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>literally can see one bonfire from the other What did

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>literally can see one bonfire from the other
What did miyazaki mean by this?
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>>387584178
>2fire
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>>387584178
Is it supposed to be a bad thing?
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Every boss dropping a bonfire was probably something they decided later
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>>387584232
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>>387584232
dont laugh at me
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>>387584178
Git gud and stop whining
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>>387584178
just git gud casul
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>>387584343
Thought it was another Demon's Souls reference
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>>387584232
Nobody in /v/ knows what 2cat is
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>>387584178
From makes silly mistakes like this sometimes. Same happened in Bloodborne
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>>387584178
I feel like in the trailers they originally meant for you to impale defeated bosses with bonfire swords, therefore picking and choosing save points with perhaps some reward for going without.

But since this is a potentially interesting and original concept it was mandatorily removed from DS3.
So now we have boss bonfires in an already bonfire laden linear map, creating bonfires consistently spaced 30 seconds apart.
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>>387586087
All the shortcuts and bonfires in the game felt awkward. Boreal Valley and Grand Archives being good examples
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>>387586087
>I feel like in the trailers they originally meant for you to impale defeated bosses with bonfire swords
Not bosses, you could just make your own bonfires.
>But since this is a potentially interesting and original concept
Yeah no, it sounds fucking retarded no matter how you look at it.
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>>387584178
thats good, fuck backtracking and fuck every one of you retards who will defend it
>>
the Dragonslayer Armor bonfire is the best one for the Twin Princes boss fight so Im glad its there.
Same with how the Lothric Castle bonfire is better for Oceiros because you dont have to climb up a ladder every time.

that has to be the only reason why boss room bonfires exist.
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>>387584273
Yes, you fucking retard
>>
I think boss room bonfires are a throwback to demon's souls archstones. Every boss leaves a bonfire behind, but you also need checkpoints to more conveniently get to places, so shit ends up overlapping clumsily.
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>>387586353
It lacked consistency. Some areas had bonfires six feet from one another while others were six miles apart, Cathedral for example.
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>>387586519
>backtracking
>literally 3 seconds walking

idiot
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>>387584178
someone decided that there has to be a bonfire at the beginning of every area and after every boss
and surprisingly a new area usually starts after a boss
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>>387586725
why waste those 3 seconds you fucking spic?
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>>387586745
Why not put 100 bonfires everywhere if you can't even walk 3 seconds?
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>>387586519
Nah, immersion is more important than quality of life in this type of game.
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>>387586695
main hub is a recreation of the Demon's Souls main hub the Nexus. the two are very very similar.

the first main area of Lothric Castle is Boletarian palace, complete with red-eye knights. complete with dragons hanging around (bridge dragons first in DeS). when this area opens up later after the Dancer fight it gets even more blatant, and that final stretch to the Two Princes battle is copy of the intro to Boletaria, complete with skeleton knights hiding behind wooden barriers. that big wooden buggy that shows up from time to time also first appeared in DeS.

the gargoyle guys taking you and dropping you off is a thing that first happens in DeS. same with rolling skeletons, they first appear in DeS. the Stormruler special weapon that you use to kill a specific boss first appears in DeS as a special weapon used to kill a specific boss. Patches is also a mischievous presence in DeS and features heavily in DS3. the boss fight in the middle of the town where you fight alongside the onion knight is very much like the first boss fight of The Shrine of Storms, where you fight the same demon in the middle of a castle.

finally there is Irithyll Dungeon, an inverted copy of Tower of Latria. i say inverted cos you work your way down, and once you get to the Profane Capitol, you are fighting gargoyles on suspended walkways a la the end of the Tower of Latria level. DS3 re-created 3 areas from DeS, it's a stretch to say it does that many from DS1.
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>defeat Vordt
>bonefire
>use warp right after Vordt
>bonefire
>go down the stairs from the bonefire
>bonefire
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>>387586791
This, they should put a bonfire after every enemy encounter.
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>>387586875
forget the bonfires what the next souls game needs is quicksaving
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>>387586875
in fact they should just make your health auto regenerate if you stand still for a couple seconds and that you can revive yourself for a small cost of souls
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>>387586634
i think most boss bonfires can be safely removed without losing too much due to the actually quite great use of the areas normal bonfires, like you said, lothric castle bonfire is better for both lothric castle and for oceiros, and the dancer bonfire is essentially useless aside from being a checkpoint for 3 lothric knights and 2 clerics. it really feels superfluous when theres a few of these bonfires(dragonslayer armor, crystal sage being notable) but also a few boss bonfires that are used quite well like pontiffs bonfire that connects the rest of irithyl
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>>387586875
I think they should just scrap Bonfires in general and make the Estus flask infinite and allowing you to warp anywhere anytime by hitting the start button
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Putting a bonfire shortly before the bosses was a good decision.

Remember the sea of AIDS before Quelaag?
Remember the crystal cave?
Remember the BLACKED knights at the kiln?
Remember Izalith?

Yeah, fuck backtracking. You're honestly retarded if you defend it.
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>>387587047
Artorias was the worst imo
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>>387587047
>hunting down last few achievements in dark souls because after 800 hours of it I noticed I had almost all of them incidentally
>trying to get the blue titanite slab in the crystal cave
>it's behind an invisible path that has a turn in it
I want to hunt down whoever's responsible for that and knock their teeth out, the run back to that fucking cave is miserable.
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>>387586843
>talk to Anri at crossroads
>bonfire
>walk down the hill and fight some peasant hollows and a dog
>bonfire
>walk across the water, fight a giant grab and two hollows
>bonfire
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>>387584343
no way, that's already the case in Des and BB

not that a PCbro would know
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>>387587047
Back when the game truly punished you? Yeah I remember.
I bet you babies would've been crying trying to get to the Gargoyles after Solaire let you down.
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>>387584232
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>>387584178
youre genuinely retarded if you actually think miyazaki directed this game
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>>387587154
It was better than DS2's bonfire around every corner
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>>387586519
Please neck yourself for defending one and done level design.
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>>387584232
lmao
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>>387587221
Didn't it have 3 directors? Felt like they were only doing it because of a contract rather than actually wanting to make it.
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>>387585996
Someone please explain 2cat, I've seen that shit every now and then, looked it up, and even still I can't find anything on it, or is it one of those stupid thing where you ask what it means, but has no meaning, and ends with "YOU JUST GOT PRANKED LOL" bullshit?
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>>387586698
I honestly think that having bonfires for any other boss other than the lords of cinders is kinda nonsensical.
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>>387587227
You should probably replay because it really wasn't.
DS3 was about on par if not worse.
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>>387587305
It's from Dwarf Fortress.
Starting with two cats (one male on one female) would fuck everything up (I don't know if it's still that way, haven't played in a while)
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>>387587305
2cat is a whole lotta trouble waiting to happen
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>>387584178
why does DaS3 feel so soulless?

even DaS2 felt like there was love behind it, despite it's flaws, like the B team really wanted to show they could make a good game too.

DaS3 feels like it was purely for the money and nobody enjoyed themselves making it
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>>387587305
It's a dwarf fortress thing. If you had a breeding pair of cats they would eventually fill up your fortress and your dwarfs would be constantly stepping over dead cats.
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>>387587357
Me too. Back in DS1 the only bosses that dropped bonfires were the important ones (Lord Souls and Manus).
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>>387587305
cats reproduce wildly in dwarf fortress so if not dealt with immediately can overrun your fortress but it has literally nothing to do with op so i dont know how he is using it
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>>387587402
Dark Souls 3 came out within less than half an year after the team finished with Bloodborne
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>>387587221
He did. He directed the solo, Tanimura was in charge of the multiplayer. Before BB even released Miyazaki said he wanted to wrap up BB fast so he can go back to design cool armors and spells in DaS.

DaS3 is Miyazaki's magnum opus.
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>>387587402
Here's how the Souls saga worked:

-Demon's Souls was a collab with Sony's 1st party studio JapanStudio, however a certain Sony lead didn't see the appeal of the game and thought it was a wasted effort, so even though it was pretty much a 1st party titles (technically 2nd party I guess?) Sony didn't publish it outside of Japan. Atlus and BandaiNamco picked it up due to it getting a cult following in the west.

-While developing DaS1 FromSoft knew it couldn't rely on Sony since their last game just got ditched outside japan, so they looked for another publisher out of desperation (even though Sony co-developed their last game) and a contract was sealed with BandaiNamco for 3 games published under them

-After DarkSouls1 came out, or even before then, the Sony lead (Shuhei yoshida) knew his dismissal of the franchise was a huge mistake and so offered to fully support FromSoft once more, this time without retarded publishing restrictions.

-DaS2 and Bloodborne were now in development. BandaiNamco's contract was already obsolete at this point, since FromSoft always had a better publisher to begin with (albeit stubborn) but now they are forced to shit out 2 more games because of the contract

-FromSoft finishes shitting out the other 2 half-hearted milked DarkSouls games, while the leads actually focus on the JapanStudio collab projects.

That's it. There's no reason for FromSoft to partner with BandaiNamco now that they know Sony won't act retarded like they did with Demon'sSouls. Sony not only publishes games internationally but also helps the studio itself developing the game, building the engine or offering sound recording studios, composers and orchestras (https://www.youtube.com/watch?v=5yncMReF8QA) and Sony doesn't force FromSoft into making sequel trash, they can create any IPs they wish

Unless FromSoft wants to make multiplats they have no reason to go back to Bandai when Sony is clearly the better right hand
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>>387584178
this is the worst case in das3, where game design and world design butt heads in an ugly way

every boss makes a bonfire, but also at the start of an area that loops in on itself with shortcuts, there needs to be a bonfire

whether this was just an oversight, they had more plans for level interconnectivity we may never know
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>>387586875
or just let us save the game

i dunno how can anyone defend fucking backtracking, it doesnt make the game harder - its just a huge waste of time

inb4 shitter, i first tried orphan
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>>387587402
>why does DaS3 feel so soulless?

Dunno, didn't feel that way for me at all

I went Das1 -> 3 > 2, though

maybe people are just bored of the series after 2 games
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>>387585708
>>387585750
>bonfires make the game easier
>player complains about it
>saying they need to le git gud
>>>/youtubecomments/
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>>387587448

There's another meme using the same neckbeard that has him laughing at a DeS meta invader that uses 2 katanas.
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>>387587402
Don't know anon, I love it as much as Bloodborne. Finished DaS3 18 times, BB 19 times, DaS2 10 times, DaS 2 times.

The way I see it, DaS3 is by far the SOULS game with the most care, love and effort put into it.
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>>387587047
Getting to Duke's Freja in DS2 from the bonfire combined with the cancerous bossfight is the worst experience I've had with this series.
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>>387587590
Just because you can beat a boss doesn't mean you know anything about video game design

People praise dark souls 1 for a reason, the world design is fantastic and a lot of that is backtracking and exploration

It's also a core part of metroidvanias. While yes less time is "wasted" if the game was just a linear boss rush, it's not necessarily a better game
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>>387587865
>dying to freyja
how? It just stamps its feet in a random panicky fashion, ironically like a stereotypical housewife who's scared of a spider on the floor, and occasionally shoots the world's slowest laser
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>>387587947
Maybe he managed to whack both heads off.
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>>387584178
What? you don't get it? Miyazaki is commenting in the new conception of what a videogame can and should do to keep its players interested in the game. Miyazaki, the genious, has invented the meta-atmosphere of videogames, while providing an average game in contrast with its predecessors and ignoring any feedback from players he has played us diallectically. We don't play Dark Souls 3, we discuss it because of its mistakes, we keep it alive with our deception, Miyazaki didn't directed a game he directed an statement. The snekay bastard got us again!
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>>387587947
I beat that fight first try but it took me like 20 minutes to figure out how to hurt the boss
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>>387587391
>>387587394
>>387587448
Oh, thanks mates, I've been meaning to get into dwarf fortress, so that's kinda cool
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>>387584178
whoever thought to make bonfire emerge in Boss arenas should be hanged.
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>>387587535
how fucking delusional do you have to be? he was directing old hunters, which wasnt even announced before the first leaks of dks3 happened
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>>387588090
Well it's necessary for fights where you're in an arena with a 1 way entrance (nito, undead tree, midir, 4kangs etc)

it's also useful for far away places like seath's cave

making it consistent seems fine
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>>387588032
>took me 20 minutes to attack the face/eyes
Jesus anon, that's supposed to be instinctual
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>>387587947
I'm now picturing freyja wearing an old-timey kitchen apron stomping at tiny phantoms in panic
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>people like DS3

It makes DS2 look like a masterpiece
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>>387588119
>Dark Souls 2 and Dark Souls 3 were developed alongside Bloodborne

What were they thinking
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>>387587590
If you feel like it's a waste of your time to traverse the levels of a game just stop playing video games. I mean you're right, it IS a waste but most people who play video games are at peace with this.
And you didn't first try Orphan you little bitch.
>>
One is for the Archives and the other one is for the Twin Brothers.
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>>387588190
I attacked the face, but you can't hurt it unless it lasers you
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>>387588252
NOTHING makes DS2 look like a masterpiece. NOTHING
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>>387588252
No, it makes das2 look like a shoddily pieced together, unpolished fan game
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>>387587743
It really isn't.
It's low effort as fuck with zero love.
The game reeks of obligation.
The game is full of bugs and halfassed references.
It's like if they put Andre in the game and then you couldn't fistfight him and when you go to Anor Londo and see the Giant Smith Andre says that he remembered him and was sad. Wait that happened, nevermind.
It's like if the game was full of dragons and there were even mutated semi-dragons that cut off their own tails to use them as weapons but you get those as random drops and you can't cut the tails off any of the dragons in this game. Oh wait.
Well you get my point.
That's every reference in this game. They are literally all fucked by a lack of effort and passione.
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>>387587448
>>387587305
The joke in 2cat is that it's such an obscure reference to a Dwarf Fortress game mechanic/bug that nobody would get it except certain neckbeards

The same principle goes for Dark Souls
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>>387584232
lmao
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>>387588962
>say some content is in the game
>this is a flaw of course

>full of bugs
>no more than any other souls game
>none that break a casual playthrough

>every souls game is full of references
>vilify das3 only
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>>387588962
>It's low effort as fuck with zero love
If it's low effort then why is literally everything except world design better than in previous games?
>The game reeks of obligation
They knew they had a three game contract from the start.
>The game is full of bugs and halfassed references.
It's by far the least buggy and the most polished one. I agree about the references
>It's like if they put Andre in the game and then you couldn't fistfight him and when you go to Anor Londo and see the Giant Smith Andre says that he remembered him and was sad. Wait that happened, nevermind.
No idea what you're talking about here.
>It's like if the game was full of dragons and there were even mutated semi-dragons that cut off their own tails to use them as weapons but you get those as random drops and you can't cut the tails off any of the dragons in this game. Oh wait.
I don't understand this either, is it THAT big of a deal that you can't cut dragon tails?
>Well you get my point.
No I really don't.
>That's every reference in this game. They are literally all fucked by a lack of effort and passione.
Well, I respect your opinion anon, but I just don't understand how someone who played the games can say that. Yes the game is filled with references and throwbacks, but Miyazaki knew very well that no matter what he did, people would be bitching. So he said fuck it, copy pasted every location/character/color palette/vibe from previous games, and made the best bosses, the best individual level design, the best gameplay, the best dialogue writing, the best questlines, the things that actually matter.

From has been recycling since DaS anon, and not only do they recycle their previous games, they don't even try to be original. Literally every location, design, lore is either copy pasted or heavily inspired from real life locations, real life legends, or animes. The only game that is SOMEWHAT original is DeS. Even Bloodborne, the best soulsborne game, is by far the least original.
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>>387584232
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>>387587865
Ancient Dragon, Sir Alonne, horsefuck valley and the Blue Smelter runs were far more intolerable
What the fuck were they thinking
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>>387590538
regular smelter was also cancer

but you could create an extinction event in the levels!
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>>387587947
I struggled with Freyja on my first playthrough because I was using the pursuer's sword and its attacks easily missed the spiders walking around.
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>>387590538
All these combined aren't even half as bad, rushed and tedious as crystal caves before Seathe, blighttown, izalith+bed of bullshit, New londo or tomb of the giants+Nito.
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>>387586063
>Same happened in Bloodborne
No, it didn't.

Bosses dropped lamps, but you couldn't see them from one another. Especially considering BB levels typically had only two lamps; one at the start, one after the boss.
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>>387588070
Thankfully its been fixed since ages ago, in the earlier versions if you had 2 cats in close proximity, they would practically explode and reproduce faster than you can butcher the fucks
killing your fortress and fps
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>>387590736
atleast you can easily avoid all the enemies in crystal cave
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>>387589740
>say some content is in the game
>this is a flaw of course
The way that content is rendered is rather obviously flawed. It's there to reference the prior games but nothing that made the content good in the prior games is there.
>full of bugs
>no more than any other souls game
>none that break a casual playthrough
There's a bunch of oversight bugs like Greirat or Stormruler that still aren't fixed and I fell through the world several times on a casual playthrough (Shit like powerattacking in an elevator or rolling into an invisible wall, really basic shit) which I don't know if it is fixed.
>every souls game is full of references
>vilify das3 only
DaS3 is full of halfassed references though.

>>387589746
>If it's low effort then why is literally everything except world design better than in previous games?
it isn't. I'm not going to address it though. Too long.
>They knew they had a three game contract from the start.
Doesn't excuse it. Even DaS2 feels less like it was obligatory even if it clearly derailed several times.
>It's by far the least buggy and the most polished one.
There's really no polish there once you stray from the main core of the game.
>No idea what you're talking about here.
In DaS1 Andre would start kickboxing when you aggro him. Here he doesn't, mostly because unlike prior Souls games this is a game where they don't trust you to not off your only Smith and would rather mark him as Essential. Despite never mentioning the Giant Blacksmith prior in the first game he makes a reference when you hand over the Giant's Coal in DaS3.
>I don't understand this either, is it THAT big of a deal that you can't cut dragon tails?
It's a fairly big deal. The reference was made, the stage is set and then you get the MLGS by forging not-Seath's soul.
>No I really don't.
The point is I could do this for every reference in this game. They're all botched.
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>>387587047
BB had the best approach with a shortcut unlocked before every boss
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>>387591130
>bugs like Greirat or Stormruler

tell me about these, if you mean greirat's quest they fixed a lot of the quirks in that
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>>387591130
>Doesn't excuse it. Even DaS2 feels less like it was obligatory even if it clearly derailed several times.
DaS2 is a whole other story. The first director was a complete retard that kept fucking things up. Then Tanimura had to somewhat remake the game and stitch everything together in a few months. Horrible dev cycle. But then you look at lost crowns DLC, and you see that Tanimura had all the time to make the content from scratch, and it shows, lost crowns areas are on par or even better than the best areas DaS had to offer, like undead burg or Ariamis. And even with the horrible dev cycle, DaS2 is still a lot better than DaS on a lot of aspects. Not saying the game is better as a whole tho, both are equally good, and both are garbage when compared to BB and DaS3.
>There's really no polish there once you stray from the main core of the game.
Not sure I understand. Polish applies to everything in the game, from geometry, backgrounds, to bugged enemies, to texture work, glitches, to pc port, sound mixing, quality of animations, movesets, enemy pathfinding, level design, everything. DaS3 is way more polished than DaS.
>In DaS1 Andre would start kickboxing when you aggro him. Here he doesn't
Is this that big of a deal that Andre doesn't hit you, that's like saying "Ariamis is shit because one of the stairs have a bit too much steps for my taste".
>Despite never mentioning the Giant Blacksmith prior in the first game he makes a reference when you hand over the Giant's Coal in DaS3.
How is that relevant in any way? I don't even understand what you're complaining about here. What's wrong with Andre knowing the giant and commenting on his death?
>you get the MLGS by forging not-Seath's soul
Well Oceiros is heavily linked to Seathe, it makes sense that you get the MLGS from him.
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>>387584178
if i remember correctly it's for invasion areas because there's a fog wall between those 2 bonfires
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Imagine how good both the Souls franchise and fanbase would be if DaS2 and 3 never got released
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>>387592459
Fanbase went to shit with PtDE, so it wouldn't change much
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>>387592459
It would be worse since both sotfs and DaS3 are better than DaS.
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>>387591908
A minor one would be that Greirat's subtitles likely still have a typo when you rescue him.
I think they fixed him getting rescued on his second round, though I never had issues with that.
The core problem with his questline is that each time he plunders it seems like he comes back with the wrong items.
His first plunder has him come back with stuff from Irithyll and some starting gear, his second plunder has him come back with stuff from Lothric Castle and some starting gear and his third has him wind up dead with barely anything but some niche crossbow bolts.
It seems more likely that his first plunder would have him come back with the starter sets for the other character's (since he plunders below the wall), his second plunder would have him come back with stuff from the Irithyll (since he plunders the Boreal valley) and his third excursion would have him dead but with stuff from Lothric castle.
There's a moderate amount of these oversight bugs like the first Taurus Demon having only a fire gem (despite unlocking the specs for his weapons for transmutation), the Giant Archer shooting anyone hostile to the player character even if they have the appropriate white branch and the aforementioned Storm Ruler, which doesn't break or depower after the fight but does nothing outside of its fight like hurt any of the numerous Giants.
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DS3's NG is way too easy.
Started a twink and already made it to the grand archives and cleared Ludex Gundyr.

Dark Hand and Vordt's Great Hammer+1 makes the majority of the bosses a cakewalk.

On a positive note, invading finally feels more balanced. 1vs3 actually feels fair for a change
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>>387588526
>you can't hurt it unless it lasers you

That isn't true.
>>
What would you guys prefer to be the next Souls game?
Bloodborne 2
or
Completely new IP
>>
>>387592116
>DaS1 is garbage when compared to DaS3. Lost crown areas are better than the best areas DaS1 had to offer even.
I had no idea I was dealing with this much shit taste. DaS3 is blatantly below DaS1 and while the lost crown areas are pretty good I wouldn't rank them that highly.
>Not sure I understand. Polish applies to everything in the game, from geometry, backgrounds, to bugged enemies, to texture work, glitches, to pc port, sound mixing, quality of animations, movesets, enemy pathfinding, level design, everything. DaS3 is way more polished than DaS.
And aside from the PC port and the bare minimum that should be expected from an increment in console generation and several games worth of experience it isn't better in any of those other categories.
>Is this that big of a deal that Andre doesn't hit you?
It's a big deal because he's just there as a reference. Don't expect less. Don't settle for alright. Settle for a dropkick in the face from a badass motherfucker because someone cared to make a full moveset for a smith that the player likely wouldn't be tempted to kill. The second part of the sentence is really far more egregious because DaS3 doesn't trust the player to not kill off any of the "essential" characters.
Also Ariandel is shit because you can just bonfire warp out and that defeats the whole point of the original Ariamis that it is completely ripping off. Even the kindly fuck off moment is ruined because it's a bonfire and bonfires in this game represent a point where you rest, go back to base and resupply before tackling a new challenge (which is also kind of fucked compared to the original because of universal bonfire warping).
>Giant Blacksmith reference
It's just there as a reference. No thought is paid to whether it makes particular amounts of sense.
>Oceiros
You should have cut off his tail for it.

>>387593938
New IP. Fromsoft can't into direct sequels.
>>
>>387590538
>blue smelter demon

That one is certainly the worst
>>
>>387587154
more like bonerfire amirite?
>>
>>387588562
>it makes das2 look like a shoddily pieced together, unpolished fan game
It isn't?
>>
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>>387587047
>Ornstein & Smough
>>
>>387594605
>That one is certainly the worst
I actually love it now that i've found a great way to cheese it.
>>
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>>387594872
>that fucking giant chipping away Solaire's hp
>>
>>387594972
explain
>>
>>387594981
>summon solaire to O&S
>dies on 2nd phase and leaves you with hp-bloated uber ornstein
>>
>>387587047
>all this babby tier routes

fucking 4 kings one was literally the worst path to boss in ds1.

and don't forget lud and zallen
>>
>>387594872
I got stuck twice there.
Then savescummed a BKH and did the whole game in 2 days.
I'm really not proud of myself.
>>
>>387595151
That was the shit
Godzilla Ornstein with more hp was probably one of the most intense fights in all of vydia
>>
>>387595151
>summon solaire to O&S
>he attacks the wrong one every time and fucks everything up
>>
>>387595356
4kangz didn't bother me as much because darkwraiths dropped chunks so it's not a total waste of time to fight them. I even had a slab drop there once.
>>
>>387595785
>fighting them

my real problem with 4 kings was on ng+6 because of their ridiculous hp pool. so i had to do that 4 minutes long elevator run like at least 50 times and all that for dying on their first undodgeable homing missile.
>>
>>387595974
Oh yeah, fuck bossfights with elevators on the way.

Same for the Sunken Temple hoe in DS2.
>>
Same thing with bloodborne
>>
>>387590907
>living failures/Maria/fishing hamlet
>>
>>387585996
Apparently neither do you, because it's lmao2kat
>>
>>387594872
OS wasnt even that bad. you can use a staircase in order to make a jump skip cutting bout 70% of the backtracking
>>
>>387594016
>Fromsoft can't into direct sequels
Wrong.
From can't into repeating the happy mistake that is DS1.
It's like the fucking battle royal early access survival "genre", being an unfinished buggy piece of shit was part of the deal.
Except it's even worse here because instead of being at least half-aware of the issues and recognizing a better game, soulsfags just keep sucking DS1's dick and saying that anything that isn't exactly like in DS1 is shit.
Hell, I'm sure if From would be to release the EXACT same game as DS1 but with a different title the people would still find ways to make DS1 seem better.
>>
>>387587047
I've hated plenty of bosses with bonfires right in front of their door more than bosses with ridiculously long approaches. Running a fairly mindless gauntlet before a boss doesn't make me tilt.
>Quellag
You don't have to fight any of the Ogres. The most you have to do is take a purple moss before the fight.
>Crystal Cave
Unless you misstep and slip off none of the Crystal Giants or Clams are a threat here.
>Kiln
Black Knights aren't hard though
>Izalith
Aside from the Taurus Demon in the way there's nothing to this fight.

>>387594872
It's a long run from the Brass balls bonfire but when you open up the central doors there aren't really that many enemies that can't just be sidestepped unless you really want Solaire to be with you.
There's also another way to get to the main hall more quickly.

>>387595356
The elevator was annoying but I'm pretty sure that if you knew where you were going you could jump off early and severely cut down on your travel time. So you didn't have to go through much hassle to get back to the fight because the verticality of the level was so good.
>Summon witch for fight, gets distracted by one ghost that's in the ceiling of the spiral staircase room before 4kings and doesn't follow you
Fuck that though.

Horsecock valley at least is supposed to be a Coop area.
>>
>>387596354
i literally took time it takes to get from the firelink shrine bonfire to the abyss, it's 3 full minutes at least, using the shortest route where you jump down in the water to the darkwrath. not the worst run, but fuck the elevator
>>
What will From Software's next game be?
>>
>>387589746
>Bloodborne is the least original
>I didn't read Berserk: The Post
>>
>>387587305
Shit copout optional boss after shit area in das2's dlc
>>
whats easiest in ds1,offline summoning or playing as sorcerer?
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