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Alright /v/, let's conceptualize a fun, good 2D Mario game.

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Thread replies: 38
Thread images: 5

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Alright /v/, let's conceptualize a fun, good 2D Mario game.
Hard mode:
>Bosses can't be Koopalings
>Coins must have an actual purpose
>>
Mario Maker with slopes
>>
Replace Mario with a Japanese School Girl.
Replace Mushroom with a pendent to allow School Girl to transform into a mahou shoujo.
Replace Fire Flower with something else that allows you to go full power mahou shoujo.
Coins keep your sanity stable and without sanity, you lose a grip of your surroundings.
>>
>>387760047
>>Coins must have an actual purpose
Nope
>>
>>387760405
I ain't doing that optional hard mode shit.
>>
>Every 50 years, a castle-sized star appears from the sky, with it possessing all the 7 colors of the rainbow. A festival is held every time it appears, with four wishes being granted from it.
>This year, Bowser isn't in the mood due to being too sad to do any invasions due to his frequent losses, letting both Junior and the Koopalings take a break for once. This won't stop Kamek from trying to cheer him up, by taking the Rainbow Star, capturing Peach, creating a city with a castle in the middle for Bowser to rule over, and having a group of gifted enemies themed after the seven colors of the rainbow and the seven sins to go after Mario.
>All the worlds are like Mario World, with a few things from 3 and U put in, like the ground pound, and the P meter, but not wall jumping.
>Coins can be spent at towns in the 8 worlds, for temporary abilities like getting two times the coins or each powerup taking two hits before downgrading, or minigames
>Forgotten enemies return, like Amazing Flyin' Hammer Bro, Rip Van Fish, Buster Beetle, and Albatosses
>Shy Guys function similarly to Galoombas, except they get beaten from two hits instead of being invulnerable to all attacks unless thrown at another enemy
>Final boss is Bowser, who's so angered at Mario that he attacks him on sight, then Bowser getting empowered by the Rainbow Star to be so strong that he can tear dimensional holes
>>
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>>387760047
>>387758491
>>
MetroidMario, what do I win?
>>
>>387761673
Nothing!
>>
>>387758491
Greatly reduce directional influence while airborne.
Hold A to charge up jumps. While holding A, Mario can aim the jump with the d-pad similar to Yoshi's egg-throwing ability. While charging, Mario maintains whatever movement speed he started with. He can be running, stationary or sliding, with different possible trajectories based on speed. The button inputs to charge, aim and jump need to feel good and be easy to master.
Simply releasing the A button produces a regular jump. Pressing other buttons while charging switches to long jumps, high jumps, jump attacks and special abilities enabled by items.
>>
>>387763349
Nice.
>>
>>387764464
I'm coming up with special abilities now.
Fire Flower: Hold A, aim with the d-pad and tap B to shoot fireballs in any direction. Aiming with the d-pad is also possible while airborne because there is very little directional influence.
Chain Chomp: When a chain chomp is encountered in game, Mario can stand on top of its post and hold B to grab the chain chomp. Then, Mario can hold A to gain the ability to swing the chain chomp around using the d-pad Release B while swinging to send the chain chomp flying. Mario can also swing the chain chomp while airborne.
Thwimp: Mario can jump on top of thwimps and hold B to grab them. The thwimp will periodically perform large jumps that Mario can only partially control by holding A and using the d-pad. Releasing B throws the thwimp.
>>
>>387764726
Nice, how does my idea sound? >>387761369
>>
>>387765128
Your story has the same feel as Super Paper Mario. Themes such as Bowser getting depressed and the seven deadly sins fit the spirit of the Mario RPG series, but I think these themes are too adult for a 2D Mario platformers. The 2D Mario games are played straight with no comedic or dramatic elements.
>>
>>387760405

you use coins to buy slopes
>>
>>387765584
I was trying to go with something where it was something similar to "what if Color Splash was just an actual Mario game without the Koopalings" while combining elements with Super Paper Mario and World.
>>
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>>387758491
Mario now has a stamina meter for running
Levels are procedurally generated
Mario now has realistic jumps that are less OP
There's a 10 minute cooldown on mushrooms and fireflowers
Coins can buy amazing new perks such as +5% jump height or +1.5% chance of finding mushrooms in blocks
>>
>>387766091
Yes yes, that's all very good, but what will players do in the endgame?
>>
>>387766150
There is no endgame, there's infinite content
>>
>>387758491
>super mario world mixed with super mario bros 3 mixed with original graphics mixed with super mario bros 1
good god it's ugly as fuck, who would use this as a wallpaper?
>>
>can save progress, but no level backtracking
>lives are persistent across sessions, makes coins and secret 1ups worth a shit
>game over = save wiped, start from beginning
>ripoff Viewtiful Joe's speed/slowmo gameplay functionality
>>
Yoshi's island had the most boss variety of bosses in a Mario game, so go with that (instead of koopalings). Instead of Kamek making the magic happen though have it be the amulet of Wart, who has escaped being imprisoned in Subcon.

Wart has taken the Seven Sceptres from the Kings off Sarasaland and Mario is on galactic vacation with Peach. It's up to weegee to save Sarasaland and (best)Princess Daisy.

Also fuck PURE 2D, add some 2.5/3D stages and the grab n throw from SMB2(U.S.). Coins are trapped Sarasans (like in original SMB, where all the people were turned into bricks and coins), rescuing them populates a lab and workshop with the people building new gear for weegee to use; mega jump belt, insulated gloves, spike proof boots, POWerful cover-alls, parachute-hat. There will be an element of resource management where you Devote free people to either kingdom defense, item research, item building, treasure hunting, or exploration.
>>
>>387765916
Fuck it, I just came up with the bosses besides Bowser.
>Monty Mole that wears violet overalls, and is a portrait of gluttony. Pretty standard as a boss, throws spikes, you have to jump on his head, sometimes emerges from the ground.
>Indigo Cobrat that wears a turban, is also very greedy. To damage him, you must throw the bombs that some Shy Guys that are his minions carry back at him.
>Blue Chain Chomp that represents wrath, you have to hold onto it's chain while jumping over obstacles, some of which will hurt the Chain Chomp itself.
>Fishbone with a green pirate hat, represents sloth. You have to trick him into jumping out of the water into some cannons.
>Yellow Shy Guy in a tank that represents Envy, he secretly wants to overthrow Bowser. You have to jump on top of his giant tank to damage him, and that will cause the tank to get even bigger and more defensive.
>Orange Crayzee Dayzee that's female, specifically represents lust over how she's a fangirl of Mario. She summons backup dancers for her to use during her fight, which you must deal with before you hit her by jumping on her.
>Final member is a red Hammer Brother, he's extremely prideful in how he works. He is riding some flying blocks above so you can't hurt him directly, so you have to dodge some hammers and wait for him to throw boomerangs and doge them so they hit him back.
>>
>>387767153
>and the grab n throw from SMB2(U.S.).
This'll be irritating in 2.5/3D stages unless there's a lock-on function or just auto-target in general.
>>
>>387761369
>seven sins
>in mario

>like the ground pound
Alright

>P meter
Eehh not really necessary, simply running to max speed can achieve this

>not wall jumping
terrible

>Coins can be spent at towns in the 8 worlds, for temporary abilities like getting two times the coins or each powerup taking two hits before downgrading, or minigames
Not particularly interesting but I guess it's something

Other than that pretty standard stuff
>>
>>387758491
>>Coins must have an actual purpose
did that one new super mario bros game wind up doing "fire flower" using coins as ammo?
it seems like if that ever would have happened, it would have been there

but i think that would be pretty cool
wario could throw coins but they weren't effective
>>
>>387763349
>>387764726
Sounds interesting. Would be better for a spin-off similar to Yoshi's Island or Mario vs DK.
>>
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No level transitions, all the worlds are connected seamlessly. Falling in a pit drops you into an underground area, checkpoint flags act as warps to previous areas, and defeating all bosses nets you access to Bowser's floating castle in the sky
>>
Mario Maker Switch WHEN
>>
What's the point? Nintendo doesn't care about 2D Mario.
>>
>>387770884
Tezuka does, and has said a couple of times that he wants to make a new 2D Mario game that exceeds World and 3 without being NSMB
>>
>>387771024
Can we get a game with this art style? That'd be rad as hell.
>>
>>387767226
Well yeah, throw would just auto target the nearest target in whichever direction Luigi is NOT looking away from, then, each object or enemy struck would tumble a small distance backwards before turning into a dust cloud (or leaving/losing a stage-2 form). When groups of enemies are struck a"bowling" sound effect starts up, leading to crowds sounding like pins being struck. Maybe one of the research items could extend the tumble time and yet another would allow you to launch eggs that fly forever found in B̶i̶r̶d̶o̶ Birdetta's palace.
>>
>>387771024
>Tezuka does, and has said a couple of times that he wants to make a new 2D Mario game that exceeds World and 3 without being NSMB
That's all well and good, but Nintendo will never let him make a 2D Mario game with an actual budget.

The level design in NSMB games is good, but Mario is so much more than level design. The sterile aesthetic of NSMB makes them feel boring as shit. 2D Mario needs to look as good visually as stuff like Galaxy or Odyssey.
>>
>>387758491
>mario maker
>add slopes
>lives actually matter
There you go.
>>
>>387760047
And a higher ceiling
I wanted to make so many climbing levels
>>
The purpose of coins is to collect 100 to get a 1-up.
>>
>>387773776
Also needs a world map editor and secret exits.
Thread posts: 38
Thread images: 5


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