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>Game is about going fast. >Realize going fast doesn't

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>Game is about going fast.
>Realize going fast doesn't really do you any good as it just makes it more easy to mess up.
> You miss out on lives, coins and special stages by going fast.
Defend this.
I wondered how people here had all these lives. Then I just stopped trying to speed through everything.
>>
>>387962509
WHO THE FUCK CARES
YOU GOT 10 MINUTES MOVE MOVE MOVE
WHOOPS
You timed ou gotta start Titanic monarch zone act 2 all over again
>>
>>387962509
>there is only 1 way to play sonic, this is bullshit
>>
>>387962509
>WOOOOOOOOOOOOOOOOOOW THE GAME LETS ME PLAY IN DIFFERENT WAYS, THE GAME SHOULD FORCE ME TO GO FAST OR GO SLOW
>>
>>387962509
Every time some retard post something like this I more and more unsure whether it's bait or not. Going fast is a reward for being good and knowing the stage.
>>
>>387962509
Dont you get points for going fast?
>>
>>387962509
What gave you the idea the "game is about going fast" except for a commercial in the 90s?

You can play slow and methodically or you can use your skill to manipulate the physics and speed through stages. Just like all good platformers
>>
>>387962509
This is bait.
>>
>>387962649
git gud, I did it on my first try.
>>
Some routes are locked off if you aren't going fast enough.
>>
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>>387962509
>Game is about going fast.
No it's not. It's a Platformer where your speed is tested, giving it challenge. Being able to breeze through levels is more of a "reward" as it presents play on physics and platforming.
Sonic was always promoted as going fast because his character was designed as fast. His character was designed fast so it could fit and flow with the gameplay. Go fuck yourself.
>>
There's a balance where the game generally transitions you from speeding around on loops tight tunnels to parts where you need to use precise platforming.

It's that smooth when you play smart about it.
>>
>>387963773
peter... easy on the artifacts
>>
>>387962509
>Sonic games are about going fast
>He fell for the SONIC IS WAY PAST COOL BLAST PROCESSING 90S marketing meme

You are the problem with the Sonic fanbase, about as on par as those who draw Sonic and Shadow as urinals. URINALS.
>>
>>387963265
Same and I've only played the advance games before this. It's not hard
>>
>>387962509
>le hold right to win! xDDD
>WTF??? WHY DO I FUCK UP???
>>
>>387964465

Sonic is about going fast, but only after you've gotten good after numerous replays. That was the damn design philosophy behind the game.

The only thing more annoying than the "GOTTA GO FAST XD!" faggots are the morons that insist that Sonic was meant to be some sort misunderstood of slow paced precision platformer. The entire damn physics engine was made because Naka wanted to make a game go fast as fuck without a run button.
>>
>>387965919
I never said it was a slow paced precision platformer. Strawman.

I'm just saying that there is so much more to sonic games than just speed.
>>
>>387966073

The end result of all of Sonic's other elements is in the pursuit of one thing.

To go faster than you've gone before.
>>
>>387966734
Or get a higher score

Or get the chaos emerads

Or if you suck, to not die.
>>
>>387967184

Guess how you can get a higher score?

Going fast

Guess what the reward is for collecting the 7 McGuffins?

Going even faster with God Mode on

That last one isn't even a depth or feature exclusive to Sonic games or even the platforming genre so what's your fucking point?
>>
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I didn't have any issues
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>>387965919
Considering that the game was created out of both a love for replaying the first level of super Mario over and over again and wanting to create a cHaracter to rival Mario himself, Sonic is a Great amalgamation of these 2 things.

Doing what Mario can to the extreme and being able to do it repeatatively.
>>
>>387967694
(You)

https://youtu.be/LHAhDVsagXw
>>
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I always thought Sonic was for kids.
>>
>>387962509
That's the problem all Sonic games have.
>>
>>387967793
Man, I really really wish certain things about this game that seemed so simple, could happen in a patch

>When picking Sonic and Tails while in and Knuckles mode, Knuckles should not replace Tails
>Insta-Shield,Drop Dash and Super Peel out can all be on at once
>Super mode should be allowed flight in normal stages and toggled on and off

Such simple fixes and this would be perfect.
>>
>>387962509
These games are platformers first and speedrun games second. Always remember that instead of opening your mouth again.
>>
>>387963112
Yeah and it gets you another life when you score at the end of the stage right? People just can't stop bitching for a reason to bring sonic down
>>
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>>387962509
>game is about going fast
Wrong.
Going fast is a reward for skillful platforming, reflexes and a deep mechanical understanding of the game.
The game is about navigating labyrinths while carefully and skillfully controlling a ball whose momentum changes depending on the surface it is placed on.
>>
>>387968813

The super bullshit is why I have an alternate file with no emeralds collected.
>>
>>387969375
How does the super work?
On the original all you had to do was a single jump and then you're super even if you didn't want it.
In the iOS/Android version they added so that if you click jump while already in the air, you activate the super.
Which IMO is MUCH MUCH better.
>>
>>387969981
>On the original all you had to do was a single jump and then you're super even if you didn't want it.
>In the iOS/Android version they added so that if you click jump while already in the air, you activate the super.
>Which IMO is MUCH MUCH better.

You're an idiot.

Sonic 2 was the only one where jumping would force you into a super state.

Sonic 3 & Knuckles both have the same method used in Mania. All 3 characters now have a mid air ability that's used heavily, and if you have 50 rings, you're going to go Super no matter what.
>>
>>387970231
And you're a retard.
>on the original
As in non-phone version.
Read the comment before spouting feces.
>>
>>387970231
This and in sonic's case he cannot activate the drop dash or the insta-shield without going super if he has 50 rings, then again, on my switch I've tried to hold a for a drop dash and gotten nothing but it happens when I jump and hold B
>>
>>387962509
>Went fast
>All 7 chaos emeralds before the end of Chemical Plant
>True ending with 40 lives
git gud OP
>>
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>Super Sonic
It's so easily fixed with a button remap.
Hope they patch it to a separate key.
>>
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>>387970421
>As in non-phone version.

Are you incapable of reading? Sonic 2 is the only one with the forced into super shit. The iOS ports behave the same way that S3&K does, and Mania behaves the same way that the S3&K and the iOS ports do. Nothing changed, and it isn't better. It's the same fucking thing.

And everyone fucking hates it because all three characters now have major uses for their mid air abilities. Knuckles can't glide without going super. Sonic can't drop dash without going super. Tails can't fly without going super. It's was an annoyance then and it's an annoyance now.
>>
>>387970687
>git gud OP

This.
https://m.youtube.com/watch?v=cxfN8RTK9Jo
>>
>>387970942
>Sonic 2 is the only one with the forced into super shit. The iOS ports behave the same way that S3&K does
I haven't played S3 or S3&K.
the only Sonic games I've played are Sonic, Sonic 2 and Generations.
>>
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>>387962509
The 10 min time limit is cancer and is the only reason I don't want to 100% this game
>>
Are there any games that have similar 3D to that of the Special Stages? Shit looks so good.
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>>387971239

Hi Laura
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>>387962649

The only level I timed out on was act 2 of Flying Battery.
>>
>>387971325
this. who ever invented timed missions or levels should be dragged out onto the street and shot.
>>
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>>387962509
>Game is about going fast.
It's just a platformer. Why does everyone over complicate this?
>>
>>387971312
Who?
>>
>>387971482
Why? Too much of an underaged baby to git gud?
>>
>>387962509
>>Game is about going fast.
You got the whole concept wrong. Sonic is not about going fast. Is a game who reward you with fast paced gameplay if you learn and memorize a whole level

>>Realize going fast doesn't really do you any good as it just makes it more easy to mess up.

If you dont master the game/level you will play clumsy.

>> You miss out on lives, coins and special stages by going fast.

If you dont know the level, of course. Shitty players are not rewarded here.
>>
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>>387962509
>coins

too obvious m8
>>
Give an air A move to other characters in the franchise
>Amy gets the hammer spin from sonic advance 1
>Cream gets flight like Tails with Cheese circling her like when she's tagged with Knuckles in Sonic advance 3
>Shadow gets Chaos spear that doesn't stop his momentum when used
>Rouge gets flight/glide, she'll fly upwards like Tails when she's still and glide when she's moving
>Blaze gets the fire boost shield ability
>Silver gets an air dash that works like the magnet shield
>>
I hope they patch out some of the bugs in Mania.
>>
>>387962509
>coins
(you) +1
>>
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>>387962509
The only people who defend it are nostalgic apologists. There's a reason the sonic fanbase has such a terrible reputation.

>>387965919
>>387969179
>>387971668
>Sonic is about going fast, but only after you've gotten good after numerous replays. That was the damn design philosophy behind the game.
>level memorization is a good mechanic
that's a shitty design philosophy. The game plays like shit. the only reason it's popular is because of the character design and good graphics at the time. and the design is null when you realize that later levels are 20% loops and other speed sections where the player takes a back seat to the game. This is especially true in most of the 3D sidescroller which play themselves with all the time the player spends just watching sonic loop around. It's a nice idea but it wasn't executed well at all. The character and the initial advertisement were all about speeding through levels.

>>387971576
>Why does everyone over complicate this?

>the biggest draw of the game is the fact that the MC can run at the speed of sound
>"why does everyone want to go so fast all the time"?

and as I said above, the later games play themselves because SEGA knows people just want to go fast. That's why there are few to no branching paths in the later games and why you spend so much time auto-running through scenery.
>>
>>387972217
I'm not going to put more effort than you even with a challenge. If you wanna be retarded, there are gaming subreddits where shitting on sonic with "Modern Conventions" is acceptable and expected. All the other 12 year olds will embrace you.
>>
>>387971993
Now see I have to stop you right there.

A sequel to Sonic Mania can not simply have multiple characters for the sake of it.

Look at the 3 now

Sonic is you're basic guy. He can drop dash and is the undisputed fastest character. All rounder

Tails can fly. This allows you to reach levels even without the extra speed sonic has. Tails is the EZ mode character since he cn fly over most obstacles and reach places with ease (him and sonic make the best duo for a reason)

Knuckles. This guy can glide and smash breakable areas easily. Oh and climbing. This may seem nice but he's actually the hardest one to use of th 3 and has difficulties with certain bosses (looking at you Oil ocean). He also gets a unique to himself level.

With that in mind, the characters that get added to the game need to reflect this. Otherwise you'll have redundant characters that act simply as palette swaps. And it would complicate level design to ale even a single level that can cater to all the characters.

However, It'd be nice for these characters to have something like Knuckles; their own personal level suited for heir own abilities. Think of it as one off zones you can acess by doing a special action in the main story.
>>
>>387962509

I really liked stages like green hill zone where speed actually helped me skip so much of the level. All the other levels feel too mazy and dense and you get punished for not taking it slower.
>>
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>>387972217
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>>387972563
>>387972698
>no counter points
>'REDDIT'/smug anime pics
like clockwork
>>
>>387972698
Better living mad than living in my mom's basement posting anime pictures as rebuttals to posts that hurt my feelings.
>>
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>>387972609
Both Amy and Cream have a reason to exist though.

Amy is "Hard Mode" (You literally can't hurt anything without the insta-shield equivalent and there's no spindash), while Cream is "I literally just wanna see the levels" mode.

And with all the gameovers people are getting all over youtube, we fucking need Cream back.
>>
>>387972817
Cream is just Tails with a very minor combat buff.
>>
You got a counter-point right there

>You're being retarded
>We refuse to be more retarded
>There's reddit where anti-sonic retardation earns you lifetime retardation

But what the heck, here's another TWO (you)'s
>>387972801
>>387972801
Be responsible with them.
>>
>>387972609
>has difficulties with certain bosses (looking at you Oil ocean)

Wut?

Knuckles stomps bosses outside of FBZ1 thanks to his wall climbing bullshit and the ability to follow every direct hit with a glide. Hell, his lower jump height can net him an extra hit. Oil Ocean bows the the Echidna clan.
>>
Do people legitimately like sonic 1? That game has to be up there among some of the worst platformers I've played in a while holy shit
>Green Hill Zone is a fantastic zone but it's the only good zone in the entire game
>goes downhill real fast with marble zone (I didn't have an issue with this zone, just kinda boring) then fucking labyrinth zone.
>green hill zone and starlight zone were the only zones I liked
The real saving grace is that it's really short. Is it even worth getting all the emeralds?
>>
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>>387972924
>Cheese - Very Minor Combat Buff
What the fuck nigger? Cheese literally cheeses the bosses. You can stand in a corner and spam B and you win. This isn't minor, this is content skipping.

The fact they look similar is because Tail's ability, Flight, is still the most overpowered exploration ability, and they had to give her something that fit that description. They still fill enough of a different niche in that Tails does not give you infinite exploration capability, you can't fly over entire levels and you don't skip past bosses.
>>
>>387973271
Labyrinth Zone is the only bad one. The rest are great.
>>
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>>387972951
>insults are a counterpoint
>telling people to go to reddit is a counterpoint
no wonder /v/ is shit. Literal retards are the mainstay.

also
>thinking you can give more than one (you) per post
>>
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>>387972817
RRERRREEEEEEEWEEEEEWE
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>>387962509
I only played Sonic Generations for 3D sonic and enjoyed it more than the 2D version. Using rings as a boost resource and making it into a race with obstacles was really fun.
There were leaderboards I'd be happy.
>>
>>387973316
I don't know how you can think scrap brain zone is any good when it turns into labyrinth zone at the third act. Sure you could take the shortcut, but that shows how bad the level actually is when you want to end the suffering as soon as possible.
>>
>>387973285
It is minor since Sonic bosses tend to just have you fling yourself into them. Mania in particular even has several bosses where you have to do something special to hurt them.
>>
>Going fast.

2D Sonic is more about momentum than going fast. Stages weren't fun because you played them at incredible high speed. They were fun because if you hit an enemy at just the right speed coming from just the right angle set to just the right arc you could start a chain reaction of bounces.
>>
>>387973542
Honestly even Labyrinth isn't that bad outside of the boss. 1 I'd a slower game by design but it pulls off the platforming well, and is the only Sonic game to have some sort of challenge.
>>
>>387973569
which never happened to anybody ever casually

you're right but this is a shit example
>>
>>387973693
Actually, it happens a lot all over Emerald Hill. There's a reason why speedrunners spend most of the stage in the air and it's because a couple objects are placed where an airborne player is likely to land. A casual player will occasionally land on one or two.

Also I don't entirely agree with anon that this was made sonic good on its own.
>>
>>387973693
I've never met someone who didn't beat the boss of Hydrocity Zone by chaining bounces without ever touching the ground. Sonic as a character is a speedster but gameplay wise that was hardly the selling point of his games
>>
>>387973906
I wasn't thinking about bosses since bouncing on them often has little to do at all about momentum.
>>
>>387973906
Don't you mean Chemical Plant?

Because I've never ever seen anyone even let him attack. As soon as everyone figures that one out, they just beat him in one go.
>>
>>387974017
Its the momentum of the bounce that gives you the precise control over the character. Otherwise you end up with something thats too floaty or too ridgid.
>>
>>387973897
>speedrunners

oh right those casual speedrunners (???)

I regularly get all 7 emeralds in Emerald Hill and never do any fancy chain bouncing
>>
>>387974159
You are reaching and probably didn't read the comment chain
>>
>>387974260
The speedrunners are just using something left there for everyone. Casual players do this on occasion.
>>
That applies to almost every game. Optimizing speed is risky and difficult, it's something you learn to do naturally as you play the game a lot. Speed in Sonic's case has always been a reward for skilled players. Treat it as such.
>>
>>387974361
so you're saying something is possible but still unlikely for them. well no shit.
>>
>>387962509
>bought in to the "SONIC FAST" meme
>Retarded autistic kids who only ever played the boost to win games

This is why I retrospect Adventure and Adventure 2 are not bad in my eyes. It's the same shit in 3D. Besides the bugs which weren't even game breaking like Sonic 06.

Only fucking retards ever believe Sonic wasn't about platforming. The average person doesn't play Sonic without fucking up. And 2D Sonic was fun because you needed to get memoration down if you ever truly wanted to be good.
>>
>>387974454
I'm saying that the level was design with airborne sonics in mind, and speedrunners demonstrate it very clearly. Casual players achieve it on occasion.

I was very clear from the get go, but you're ignoring statments. You'reclearly attempting to read my comment exactly the way it fits your narrative. If you want to call yourself stupid or illiterate, be my guest, but I don't know what you have to gain from that beyond, well, sounding stupid.
>>
>>387974639
I'm convinced you're not following the comments being replied to.
>>
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>The game is about moving fast
>Even though I am being punished for moving too fast

Doesn't that mean the game isn't about moving fast?
>>
>>387972217
All fast platformers require level memorization if you want to keep up a good pace. No idea what youve been playing that made you think this is something unusual. Its neither good or bad by itself.
>>
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>>387974713
Strange. I'm convinced of the same of you. And I can even demonstrate what I meant.

>They were fun because if you hit an enemy at just the right speed coming from just the right angle set to just the right arc you could start a chain reaction of bounces.

But apparently you're far more busy trying to distort my posts and even now assume I'm talking out of my ass, so I'll just pretend you've already conceded the point and are trying to get out of the argument.

Unless you want to say a casual player can't hit at least one of these things. I know people are bad at sonic, but how bad would we be saying a casual player is?
>>
>>387962509
Castlevania is fucking faster than Sonic
>>
>>387962509
You're conflating two entirely different playstyles, OP. Obviously, your first time through a Sonic game, you will be taking your time and collecting all the lives and shit. Later playthroughs will have you using your stage familiarity to blast through at incredible speeds. And it feels good.
>>
>>387975260
What the fuck are you even talking about? Some guy posted about bouncing off of shit in emerald hill with momentum and he was clearly talking about the regular enemies there. Doing so requires finesse and prior knowledge of what to expect.

Your stupid ass tried to equate this to the nearly braindead experience of bouncing off of a slowass, sometimes even just totally immobile boss. You unearningly proud, hopelessly defensive little cumstain of man.
>>
I love this game, I really do; but there an awful lot of bugs. Just recently I was doing a Knuckles & Knuckles playthrough, and I was attempting the 6th emerald stage at Press Garden. When I reached thr UFO, the game locked up with Knuckles just running in place.

Not attempting another no save run until they iron out more of this shit. Just not worth the trouble.
>>
Where the fuck is Amy?
>>
>>387972217
>that's a shitty design philosophy.

Is not, indeed is the basic arcade game design. Every game neer you learn the basics kf your opononet (the level) and learn patterns. Thats why you are not good at sports.


>The character and the initial advertisement were all about speeding through levels.

You never played original 2D sonic games at release. Advertisement never was about speed troigh levels, it was about how sonic was fastest than the regular 80/90 character and thats is true, as the original Super Mario game, you need to learn control momentum and learn every game to have a succesful run.

Maybe you like handholding platforms and thats OK.
>>
>Get punished for jumping haphazardly
Mario was never good.
>>
>>387970942
those are remakes, not ports
>>
>>387973285
>>387972924
Cream flies faster horizontally but can't fly as high
>>
>>387976525
metallic madness
>>
>>387972217

>Game promotes multiple playthroughs
>"How dare they give rewards for those that get better, I want all my candy now!!"
>>
>>387962509
>Game is about going fast
No, it's a game where you can go fast.
>>
>>387962509
>game is about going fast
No. As with every Sonic game, going fast is a reward for your mastery of a level.
>>
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>>387962509
>>Game is about going fast.

Old Sanic was about more than going fast, unless you only watched the commercials.
>>
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>Knuckles loses all momentum when canceling his glide
Holy shit this feels so bad.
>>
>>387962649
When I was a kid I had all 3 Sonic games. As a kid there were numerous times where I would start playing then walk away to get something or do something that my parents asked of me and I'd come back and end up timing out. It had happened on 1 and it had happened on 3. However there was this one time that I did the same thing in Sonic 2. I came back and the clock at the top was all fucked up. The numbers were just changing in random patterns. I remember going back and testing it again and the same thing would happen when the clock got to about 9 minutes in. I assumed this was how Sonic 2 was. I've gotten different copies of the game since then and it appears that my copy I had as a kid was just glitched. I'm not sure if it would do it on every level but it at least did it on stages 1-1 and 2-1.
>>
>>387962649
I've only time over'd two times: Flying Battery Act 2, and Titanic Monarch Act 1 (which happened at the checkpoint before the boss, so no stress from then on).
>>
>>387962509
It feels fun to memorize the best path in a level and zip through.
>>
>>387979045
the game feels like shit no matter how many times it's played. it's clunky. no amount of "design philosophy" is going to fix inherently flawed movement

>>387976531
>indeed is the basic arcade game design
>we should take notes from a machine designed to make you fail and take your money.
I love arcades but mechanics like that have no place in this world.

>as the original Super Mario game, you need to learn control momentum and learn every game to have a succesful run.
except in the mario games you don't lose any and all moment the moment you mess up. You go back and try again. Mario isnt' meant to go fast. never advertised it, never felt like it should have.

>>387981329
this, exactly. It feels like shit when you have a good flow and it gets ruined. Make that the core design of your game and you have a shit game. i.e. sonic.
>>
>>387967971
what the fuck
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at the point I'm willing to pay someone to finish the blue sphere medals for me. what's your price, Anon? half are already done.
>>
>>387981646
That's genuinely interesting. I wonder if anyone else encountered this.
>>
>>387983039
$80
>>
>>387983547
Is this the gold medal price or the silver medal price?
>>
>>387983704
Gold
>>
>>38798376
what's the silver medal price? I just want all the unlockables.
>>
>>387983898
$55
>>
>>387983989
is this worth it, anons? or am I getting ripped?
>>
>>387984153
I'm just fucking with you m8. Just wanted to see how serious you were. I doubt I'll ever get all the medals.
>>
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ITT: Zones that are casual filters. GO.
>>
>>387984249
Not that one.
>>
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>>387984249
https://youtu.be/m64iK733ZNk

video related
>>
>>387984539

But that was the first level, it wasn't at all hard compared to some of the later ones.
>>
>>387962509
>Game is about going fast.
Game is about occasionally going fast.
If you're trying to go fast 100% and are complaining about shit like messing up and coins, go play Modern Sonic Boost2Win.
>>
>>387974578
The problem of adventure games are filler gameplays that are worse than werehog taking up most of the game (thanks Iizuka for coming up with that) and extremely linear "GO FAST" level design in SA2 that isn't much different from modern boost levels.

If SA1 only had Sanic levels and used rest of the dev time on polishing it, and just let me play as Tails and Knux in those levels normally I would have loved it.
>>
Is there any surefire way to easily cheese your way through the UFO chases? My most hated parts of the 3&K was having to tediously do the bonus stages over and over, just to get the real ending.
>>
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>6 days
>>
>>387962509
wow except there's no coins in Sonic you retard.
>>
>>387971067
not the guy you're replying to, but I came here to ask: what the actual fuck, you've literally never played the best sonic game?
>>
>>387981329
Then don't glide when you don't need to. In fact why are you playing anyone but Sonic?
>>
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>>387982387
>mechanics like that have no place in this world.
But isn't it okay now that it isn't taking your money every time you mess up?
>>
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>Collectors Edition expected tomorrow
About bloody time, never pre-ordering from an international site again.
>>
>>387981329
Why is this even an issue? You can quickly regain your speed with spin dash. How are you suppose to do platforming if you keep momentum after glide?
>>
>>387986663
https://www.youtube.com/watch?v=7z1Hjtklq60
>>
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>>387962509
The PC requirements were changed recently to:

OS: Windows 7 / 8 / 10
Processor: Core 2 Duo
Memory: 2 GB RAM
Graphics: DirectX 9.0c compliant video card 256MB
DirectX: Version 9.0c
Storage: 400 MB available space
Sound Card: DirectX 9.0c Compatible

Is this still toaster friendly?
>>
>>387989806
if your pc isnt more than 13 years old I'd say you're good
>>
>>387962509
>coins
Post disregarded.
>>
>>387962649
Fuck you I timed out on the boss
>>
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>>387986679
I'm still mad.
>>
>>387989806
I'd get a mode 7 chip installed just in case.
>>
>>387990637
Fuck off you little shit, the timer resets for Eggman.
>>
>>387972217
I went faster on my first mania playthrough because I wasn't trying to get emeralds. It's not hard
>>
>>387962509
>>Realize going fast doesn't really do you any good
>> You miss out on lives, coins and special stages by going fast.
Something seems inconsistent here.
>>
>>387967971
mm... technical...... just like i played in my child hood
>>
What was the coolest boss and why is it the Hydrocity mini boss?
>>
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>mania physical release
>Genesis style box
>dual cover with op pic style and "Genesis" style cover
>slot to put in collector's cartridge
>manual that was given out at that one place
> playable rosy

would you buy for $20 and double dip/triple dip/quad dip?
>>
>>387993970
>>Genesis style box
Get that disgusting amerifat shit out of my face. Original MD or bust.
>>
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>>387962509
Sonic was a flawed concept from a game design standpoint from the very beginning.
Now devs have to sort of make it work. This is also part of the reason why making a good Sonic game is so difficult, devs are handicapped from the start.

There is no unifying theme that funnels the games in one direction. That's what good game direction is.
>>
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>>387994375
k

now here's a pic of sonic dabbing
>>
>>387994375
>>387994509
samefag
>>
>>387994375
>literal Reddit Letter Media gif
Jesus.
>>
>>387963158
>>387963209
>>387963773
>>387964465
>>387964693
>>387969004
>>387969179
>>387971668
>>387974821
>>387980057
>>387980121

>Every Sonic advertisement references his speed.
>His name literally implies speed.
>Games grade you on each level, with how fast you went being the biggest factor.
>Developer and creator of Sonic says that a key part of Sonic games is delivering a sense of speed to players.
How dull can you be? To say Sonic isn't about going fast is so contradictory. You fanboys are delusional. Admit that Sonic is flawed at its base. Of course you can still enjoy the series but don't try to be blind about it.
>>
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Freedom Planet is better. Just admit it Sonic Nerds.
>>
Only thing I hate about classic Sonic is how slow his acceleration is. It'd be nice to have something between spin dash speed and crawling slow
>>
>>387994807
you accelerate slightly faster if you press left first before holding right
http://info.sonicretro.org/SPG:Running#Deceleration
>One might think that if xsp happened to equal 0.1, and you pressed Left, dec would be subtracted, resulting in an xsp value of -0.4. Oddly, this is not the case in any of the Mega Drive games. Instead, at any time an addition or subtraction of dec results in xsp changing sign, xsp is set to dec. For example, in the instance above, xsp would become -0.5. The bizarre result of this is that you can press Left for one step, and then press Right (or vice versa), and start running faster than if you had just pressed Right alone! Now, the resulting speed is still lower than one pixel per step, so it isn't very noticeable, but nonetheless it is true. You may not want to bother emulating this anomaly.
>>
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>>387962509
>>387972217
>"Game punishes you for going fast" memorization trial-and-error meme
>Level memorization is a shitty design philosophy
I'm just gonna copypaste what I posted in the other thread that was trying this shit.

In the original Sonic games you have about 14 frames to react to an obstacle assuming you are going at full running speed (not uncapped rolling speed), or about a quarter of a second. That's already roughly the average human reaction time. Based on the ratio differences between the original games and the widescreen enhancements of the Taxman games, we can make a rough guess that the 14 frames we have to react is now something more like 20 frames of time to react, more like a third of a second, or a little over.

Now of course, I am intentionally not covering aspects like the fact that most trouble reacting to obstacles can be offset just by using the roll correctly, the fact that you ARE supposed to get rewarded for multiple playthroughs, and the fact that the level design actually properly choreographs when a non-gotta-go-fast section is coming up (unlike, say, the Advance games which do actually suffer from the "memorization and trial-and-error" problem due to their level design). Even ignoring all of this stuff, the original games were already designed for the average human reaction time and the widescreen improvements make it accessible even to those with slower than average reaction times. So yeah, you're wrong. Get good or shut up
>>
>>387962509
The Whitehead/Taxman prototype of this game was titled 'Sonic: Exploration'.

Think about that.
>>
>>387994735
Speed is a reward for learning the base game. This has been said before.
>>
i mastered getting all the emeralds before end of act II, so yeah the game is all about going fast after that

get good at special stages
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