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This is what Unreal Engine 4 looks like when hardware doesn&

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Thread replies: 183
Thread images: 33

File: fuerteventura_artbyrens_01.jpg (841KB, 1382x778px) Image search: [Google]
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This is what Unreal Engine 4 looks like when hardware doesn't act as a limitation. Everything here is running in realtime. This is what the next generation of games could look like.

https://www.youtube.com/watch?v=bXouFfqSfxg (Watch in 4K if you can)

--SPECS--
>GPU: Dual Nvidia GeForce 1080 Ti in SLI
>CPU: Intel Core i7 5960X
>Motherboard: Asus X99-E WS
>RAM: Corsair 64GB DDR4 2400MHz
>Monitor: Acer 28" Predator XB281HK G-Sync 4K
>>
>>387520786
>a small rock

WOW AMAZING GAMEPLAY
>>
>>387520786
How many fps?
>>
>>387520786
>GPU: Dual Nvidia GeForce 1080 Ti in SLI
This alone is 1500 - 2000€+
>>
>>387520786
Thanks doc
>>
>>387521167
for now
>>
>>387520994
60fps all the way.
>>
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>>387521284
>>
youd have to kill off 90% of pc users/ 100% of all console users on /v/ for us to achieve this as the set standard. too many favela monkeys shitting up gaming with their low budget 2gb ram machines
>>
How long would it take to design all of those pebbles? I can't imagine all the effort it would take to do all the individual pebbles like that.
>>
>>387521375
>says that likes good

60 fps isnt realistic. 144 is needed t0 make it indistinguishable from reality
>>
>>387520786
Do you have any idea how much work it would take to achieve this level of graphics when stuff is actually happening on-screen and keeping it at 60 FPS? Plus that 90% of PC players wouldn't be able to actually run this?
We are not going to reach this level in games for a very long time.
>>
>>387521681
there isn't actually enough precious metals and chemicals to mass produce really good computers, there is a sever shortage of resources.
>>
>>387521758
>they fell for the fps meme
human eye cant see above 24 fps, why do you its they make movies in 24 fps
>>
Oh boy I sure love no gameplay

Having a scene with nothing happening in it is fair enough, but try rendering effects and stuff. That'll tank the framerate.
>>
>>387520786
>GPU: Dual Nvidia GeForce 1080 Ti in SLI
>CPU: Intel Core i7 5960X
>this shit
>just for graphics
I assume you think everything else from collision to effects, physics and levels that are lager than a few square feet doesn't require any computing power
>>
>>387520786
I can't wait to play this on my PS8 in the year 2063.
>>
>>387522046
>why do you its they make movies
>>
>>387520786
>next generation
>2 1080s
Yeah, fuck that, I don't want to pay $3k for a console.
>>
who fucking cares

when are we going to get some advanced AI
>>
>>387520786
In pursuit of graphics, and by overblowing budgets, we lost most things which we used to love about vidya. Now it's mostly indie shit that looks like it came in late 80-early 90s, yet hogs shitton of processing power, or a AAA shit filled to the brim with garbage and microtransactions,
>>
>a bunch of rocks doing nothing
wow
>>
>>387522046
Wtf i hate 144 now
>>
amazing gameplay
>>
>>387520786
kek
thousands of dollars just for a few lifeless rocks

PC "gamers" everyone
>>
>>387520994
obviously 1 frame
>>
>>387520786
What about character models?
>>
>>387520786
Thanks doc
>>
>>387520786
How about you just fucking go outside if you want to see realism.
>>
>>387521284
I'm glad I'm not the only one who saw that
>>
>>387520786
Wow.
Photogrammetry.
Scan a scene in 3d and import it into an engine.
What a new and original idea.
It's not as if that's been done for years.
>>
I just can't understand who cares so fucking much about graphics. It blows my mind. Just fucking go outside. Go for a hike. Buy a camera and take pictures of things.

You people do not care about games at all. All you want is something pretty to look at. Leave this hobby you fucking troglodytes.

GAMES are fun because of the GAMEPLAY. Sure, it's nice to look at the graphics and the artstyle and all that; but if the game isn't fun, who cares? The game should be fun even if everything was just singular colored flat textures. Graphics mean nothing to the overall experience.
>>
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>>387521731
Way too much effort for any one person. That's just way too much detail for an artist to do by hand, especially when there's a deadline to meet.

Look at photogrammetry.

https://www.youtube.com/watch?v=fVpzVx8rdKQ

https://en.wikipedia.org/wiki/Photogrammetry
>>
>>387521167
Get a job fucking third worlder scum
>>
If the future of gaming trying to render photo realistic rocks then gaming is dead.
>>
>>387522872
VIDEO GAMES are fun because the VIDEO GAMEPLAY you retard
>>
>>387522527
>I think those rocks were procedurally generated.
you think you know what that means, but you dont
>>
>>387523014
>not playing Pebble Skimming Simulator 2018
>>
>>387522995
How can a simple fact trigger you?
Are you autistic?
>>
>>387522043
source?
>>
Kinda wish I could be frozen for 100 years. I feel like the really good shit is on the horizon but I will be too old to enjoy it once it arrives
>>
>>387523026
Can you not read you lamebrain? If you game is fun, even with wireframe only, or flat textures with singular colors (or even just completely gray all together), etc, than that is a good thing. Graphics and art style are only the icing on top.

Yeah, it's nice to have good looks graphics or a nice artstyle, and it can enhance the gameplay (even if ever so slightly) but they aren't what makes the game. Would you rather play a good game that has ok graphics/artstyle, or a "game" that had the best graphics ever but everything else was terrible?

Stop trying to make games all about graphics. Fucking stop, jesus christ. I just want games to be fun.
>>
>>387520786
Thanks Doc
>>
>>387522872
>I just can't understand who cares so fucking much about graphics.

You do realize a game can have good visuals and gameplay right? And does nothing for the experience? No, the visuals do a LOT for the experience. Bleeding edge visuals are not required but if you have the rig for it, why not? Is there a down side to the game having these features if it also has good gameplay?
>>
>>387523129
They cost more than 2000$. So? What's your point?
>>
>>387520786
Hey why not make a CGI scene while you're at it. Because this doesn't concern video games at all.
>>
>>387520786
>Everything here is running in realtime
>GPU: Dual Nvidia GeForce 1080 Ti in SLI
that's pre-rendered for the average consumer
>>
>>387522872
*Wahoos internally
>>
>>387520786
it barely looks better than Battlefront
>>
>60 fps with two 1080 Tis and a top of the line i7

So basically you showed what games are going to look like in 8 years when that kind of rig is commonplace
>>
>>387523376
I said "€".
-> Euro

You can get them for 700€ cheapest.
What is even your point. I think you are retarded honestly.
>>
>>387522774
M2
>>
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Graphical fidelity has been at such a high point that pushing it further has been giving us so little despite pushing hardware and software more and more.

I want better physics.
>>
>>387523624
moneylet
>>
>>387523565
Not surprising, the guy who made that scene worked for EA DICE.
>>
>>387521167
So?
>>
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>1080 Ti SLI
I'm ready guiz.

>>387523376
>more than 2000$
Funny, I got mine launch week and I paid $1550 after tax & shipping.

>>387522872
You do realize you can have both, yes? Visual aspects of the games are just as important as story and music etc. Gameplay is the #1 thing in most cases but let's not pretend the rest doesn't matter. Hell, my favorite game this year so far has been Nier and that looks like it's an early Ps3 title. But it looks good enough while the rest of the game is so well made that I don't care it's not current gen visuals.
>>
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>>387522872
>GAMES are fun because of the GAMEPLAY.

Interactive dramas are a rising genre of video games. Narrative-based games like these can benefit highly from the ability to present immersive, groundbreaking graphical capabilities that can whisk the player off their feet and throw them into the captivating world of the game.
>>
>>387523883
He's an unsung national treasure.
>>
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>>387523776
I want better art styles. There's just so much incestuous, cheap art design meme imagery that it's sickening. Give me some novelty, give me some vision.
>>
>>387523776
i agree with this,they will also never try to make things look good like cgi fantasy scenes in real time,the industry only cares about realistic shit and it's not really evolving anymore,i get pissed off having to buy new hardware just to play the next new game when the graphics havent even evolved significantly
>>
>>387524084
Look towards Nintendo then. Sony and Microsoft are too busy trying to make everything look hyperrealistic.
>>
>>387524290
and nintendo is too busy downgrading everything for their shitty portable systems
>>
And this is what it looks like with limitations (ps4/xbone)
>>
WOW SMALL SCENES WITH EASILY CREATED/PHOTOSCANNED ROCK ASSETS WHICH NOT AFFECTED BY PHYSICS AND LIMITED AMOUNT OF HIGH DEF TEXTURES FOR THEM TO NOT AFFECT THE RAM MUCH HOLY SHIT
>>
>>387524367
characters and still no gameplay, typical console exclusive experience
>>
>>387524290
>better art design
>a mustached italian plumber
>a pink blob
>literally a fisher price dino
>>
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>>387524290
>bing bing wahoo
>good
and "hyperrealism" isn't a set art style, there's more to art style than cel shading or exaggerated proportions, you can have two games that look completely different while still being fully realistic. Just look at movies, the latest adam sandler flick doesn't look anything like the seventh seal or whatever. I want interesting design of architecture, items, monsters, etc.
>>
>>387520786
>everything is completely static besides lighting
>devs would ever hand craft their meme open world games to look like this instead of copy pasting 100sqft of assets ad nauseum implying they don't already
might as well be looking at pictures, who cares?
>>
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>>387520786
so a $5000 PC can run static objects to look like PS4 dynamic models. wow!
>>
Them are some purty rocks.
But what would really impress me is some damn fine physics simulations running in real time among all the other chaos a triple A title might throw at the player. Red Faction Guerilla was 8 years ago, and Crackdown 3 still requires server side calculations to run that supposed destructible co-op multiplayer they were talking up.
Give me some fucking TECHNOLOGY.
>>
>>387522043
>copper, silicone and plastic
>shortage of resources
hmm
>>
>>387524290
if the games didn't fucking suck then maybe...
>>
>>387524762
There's the little game called Breath of the Wild...
>>
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>>387520786
If only such quality engine could render high definition loli cunny instead of those useless rocks.
>>
alright but hows the gameplay?
>>
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>>387522725
I want to hug Saya. :)
>>
>>387524847
Pedophiles plz go away
>>
thanks doc
>>
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>>387525068
LIFELIKE TEXTURE
>>
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>>387524669
Well i mean they do have higher quality textures... But overall the amount of detail on display isn't that impressive.
>>
>>387522046
>human eye cant see above 24 fps
Please don't. Just don't, not this argument again please.
Please.
I'll agree with you if it makes you never post this here again.
>>387521758
72 fps will suffice.
>>
>>387522279
>In the pursuit of graphics
Videogames have ALWAYS been pushing increasingly advanced graphics as a main feature
>>
>>387524367
Thanks doc.
>>
>>387520786
wow

rocks!

they...

rock :D

This is the future r/pcmasterrace/ !
>>
>>387525225
>lost bookmarks long ago
>can't find this on niconico anymore
fuck my life
>>
>>387522063
Reminds me of UNLIMITED DETAIL WORKS.
Except this is in UE4, so it can have gameplay integrated immediately.
Physics would be hell, though.
>>
>>387522251
This so fucking much, most AI is still such garbage it's unbelievable.
But no, keep staring at those pretty pebbles good goy and pay 2k for that new shiny computer.
>>
It still looks fake. Like you can tell it's a CG render and not live action footage.
>>
>photogrammetry
Discarded and ignored.
Also
>Not Voxel/froxel based materials
#NOTMYFUTUREGRAPHICS
>>
>>387524847
Well it could, but first you would have to photograph a wet cunny from a lot of different angles, under different light conditions.
>>
>>387522251
define advanced ai. the better the ai, the worse it is for a player. the key to balancing a game is tricking the player into thinking they're smart.
>>
>>387525790
Where is the INFINITE DETAIL
>>
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>>387526270
This is

I N F I N I T E
N
F
I
N
I
T
E
>>
>>387522872
>Graphics mean nothing to the overall experience.
Oh fuck off
Developers acknowledge that the aesthetics of a game can do wonders for the atmosphere. It's why Bloodborne doesn't look like a fucking Nintendo DS game.
>>
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>>387526270
>>387526437
Nah im talking about stuff like this.
>>
>>387526663
>Making games have the minumum acceptible graphics in a time where real life graphics are possible is acknowledgement

Uh huh.
>>
>>387522046
>why do you its they make movies in
Did you have a brain stroke?
>>
>>387527065
>minumum acceptible graphics
wrong
>where real life graphics are possible
also wrong
>>
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>>387522279
>>387522228
>>387522134
>>387522113
>>387521978
>>387520870
Summerfags go and stay go
>>
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>RAM: Corsair 64GB DDR4 2400MHz
>>
>>387521731
>https://en.wikipedia.org/wiki/Photogrammetry
Those might be "painted" on. You define a qouple of presets and the brush will randomly place them based on your parameters of density etc
>>
>>387522705
One would think so but there's a 60fps video linked in the OP. Yes it's in real-time.
>>
>>387520786
Don't mind the trolling. This is fucking magnificent.
>>
Oh boy, I love real-time (baked) lit rocks.
>>
>>387523354
Contemporary "good" graphics will always sacrifice something. I don't see any situation where you wouldn't be able to substitute it with actual gameplay elements like physics or handing more entities. If you're against this then you're the cancer that's killing vidya.
>>
>>387524669
I hope you don't think that looks better, ironically or not. Everything in the picture you just posted is less demanding and technologically impressive than a single rock on that shore.
It's almost sad.
>>
>>387522251
This
>>
>>387520786
>when hardware doesn't act as a limitation
Hardware is always going to be a limitation you dumb fuck
>>
>>387520786
>wow fucking rocks

pc gamers are the worst
>>
>>387523776
THIS
GIVE ME BETTER PHYSICS
I'VE BEEN WAITING TO HAVE AN INTENSE SHOOTOUT IN A COLLAPSING BUILDING SINCE FUCKING 2010, AND THESE FUCKERS STILL HAVEN'T DELIVERED.
FUCKING RED FACTION GUERRILLA STILL HAS MORE ENJOYABLE AND USEFUL PHYSICS THAN MOST MODERN GAMES, FUCK.
>>
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>>387530712
One weapon in UT3 had more polygons than an entire map in UT2004.
One rock in PC gaming has more polygons than an entire map in console gaming.
>>
>>387520786
Just because the engine is capable doesn't mean it is viable to create the original assets for it. That shit is prohibitively expensive.
>>
>>387522046
why do you its they make movies in everything regardless
>>
>>387522046
Retard. Your eyes see in 12 fps, yeah, but you don't ADD them, you MULTIPLY. 12 x 12 = 144 fps which is perfect.
>>
>>387524958
i want to fug saya
>>
>>387523337
you did see it too, right?
right?
>>
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>>387520786
>muh grafix
>muh cinematic experience
>>
>>387520786
I hope someone adds Piccolo and Vegeta to that pic soon
>>
>>387531835
God dammit they actually look identical too.

Thanks doc
>>
>>387531835
Thanks doc
>>
>>387520786
It's cool that this is possible today but I don't really want my games to look like this.
>>
are any CPUs better than a 4790k yet
>>
>>387520786
>>387522725
>>387522970
Now make it so things can move
>>
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>>387531462
this
sure it might be relatively simple to just scan some rocks or actors and do motion capture, good luck trying to do the same when you're going to make a ultra-mega-nigger-HD version of pic related
>>
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>>387532410
>but I don't really want my games to look like this.
>>
>>387520786
Looks nice, let me know when games can do advanced physics simulations.
https://youtube.com/watch?v=TPII2SJqfF8
>>
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Remember this bad boy from the original Playstation demo disk? Looked pretty fucking amazing for its time. Now compare this to the t-rex in Tomb Raider where it had to render an actual game around it.
>>
>>387531001
>you will never play a game where you're a crysis supersoldier all alone in a giant residential tower and can burst through the walls and grab people or break loose some bathroom tiles to throw like shuriken
>>
>>387533168
Why would I? It looks dull as fuck.

Now if you have some fantastic art direction and make it look even more fantastic with tech like this then I'm on board.
>>
>>387533276
>Why would I?
Because highly realistic games could be amazing.
>>
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>>387533224
>>
>>387533329

Not everyone wants hyper realism.

Not that guy btw. I like realism and stylized shit both, but I can understand someone getting bored of looking at real world photos being used for every texture in a game.
>>
>>387520786
>Everything here is running in realtime.
yeah on a CAMEAR ON RAILS
try having mouse movement there mate and see if you can reach double digit framerates also check my 5
>>
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>>387520786
So when consoles are phased out and people are only playing on PC's, then the new golden age will arrive.
>>
>2 minutes of dirt
>>
>>387533513
I can't wait, tired of all this retarded fanboyism.
I'd take AMD vs Intel fanboyism over platform warriors any day of the week.
>>
>>387533329
To me realistic just looks boring.
>>
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>>387533194
>THAT AGE OF EMPIRES CLIP
HOLY SHIT THIS IS WHAT I'VE DREAMED OF
>>
>>387521497
bugs...
>>
I font know why anyone would want a game looking like that. I doubt I'd touch it.
>>
>>387522043
you're retarded
don't talk shit
>>
>>387520786
wow, photogrammetry

It's got nothing to to with the engine and everything to do with the source material. Even then, you can't make an actual interactive game with graphics like that without it feeling like a slide show.
>>
>>387520786
>Gwaphics.
no faggot... gameplay.
HOW ABOUT A GAME, WITH SOME FUCKING GAMEPLAY?!
>>
>>387523376
Not him, but only a total faggot with no other redeemable pursuits is willing to spend all them bigguns to play garbage in 4k/144.
>>
>>>/g/
>>
>>387534354
>baaawww I have no money BBAAAWWWWWW
>>
>>387534456
Bet my dad makes more money in an hour than you make in an entire week bitch boy.
>>
>>387534115
I have never seen someone be so frequently wrong in so short a sentence.
>>
>>387525225
Source?
>>
>>387520786
Whoa... so this... is the power... of the ps4 pro.
>>
>>387520786
MOOOOOODS
>>
>>387522725
Why would you use that kind of technology to make ugly gooks?
>>
>>387522046
>it's been 10 years and people are still posting this

Even worse, people are still replying to it. Get some new material!
>>
>>387535767
>it's been 10 years and people still can't refute it

really makes you think hmmmmmmm
>>
>>387522251
>>387530368
>>387525645
Just out of curiosity, what do you mean by advanced AI? Like what specifically are you looking for in an AI in a certain game scenario?
>>
>>387520786
>This is what the next generation of games could look like.
No they couldn't. Even if everyone had a PC with the exact specs you listed, games would not look like that.
>>
>>387533615
but most amd/intel users are on console level with their shit specs.
>>
>>387522872
t. poor third worlder
>>
>>387537029
Like that Mr. Freeze fight in Arkham City except that it isn't scripted
Or like how in the Predator modes the enemies start to learn
>>
>>387520786
I would rather have PS1/N64 graphics with good gameplay than that
>>
>>387520786
>WOOAH HD looks nice
>DoF fucking everywhere

this is why i hate UE4
>>
>>387523207
His ass.
>>
>>387520786
Does this somehow encourage devs to spend more time creating better gameplay?
>>
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>>387523226
Hey, you might be surprised by how well you'll adapt to future trends. Also, if you're old you probably wouldn't give a shit about whether or not you enjoy new things because you've figured out what you like. Some things to consider.
>>
>>387520786
WoW look better than this shit
>>
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>>387520786
>GPU: Dual Nvidia GeForce 1080 Ti in SLI
hat am I spending 2k for? Can you tell me what games will I be playing to justify putting 2 fucking grand on this? It'll still be shoddy multiplats that will have more sales on consoles anyway. I'll stay with my mid range, thanks.
>>
>>387538493
I highly doubt that environment designers are also responsible for gameplay.
>>
>>387538718
But how will you ever play Rocky Beach Simulator??
>>
>>387520786
>Fuerte Ventura
Sorry fag, but I'm from Spain and that's an irl place here.
>>
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>>387520786
I don't believe you.
>>
>>387538493
Many AAA game studios have entire departments dedicated to a single aspect of a game. Some people work on graphics, others work on sound, and some work on gameplay.
>>
>>387522872
this anon is woke as hell

look at the the EA battlefront abominations, amazing graphics possible but the gameplay is trash
>>
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>>387533194

I would HAPPILY take a fidelity downgrade of an entire generation or two to get physics like those in games.
>>
>>387537550
But it will always be scripted, it's not like computers can learn like humans do. Sure, the better the AI, the less you'll think of it as scripted, but it will always be like this. It has to be written by a human who in the end will code something like "if x then y else z".
The fact that you used Mr Freeze's fight as an example of a good fight shows what you want, but it is and will not be possible for the enemy to adapt to everything you do, and in the end humans will always try to bypass that. If they can't, they'll say it's bullshit/the AI cheats, just like what would happen with perfect accuracy and perfect response time from enemies in an FPS.
>>
>>387539537
>it's not like computers can learn like humans do

They can and will eventually, it's just that we'll die when that happens.
>>
>>387520786
>This is what the next generation of games could look like.
Yes, if developers spend millions of dollars modelling some fucking rocks.

Holy shit, get a fucking clue - the more detailed graphics get, the more the game's budget goes up and more generic, uncreative and casualized it has to be in order to maximize sales potential.

On top of that, a game with graphics like OP's image would almost certainly be a financial disaster if it didn't sell at GTAV levels.
>>
>>387521731
Not much.

Texture technology is basically at the point of wizardry right now in UE4. It's merely a matter of processing power and effort.

What you saw is all the power of lighting and textures. The poly count on those things is aburdly low. The artist just needs to make a few basic shapes and than texture sorcery gives them the illusion of depth. In other words the artist never made any intendentations just a cube, the texture wizardry automatically adjusts the angle of the textures according to the camera and lighting.

I'll be direct here. UE4 is advancing rapidly. Epic isn't even making any games anymore. They took all their game devs had them work on the engine and tech support for the engine. In a few years time it will be so advanced that if you use any other engine you're going to get laughed at. Even the AAA companies will always UE4. It's what Windows is to OS.
>>
>>387538546
THAT SOEJIMA NECK UGHHH
>>
>>387537029
AI that isn't retarded? That doesn't walk into walls?
>>
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Wow amazing! games will take even longer to be produced and cost more so no new mechanics will be explored. Can't wait to play the same games I played but now they look even better. Frckng amazing man.
>>
>>387522046
>>387535936
yea I can.
the human eye changes FPS based on the current assumed Delta.
If it detects a fast moving object it starts seeing FPS quicker again.
It's especially important in games then to have high FPS. The human eye can easily perceive 300 fps changes.
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