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Why can't From recreate the atmosphere and feel of Dark

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Why can't From recreate the atmosphere and feel of Dark Souls 1? You still remember the first time you play Dark Souls, right?
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>>387264637
Yeah I do
I want to go back
Look skyward
>>
Sequels are stifling their creativity. DeS, DaS, and Bloodborne were each far more interesting than DaS2 and DaS3. A new setting would be for the best. It also doesn't help that DaS has arguably the least interesting world and lore of the three.
>>
>>387264637

This,

I'm playing Bloodborne for the first time right now and it has a much more interesting lore than Dark Souls and you are interested to find out everything about this world and all the strange things happening in there. Dark Souls was amazing and had an amazing world design too, but i think most of the players just wanted to finish the game for this feeling of success after beating the game and all the bosses. But in Bloodborne you're not only running from boss to boss, you're trying to find out as much as possible and the characters and those window-dialogues but also the enemys and the items are creating a far more interesting and amazing lore than in DaS.
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>>387266997

Sry, i meant THIS >>387264926
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>>387266997
Not really, it's the same kind of storytelling. Bloodborne is just way out there with it's Lovecraft alien shit. It's not more interesting, just a different setting.
>>
The only time they fuck it up is with the sequels. Presumably Miyazaki gets bored after the initial ideas hit him and thrives when he moves into something else.

That's why I wouldn't want a Bloodborne 2.
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>>387264637
Dark Souls 2 came really close. Majula is the best hub area out of all Soulsborne games.
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>>387264637
>You still remember the first time you play Dark Souls, right?
yeah it was like DeS but bad
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>>387267269
>Majula is the best hub area out of all Soulsborne games.
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>>387264637
It wasn't that memorable because I played DeS first. They reuse a lot of the same ideas. Bloodborne gave me a bit of that spark because it was so different.
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>>387267226
To extend on this point a bit: He has said that he writes his stories with gaps and half unknown on purpose (as a call back to his childhood reading English stories he only half understood).

When some exec then asks him to flesh out his ideas he has to fill in those gaps or create new gaps, neither of which works. DeS, BB and especially DkS are just sparse enough with their story and storytelling. Any more or less and it loses its sense of mystery either becoming too little so the player isn't bothered or too much where the player is overwhelmed.
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>>387267436
2nd place is close enough
>>
im actually playing dark souls for the first time ever... I FUCKING LOVE IT
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>>387264637
The first half of DaS was a fluke.

The second half and all the other games are more in line with From's habits and design philosophy.
>>
That Maya """"""leak""""" was the only interesting setting from could come up with. And it's not even fucking real.
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>>387267754
In what sense? King's Field is pretty non-linear too.
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>>387267754
What about BB? What about AOTA?
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>>387267372
Well memed!
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>>387267830
I'm sick of this meme maya and aztec would make a shitty setting and I'm glad they're ignored.
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>>387264637
>ou still remember the first time you play Dark Souls, right?
I do, and remember how game actually lacked any atmosphere compared to the des.
And people shat on it for being very obviously poorly made
Shame time changed and pc kids like you now allowed to have opinions
>>387264926
Bullshit
In all soulsborne games FROM only tried with des/das2/bloodborne
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>>387264637
I think a big part of it is warping.
Even once you get the lord vessel the sense of exploration and discovery kind of fades a bit because warping in general feels very "video game"-ish which hurts some of the immersion.
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>>387267859
Never played it, I was using DeS as the earliest reference point. Good to know though. Maybe some of that got passed on to DaS but didn't survive otherwise.
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>>387267754
>The "first half" meme
why don't you form your own opinions
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>>387268106
Des had warping
Bloodborne had warping
And surprise both had great immersion and sense of exploration and discovery, something that all dark souls games lacked
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>>387268084
>dark souls 2

Nice try DaS2 fag, lumping in good games with your steaming dogshit doesn't change the fact that DaS2 is by far the worst Souls game
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>>387268356
>is by far the worst Souls game
Uninspired and poorly designed garbage like das and das3 exist
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>>387264637
Remove teleportation right off the bat
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>>387268084
>>387268243
If you learnt to use fullstops and put multiple sentences on the same line your posts wouldn't be so obviously distinguishable. Which would help when you're trying to push your contrarian opinion.
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>>387268356
DaS3 ended up being far worse than 2 though.
>>
Sony studio style games
>DeS
>Bloodborne
From style game
>DaS2
Namco games
>DaS
>DaS3
>>
>>387264637
They did. With Bloodborne they surpassed DS1 in atmosphere.
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>>387268243
DeS felt immersive for me UNTIL I reached the end of that branch, then it quickly feels odd having to go back to the nexus and restart all over again.
Bloodborne gets around it because the overworld is interconnected like DS1 making the hunters dream feel more like a safezone than a checkpoint like the nexus does.

also (You)
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>>387267203
I think this game was a big passion project for miyizaki, and in a lot of ways it was him venting his frustrations about dark souls.
Dark souls could have been as compelling, but the game got horribly rushed at the last second, and I think a lot of ideas had to come out half formed and not fully realized because of that. I think that's why DaSIII comes off better as a soft retelling/expansion of some concepts in Dark Souls.
>oceiros probably would have been a fight with Logan in DaS
>smoldering lake takes ash lake and izalith to their logical extreme
>the new lore on the serpents would make much more sense as extra lore in DaS rather than something unexplored in DASIII
and so on.
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where does this game fall in this category
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>>387264637

I remember being hyped for DS2 until I realized it was barely even taking place in the same universe. I thought we were going to see more of the kingdoms mentioned in the first, meet more gods, build upon the lore. And as much as youtubers insist this is what happened it wasn't. We got a rehash, reusing gameplay mechanics in a similar but mostly unrelated world. The DS sequels are sequels in the way Final Fantasy games are sequels (i.e. they're not) because DS was never intended to be a series. The best Soulsborne games are new IP's (DeS, DaS, BB) because those are games born of creativity rather than a publishing contract. Bamco wanted a trilogy so From threw one together. So many possibilities of expanding the world were squandered in favor of cloning the formula, renaming the mechanics, throwing a bunch of levels together and making up some bullshit "cycles" explanation as to why it really is the same world, guys, honestly.

tl;dr FromSoft don't make sequels. I'm not sure if it's because they don't know how or because they don't give a shit. But it doesn't matter, just stay on the lookout for the next IP.
>>
They've built their brand name up enough to not have to try that hard anymore. They know you'll keep buying the games regardless.
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>>387268926
It's more similar to DaS3 than any other Souls game. Greatly improved on its predecessor mechanically, but it's linear as hell and has little replay value as a result.
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>>387269527
I'll give DS2 one thing, once they patched the enemy spacing it and some of the bugs it ended up having better gameplay than DS1.

That doesn't really make it a good game though. And if you bought it at launch it was a total shitshow.
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>>387269527
I think the final fantasy example is pretty fair, it's like the new pokemon games where they just soft reset the world with a new region and the same goal is the as last time.
DS2 taking place in lordran in the future would have been great, DS3 "tries" to do this but really just ends up being a nostalgia call to a couple of levels
>>
>bumping your own thread 3 times after it reached 10 page
Pathetic
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>>387269527
>das
>born of creativity rather than a publishing contract
b8 or actually retarded
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>>387271932
It was born of creativity. The sequels were born of contracts. And it shows.
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>>387268187
It's not a meme. The second half of Dark Souls is complete dogshit in comparison to the first half. The quality drop after O&S is insane
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>>387272036
It got like 50% of itself from DeS. DeS was really creative.
>>
DaS > DeS
BUT 70% of DaS comes from DeS
i think people who love/enjoy DaS more than DeS, played DaS first
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>>387264637
Yes, but Demon's Souls, DaS3 and especially BB are much better as overall experience, and their atmosphere
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>>387272036
But das lacks any creativity, it was soulless des clone without any effort from the developers side. Just compare bosses, every boss in des made sense, had backstory(except armored spider) and wasin the place you fight him for very good reason
In das they just placed bosses without any thought and wrote some half assed explanation
In des all bosses felt special and had some feature
In das all bosses except bad of chaos were giant humanoids you could circle and hit
In des all weapon was realistic and made sense, even faith weapon like moonlight sword
In das we got some stats requrments from ass and anime swords
In des all npc fit the world and were well writen
In das 80% of npc were poorly copypasted from des and some weren't even finished
Your opinion is literally trash if you think that das had even little creativity inside
But you pc kid, can't be helped
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>>387272036
>It was born of creativity. The sequels were born of contracts. And it shows.
>DaS fags are this delusional
Damn son
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I feel like replaying BB just to delve back into that atmosphere again.
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>>387272297
>dark souls 3
>better than anything
it's the worst aspects of 1 and 2 crammed together with completely inappropriate bloodborne pacing and shallow callbacks everywhere.
Although at least the callbacks themselves weren't as annoying as in 2, even though there were way more of them. The callbacks in 2 all avoided naming the names as if that made the shallow fanservice clever somehow.
>>387272567
I don't speak retarded contrarian hipster, sorry.
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>>387264637
>dark souls came out 20 years ago
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>>387272716
>contrarian hipster
>everyone gave das shit when it was released for being poor des clone
Really makes you think
This is your typical das fag
I bet you hate das2 too because it was proper from game and not soulless namco garbage like das and das3
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>>387272968
I like DaS2 a lot better than 3. At least it tried things.
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>>387272716
>it's the worst aspects of 1 and 2 crammed together with completely inappropriate bloodborne pacing and shallow callbacks everywhere.
It's okay to have that much shitty opinion, but my point stands still that it's design, gameplay and mechanics are better than both first one
And yeah, I also played DaS first
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>>387272785
>you get killed by OoK with this much health left
Knowing the feels doesn't lessen the pain
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Demon Souls and Bloodborne both have a much better atmosphere and aesthetic.
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>>387273116
3's animations aren't as stiff as 1's. That is the only thing I can say positive about it. It's garbage.
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>>387272968
>>everyone gave das shit when it was released for being poor des clone
For the story maybe, but it was unanimously praised for the open world design and freedom of exploration.
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>>387273292
Cool, whatever
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>>387267968
better than fagpyres and gaywolves
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>>387264637
>tfw can vividly remember every area and boss vividly from dark souls 1
>Can't remember literally 80% of Dark Souls 2

Wew
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>>387273408
>fagpyres and gaywolves
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>>387267269
it haven't "came close", it btfo evetything else in series. das2 is king of the atmosphere. This amazing intro that actually gives you a character with purpose, this feeling of emptiness as heslowly loses himself in the shit he fell into, forgetting his identity and purpose just as it was predicted in intro. god it was amazing ride

https://www.youtube.com/watch?v=p9hoAyx3-0I
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>>387272567
Why do you type all of your posts so strangely. Do they not teach typing in schools anymore?
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>>387273405
>can't even defend his opinion
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>>387264637
I have played Dark Souls 1 the most, Dark Souls III easily drips in atmosphere. DaS1, DSII, and DSIII have different atmospheres that should not be compared in a vacuum. I do not know why you're doing this instead of taking the games on their own merits.
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>>387274076
You know what the most disturbing part of all this is? That there are people on /v/, in this very thread, that have not even played Bloodborne and think their opinions are worth rat shit.
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>>387264637
You mean shitty graphic smate?

play on a console
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>>387264637
My first playthrough for Dark Souls I got stuck on the route to Ash Lake and couldn't figure out how to climb back up the tree and quit. I beat right before DS 2 came out
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>>387273408
Literally not though. It's just naked dudes in animal skins.
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>>387274291
>I do not know why you're doing this instead of taking the games on their own merits.
I'll even do one better: You could be playing any of these games right now.
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>>387264637
It only worked because there weren't too many games like it. Sequels are just inherently going to lack that same kind of surprise.
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>>387264637
Yeah, I remember the first time I played it, the first hour was one of the shittiest hours of gaming in my life. Disgusting.
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>>387274589
show me on the doll where the skeleton touched you anon.
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>>387274589
I remember the first time I seen DS1 I was watching some japanese guy stream it before it was released in the west and the entire time I was thinking "Fuck I gotta play this when it comes out".
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>>387264926
This.
First I thought FROM had just gone to shit with Dark Souls II, but Bloodborne was at least good even if it's not quite DeS/DaS.

The level design got kinda tiresome as the series went on, as the areas started to feel more like they were only designed specifically to be played in certain way and less like places that could actually exist or that are the way they are for some reason other than level just needing to progress.
Dark Souls 1 does this the best with its varied levels with very unique atmosphere to them while also being fun and interesting to play.
>>
>>387274853
So were all in agreement that BB is a masterpiece that rides on it's own merit and not the "souls" tagline. So we are all in agreement that Bloodborne is the best game of them all?
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>>387267269
It looks nice unlike rest of the game and the music is great, it's probably the strongest thematically relevant area in the game, but its functionality with some bland exits and the NPCs is pretty lame.
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>>387267269
>majula is the best hub
I don't know why das2 fags keep saying this, des was the comfiest
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>>387272075
>the quality drop after a church with the gargoyles
>a poison swamp
>le ebin trap house with a shitty rehash of the tower knight boss
2nd half was better in level design and boss fights. stop parroting /v/ memes as real opinons
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>>387267968
This
Also fuck louisiana and new orleans, terrible settings
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>>387274853
>das
>places that could actually exist or that are the way they are for some reason other than level just needing to progress.
Is it how insanity looks like?
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>>387275497
Hunter's is the comfiest actually. Even better once they set it on fire.
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>>387275665
I never liked the hunters as much
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>>387275634
Fuck Earth in general, its such a shit planet because it's too tame.
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>>387275665
I always found the hunter's dream a little small and sparse.
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>>387274076
They all have something unique of their own to them but the sequels just aren't as good regardless.
It's not like these were the biggest general complaints about the sequels though. Deserted wasteland style of 2 and dark and brooding style of 3 were just fine. It just gets more iterative, less refreshing and personally, I just miss DS1's style of mixing in more high fantasy, eye candy visuals and settings to otherwise dark and dehumanized setting.
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>>387275892
That's because you're a queer and you have shit opinions.
>>
>>387264637
I do remember the first time i played dork souls.
I booted it up and the controller didnt work. Fiddled with the settings and refunded it and went back to playing dying light on the very same controller.
Dork souls 2.....controller didnt work. Refunded it and played some metro redux.
Yeah, such a great game filled with autistic fromdrones that cant stop defending that piece of shit game.
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>>387276037
>it's a shit game because you're a fucking moron who can't manage to set up a controller properly
Great post anon. I'm not even giving you the benefit of the doubt that you're baiting. I'm embarrassed for you and I pity you.
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>>387276037
It's a piece of shit because you were too much of an idiot to get the controller working?
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>>387275637
>I have no suspension of disbelief
medieval castle cities, graveyards and fine looking palaces just for example you see in the game actually exist or have existed. what you said is particularly stupid when you consider they just ripped off various real life locations, even for constructions of demon ruins
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>>387275276
I think each game of DeS, DaS, and BB has its own strengths and weaknesses. BB definitely has the best combat, but suffers from a lack of content and few area connections, and the most confusing story of them all. DaS has incredible world design and freedom, and no real bad parts. DeS easily has the most interesting setting and bosses, and the most atmospheric location in the series to date (Latria).
I still enjoy DaS the most overall, but BB and DeS are both incredible games on their own merits.
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>>387267968
This, its probably always the same autist with his shitty idea who probably thinks he's some kind of super genius idea-guy. Fuck him
>>
I'm telling you guys, it's the world design. It's all in the world design. The interconnected world was what set DS1 apart, and nothing like it has been recreated since.
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>>387276037
>controller didn't work
I don't even care that this is probably bait, because on the off chance you're not baiting I really need you to understand how fucking stupid that is
>>
>>387267754
>>387272075
Define what the second half is faggot. Tell us all the locations that you think are shit. Stop just using the second half meme and actually tell all the areas that you think are so bad. Let us see if you actually have a mind of your own and aren't just parroting memes.
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>>387275979
>but the sequels just aren't as good regardless.
There you go again not taking the games on their own merits. DSIII presents a setting of the end of the world we have not seen envisioned like this in video games and it's phenomenal. The undead turning into trees, the fact that the fire is fading more than ever before and needs people who have ALREADY linked the fire to come back. Firelink Shrine with its thrones and foreboding strings. It's great.

The statement I just made:
>DSIII presents a setting of the end of the world we have not seen envisioned like this in video games and it's phenomenal.
Applies to Dark Souls and DSII as well. Just replace the subsequent sentences with content specific to those games. The most you can say is you prefer Dark Souls' 1 atmosphere than the others. I myself prefer DSIII because it goes all out with its darkness.
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>>387276206
The way they were portraited in das?
No, none of das zones except anor londo makes sense real life design wise
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>>387276252
>and no real bad parts
Demon Ruins/Lost Izalith had a blatantly unfinished section, very little going on for treasure and exploration, and eye-bleeding lava effects.
Plus Tomb of the Giants was so empty and lame that they just made it too dark to see that it's just an unadorned grey cave with a single curving hallway down to the end and like 2 off shoots for treasure.
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>>387267269
I really loved the atmosphere and feel of Majula, I just wish that more things happened there like they did with NPCs in the first game.

Fire Link shrine felt like a hub full of continuing tragic stories, while Majula just had everyone hang around and chill out for the whole game with limited new dialogue.
>>
>>387276389
I honestly prefer the level design in DeS.
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>>387276624
>Demon Ruins/Lost Izalith had a blatantly unfinished section, very little going on for treasure and exploration, and eye-bleeding lava effects.
Scratch that, I'd blocked them from my memory.
>Plus Tomb of the Giants was so empty and lame that they just made it too dark to see that it's just an unadorned grey cave with a single curving hallway down to the end and like 2 off shoots for treasure.
I don't agree with this, though. It's a simple design, but it's effective because it's the only area like that. It's not like Shadow Tower where you can only see a few metres in front of you for the whole game.
>>
>>387276632
I can't believe they fucked up Shalquoir's dialogue in that she will talk about the Old Iron King, Lost Sinner, and other bosses AFTER you get to Drangleic Castle. I haven't played Scholar but I hope they fixed that. Majula is real pretty and suffers from the reasons you stated.

>>387276624
>Plus Tomb of the Giants was so empty and lame that they just made it too dark to see
Why is it being too dark to see inherently an issue? You have not stated why.
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>>387276632
Yeah, DS2 sure is shitting on itself with atmosphere there.
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Alright /v/ where do you think Miyazaki's setting the next not-Souls game?
>"So there are several titles that we are currently working on [...] Some of those are dark fantasy, some of those could be a mech [game] - that's one thing. The second thing is that one of the new titles I've been working on will probably comply with the expectations from the fans in straightforward manner.

http://www.ign.com/articles/2016/09/21/from-software-working-on-3-games-one-of-which-is-armored-core?abthid=57e287075a178f5c40000006
>>
>>387276252
DaS has some seriously bad parts but they don't exactly stand out enough to not get overshadowed by its positive parts. About half of Demon Ruins just isn't much fun to play and BoC is like a blister on that sore thumb.
DeS's world ends up feeling bigger but the sensation of claustrophobia of the never-ending level design of DaS where you might be just trying to make it just a hundred more meters over there fighting out has a lot of appeal. I wouldn't put the merits of either inherently above one another but I have to admit DaS feels more novel with its idea.
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>>387275665
I liked the idea of the Hunter's Dream, but I wish we got to see a few more hunters there. Maybe finding respite from the hunt.
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>>387276892
please be desert or Blame! souls
>>
Why can't from make another armored core game again?
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>>387274853
>places that could actually exist or that are the way they are for some reason other than level just needing to progress.
>Dark Souls
Are you fucking serious?
>>
>>387276819
>Why is it being too dark to see inherently an issue? You have not stated why.
Well I was implying that they only made it dark to disguise how empty, linear and visually boring it is. But as for dark being a bad thing, it's just a pet peeve. I think "it's dark" is one of the cheapest and most obnoxious gimmicks game developers use solely to pad out the length of an area by forcing you to just bumble around in it, unable to tell which way to go because you can't see shit.
>>
>>387276959
They are. They're making three games:
>Armored Core
>Not-Souls
>A VR title

http://www.ign.com/articles/2016/09/21/from-software-working-on-3-games-one-of-which-is-armored-core?abthid=57e287075a178f5c40000006

http://www.cinemablend.com/games/1558969/from-software-has-3-games-in-development-none-of-them-sound-like-dark-souls
>>
>>387276632
Agree.
>Blacksmith is wondering where daughter is. Goes to Drangleic to find her
>After we find her, she moves right outside his little cabin
>"Is that my daughter? Thank you. Not going to move, though."
>"That looks like my dad. Nah, not going to move an inch"
The only one I liked was the seller, who gets cockier the more stuff we buy.
>>
>>387276624
TotG is kinda obviously the way it is specifically because it is dark. Having a tanky character going through it certainly benefits the player as it already is, it's one of the easiest late game areas to reach but the important part is that it would have became too much of a chore if it had gone on like that for much longer. Even if most players end up with a skull lantern it's better if the whole gimmick doesn't overstay its welcome.
>>
>>387277090
The blacksmith is ashamed of how hollow he's become.
>>
>>387277052
>I think "it's dark" is one of the cheapest and most obnoxious gimmicks game developers use solely to pad out the length of an area by forcing you to just bumble around in it, unable to tell which way to go because you can't see shit.
That's fair, but I believe it works in TotG' favor due to the aggressive enemies and the pit Patches throws you in. I suppose we can agree to disagree. Plus I had a shitton of fun invading down there.
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>>387276618
>There you go again not taking the games on their own merits.
>again
first reply.
and you can just eat your words, the point was that they're just not as good even on their own merits. or did you just quote the wrong part?
>>
>>387276620
you're just missing the point
their layout doesn't have to be entirely realistic, it has to serve the gameplay
the issue is how it got much less realistic and convincing with the sequels and appears to purely serve gameplay completely bygoing any immersive purposes
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>>387277249
>first reply.
Thought you were OP.
>the point was that they're just not as good even on their own merits
But you can't actually qualify or quantify this statement at all. That's why what you're describing is called a preference. Maybe for DSII due to its notorious fucked up development cycle resulting in disconnected feeling areas, but even then DSII manages to achieve an atmosphere all its own.
>>
>>387276819
the cat was the best damn NPC in majula
>>
>>387276624
I'm not the guiy you're replying to, but I think he was saying that it has no real bad parts as in the combat, soundtrack, atmosphere, graphics, world design, story, everything was at least good if not great. And the darkness is the whole point of the tomb, if they added much more it would either be wasted because the player would never see it (in terms of being unadorned) or too big to traverse without it being a huge difficulty spike.
>>
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>>387276892
Dark sci-fi fantasy with energy swords and cyberpunk with wires everywhere.
>>
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>>387277502
She sure is. Consistent dialogue changes as the game progresses, it's just a shame that she has that mishap I spoke of. Carhillion not speaking to his pupil was stupid. Blacksmith not talking to his daughter was stupid.
>>
>>387277229
Right, it's not like that's a perfect oppurtunity for a family reunion. Or more truer to Dark Souls, a perfect way to twist the knife and make it so the blacksmith runs away from Majula because of the daughter.
Daughter could then had realized it was the father, becomes distraught, tries to find him, more tragedy happens.
Anything more than what we got. Something that could be fixed with a bit of yelling.
>YO, you my dad?
>Y-yeah
>Cool
>>
>>387277580
Body horror mixed with cybernetics and I'll cum throughout the playthrough.
>>
Dark Souls 3 had fantastic atmosphere, especially during the boss fights. It's a shame that half the game consists of a shameless imitation of Dark Souls 1
>>
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>>387277090
>save pyromancer apprentice
>she's pretty cool and helps you in your training
>find her master that may have ditched her
>there's never any confrontation or reuniting between them
>>
>>387264926
You saying that because I've only played and completed DaSII fully I'm a pleb loser who should be beat up and sucked off?
>>
>>387277463
all you're saying is retreading what I already said
none of that invalidates what I already stated
even not comparing the games to each other the atmosphere in das and des is more internally consistent or more strongly grounded in their own fiction
3 is obviously way better than 2 with its whole mess but I can't help but feel the vibes of darkness and fire are a bit more on the nose as a part of the stories in the game than it needs to be. I wouldn't count it as particular strength of the game the way atmosphere is worth mentioning in with the earlier games even if it fits another dark souls game just fine. it serves its purpose but its not an outstanding achievement in the game and people who play it a lot are most likely in it for completely different aspects of the game. the uniqueness, complexity and importantly convinciness of the background stories and details of these games are quantifyable enough.
>>
>>387278116
>>387277090
>>387276632
Fuck all that. The biggest sin DSII does is giving every single line of dialogue a 1 and one half second delay that was not present in Dark Souls 1. It's fucking agonizing.
>>
>>387277090
>>387277229
>>387277871
The blacksmith recognizes her and says that he's glad he can keep an eye on her, and that she's safe in town.

She doesn't even know he's her father because, despite her appearance, she's so far hollowed that she can't even remember what's going on around her. All she can do is find rocks and sell them, because that's what she's done all her life.
>>
>>387278182
>is more internally consistent
This is something else COMPLETELY that we can objectively measure, and I'm not sure why you did not say this in the first place instead of wasting our time. It definitely goes

DeS>=DaS>=DSIII>DSII
Dunno where BB would go I haven't played it.
>but I can't help but feel the vibes of darkness and fire are a bit more on the nose as a part of the stories in the game than it needs to be
Prefereeeeeeeeeeence
>>
>>387278221
>>
>>387278537
No I know it's skippable, you'd be a fool to listen to her chant each time you wanted to level up. But when hearing new dialogue for the first time it is again agonizing as you may accidentally skip the next line of dialogue.
>>
>>387278258
The thing is, it feels like the story was cut off. It sets up a nice arc for the both of them but doesn't finishes it. Lucatiel, as an example, goes through a nice progression of losing her memories. Yet here, it just stops short of a decent conclusion. Okay, the father is happy because he can look out for her, possibly staving off the memory loss from the curse by focusing solely on her. She just stays in place. Where's the payoff? There's neither a reunion nor a loss. It just kinda stops.
>>
>>387264637
I think one of the reasons is because you level up at bonfires and not at an NPC. It adds an extra layer of isolation. The only things you can rely on are yourself and the bonfires, all the NPCs have their own agendas and can never be 100% trusted. And the funny thing is that this only came to be because of time/resource constraints, Miyazaki originally wanted DaS to have a level-up NPC.
>>
>>387278730
>this only came to be because of time/resource constraints
While it is true there were time/resource constraints, this is not the reason why Priscilla is not the level-up NPC. The Painted World was the first level for DaS built, which is why to anyone who played DeS it feels straight out of DeS + the phalanx. But just as in the Peculiar Doll description, as the game grew and grew they could not find a way to get Priscilla in the game organically. It worked out in the end since it adds intrigue to the lore of Seath, Gwyn, Velka, etc.
>>
>>387278730
Makes sense, haven't thought of it. Knowing you have to warp back to a "lively" area just to level up does cut short that isolation of feeling truly alone in this world.
>>
>>387278905
>Painted world was the first area built
>It's also the single best area in the game
What happened?
>>
>>387278337
it's not like people have preferences without valid and logical reasons
the reason what you quoted bugs me is because it doesn't do the game any particular service other than just being different at the cost of being rather cheesy and feeling like it was made that way as a bit of fanservice to existing dark souls fans
dark souls 2 already had bit of this kind of elements to it and they weren't exactly met with particularly positive response from the fanbase. no one exactly liked getting laughed at by the grannies around the beginning. adding story or lore elements just for the fans to react to instead of focusing on making more convincing and consistent world.
like I said it's not exactly a problem, the good execution helps it too but considering the overall consensus of how DeS and DaS had great lore and atmosphere it just seems like a missed chance because details like this are what builds it in the first place.
>>
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I want the desperate atmosphere of futile suffering from Demon's Souls more than anything.
Level design was at its best in Dark Souls though.
>>
>>387264637
>the atmosphere and feel of Dark Souls 1

its called "boring"
>>
>>387273419
Literally me. It's actually insane for forgettable most of Dark Souls 2 is.
>>
>>387279030
Kept building the world, found the now Painted World feeling like it didn't belong, so they added it in-game to a literal outside world, meant to not belong. Kinda poetic, really.
>>
>>387278635
>>387278221
>But when hearing new dialogue for the first time it is again agonizing as you may accidentally skip the next line of dialogue.
I think this happened to me too just because I was tapping X to advance the lines quicker at the end of every fucking line.
Which is a shame because the voice acting is kinda good
>>
>>387279182
>it's not like people have preferences without valid and logical reasons
Absolutely. But you cannot, with certainty, say one is better than the other UNLESS you mention something objective like consistency of tone, atmosphere, or logic. Quit making this difficult.
>and feeling like it was made that way as a bit of fanservice to existing dark souls fans
I see this all the time but never see it truly qualified. I think it is parroting at this point.
>adding story or lore elements just for the fans to react to instead of focusing on making more convincing and consistent world.
Which DSII ended up doing. They just retreaded DaS1 too much unfortunately.
>>
>>387279367
And on top of that, it's not even good for people who want to just skip through it because they delayed how fast you could skip through dialogue as well. And that ended up in 3 as well.
>>
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>Replay Dark Souls after not playing it in ages
>It plays too slow and feels clunky as fuck
>>
>>387279367
One of the things Dark Souls/Bloodborne is amazing at is voice acting. No bullshit hollywood VA's, not the typical voices we recognize from a distance. Just incredible voice acting that perfectly conveys the character.
>>
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>>387264637
>>
>>387279508
Happened to me as well. After 3, decided to replay all three again. Holy shit, the difference. Every attack so slow, kept thinking of those 5-6 combos even the lesser enemies have. My timing was all over the place. Takes about an hour to properly get into the right mindset.
>>
>>387264637
I remember everything about Demon's Souls and Dark Souls 1 but DS2/BB/DS3 keep blending together in my mind.
>>
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>>387279531
>that one video game voice actress that's in almost every video game made in the last like decade
>>
>>387278663
Considering how fucked DaS2's development was, it's amazing that the game came out as good as it did.
>>
>>387279508
I loved Dark Souls, but I have trouble going back to it after Bloodborne's fast-paced gameplay.
>>
>>387264637
>The Atmosphere of Dark Souls 1
>>
>>387280179
What's with these games always looking better in the leaks?
Other than the obvious, fucking consoles.
>>
>>387280310
>fucking consoles.
There you go.
>>
>>387279490
>I see this all the time but never see it truly qualified.
It's most obvious with the dialogue. Characters go on about how they feel about their world and the events they're involved in to the point it leaves them talking about locations, events, what they do or points of interest secondary.
it's not as stand out as it was in 2 when it did happen but it is more ever-present.
characters feel cold and distant and it's not just because they're hollow and a little demented and dehumanized like in 1.
touching the darkness inside her = pure fanservice
>it is parroting at this point.
I can see this with DaS2 with how everyone seems to be just repeating matthewmathosis's points which of course doesn't make the points themselves invalid, just a bit obvious to state. there's nothing particular like that unifying how people seem to consider dark souls III's lore though which is why it's reasonable to think it's because that's what people actually thought playing the game. if I was just copying random posts off /v/ on why "I" didn't like something about it I'd be just making fun of it for being some retarded fanservice with mysteries left and right because developers didn't care for shit and because the retarded fanbase eats it up because it's "deep"
or something along those lines, which isn't how I feel about it at all but I've seen enough posters to go on about
>cannot say one is better than the other UNLESS you mention something objective
there's nothing wrong with people voicing their opinions on things in relevant discussion and you shouldn't just call it wrong just because you don't know or can't at least guess their reasons for thinking what they do even if you don't share their view.
you're obviously fond of dark souls III's own vibes which is fine and everyone seems to agree that it was generally all right, but ask yourself if you actually think it's just as good as the lore and background stories with demon's souls for example and why either way you think.
>>
>>387264637
The first time I played it, I hated it. It was ugly and joyless. I had to force myself through it and it took me a good while to start enjoying it.
>>
>>387280310
das didn't if you look at the promo material
consoles don't explain why lightning gets changed in color or why saturation gets very different
I think they just overdo the graphical effects a little bit too much in the final version without realizing it's not really necessary
>>
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>>387281485
You just reminded me of 3's lighting being washed out to the point where everything is just a shade of gray
>>
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>>387264637
did dark souls have the same effect on people who played demons souls first
>>
>>387279531
>mfw Aymeric's VA from FFXIV was in DaS3
The voice work in that game is very hit and miss but he's one of the better ones and I was glad to hear him again.
>>
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>>387273828
>gives you a character with purpose
>proceeds to throw that character into a mess of a game with no direction or flow, with no real end boss or closure

0/10.

Scholar fixed some stuff, but the game was a mess.
>>
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>>387281670
one thing i really appreciate going from dark souls 3 back to dark souls 2 is the colours

i respect dark souls 3 for trying to have a consistent aesthetic which compliments the main themes of the game but fuck me if it isn't boring to look at
>>
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>>387282063
NO
>>
>>387282063
No. It was really fun but it wasn't magical or anything. My other buddy that loved DeS really disliked DS not sure he even finished it.
>>
>>387281670
not exactly gray, but not very vibrant either
the areas with some color range are usually the best looking ones
but for big part is just gets very narrow banded with it
2 has plenty of more vibrance to many areas, the problem there is mostly the simple geometry and repeated textures
>>387282063
there were less complaints, notably about how des had slightly better atmosphere to it but it seemed very split because dark souls had a lot of its own for people to appreciate
and there certainly weren't many complaints about the game getting too similar or iterative in style, the gameplay was very similar but tweaked many things that people felt were good and the stories didn't really have much to do with each other at all
>>
>>387281250
>Characters go on about how they feel about their world and the events they're involved in to the point it leaves them talking about locations, events, what they do or points of interest secondary.
I can see this being an issue with some folks, but that is not fanservice.
>characters feel cold and distant and it's not just because they're hollow and a little demented and dehumanized like in 1.
Why isn't it just because they're hollow and a little demented and dehumanized?
>touching the darkness inside her = pure fanservice
As well as completely making sense in the world of Dark Souls since humans are dark.
>there's nothing wrong with people voicing their opinions on things in relevant discussion
Shut the fuck up already jesus christ I'm done being patient with you. There is a difference between going
>I prefer DaS1's more internally consistent atmosphere and tone
and
>I prefer DaS1's atmosphere and tone.
This is my third time saying this in a different way. Jesus christ. You can objectively measure consistency of something and say you like something more than something less consistent. OTHERWISE it is a PREFERENCE.
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