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>Japan does not take risks in creating new and exciting games.

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Thread replies: 54
Thread images: 12

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>Japan does not take risks in creating new and exciting games. Oh by the way, give me millions so I can make clones of Mega Man and Mega Man Legends plz.

What an ass.
>>
>>387254502
https://www.youtube.com/watch?v=DGCe_HpgH6c
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It's better than nothing
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I love him because /v/ hates him, entertainer
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>>387254948

No, you fucking moron. Nothing would be better. All that money going to this hack could have been spent back in the economy in a more productive way. I'm certain 80% or more played the game for less than a few hours then never picked it up again. A wasted investment into false hope and dreams.
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>>387254502
>Japan does not take risks in creating new and exciting games.
Well Mario still fucking sells so I don't know what's the problem. Blizzard could have made a good Diablo 3 too if they didn't take "risks" and make "new exciting" game.
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>>387254502
C O N

HE ESCAPED FROM KICKSTAR AND STOLE ALL YOUR MONEY

M A N
>>
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>>387254502
>>
>>387255140
It's better than nothing
>>
Friendly reminder that people who paid for the 3DS version still haven't received their game.
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>"There are a lot of reasons why that game didn’t become successful, but I think the timing was a big part of it," he says. "That game came out right as the console transition was happening, and people were moving from PlayStation 3 to PlayStation 4, for example. I think that was one of the biggest reasons the game didn’t do too well. But as a game, gameplay-wise, I think it’s pretty damn good."

>"Reviews these days are kind of confusing, because leading up to the release we saw a couple different reviews from the media, and they weren’t all bad," Inafune adds. "Some of them were actually good. So it gets kind of confusing, because we see good reviews and then we see bad reviews, and we really can’t come to a consensus. Some of the user reviews were bad, so that could be what people thought in the end. But I don’t usually look at reviews too much, because they can confuse you."

>Yaiba was a collaboration between Comcept, Japanese development studio Team Ninja and Western team Spark Unlimited, which shut down shortly after the game’s release.

https://www.polygon.com/features/2016/2/1/10863910/keiji-inafune-five-years-of-comcept
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>>387255587
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>>387255602
>some reviews are good, some are bad. We got confused by this, so we didn't look much at them.

Is he retarded?
>>
>Japan doesn't take risks
>Capcom hands DMC off to western cucks because he said this
>instead of taking risks and learning MT Framework (and getting it translated making it accessible to English developers) so their game could run on a better engine, the cucks just make a shitty UT3 game because that's what they're used to
>instead of trying to make it like the old DMC games with their own twist, they just make another game identical to all their others with a few DMC-related names thrown in
>>
So what now? He still has to deliver the game that nobody wanted, Red Ash. Is he still working on that? Oh, and there's also that MN9 TV show or whatever. Who's going to watch that after everything that happened?
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>>387255002
>Japan is "at least five years behind"

well, he isn't wrong. Most of Japan still think like it's the late 80s and early 90s, flooding their market with RPGs that have yet to innovate on it. Most are just grind-fest which was an acceptable form of gameplay back then when games were very limited.
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>>387255887
Nothing will happen. Investment was a failure, they'll wrap everything up and call it a day.
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>>387255887
>Is he still working on that?

No one has any idea. The entire project was more than likely silently cancelled.

>Oh, and there's also that MN9 TV show or whatever.

That never went anywhere. They made a promotional video for investors, and then nothing happened to it. Translation no one wanted to invest 5 million dollars on Not-Mega Man.
>>
>Japan makes bad games
>Makes Demon's Souls
>b-b-b-b-but American games sell better
>Dark Souls
>b-b-b-b-but American games are better quality
>Smash Bros BTFOs PSASBR

What a fucking faggot race traitor
He should honestly commit seppuku
>>
>>387255602
>But as a game, gameplay-wise, I think it’s pretty damn good."
kek
>>
What happened with Red Ash, it was supposed to be out last month
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>>387256348
>>387255803

Shitty businessman can't fathom why people wouldn't play his game. Ergo, he makes up a bunch of stupid bullshit.
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>>387255602

He is retarded
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>>387255002
Japan's industry has some problems but Inafune's decision making was part of the problem in Capcom. Nothing he has worked on since making this statement has been good, let alone industry saving.
>>387255887
His company got bought by Level 5 because he is friends with the higher ups there. Probably a bad choice on Level 5, but I'm the type who likes to keep my personal and work relationships separate. I doubt we'll ever see Red Ash for better or worse.
>>
Didn't they promise documentary with lots of episodes following game's planning and production stages? I remember a pilot and first episode and that's it.
>>
>>387256376
>>387255887
I thought the whole Kickstarter was canned after that huge backlash.
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>>387256535

It was saved by some Chinese company. Since then, nothing.
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>>387256535
It didn't reach crowdfunding goals but he got some Chinese investors to fund the project.
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>>387255602
>take a suck
>>
RIP Ninja Gaiden
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>>387256376

Tom Pon designed a shirt on June 2016 for the staff. That is literally the last news about Red Ash. And the last news anyone will ever get.
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>>387256080
It's shocking to me that most JRPGs, aside from having a pretty paint job put on them, are gameplay not much more advanced than the first 3 Ultima games, 35-40 year old titles which the first JRPGs were carbon copies of. Even the Ultima series itself advanced and decided to explore what could be done with it's core game concepts, while JRPGs have been content to grind goblins for longer than most people here have been alive.
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>>387255876
Actually it was tameem that didn't want mt frameworks
Crapcom had an English version for them but ninja theory passed on it because they said that ue was better
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>>387257287
>>387256080

Standard jrpgs are just anime waifu games now. Games like Dark Souls and Final Fantasy have innovated past that to become real time action games.
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>>387255002
>Lost Planet 2
>made it more like Monhun
But that's what made it awesome, you retarded conman. That's why it's still alive, even to this day.
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>>387257334

DmC was such a god damn mess. Why would some cheap Western studio be some magic bullet to high sales? DmC ended up selling 1.9 million copies, which is entirely within NT's average sales. DMC4 sold 3.9 million, so selling 1.1 million less than the last game is an outright disaster. And NT didn't even write Enslaved and the other games that probably wowed Inafune.

>Actually it was tameem that didn't want mt frameworks

They wouldn't know how to use it. A new engine you have to be trained in, and each one has their own learning curves. Wouldn't it make sense then to have NT make the in-game assets and Capcom assemble them in MT? That would have been a smarter merger of East vs West.
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>>387257334
They didn't have an English version, they offered to make one, but Tameem refused because they were already used to UE3 (even though MT Framework is supposedly very easy to use if you get past the language barrier). Still, the point stands, handing that game off to western devs not only deprived other English-speaking devs of a translated version of a very powerful engine on top of producing a garbage game
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>>387257421
In any of the recent Final Fantasy games are considered innovative, than Japan does have a real issue.
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>>387257724
Holy shit, I haven't even played DmC or care about it but that somehow makes me angry. MT Framework is so fucking good why do people keep ditching it?
>Dead Rising 2 ditched it
>Lost Planet 3 went the Unreal Engine route
>now this
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>>387258416
Because there's no English version of it. NT basically ruined any chance of those games using MTF because presumably Capcom figured that after NT's reaction to their offer, other western devs would choose to use UE3 as well. It wouldn't surprise me if Capcom/Inafune/both believed that UE3 was better than MT Framework simply because it was made by westerners, to be honest.
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>>387258416
>why do people keep ditching it?

Cuz these baka gaijin aren't familliar with it so they go the Unreal meme route. These are just cheap shitty Western studios so you shouldn't expect much from them anyways.
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Inti-Creates deserves at least 50% of the blame for MN9. Artplay hired them for Bloodstained but fired them after a year, so MN9 wasn't some one off fluke.
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>>387258932
They actually made a good MN9 game when Comcept just let them do whatever they wanted with the IP so there's that.
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>>387259526

2D handheld games are their bread and butter. But ask them to make a game in Unreal for consoles in 3D and they're children lost in a forest, excpet this time they spend 4 million and make a shitty game.
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>>387255140
It's a meme u dip
>>
>Swery starts new game
>You can be a cat
>>
>Out of nowhere Akira Kitamura launches a blog about game design
>rumors are that he wants to get back into the biz
>last game he made was 1996

Do you think he has a shot? Or has he been out of it too long to get back in?

http://aknote.hatenablog.com/
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>>387261661
Amazing, maybe he'll join forces with Inafune again.
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>>387262075

Doubt it. He probably considers Inafune a fool.
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>>387262381
I wonder if he have seen all the Con Man fanart about him.
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>>387262798

He damn near cried when the twitch chat was hurling insults at him during the MN9 launch. They even spelled out "Kon Man" phoenetically in Japanese for him. I'm sure he knows. I've never seen a dev so defeated.
Thread posts: 54
Thread images: 12


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