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Why is Sonic 2 generally people's favourite Sonic game?

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Why is Sonic 2 generally people's favourite Sonic game?
Was 1 too shit and 3 too late?
>>
>>387809647
Better music, better level design
>>
Most people had Sonic 2 on the Megadrive's memory so pretty much everyone played it
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>>387809852
???????????
>>
>>387809852
The fuck are you talking about?
>>
>>387809647
because most people started with 2. It's not the best though since 3 is all around a better experience, but it wasn't the first to get people into the series.
>>
>>387809852
You dumbo
>>
>>387809852
>>387809963
>>387810082
didn't some mega drives boot to sonic 2 when there wasn't a game catridge in there?
>>
>>387809963
consoles used to be sold with games preloaded with games so you didn't need to put a game in the cartridge slot, just turn on and play.
The master system used to have Sonic 1 and I think the genesis had shinobi or alex kid
>>
>>387810605
I have no idea what you're talking about. My brother had to buy sonic 2 for genesis. Sonic and knuckles with 2 slapped on is fucking great
>>
It was the last simple Sonic game.
Starting with 3, they added in a bunch of powerups and other weird shit.

In Sonic 2, you get rings and go fast. That's it. The levels are very well designed, it has no slow segments, and it's generally the best all around game.
>>
>>387809647
refined level design over 1
I dunno why the fuck anyone prefers it over 3&k maybe it's the bolder colour artstyle or something
>>
>>387810605
>>387810695
>>387810747
Depends on the console, the first Genesis/Mega Drive came with Sonic 1 if i'm not mistaken, mine and all of my friends' came with Sonic 2, i believe we had the Mega Drive 3
>>
3&K was split into two games, so fewer people played the complete thing at the time. Also Sonic 2 sold the best so it's the best known of the Classic sequels.
>>
1 was shit, and 3's level design sucked
>>
>>387809647
never liked the sonic 3 sonic sprite. He looked like he was derping out all the time. I remembered sonic as this RADICAL freak who stared danger in the face with a thousadn yare stare and then in sonic 3 he just looked all "hurr durrr"

I'm glad Mania had the good sense to re purpose the old sonic 1/2 sprite
>>
>>387809647
Because while 3 was "Revolutionary" it was also one of the first games to have an expansion pack, which eventually lead us to DLC Hell we find ourselves in.
>>
>>387810854
Oh ok, I'll try that on my genesis 1 when I get home I don't think I've ever empty booted it.
>>
>>387810605
The master system had a built-in game. Alex Kidd, I think.
>>
>>387811036
Except sonic and knuckles was more than just an expansion and can be played on it's own as a fully fledged game
>>
>>387810854
I ended up getting a mk2 mega drive that came with a boxed sonic 2 rather than a preload. And I'm very sure it was somehow the NTSC or something that ran higher than 2 frames a second like how all the PAL region games were hobbled with.
>>
Sonic 2 came bundled with the Genesis so most people played that one.

3&K is vastly superior but being split into two games probably put people off back then.
>>
Sonic 3 & Knuckles has always been my favorite. It added so much that I can't really go back to 2 for long cause it's so simple compared.
>>
>>387811226
It doesn't help that i've literally only seen one official Sonic & Knuckles cartridge with the lockon, everything else were lockonless bootlegs
>>
>>387811065
my master system had Sonic 1. So I guess it was a later model
>>
>>387809647
Sonic 3 had the best soundtrack
https://www.youtube.com/watch?v=VzmG0Q9Dg_s
>>
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>>387811019
I don't see how it's derpy. Especially not in motion.
The sonic 1/2 sprites look flat and have stupid pointy shoes.
>>
>>387811019
Sonic 3s sprite just makes him look more confident
>>
>>387811342
it's the way the reduce pupils leave more blank space in the eyes and the smile. Makes him look like he's trying to stare at something on his nose
>>
>>387811153
a stand alone expansion is still an expansion.
It doesn't play as good without sonic 3 plugged in.
No saving, have to get 14 emeralds in 6 stages.
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>>387809647
It was pretty much the first game anyone played with their genesis since it came bundled with the system.

Anyone who says Sonic 2 is better than Sonic 3 & Knuckles is either a nostalgiafag or has shit fucking taste.

Or it's baiting, but they all have something in common, they are retarded
>>
>>387811587
There's no Super Emeralds in & Knuckles standalone
>>
>>387811495
The first and last time I'll ever think of it that way.
>>
I prefer 3&K but the Sonic 2 title screen startup and animation will always be the best, only second to mania
>>
>>387809647
There generally is this principal for famous game series, 1 is most nostalgic and great, 2 is best and makes a ton of fun to play, 3 often is technically improved but somewhat different to the others, a little bit weird and original, but still a pretty good game for itself.
>>
>>387811731
see, its shit.
>>
>>387811318
Are they rare? I've got one at home
>>
Why do people say Sonic 1 was shit? Only zone I don't enjoy is fucking Labryinth.
>>
3 lacks that aesthetic feel that is strongly associated with classic Sonic. Different art style, different team of musicians, etc. Of what's left 2 is by far the best.
>>
>>387812085
No spin dash = shit game I guess.
>>
>>387811043
Well usually when your cartridge is dusty or the console doesn't recognize it for some reason it'd boot to the built in game, surprising that never happened to you
>>
>>387812126
Probably. Honestly I love the challenge of actually having to use the environment to build up my speed instead of just "Oops. There's a slope here. I'll just charge up."
>>
>>387812120
3's art style is perfect for the tropical setting it's in. And are you trying to say 3's music is inferior just because of a change in musicians? The music is still godlike.
>>
>>387812225
I didn't say anything like that at all.
>>
>>387812120
Fuck off MJ did a fucking fantastic job, 3&K have the best themes of the classics
>>
I like Sonic 2 better because the sprites are better, not that weird rounded look that 3K had, the stages are tighter than 1 and 3 and don't sacrifice flow for complexity. The boss fights are the best of the three games, though it's a close race between 2 and 3K there. The music is the best of the three, though 3K gets close with some tracks(Big Arm and Doomsday Zone especially). My only complaint with 2 is that Tails is completely superfluous, can't fly and can't do much but die or get lost.

Let's be clear though, 'better' doesn't mean THAT much when all three games are great. Of course, this is all obviously just my opinion as a long time Sonicfag, and can be taken with a dump truck full of salt.
>>
>>387809852
You're full of shit. No MD version had built-in games.
>>
I like the level design a lot. The physics a lot. The artstyle a lot. The bosses a lot.
I get that 3&K is content rich but it just never clicked with me like the other ones. I much prefer most of Sonic and Knuckles levels to 3 so I've usually just resorted to playing it separately. I never really cared about Sonic having stage transitions of any kind.

It looks gorgeous on the 3DS, it's nice to have something that looks good on that consoles
>>
>>387812126
Isn't there a version that adds spindash?
>>
>>387812561
Most Sonic 1 rereleases have the option for a spin dash yes.
>>
>>387809647
Sonic 2 just happened to have some of my favourite zones ever in it.
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>>387812429
Now i'm a little confused, i'm pretty sure i had pic related which came with Sonic 2, was it built in or was it a cartridge? Maybe i'm confusing it with my Master System
Regardless it doesn't change that both Sonic 1 and Sonic 2 came bundled with the console while Sonic 3 didn't
>>
Sonic 3&K had some pretty annoying parts that they fixed in Mania imo. Marble Garden and Sandopolis DRAG
>>
>>387812904
All pack-in titles came on cartridges.
>>
>>387813048
Mania completely botched Hydrocity though, and while Flying Battery and Lava Reef were interesting they weren't necessarily superior to their 3&K counterparts, unlike every other returning stage
>>
>>387812904
Definitely came as a cart, I have the same thing. They just threw the retail package into the box.
>>
>>387809647

10/10 graphics, all but one act were god tier, great music, controls like butter, its just fun to play. 3's graphics looked too cartoony and blue sphere is dumb
>>
>>387813236
How'd they botch it? Because Act 2 was basically the same?
Hmm, I guess like Lava Reef Act 2 as well I guess.
>>
>>387809647
because it's the one most people remember
>>
>>387813336
This
>>
Sonic 3 is ass and Sonic & Knuckles is better as a standalone game, as well as being the best and most consistent of the Genesis games.
>>
>>387809647
>Be 9 years old in early 1994
>Sonic 1 and 2 plus Sega's marketing helped make you one of the people who split Nintendo's monopoly for the first time since they saved the industry years before
>Get Sanic 3 because your parents love you
>It's half as many zones as Sonic 2
>For full price
>Don't worry goy later in the year you can pay full price again to complete your game teehee!
Sonic 2 stood as the most complete single entry in the series until Adventure came out almost a decade after it. We can all look back now and see S3&K for the complete game it is and appreciate it as the best game of the classics - at a total of $5 on Steam. But growing up it wasn't like that. Most of my friends never got to even play S&K.
>>
>>387813048
I enjoy mania but I think I liked 3&Ks level layouts more, especially in regards to the 3&K versions in comparison to the mania ones
>>
>>387813402
By making act 1 a regular slow water level with no way around it
The saving grace of that act is that it has the best boss of the game
>>
Casino Night Zone.
>>
>>387811495
This.
>>387811738
Lucky you. I wish I could misinterpret his cross-eyed gaze out of seeing it.
>>
>>387813336
Blue Sphere is superior to the rest of the special stages, I can't believe there are people who think half pipe is better.
>>
>>387809647

Foxboipussy.
>>
>>387813495
It's cause they wanted Hydrocity to be the "water level" rep with bits and pieces from every water level, though making Hydrocity not Hydrocity in the process. Eh, I guess I see where you're coming from, but I don't mind Act 1 too much.
>>
>>387811703
I like sonic 2 over Sonic 3 and Sonic and Knuckles but I like S3&K over Sonic 2
>>
>>387813445
nigga
>>
>>387813048
Hydrocity in Mania is a mixed bag for me.

>That bubble shit slowing everything down
>But the Act 1 boss and Act 2 boss part 1 are amazing albeit easy

I like both equally. Still the best water level in any Sonic game IMO.
>>
>>387813734
I still think 3's Hydrocity is the best water level. They took Aquatic Ruin's design philosophy but just made it even better, not 20 seconds long, and actually memorable.
>>
>>387813649
Maybe i wouldn't be so harsh with it if it came earlier in the game, i mean, it happens right after the god-tier combo that was Studiopolis > Flying Battery > Press Garden > Stardust Speedway not to diss on Chemical Plant but... It was alright
>>
>>387813705
Sonic 3 goes to total shit after Marble Garden
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>>387813876
Honestly when I replay the game now I'm just gonna start at Studiopolis most times I'm thinking.
>>
>>387809647
1 was okay, but 2 did everything better.

3 had shit level design, music wasn't as impressive (it used awful instruments), it was split into two games (first instance of a game having DLC, in 1993), and the art direction in general made everything look large and ugly, from the sprites to the level art. And since it was split into half, Sonic 3 alone was too short and unimpressive, and consequently left a bad taste in peoples mouth who then mostly ignored S&K (Spinball did not help in that regard).
>>
>>387813951
Carnival Night gets too much flak for nothing and Ice Cap is amazing
Launch Base can be a little annoying in 3 standalone but it's a pretty comfy zone in 3&K
>>
>>387813831
Yeah for me it goes Hydrocity 3 > Aquatic Ruin > Hydrocity M.

All great. I really wish Aquatic Ruin had a little more to it. I honestly would like it more than Hydrocity.
>>
>>387813951
You got stuck at the barrel didn't you.
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>>387813951
It then picks up after Mushroom Hill, but you had to wait a year and buy the game again for that.
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>>387813951
Oh please.
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>>387814209
I swear Ice Cap is a meme I'm too new for or something. It's one of the most boring zones mechanically since fucking Marble Zone. It has God tier music and that's it.

Same goes for Lava Reef!
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>>387814349
>Same goes for Lava Reef!
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>>387814349
>>
Nostalgia

2 in reality is probably the worst

No memorable zones at all outside of casino night and chemical plant, extremely buggy and unfinished levels in the later half of the game, oil ocean is a nightmare
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I'm going through S3K and am glad to not feel alone. Some levels are fucking grand (Hydropolis and Flying Battery) but others just make me feel like complete shit (Marble Garden)

The music is great, but Sonic 2's is all around better
>>
>>387814475
What level would you consider unfinished? Please don't say cut levels because those don't count.
>>
>>387813951
Marble Garden is the only iffy zone.

Carnival Night gets too much hate. It's way better than Casino Night which has absolutely zero threats in it and becomes fucking boring after you get tired of the slots. There's also massive shortcuts if you actually explore.

Ice Cap 1 is pretty mediocre because of how linear it is but Act 2 is one of the most well designed levels in any Sonic game.

And Launch Base is a great climactic zone with decent challenge while not being bullshit like Metropolis.
>>
Sonic 3's levels take way too long. Sonic 1 is far too platformy.
Sonic CD is a jam but it came out on an add-on that was way too pricey.
>>
>>387814209
>>387814232
Actually Ice Cap is my least favorite
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>>387814514
>comradery

who signs off on this shit?
>>
>>387814631
wow
>>
>>387814475
>Nostalgia
Fucking retardation.
>Yup. Surely nostalgier what sep'rates one's love of a game from 1992 and a game from 1994!
Go back to fucking your cousin, Cleetus. This discussion is out of your league.
>>
>>387814514
Marble Garden gets too much flak and Flying Battery doesn't get nearly enough, I really can't believe that shit is so popular
>>
>>387814623
Hey I loved Metropolis Zone, best aesthetic and music in the sonic 2 lineup. Just fuck those fucking praying mantis enemies.
>>
>>387814475
The best Zones in 2 are Hilltop and Oil Ocean
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>>387814883
Those are two of the most mediocre though, Oil Ocean actually might be bad not mediocre though
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>>387814883
The best Zones in 2 are Aquatic Ruins and Wing Fortress
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>>387814883
>tfw Hilltop has great level design but boring visuals
I really wish Hilltop wasn't just Emerald Hill colored blue otherwise it'd be god tier.
>>
>>387814986
I love the background. I never really noticed it was a palette swap as a kid. It's probably my favourite stage in 2. Although I find it hard to pick. Compared to 3K, 2 is much more consistent with level quality, for better or for worse.
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>>387814349
Can confirm, replayed S3K to completion as sonic/tails and
>ice cap is 100% shit, has no level design consistency and starts the annoying dungeon esque design in act 1 that is added onto by sandopolis 2
>Angel Island is just not that great a first level
>Launch Base is actually pretty great

>Mushroom Hill is amazing
>Game just falls apart between Mushroom Hill and Death Egg, with the exception of Lava Reef act 1 and Hidden Palace which is literally an interlude(does tell a good story tho)

How the fuck did Sky Sanctuary get chosen as the Sonic 3 rep in Generations? It's complete shit in the original incarnation
>>
>>387809647

I think it was just a perfect sequel if you jumped from 1 to 2. I always spent more time with Sonic CD and 3K as a kid so when I finally got around to digging into Sonic 2 it was just "ok" for me. Not a bad game by any means but its sequels far out did it. It's the Mario 3 of Sonic
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Are you people actually serious about Sonic 2 being the best? are you actually retarded?

>some of the worst zones in the classics, Metropolis, Sky Chase, Oil Ocean
>the worst special stages, built around trial and error and only accesible in hidden checkpoints with 50 rings
>sonic transforms inmmediatly after jumping
>tails can't even fly, not worth another playthrough.

It's not a bad game, but it's not the best in any way
>>
>>387809647
It isn't? I see more people talk about and nostalgiafag over S3&K than S2.
>>
>>387815335
>>the worst special stages, built around trial and error and only accesible in hidden checkpoints with 50 rings

3's are far worse
>>
>>387815261
Wait also include Flying Battery in the good category
>>
>>387815246
They're the same to me. When I play 2, I dread Casino Night and Metropolis. And when I play 3K, I dread Marble Garden and Sandopolis. So they both have 2 zones I don't like. Although I guess since 3K is longer, that makes it come out on top for having more zones be consistently good.
>>
>>387814349
Lava Reef is great I will fight you
>>
>>387815382
Not at all, they are an objective improvement.

There is no risk in looking for the rings, and the special stages are not fucking trial and error, if you're good enough you can beat it the first time you enter it
>>
>>387810695
>consoles used to be sold with games preloaded with games so you didn't need to put a game in the cartridge slot, just turn on and play.
My must you lie?
>>
>>387815382
How the fuck can you this with a straight face? 3's special stages are accessed through special rings which require no ring requirement, actually incentive exploring in a positive way, and don't take your rings when you come out of the special stage. Not only that but Blue Sphere actually requires skill and strategy where the halfpipe is just bullshit memorization. 3's special stage system is objectively better in every way. The halfpipe wouldn't be good until 3D Blast Saturn.
>>
>>387815382
3's are objectively the best special stages in the series.
>>
>>387815335
>trial and error
Second asshole I have seen say this shit and it is absolute garbage, you can literally see everything coming. Also
>hidden checkpoints
Did you even play the game? The checkpoints aren't hidden at all ya doofus, and there's 50 of them so you get plenty of chances to get those emeralds.
Trial and error, fucking lol nigga
>>
>>387809647
My sister hated Sonic 2 and she loved Sonic 1
I did love Sonic 3, she was the one who taught how to play
>>
>>387815574
But they control like shit and are not fun.

Aside from the last one which does play dirty, Sonic 2's stages can also be beaten with good reflexes and the ability to pick up on patterns

>>387815616
>3's special stages are accessed through special rings which require no ring requirement

I hate that too. I don't want to be forced to "explore" a Sonic stage. The checkpoints in 2 are obvious and can always be counted on to appear a least once before a boss.
>>
>>387815382
In the entire course of the series, 3 is literally the only game with a good special stage
>>
>>387815781
It is fucking trial and error, you HAVE to fail at least once in the later special stages because you have to memorize the shitty layout for the next time you manage to get another chance to play them.
>>
>>387815815
They are fun though and they control just fine, at no point playing 3 did its special stage fight you in the control department.
>>
>>387815815
The exploring never gets to CD levels though, it's just finding hidden passages in the wall. Just like Sonic 1 and 2 did with extra lives and monitors.
>>
To me 2 shines when you're able to go top-pathing freely in the more open stages, Emerald Hill, Aquatic Ruins, Hilltop, Mystic Cave (somewhat) and Oil Ocean are really, really fun when you're landing your precision jumps while maintaining the flow, Wing Fortress is a special case in which it's a linear level but the entire thing feels like top pathing (over bottomless pits) so i fucking love it, however Casino Night is pretty boring and Metropolis is agravating
Sonic 3&K doesn't feel as good while going for the top path (if there's any) but the level design in general is superior, so i can go through any path i want and still have lots of fun regardless, probably the reason why i replay it more
>>
>>387815864
>>387815904

3's are the only one's I couldn't will myself to beat all of.

I even forced myself to try and practice them through the Sonic1&K trick but they were too unbearable for me to make it through more than a few.
>>
>>387811006
This
>>
>>387815996
Well your shit taste doesn't speak to the quality of the special stages themselves
>>
>>387815781
>you can literally see everything coming
confirmed for not actually getting to the higher levels
>>
>>387812561
There's a bunch
>>
>>387815781
>Just says LOL to the trial and error comment
Not an argument.
>>
>>387815864
Sonic 3D Blast and Sonic Rush would like to have a word. I'll even say 4ep__I___and II__
>>
>>387816050
Nigga I used to beat that shit every day for fun, if anything the later levels are easier than the early ones because they have more obvious patterns and clear hazards. Fuck, the last emerald practically gives it to you.
>>
>>387809647
Christmas of 1992 babbies who got the genesis with Sonic 2 then.
Sonic 2 is also the most easy casual plebeian classic game which is the most "hold right to win" by far so no wonder casualfags suck it's dick.
>>
>>387816049
2's are fucking worlds above the others. It's a shame that there are only 7 of them while 3 gives you 14 stages of garbage
>>
>>387813574
Blue spheres is nauseating, easy, and boring.
>>
>>387810837
>refined level design over 1
Fucking lol
The level design was casualized it wasn't refined at all
>>
>>387816462
Confirmed for not having done the super emeralds, or hell, you probably only did one or two of them and just gave up since the difficulty ramps up with each one.
>>387816453
>2's are fucking worlds above the others
Nope
>>
>>387816260
Literally just Sonic 2's special stage and the only reason why Rush did it better was because of touch controls.
>>
>>387813445
This. Patrician taste.
>>
>>387809647
Sonic 1 isn't as polished as the later games. It is too slow, too quirky, without the dash. It's just not as good.

Sonic 3 & Knuckle is too quirky. Too difficult, with too many different mechanics. It's good, but not as pure.

Sonic 2 is 1000% perfect.
>>
>>387810952
>Also Sonic 2 sold the best
Grossly incorrect
Sonic 1 sold 15 million while 2 sold 6 million
Both include pack-in sales
>>
>>387816257
'Trial and error' isn't a fucking argument in the first place. In what way is it trial and error? Yes, the stages get crazier as they go along but they never get so difficult as to need multiple attempts. The only 'trial and error' the game has is finding out that Tails is actually a hinderance in the special stages more than he helps, that complaint I would accept, Tails blows.
>>
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>>387813951
>>
>>387811006
1 shits on Sonic 2...IT FUCKING SHITS ON IT YOU FUCKING CASUAL PIECE OF SHIT

And Sonic 3 DESTROYS SONIC 2 AND IS THE BEST ONE BY FAR

YOU AND THIS FAGGOT >>387816007 CAN GO KILL YOURSELVES
>>
>>387816660
>samefagging your own post after you got BTFO
>>
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>>387816557
>Too difficult, with too many different mechanics
>>
>>387811019
Sonic 2 nostalgia babbies everyone
Sonic 3's sprite is a massive improvement but these retards still prefer mouthless Sonic
>>
>>387816542
I've gotten the super emeralds for all characters. I've even gotten them a fourth time for Sonic alone just in case I don't want tails following me. It isn't hard.
>>
>>387811891
>Sonic 2 title screen startup and animation will always be the best
Literally worse than Sonic 1. Sonic doesn't even do the finger waggle
I hate how Sonic looks in Sonic 2's title screen to...literally worse than Sonic 3's 3D Model thing
>>
>>387809647
Sonic 1 is my all-time favorite.
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>>387816749
>m-must be a samefag
>it can't just be that I have a shit opinion
>>
>>387812085
Because they're fucking spindashbabbies which oughtta be exterminated.
>>
>>387816557
Metropolis is fucking trash, like literally trash one of the worst if not the worst stage in any classic game, i would prefer playing Wacky Workbench instead of that shitty fucking stage, that alone makes Sonic 2 worse. I'm not counting Oil ocean, Sky Chase, the special stages, having another character for literally no reason because it is a Sonic skin.

Sonic 3&K is objectively the best classic game
>>
>>387816550
Sonic 3 has
>Launch Base
>Hydrocity

SK has
>Mushroom Hill
>Flying Battery
>Lava Reef Act 1
>Hidden Palace & Death Egg

But since Knuckles has bullshit 1-level zones which gimp content i cant really say which is better
>>
I never had a copy of 3 growing up.
>>
>>387812120
>3 lacks that aesthetic feel that is strongly associated with classic Sonic.
You're a complete fucking idiot
3 is the definition of Classic Sonic

And the music...OMFG...the fucking music
It's the motherfucking best soundtrack of the goddamn series and utterly shits on 1 and 2's
FFS they had 13 composers including the King of Pop Michael Jackson himself working on it not even counting the extra 3rd party composers

Hydrocity Zone act 2 is still the best video game track of all time
https://www.youtube.com/watch?v=wv7ywWsAWyg
>>
>>387817190
>had a copy of 3
>would always rent Sonic & Knuckles from the video store
>never knew they could lock on
It would have blown my mind as a kid.
>>
>>387813048
Marble Garden is the best zone in the series
Anyone who says it's bad can get fucked
>>
>>387813336
>10/10 graphics
More like 7/10
It looks like a massive downgrade compared to Sonic 1
>>
>>387813336
>3's graphics looked too cartoony
Oh the fucking irony. Are you fucking insane?
Most people that complain about Sonic 3's art-style complain that it looks too realistic/organic compared to Sonic 1/2's more artificial/cartoony art style

Seriously you fucking dumb nigger go back and compare Angel Island to Emerald Hill and tell me which is more cartoony
>>
>>387813445
>S&Kfags
Literally the most autistic sonic fans that exist
>>
>>387811703
Thoughts on Caulifla?
>>
>>387814623
>Marble Garden is the only iffy zone.
Git gud you fucking pleb
Then again Marble Garden is too godtier kino for plebs like you
>>
>>387814883
The best Sonic 2 Zone is Hidden palace in the mobile remake
>>
>>387814197
>2 is better than 1
>3 has shit level design/worse music
Seriously fucking reported for utter shit taste
>>
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>>387817796
She can't compare to the true god of the series
>>
>>387814475
>2 in reality is probably the worst
It is(not counting CD)
>>
>>387817749
You mispelled Adventurecucks
>>
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>any special stage but sonic 1
It's like you prefer repeatedly dodging a ball over and over instead of physics-based fun
>>
>>387815918
>The exploring never gets to CD levels though
Sonic 3 has way better exploration than CD
I'm sick of people who actually think CD has the most exploration
>>
>>387816453
The half-pipe is downright cancerous and not fun
There's no reason to collect the emeralds in 2 either since the bad ending is superior to the good one and you don't get to keep Super Sonic because no save option so it's worthless
>>
>>387818082
Something about this special stage is especially surreal. I love how Doc Future describes it.
>>
>>387816557
Sonic 1 is millions times polished than 2/CD you fucking autist

1/3K >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 2
Deal with it you nostalgia scumbag
>>
>>387818053
No
S&K fags are worse and so are S3onlyfags
I hate how they split this masterpiece in 2 when it's the same damn game

They're not true fans. They're faggots.
>>
>>387818134
The difference is that CD forces you to explore, where as 3&K just let's you explore if you want to, leading to more fun. Looking for hidden paths in Carnival Night is interesting and fun, trying to find the right fucking place to go in Stardust Speedway is the complete opposite of fun.
>>
>>387818082
Sonic 1's maze is my favorite(3rd special stage can go fuck itself though)
Blue Sphere is my 2nd fave
>>
>>387818424
>The difference is that CD forces you to explore
No it doesn't actually. If you want the good ending you can do the special stages instead.

Although if you want the most out of Sonic CD you have to explore the levels because the levels are way too short otherwise.

I love Palmtree Panic and I like Collision Chaos but the levels after that get too annoying to explore and have many flaws to them.
>>
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>2: rushed as fuck game, fuck ton of zones that were cut from the final game
>3K: developers put every single thing they wanted into the game, had to split it into two carts but they still did it

Finished games > rushed games
>>
>>387818735
I'm still waiting for a fucking romhack that implements all of the scrapped levels and ideas of the original Sonic 2. And no, Delta doesn't count.
>>
>>387818735
>calls Sonic 3 and DLC a complete game

>literally rushed out incomplete and "we'll patch it later" in 1993
>so broken and glitchy the manual tried to call game breaking bugs "features"
>>
>>387818227
>get Super Sonic in Sonic 2
>Mystic Cave spike trap
>platform ride thing at the end of Metropolis Act 3
>trying to platform as Super Sonic in Wing Fortress

Combined with the fact that Sonic always transforms with any jump after 50 rings, I kinda can see an argument for why not getting Super Sonic may be a better idea. At least until you get used to the things you have to be careful of as Super Sonic.
>>
I prefer 2 because I don't care about or really even want exploring in a Sonic game. Exploration is not what I play Sonic for and having to stop and look around jumping through every path and at every wall trying to find secret rings is not fun to me, but it's a requirement in Sonic 3. I mean it's not game ruining, Sonic 3 is still fine, but I prefer it to not be there, so Sonic 2 is better in my opinion.
>>
>>387818951
All of them, not possible officially.
S2 have one of the removed zones.
https://www.youtube.com/watch?v=WUydtPpDuJU
>>
>>387815261
>How the fuck did Sky Sanctuary get chosen as the Sonic 3 rep in Generations? It's complete shit in the original incarnation
probably because the visual aesthetic and the musical theme were god tier. And it had that kickass part at the end with the crunbling spiral tower. despite not baing that memorable level design-wise, it was a highlight in general.
>>
>>387815261
I remember when Sonic 3 came out on Wii Virtual Console and a review slammed it for being mediocre and a game you could just skip, and the fans were LIVID.
>>
>>387819409
Adding Hidden Palace is not the solution. I meant like how it was planned, with time travel, EVERY removed zone including the snow and rock levels, all that shir cut from the game.
>>
>>387818951
>not a romhack that restores all the lost levels ontop of the improvements of the phone ports and then merging all three games together
>>
>>387818735
This tbqh famalam
Sonic 1 is also better than 2
>>
>>387818951
Considering Sonic 2 was a time travel game at some point forget about that shit.
>>
>>387818503
Muh nigga.
>>
>>387820385
>tfw CD special stage start out good
>but it goes to shit after the second one or so when it becomes almost impossible to hit the last UFO
EVERY FUCKING TIME
JUST
>>
>>387817315
How do not even think about putting a game on top of s&k?
>>
>>387817315
so what, did you just think the lock on slot on the top was for decoration?
>>
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>>387820536
>>387820684
I just thought it was a weird shaped cartridge. I was 5 years old, okay?
>>
>>387820973
Alright anon dont be a fucking retard now
>>
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>>387819723
ok visuals and music sure, but it was little more than a boring interlude zone. I guess it was done to hype up the Death Egg robot as the era boss, sad all the bosses in generations were piping hot trash
>>387819861
i mean sonic 3 is loved for a ton of little improvements, because imo there are waaay more blunder zones than actual enjoyable ones. I must say though Mushroom Hill Flying Battery and Death Egg redeemed the Knuckles half for me.
>Sandopolis trash became the base for Pyramid Cave kino
>Death Egg became the base for artificial difficulty Crazy Gadget

off topic, but really blings the rings
>>
>>387821191
>Crazy Gadget
>artificial difficulty
How come? If anything that stage is just a little bit long
>>
>>387811342
Im glad im not the only one who feels this way
>>
>>387811342
I mean, all things considered, it wasn't hard modifying character sprites for CD 2011. Give people some time to work out new animations, maybe tweak the details and palette, and people should be able to mod in S3 Sonic in no time once the unpacker tools get updated.
>>
>>387818503
I don't like Blue Sphere because it doesn't comtain any elements of a Sonic game.
>>
>>387822470
Sonic 3's sprite is pure kino
Anyone who disagrees have an opposing opinion to mine's
>>
>>387822825
It has fast
>>
>>387809827
fpbp

>>387809647
>Was 1 too shit and 3 too late?
other way around 3 too shit and 1 too soon
>>
Sonic 1 was just too hard for people. It's my favorite behind Sonic 3 & Knuckles, specifically because the game actually feels like a platformer.

Not saying Sonic 2 is bad of course. I still like Sonic 2. But whenever I go back and play the entire series I end up enjoying Sonic 1 more than 2..

I also thought the soundtrack in Sonic 1 was better, especially the boss music
>>
>>387823707
1 is easier than 2.
>>
>>387823707
>thought the soundtrack in Sonic 1 was better
Jesus Christ what the fuck.
>>
>>387823707
>I also thought the soundtrack in Sonic 1 was better
Sorry for saying you have shit taste, but oh my god, you have some terribly shit taste.
>>
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>>387811342
I'll just leave this here
>>
I always liked 1 the most, how short it is and the difficulty make it very fun to replay, i also love the levels, even labrynth is decent imo, always felt 1 had the best music. I never did complete sonic 2 as a kid though, emerald hill is ok, aquatic ruin is boring, chemical plant is cool, casino night is ok, the the rest just bore or annoy me. Oil ocean is where i would always stop playing, that level was so fucking glitchy i remember constintly getting stuck in walls or having sonic movement slowed to a crawl.

3&k is cool though but it still has some pretty awful levels
>>
>>387810605
If you owned the Sega Master System version (V2) then you could play Sonic 2
>>
Sonic and Knuckles is the best. I might be biased since Sonic 3 and Knuckles collection on the PC was my first sonic game, but zones like lava reef, sky sanctuary, flying battery, and sandopolis are iconic.
>>
>>387811043
How can you be this new? Megadrive never had any in built games. Period. Master System did
>>
>>387813445
i'm glad i'm not the only person who thinks this way
most of sonic 3's music and levels are pretty bad
>>
>>387824601
>>387824450
Sonic 1 has every song besides marble zone being godlike

Sonic 2 has chemical plant

Wow what a controversial opinion
>>
>>387809647
>Why is Sonic 2 generally people's favourite Sonic game?
Because they were too poor to own a Sega CD that would allow them to play the superior game: Sonic CD.
>>
>>387819723

It's only good storywise. It's pretty eh compared to what they could have picked. I'd actually say the Generations version of Sky Sanctuary is the better level in terms of level design.
>>
>>387825916
Do you have the edited version with the darker shade of blue? I requested that one
>>
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>>387827290
>>
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>>387827402
Cheaper alternative, same version, same game.
>>
>>387814883
I liked Hilltop and Metropolis the best
>>
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What is this shit?
>>
>>387809852
what the fuck is a "megadrive"
that sounds so gay
>>
>Was 1 too shit and 3 too late?

A bit of a simplification but basically yeah.
>>
>>387827894
Please don't come with this retarded shit on my adult oriented image board
>>
>>387827894
u wot
>>
2 will always be best cozying sonic.
>>
>>387828073
Tec Toy what are you doing
>>
>>387827894
You are underaged, american and stupid, aren't you?
>>
>>387827875
Bad enemy placement. That's why a lot of people hate Metropolis.
>>
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>>387827875
That mantis is being powered by the same asshole flicky as these mosquitoes
>>
>>387828073
PC version was superior, as always.
>>
>>387828581
>having a problem with AR's mosquitos
>ever
>>
>>387809647
first sonic people played for me its the weakest one out of the three
>>
>>387828702
Those mosquitos in particular are impossible to react on instinct if you're coming from the bumper, you have to know you gotta land next to the shark on the left
Funnily enough there's a similar situation in Mania's Hydrocity where you're blasted off right to some spiked fish with no way to react on time, you gotta knowingly stop before a ramp
Some of the few really bullshit enemy placement in the series not counting all of Metropolis
>>
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>>387809647
>improved on the previous one
>S3&K came separated
>S3&K is pozzed by a worse level design philosophy probably originated from the new game designer iizuka
>S3&K uses slower and usually less skippable gimmicks compared to S2
>this is aided by the tunnel like design where to change paths you have to take a fork usually involving said gimmicks
>in general, physics are relegated to linear automated segments that you cannot exploit and have fun in (just compare green hill/emerald hill to angel island)
that said 3 has a better story and general consistency, larger levels, and the quality stay consistent through, while 2 start best but its quality takes a nosedive later
Basically if you are a Sonic expert you prefer 2 because it just leaves more freedom to use advanced techniques, while 3 is more adapt to a casual experience.
>>
>>387828969
But this isn't true at all. You land and spin on the right. That's it.
>>
>>387830206
They get you while you're still on the air, the bumper makes you go higher than the blue line shows
>>
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>>387809647
>Be 6
>1997
>Casino Level
>tfw theres a living City (Vegas) in the background
Its like a couple frames of animation but its still immersive for my childbrain
>tfw that feeling when you saving the world and nobody knows
>>
>>387830001
>S3&K is pozzed by a worse level design philosophy probably originated from the new game designer iizuka
Stop spreading this shit misinformation. Yasuhara is the main level designer for all of the Genesis games. Iizuka barely did jack shit. You're just as bad as people who think Jun Senoue did music for 3 when all he made was a bonus stage theme and the 1 up jingle.
>>
>>387818082
as apposed to rubbing on diamonds over and over?
>>
>>387830539
>Yasuhara is the main level designer for all of the Genesis games. Iizuka barely did jack shit.
source? The credits show them as equal under game designer. In fact, since it started being credited as director, is even more certain that he had is hands fuller and iizuka was able to meddle more. You are the only one spreading misinformation.
In any case, I have already shown how S3&K design is different and possibly a source of preference for competent sonic players, so whatever caused it is of minor importance. Iizuka is just a nice explanation
>>
>>387831461
Can you post an example of your "proof"? otherwise I will just accept your concession and move on
>>
>>387813048
Marble Garden is neat. Carnival Night is the stinker in 3.
>>
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>>387827384
Ask and you shall recieve
>>
>>387811342
You forgot Sonic 4 in there
>>
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>>387832048
Good shit
thanks anon
>>
>>387831686
Chadhan pls
>>
>>387832096
>sonic 4
>sprites
don't meme me boy
>>
>>387831686
>Can you post an example of your "proof"?
proof of what? iizuka is right there in the credits, and yasuhara is also director now
>>
>>387809647
3&K seems to be more popular overall, at least within the fanbase.
>>
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>>387832201
Goddamn
>>387832493
proof of the so called design flaw, an image would be nice
>>
>>387831461
>The credits show them as equal
Wrong. Yasuhara is the sole "Lead Game Designer" while Iizuka and someone else are under "Senior Game Designer"

If you look up credits for each Sonic game, Yasuhara remained the chief level designer until Sonic R.

By Sonic Adventure, THEN Iizuka started becoming the main level designer becoming the chief designer for Adventure 2, Heroes, and Shadow's levels.
>>
>>387813831
>not 20 seconds long, and actually memorable.

Sonic 2 in a nutshell. Not sure why people consider it the best Sonic game.
>>
>>387814883
>>387814986
Wasn't Sonic 2 supposed to have time travel?
>>
>Lead Game Designer: Hirokazu Yasuhara
>"I was opposed to [Sega's] decision to create games that use 'Sonic-something' so that they can sell it easily. I wanted to make good games, not any games that used the Sonic character in a haphazard way."

What did he mean by this ?
>>
>>387834249

It means he knew shit like Sonic Labyrinth was a mistake.
>>
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>>387832598
>proof of the so called design flaw, an image would be nice
If we want just to look at the levels you can compare emerald hill zone map with angel island
http://www.soniczone0.com/games/sonic3/downloads/s3-aiz-act2map.png
http://www.soniczone0.com/games/sonic2/downloads/s2-ehz-act2map.png
or aquatic ruin and hydrocity (which is one of the best sonic 3 zones, but I am keeping the level theme)
http://www.soniczone0.com/games/sonic2/downloads/s2-arz-act2map.png
http://www.soniczone0.com/games/sonic3/downloads/s3-hz-act2map.png
Notice how the S3 levels rely more on just forks or use of gimmicks to change paths. Not only that, but in 3 you can do that only in those points mostly while in 2 the top and middle path allow various changes by jumping with high momentum on certain slopes. Finally in sonic 3 platforming and speed are more separated, (you can make out the speed ramps and the slow parts just by glancing, and those speed sections often end in an upward ramp to halt your forward momentum before the upcoming platforming session) while in sonic 2 most of the ramps flow into platforms and vice versa.
Finally I can list a couple of shit gimmicks that overstay their welcome in 3:
>spinning tops: MGZ
>barrels, balloon platforms: CNZ
>launch platforms, lifting spindash things: ICZ
>spinning cups: LBZ
that said S3 zones are bigger, and the gimmicks sure give a bit of extra variety, but they aren't very good. This also apply to S&K, but there the situation is a bit better
>>387833028
yes, but in a mania way, not CD way. It was just story. I can post the rest if you want
>>
>>387834720
It's true that S3 rely on gimmicks more to change paths, but the paths that can be reached using slopes and momentum are still there. You're right about that
>>
1 felt clunky and slowed down too often.

2 was a bit more stream lined, and a decent game, though got too repetitive near the end, and I was just tired of playing the game before I reached the 75% mark.
Though the 2nd stage slowed down (honestly, the 2nd stage of all sonics seem to slow down a lot more compared to all other levels)

3 felt a bit more like corridors from the start, which all sonics felt like after the 1st few levels, but it still had enough gimics and things that I looked forward to each new level.
The ending was pretty meh, but the ability to save my game prevented me from ever being too tired to play the game. At most, some levels were a bit TOO long, but it was still ok.

S&K was much like 3, except the levels felt too long even from the get go. Though the diversity of them still made me excited to see new levels. Lack of save feature made me grow bored of it in the same way 2 and 1 did. Though the ending was the best.

And the superior version being S3&K together, with the improved middle final boss, and saving through Knuckles, so the overly long levels werent as bad, since u werent forced to go through them again if you didnt want to.

I do think the power ups should have been spread out among different levels, rather than all levels.
>>
>>387809647
Noclue. I forgot which were good or bad like 20 years ago. If the series had stayed relevant it might come back to me but I haven't touched a Sonic game in over a decade at least.
>>
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>>387835703
>but the paths that can be reached using slopes and momentum are still there
that's for true, the upwards slopes at the end of the speed section are there for a reason, but I feel that S2 gives you more freedom on when you want to do it. Also it's not like the two games are that different, I replay them both, and probably I am a tryhard fag
Anyway this was just an excuse to post more concepts
>>
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>>387809647
sonic 2 refined sonic 1 but sonic 3 went overly realistic and many of the stages dont have the stylized look that made the first two games so gorgeous. best example is ice cap zone, there's nothing to look at
>>
IVE BEEN FUCKING REPLAYING SONIC 1 AJDN IM FUCKING SICJK AND TIREDF OF THIS MARBLE ZONE BULLSHIT LAVA SECTIONS ARE FUCKING PIECES OF SHIT THOSE PURPLE CATERPILLARS FROM SATAN'S ANUS NEED TO FUCKING KILL THEMSELVES IVE NEVER BEEN SO FCKING FRUSTRATED FROM A FUCKING VIDEO GAME LEVLE IN MY LIFE WHAT THE FUCK KIND OF SADISTIC JAPANESE CUNT MADE THIS FUCKING TORTURE
>>
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>>387837108
I can smell the realism
>>
>>387837108
Ice Cap is beautiful and how does Sonic 3 look even remotely realistic? How can one man be so retarded?
>>
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>>387837108
I mean I agree to an extent but of all zones you picked ice cap? angel island and marble garden maybe, but ice cap?
>>
>>387838029
oh boy look at all that blue along with my blue character
>>
>>387838549
good thing he's always in the middle of the screen and has bright red shoes and an orange fucker that contrasts with the level right behind him
>>
>>387838549
I seriously hope you're not trying to say you lose track of Sonic in Ice Cap
I really do
>>
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>>387838549
Fuck, this looks awful, doesn't it?
>>
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>>387838995
its not awful but not as good as this
>>
>>387811006
>1 was shit
Not as shit as your taste.
>>
>>387839503
Hill Top Zone is awful and the most forgetable zone of 2. Ice Cap is more unique, has better music, and is one of the most memorable zones in the classic series being the only ice level.
>>
>>387809647
Sonic 3 is objectively better than 2 though
>>
For one it's a massive improvement over 1. But more importantly it's just a very well-designed game. Everything feels intentional in how it's made.
>>
Does anyone know where I can download the artbook
>>
How hard is it to get all of the Super Emeralds in 3? I've never tried to.
>>
>>387809647
Because Sonic 2 came free with the wave of Genesises (Genesi?) that sold the most, as a result it was most peoples' first Sonic game. 3 was technically a much superior game even though 2 was my favorite for the above stated reason.

Anyways, 2 is at least better than 1 because it was more aware as to what made Sonic special, with 1 they were still running blindly and were a bit more unfocused. And honestly spindash made a world of difference.
>>
We already have this settled.
Sonic 3&K/3C >= Sonic Mania > Taxman CD > Sonic 2 >= Sonic 1
3&K and Mania blow 2 the fuck out immediately due to not only bigger levels with more paths and having much more zones, but also how there's actual gameplay variety with Sonic, Tails and Knuckles all having their own set of skills. None are bad, and I even prefer 1 over 2 but neither can conpete with 3&K or Mania.
>>
>>387840569
Not very hard if you're good at Get Blue Spheres. In fact, there's enough big rings to do it by Mushroom Valley Zone.
>>
>>387840675
>Taxman CD > Sonic 2
Who voted for that
>>
>>387811978
There are no Super Emeralds in Sonic 2 and 3 either
>>
>>387840569
pretty easy, you can get hyper in mushroom hill
>>
>>387840939
2's special stages are ass and everything Metropolis and forward are an absolute chore to play. CD doesn't have this problem.
Captcha: WATER ZONE
>>
>>387810695
My older brothers master system had the motor cycle game hang-on and the duck hunt clone safari hunt pre-installed. He won the console out of a box of Fruit Loops.
>>
>>387812120
What are you talking about, S3K has the best music in the series. I can't even name that many good tracks off of S2 aside from chemical plant zone
>>
>>387841121
Why would special stages even be worth mentioning? Also Wing Fortress is fucking kino get the fuck outta here with this shit
I will not defend Metropolis, but i'm certainly not going to defend Wacky Workbench either, neither Collision Chaos for that matter, and parts of Stardust Speedway and Metallic Madness
Fuck, Mania did wonders to Metallic Madness
Like, damn nigga, how did they make a low-tier stage like that into ascended godhood? Fuck me man, Jesus
>>
>>387834720
>That feel when you master ramping off small dips in the ground in Hilltop Zone to reach its highest paths
I never quite got that sense of reward for mastery of mechanics in S3.
>>
>>387809647
Playing Sonic 3 meant having to deal with Marble Garden and Carnival Night fairly early on, both among the worst 2 stages in the Genesis games
>>
should I buy mania for switch
>>
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Are these games hard to make? I don't really understand why it takes them this long to make 2D sonic. I feel like the only essential shit is the art and they can just copypaste that. I might be delusional, but I feel I could make Mania in 4 months.
>>
mania should've had the super emeralds
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>>387841614
Congratulations anon, you have been selected as the one who will finally explain to me what's the deal with Carnival Night
For many centuries i've heard bashings against this zone and today is the day i will finally understand Why
I mean, while i disagree i can totally understand the distaste for Marble Garden, but i can't think a single thing about Carnival Night other than the barrel and... I dunno... Maaaybe the music?
Why anon? Why?
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>>387840210
hill top was cool. stages like hilltop and green hill from the first 2 games had striking pallets of distinctive colors that made those games stand out. they dont look like they were drawn with 2 blendy pens.
>the ice level
industry wide trope levels hurt sonic 3
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Because Sonic 2 had one pretty fun and memorable but extremely easy level, and then Chemical Plant zone immediately after, which is probably the best single Sonic level in the history of the series. As a result it really puts a good taste into the player's mouth moreso than 1 or 3.
>>
>>387841828
Music.
Water sections.
Dark colors.
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>>387813951
>Not liking Carnival Night and Ice Cap
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>>387841828
Tight, slow and linear with whacky bumpers and other gimmicks overcrowding the experience. It loses the restraint that kept Casino Night simple and enjoyable and becomes more of a horrid mashup of Marble Zone's claustrophobia and linearity with a bumper density unseen in Sonic titles before it.
>>
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>>387841924
>Dark colors.
But everyone loves Starlight
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>>387841851
Pretty much this.
>>
>>387841323
>Why would special stages even be worth mentioning?
They're part of the game and you have to beat all 7 to get the true ending. It's a chore to play, and badly designed. Especially if you like having Tails around. You can only see what's coming once it's right up on you.
>Also Wing Fortress is fucking kino get the fuck outta here with this shit
Wing Fortess is okay at best, and started the "entire stage is a bottomless pit" meme.
>I will not defend Metropolis, but i'm certainly not going to defend...
Wacky Workbench is a given, but Collision Chaos is easy and fun. As is Stardust Speedway and Metalic Madness
>Fuck, Mania did wonders to Metallic Madness
It was high tier to begin with but in Mania is became absolute Kino. Turned a underwhelming boss fight into the best boss fight of the Classic series, easily. And the music is great.
>>
>>387813951
More like goes to shit at Marble Garden and gets immediately better after it.
>>
>>387841996
This guy explained it right
>>387841828
It's the one S3&K stage I hate having to play through. And it's definitely not because it's difficulty.
>>
Sonic 2 is my favorite game but why the fuck did they put Oil Ocean into Mania? I don't hate the level but it just seems like such an odd choice. Ice Cap seems like it would've been a better choice as far as nostalgia factor goes from classic level selection.
>>
>>387842517
Ice Cap is a nightmare choice as far as legal factor goes
>>
>>387841431
hilltop zone is pretty great
>>387841996
pretty much this
>bumper
>antigrav thingies
>balloon platform
>antigrav and bumpers
>wind tunnel
rinse and repeat. Worst gimmicks, desu
>>
>>387815382
To its credit Blue Spheres does get a little bit more forgiving in S&K
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>>387815781
>you can literally see everything coming

I mean, yeah, for like a millisecond. Too bad it takes just as long to move out of the way
>>
>>387827875
Sonic 2's biggest flaw: Bad enemy placement.
>>
how hard is it to get all the chaos emeralds and true ending in one run for each game, I was never too into classic sonic but want to give it a shot
>>
>>387843150
it's pretty much confined to metropilis and some part of Oil ocean, thougth
>>
>>387843156
Mania its easy as balls, the rest, jesus christ, get good at blue balls
>>
>>387843156
Sonic 2 is theoretically the easiest, since you can get all the emeralds by the end of the first zone, but you need to know where all the checkpoints are and be able to beat all the special stages without failing.
>>
Because it has the best level ever made

https://www.youtube.com/watch?v=RCcJnffie48
>>
>>387845105
i feel like im the only one who doesn't like that level, i kept dying on the underwater blocks part when i was younger
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>>387809647
I thought people universally dickrided 3 & Knuckles.
>>
>>387845367
The underwater part ain't an issue to me anymore, but it is a bit too automated for my taste
>>
>>387843816
I dunno why but blue balls are pretty easy in Sonic 3.

the super emeralds, oh fuck with those.

and let not talk about the insanity that is mania blue balls and the levels other than 32 that would ruin your ass hole worse than actually playing that million+ games of blue ball from combining sonic 1 and knuckles.
>>
>>387845367
>>387845541
>not skipping the blocks using the "automated" section
if in classic sonic you just run in an "automated" section you should consider getting good
>>
>>387814798
flying battery has like two dumb parts
>ooh, let's give the player a fire shield and then have a tricky platforming section above the void
>ooh hey, you have to wait here until the missiles blow a hole in the ship to get back in
otherwise, it's a quite strong platforming stage

the other thing is that the fire-spinner springs shouldn't have such a long delay (if any) after you jump on them (although I get that it's supposed to be the pressure from the fire you're blocking off building up until it launches you)

>>387814986
I used to hate Hill Top when I was younger.
these days, I enjoy it a ton, and wonder what the hell I had against it before
well, kid me sucked at the rising lava bit, but I hated the stage for more reasons than that
the fact that it was a palette swap particularly irked me

there's one bit where the lava like clips through the ground and generally looks bugged and there's one-way door at the end and it's probably the only complaint I have about the stage nowadays

>>387815246
>Compared to 3K, 2 is much more consistent with level quality, for better or for worse.
can't say that in good faith myself, not when the stage quality nosedives late-game
>oil ocean is a bit of a slog if not too bad
>metropolis 1 and 2 are kind of annoying, metropolis 3 is fucking shit
>sky chase is a stage long cutscene that you can kill yourself on accident in
>fuck wing fortress

>>387815261
Ice Cap is fine. Act 2 is kind of meh, I guess? It's not bad, but it's not memorable at all. Act 1 is a fairly solid stage.

>Game just falls apart between Mushroom Hill and Death Egg
already talked about flying battery
sandopolis 1 is fairly cool
lava reef is cool overall, boss is kind of lame though
hidden palace... isn't much of a stage, but hey
sky sanctuary is basically an interlude stage
death egg is pretty solid

There's only Sandopolis 2 that's an issue, the rest are either solid or inoffensive and just there for story.
>>
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Official level tiers people, stand aside

Sonic 1
Scrap Brain > Spring Yard > Green Hill > Star Light > Labyrinth > Marble

sonic 2
Chemical Plant > Aquatic Ruin > Casino Night > Emerald Hill > Oil Ocean > Mystic Cave > Metropolis > Hill Top > Wing Fortress

sonic 3 & knuckles
Hydrocity > Mushroom Hill > Flying Battery >
Lava Reef > Carnival Night > Death Egg > Launch Base > Sky Sanctuary = Ice Cap > Angel Island > Sandopolis > Marble Garden

Sonic CD (came out before sonic 3?)
Metallic Madness > Stardust Speedway > Palmtree Panic > Wacky Workbench > Collision Chaos > Quartz Quadrant > Tidal Tempest
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>>387847745
Your opinion has too many cracks, allow me to fix 'em for you

Sonic 1
Green Hill > Star Light > Marble > Spring Yard > Scrap Brain > Labyrinth

sonic 2
Wing Fortress > Aquatic Ruin > Hill Top > Emerald Hill > Chemical Plant > Oil Ocean > Mystic Cave > Casino Night > Metropolis

sonic 3 & knuckles
Hydrocity > Flying Battery > Lava Reef > Mushroom Hill > Launch Base > Ice Cap > Carnival Night > Sky Sanctuary > Angel Island > Marble Garden > Death Egg > Sandopolis

Sonic CD (came out before sonic 3?)
Quartz Quadrant > Palmtree Panic > Stardust Speedway > Tidal Tempest > Metallic Madness > Collision Chaos > Wacky Workbench
>>
>>387843156
Sonic 1 you need to keep 50 rings by the end of the stage and you only get the ring at the end of acts one and two, not act three. Then you have to be careful in the stages themselves because sometimes it isn't as obvious where to go and you might find yourself going into the goal. It is doable. If you mess up on one of them it is possible to get all six emeralds by Labyrinth Zone. Sonic 3 and Knuckles is the easiest in my opinion though, you just need to find the rings but when you "beat" the game you can just go to places that give you easy to access bonus stage rings to grind out those emeralds.

I never attempted it in Sonic 2. I don't think the ending actually made me want to get them unlike Sonic 1 with Robotnik taunting you, though I could be wrong.
>>
nah every sonic game is shit. game about speed where speed is often punished
>>
nah every mario game is shit. game about jumping where jumping is often punished
>>
>>387809852
t. spic
>>
>>387851280
I bet you never played Etrian Odyssey
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metropolis zone act 3 made me quit
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>>387851781
Pussy
>>
>>387809852
Yeah it was the best selling MD/Genesis game
>>
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>>387851781
You are like a little baby, watch this.
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>>387852808
Scrap Brain 3 is a short and easy ride though?????
The assets may bring the worst of our fears but it's no big deal
>>
>>387852808
This thing lasts less than 30 seconds yet people overrate it because "muh labirint zon akt 4 XD"
Honestly Scrap Brain is nowhere near as hard as people make it seem, just a frustrating level and no more.
>>
>>387809647
Having gotten the genesis after support had already dropped for it, I can easily say that Sonic 2 was better than 3, having recieved all 3 games at the same time.

I never had the & Knucles expansion slot though.
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