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Do you kill people in stealth games /v/? Or do you knock them

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Do you kill people in stealth games /v/? Or do you knock them out because you're a good boy?
>>
True stealth, you're in and out without anybody ever noticing you were there.
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>>387415858
I ghost because non lethal and lethal are the same thing.
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>>387415998
Correct answer, ghosting is the only right way to play stealth games.
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>>387415858
Neither, i try to walk past guards as much as possible, i resort to knocking them out whenever i fail.
killing is a no no
>>
Fuck Stealth
>>
Kill as many as I can get away with. I love to sneak up on someone unsuspecting and put a round in the back of his head then dispose of his body somewhere. I try to do this to as many people as I can in any given level.
>>
Either full ghost or I kill.
I know it's a video game, but if you knock someone out and they're out cold for an hour they probably have brain damage.
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>>387415858
I try to ghost (avoid enemy contact completly) failing that I neutralize (non lethal) enemies only killing in open combat.
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>>387415998
>non lethal and lethal are the same thing

They are now. In the old days non-lethal at least meant you had to get within melee range.
>>
Depends on what i think about the person in question. I am an individualist bro!

No but i usually try to go full stealth but doing damage control when you fuck up can be pretty fun to.
>>
Depends on my mood.
Mostly stealthy lethal or non-lethal, taking out only people who are in the way. However once I've gotten more proficient in a level, I do get a massive boner going full ghost leaving absolute no trace that I was there. Pulling this off in CT or Hitman 2016 feels great.
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>>387415858
tranq to the head, gg ez
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>>387416071
Now do it on Bathhouse.
Good luck Fisher.
>>
When I was younger, I used to play as stealthy as possible. If shit hit the fan, I'd go nuclear trying to break contact and get back into stealth mode. When I was older, I started going no kill, ghost mode and would restart missions ad nauseam until I got perfect a stealth clear. It burned me out of stealth games playing that way. I put over 40 hours into MGSV playing that way and I'm barely 1/3rd through the game.

I recently started playing stealth games like I did when I was a kid. Sneaky as possible until shit goes down. I had to stop listening to the completionist/perfectionist in my head and just enjoy the games. While I haven't picked MGSV back up again, I did play a few missions like that and enjoyed the game much, MUCH more.

Fuck your S++ SUPER SNEAKY scores. The only game I still try to do everything completely stealthy is if I reinstall Blood Money or someof the older Splinter Cells, but that's more out of necessity.
>>
I kill everyone I come across because why the fuck not?
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I like it when I got option for not to kill
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>>387416071
https://www.youtube.com/watch?v=WqTPpdZB4UQ
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>>387416071
That's the funnest mission to ghost. Those lasers are tricky though.
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>>387415858
I like games with multiple enemy factions like Alpha Protocol because it's fun to kill some and let others live
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proper stealth in everything but mgs3, the russians must die for taking away mommy
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I kill them all in Dishonored because I'm fucking stupid and killing is fun. How the fuck do people pull off a 0 kill run.
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>>387415858
>good boy
You fucking sexist pig. Not everyone is a male. Check your privlage cunt. Unbelievable!>>387415858
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>>387415975
this is the most satisfying way to play splinter cell actually. I didn't really find it fun by knocking people out so I went ghost and suddenly loved the games
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>>387415975
>>387415998
This.
Foxhound or nothing
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>>387415858
Blackjack -> Head, mostly
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>>387415858
me make every one die with shoot
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>>387418141
This bit consistently fucks me over but sometimes I can get it first try, still don't know of a better way to do it if there is one.
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>>387418240
By actually being good at the game.
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>>387418069
Fucking based Amon Tobin
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>>387415858
>leaving a trace of ever being there

Amateur.
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Most times I find non-lethal to be pretty boring, It's exactly the same thing except you get to use less of your mechanics.

Doing a kill-filled run of shadow tactics right now and having a blast.
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>>387415975
But what if you wont get xp like that
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>>387418552
>getting good result in stealth game that features magical swish swash
>being good at vidya

Can't be the same thing
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>>387418763
How is Shadow Tactics? I've had the demo installed forever and just haven't launched it.
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>>387418892
Good Commandos-like game. Which means you have to play it because there's really no choice except to replay the classics.
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>playing stealth game
>scripted combat sequence that doesn't make it clear it's scripted
>think I failed stealth and reload
>get to that part again and realise the game just wasted my time
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>>387419141
First half of Metro LL until you realize they split them up
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>>387418892
One of the best games I've played in a good long time actually. Long, intricate missions with lots of replayability, fun mechanics that are different for each character (except 2 pretty similar ones but it works out).

My only complaint is that there's a bit too much explanation when you happen on something interesting you can do in the environment. I'd rather just figure it out, but I'm still pretty early in the game so maybe it'll ease up with that.
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>>387416071
>bank

HAHAHA. Show me a perfect run for Bathhouse, then we'll talk.
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>>387418962
>Commandos-like

did they ever get their own sub-genre? because those games were distinct enough from rts and rtt.
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>>387418595
exactly this, be a ghost.
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>>387415858
I always try to kill literally everyone without getting caught
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>>387418892

I enjoyed it, I've not played a game like it since Commandos 2 so it was somewhat of a trip down nostalgia lane. That said, I did feel as the game went on it felt like less of a stealth game and more of a puzzle game. Constantly having to get around 3 - 5 guys all looking at each other had me glad to see the end of the game by the time the credits rolled, I felt pretty burned out by the end. Was a great time regardless, enough for me to finish it in about 3 or 4 days.
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>>387415858
Depends on how much the enemy's pissed me off. Proper terrorists and civilian killers? They fuckin dead.
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>>387415858

I never kill, unless I can do it in a fun way, like trowing him of a cliff.

It's not murder if you enjoyed the process.
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>>387415858

I played a lot of fucking MGS2 when it came out and ever since I've always been KO, kill if necessary. I do get conflicted sometimes, especially in games like later MGS games where you have an absurd amount of lethal weapons but I want to stick to the boring ol tranq guns.
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>>387415858
I sneak and only use non-lethal takedowns if necessary.
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>>387418069
So nostalgic! I remember when I still played video games in my garage. Back when I would play with the garage door open on a hot summer day.
Hell, just playing Tom Clancy games feels perfectly suited for the summer.
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>>387415858
wanna play snake eater
cant get into it gu ai is retarded : /
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>>387417673
this

I played through splinter cell blacklist and hitman: absolution on max difficulty the first time and it was not fun at all.

Now I play the game on normal trying to focus on stealth until I get stuck, then after i complete the game once I start exploring other styles and difficulties.

Splinter cell blacklist was great for this. Playing full ghost, full panther and full assault were all fun in their own way.
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>>387415858
Cold steel to the neck so that the rest of the enemies know what's gonna happen to them.
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>>387420357
Never really thought about this, but it was always summer when I played SC. Prehaps I'm hardwired for stealth when Its hot.
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>>387421343
Maybe. Or maybe since Tom Clancy games tend to be pro-america and patriotic that it kind of reminded me of a July 4th summer BBQ.
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>>387415858
Wait, so you actually try to be stealthy in stealth games and not a guns blazing maniac?
HA
CASUL
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>>387415858

No i always play panther making as much noise as i can but still trying to be undetected. Depending on the ki its hillarious to see them storm the room i just killed 3 of their friends in only to find no trace of me, searching in panick only to be picked one after another until i fuck up an restart the whole scenario anew. Im that edgy
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>>387415975
I always try to do this, but I cant help wanting to knock guards out and hide their bodies and mess with them, throwing them at their friends.
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>>387415858
I go full stealth no kills no knockouts usually
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>>387415858
I kill people that I deem evil and avoid people that are "not that bad".
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>>387418803
the fuck you gonna do with xp when you are undetected
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>>387415858
Kaz, I'm already a demon.
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>Dishonored perfect stealth no kills no upgrades
That was fun, especially hearing Daud lose his shit about how stealthy you are.

All the same, I wish I could play like this guy https://www.youtube.com/watch?v=vKyT19o-Nl8
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>>387422448

I love how he gets bolder and madder from 4:36
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>>387415975
This, if you don't ghost every stealth game you should fuck off
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>>387423052

fuck off stealthlet, ghosting is the easiest playstyle of every stealth game
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>>387416114
This is why I raged so much about Dishonoured
They were acting like choking a guy up and leaving him in the cold street isn't killing
If anything, that's much worst
>Get knocked out
>If you survive, you have brain damage
>Can't go to work because of that
>Wife and children are starving
>You have to resort to crime because there's no other way
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>>387415858
What's the best Splinter Cell if you had to choose one. And it has to be for PC.
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>>387423112

Retard
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>>387423330
Chaos Theory. I think it was the only one that was made with PC in mind.
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>>387423460

>Literally watching the npc's giving not a single fuck about you for minutes until you can """"sneak"""" into the room insetad of playing mind tricks breaking their ai

no, you
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styx is unironically a fantastic stealth game.

Flawed, a little easy, but mechanically great
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I go sneaky sneaky. I'll a guard or two if theyre in my way. I want the others to realize how lucky they were when the mission is finished
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Ghosting is shit, most of the time you're an agent for a faction, it would be really useful if you killed the enemy rather than left then to the grunts of your team.
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>>387416114
>I know it's a video game, but if you knock someone out and they're out cold for an hour they probably have brain damage.
Depends on the setting. With modern medicine if they're treated relatively promptly even a serious concussion can be well or fully recovered from. The real problem is any SUBSEQUENT concussions, which is why getting a bad concussion and knocked out in sports generally means (or should mean) the player is out for a good long while after they've recovered on the surface. In a lot of these settings you're up against professional militaries or mercs, and they all have medical and recovery procedures for a range of combat injuries, so I wouldn't worry about it. Quite the contrary, every wounded soldier they have to take care of is strategically better then a kill because it sucks up more of their time and resources.

But in some pre-modern setting yeah, leaving someone knocked out in a back alley of some medieval/victorian/whatever city is at the least leaving them to be robbed blind, stripped, possibly raped, and possibly murdered anyway.
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>>387423897
Why would you not kill them?

like my post above yours, in SC as an example, Sam should kill the enemies of the US.
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>>387424048
>Why would you not kill them?
Again, and 100% IRL serious, it's a well known facet of war that in many cases a wounded enemy is better then a dead enemy. Because a wounded enemy can be both useless in further combat for a long time/forever (if they've lost limbs or something) AND simultaneously ties up the enemy's resources. IRL, people don't actually just jump right back from serious injury, recovery is possible but often takes weeks/months.

This applies less or not all when up against some terrorist group who might just well abandon the injured or use them for suicide, or other specialize situations. Still though it's a consideration, and in a covert environment downed enemies may also be captured and used to provide valuable intelligence. Killing them all is not actually always going to be a tactically sound idea.
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>>387415858
I am a ghost in most stealth games, pic related, my SCCT run
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>>387418240
This
If I was playing OG Splinter Cell or Hitman I would go no kill, but a game where you get superpowers exclusively built around fucking up as many people as possible is no stealth game
I will say that All Kill Dishonored runs get my dick rock hard
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>>387415858
yes
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>>387424374

I agree with the uses of wounded and capturing, but the general consensus is that is a pacifist run as oposed to being an agent of sorts.

Nothing aginst others if thats what they like, but a no killing is just glorified sightseeing for me, and again, in SC, you go aginst terrorists.
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>>387423897
>With modern medicine if they're treated relatively promptly even a serious concussion can be well or fully recovered from.

Not really, no. In extreme serious cases where there is an obvious and treatable problem, like internal hemorrhaging or a fracture, that can be taken care of to prevent exacerbation of the initial damage but it doesn't really guarantee anything in regard to recovery from the already occurred brain damage. "Treating" concussion is mostly just monitoring and crossing your fingers that the body can heal itself. That's why 99% of the time they'll give you pain killers and tell you to take it easy for a while, there's not a lot else that can be done. Second-impact syndrome is serious but so is any concussion really. Being fully recovered does not mean getting a concussion now is not such a big deal, it reduces the likelihood of the concussion being fatal but every one of them has the potential to end your life, including the first.
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>>387418445
How would they not hear him dropping down?
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Knock them out if they're not a big of an obstacle
Kill them if theres too many homing in on me
I do this with every stealth game
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Depends if I get Good Boy Points for being a good boy.
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>>387425395
Sam has ninja legs.
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>>387418240
I thought Dishonored was piss easy for any playstyle. What I don't like about the game is the low/high chaos endings though.
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Killing people in stealth games is too easy and it kills the vibe imho.
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>>387425354
I never said nor meant to imply that any concussion isn't very serious. But the fact of the matter is that most concussions are absolutely not the same as death or brain death or even serious brain damage. Yeah, they're damaging the brain the technical sense, but the brain is massively adaptable. Assuming someone survives at all and isn't immediately toast, most of the effects tend to be subtle or long term or both.

Context of this discussion is being knocked out vs dagger in guts. It's true that getting knocked out is usually treated as one of those ridiculous hollywoodifications, like jumping through glass (horrendous injuries or death IRL) or other shit, rather then the really serious matter it is. But even so in a violent setting I'd take my chances with a concussion vs death.
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>>387418803
Uhhh if youre referring to blacklist you get maximum points for ghosting. I cant think of any other splinter cell game with xp
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I choose the path of nightmares.
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Why are stealth game enthusiasts such faggot edgelords?
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>>387427893
>stealth game enthusiasts are faggot edgelords
>strategy game enthusiasts are faggot edgelords
>FPS game enthusiasts are faggot edgelords
>MOBA enthusiasts are faggot edgelords

and the list goes on...
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>>387428573
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>>387428573
you think that's edgy? the macro denotes something extremely dumb to do and self aware.

you must be a woman
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>>387415975
This is how I like to play
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>>387418803
bethesda games are boring.
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I knock them out and then kill them
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>>387427723
Damn, I've been meaning to watch this movie for so long. Is it really that good?
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>>387428869
It's probably too deep for you.
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>>387415858
I've only 100% stealth non lethal'd Chaos Theory. Finished it like 5 times too. It just feels so wrong to get caught or kill in that game for some reason. I don't like reloading saves either so I restart the level. But in other stealth games, I don't care how I deal with someone as long as its never caught. And if I am caught I hardly give a shit. Not sure why CT is so special.
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>mfw finding the joy of speed infiltration, deliberately causing chaos and getting quickly to the objective while enemy is disoriented, after years of autistically restarting levels whenever enemy is as much as suspect something
>>
I only like games I can play several times. With stealth games, I usually do a kill run (first run normal difficulty), a stealth run at max difficulty, and a ghost run at max difficulty. Then if I play occasionally afterward I just play however I feel like playing at the time.
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>>387429520
this shit so much. Fuck trying to do it without being seen or heard. Throw a fucking grenade and go sprinting off in another direction, knock on walls, leave corpses behind, sow so much confusion that you leave them with both hands and their head up their ass trying to figure out what the fuck is going on by the time you get to the mcguffin
>>
In Dishonored, I go full non-lethal and then full lethal in another playthrough.

In most Stealth games, I go as non-lethal as I can.
>>
I like making a mess and killing everybody like an angel of death
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>>387430135
Play something like Doom instead of stealth games then
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>>387415858
>A nonlethal takedown is always the most silent way to eliminate resistance
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>>387430212
it's more fun to kill everyone in a game that doesn't want you to kill everyone.
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>>387430295
Oh my, you're such a rebel
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>>387415975
true stealth, everyone's dead before they even knew they were in a fight.
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>>387430212
It isn't the same kind of fun at all.
It's like comparing a slasher movie to an action movie.

I like my stealth brutal and deadly
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>>387423647
>playing as an ugly orc
how do you do it. it's the only reason I've never played that shit
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>>387415858
Nope, I also close every door and drawer behind me. Call that autism or anything, but I like to play my stealth clean as possible.
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It depends on the game imo
Dishonored and Hitman I like to kill everyone without alerting anyone while in MGS and Splinter Cell I like to go non-lethal.
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>>387423330
OP pic related, no doubt. Amon Tobin's soundtrack also made it ten times more atmospheric.
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>>387415858
You think you have done mercy by sparing these people? You would be wrong. It is the way of beasts to feed on one another. By letting them live you permit more predators to roam the galaxy than otherwise be allowed. And what happens then? They feed on others. So that in the end, the ten lives you spared today each consume a hundred more tomorrow. You must always be wary of mercy, of kindness, lest you do more harm with open hands than with a clenched fist.
>>
>>387423586
This, I played chaos theory on the console when it first came out, but I decided to play chaos theory on PC last year and expected shitty controls but they were pretty good. Scroll wheel to increase or decrease movement speed should be the default for stealth games on PC.
>>
>>387430980
>cut to beggar getting killed in Nar Shadaa
>>
When you guys refer to a ghost run, do you mean distracting enemies with the environment/gadgets or just waiting for an opening in their patrol routes?
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>>387431439
I think it's the latter. I never do ghost runs, but I think the definition of ghosting is like you were never there.
Some people say that distracting enemies or making them suspicious (but not alert) does not count as ghosting. Others believe as long as you don't raise alarms, it's okay.

I don't ghost though, I'm this guy.
>>387420207
>>
>>387423330
Chaos Theory, hands down. It's one of the best stealth games of all time, whereas the rest of the series is "pretty good" at best.
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>>387422448
I did not realize you could do this sort of shit in this game. Is this Dishonored 1 or 2?
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>>387415858
I only like stealth games so i can play silent assassin. I try to kill every single person i can every level.

Murder is fun, not murder not fun
Not trying to be edgy btw
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>>387432576
>kill all but 2 or 3 people on a map
>they are incredibly blasé about all the people who are dead
>>
>stealth games used to an entire genre with complex mechanics and systems in place to make the genre work.
>It is now reduced to an optional gameplay mechanic for action games
What did stealth games do to deserve this?
>>
>>387433235
not be fucking interesting
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>>387425573
what in the fuck is this
>>
>>387432918
poor fucking cat
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>>387415975
This. I also always close the door or whatever behind, even if there's no gameplay benefit to doing that.
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>>387433872
hi little brain man
how is your little brain doing
rattling around in that roomy brain of yours? nothing to do?
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>>387434884
>brain is inside of brain
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>>387435120
>not familiar with groundbreaking works the genius of modern times, karl pilkington
https://www.youtube.com/watch?v=s8n2jcrQY5o
>>
I mix it up. In Dishonored 2's first mission I strangled the guards when I was in stealth, when I was in combat I killed them, and I killed the evil betraying dude. Just how I would do things if I was in that situation
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>>387435327
you're right, i am not up to date with memes

shame on me i guess
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>>387432006
>Should we gathe-
It's 1, no doubt about it
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>>387435782
>not up to date
>2013
>>
>>387415858
I usually go for a non-lethal approach, generally you get rewarded more for it as well but it just feels more satisfying for me even without some sort of reward or incentive.. Hitman 2 for example silent assassin rank you couldn't kill anyone except your target. Deux Ex:HR I went non-lethal for most of the game and you were rewarded a lot more experience for it as well. Was one of the major reasons I hate Panchaea, it gave you no choice but to just gun everyone down and didn't even try to punish you for it.
>>
>>387429894
>>387429520
That's how I play MGS games, but if I play any SC games besides Conviction and Blacklist where Sam becomes Jack Bauer I gotta autistically ghost everything. For all the shit MGSV gets due to being too easy if you just tranq gun and fulton everything, I found that I'd much rather play it as a guerilla warfare simulator where you just sow confusion with carefully planted C4s, having Quiet go loud to allow you to sneak through the commotion and just going full Rambo when you get caught.

I guess it depends on the context offered by the game especially considered MGS always had the over the top drama going on and the more video-gamey shit like boss fights, whereas Splinter Cell games and especially the early ones were more anchored in real geopolitics where you felt that simply being seen would lead to either a gigantic geopolitical mess that would be incredibly difficult to sweep under the rug or straight up WW3.
>>
>>387433235
have a bunch of players who do nothing but sit around and watch patrol routes, evidently
i genuinely can't believe this many people play stealth games as walking simulators, it's baffling
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>>387415858
I try to avoid killing and use it only if there´s no other option (bad quicksave or something).
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>leaving any traces of being there in the 1st place.
>>
>>387415858
I always prefer the non-lethal approach in stealth games.
>>
>>387416082
Retarded manchild detected
>>
>>387415975
Hey, no ins and outs
Come out your shit is gone
>>
>it's a 'dexfags think they're brilliant tacticians because they're waify faggots' episode of /v/
>>
>>387415858
In Metal Gear I killed and punished.
>>
Only high value targets
>>
In Blood Money I killed every single body on the boat.
>>
>>387437184
that bootys illegal
>>
>>387438146
sorry, she's only into strmen, not dexfags
>>
I knock people out then throw them off a ledge
>>
>>387438269
she too slow
gonna grab that ass
>>
>>387438565
>dexfags fantasizing about interacting with girls, as usual
>>
>>387438665
i am sure to win because my speed is superior
>>
>>387415858
Depends on the context, stupid.

>>387415975
>>387416071
Also, this. If you're going for actual stealth, you avoid enemies altogether.
>>
Jesus Christ, Fisher! I told you no kills! I'm pulling the plug.
>>
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>>387438909
>tfw a game doesn't want you to have fun
>>
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>MGSV
>rarely killed enemies unless cornered prior
>Skull Face mission
>XOF operatives
>go to cassette player
https://youtu.be/SrVIWiHBKgE
>slaughter everyone with my SVD and M16A2
>listen to the screams of the butchers of my comrades, calling for support that will never come
moment ruined by the silliest cutscene in all Metal Gear
>>
>>387430980
Shut the fuck up Kreia.
>>
>>387439151
SKY FUCKING HIGH
YEAH
>>
>>387430980
Is she wrong, though?
>>
>>387439205
>MGSV
>M16A2, SVD
Also in which Mission your comrades need help?

We played the same game?
>>
>>387436550
why did you just post a wall?
>>
>>387439523
I had the real name mod for guns, the Bambetov and default assault rifle (rifle length) guns are ehat I'm referring to
and I'm referring to the events of GZ for my fallen comrades
>>
>>387415858
I try not to, especially if knocking them out is easier, and I have nothing against the enemies.
>>387415975
Ghosting I'll try to do, but it's mostly for a second playthrough.
>>
>>387431439
A good stealth game requires some of the former.
>>
>>387415858

I appreciated true stealth, but sometimes it's just too satisfying to kill some fucking asshole.
>>
I like to sneak up on 'em, hold them up, interrogate them for information, then let my dog rip them up and THEN extract them for bonus Heroism.
>>
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>gives more exp for nonlethal because ???
>absolutely no reason to not defeat every enemy in the level
>most of the gameplay is "press button to win"
>shooting is fucking horrible so you're basically forced into pressing button to not kill yourself irl
>but bosses have to be killed because they already creates the cutscenes, so fuck you if you don't have combat stats
>everything has a password/code but only like half of them can actually be found
>can't directly hack cameras anymore
>you have to press the button to actually be hidden because if you don't but are still pressed up as far as you can go out of sight, they can still fucking see you (especially on the stair walls, holy fuck)
>but levels are horribly made for nonstealth players so combat is such the wrong choice
>aug that has a single level grants access to another "press button to win" for dialogue
>no quest to get your mirror from the warehouse
>kills your dog because someone else doesn't feel like taking care of it, but no revenge quest
>ending that's affected by literally nothing but which one you choose right then and there.
Haven't even bothered pirating Mankind Divided
Music was pretty good though. Sarif was interesting enough guy imo.
>>
>>387415858
Always nonlethal
The fact that the game gives me an option makes me feel so much worse when I choose to kill

Especially MGS because the guards are lovably goofy and freak the fuck out when they're being shot at
>>
The best way to play stealth games is to first play it however you want and then ghost/cause chaos while sneaking
>b-but muh muh waiting
fuck off
>>
>>387429894
That's why I fucking love the inflatable Decoys in MGS:V. I just wish there was a kind of 'fear' effect that caused guards to lose it if they see too many Decoys at once.
Imagine if you're in the middle of Afghanistan and all of the sudden 6 fairly realistic depictions of the legendary Big Boss suddenly rose from the ground shouting a garbled mess of "You're pretty good." and "Kept you waiting, huh?" You'd crap your pants.
>>
>>387442186
Some waiting is fine, but games that just give you a route that skips 90% of the guards is shit.
>>
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What do you guys think of how stealth games are handled nowadays?
Do you think the multiple playstyles angle could work?
I think going action and going stealth can be more viable if you make the enemy AI really competent and formidable in combat.
I'll explain - If the enemies are a challenge, then you have MORE reason to stay silent. However, if you decide to confront them directly, you'll be in for a hard time and will get your shit pushed in.

I think Splinter Cell Blacklist did a good job at this. I do wish it had more open level design though.
>>
>>387443063
Too many stealth action games
It has to be carefully balanced and give some separate routes. Not routes that let you skip enemies entirely though.
>I'll explain - If the enemies are a challenge, then you have MORE reason to stay silent. However, if you decide to confront them directly, you'll be in for a hard time and will get your shit pushed in.
That's how most stealth games work as well
>>
>>387442117
combat + hacking is the most efficient build. i think a lot of people get a bad idea of the combat in this game because the most common weapon drops (combat rifle and SMG) aren't very good. the shotgun, heavy rifle, and laser rifle are beastly weapons.
>>
>>387418803
First off any stealth game with XP and leveling up is probably shit to begin with. If a stealth game with XP doesnt give you more for being undetected then it is undoubtedly shit, and isn't even worth playing.
>>
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>>387415975
This nigga plays Thief.
>>
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>>387444078
>nigga plays Thief.
>>
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>>387419141
>play stealth game
>scripted combat sequence is about to start
>manage to hide and avoid it
>enemies go patrol the surrounding area that I need to sneak past
>>
>>387422448
Does Daud ever realize if you pickpocketed him? Because that'd be hilarious.
>>
>>387445149
>avoiding a scripted sequence
that's not how it works
>>
>>387445319
It was one of the first two Splinter Cells where an alarm goes off a shit load of soldiers come for you, so I shot out the huge window and hanged off the edge until they left and searched elsewhere.
The situation was scripted, but I guess the combat was avoidable.
>>
>>387445715
that wasn't really scripted combat, there's a couple places you can hide even inside the office if you turn off the lights which you should have done before you started hacking the laptop.
>>
I kill them all. Every one of them. Even if they're not on my path. Even if they're sleeping. I might have problems.
>>
>>387446051
>I might have problems.
yeah, you like to have fun while playing videogames
>>
>>387446240
>video games
>fun
>>
>think knocking out/killing guys is easier
>try to neutralize a bunch of guys
>keep fucking it up
>realize that ghosting it was actually easier
I've had this scenario occur quite often, actually.
>>
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>>387446367
>>
>>387415858
MGSV has the yummiest headshot sounds.
>>
>>387423330
Chaos Theory, no question.

Recently played through it again on PC and it worked like a dream.
>>
>>387448431
>yummy
show us your tits
>>
>>387415975
That's the most boring style to play...
You are supposed to play around with your environment, guards and tools you are provided with.
>>
>>387415858

I usually keep them alive because it's harder. Ghost is the better option than any knock-outs though. I feel like knocking everyone out is unrealistic though and games should punish you a bit more for doing it. Like imagine if the more people you knock out, it leaves more survivors and eventually the enemy will know what you look like or they'd change their patterns to a buddy system so it's harder to knock out one without someone else seeing. I feel like killing should have consequences too like the guards carry more dangerous weapons and they're on higher alert.
>>
>>387448781
tee hee
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