How did they manage to make jumping puzzles fun? They are complete trash in literally every other game.
They didn't. Like every other game.
good movement physics
They didn't. The rest of the game is just worse.
It's a shame they didn't manage to make anything else in the game fun
>>387455489
because although there is some degree of inertia in jumping you can still strafe or break mid-air a little
>>387456317
brake*
The hidden one tucked into the corner of mount maelstrom is the cutest and best looking one.
>>387456549
great taste, personally i like the newest one in siren's landing alot but i wish anet would cut it out with those shitty low res flat "clouds" they look terrible and most maps have beautiful skyboxes that get completely hidden by that shit, you can't see very far from the top of the arm of abaddon because of them too
>>387455489
By putting them in places that you actually want to explore.
>>387455489
sense of exploration and discovery, I guess? I like jumping puzzles but I didn't think it was anything extraordinary in it's own field.