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Kaze Emanuar has done it again. He has made Super Mario 64 O

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Thread replies: 161
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Kaze Emanuar has done it again. He has made Super Mario 64 Online.
https://www.youtube.com/watch?v=XTQinTlhR2g
While this only shows 2 Marios, he is trying to make it like an MMO where there can be 100 Marios running around trying to collect all the stars.
Truly amazing
>>
holy shit this is exactly what that one guy kept making the threads about. Looks like his dream will finally come true
>>
>>387463175

Jesus christ, Kaze is a programming genius. How hasn't a game company hired him yet, the shit he can do is incredible.
>>
>>387463175
I actually want this
How long until it's done?
>>
>>387463562
I mean, he coded all this in about 3 hours on a live stream, so I'd say about a week?
>>
>>387463175
that would just about be the tightest shit, ever
>>
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>>387463175

>mario mmo
>>
>>387463261
>/v/ will be able to play Mario 64 together
the absolute chaos
>>
>>387463923
>>387463261
this sounds fun as fuck and you pathetic sad sacks can't convince me otherwise.
>>
>>387463175
Would 100 /v/irgins be able to beat this without A presses?
>>
>>387464003
It does. I'm just saying that it will be chaotic
>>
When will people learn to let mario 64 go? That faggot vinny only plays mario 80% of the time
>>
>>387464049
>pannen joins the server and finally beats the game without pressing a by jumping on anon's heads
>>
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>>387463175
He actually did it the absolute madman
>>
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>can't touch the other marios or interact with them
>can't fight over coins/stars
gay, you're literally just seeing ghosts of other players
>>
>>387464226
This is pre-alpha. He's going to add all that before it gets released
>>
>>387464192
>pannen joins the server and spends over a week real time building speed
>>
>>387464226
he said he was going to add player interactions
>>
>>387464226
he literally said that the final version would have more interaction
>>
>>387464082
The marios dont collide at least.
>>
>>387463175
lets make this a full fledged online game because why the fuck not? would be really fun.
Come on lets get some more proffesional people working on this.
>>
>>387463923

>One Hundred Wahoos
>>
>>387463175

If they can do this for mario then where is the fucking pokemon mmo?
>>
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>>387463175
I highly doubt he would be able to have it be with 100+ players, and even if he could the desync and glitches would probably be unbearable, not to mention a nightmare to set everything up.

but if he somehow went and make it a reality, that would be fucking amazing to play
>>
>>387463175
I hope the final version is like super mario 64 DS's multiplayer. with the player fighting, collision, and all that
>>
>>387464307
>>387464318
>>387464328
oh shit thats hype if true
>>
>>387463175
What PU is this?
>>
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>>387463175
>Kaze makes Super Mario 64: Last Impact
>Kaze makes MMO Super Mario 64

Dammit Nintendo, hire this guy already.
>>
i'm sorry but what is the point of this.

who wants to play an old ass game like an mmo when it wasn't even meant to be played like an mmo?
>>
>Yahoo-y-y-y-y-y-y-y-y-y-y-y-y
times 100
>>
>>387463632
I didnt watch that but a multiplayer mod already existed, except very limited (cant go far from each other while in this it seems they can even visit different levels).
>>
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>>387464640
sue*
>>
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>>387464640
Last Impact is awful, Star Road's level design is leagues better
>>
>>387464504
he said 8+ in the video, but really, 8 would be enough for some comfy /v/ groups
>>
>>387464608
The best one.
>>
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>>387464771
>t. AntDude
>>
>>387464908
who?
>>
>8man races with the koopa
>log rolling shenanigans
>battles to the death in the lava level
sounds fun as hell
>>
>>387464771
Eh, they've both got faults. Star Road is better from a design perspective, but the difficulty curve is like a fucking mountain. I mainly just enjoy the fact that people made entirely new games with Super Mario 64 as a base.
>>
>>387464640
He also made Mario Odyssey 64, and a bunch of other miscellaneous hacks
>>
>>387463175
This is going to get shut down by Nintendo :(
>>
>8 people trying to get stars with 0 A presses
>>
>>387463923
Will be fun for the first day and shit for every other day after that, like with everything else here. I hope I'm here to enjoy the first day and then fuck off.
>>
>>387464771

I view it as some sort of trilogy:

Super Mario 64, the original of course.
Star Road, what they'd probably would have done as a direct sequel, doesn't change the gameplay too much but with new level themes.
Last Impact would've been them tired with the standard gameplay and adding a bunch of different gameplay mechanics to the formula and see what sticks.

Star Road is the better platformer but Last Impact is far more impressive on a technical level, with more memorable levels honestly. Not to mention it has some original compositions alongside Mario 64 renditions of other songs. https://www.youtube.com/watch?v=uEXtoABMll8
>>
>>387465072
If I could watch competitive speed runs I might actually be interested.
>>
>>387463175
Imagine travelling to parallel universes with 8 marios
>>
>>387464771
>>387464908
Compared to Star road, Last impact lacks polish.
>>
>>387463175

>you clip through the other marios

Boring!

>you interact/hit the other marios

Enjoy being cut off from the rest of the level by a bunch of afro wearing marios saying pools closed due to aidd
>>
>>387465072
If he adds collision between the Marios, it could happen.
Some of the stars Pann is missing are just a short hop up.
>>
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>>387464313
>join Pannen's server
>can't jump
>nobody can jump
>>
This also works with other rom hacks apparently, unlike SKELUX's hack
>>
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>>387463175
I never knew I wanted this, but now I do.
>>
BUT
>>
>>387465348
Wait, so can you make it work with Star Road and Last Impact? Or are those too complex?
>>
>>387465307
>pools closed with mario
fucking hilarious. This hack might be the best thing to happen to /v/ in a long time
>>
>>387464463
>try to jump through a level
>someone rockets past and immediately grabs the star within 10 seconds
>>
>>387465428
He says that it should work with Star Road and other hacks like that, but maybe not Last Impact straight away because of all the powerups and extra stuff it has
>>
>>387464481
There used to be one, I dunno if it's still around but it was pretty decent. I think some attacks like metronome might not have worked? I haven't played it in years but this was it I think.

https://pokemmo.eu/
>>
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>>387465432
>Enter Jolly Roger Bay
>Line of Marios with customization options set to Brown Skin, Business Suit and Disco Afro blocking the shoreline.
>>
>>387464481
There have been many attempts and they were all shit.
>>
At some point, it's gotta be easier to just import every asset into UE4 or something and borrow that engines networking.
>>
>mmo
>100 people

go shill your shit elsewhere
>>
>>387465753
>Reprogram the entirety of SM64 and all of its mods in Unreal
>OR
>add online play to an emulator, which has been done dozens of times before.
>anon claims the former is easier.
>>
>>387463175
It's like, my childhood dream.

I hope this project will be finish.
>>
>>387465586
>Enter lethal lava land
>Get punched into the lava instantly by some nigger that was sitting there waiting for someone to enter
>>
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>>387465586
>new guide by pann
>how get past the shore guards with 0 A presses
>>
>>387466074
>my childhood dream
You were dreaming of online when you were a kid? Unless you just mean local multiplayer, in which case:
https://www.youtube.com/watch?v=2M33-zPQRzY
>>
>>387466271
I was talking about local, but i keep playing 64 even now, so, i would love to play this game online.
>>
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>Walking through Boo's Haunted Mansion
>It's supposed to be just you there
>Creepypasta shit with another player happens
>>
>>387466271
Never a big fan of multiplayer which shares the same camera for all players.
>>
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Fuck SM64
Oot multiplayer will be where its at, puzzle solving is gonna be a whole new beast
>>
>>387466583
Has there ever been any big Zelda hacks like SM64 had?
Zelda's Birthday was too short.
>>
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>>387466774
I could've sworn there was one that added like 32 new dungeons and was playable on a real N64.
>>
>>387463175
Kaze needs to make a total ROMhack of Ocarina of Time or Majora's Mask. No one has ever done it yet and I bet he could make something amazing.
>>
>>387463175
>possible 8 player version
Mario,Luigi,Wario,Waluigi,Yoshi and... 3 toads?
>>
>>387463175
pure autism
>>
>>387467030
Mario, Luigi, Wario, Waluigi, Yoshi, Toad, Lucario, Goku, and an obligatory OC Do Not Steal.
>>
>>387467114
Thank you for your insightful contribution to this thread.
>>
>>387466774
The closest we have right now is Link's Awakening 64 and Project Third Quest which are still being worked on. Odds are, they'll both be abandoned. I don't know what it is with Zelda 64 hacks, but they always end up as vaporware.
>>
>>387467030
It says 8+ so there is gonna be more than 8 players at once
>>
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>>387467281
The way I see it a lot of these Zelda hacks get overwhelmed with their own autistic lore which grows to such a clusterfuck that the creator writes themselves into a corner and ragequits.
>>
>>387467281
>>387467549
Super Mario 64 is a simple platformer. OoT/MM are far more complex than that, with actual narratives, intricate puzzles, and maze-like dungeons that require special items to get through.
>>
>>387467656
Still, we've had plenty of total conversion hacks of NES/SNES Zelda titles. You would think by this point someone would have done the same with OoT or MM.
>>
>>387464481
There used to be many and they all got shut down or discontinued
>>
>>387468000
And the few that remain are complete garbage, almost entirely run by hardcore genwunners to top it off.
>>
>>387466583
>8 player fishing
Though TP would be better for that,
it had the best fishing game.
>>
>Find a way to make Zelda dungeon creation Super Mario Maker tier.
>Be able to share dungeons with people and be able to play them together with friends online.
>>
>>387463175
This is just like Super Mario 128 Miyamoto was talking about all those years back. Makes me wonder why they abandoned the concept until Super Mario 3D World.
>>
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>kids will roleplay inside SM64
>>
>>387463175
Oh my fucking god this is exactly what I've always wanted.
>>
>>387468360
SceneNavi already allows you to create custom OoT maps.

But read up on Miyamoto's vision of Ura Zelda, on top of having a real-time clock and persistent world, one of his ideas was to allow players to make and share mini-dungeons.
>>
Wake me up when Peach is playable with hovering/umbrella features.
>>
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>>387468360
Honestly, if they did it like Super Mario Maker where it was strictly the sprite-based games. They could probably have a Zelda Dungeon Maker done relatively quickly.

Start simple with that and then do expansions from there. Maybe do a Legend of Zelda Maker 2 with Four Swords style co-op and the ability to create an overworld that links some of your dungeons together in a narrative sense.

And then if Nintendo wants to venture into 3D level creation, they could always start with something simple like a Pikmin Custom Cave Creator.
>>
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How long until someone does it to EEnE: The Mis-Edventures so we can have a true EEnE Online?
>>
>>387463923
reminds me of that thread where /v/ wondered how many stars could it get if everyone from it was suddenly sucked into super mario 64 with their movement capabilities intact
>>
>>387468916
As much as Spore will forever be wasted potential, I think it had the right idea with its mission designer in regards of how to tackle making 3D platformer design accessible to your average layman. That, or something like the Warcraft III World Editor which was apparently versatile enough to make WoW from.
>>
>>387469074
Are you telling me WoW is a WIII mod?
>>
>>387469059
holy FUCK that was so long ago
I was in that thread
>>
>>387469074
The point is to leave it approachable enough for anyone to use. This is why LittleBigPlanet had such a hard time getting people who could make good levels, because the game essentially wanted you to learn programming to get the best use out of it. (Well, that and the in-game physics sucked dick.)
>>
>>387464226
If the end result is just going to be seeing a ghost of your friend that you can punch without the enemies/coins/save syncing, I think this would be better in MMO format where you play levels and see hundreds of stranger's Marios.
>>
>>387463175
>Marios
Its lives you dipshit.
>>
>>387469041
This works flawlessly on w10 and I don't know why
>>
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>>387469749
>not "extra guys"
>>
>all those "everybody in the thread is transported to Mario 64" threads might actually become a thing
My body is ready
>>
>>387469041
What do you mean? I'm playing EEnEO right now.
>>
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>>387463175

Awwww christ, i can't believe I'm hyped for this shit

Running along Hyrule's field with all these others Link on epona, and jumping around with a thousand mario, I've got chills
>>
>Co-op online adventure where each player gets their own screen
>It's wasted on Mario and not Zelda
>>
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>>387466196
>playing MMariO 64 with Pannen
YES
>>
>>387467030
>>387467130
>>387467327
>they go full Sven Coop and allow you to add custom models
>smash bros 64, Banjo, OOT and Majora's mask characters wahooing through the level
>>
>>387470448
>wasted
You say like Nintendo hired him to do it
>>
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>>387463175
>he is trying to make it like an MMO where there can be 100 Marios running around trying to collect all the stars.
Truly amazing


Fucking imagine playing that with /v/ holy shit

I hope he can pull that off, this sounds awesome.
>>
What happens when someone grabs a star? Does everyone just get booted out of the level?
>>
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>>387470448
Watch the fucking video
>>
>>387470628
You're overestimating the ability of a hack.
>>
>>387470797
One person went into the pyramid while another stayed in the desert
So it might be players can be on separate levels.
>>
>>387470797
Nah, everyone can be in a different room. It only boots the player who collected the star out of the level.
>>
Wonder what an 8 person speedrun for this game would be like
>>
>>387470984
YAWAWAWAYAWAWAWA
>>
>>387470805
I think you need to learn how to read before you demand other people watch videos. That sentence does not say he's working on an online OoT hack.
>>
>>387469347
They run on the same engine, yes. It's probably a Ship of Theodosius situation by now where most of the legacy stuff has been replaced over the years, but going back to WoW Alpha it's clear that WoW was built on WCIII down to using the same sound files and textures.
https://www.youtube.com/watch?v=hnM1q6lpOUY
>>
Mario64 MMO.

>stars/coins reset once a day. Once a star has been gotten by someone, its unable to be obtained until reset
>certain paintings are pvp zones where you can kill each other
>5 man raid bowser in the sky once you find a group of people who collected enough stars
>>
Imagine trying to do bullies with three others trying to fuck you over.
>>
>>387471523
Wouldn't it be easy to grief by just having a bunch of people camp the easiest shit?
And then those people would also be the quickest to gather enough stars to fight Bowser.
>>
>>387471523
>>Once a star has been gotten by someone, its unable to be obtained until reset
>game is only playable 30 minutes per day.
>>
>>387471523
>Racing via swimming, koopa shell and running.
>scale huge architectures/mountains like how you do on climb maps on CS.
>Variety of different skins/powerups for your Mario.

This would be great. Probably too good to be true. Latency would be a huge issue.
>>
I'm gonna make a server for /v/ to play in when this comes out
>>
>you will never love anything as much as this autistic German loves Super Mario 64
>>
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>tfw thinking about how once this is properly made there will be custom roms made for mmo mario
>special rom made specifically for mmmario
>>
>>387467030
Link, Kirby, and Pikachu
>>
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Nintendo will C&D it. Guaranteed. He should've just Shut the Fuck Up About It.
>>
>you were born just in time to be able to play super mario 64 ONLINE
>>
>patreon
dropped
>>
>>387475940
no1curr
>>
I wonder what the chat for this is gonna be like
>>
>>387476539
>trading 70 stars for this rare link skin, who offers?
>>
>>387466583
thank you for reminding me of this amazing commercial
>>
I look forward to the eventual 100% TAS.
>>
>>387476539
>Will the guy in QPU #37 stop messing up my scuttlebug placement?!
>>
>>387477532
Oh yeah that reminds me, there will actually be people in different QPUs and you can see everyone attempting the half a press challenge
>>
>>387464192
>pannen blocks the star cloning invisible hitboxes
>nobody figures it for three days
>>
Why?
>>
>>387479139
>Implying he wouldn't just guard bowsers tail in the last stage to prevent anyone from winning

The guy will probably abuse his knowledge of the game and it'd be like fighting giratina
https://m.youtube.com/watch?v=y9QPF7mphyU
>>
>someone does the glitch to get to the roof early and gives us all 99 lives
>>
>>387480981
Yoshi isn't even up there until you get all 120 stars, they'd have to keep going up there repeatedly to collect the three lives that are there.
>>
>>387469059
>>387469378
Mate that wasn't that long ago, and I saw that thread pop up for like a week straight, wasn't that only a month or two ago?
>>
>>387475940
>this person should go waste time being a wage slave producing stupid bullshit a machine could easily produce that nobody will appreciate instead of putting that time into actual interesting shit

Why is this even a thing to be upset about?
>>
>>387482721
no, unless people are reposting it a lot.
>>
>Finally get to Bowser in the Sky
>everyone rushes towards it so we can beat the game
>some fag keeps punching all of us off and we can never beat it
>>
>>387463175
>he is trying to make it like an MMO where there can be 100 Marios running around trying to collect all the stars.

That sounds awful
>>
>>387464771
Both of them are unpolished turds that are barely playable.
>>
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>>387466196
>builds up speed for 12 hours to enter a different PU where the guards arent there
>>
>>387483507
if it was made with bigger levels 50 vs 50 with puzzles get crazier and marios can be bruisers and platformer figuring out then it would be badass chaos.
>>
>tfw your friend fails to build speed and you get both get seperated from the universe
>>
>>387475236
If he releases it once, it's out there forever. Linking it to his Patreon was stupid however.
>>
>>387479139
>>387480684
But why would he use his knowledge for evil? He would obviously do this to help us beat the game with his star cloning.
>>
>>387469041
I remember /v/ attempted a EEnE themed TF2 mod
They made like 20% of a Cul-de-Sac map and then it died
>>
>enter Jolly Rodger Bay
>100 anons trying to bounce off the walls at the angles needed to collect 8 red coins without the ship
>>
>>387469378
Me to buddy that shit was great.
>>
>>387469674
More than anything, someone should just do a 1:1 remake of Mario 64 and add in netplay capabilities. There's no way an N64 emulator (and a poorly coded one at that) will ever be able to make this work in any interesting way.
>>
>>387463175
C&D in under 12 hours guaranteed
>>
>>387470984
I like to imagine some skinny white kid with a mexi stache taking the responsibility of getting all the 100 coin stars.
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