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What happened to Street Fighter's art direction? It seems

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Thread replies: 233
Thread images: 66

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What happened to Street Fighter's art direction? It seems like they can't get shit right for once since SFIV.
>>
For some reason cap com never bothered to trace or rotoscope the original pixel frames.

It's a shame too because the sprites have way more flow and power than the static as fuc 3D models.
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>Glorious capcom puxelart never again
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The funniest thing is that it really shows they aren't doing much research for their character designs with the new nostalgia costumes.

Alex is supposed to look younger yet he somehow looks older. Also his original SFIII sprite had long hair after the bandana, while with the nostalgia costume they just gave him broccoli.
>>
Mostly because they have different artists.

Also the current team is not used to 3D modelling.
>>
at least SFV is an improvement in the art department, SF4 looks like trash. Still they should just say fuck it and go the guilty gear route
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This is still very true up to this day.

http://www.dinofarmgames.com/a-pixel-artist-renounces-pixel-art/

SFV looks a tad bit better than SFIV due to proportions not being as much as overly grotesque as SFIV, but it still shares many of its issues.

They tried to resolve the "stiffness" issue by adding cloth physics, but it didn't work well at all, resulting in a clipping mess. The models are still quite stiff.
>>
>>387120729
To be fair, long straight hair is a bitch to animate. They probably "learned" something trying to make Ken and just gave up on Alex having it.
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>>387120729
>Alex is supposed to look younger yet he somehow looks older
You do realize that SF3 takes place after SF5 therefore he SHOULD look older in his nostalgia costume, right?
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>>387120249
for me, everything looks fine, except when they try do blonde hair
using yellow only works for line drawings, so it was fine when they were doing 2d stuff, but in 3d it looks like it's made out of playdough or bananas or something
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>>387121421
That bit was referred to Alex model in SFV in general, not just his nostalgia costume.
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>>387120249
SFV isn't made by the 3S devs. It's made by amateurs and third-world outsourcing. It's just as much SF game as any SF fan game on Newgrounds is.
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>>387121254
Yeah, Guilty Gear Xrd looks amazing.

It would be great to see a Street Fighter with that style.
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ASW has made complete mockery of Capcom this gen. It's so jarring seeing the difference between devs with a clear vision and those who are absolutely clueless.
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>>387121393
They're a fucking rich-ass company. They have no excuse. That's called lack of effort
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>>387122287
There's no way they are poorer than ASW who sell about 100k units per game. They have no excuse except gross incompetence. Censoring the costumes for a nonexistant esports audience is just cherry on top.
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>>387122514
doesn't even have to be GG, tekken 7 has better models too
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They had a style in mind for SFV, it's just fallen entirely flat on its face.
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>>387122621
And even fucking Injustice 2

They are getting beat by fucking NRS even. Capcom are the bottom-tier devs now.
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>>387122691
tbf NRS finally got their shit together with female models in I2, except for catwoman's face
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>>387122027
>a clear vision
that shit looks NOTHING like guilty gear, kid
zero mysticism/arcane, zero metal, all shiny bubble toned down bullshit
>>
>>387122691
>And even fucking Injustice 2
Okay, let's not exaggerate on the other side now.


NRS animations are sub-par.
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>>387122675
They've had more styles in mind for SFV.
Lotta twists and turns desu
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>>387120729

I don't know if you're retarded or not but I'll indulge you.

The nostalgia costumes aren't 1:1 to their original designs. Juri has some cool weird coat thing going on, Ibuki's is different in a couple of ways, like the turban and Alex has his hair tied up.

They know their characters you dumbass, lmao, they've just made deliberate changes.
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>>387122801
think we're talking about models, not animations. Yeah NRS's in game animations suck, despite the cutscenes looking great
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>>387122691
>yfw NRS improves even more with their next game

I remember everyone teasing WW and supergirl, and then NRS retaliated by fixing their faces.
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>>387122864
Any pics of the other ones? The one you just posted isn't very good either. I think they fucked up trying to do this weird sorta realistic, sorta clay-like, sorta toon style mishmash.
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>>387122869
>The nostalgia costumes aren't 1:1 to their original designs.
Then what's the point of making nostalgia costumes in the first place?

Sounds like a lame excuse to justify what just is bad modeling.
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>>387122864
Technomancer Bison when.
The bossman needs some fucking outfits already.
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>>387121813

Meanwhile this is CAPCOM in-house... really makes you think...
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>>387122951
The order of the day was "hyper-realism" back then, I hear.
I don't know what to say about that. My nigga Bison looks like Krizalid
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bleh
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>>387123021
So ugly even the devs admitted it's disgusting.
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>>387123056
>hyper-realism
I wouldn't call it realistic

Anyway, I don't know if it would've looked great (I highly doubt that), but at least it would be interesting to see a Tekken-esque take on SF characters.
>>
>>387120249
the reason they can't do it right anymore is that the entire aesthetic comes from the 80s. it's like if you had some rambo 80s predator top gun type shit and you were expected to keep it looking more or less just like that forever, of course it falls into self parody
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>>387123056
I think they really needed to go out of their way and maybe commission various artists for takes on the style from the ground up to see what would happen.
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>>387123405
Gotta start somewhere I guess
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>>387123262
Many of the design choices made with SFV are clearly derivative from the older SF games. Complaining about some design being not modern enough while you have Cammy and Ryu as they look in this game means misunderstanding what's the issue with the art direction in general.
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I don't think SFV looks so terrible, but at the same time I feel like it could look muuuuuuuch better.

What do you suggest?
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>>387124164
less aggressive shadowing, maybe
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You know, it would be really nice to hear an opinion on an artist who gives a shit about the general look in a Street Fighter game.

Something like this >>387121325
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>>387123569
>that bald spot on Ryu
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>>387122992
Never ever, please buy the 20th outfit for Chun-Li instead.
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>>387124693
If it's another sexy office lady outfit, sure.
All of the SF characters need some sleek business suits so they can pretend to be KOF characters.
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>>387124856
>everyone jerks off to XIII sprites as the greatest achievement in a 2D fighter
>no one ever talks about how everything else in the game suffered because of those sprites, especially the characters
Fucking gets me every time.
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>>387120249
I quite like the bodies in SFIV
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>>387125000
Remember how KoFXII was basically a demo for KoF XIII because SNK completely exhausted all of their budget and development time on making those damn sprites? Good times.
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>>387125000
Yeah, as a pixel art enthusiast I find KoFXIII sprites good but not the greatest thing ever.

Especially when you know how SNK made those sprites.
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>>387125052
This is fucking horrifying...
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>>387125052
Most people just ignore XII as if it never happened. Sometimes I think XII looks better than XIII because there isn't a fucking blur filter making the sprites look like shit.
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Aren't KOFXIII's sprites just rotoscoped off of 3D models ANYWAY?
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>>387125107
>This is fucking hot
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>>387122786
Xrd is actually my first Guilty Gear, since I hadn't played fighting games back then, but holy shit, I love how metal the old ones look. Soundtrack is pretty good though, and even has old songs in it that are amazing.
Nightmare theater is the closest thing to it. I haven't seen the story mode yet, but think they put that work in for their anime vn story mode and the and stages were intertwined with story settings.
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>>387125123
Yes. To keep consistency.
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>>387125123
Yes.

They're not bad at all, but they're very overrated.
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>>387125000
They're really impressive-looking, but I felt the characters showed a lot more personality in the classic lower-res KOF sprites.
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>>387125000
A lot of the sprites have beef cake syndrome as well and Leonas sprite doesn't even have a face
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>>387125000
Trips gets it.
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>>387125162
>>387125172
Nothing wrong with reference but when you're going over them like that it feels like maybe you should've just made a toon shaded game and not bankrupted yourself.
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>>387125241
That's just the art style they were going for, which is a shame because the concept art Eisuke Ogura did looks way better than what they ended up going with.
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>>387123569
>fps 24
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>>387125241
>Leonas sprite doesn't even have a face

Proofs?
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>>387125148
>game is full of:
>a tittie monster that sweats pussy juice and will consume your life force if you get boring while riding your dick
>a small psychopathic child with a MAC-10
>a female bee that "fucks you" and cums in your body before dying and rebirthing from your exploded carcase
>a child succubus that has only just hit her race's equivilent of puberty but is already DTF if it means she can drain your life force as well as your pedo balls

Vampire is fucked and lewd.
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>>387125373
She's Fulgore.
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>>387121813
every signle SF was made by different development team you fucktard
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>>387125373
Not him, and you can clearly see her face.

Her head has the shape of a Xenomorph's head though.
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>>387122801
>>387122890
i love this meme
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>>387125486
you're an idiot.
she just has a large forehead
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>>387125492
She doesn't have a nose or a mouth. She literally does not have a face.
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>>387122869
literally retarded
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>>387125536
zoom in retard
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>>387125509
https://www.youtube.com/watch?v=t06Dkdg6fEo
This guy says what had been bothering me about their animation that subtly bothered me.
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>>387125621
Maybe you should. They try to hide her lack of a nose by the outline of her head and her lack of a mouth is covered by the shadow going across her chin, but those details don't actually exist. She doesn't actually have a nose or a mouth, you are being fooled. It's the same thing with Terry except with Terry he has a mouth but no nose or eyes.
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I like it tho
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>>387125661
im not watching this shit again this retard is crying about shit like fighting game stance and more nitpicing shit fuck off shill
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>>387125718
i don't even know why i'm arguing with you
you're clearly retarded, i'm going to bed nerd, i won this fight
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>>387125765
Man that hair looks like shit. They need to get the guys who did the characters hair in ffxv do do all hair in games from now on.
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>>387125718
I took some time to show you she has both a nose and a mouth.

Nose = Blue
Mouth = Red
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>>387126292
Download the image and open it with an editor that allows you to zoom in.
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>>387120249
I fucking love SFV's artstyle and I think it's not just a great improvement from SF4 but also the right direction for the whole SF series.

It looks really unique, it's colorful, the characters are very expressive but in a unique way that doesn't have that dreamworks/tf2 copycat style that Overwatch and it's clones have. The animations are also springy and impactful.

I just wish the gameplay was something more akin to alpha2 than just a slower, rushdown heavy version of sf4.
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Why did you delete the post saying Ken doesn't look so bad in some specific shots?
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>>387120729
I was hoping we would get ottermode alex but he turned out to be a gorilla. Then my hopes got up for Ed and he ended up a meathead too. Only the twins can save me now.
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>>387126638
not him, but Ken only looks bad in the loading screen and even there it's only the lighting that makes him look creepy (same with ibuki's winning screen)

there is nothing wrong with his model
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>>387125492
>you can clearly see her face
>clearly
>>
>>387126738
TWIN MEAT HEADS
>>
>>387126738
Everyone in this game looks like a beefy motherfucker.

Even Dhalsim.
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>>387127118
you're forgetting this lanky motherfucker.
He's like grape flavoured beef jerky I guess.
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>>387126638
I fucked up and don't want to type all that again with the correction
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>>387127213
He's modelled by a Volta alumni (and that's why he's the best looking model in the game, IMO).
>>
SFIV is so much better looking than V. There were a few ugly models (Guile, Ryu, Ken,) but those same characters look hideous in V. And now even more of them look like weird monsters.
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>>387127364
>SFIV is so much better looking than V
I don't agree. They both look very inconsistent and overall pretty bad.
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>>387127364
4 looks like trash overall whereas 5 only looks like trash in certain scenarios
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>>387127364
Guile looks pretty great though, so long as you keep the glasses on.
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>>387127364
>ryu looks hideous in v

Are you fucking blind? He's probably one of the best modeled and animated character in the game
>>
SFV hate is a meme at this point. It started with a couple of valid grievances and then just spiraled out of control into the most pedantic nitpicks like this thread.
>>
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>>387127364
>SFIV is so much better looking than V.
Not really.
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>>387127364
retarded 09ers
jesus christ
>>
>>387127643

>Training area

That's one of the only areas characters can look nice. Any outdoor stages it has this weird washed out lighting system that makes everyone and everything too bright and awful.
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>>387127364
SFV got the characters who looked bad in SFIV to look better, but overall, it's worse looking. They made all the males hulking cookie dough monsters, turned Ryu from an Asian-looking male to the yellow Hulk, JUSTed Ken, Akuma, and Alex, and totally fucked up Ed's design with terrible consistency between story and in-game models.

And as another anon said, the inconsistency in SFV's art-style is atrocious, with characters having entirely different faces some between costumes because they outsourced the work between multiple artists. The game's just too sloppy to be better than SFIV.
>>
>>387127620
People in this exact thread have expressed both valid criticism and some valid defence poins about the current art direction.

Also if you read the OP you would see "since SFIV" which doesn't include only SFV, but SFIV as well. Are you getting so passive-aggressive because you heard some opinion you didn't want to hear?
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>>387127912
>entirely different faces some between costumes
Abigail is the only one I know of, everyone else looks pretty much the same
>>
>>387127912
>SFV got the characters who looked bad in SFIV to look better, but overall, it's worse looking. They made all the males hulking cookie dough monsters, turned Ryu from an Asian-looking male to the yellow Hulk, JUSTed Ken, Akuma, and Alex, and totally fucked up Ed's design with terrible consistency between story and in-game models.

For the women, they also made them more sexualized. The girls got bigger titties and bigger asses. SF girls have always been super sexy, but they were always more subtle about it, and had the girls fit various sexual niches instead of just being big titty monsters. That's the sort of bland designs Soul Calibur is known for.
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>>387127996
People were complaining about it with Alex and Juri too.
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>>387127364
>>387127912
Another thing:
>SFIV had fully animated openings and endings for each character in arcade mode
>SFV got shitty story artwork and a cringy as fuc, buggy story mode
Watching Rashid's beard clip through his own chest in story was so annoying too.
>>
>>387128024
I didn't hear particular complaints about how Juri looks.

I have heard more complaints about how she plays, but that's an OT.
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>>387127798
I literally took the first comparable results from google.
Here have this.
I do agree it looks better in the training room, but it's decent.

>>387127912
>They made all the males hulking cookie dough monsters
Are you implying SF4's guys didn't already have the biceps-bigger-than-head syndrome?
Because they did.
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>>387128226
the fuck is that pic
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>>387128142
>>SFIV had fully animated openings and endings for each character in arcade mode
Barely. On most characters it was literally just a screenshot and a voice over.
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>>387120249
There's just something that's completely off about the look of SF5. I'm sure it's fun or whatever the fuck, but god damn is it ugly.
>>
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>>387128226
wow what the shit happened to the screenshot.
Good job dumbass me.
Hold up lemme fix that shit.

>>387128287
I have no idea
>>
>>387127912

For Ken, what were they thinking? What in the hell is that hairstyle supposed to be?
>>
>>387128337

Charcters look like they're made of plasticine. Lighting system is too bright and washed out. character models are often ugly.
>>
Unrelated, but something I noticed. SF3 is the one that gave us the modern versions of the designs for the characters that appeared in them. 4 used those designs instead of the designs from 2. 3 was the first to give Ryu spikey hair and his current face.

My feeling is that SF3 Ryu's design was taken from Guts from Berserk. In the comic, once Guts donned a headband, he really looked like SF3-5 Ryu. Then I found this comic which makes the comparisons even clearer.
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>>387125463
Don't forget a vampire that can R63 any character in the game
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>>387128361
A ponytail with bangs I guess. It looked "good" in his story artwork, except for the part where the artist made it look nothing like Ken beyond the outfit.
>>
>>387128693

He a bun at the back, long hair, and the two bang things. It's a mess. Just give him long hair. There's no way that hair can look like anything but a dumbass.
>>
>>387128659
I feel like you're overthinking about it.
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>>387127912
>Hey buddy, you got some drugs?
>>
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>>387128684
Oh shit, that's right.

i would happily snuggle with button down PJ Lillith, why are the Japs so obbsessed with this style of pyjama's? Over exposure to them in their media has almost fetishised them for me.
>>
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>>387128801
The idea was good, but as always they fucked up the model big time.
They (rightfully) felt the need to change ken's bowl cut because it looked like shit even in 2d, but Capcom is stupid.
>>
>>387125048
How did they mess her up so bad in V
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>>387129032
outsourcing
>>
>>387128683
w e w
>>
>>387121813
While this is true: >>387125489
The big difference this time is that SFV is made by arcsys fans and not SF fans.

>>387128337
>I'm sure it's fun
It's not.
>>
>>387129258
>outsourcing

Only way to explain it. Some characters like Urien look GLORIOUS. Others are a mess.

>>387128989

His bun is terrible and should be removed.
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>>387129032
Still a canon hoe, i love it.
>>
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>>387125463
>forgetting about the chinese contortionist zombie that hops on your dick for hours and is actually DTF for a threesome.
>>
>>387125071
How were the sprites made?
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>>387120249
I believe part of the problem is Capcom purposely went out of their way to make every character 'unique'. Like yes you have certain characters like Ryu and Chun-Li whom you can't change too much since they're they faces of Street Fighter; but then look at Birdie's gut, Alex's short hair and questionable attire, and Akuma's inexplicably widened face with wild hair. Another problem is what appears to be their lack of overall effort. Shit like floating necklaces on Vega and Birdie shouldn't be happening, Cammy's story attire shouldn't be clipping through everything in every way possible, and so on.

Overall it's pretty clear what Capcom's priorities were when they were making SFV and becomes increasingly evident with each new update.
>>
>>387129516
>Hot as hell
>Actually want action
>Nobody will satisfy her lust
>>
>>387129867
Yeah I noticed that Gief's CA clips inside of Abigail's costume something bad.
>>
>>387129867
>Overall it's pretty clear what Capcom's priorities were when they were making SFV
And what would they be? Rushing the game?
>>
>>387129926
No boys are cool enough for her.

She constantly wants a dicking but cannot find one good enough for her
>>
>>387120249
Why is his right leg pointed in so far in SFV? It looks dumb.
>>
>>387130160
That was the point of showing the comparison. Alex legs in his SFV model go backwards leading to a very weird looking pose while his original sprite had better placed legs.

They tried to reproduce his pose on a very superficial level while completely ignoring so many parts about it.
>>
>>387130160
Because neo-capcom animators can't into perspective and mistook his feet being planted firmly on the ground facing the screen being it turned completely backwards.
>>
>>387122864
this looks just like the arika game coming out
>>
Looks good enough tier:
>Gief, even down to his crazy fucking facial expressions
>Bison
>Sim
>Ryu specially his sexy shirtless beard costume
>Rashid
>Vega
>FANG
>Necalli
>Nash
>Ed
>Guile

Could use some work tier:
>Abigail looks just like a big fucking mess mannequin face
>Birdie just looks like a fucking Kong from Donkey Kong Country instead of a human being
>Urien's face looks weird sometimes
>Alex
>Balrog's has the same DUURRRRR face as Urien, mostly in the eyes always looking surprised

I can't objectively judge how good they look because my dick tells me to fuck them tier:
>Chun
>Laura
>Mika
>Cummy
>Ibuki
>Kolin
>Juri

wtf tier:
>Ken

Nothing in this game is top notch visuals but whatever, it's passable to me. Only 3S was ever a really beautiful Street Fighter game anyway.
>>
>>387127643
I swear V Ryu's face is like a boney Ted Mosby.
>>
>>387130501
>>Abigail looks just like a big fucking mess mannequin face
>>Birdie just looks like a fucking Kong from Donkey Kong Country instead of a human being

Two worst designs in SF history.
>>
>>387130501
>necali
>ed
looks good
not sure how emo beefcake faggot looks good to you with his wannabe bison uniform. or how the mess of clipping and eye rape is "good enough" to you.
>>
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>>387130801
>>387130501
>>387129867
Birdie's redesign is the reason I play him. I think he looks funny as hell, I love that shit.

Plus the nigga is super fun to play. People should play more birdie, he makes SFV amazingly fun
>>
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>2017
>CAPCOM fighters
>>
>>387129964
I don't even consider rushing the game as a legitimate excuse because shit like floating necklaces could've easily been fixed along with most clipping issues. I believe the bigger culprit is their new model for dispensing content. Basically all they have to do now is make the shit and put it in the SFV store without adhering to all visual problems new costumes or characters will be facing with their current designs.

>>387131145
I actually do enjoy Birdie's new design, but didn't make the change any less jarring.
>>
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>>387131295
this, there's much better fighting games than what crapcom puts out now.
>>
>>387120729
Why does the licence plate says Super Street Fighter V ?
>>
>>387131742
We don't know.
>>
>>387130501
You forgot Karin but I'll assume she's in the third tier.

Kolin's story costume is literally perfect though.
>>
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>>387129867
i agree.

i also absolutely hate the hair physics in this game, Laura,mika, necalli and everyone with long hair has some terrible hair physics and looks like a piece of turd hanging out from an asshole.

The hit and hurt boxes also look like shit which is the main reason i stopped playing the game.
>>
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>>387132374
>looks like a piece of turd hanging out from an asshole
yep
>>
>>387132220
she is in muh diq tier

I forgot Akuma in wtf tier tho
>>
>>387132374
>The hit and hurt boxes also look like shit which is the main reason i stopped playing the game.

Yeah when you actually look at the box visualizations they're absolutely silly in how unintuitive they are.
>>
>>387130501
Laura is in wtf tier thanks to her awful hair and her man hands/feet that are worse offenders than most females. Otherwise, shed be good.

Also, her jacket costume should've been the story costume instead of the retarded bonita one.
>>
>>387130501
Rashid should go in "could use some work tier"
Urien, Balrog and Birdie are fine (Urien looks awesome what the heck man), even though i can understand why one could not like Birdie, redesign is a hate it or love it
Ibuki could really use a few tweaks even though people blew it way over proportion when she came out, some even made shops to make her look worse
>>
I agree with you on almost every character, but Alex looks great in SFV. Just because he's not exactly like 3S doesn't mean he's bad.
>>
>>387127996
It's the same with Alex, although I personally think all of his costumes look good
>>
It's actually impressive how many of you know what you're talking about.
I'm so proud of you guys,
>>
>>387132374
>The hit and hurt boxes also look like shit which is the main reason i stopped playing the game.

They also didn't seem to put a lot of effort into having the animations reflect whether moves are safe or not. These are important things for a casual-focused game.
>>
>>387133137
I was thinking the same thing
>>
>>387132716
>Yeah when you actually look at the box visualizations they're absolutely silly in how unintuitive they are.

I especially noticed this when i played the game on day one when i practicing dhalsim vs zangief and a bunch of attacks were going trough giefs body without actually hitting him, then i noticed how shitty the hit and hurt boxes were with all characters.
>>
I honestly don't understand how this even happens.

I see amateur productions and 3D art that blows SFV out of the water, and the Japanese slaves that Capcom employs to do their shit actually get paid. It blows my mind how such inept character art can be passable when you could literally get better than this for free.
>>
>>387133137
it might surprise but a lot of people on /v/plays fighting games. The problem is that, as happens to most threads, it is filled with shitposters. Every thread we have anons posting the SF5 pasta together with its reaction image, the tier list of fightans that everyone replies instantly and etc.

The last GG threads have been quite nice and had some actual discussion and games.

I just wished there were more south americans in those threads since playing with anyone that is not from here gives me at least 14f of delay.
>>
>>387133264
I would actually prefer a game where hitboxes and hurtboxes are literal. They match models and animations 1:1. and then balance frame data around this. Instead it seems like they just take a middle easy route of "fuck it we'll just do what the fuck ever with hitboxes and what the fuck ever with frame data to match" because trying to tweak and balance and adjust move properties and frame data around hard outlines of character models would be more difficult than doing it around pretty much completely arbitrary boxes.
>>
>>387133326
My best guesses are
A: the game got rushed to release for some reason, maybe has something to do with Sony or it was just Capcom being Capcom and trying to jew us
B: nobody checked on the quality of the game during development until it was too late and they went
>fuck it, we ain't gonna do all that from scratch, ship that shit

I think both would explain the weird inconsistencies in the quality of the models/animations
>>
>>387133498
Joke's on you. Half of this thread is filled with mexicans and south americans.
I know because I'm one.
>>
>>387128971
I don't recognize the blob and toy one. Who are they?
>>
>>387123124
They didn't really have a choice. If they said "Nothing's wrong with her face. It's fine." They might as well have canceled the game live during the interview.
>>
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>>387129258
>outsourcing
>>387129458
>Only way to explain it.
Apart from it isn't. People just found out some were and made up any point to fit an agenda

Ibuki's model is fine, lighting is the entire issue with SFV's weird looking characters
>>
>>387133968
>Apart from it isn't.

It is though.

Many models in SFV are proven to be made by Volta students, a Canadian studio that made models for many videogames. That's the definiton of outsourcing.
>>
>>387121393
They did it just fine with Chun Li, there's no excuse
>>
>>387133968
>Ibuki's model is fine
So her having broad man shoulders and hands larger than her head is fine?
>>
>>387133968
>Ibuki's model is fine,

SFV Ibuki has weird proportions. 4 was perfect.

>lighting is the entire issue with SFV's weird looking characters

I'd say half.
>>
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>>387134089
>It is though.
You didn't read my post. We found that some were but we don't know the number in total. Some of which were also good models. People just assume any they think are bad were at any time they need to prove a point

Despite that the models are not in fact bad, even Ken looks normal with the right lighting.

>>387134243
That is just SF women, you can say all the games look bad if that is your criteria.
>>
>>387133968
>lighting is the entire issue with SFV's weird looking characters
And shit modeling and textures
>>
>>387134398
the models and textures aren't bad, it's the lighting and rigging. Ken's model looks fine in story mode and in the high res screenshots but in fights and at character select something is very wrong.
>>
>>387122864
This looks like Virtua Fighter. Which isn't a bad thing, but fuck that noise for a street fighter game.
>>
>>387134608
It looks weird, but at least the characters have human proportions
It's by far the most annoying thing in the game's graphics for me, even worse than the clipping
>>
>>387134497
Model aside, kens very design is utter shit now. A ducking bun with banana bangs?
>>
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>>387134343
>>387134497
I actually like Ken's design too. He looks a lot better than he did in IV.
>>
>>387134750
that's a stylistic choice that will never go away
>>
>>387134768
His outfit is better but his face is just as bad, with even worse hair. Shitty modelers for both games.
>>
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>>387134314
>SFV Ibuki has weird proportions. 4 was perfect.
Nah, if anything they slimmed her down. Only the hands seem a bit bigger, but that is just SF

>>387134768
As a concept new ken is perfect, they just kept fucking it up.

SFV is like that for me, I like everything it wants to do but not actually what it does.
>>
>>387134891
I'm talking about the design itself, not how it looks in game. His hair looks better than the He-Man hair.
>>
>>387134989
>As a concept new ken is perfect, they just kept fucking it up.
>SFV is like that for me, I like everything it wants to do but not actually what it does.

Truer words have never been spoken
Maybe they'll do something about that in S3?
yeah, that's never happening

On an unrelated note, when's best blonde guy coming?
>>
>>387134989
The right has objectively better proportions because the body's at least bigger to fit the larger hands and feet. Also the design's better because it doesn't make the hair look like some retarded bent plant.
>>
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>>387134750
That's fine if you feel that way. But at this point it's part of the brand of the franchise, that it's stylized. It becomes even more evident with 3D models over sprites, but drastically changing it like that would be extremely off-putting.
>>
>>387134989
Even with the unfair quality of those screenshots, right still looks miles better.
>>
>>387125320
>>fps 24
>cinematic experience
>>
>>387135163
>Maybe they'll do something about that in S3?
i kinda doubt it at this rate. The game needs a big overhaul but it is kinda pointless as enough people play, it is unlikely to draw more in and those who have decided to hate it will hate it come what may. Like this guy >>387135215 , if they were switched it would be her neck bends too far forward and her pants look inflated. Even if some people started to like SFV it really won't do much for them.

The reason we only get costumes is that is the only way they will really get money now. SFV won't die but it will likely kill any chance of SF6
>>
>>387120729
His hair looks like melting cheese.
>>
they saw overwatch and got solidified into the dreamworks/pixar ripoff style
>>
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>>387124409
pic related was a try to fix the basic inhuman proportions of abigail using basic tools.

a lot of sfv designs are like that. those 3D artists are not nearly as skilled as capcoms old 2D squad.
>>
>>387133692
yeah, but not the GG ones.
>>
>>387135617
>SFV won't die but it will likely kill any chance of SF6
You mean in the short run? yeah we probably won't see that anytime soon.
But if you mean that SF is really dead as a franchise then I have to disagree, that's just not gonna happen so easily.
At most it could get bought by some other developer if Capcom keeps messing up its franchises and fails.

At this point I'm not even sure if that would be a bad thing.
>>
>>387124856

Am i just retarded or what is wrong with Codys stance? It looks like a less guarded Peekaboo style.
>>
>>387136007
we are probably gonna have to wait a few years after sf5 is done to play sf6 though, they are probably not going to throw money at the franchise after this fiasco.
>>
>>387129032

Because Capcom released the game WAY to early. They cut corners pretty much everywhere in terms of art.

Now they are just pushing out "premium" costumes to make back money. They predicted/wished for like 2 million sales in the first quarter of the games life, it's currently around 1.8.
>>
>>387136114
The pic is pointing how weird the muscles look, the pose itself is acceptable.
>>
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>>387136007
>But if you mean that SF is really dead as a franchise
Oh they'll cart it out and make it into MonHun DLC sure. But especially if MvCi bombs they will have fuck all reason to make fighting games. People have this idea that if we stick it to capcom they will do better but really they just go nah fuck this. It also means they are less likely to take risks with games, SFV took a lot of risks I think are good but they just didn't pan out that great.

For a while I've thought that SFV is really like a new SF3 in the path it is taking, it follows a lot of the same patterns and seeing as DB and Tekken will soon outpace it that gets even more true over time. I just hope it gets a good last entry and then everyone begs for Kolin back.
>>
>>387136007

SF5 will remove any momentum that SF4 built for the genre and we will get back to the way it was during 3S years. A small dedicated fanbase that plays the game.

This can both be a bad and a good thing.
>>
>>387123021
Weren't MvC:I assets heavily outsourced too? It feels like almost all their fighting games since cross tekken are heavily outsourced.
>>
>>387137314
Nah. SFV kills some of the SF crowd, who all just come back for Dragon Ball Fighters anyway. Pretty much every other game is doing well now and have enough of a fan base to be much bigger than the 2000s even if SF dies

What the dark age would be now is different from what it was
>>
>>387133968
>Apart from it isn't. People just found out SOME were and made up any point to fit an agenda

That's the problem though, gaylord, inconsistency in artstyle throughout the game is what makes it look like shit, not the percentage of work outsourced.
>>
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>>387137570
>inconsistency in artstyle
It isn't though, this is what makes it bad which is down to lighting. Characters do not look like they are in a different style though, if anything there is way too much homogeny with stuff like every guy must be muscular even Sim.
>>
When are we getting Midnight Bliss Urien as an alternate costume?
>>
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>>387137796
>>387137570
There's a bit of truth to both, I think.
Surely the shit lighting makes some characters look like crap, but there's some actual inconsistencies that give the cast an "amateurish" feel to it
Take the hair and facial hair of the characters:
They went for the play dough look for most of the cast, for example Ryu
But then Gief uses another way of doing hair
And then Urien another one again

That's just, what the fuck, it takes a second to spot this shit if you look at it, how the hell did it pass the quality check, assuming they have one?
>>
>>387135875
His eyes are now slightly closer together. you fixed it. he looks amazing

>using basic tools.
paint
>>
>>387137528

The problem is that SF and Tekken has always been the two big FG titles for new players. If you remove one option, there is nothing that confirm that every new player will go to the other title.

Some new players will buy SF5, play it for 10-20 hours and then quit fighting games.

DBF feels pretty niche to me honestly.
>>
testing
>>
>>387138610
And I could post hugo vs Ibuki vs necro's 3S sprite, according to you they shouldn't be in the same game. Cartoony games will have a bigger range in features, but that doesn't mean they don't look like they are from the same game.

Your examples aren't even that good especially for Urien and Ryu. You are saying everyone should have the same facial structure and hair. That is retarded, especially concerning hair. By your logic someone with an afro and someone with silky hair make no sense being in the same game.
>>
>>387139057
That's not what I'm saying at all.
And for your information, I like SFV, it's just that I think they could've done better.

What I was saying is that sometimes they use a single chunk of play dough and that's it
Sometimes they use 2d pieces angled in many directions
Really, look at Urien's and Ryu's hair and tell me they look like they're following the same concept and style.
I'm not even saying they look bad, they actually look good singularly, but in the context of a game these kind of inconsistencies aren't to underestimate.

And I never referenced to facial structure or character design in my post, not even once.
>>
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>>387139830
>And for your information, I like SFV, it's just that I think they could've done better.
Didn't even suggest that, says a lot tho

>What I was saying is
Not replying to what I said at all. No I don't see what you are talking about and something like 3S actually has a much larger range which you failed to address. If you want to make this point you are going to have to throw all of SF under the bus.

Ryu has spiky hair and Hugo has wavy. What is this hack job?!?! Hair will and should be different between characters. Different characters especially of different race will have different hair, even considering that yes they fit the same style.

>And I never referenced to facial structure or character design in my post
And I brought it up cause that is 95% of the character yet your point is the game is too different and needs to be more similar.
>>
>>387133968
Is that even the same model though? Seems story model is different that fight one given the latter has those weird bug eyes and yours doesn't. It really looks like two different teams took a stab at trying to make her.
>>
>>387135875
it looks more like gief in the fixed version. thats probably why, they recycled the model lmaooo
>>
>>387140883
are you saying they got one to make her model, paid them, got it back and then made a whole new model just to put a dress on it?

you've managed to be even stupider than capcom
>>
>>387140768

What the hell is Evil Ryu trying to do with those inputs?
>>
>>387141249
play sfv
>>
>>387126738
That's Ken
>>
Looks like they're trying to move away from that anime look.
>>
>>387128971
>Female Donovan and Jedah

Made to be bred.
>>
>>387140768
Oh wow.
You just aren't getting it.
I'm talking about modeling here, not the fucking hairstyle the characters have.
I don't give a shit about that, Ryu could have an afro for all I care as long as they kept the modeling style in line with the other characters.
They used radically different modeling techniques for the characters, even when it wasn't necessary, and that's by definition an inconsistency.

>Not replying to what I said at all.
And I don't have to because you just didn't get what I was saying and what you said is completely unrelated.

>your point is the game is too different and needs to be more similar.
You see this? You're trying to make me say things I never said.
Are you one of those famous master baiters?

Honestly if you don't get it now I give up.
I'm not even saying you have to agree, but damn at least fucking try to understand before replying.
>>
>>387141119
I'm saying they had one team animate the story scenes and had a different team, probably in China or somewhere, work on the fight models. They probably went off the same basic design but one of them screwed the pooch. I'm sure the art and story guys weren't making the fighting stuff since it's not their territory.
>>
>>387138610
Zangief was also modelled by a Volta student, just like Ibuki and FANG.
>>
>>387141723
the models aren't different, the rigging and lighting is though. That's why anyone can see that the models aren't the issue, it's how they're used. Ken looks great in the story, as does Alex and Ibuki.
>>
>>387141714
>You just aren't getting it.
Yes I am and you can't address the Hugo vs E.Ryu point because of this. Different hair requires a different touch, this does not mean they are stylistically opposed. You can have more fluffy hair and solid spiky in the same style.

>, Ryu could have an afro for all I care as long as they kept the modeling style in line with the other characters
That would mean then if one character had spiky hair then the afro must be one solid ball. That is what you are proposing, it couldn't be more fluffy despite that not clashing like you want to make out.

>You see this? You're trying to make me say things I never said.
Nigger if you are saying they are stylistically different that means you need to make them closer to fix that. Plus again you won't address 95% of the character
>>
The guy stating that SFV is inconsistent is right.

There are lots of companies involved with the development of the game. We already know that some people from Volta did modelling for some characters in the game, and that really shows when you compare those characters to others in the same roster.

The Hugo vs E. Ryu example the other guy provided isn't exactly well thought because:

1) Hugo wasn't actually made for SFIV, he was made for SFxTK and only after that they decided to literally pull out the model from that game and make him playable in USFIV;

2) The replying guy seems to not have a clear idea between "inconsistency" and just being different. Hugo of course has different than characters like E. Ryu, but it's because Hugo's hair is a bit clay-like.

The inconsistency in SFV is more noticeable because you get examples of characters who are made with specific design choices (Ryu, Ken and many others) and then you get characters like Gief who are clearly made by different people therefore they won't follow the same design rule they applied to other characters.

Note that this post wasn't meant to defend SFIV's art direction, personally I find the game to be just as ugly looking as SFV, just explaining what people mean with "inconsistency".
>>
>>387142228
>you can't address the Hugo vs E.Ryu point
Who the fuck cares about characters I never talked about in a game that I didn't name?
Why should I give a shit about them?
Why are you comparing them to sf4?

There would be no downside if Gief's beard followed the same modeling technique Dhalsim's beard uses.
It's like an artist drawing shadows with different techinques every time, it looks like you're experimenting without actually knowing which is best or which one you prefer, that's why I said it looks amateurish.

>that means you need to make them closer to fix that
You don't need to make them the fucking same, just don't use different techniques.

>Plus again you won't address 95% of the character
I was talking about hair thogh, why would I "address" the rest.
>>
>>387120249
Since SF4 they tried to appeal to erican cartoony CGI aesthetics
>>
Another fighting game were you clearly see a "disconnect" between some designs and others is the new KI, for example.

S1 characters had more exaggerated proportions, since they were developed by different people (Double Helix).
After S1 was completed Double Helix was bought by Amazon and Microsoft hired a new team for the next season, Iron Galaxy.

Comparing S1 to S2 characters in that game really shows inconsistency. Inconsistency doesn't just come from a straight and superficial "this looks different", but also clear visual details that show people involved in some designs weren't involved in others, simply because the people who worked on specific designs (or entire seasons, in KI's case) are different.

Think that Iron Galaxy wasn't even able to modify the game's core engine in a big way until mid-S3 because people who worked on it were still employeed with Double Helix.
>>
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>>387121325
3rd strike Chun-Li is best Chun-Li.
>>
>>387123056
This should be for SF6, When it finally takes place after 3.
Thread posts: 233
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