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https://www.blurbusters.com/480hz-m onitor-at-blur-busters/

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Thread replies: 114
Thread images: 19

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https://www.blurbusters.com/480hz-monitor-at-blur-busters/

Are you guys ready for consumer 480Hz monitors?
>still gaming at 1080p/60
>>
>>387102492
How the fuck is anyone going to be able to afford this. And even if they could I doubt they'll have 4 gpus to run game at 400 fps in the first place. Most games aren't even optimized to use SLI so how the fuck is this gonna work.
>>
>>387103336
t. poorfag
>>
>>387102492
seems rather silly
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>>387102492
You cant even tell the diference between 120 and 144
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>>387102492
what would that even be like
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>>387102492
Utterly useless as a consumer product.

Almost necessary in VR goggles though. Low-latency is where it's at
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>>387103617
Well your eyes can only see 200fps so playing on this monitor would make games twice as smooth as real life.
>>
>>387103525
Got a GTX 1080 Seahawk and a I7700k. Probably not poor.
>>
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>>387103559
>>
>>387103559
Right okay but the difference between 144 and 480 is just a little bit bigger than the difference between 120 and 144
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>>387103336
It's basically for esports only. It's a 4k monitor as well with a scalable resolution, so you can play at 1080p/480 or 2160p/120. But yeah, it's going to cost a fortune.
>>
>>387103525
>I don't have a reasonable response because I'm straight up stupid. So I'll call him a poorfag!

Thanks, /v/. Always the best discussions here.
>>
>>387102492
>4K 120Hz with reduced-resolution high-Hz modes.


it's fucking a TN panel that can only do 480hz @1080p

literally fucking nothing.
>>
>>387103559
>>387103802

The difference in frametime between 144Hz and 480Hz is 4.86ms. So theoretically a drop from, 480 to 144 would feel like a drop from 60 to 46fps. So yeah, you're getting severely diminishing returns but it probably depends on the person if they would notice it or not.
>>
>>387103802
If you cant tell the difference between this two, how do you expect to see difference between 120 and 480

Human eye cant go that fast
>>
Can 4 Titan Zs even run modern games at 480 FPS?
>>
Anything above 60hz for gaming is a meme.
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>>387104573
/thread
>>
>>387104573

completely untrue
>>
>>387104473
https://www.testufo.com/#test=displaymotionblur&photo=toronto-map.png&speed=auto960&pursuit=0&thickness=2&separation=16
It can in specific circumstances. For example, apparently you need a 480Hz monitor to read the text in the moving street map test, it looks too blurry even on my 144Hz monitor. Of course you'd have to see it yourself to prove it, and the average person of course doesn't have access to high refresh rate monitors used in research. .
>>
Do you guys think these new monitors have any effect on our eyes?
>>
>>387102492
Can't wait to play dwarf fortress on this baby
>>
I already have central heating
>>
>30 fps is bad 60 fps is king!
>60 fps sucks guys we need to go even higher!
I can see the push for 60fps, but when will it end?
>>
>>387104573
This is completely false, imo at least 75Hz should be the standard now. 120Hz and higher is a night and day difference. Even moving the mouse on the desktop is better.
>>
>>387104619
As someone that games at 30fps, 60fps only adds a marginal improvement to overall enjoyment of the experience DEPENDING on the game. Going above 60 is just plain unnecessary and adds zero level of extra enjoyment. Games actually look and feel better at lower FPS, such as 30.
>>
>>387104764
The issue is CPU single thread performance has essentially maxed out with the 7700K, so getting sky high framerates is extremely difficult without turning everything to low. GPU's keep getting more powerful which is why companies are pushing higher resolutions like 4k, but CPU's are hitting a wall.
>>
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>>387105000
came for bait, stayed for trips
>>
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>>387102492
>Playing anything on a monitor below 1000hz
KYS
>>
I'm not buying a 144hz monitor until I can see a modern game in action and switch between the two in a video.
>>
>480hz
useful for competitive FPS games I guess? but probably not, the ones I can think of are frame capped far below 480. cs go is capped at 250, quake live is as well
>>
>>387105000

this is some of the weakest bait ive ever seen posted on /v/
>>
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>buy a 144Hz monitor
>only play fighting games
>>
>>387105358
144hz on modern singleplayer campaign is a waste. people should strive for 60fps with freesync or gsync for a smooth experience and put their graphics horsepower towards higher resolutions and higher graphical settings. 144hz is for playing games competitively
>>
I've never seen anything above 60hz, I feel like if I saw 120hz I couldn't go back to 60.
>>
>>387105359

i played quake live capped on 121 on a 240hz monitor, and I could feel a difference between that and 120hz. honestly though, it was marginal and not nearly as huge as the jump from 60hz to 120hz. definitely diminishing returns as you get higher hz
>>
between jewsync and freesync on top of sustained 120+ things are super duper smooth. i could kinda see one more jump to maybe 250-ish or 300 max. but 480? seems like the express lane to diminishing returns and thats even if you're playing games that aren't already capped. even 'uncapped' games hit the wall at 200-250.
>>
>>387105468
benq has some 60hz monitors made specifically for competitive console FPS and fighters
>>
>>387105358
Go to Microcenter or some other computer store and try it out, they had DOOM running at 165fps Gsync on display which is what convinced me to upgrade monitors. Went with Freesync 144Hz because it was a lot cheaper, although Gsync monitors have Ultra Low Motion Blur which is nice. Just couldn't justify the $200 extra.
>>
>>387105527

it will make playing on 60hz feel painful. if you can afford it I would highly recommend it though
>>
all those fucking diminishing returns jesus

why not just make a 240hz at 1440p instead of 1080p/480?
>>
>>387105539
>121 on 240hz
wouldn't that be stuttery though because the frames aren't matching up with the refresh rate? like how 60 feels like shit on 144hz but feels fine on 60hz
>>
I'm still rocking 1080/60. Companies have been fucking up recently and been shitting out PC ports so I feel little need to upgrade. We live in a world where the PC gets ports of consoles games instead of the other way like it used to be.
>>
>>387105527

You can. I game at 120/144 frames on PC, but I can still go back and play Dragon's Dogma on PS3 which is 24 frames per second at best.

The first 15/30 minutes are like playing a powerpoint though.
>>
>>387102492
>tick rate is 60 anyway
>>
>>387104764
I used t have a 120hz panel when I had a desktop now I have a laptop with a 60hz panel

It certainly is noticeable and I sometimes do miss the extra smoothness

However 60hz is perfectly acceptable. If you want to get serious about having a higher quality experience you will get 120hz
>>
>>387103336
It may be more affordable than we may think, based off the comments.
>>
>>387106026
a 240hz monitor is like $500, they're going to have to do some serious fuckery to get it anywhere in the "affordable" range
>>
>>387106185
As long as it is under a thousand, I think they got some wiggle room.
>>
>>387106301
why bother when you could just get a 1440p 144hz for like $700 instead?
>>
>>387105468
If you only play fighting games then you should be focusing on TVs with very little input lag instead. 144Hz monitors are only good if you play a bunch of games that can go up to that framerate often.
>>
The human eye can only see in cinematic 24 fps
>>
>>387106423
You can also buy Korean TN monitors that do 2160p/144Hz now for abut $400.
>>
who the fuck would want this? better yet who the fuck would have the power to run a modern game at full HD at 480 fps?
like 60 fps to 120 fps you can tell a small difference but moving past that and noticing the difference is very minor
and let's say you play games at 480hz (if the game even supports that), but suddenly you play another that runs like poo and you're forced to play at a lower framerate? you're gonna have a BAD TIME
>>
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>>387106753
>TN
>>
>>387106510
Real talk, I hate that movies are still 24fps. i hope more studios will make high refresh rate movies like The Hobbit, I know James Cameron is pushing 60fps hard. The problem is special effects are so advanced now 24fps can't convey all the information you need for an action scene. I noticed this in recent Marvel movies, maybe it's just the filming but sometimes it's difficult to keep up but the camera is so slow compared to the action.
>>
>>387103871
2160p/120 is bretty nice. too bad it's still so expensive
>>
There is literally no reason for monitors above 244hz to exist. There's also no reason for monitors above 12k to exist.
>>
>>387106907
movies and television are so rooted in the 24hz meme that anything higher is seen as soap opera crap, see the reception to Hobbit where everyone was complaining how it was too "lifelike"
>>
>>387102492
this is fucking stupid the human eye can only see 30fps
>>
>>387107129
there is no reason for you to exist
>>
>>387103336
they could play old as fuck games like quake 1, i get 2000 fps on my 2009 card
>>
Literally all I want in a monitor is:
>2160p
>120 fps
>IPS
>1 ms response time
>(((gsync)))

But there doesn't seem to be anything that follows all of my standards. To me, 4k and 144 fps are both memes, and not needed for my home gaming use, so I'd rather just trim the fat and save some of the price, but there doesn't seem to be anything that goes for the pure low-high-end market.
>>
>>387102492

No level of refresh rates, polygon count, frames, input complexity, or freedom will make any of the current games interesting or unique. I had more fun running games on a fucking toaster 10 years ago than I've had running games on modern hardware. I'm probably just a bitter old nostalgia fag, but it has happened to some of you and new technology won't cure it.
>>
>>387107209
i only see 1fps fpr some reason earth has a shitty refresh rate on screens
>>
I played Ultima Ascension at release to completion, it ran at 7fps because it was broken as fuck. Anything over or around 60fps is fine for me.
>>
if this is properly scalable, it should reach 270hz on 1440 and 480hz on 1080
I doubt it
>>
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>>387107318
>wants 2160p
>4k is a meme
>>
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>>387105527
>>
>>387108324
Oh shit I'm sorry. I always forget what the intermediary one is between regular HD and UHD.
>>
>>387108342
60 hz is the fastest so obviously its the best
>>
>>387108424
1440p
>>
I wonder how fast the backlight strobing is. I'm pretty sure all current Gsync monitors have 120Hz strobing but hopefully they can push it a bit higher.
>>
>>387102492
looks intriguing if they improve it, but it's a TN and only runs like that at 1080p. I prefer 1440p IPS 160hz which is already on the market.
>>
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>>387108424
Sorry for what
>>
>>387102492
because all monitors are shit. wait for oled to become mainstream
>>
>>387108694
will strobing even be in that?
>>
>>387108546
yeah, then that's the one that I'd be gunning for, but nothing seems to ever land exactly at that 80th percentile mark in all categories. They always crank one of them up to like the 95th percentile that I don't find useful, and it always just seems like wasted cost to me.
>>
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>>387104717
KEK, fucking underrated
>>
>>387107318
>IPS
>1ms
yeah good luck with that buddy
>>
>>387109095
I believe so, someone on reddit mentioned it would have a Gsync version so strobing is included by default. Not sure where they found the Gsync/strobing info though, might have been making it up. Still I want to believe that we'll someday get a 4k/120fps panel with strobing so you can combine it with black frame insertion on RetroArch to run emulated games in 4k/60fps with no motion blur.
>>
>>387106850
there is no difference between TN and IPS nowdays.
both techs have evolved enough to make it a irrelevant choice.
>>
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>>387109575
>there is no difference between TN and IPS nowdays.
>>
>>387108342
why does the rocket spawn way ahead of the gun??
>>
>>387109682
>i have nothing to prove him wrong, better post a smug frog
>>
>http://amo.net/nt/02-21-01fps.html
>People have been arguing about FPS and the human eye since 2001
>>
>>387110687
people were arguing about it well before that, comparing PAL region games to NTSC for consoles and then the constant shitting upon 5th gen 3d games because they ran at sub 20 fps while shit on super nintendo ran at 60. players in quake 1 even settled on 78 fps as the standard because their monitors were 60 hz and so if they dropped a frame they wouldn't notice
>>
>>387102492
479.81 != 480Hz.
Nice fake advertising.

>>387103559
Yeah and nobody can see the difference between SD and 4K either.
>>
>>387113976
do you think movies are actually 24Hz anon?
>>
>>387102492
human eyes are 24hz so we actually can't see 480hz
>>
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>>387102492
>game engine is still caped at 60 UPS
>>
>>387112092
>because their monitors were 60 hz
anon, do you know that CRT monitors are capable of going way past 60hz, right??
in fact, it was commonplace having them run at 75hz or 85hz way before LCD tech ruined all that and established 60hz as the standard.
>>
>>387102492
Most animations are locked to 60 fps anyway, this whole this is just for placebo.
>>
>>387104573
I've seen 144hz
it's so beautiful
>>
>>387109743
that's how video games work
>>
>>387104573
I can't even use an internet browser at 60hz. the mouse feels so sluggish and I can literally see the screen refreshing itself
>>
https://my.mixtape.moe/mxqsgd.mp4
>>
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>>387102492
No games run at this framerate.
Please let high frame and refresh rates become the standard for gaming
>>
>>387104573

This.
1080p/60hz monitor and I regularily shit all over faggots with $300+ "BenQ 144hz" monitors.
Game may run smoother (to you), but it doesn't do shit to improve your skill.
>>
How much would you pay for this monitor if it functions as advertised?
with low input delay, sharp picture, and insane refresh, I'd probably drop 1k~ for a 24-27"

this is assuming we have modern games that run at a stable 500+fps
>>
>>387105359

>csgo is capped at 250
>fps_max 999 in console

Funny, I get about 450/500 fps on an i5 and 1080.
>>
>>387117398

>Skill matters more than screen refresh rate

WOW HOW ENLIGHTENING
>>
>>387117453
1.4k if there is hardware strobing and proper bandwidth scaling
it'll probably go for more than 1.8k though
>>
>>387117637

>Tries to mock Anon
>Doesn't realize the entire thread is claiming that higher hz = better gameplay/skill

It doesn't.
So there was really no point in replying to him.
>>
>>387117783

It DOES make for better gameplay, though. Your ability to aim should be slightly improved with the improved responsiveness and fidelity of motion.

My point is it's not going to come close to making you better than a player who is substantially better at the game. Ultimately the skill of the player will be what matters most basically 100% of the time for a 60Hz vs 144Hz match off.
>>
>>387118067
More likely, your ping or if we're talking CSGO,
which player has better cheats enabled
>>
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>fell for the 4K meme
>now all my porn is tiny unless I swap the screen back to 1920x1080

>now all my early 2000's porn is microscopic
>>
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>>387118296
>tfw never fell for any of the absurd res or framerate memes
>still enjoying games in 1600*900 pixel scale borderless windowed at silky smooth 59 Hz that my monitor natively supports
>>
>>387118296
>i have no idea what upscaling is
>>
>>387102492
Is monitor refresh rate the next DPI/megapixel of marketing baits?
>>
>>387118178
Not an argument
>>
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>>387118609
>upscaling
>>
>>387102492
This seems necessary. Just like we need 8K on 23" screens, or 12-bit color depth. Oh wait.
Even if you can notice any significant difference between this and 240Hz, even if in some esports games you can reach 500+ fps, the refresh rate will be far higher than the tickrate anyway, which is 128 at best.

>>387103871
>very high
>but low shadows
This benchmark is clearly done by someone who doesn't play CSGO.
Thread posts: 114
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