot. You obviously don't know what shit games are actually like. Stop being a stuck up prick with a stick up your ass.
>>
>>388063240
If you think "cobbled together scrap metal 200 fucking years later" looks cool, then you're retarded.

The Mad Max aesthetic worked in Fallout 1 because it wasn't too far from when the bombs hit. It worked in some parts of Fallout 2 because they were outskirt towns barely scraping by, and being exploited by the richer towns like Vault City.

The Mad Max aesthetic does not work for "The Jewel of the Commonwealth" 200 fucking years later
>>
>>388063272
Well immersion is subjective so..
>>
>>388063509
What should it look like then?
>>
>>388063321
Friendly reminder that Skyrim was released 5 years after Oblivion was released

It has nearly been 6 years since Skyrim was released and we haven't even had an announcement for the next Elder Scrolls
>>
Should I play F4?
>>
>skills
>traits (again) (why do they keep removing this)
>dialogue in a list
>more than 4 choices
>silent protagonist
>joinable factions
>moral grey
>no karma
>fallout 2 reputations
>aim at the eyes and groin in vats
>vats stops time
>>
>>388062778
ok Pete Hines
>>
>>388063435
Funny how you mention 2 shit games and then proceed to tell me that they aren't shit. Weird.
>>
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>scrap metals and chain link fences haven't rusted away after 200+ years
>>
>>388063234
You know, it'd be pretty cool if you could build a commander's centre which allows for you to get a birds eye view during attacks and control settlers and turrets.
DIdn't shivering isles experiment with this a bit?
>>
>>388063634
Todd apparently doesnt have the tech yet.
They need a third IP to rotate from though. New FO/ES still feel too frequent.
>>
>>388063435
>Fallout 4 and skyrim weren't shit
this is the power of the todd howard internet defense force
>>
>>388062778
>FO4 wasn't total shit
>we're jaded
>>
>>388063585
Buildings made of cinder blocks, concrete. Some wood. Metal re-reinforcements. Streets that aren't just literal dirt paths. Rubble cleared out of the fucking stadium. Something between New Reno and Vault City.

Sure as shit not "more flimsy than the scrap metal shitholes in India"
>>
>>388063751
Funny how you never explained how any of their games are shit, yet insist they are
>>
>>388063778
What they need is a totally new engine. Fallout 4 is barely keeping shit together under the hood, it's a fucking mess.
>>
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>>388063634
>It has nearly been 6 years since Skyrim was released
>Oblivion was 11 years ago
>>
>>388063812
They literally arent. They're disappointing at worst
>>388063819
>I don't know what jaded means
>>
>>388063878
Do I really have to? These games have been ripped apart by others and anyone who played the rest of the series knows that they're shit. I really don't fucking feel like explaining it to you. Go look it up or something.
>>
>>388063635
no
>>
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>>388063585
The same as what we have now except the wooden boards actually look like they were cut properly and the metal doesn't look like it'll give you tetanus.
It's not necessarily the style, just that it's all destroyed shitheaps.
The Vanilla pieces look diseased.
>>
>>388063834
This. This always bothered me about Bethesda, why is every settlement and house an utter shithole? I get that its going to be dirty but christ people are living in these places with random abstructions all over the place.
How do people expect to run societies with cars and rubble on every fucking corner? How is there an upper class to diamond city if they live in the same shithole houses as everyone else?
>>
>>388064014
anon youre expected to give atleast a TLDR why you think its shit.
We could all post tho 5 hour oblivion analysis but it wouldnt make it our opinion.
>>
You have really shit taste OP. That is a nightmare list.

The real things we need are, great writing. Great quests. Interesting worlds with interesting people in them. Companions with depth like in NV. None of that awful pick locks until you get three shitty exposition bombs, with the 3rd being some faggy Mass Effect romance.

Most of all we need to be able to be a fucking ghoul.
>>
I want them to build sex right into the game, waiting for mods takes too long. Witcher has sex, get your shit together todd you faggot.
>>
>>388064184
Diamond city in general was weird.
Why didn't every one just live in the stands and then use the grass as a large farming plot?
Why do they live in shithole scap when there's presumably concrete walled changing rooms, canteens and etc all inside the stadium?
>>
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>>388062778
I completely agree, Anonymous Poster!
>>
I want it to actually be a fallout game instead of this first person action game bullshit they pulled with 4.
And not bethesda because theyre fucking terrible.
>>
>>388064184
That's something that really sucks me out of the experience, is that nothing makes sense even in the context of the world you're playing in. They're idea of detail or world design or aesthetic or whatever you want to call it is to sprinkle random garbage literally fucking everywhere. Just go for a walk around Diamond City, see how many piles of tires you can find and ask yourself "Why are these here? Who dragged all these big tires into the stadium up a bunch of stairs just to pile them in dirt?"

You can find shit like this in literally EVERY single cell in the entire game, and you can't even mod it out anymore because of their hilariously bad precombined mesh system.
>>
>>388064235
Man, I would if I haven't done it so many times. These threads all have faggots claiming that Fallout 4 is not bad every other day.
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>>388064557
>These threads all have faggots claiming that Fallout 4 is not bad every other day
Beats pretending new vegas is not bad twice a day.
>>
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What I want out of Fallout 5:
>DnD with 50's aesthetic in a post apocalyptic setting
This is really what the first two fallouts did.

What I really want: is coherent writing, solid game play, and a stable engine backing it all up, all of which seem near impossible for modern Bethesda.
>>
>>388064014
You can make an argument for why they're bad rpgs, sure,but bad games? Nah. I can just as easily argue they are good, fun games.
>>
>>388000000
>>
>>388064691
What's good about Fallout 4?
>>
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>>388064391
>>
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>have urge to give Fallout 4 another try
>remember you can't go 5 minutes without hearing "synth"
>>
>>388064838
Gunplay, skill system isn't just numbers and you unlock actual abilities, crafting system, power armor.
Induring >hurr shit taste all these things are bad OPINIONS
>>
>>388064660
>I'm not a faggot! Look at all these other faggots! I'm not like them at all!
>>388064691
Except for the fact that it was supposed to be a Fallout game. It was nothing of the sort. A game that disappoints the audience is not a good game.
>>
>>388064838
The exploration and the world in general. Gun play is a lot better than the past 2
>>
>>388060893
The entire west coast.

From The Hub to Seattle.
Mojave DLC.
>>
>>388064969
>skill system isn't just numbers
eat shit, yes it is
>level up rifles
>level up pistols
>level up automatics
>level up heavy guns

>and you unlock actual abilities
fuck you the perks in previous games were actual abilities
>>
>tfw modded cait on the ps4
>just me and a supermodel looking irish girl who tells me she loves me and thinks naughty thoughts about me scraping by day to day slowly building a settlement
> mod that makes it dark at night and all sorts of good ones even with the absurd limits with the ps4
You guys forgot to mention how next level comfy this game is
>>
>>388065038
>Except for the fact that it was supposed to be a Fallout game. It was nothing of the sort.
Yeah, and new vegas was a cowboy game that didn't even take place in an irradiated area, and that somehow gets a pass as a fallout game.
>>
>>388065038
It disappointed people with its rpg aspects, but almost everyone agrees the game play and map were the best or the 3 nu-fallouts
>>
>>388064969
Gunplay is only good compared to something like Fallout 3, it ain't shit compared to any actual modern shooter.

>Get this perk for 20% more damage from pea-shooters
>You can only get the next rank of this perk 10 levels from now instead of a smooth progression that separation between skills and perks allow
>You can only level one thing at a time instead of allocating skill points how you want
>You can't add any kinds of new perks because everything is tied to our perk chart gimmick idea lol so wacky
Nah.

Crafting system was fucking half-assed boring bullshit that squandered all of it's potential on useless bullshit because there's always one choice that';s a straight upgrade and everything else is fluff.

Power armor being big and stompy is an improvement but "power armor frames" were a mistake and power armor customization was lame and boring.
>>
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>>388062778
I agree
>>
>>388065197
>fuck you the perks in previous games were actual abilities
Being better at something by a tiny percentage isn't an "ability"

>eat shit, yes it is
>level up rifles
>level up pistols
>level up automatics
>level up heavy guns
I... what? you didn't play fallout 4, clearly.
>>
>>388065308
>>388064893
>>
>>388065272
>Tfw waiting until I get all the trophies before I use mods
>Will probably be completely bored of the game by then
>>
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>>388060893
A FUCKING IN GAME LAWNMOWER FUCK ALL THAT GRASS IN MY DAMNED SETTLEMENT
>>
>>388060893

To take place in Canada or Mexico.
>>
>>388065290
Cool, it does those things right, but that doesn't make it a good game. The negatives outweigh the positives
>>388065287
>DUDE WHERES MY NUKA-COLA AND 50s THEME THIS FALLOUT GAME SUCKS
>>
>>388064691
FO4 isn't even a good game. It's Borderlands except Borderlands actually has decent loot, better writing, better story, better characters and doesn't waste your time walking around a poorly constructed open world with enemies haphazardly strewn about with absolutely no thought put into it.

Borderlands is an okay game. FO4 is objectively bad. I'm not even going to go into the laughably awful settlement shit either. FO4 is a wretched RPG and a bad loot and shoot time sink.
>>
>>388060893
>everything OP mentions equals to settlement building

Well, OP is truly a faggot.
>>
>>388065394
Why couldn't grass just bend, so it didn't clip through your floors?
>>
>>388065456

cringe
>>
>>388065392
Anon pls dont do that to yourself
>>
>>388060893
Underage.
>>
>>388065383
>I... what? you didn't play fallout 4, clearly.
Just because you are retarded does not mean that I don't know what I'm talking about.Stop trying to bait me.
>Being better at something by a tiny percentage isn't an "ability"
so nightvision isn't an ability? Sounds like Fallout 4 is your first fallout game.
>>
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>>388065456
The best Borderlands game isn't even a shooter
>>
>>388065440
Well I think it's a good game, so do thousands of others. Your issues with it don't make it a bad game.

This is how "opinions" work, something you seem to have a tenuous understanding of.
>>
I'm not even gonna hope for a return to classic Fallout or something like New Vegas, at this point I'd be happy if Bethesda got their head out of their asses and gave us an actual game instead of that "well just build it yourself :^)" garbage.

Skyrim was okay for what it was, but Fallout 4 is completely forgettable and has no redeeming qualities.
>>
New Vegas, but in Florida.
No settlement system.
>>
>>388061616
Settlements were the most fun part of fallout 4
>>
>>388065705
Fuck off you faggot.
>>
>>388064691
>You can make an argument for why they're bad rpgs, sure,but bad games? Nah.

Skyrim is a complete fucking mess of a game. Great as a timesink and for modding (to a point), but as an actual game it fails on almost every level a game can fail. Combat, environment design, character progression, graphics, loot system, questing, voice acting, enemy AI, etc.

You seriously have to have started playing games last week if you think Skyrim is a good game.
>>
>>388065974
>the small chunk of carrot was the best part of eating that turd
>>
The sad thing is that settlements actually could have been a great feature, but they fucked it so badly that they completely ruined the entire premise for most people going forward.
>>
>>388065928
Cringe
>>
>>388065950
Fallout: Norleans
>Main story is organizing this year's RAD Mardi Gras and having to fight of a RAD hurricane before it attacks the city and ruins everyones post apocalyptic LGBT fun
>>
>>388065456
This post isn't even worth taking seriously.
>>
>>388065928
Go ruin some other series please.
My issues with the game are about the terrible changes from the previous games. If every fallout game was like fallout 4, you wouldn't hear a complaint from me.
>>
A good fucking game with actual RPG elements.
>>
>>388066190
You couldn't articulate a counterpoint if you were paid to.
>>
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>>388060893
>this entire post
>>
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>>388065287
>the land is still irradiated after 200 years have past
>>
>>388066579
Fallout is magic sci-fi radiation that makes giant scorpions and shit, just roll with it.
>>
>>388066579
>comparing magical Fallout radiation with actual real-life radiation

Stop
>>
>>388062912
Fallout 4 managed to improve gameplay in pretty much every way possible, while simultaneously ruining the writing in almost every way (companions could have been worse, and the dialogue, while bland, was at least not as cringey as 3. The skills/perks were fine in 4 for gameplay, but it was shitty not having the skill checks in conversations any more).

>>388065197
Honestly 90% of the perks in 1,2,3 and nv were pretty bland and the same as the perks in 4. Stuff like "+20% accuracy in vats with x gun" or "+5 DT in light armour"

>>388065383
In 4 there were straight up just perks that give +20% damage to pistols/rifles/automatics/melee/etc

>>388066579
The mojave got hit by significantly fewer nukes than the capital.
>>
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>>388065287
>people actually think this
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>>388060893
I want another fallout made by obsidian personally, that's just me though. Maybe it's because fallout NV hit me at just the right time in my life and that's why I'm so fond of it.
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>>388066678
>>388066690
I refuse.
>>
>>388060893
No settlement shit

Good story
Good characters
Multiple ways to complete quests (not just kill everything every time)
>>
>>388066295
I just don't want to, the second borderlands was brought up and said to be good, you lost all credibility
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>>388060893
Let's not get ahead of ourselves.
>no VA
>dialog options with consequenecs that aren't the same
>less themepark world design
>less lolSoRandumNukaCola
>non-combat stats that have impact
>no Liberty Prime
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I want it to be New Vegas but without the bugs
>>
>>388066785
>Honestly 90% of the perks in 1,2,3 and nv were pretty bland and the same as the perks in 4. Stuff like "+20% accuracy in vats with x gun" or "+5 DT in light armour"
yeah, fallout 4's perks are just as bad, but but fallout 4 fucking removed skills and used their "perks" as a replacement
>>
>>388060893
Less settlement bullshit, no voiced protag, less MMO quests, less of a clusterfuck gun system.
>>
>>388066785
A lot of the perks in 1 and 2 are dumb and useless but you're getting far less perks per character than in any other Fallout game. If you built your character properly you could fill your build with cool perks that actually change the way game mechanics work like Awareness, Sniper, Slayer, Bonus Move, Tag! and etc.

Even New Vegas has more exciting bonuses than just flat skill point increases, to the point that perks like Jury Rigging and Slayer almost flat out break the game.
>>
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>>388060893
Honestly I don't even want an elder scrolls six. And didn't even want 4 after the shit show that was 3. It's clear that the next game will literally be an fps game with swords with literally perks like in fallout 4 and stats tied to them.

That would be alright kinda if the lore wasn't extremely garbage and completely undersells the importance of what is happening in game.

Case in point Alduin the eater of time prophesized to end existence and reset mundus. The literal counterpart to akatosh the body of time.

I bet no player of the games beyond the 1% of lore interested people even knew beyond what was heard from npcs who are dubious of accuracy at best the threat that they were facing.

Bethesda can't even make a villain like ALDUIN DEVOURER OF TIME feel like anything but a saturday cartoon villain.

I would be perfectly fine with this series dying and never coming back. Or elderscrolls 6 coming out in 8 years because by then I probably won't give a shit and it will be unrecognizable of a TES game.

The writing has been shit since fallout 3 and will never ever get better. And they will continue to capitulate and go toward mass market appeal. These series are dead and to fret over what we want from them is pointless because 70% of this thread have only played skyrim, and I'm being generous (lol).
>>
Just make it a team-based hero shooter or another Destiny ripoff and make sure to add plenty of lootboxes and microtransactions. Why not? It's not like anyone cares anymore.
>>
not made by bethesda
>>
>>388060893
the people like you to die
>>
>>388062778
It's just how things are, they'll regurgitate old meemes so long as they think it makes them cool
>>
I quite literally just want them to do an updated reskin of Fallout 3/New Vegas and include the shooting from Fallout 4 and that's it. Fallout 4 was complete trash to the point where I refunded the game and redownloaded New Vegas
>>
>>388067007
I said it's competent compared to F04. You have poor reading comprehension. No wonder you like F04.
>>
>>388067307
For gameplay, it worked.

Outside of skill checks in dialogue, everything that skills used to do, perks did the same way.

>>388067386
True.
Still, a lot of shit to wade through to get to the overpowered perks. I found that there were rarely any perks available that felt like they were worth the perk points. Most of the time I was just picking between -20% radiation from ham related food products or plus 5% critical hit damage with guns that I don't use.
>>
Northern Florida/Southern Georgia setting with mutant alligators and white trash/dindus
>>
>>388067673
Except you didn't say it's competent, you said it's better than fallout 4 which is horshit. Keep resorting to your middle school insults though
>>
>>388067971
Horse shit*
>>
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It'll be 5 more years until fallout 5 is even discussed.

Elder scrolls is next in 3 years, what is even the fucking point of talking about fallout now
>>
>>388067127
Let's add "no Dogmeat" to that list, because honestly, he's been shoehorned into enough games already. His inclusion already felt forced back in Fallout 2.
>>
>>388067714
>For gameplay, it worked.
>Outside of skill checks in dialogue, everything that skills used to do, perks did the same way.
No, you are wrong. Skill checks are a pretty big thing to just remove from a fallout game. Skills also are more precise than the 1-5 that FO4 perks have. Also judging your damage from a rifle/pistol stat for energy weapons is plain fucking retarded.
>>
>>388068172
>Also judging your damage from a rifle/pistol stat for energy weapons is plain fucking retarded.
Why? They're just guns. Its an long thing that you point at the baddy and pull the trigger. There's no practical way inwhcih they really work much differently
>>
>>388060893
I want good gameplay
>>
>>388068139
Dogmeat was a special encounter in Fallout 2 and shouldn't be considered canon.
>>
>>388068258
No you idiot energy weapons are not just "guns". Energy weapons for one should not have recoil, yet they do in FO4. Also understanding the weapon is important for things like reloading and shit.
>>
>>388068258
That's reductive. Shooting a gun is very different from shooting something like a crossbow, and I'd imagine the same is true for fictional fantastic beam guns.

I always imagined that the abstraction with the Energy Weapon skill was not having to compensate for wind resistance, recoil, and sometimes having to lead more aggressively with some of the slower projectiles. There's loads of ways to justify having Energy Weapons work differently.
>>
>>388068397
The point isn't so much that he's canon as much as him being there at all. To me it's a failed series tradition that pulls me out of the experience at some point.

I'd much rather have them make a running joke out of the Pariah dog showing up over another Dogmeat companion. At least Pariah has some personality to him.
>>
>>388060893
A story that isn't written by a retarded 8 year old.
>>
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>>388060893
>make a fallout 5 wishlist thread
>its all settlershit
What the fuck happened to this series?
>>
fallout 4 was my first fallout game and i only played for about 2 hours before i dropped it

ask me anything
>>
>>388068808
Did you pirate the game?
>>
>>388068840
unfortunately no
>>
>>388068808
Was it too hard and convoluted for you?
>>
>>388068808
Did you know about he series before Fallout 4 came out?
>>
>>388060893
be cannon unlike fallout 4.
>>
>>388068927
just boring as shit

>>388068954
of course you nigger
>>
>>388060893
>No settlement building shit
>A silent protagonist with no defined personality or backstory
>More RPG elements
>Better characters
>No chat wheel where every option is a thinly vailed "yes"
>>
>>388068808
i understand your decision entirely
>>
Not made by Bethesda and get this stupid fucking meme base builder out of fucking FALLOUT
>>
>>388060893
How about no building shit?
>>
>>388068172
>Also judging your damage from a rifle/pistol stat for energy weapons is plain fucking retarded.
Again, as I said, it worked for gameplay. Disreguarding the science and lore behind it, it's a very arbitrary distinction for weapons that essentially work exactly the same, and the perk's wording comes down to a vague definition of "pistol" or "rifle". Laser pistols fall under the catagory of pistol, and laser rifles fall under the catagory of rifle.

And again, I'm talking about the gameplay, and skill checks are 99% dialogue related. A majority of skill related things tended to sit around the 0/25/50/75/100 milestones anyway, so it doesn't really change much.
>>
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>>388063878
>>
>>388068808
What do you think about having a voiced protagonist a la Mass Effect?

To me it was an absolutely baffling decision that made dialog both more expensive to make and less versatile for the player.
>>
>>388069114
>Again, as I said, it worked for gameplay
By that logic, anything programmable "works for gameplay." That does not justify their decisions.
How is behaving in dialogue with your character not gameplay? Sure the lore in the dialogue is not gameplay, but talking to people and skill checks are gameplay.
>>
>>388060893

I just wanna explore neat locations and solve weird mysteries and continually add to my outfits/arsenal.

Don't really care about multiplayer or building.
>>
>>388060893

So you want Fallout to turn into some stupid sandbox survival game.
>>
>>388060893

I like building settlements, but after a while it becomes pointless. All the settlers are immortal. What's the point of building walls and turrets if the bad guys can never win?

Move the bad guy spawn points outside the build perimeter. Make the unnamed settlers mortal. If all the unnamed settlers are killed, then the settlement turns into a bad guy settlement. Named characters are still immortal so that missions aren't ruined, but they are turned into prisoners. To retake the settlement, you have to kill all the bad guys and start recruiting new settlers. That's what I want to see.
>>
>>388069220
>spend an hour making my character look like me

I stop reading there every time.
>>
>>388069363
This is just a mismatch between our definitions of gameplay.

When I say gameplay im talking about the loop of >exploring place >fighitng baddies >picking up supplies >crafting things, and not the narrative or conversations or characters.

Reguardless of what "gameplay" is, can we both agree that the shooting and exploring and scavenging and crafting is better in 4 than 3 or new vegas, but the talking and characters and backstory is worse than new vegas?
>>
>>388060893
I don't expect anything good for follout 5, however i do hope bethesda makes Minutesmen/BoS ending canon and we get a brotherhood ordenstaat on the eastern seaboard
But it should take place somewhere else like the south east
>>
What if you, like, start with a destroyed nuclear riden world and could clear the nuclear waste and rebuild civilization from the ground up? Repopulate too, npcs would have children.
>>
>>388060893
Better factions
A better story
More perks that influence the story line
More Companion quests

No mother fucking synths.
>>
>>388069693
Fallout is a series of RPGs not shooters
FO4 is a fucking failure
>>
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>>388060893
an injection that gives your character autism
>>
The settlements feel like they had no though put into them, even regarding NPC dialogue.
It's so weird how you'll arrive at a settlement and one guy will say 'You know, we could use more beds boss', and immediately after another settler will say something like 'You've got a mean look about you' or 'Hope you're not here to cause trouble' as if they've never even met you before, despite you owning the goddamed plot of land they live on and building every single tiny detail of it.
>>
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DLC where we get to nuke several locations on the map. First time I played fallout 3 I was a good guy and exposed tenpenny and defused the nuke. When I played new vegas I nuked both long 15 and dry wells didnt care that I pissed off house after siding with him. Watching 2 nukes go off in the distance as I sat on the hill outside the divide was comfy.

And by several locations I want atleast half the map so its like 10 mushroom clouds going off same time. Then throw in minibosses and good loot in those nuked areas.
>>
>>388069895
You're not supposed to use the glasses after the moon is already completely covering the sun
>>
>>388061873
maybe if the settlers could stuff on their own but you literally have to do everything.
>>
>>388060893
More in-depth AI and some personality to settlers.
Instead of a settlement hunger mechanic, each settler's hunger, thirst, radiation, XP, ect is tracked individually.
Settlers have SPECIAL that improves as they level up and determines how well they perform at certain tasks. EG, a settler with high perception to spot loot and strength to carry more of it will make a good salvager.
Settlers have relationships with one another and will gradually grow to love/hate one another the more the two of them spend time together depending on how they feel about each other. If you just assign everyone to one bunkroom, be ready to deal with brawls.
Settlers will interact with objects. They might grow attached to a misc item they've taken from a container, or steal a prized possession of another settler they dislike, or start to revere the trusty sidearm that's kept them alive. They will clutter up their sleeping areas with such items, strewing them on tables and other surfaces or mounting them on walls.
They can use and get addicted to chems, alcohol, ect, and depending on how bad the addiction is, how high their Endurance is, and how desperate they are, may even try to raid the player's stash.
They may explore the area around the settlement of their own volition. A decent conversation system will allow the player to ask other settlers where they are, and seek out their corpse or find they've cleared a dungeon on their own, depending on their equipment, level, and SPECIAL.
Can define rooms, what they are, and who they belong to, allowing the AI to more accurately gauge that the bar you've built is supposed to be a place to drown their sorrows in the evening, not a place for the whole town to eat breakfast at instead of in their own homes.
Settlers will consider what a room is while cluttering it up, and will leave appropriate clutter, so over time your bar for example will end up with empty bottles, caps, and the like lying around.
>>
>meaningful quests
>meaningful dialogue choices
>meaningful crafting choices
>meaningful dungeon and enemy placement
>more actual towns
>towns where the people have at least tried to rebuild
>more weapon types
>actually interesting loot instead of relying on randomized legendary weapons
>less bullet sponge enemies on higher difficulties
>a focused game world instead of a bigger and more empty one
>skills
>>
>>388070126
It's a shame that the prefab buildings didn't function as items that NPCS can live in and decorate themselves.
They had a better idea with the Skyrim house DLC
>>
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>>388060893
NPCs who are actual characters with things to say.
Roleplaying.
Antagonists who make sense on any level.

That's how low the bar is.
>>
>>388064838
Lots of cool ideas squandered.

For example, the paranoia inspired by Synths is pretty cool, especially if one of your human companions was said to be one. It becomes far less cool when you realize that the Institute on a whole is retarded.

The idea of having to track down your Significant Other's murderer is a cool idea. Ruined by how easily its done.

Rallying the Minute Men, and forcing out the enemies of the Commonwealth, in order to form a actual state and nation, and secure the commonwealth from danger. It becomes retarded when you have to go save every god dam settlement personally.

Just bits and pieces of good ideas, squandered away.
>>
>>388060893
new engine.
rpg game not fallout 4
>>
>>388063585
It's 200 years post bombs falling. If the west coast can have established cities, the strip and sustainable housing in even the smallest town then the citizens of Boston could sure as fuck clear out a few buildings and skyscraper to call home or rebuild at the very least patch up a house or two. I didn't realize 200 years in the future meant people stopped giving a shit about carpentry and how to better themselves. Instead they live in a goddamn baseball stadium where everyone's willing to shoot one another out of fear one of them may be a robot.
>>
>>388070748
Well to be fair a baseball stadium could be used as an actuall fortress
>>
>>388061685
>>388063509
>>388063834
>>388064184
>>388064337
>>388064491
This is a pointless complaint. They didn't buy the Fallout IP because they wanted to make their own aesthetic, they just wanted to misinterpret it.
It's really only bad because Bethesda keeps setting their games later and later for no reason whatsoever.
>>
>>388070937
It could provide a good fallback shelter, yes, but with all the free real estate surrounding them and all the rubble and debris, there's no reason they couldn't have built a wall around a portion of Boston and then line the wall with turrets on top of that. Nothing's stopping them from doing this other than themselves.
>>
>>388062778
>jaded and pretentious retards
anon, you do realise that is you right?
>>
>>388062778
Yeah how dare anyone ask for a product that isn't worse in almost every way compared to its predecessors
>>
>>388071428
True, i don't see why they couldn't have made something like a medieval-esqe city
>>
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>>388065582
>a litteral fucking million raycasts
why don't they just individually simulate the molecules of every npc in the game for maximal comfy immerson?
>>
>>388072013
just add physics to the grass what does "raycasts" have to do with it? lmoa dont be a candyass
>>
>>388072013
MGS3 did bending grass on the fucking PS2. Do you even know what raycasting is?
>>
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>>388065287
Fallout as a whole is largely about the societies that arise in the aftermath of the nuclear apocalypse. New Vegas's main plot is about four different political ideologies and the player deciding which they think would be best suited to govern the area. It doesn't need to beat you over the head with Vault-Tec and Nuka-Cola imagery to remind you that this is indeed a Fallout game like 4 did.
>>
FIRE EMIL
>FIRE EMIL
FIRE EMIL
>FIRE EMIL
FIRE EMIL
>FIRE EMIL
FIRE EMIL
>FIRE EMIL
FIRE EMIL
>FIRE EMIL
FIRE EMIL
>FIRE EMIL
Bethesda can do literally that and only that and I will be happy.
>>
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>>388065456
>better writing, better story
TFW Emil is the only man who manages to be even worse than Anthony Burch
>>
Real life guns. Bethesda should save their wacky designs for sci-fi lasers and plasma weapons.
>>
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>>388062053
>Fallout 2 event weren't detached from the main theme
you've either forgotten the fallout 2 random events or you let fallout 2 change what you accept as the main theme, so it can do no wrong in this regard
>>
time machine plot allowing travel back in time to previous fallouts/before the war.
>>
I want an RPG for once
>>
>>388060893
I'd like to see Obsidian get another step up to the plate before Bethesda does it again. But whoever does it, I'd want to see a lot of setting additions, revisions and changes made with Fallout 4 get walked back, crossed out, or retconned. From a design standpoint I think the settlement system needs to either go or be completely rethought. The weapon system needs to be redone - that particular gimmick worked once and it got old fast. More emphasis needs to be given to structured content and those blocks of content need to be thought through and planned thoroughly, with attention and care.

I hold out no hope and expect worse than nothing, but it's the thought that counts.

>>388072347
I find that fascinating about New Vegas more and more as time goes by. It relies on very little established iconography in building its setting but there's little to no doubt that it's a Fallout game through and through. Fallout 4 is awash in the imagery but it's all in there like decals. If you scraped them off and didn't call it Fallout, would anyone have mistaken it for it? If anyone reading this can do the thought experiment, try to imagine the intro isn't there and it's something else. Imagine the power armor is either nonexistent or looks different. Names carried from previous games are thrown out. This game's imagery and presentation has to stand entirely on its own merits with no repetition of established branding to carry it. Would you have assumed, had you never been told, that this was supposed to be a Fallout game? Every time I've tried to play 4 before I give up out of a mixture of frustration and boredom the answer becomes a harder 'no' every single time.
>>
>>388062985
This is fucking retarded and completely opposite to everything Fallout is supposed to be about, both thematically and gameplay-wise.
>>
Make the map absolutely yuge and empty, like a proper wasteland.

Make settlements town-sized.

Add trains and cars.

I want to cruise the wasteland from comfy oasis to comfy hand-crafted oasis in a rebuilt 50's barge car.
>>
For them to keep the writers of 4 as far away from the project as possible
>>
>>388069869
>Fallout is a series of RPGs not shooters
4 (you)
>>
>>388076164
What would it run on though?
>>
>>388076164
I don't need all those stuff, I just want the fps mechanics and gun customization to be improved even further and the dialogue to be fixed. Also, better weapon sfx for God's sake.

>>388076360
I think the real reason why the writing sucks is FO3 and 4 only had 1 single writer whereas FO1 and 2 had like 4 or 5. I don't know their justification for this, it's such a really bad decision.
>>
>>388064838
The companions in general, aside from Preston who sucks. I sincerely consider Nick Valentine one of the best Fallout characters.
>>
>>388060893
this is what Fallout 5 needs to be

>You create your character like in Fallout 4, etc.
>Bombs drop and your character is consumed by the blast
>fast forward unknown amount of time no later than a month
>you explore your immediate surroundings and see for the first time a brand new world
>>
>>388076982
Fox engine.
>>
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Honestly, I don't want another Fallout game. The power armour was enough to satisfy my fallout lust already.

Bethesda should make a sandbox spaghetti western ARPG with the same design principles as Fallout. VATS is the best mechanic I've ever seen for quick draw and revolver fanning. With the lack of western video games available in the market, it'll be fresh and #litty.
>>
>>388077358
Sorry too vague, meant to say what would your cars and trains run on?
>>
>>388060893
>Take Fallout: New Vegas
>Add a billion guns and attachments to it
>Move the setting to China

DONE
>>
>>388077471
Coal.

Steam trains really aren't that complex of a machine.

The cars would just be refurbished wrecks that still had functional engines. Fallout's cars were nuclear so fuel's not an issue. Once they're fuelled up they should last for decades.

Thus making the Red Rocket petrol stations in Fallout 4 questionable.
>>
>>388063435

LMAO'ING AT YOUR LIFE
>>
>>388077465
gameplay of morrowind. WTF?
>>
>>388077465
>gameplay of morrowind
You must be out of your damn mind
>>
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>>388060893
>fallout 5 has no towns or cities
>you have build them
>>
>>388077616
Pro tip: It was called Red Rocket for a reason.
>>
>>388077631
>>388077685
I just want RPG mechanics and detailed settlements. Maybe Fallout 3 is more suited in place of mwind.
>>
>>388060893
>>388060893
>>388060893
>>388060893
Why the fuck should this be in fallout 5? Just develop and create a survival RTS called Fallout with all this shit in it and make it a post apocalyptic survival strategy game.

That way the RPG fans and building fans are happy.
>>
>>388060893
This is a 10/10 bait, very well done
>>
>>388077616
Red Rocket stations supplied reactor coolant for the nuclear cars.
>>
>>388077761
>>388077918
Fair enough.
>>
>>388060893
>fire your writing staff Todd, holy shit that Emile guy is a fucking hack
>stop being so obsessed with adding gimmicks and focus on improving the core game flaws
>remove voice acting for the PC
>if base building returns, find a way to incorporate it into the main plot better and give us more reason to do it.
>get a new engine
>>
i just want an atmosphere like fallout 2 had, it was wacky but it never took me out of the game. it was darker and the dialogue was awesome. i especially loved the Den and New Reno.

the dialogue and stories of Fallout 3 and 4 just seem so dumb and unrealistic to me, nobody talks like that.

but i imagine it is very hard to balance animations and voice acting to make it seem natural.

i couldn't really take F3 and oblivion as serious as they were trying to be, because of the stupid dialogue and the way every character weirdly stares at you in the middle of the conversation.

i mean i went through the motions of playing those games but i wasn't really immersed like i was playing the Witcher 3 or Fallout 2 for example, where everything seems like its in place.
>>
>>388077465
Wish granted, but now everything is steampunk themed with steampunk power armor, steampunk guns, steampunk horses, steampunk computers, steampunk robots, steampunk boats, a steampunk pip-boy for the MC, Top hat wearing supermutants, Monocle wearing death claws, and giants in derby hats, steampunk horses despite there also being steampunk horseless carriages, and last but not least a steam punk spiderbot piloted by a disgruntled civil war vet as the final boss.
>>
>>388060893
I just want a fun game anon.
>>
>>388078335
What are those shit even for, just let me traverse from town to town on a horse like Skyrim.
>>
>>388062778
>jaded
A little bit
>pretentious retards
Part of the "board culture" though more human nature in general
Why think when somebody can tell you what to think

Though my opinion FO4 is still an downgrade to the series the cons outweigh the pro's
Its not like its not playable but the game was a letdown for me
>>
>>388078506
>replying to bait
>>
>>388078823
i reply to all meaningless shit all the time

>when satire/parody are interchangeable from reality
>>
>>388079000
nice trips tho
>>
>>388079000
>when reality is a parody of itself
>>
>>388064948
try frost, im enjoying it and thanks to proper settings with INI tweaks I changed the games framerate time so 160 is the normal speed instead of 60, at 160 fps without mouth smoothing, Y axis aiming fixed and a huge ramped up difficulty the game is damned fucking fun
>>
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I'd prefer another STALKER.

I don't think there is a bigger argument for creatively bankrupt developers than Bethesda.
We have lost so many of the gimmicks and mechanics that made Fallout stand out.

The only way this series could ever be fixed is by bringing back more of the management heavy RPG elements, and they are NEVER going to fucking do that. Speaking of improvements that will never happen, how about a game that works as intended. The fact that they are arguably one of the most popular devs and they still pump out un-optimized, broken, shit on a regular basis is sickening.
>>
>>388077465
I do agree on making a new IP. Unless they're willing to upend their policy of going ever forwards in time with every new Fallout game, I think they are stretching the franchise too much. A fresh start means less baggage to include in the story.

But then again, I really do want them to make a proper RPG set in the Tactics timeframe with the same gritty but maintained aesthetics.
>>
>Remove all pointless boring useless features
>Actually spend time crafting good areas without recycling content, a good battle system, and well written interesting storylines
So much to ask
>>
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>>388062778
>>
I want to see a clean society. One that realizes after about 50 years or so that they don't have to live in dirt just because the world ended decades ago.
>>
>>388060893
>muh settlement
nigga calm down, they need to fix the story first
>>
>>388060893
Back to isometric. Or not at all. Let it die with dignity
>>
I honestly want them to make it about resettling the wasteland except with a settlement system that's good.
>>
>>388060893
This is a board that unironically praises Eurotruck Simulator. I'm not wasting the time to argue shit here
>>
>>388062778
>>388060893
I like Fallout 4 and would play other similar games, stripped out RPG elements and all
Bethesda are bad developers and the games they produce are buggy trash so I wont pay for those games unless they're dirt cheap

These aren't mutually exclusive concepts
>>
>>388080048
What's your beef with Euro Truck Simulator?
>>
>>388060893

I want Bethesda to die. That can be my Fallout 5.
>>
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this
>>
>>388079298
>The fact that they are arguably one of the most popular devs and they still pump out un-optimized, broken, shit on a regular basis is sickening.
They're getting better with Fallout 4, less optimization issue (if you want to play at 60 fps cap) and game breaking bugs.
>>
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>>388081528
Fo4 was the first Fallout game I experienced that had a game breaking bug.
>>
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Van Buren.
>>
>>388081051
>new vegas
>having an open world
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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