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Can we all agree that Capcom doesn't hate money and it's

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Can we all agree that Capcom doesn't hate money and it's that Mega Man that's archaic as fuck?

>Finite lives that force people to start the stage over because they couldn't guess the right weapon for the boss
>Forcing players to go through an entire stage just to learn if they brought the proper weapon

Here's how to fix Mega Man: You can't. You'll either make it fully linear defeating the entire gimmick the series relies on padding its abysmal content or let it die.

And I'm glad Capcom picked the kill option.
>>
>im absolute shit at megaman so it must suck and be in no way my own fault
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>>387739668
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>>387739853

Nice strawman, I grew up with the NES games but keep telling yourself that to stay in denial.
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Even if you are right about the game. You aren't right about capcom
Anything mega man would sell like hotcakes, it doesn't matter if it's shit or amazing. It has mega man in the title you know it's selling. That's why people say they hate money
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>>387740607
>Anything mega man would sell like hotcakes

Really?

http://vgsales.wikia.com/wiki/Best_selling_Capcom_games

The top selling Mega Man game, which has been outgunned by Monster Hunter, Resident Evil and Street Fighter is a game that came out in 1988.

>Hotcakes

More like hotkeks.
>>
>>387739668
Megaman as a whole aged badly
>>
Mega Man had it's time, no need to bring him back for another mediocre game
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>>387739668
>people literally complaining about finite lives
modern gaming was a mistake
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>>387739668
>just to learn if they brought the proper weapon
>not always going buster only
Your opinions aren't relevant here.
>>
what about legends?
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>>387739668
>Complaining about finite lives or improper weapon selection

Where do you wanna hang your participation trophy?
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>>387740959
This is correct. The individual Mega Man games didn't sell all that much, it's just that they made a fuck ton of them.
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>>387741636
oh no, they definitely love money, but they hate inafune.

it's the Japanese Business-man Way™, to completely condemn everything attached to an individual after they leave your company
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>>387742123
If that were the case they wouldn't be making Street Fighter.
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>>387742123
Is it wrong to hate a con man?
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>>387739668
Megaman got old after 4 anyway
X revived it but it went to shit after x3
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>>387742005
On my 9" cock while I'm fucking your mother
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>>387741970
The only way to bring the series back would be a full 3D game but I still don't think Capcom could pull that off properly
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>can't beat bosses without correct weapons
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>>387742313
I think X4 was ok in that it let you play as either X or Zero, offering different playstyles to achieve the same end.

>>387742418
Wow 5 minutes to reply. Did you have to look it up on wittycomeback.com or something?
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>>387742675
>5 minutes to reply
You assume that I'm OP...
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>>387742824
Doesn't matter anon. That post was practically old as dirt and you deigned respond to it with the lowest hanging fruit of comebacks. I mean really, a fucking your mom comeback? How puerile.
>>
>>387742824
If you're not even that guy, you should be ashamed of yourself for poor quality posting.
Making /v/ a better place starts with all of us
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>>387742986
matter does not anon.

That dirt was post as old practically and you combacks to it with the fruit hanging lowest respond. Really mean I, comeback fucking your mom comeback, I? How smelly.
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>>387742418
You're disgusting. Let OP respond. Don't speak for him
>>
The strict megaman formula is a scam by today's standards.

No one in their mind should pay more than 15 bucks for a game with 12 levels that can be beaten in a couple minutes each once you learn the boss patterns, plus a bunch of secrets.

Megaman always had finely crafted levels but it had way too little content compared to other platformers. If you take out the constants deaths, the games are short as fuck.

Having said that, CAPCOM somewhat improved that years ago with ZX and ZXA, but they sold too little. Megaman needs an ambitious project to come back, but if I were CAPCOM I wouldn't see it as a good investment. Also they hit jackpot with Battle Network but managed to fuck up the transition to the DS
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>>387743328
Has anyone really been far as decided to use even go want to do look more like? You've got to be kidding me. I've been further even more decided to use even go need to do look more as anyone can. Can you really be far even as decided half as much to use go wish for that?
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>>387739668
Megaman games are not difficult except for Megaman and Bass
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>>387743480
Have you ever been so far as to even pretend to even want to do more like? I know I have. I have been so far that I even pretended that I even wanted to do, like, more.
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>>387740194
Nah, you didn't. Stop lying on the internet you faggot nigger cuck loser dipshit. You fucking suck shit at video games you retarded faggot. If you had a wife your favorite hobby would be sucking a niggers cum out of her disgusting, fat, gaping pussy you fucking dipshit.
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>>387743803
this desu
OP should just kill himself right now.
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>>387740607
this.
this is also why mnr9 got so much money, people just love mm
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>>387743803
>stop lying on the internet
Make me.
>faggot nigger cuck loser dipshit.
Sticks and stones
>favorite hobby would be sucking a niggers cum out of her...pussy
That's my current favorite hobby. And? Don't slut shame
>>
>>387743992
so since you completely avoided the mega man part you admitted your a faggot who can't beat a mega man game.
>>
>>387740607
>sell like hotcakes
You morons keep saying that, yet you wouldn't be in this predicament if that were true in the last decade. And no, Megaman 9 was cashing in on the nostalgia, not the strength of the brand. And I'm sure Inafune regrets ever believing that lie when he made the development of Legends 3 open to the public.
>>
The problem is Mega Man never made a successful jump to 3D. legends was an entirely different series, and never sold well, and X7 was a disaster. Command Mission was good, but didn't exactly sell gangbusters. And, much like Legends, was basically an entirely different approach to the formula, turning Mega Man into a turn based RPG.

Mega Man never successfully took the classic tried and true formula into 3D in any capacity. X7 was the only real attempt, and it was a failure. (and partially because it was trying to be a 2D/3D hybrid)

And then there's Capcom, who have the mentality of "if at first you don't succeed... Just give up."

probably compounded by Inafune's obviously less-than-friendly departure from Capcom, after which they shitcanned anything and everything he was working on, effectively killing the franchise because it was his baby, like >>387742123
said
>>
>>387744554
does that really matter when megaman games have sequels that just have new stages and require not much of a budget will still make money.
>>
Megaman is the best videogame series ever made, and capcoms mishandling of it has always baffled me. Until they pull their head out of their collective asses and restart Legends Three, I refuse to but their games new.
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>>387744793
>legends was an entirely different series, and never sold well
While it certainly didn't break millions; MML1 made the best seller list on the PS1. The other two were shot in the foot. Capcom had the shortest production run allowed on The Misadventures of Tron Bonne in Japan; capping any potential profits, or that they were releasing MML2 to tank on the PS1 after or in some regions the week the PS2 was released.

I bring this up because you're missing what I really think is the root of the issue. That Capcom Execs probably never actually wanted to make Mega Man Legends. The reason they made the Legends series and released 3 games on the PS1 was because a set of 3D Mega Man games was an obligation Capcom agreed to in order to get Sony's approval to publish and port older 2D Mega Mans to the PS1. Which they certainly took advantage of in the Japanese market with remakes of MM1-6, and a port of MMX3.
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>>387739668
Speaking of Megaman, did you faggots play 20XX? It's this roguelite multiplayer megaman I found on Steam, seems like it's a pretty decent game
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>>387747831
I pirated 1.0, it alright
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>>387739668
Don't forget
>levels must NEVER EVER go to the left
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>>387739668
You just suck at megaman games. I can finish the original series with only the mega buster( and only use the others if it is required, jump/flight sections/etc) just to make it challenging.

>archaic
Mario is the same but you see that shit almost year per year.
>inb4 mario franchise is more non-restrictive
MML franchise bitch.
>>
>>387739668
So what should replace lives then? You can't just give people unlimited tries right before the boss. That would be too easy by far
>>
do you think that people pretend to have bad taste to get attention?
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>OP has a shitty opinion
>claims only his opinion matters
Trying to fit in with your SJW friends?
>>
>>387744793
OR because the games were poorly conceived. The only closed door cancellations we saw were MegaMan Universe and that Maverick Hunter game that frankly look like they were still in the mockup phase.

MegaMan Online wasn't Capcom's doing. The company they licensed to create it folded.

MegaMan Legends 3 despite the mishandling of the cancellation announcement was pretty transparent with ongoing developments. Which would be impossible unless Capcom staged their submission contests. And while I certainly think it was stupid to give up being the only new title on a new distribution service; it certainly wasn't shit canned until about 9 months after Inafune, despite Capcom passing on at least 3 excuses: the goalpost update, the Tsunami, and just Inafune's resignation.
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Speaking of MML3, I really wish that the playable demo they had was leaked.
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>>387739668
Azure Striker Gunvolt says hi.
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>>387740194
So? No one accused you of not, they accused you of being shit buddy.
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>>387743992
>admitting to lying
GG OP
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>>387739668
I don't really care for Megaman, but it's just a 2D platformer with shoot-y mechanics.

It's neither particularly archaic nor awful.

There's no reason a well designed game wouldn't sell well.

Put it on steam and it'll sell bigly.
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>>387743454
>12 levels
Most of the Classic games have 16+ levels. Two castles and all that.

Also, Sonic Mania just launched for $20 with 12 levels and sold a fuckload.
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>>387739668
>complaining about finite lives when the game gives you unlimited continues
>even if you lose all your lives you still essentially pick up from where you left off albeit at the start of the stage
I don't see the problem.
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>>387750001
>There's no reason a well designed game wouldn't sell well.
I can think of one.
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>>387742123
kind of like american politics and marvel
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>>387740194
>strawman
Go back to tumblr you autist
>>
>Finite lives

Is this a new meme or something?
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>>387750037
Is it really only 12 Acts? I thought it was supposed to be 12 Zones.
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>>387745798
>Megaman is the best videogame series ever made
[citation needed]
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I just want a Mega Man X collection with all the mega man x games.
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>>387748205
if u look at what the left is like these days can u rly blame them
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>>387749721
And the rest of us say it's a shitty style-over-substance MMZ knockoff.
>>
>>
>>387739668

I JUST WANT ANOTHER MEGAMAN BATTLE NETWORK OR STARFORCE, IS THAT TOO MUCH TO ASK?
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>>387751636
No, it's 12 zones.
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>>387752169
It doesn't help that the Megaman fanbase cranks out as much gay fanary as the Sonic fandom and cries as much as the Metroid fanbase about no new games. It's an amalgam of two of the worst fandoms in vidya history.
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>>387740194
>Nice strawman, but I am indeed total shit at this series despite playing it since childhood
Ok
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>>387740959
I ain't trying to hear that shit, nigga. Everyone knows megaman.
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Anyone here tried mega maker?
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Is Megaman the Dark Souls of videogames?
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>>387752418
>as much
wew lad, you really havent looked. there is maybe 2 doujins for the ENTIRE megaman series
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>>387752957
Is Dark Souls the Dark Souls of the Dark Souls of video games?
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>he needs a boss weakness to win
They are suppose to reward experimentation, not be thecdefinitove way to play. Even then buster is more fun for most bosses, only ones like iceman or or the yellow devil are bullshit without a weakness.
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>>387752236
The best they could do with BN is a Double Beast version of BN6 since that was pretty much the climax of the series. SF on the other hand could've needed another game that actually features Duo.
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Look, if you're bad at the games, that's fine, you don't have to start an entire thread about it.
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>>387742543
They could hire platinum, imagine that.
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>>387739668
>Finite lives
You made a thread complaining about this earlier and everyone mocked you, do you really think things will go different this time?
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>>387753187
>iceman
Regular buster works on him, doesn't it?
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>>387739668
>Forcing players to go through an entire stage just to learn if they brought the proper weapon

Correct me if I'm wrong, but doesn't every Megaman game after the first one, respawn you in front of the boss door?
>>
The MegaMan franchise should have died when Zero did in his own series since he was the main character.
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>>387753304
He constantly shoots icicles straight at you, which blocks buster shots.
You can beat him buster only, it's just annoying because you can only get one hit between each of his shots.
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>>387747831
It's alright, I'm getting some controller lag for some reason. The art direction is fucking awful, though. I feel like it could be a great game with better assets.
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>>387739668
Infinite lives can work but games need to be built around it or have a mechanic in place of it, e.g. Shovel Knight
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I just want a MegaMan ZX3 with a better metroidvania gameplay and more customization, is it asking too much?
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Why do people constantly say "Capcom hates money!"
Mega Man was a series who consistently sold less and less every sequel.
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>>387753187

I kept mistiming my elec shots on Yellow Devil so assumed he has no weakness, and eventually beat him with the buster. That fight turns you into a god of short hops.
>>
>know that if you say "BOOHOO WHERE MY NEW GAMES!??!?!?" you will be put in your place for being a bitchy autist
>know that if you make a thread topic too mellow you will have a short and tepid thread
>know that if you bait from the standpoint of being shit at games and blame the game, autists will flock to denote you and converse with one another about the games
Good going OP
>>
>>387753738
This. Megaman peaked at its second game, everything after was just the franchise slowly going downhill
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>>387739668


Megaman Mania when?
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>>387739668
Umm, if the weapon you bring isn't the boss' weakness, why don't you kill him using the buster?
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>>387754112
MegaMan Generations/Forces, when?
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>>387754214
>>387754112
New Super Mega Man with 4 player coop when?
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DMC is the only proof you need that capcom hates money, DMC4 made the most money of any dmc game at 3 million copies sold, beating out even monster hunter freedom unite 2 and tri and is capcoms 15th best selling game of all time .

DMC had no where to go but up yet they decided to reboot it and give to a different studio, this decision makes zero sense and the games sales reflect this. Of course capcom used this as an excuse to axe the series
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>>387739668
>Can we all agree that Capcom doesn't hate money

Yeah right buddy.
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>>387754396
DmC was made because Itsuno's team was busy with Dragon's Dogma and Capcom wanted to put anything with the DMC name out there.
>>
>>387754571
>Americans won't care about Wright anymore if they find out he's not white

That's not the official reason hut I eould believe if it was.
>>
>>387743454
>megaman
>secrets

What the fuck are you talking about?
>>
I thought megaman battlenetwork was an amazing series and if they made new games like that or remastered it for the 3ds I feel like it would satisfy a lot of people
>>
>>387739668
But half the time you didn't even need the specific weakness or any weapon would do. I just replayed 1 last week and Cutmans blade fucked lots of stuff up whereas I didn't even use Gutsman at all.
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>>387754773
Worst part is, Capcom COULD have localized Vs, swiftly too. But instead we had to have the typical Level 5 localization of two years. I'm glad Level 5 bothered instead though.

It's really shitty that Capcom is more or less shitting on the creator of the series by not bothering to localize his games though.
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>>387754881
Like how it turns out there are credits at the end if you're actually good at video games.
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>>387753825
Then you are a saint of patience. The buster does one, fucking one, point of damage to him. I don't do the pause trick since that's cheap but I am nit strong enough to dp a buster run of MM1 because of him alone.
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>>387755126
>reuses assets appropriately in their games
>localizes Capcom game
>steals Inafune and his team
Is it just me or should we start hoping Level 5 picks up MegaMan? They sound like the perfect best friend's apartment for him to move to.
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>>387739668
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Yikes, what a doozy!
>>
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The game is already linear what the fuck are you talking about?
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>>387755868
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>>387755816
You shouldn't need to choose which robot master to fight, it just confuses the casual audience.
Have an incline difficulty curve by having a carefully crafted boss path that players can't deviate from.
>>
>>
Robots don't have diks or pusies you idiots.
>>
Am i the only one who would pay tons of money for a mmbn gacha
>>
>>387755070
Starforce killed it sadly
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>>387756353
And also make it a runner game where MM moves on his own so all you have to do is jump and shoot on hard mode, and where it jumps for you automatically in normal mode
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This thread has to be bait
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>>387757182
No, make it entirely cinematic where the player has to press a button when QTE warning comes up. Also make it mobile exclusive and find a way to add microtransactions.
>>
>>387754396

Well I mean, you could say that DMC4 capitalized on DMC3's success. I don't think any video game series had a game that did for their series, what DMC3 did for the DMC series. It's crazy. But I doubt that DMC can come back after the most recent game. Between how controversial DmC was and having to wait more than a decade for Uncle Dante to return, many people have probably just given up by now. The more casual fan base that liked playing DMC games but only played the campaign once and never went on to beat the higher difficulties probably don't care anymore.
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>>387739668
I agree. Megaman doesn't work anymore. It is a game of the past like many others. It is way better as a toy franchise, with tv shows and movies than it will ever be with games.
>>
>>387757692
>Well I mean, you could say that BN4 capitalized on BN3's success
Reminded me of that one
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Is there any possibility that the sales of this will be used to determine if there's a market for a new game?
>>
>>387759054
I think it's more likely good sales will only lead to an X collection rather than a new game.
Unless you believe that conspiracy theory with that concept art.
>>
>>387739668
The X series's life system was fairly modern. X8's in particular -- 3 lives by default, you can spend metals to get more, no grinding for them in stages or anything.
If you finish a stage with less than 3 lives, you start any later stage with 3 lives.
Missteps the series has made in this regard is fucking Megaman Zero, which had the crazy idea to fucking save how many lives you had and have you reload your save when you died (you know, when you might have had one life).

as for doing the stage over when you run out, that's fine
you shouldn't be able to just power through a stage and boss without some level of competence

>>387754881
>secrets
the entirety of the X series is full of hidden powerups and shit

>>387740959
>titles
>134
are there really 134 Megaman releases
like, even if that's just counting all the versions of games on various platforms, that's still absurd

also, I'm fairly sure MM2 has sold more than listed there, that number seems oddly low
>>
>>387754112
Megamania.
>>
>>387739668
>You'll either make it fully linear
Hopefully you will never be in charge of designing any game ever, in fact we are truly blessed that you will never be in a position that requires creativity or intelligence to solve problems.
>>
>>387754571
>Naruhodo
Doesnt that means "understood"?
>>
>>387761250
Something like that. And yes, I'm sure that was the point. It's also "Phoenix Wright's" Japanese name.
>>
>>387749468
to be fair, i didnt mention Online because I understood the story behind that. (though the timing is certainly incredibly convenient, like God hates the blue dweeb or something)
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>>387739668
>Can we all agree that Capcom doesn't hate money and it's that Devil May Cry that's archaic as fuck?
>Can we all agree that Capcom doesn't hate money and it's that Ghosts and Goblins that's archaic as fuck?
>Can we all agree that Capcom doesn't hate money and it's that Street fighter that's archaic as fuck?
>Can we all agree that Capcom doesn't hate money and it's that Marvel vs Capcom that's archaic as fuck?
>Can we all agree that Capcom doesn't hate money and it's that Resident Evil that's archaic as fuck?
>Can we all agree that Capcom doesn't hate money and it's that Monster Hunter that's archaic as fuck?

I could keep going. Yknow what makes me sick? There will be legitimate shills/marketers and braindead modern fans replying to me, who think their modern iterations of these games are ok. These series are all on their way down or out or are already dead, except Resident Evil, but it came damn close to hitting the quality shit bin many times.
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>>387761502
your contrarian
>>
>>387761565
Back to your cubicle rajeet.
>>
>>387739668
Any level can be beaten with just a buster. You suck shit faggot.
>>
>>387750037
to be fair, Capcom already did that with Mega Man 9 and 10. And by 10 the gimmick had already overstayed it's welcome, especially since their idea of "going back to the roots" involved ignoring any advancements and just fanwanking over Mega Man 2. No charge shot, no slide, nothing remotely interesting with Rush. You want interesting you can play Protoman and take double damage and knockback
>>
>>387761642
deal wit it
>>
>>387739668
My friend and I do never use boss weapons vs bosses. I'm not talking about after we played the game a million times and as a special challenge run, that's how we do it the first run. We also think using e-tanks is cheating. We did this when we were underage, now we're so much better at games that we laugh at the idea that people consider NES games hard at all!

In other words you really, really suck.
>>
>>387761502
Came to post something along the lines of this. It's not just Megaman, it's literally everything Capcom has that they've ruined or are in the process of ruining.
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Damn, that's some good bait. Have a Dempsey Roll.
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>>387744793
Also the problem with megaman's serie is the price of each game for what we can consider today as a really small content. People in general are no more interrested to pay 50€ to obtain a game the will last less than 5 hours especially when the game is just a copy of a previous opus.

I liked some old megaman from Nes and Snes but I know I wouldn't buy a new one like that because I know how lazy people who made them are. If they release one which can bypass those problems + have a good story with a beginning and a end that isn't reused 10 times after for copies, maybe the serie might revive.
>>
>>387761502
ebin. the majority of that list is supported by capcom currently, you should of picked some older series
>>
>>387752657
Megaman isnt THAT popular.
He isn't like mario or sonic or ryu.
>>
>>387763794
MegaMan is a C tier mascot. We may not want to hear it, but it's the truth.
>>
>hate money
>hate your old fans
>be creatively dead
>cancel projects just to spite certain companies
You can't make this shit up. Capcom and Marvel are a match made in heaven.
>>
>>387754276
Who would be the 4 playable characters?

>Mega Man
>Proto Man
>Bass
>???

What is the Bandana Dee / Blue Toad of MM?
>>
>>387764354
Roll or Duo?

Roll was playable in Powered Up, but Duo was playable in The Power Battles 2.
>>
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>>387764354
Duh
>>
>>387764235
The fuck does that even mean
>>
>>387743454

Most games in that day and age were pretty short, extended mostly by difficulty or grinding. You could speedrun a great deal of them in 30 minutes or less, provided you were good enough.

Still, I don't see how that's so much worse than a 4 hour cinematic experience.
>>
>>387764354
MegaMini
>>
>>387764683
A tier is Mario and Sonic and Cloud, B tier is Lara Croft and Crash Bandicoot and Lucina, C tier is below that in popularity.
>>
>>387764786
Right, because 1886 was so well-recieved.
>>
>That feel when despite how you feel about him: Inafune was the one keeping Megaman alive.
>That feel when Inafune wanted to end X at 5 but Capcom ignored him and fucked the series with 6 and onward.
>That feel when Inafune wanted to make MML3 but Capcom shot him down the backstabbed the fans by saying they would gauge interest with a paid demo then didn't do it
>Capcom more than likely chased Inafune off the same way they did Kamiya and Mikami
>Only difference is that Inafune ended up fucking up and had to take a job at Level 5.
>>
>>387764968
You really need to contain your aspergers'
>>
>>387765068
As much as Inafune is the same breed of hack Nomura is, I can't help but see him as a Kojima when you put it that way.
>>
>>387765195
I contained it to here on /v/, just like all of (You).
>>
>>387764968
You underestimate Mega Man, by your rankings it should be B at the very least. Smash 4 happened and people knew who Mega Man was and were delighted to see him in.

Crash Bandicoot is an apex kek compared to Mega Man.
>>
>>387739668
Too bad the game doesn't start you out with a weapon that can kill every boss. oh wait, you're just fucking garbage at the game and can only go toe to toe with bosses if you bring their weakness to the table. My bad!
>>
>>387765240
It's a similar situation except Kojima kept jumping the hurdles while Inafune tripped and fell. also don't bully Nomura. He's a good man and I like his games.
>>
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>>387764968
>Mega Man is below Crash Bandicoot
>>
There's not a single Robot Master you can't kill with just the buster
>>
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>>387739668
You can defeat any of the beginning Robot Masters by mashing the fire button OP. Holy shit, how bad are you?
>>
>>387764354
Roll with the broom is the perfect Bandana Dee. And games today need characters that appeal to females.
>>
>>387765432
Not him but Crash has sold 50+ million copies while mega man has barely sold over 30
>>
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>>387739668
>>Forcing players to go through an entire stage just to learn if they brought the proper weapon
>>
>>387765389
I know he's good enough, I just hate KH's made-up-as-it-goes-along plot and it's 1.5 dimensional characters and stupidly pretentious names. The gameplay is utterly fantastic though.
>>
I think the Megaman base is strong and passionate enough to survive until millennials die, so I am going with the hate money route.

If they wanted to rebrand Megaman as we know it, they make the game easy as fuck initially then unlock a "challenge mode" at the end of the game (ie normal mode for original Megaman titles).

Also Capcom had stellar marketing back in the day, making you feel like the cool kid at school for playing Megaman. So all they have to do is bring back that marketing to get the kids to play it.
>>
>>387765607
And all other make-believe genders.
>>
>>387766068
All they have to do is market in general. Aside from reading MM-based news sites and some word of mouth, I have seen NO COMMERCIAL MARKETING whatsoever for the Legacy Collections. There might be some out there, but I haven't seen it.
>>
>>387766268
The problem with that collection is that everything I have read about it has been overly negative, so I never got it.
>>
>>387766514
Almost as if capcom doesn't pay reviwers because they have no "advertising" budget for their games.
>>
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>He couldn't even keep his comic going due to Archie's incompetence.
It's not fair, bros.
>>
>>387764968
>Lucina

Literally who?
>>
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>>387766068
>If they wanted to rebrand Megaman as we know it
You don't know?
>>387766514
You're thinking of the Anniversary Collection. The Legacy Collections are fine.
>>
>>387766881
they dont pay anyone anything because they have no money from their aversion to the stuff
>>
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>>387767021
https://www.youtube.com/watch?v=oiahr2ZjiyY
>>
>>387766952
*Marth
>>
>>387767128
Don't care about this video, it is just a show for kids. Not like it can hurt the franchise more than it already is.
>>
>>387767113
It's nuts. You think they'd learn by now but they're too obsessed with self-sabotage to make any dough. It's like they think money carries cooties. Or Mega AIDS. MegAIDS.
>>
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>>387739668
>Here's how to fix Mega Man: You can't.

Says the guy who never played Battle Network
>>
>>387767201
Oh so Fire Emblem shit? Nah I'd say Mega Man is definitely more well known. His games didn't sell as well as his supposed legend but to me it seems this is one of the rare cases where the character is a lot more known than what the games sales show. It isn't all that different from Dark Souls actually. Look at how well known that series is and in reality the games didn't sell anywhere near what you think they should have considering the discussion and how even casuals know of the games. That counts for something at least.
>>
>>387767021
>The Legacy Collections are fine.

Every other Steam review is bitching about input lag and crashes though
>>
>>387768254
My PS4 copies are fine.
>>
Biggest issue megaman games had was difficulty, they're piss easy once you get good at any of them. I got good at Megaman X, after that all the other x games were a joke, except for X6. X6 is the best game in the X series despite the hate it gets and even it wasn't that hard. These games need better ai for enemies, I want the maverick bosses to be hard as balls and have the same capabilities as X and Zero, like leaping all around and wall climbing and shit.
>>
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>>387739668
Mega man fans have no right to complain about a lack of games, despite always doing so.
>>
>>387765959
oh yeah? well fuck those people.
>>
>>387739668
>Needing the weapon weakness to win
>claims to have grown up on NES

Nice fucking lie, dickhead.
>>
>>387768339
>not complaining about the games
It's like you aren't even a bitter autist to hate Capcom enough to shit on all their recent games out of pure spite. What's wrong with you? Aren't you a MegaMan fan?
>>
>>387765068
>>That feel when Inafune wanted to make MML3 but Capcom shot him down the backstabbed the fans by saying they would gauge interest with a paid demo then didn't do it

No, this here was ALL on Inafune. He started the project before it was officially greenlit. He left the project before it was completed. And more importantly, he based Capcom and essentially said he wanted MML3 TO FAIL in an interview with one of Japan's biggest's gaming news outlets.

It's no surprise MML3 was canceled. And it's fraught that Inafune's hailed as a hero in this scenario.

https://pastebin.com/KaztGZc9
>>
>>387765068
>>That feel when Inafune wanted to make MML3 but Capcom shot him down the backstabbed the fans by saying they would gauge interest with a paid demo then didn't do it

No, this here was ALL on Inafune. He started the project before it was officially greenlit. He left the project before it was completed. And more importantly, he based Capcom and essentially said he wanted MML3 TO FAIL in an interview with one of Japan's biggest's gaming news outlets.

It's no surprise MML3 was canceled. And it's fraught that Inafune's hailed as a hero in this scenario.

https://pastebin.com/KaztGZc9
>>
>>387750037
24 levels, and each level has a decent amount of paths to take on replay.
>>
>>387768562
I think they're complaining about lack of quality.
>>
>>387739668
Capcom should just go the Sonic Mania route and hire a bunch of dedicated fans with fangame experience to recreate classic Megaman.
>>
>>387768465
>I want the maverick bosses to be hard as balls and have the same capabilities as X and Zero, like leaping all around and wall climbing and shit.
Ignoring your objectively wrong contrarian opinion on X6, I would have LOVED to see a PvP mode in the X and Z series. It would have been so cool to fight someone else with the same powers that you get in the games, instead of just a computer one-off fight that feels kinda meh despite the story build up.
>>
>>387765472
That's the problem, bosses are too damn easy. The buster can shit on them all, the robot master weapons literally make them jokes.

anyway my idea to fix megaman, X at least

>make the game 2d with well done 3d models that look and function like sprites(ala ori and the blind forest)
>make the setting very grimdark, since the X series was the darker of the megaman settings, give the feeling of a fullscale robot war
>playable characters are X, Zero, and a few others
>add a more indepth combat system with blocking and parrying, mix of old school x enemies and enemies with much more attacks and combo, way better ai
>maverick bosses have way better dynamic ai, use combos and have a larger variety of attacks including desperation moves when below half health and more when real low health
>make sigma a badass again, enough of these "lol he got revived by this random dude" plots
>design levels to have parts where you need certain weapons/skills to get past
>
>>
>>387743454
I always envisioned something like metal gear rising meets ratchet and clank. I think that would be amazing. shame it'll never happen.
>>
>>387757538
and make the boss battles entirely cinematic

you can't lose!
>>
>>387768887
nah X6 was good, it had better difficulty compared to X4 and X5 which were stupidly easy as hell.
>>
>>387768886
>Capcom
>hiring people good at something
kek
>>
>>387768978
I'll give it this much, it's definitely more fun to run around in 6 compared to the other two. Aside from Zero's stupidly bad diagonal-down slash, the characters feel appropriately overpowered once you get all the abilities.
>>
>>387767128
why does he look like X?

fuck
>>
>>387768886
They already played their hand with 9&10
Any attempt to "capture the classics" will just look like a rehash of 9&10.
>>
>>387768904
what about a megaman metroidvania?
>>
>>387769334
ZX and ZX Advent
There was supposed to be a third game in there, but Legends fans know how it is.
>>
>>387768783
>And more importantly, he based Capcom and essentially said he wanted MML3 TO FAIL in an interview with one of Japan's biggest's gaming news outlets.

I dont understand this logic
>>
>>387769301
Then why not make an X9 and X10? They can even go with the SNES look. The X games were better anyways.
>>
>>387769334
They tried that twice and failed twice
>>
>>387769436
Did you not read his post
>>
>>387739668
mega man would make a fantastic open world game where you can approach any area in any order
>>
>>387769483
>>387769334
As someone who has played MM here and there, this actually sounds like something that could work out very well and im surprised it hasnt been done more often.
>>
>>387769436
I think they actually wanted to remake most of the X games in the same vein as Maverick Hunter X on the PSP. But shitty sales made them give that up.
Same reason Powered Up 2 with Mega Man 2 assets was cancelled.

For 130 games in the series, Mega Man sure has a lot of unsung potential.
>>
MEGAMAN DID NOT SELL HOT CAKES

THEY JUST MADE THOUSANDS OF MEGAMAN GAMES--THE ABSOLUTE MADMEN
>>
>>387768978
>nah X6 was good
X6 is hard for all of the wrong reasons though.
>>
I want Mega Man Mania
>>
>>387767128
>They have the original MM sprite running across the tile and then dying before the new one appears.
>>
>>387769640
>remake most of the X games in the same vein as Maverick Hunter X

Well I found the problem. These games don't work well with 3D graphics and cringe voice acting. What they need is good sprite graphics and beep boop for the dialogue instead of actual voice actors. Which is a needless expense. There is no need for voice acting in such games it is fucking stupid.
>>
>>387769634
ZX didn't have a proper map system most Metroidvanias had, as such most people got lost trying to find the next boss.
ZX Advent did have a readable map, but it was much more linear and hand-holding. Not to mention a lot of the transformations were situational.

There's a fan game coming out taking Mega Man X SNES assets and making a Metroidvania out of it, but it's been in development for nearly a decade.
>>
>>387769783
That wasn't even the main issue. Everything MHX added or changed made the game worse as a whole, most notably the music and the bosses. Why the hell would anyone play that version of the game?
>>
>>387769925
To play as Vile
>>
>>387767764

Okay that
That was amazing.
>>
>>387739853
Well everybody except me is fucking retarded so it HAS to be the game's fault.
>>
>>387769925
Well I can't speak for everyone else but an X game with shitty polygons yet it played from the 2D perspective is incredibly fucking shit. A huge part of the appeal for the X games for me was seeing those bright colors and fantastic sprite work that just made everything pop so much visually. This gets lost with shitty 3D for such games.
>>
I miss Megaman.EXE

Even the show even though it omitted the plot point of Megaman being Lan's dead brother.
>>
>>387742168
They didnt have beef with the street fighter people.
Most of them left on good terms. They also absorbed fighting game devs from other franchises to compensate.

With Inafune it looks like he was a proper manipulative asshole.
>>
>>387769979
Vile was ruined when they kept bringing him back. Do you know why the robot masters are so memorable? Because when you kill them, they stay dead, and are replaced by characters of the same caliber.
>>
>>387770175
>plot point of Megaman being Lan's dead brother
Good, that was fucking stupid.
>>
>>387770278
The games themselves rarely mentioned it unless you were at the final dungeon, as to amp up the stakes.
>>
>>387770267
I thought Vile was memorable because he was a Boba Fett ripoff.
>>
>>387744554
Cashing in on the nostalgia is what I mean by selling like hotcakes. If they made a new mega man game advertised like sonic mania you know it would sell a lot come on.
>>
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>>387766890
>wobblylines around the crotch
>>
>>387770379
They already cashed in on the nostalgia, and it has diminishing returns every time you try it. 10 sold less then 9, an 11 would probably sell less than 10.
>>
>>387770185
>With Inafune it looks like he was a proper manipulative asshole.
And after MN9, that really makes you think.
>>
>>387770615
10 had no marketing and word of mouth came out pretty quick that it wasn't that good. Considering it cost Capcom a nickle to make it's just Capcom being Capcom, leaving all their business decisions up to a cointoss or some shit.
>>
+1 for making my type this shit.
>>387739668
>Finite lives that force people to start the stage over because they couldn't guess the right weapon for the boss
>Forcing players to go through an entire stage just to learn if they brought the proper weapon
You can beat every boss without having the right weapon, its just an extra bit to make it easier for you. Each stage has a midway point and if my 4-5 year old self could beat mm4 then you really gotta rethink playing games as a hobby friend :^)
>>387739853
>>387740194
As did I, that claim means squat these days. And is as much a joke as: "hurr i was cal-i" The games are 'okay' but something tells me
youre just DSP teir.

If you want a good megaman game megaman maker is free and has held my attention for a little. If capcom wants to make another megaman they are gonna need to add to the formula. As for a pipedream I would love a megaman x game that plays like vanquish and then zero plays like mgr.
>shitthatwillneverhappen.jpg
>>
>>387768339
It's really not. 2 is somewhat acceptable because 9 and 10 are (buggy) ports, but 1 is just poor emulation back to back.
>>
>>387739965
Is this the robot girl that has the big butt?
>>
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>all these complaints about laggy legacy collection
>these old games still run smooth af
>nes advantage still works
>feelsgood
>>
>>387771957
>Worst NES mega man
>>
>>387771957
If you don't own a flashcart, you're a chump.
>>
>>387772016
>4
>Worst
I think you forget 5 exists.
>>
As a person who doesn't have any nostalgia for this series and didn't play as a kid I can tell you that OP is right and it really does suck.

>inb4 I was 4-5 when I played and blah blah blah
Of course you think it's acceptable when 4 year old you had no taste and too much time and forced yourself through and now all your judgement is clouded by your nostalgia.


At least Roll is hot.
>>
>>387772182
Top tier OST, stage design, bosses and the plot was a novelty. Gravity Hold is the coolest weapon in the series.

4 is just 3 but ass.
>>
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>>387743454
Quality > quantity
I'd rather pay money for a good game that I would want to replay again and again, than a game with a huge amount of padding and little actual substance. There are games you can beat in 20 minutes that I have put 100+ hours into (granted like all of them are shmups that require practice to beat but still), and I have no problem paying for a game like that. It just needs to be good.
>>
>>387772508
Most people dont have autism
>>
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>>387772183
>>
>>387772607
Every single genre getting infected with grind masked as progression tells otherwise.
>>
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If Capcom doesn't hate money, then why are they farming out development to studios that don't know what the fuck they're doing?
>>
>>387772607
I feel the people putting hundreds of hours into a game like Skyrim where the majority of the game is just random busywork is more autistic than playing a good-but-short game over and over.
>>
>>387770615
That's why I said market it like mania. 10 BARLEY got any marketing. Basically "killing" mega man and then "reviving" him is also going to help sell copies
>>
>>387772946
thats because youre autistic
>>
>>387772908
Licensing fees.
>>
Mega Man isn't archaic, Capcom just completely forgot how to make good ones after X2.
>>
>>387773368
>Capcom is fluctuating the MegaMan interest market on purpose as part of their master plan
MAD MEN
>>
>>387773545
>X2
*X1
>>
>>387743454
Completely agree with you. Megaman's formula is too dated, it doesn't belong in the current market.
>>
what do megatards think of mighty gunvolt burst? been debating picking it up. the customization looks bretty cool too.
>>
>>387770379
>If they made a new mega man game advertised like sonic mania you know it would sell a lot come on.

It wouldn't because Classic Sonic has an actually good gameplay formula that can be expanded on pretty easily, unlike Megaman. A Megaman Mania is not possible because Classic Megaman is hot garbage only enjoyed by a few autists.
>>
>>387773725
Two steps forward, 50 steps back. Lots of new interesting gameplay features can't make up for 0/10 level design and bosses. Mega Man is perfect in its simplicity, whereas Gunvolt is flawed in its attempt to diversify the formula.
>>
>>387767128
IT'S MEGA TIME
>>
>>387773770
So easily it hasn't been done since the 90s. Who the fuck do you think you are calling anyone autistic anyway, you pathetic Sonicfag? You must be on a high thinking your little stagnated series is back with a rehash, I'd love to see your face when Iizuka gives Taxman the boot and it's back to Sonic 4-tier games.
>>
>>387773725
Just pirate it. It's worth playing but not worth giving Inticreates your money.
>>
>>387773770
>It wouldn't because Classic Sonic has an actually good gameplay formula that can be expanded on pretty easily

Hahahahahahaha

>unlike Megaman

AHAHAHAHAHAHAHAHAHAHAHA

Sonicfags crack me up.
>>
>>387774358
woops already bought blaster master. looking for more switch shit so i might go ahead and buy it
>>
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>>387773851
don't
>>
>>387773580
X2 is a great game, fuck you. It's super underrated.
>>
>>387776413
Some people just don't understand the value of useful weapons.
>>
>>387774679
MEGANIZE ME
>>
>>387743454
What you said applies to tons of retro games from the past. What made these games great was the replayability of it. Games these days are often padded with shitty filler content.
>>
>>387776413
>X2 is a great game
End this meme
>>
>>387776756
nah, games from those times are the...only games you had. same reason we played the fuck outta demos. demos STILL exist and shitloads are made, and despite everyone bitching about no demos, no on actually plays them
>>
>>387773770
hey bitch boy that wasnt the point of my comment. Its saying if capcom advertised like how sega did with mania it would sell a lot more then megaman 10 did

And if youre saying a drop dash is a gameplay formula that expands the game, get the fuck out. Its only useful in speed running so basically it does shit for expanding.
I just 100% mania so dont think i havent played the goddamn game

get your little crybaby 'mascot wars' lookin ass outta here
>>
>>387739668
>>Forcing players to go through an entire stage just to learn if they brought the proper weapon
Fuck you. If anything they should remove boss weaknesses altogether and just leave weapons more or less useful due to their unique traits that sets them apart from the regular buster.
>>
>>387777059
The truth isn't a meme.

Sure, X2 isn't as tight and concise of a game as X, but it's still great. X3 is sort of a mess but that's because it wasn't made by Capcom.
>>
crapcom shilling on /v/ is some of the gayest shit i see
havent bought a capcom game since they canceled mml3, and it seems like a good idea with how much of a trainwreck sfv and dead rising 4 were, and some upcoming trainwrecks like mhw and mvci
>>
>>387777775
That only applies to the early period of owning a console, eventually you have enough games that you can choose which ones to replay. I sure as fuck didnt replay awful shit like Robocop 2 when I had better alternatives.
>>
>>387768904
>grimdark
>Blocking and parrying
>can get comboed
Nice one bro. I look forward to Mega Souls
>>
>>387779259
X2 began the decline in the series
>>
>>387768825
Each zone counts as its own level, otherwise you'd be able to start on the second act when you hit game over.
>>
>>387781910
It was a 9/10 game compared to a 10/10.

X3 was a 7/10 and the series took a sharp nosedive after that because it became all about Zero, had poor level design, and the sprites became ugly.
>>
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>>387768904
>make the setting very grimdark, since the X series was the darker of the megaman settings, give the feeling of a fullscale robot war

Holy shit, are you 12? Fuck off with this cancerous bullshit.
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