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Post dead technology that's years ahead of what we have

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Thread replies: 12
Thread images: 3

File: dmm_demo_02.jpg (24KB, 479x309px) Image search: [Google]
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Post dead technology that's years ahead of what we have now
https://www.youtube.com/watch?v=UEJDInk1NXQ
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What would this add to video games?
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File: 1447824870884.jpg (83KB, 436x719px) Image search: [Google]
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>>387095712
Gore and destruction
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>>387096502
Now I understand. Why the fuck is it dead? Too processor heavy?
>>
>>387096573
Well, I kind of think peak gore was Soldier of Fortune 2. I remember wincing when a disemboweled someone with a shotgun and the bastard was on the floor screaming.
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>>387095157
hold on the AI interaction did appear in star war the force unleashed
where storm trooper actually tries to grab onto an object or other storm trooper when you use force grab on them
>>
>>387095157
https://www.youtube.com/watch?v=1c_PVtMIz-A
>>
>>387095157
That's cool and all but I'm betting they used a really high end workstation to get just those demos functional in real time, and maybe they even ran it at a timescale less than real time and then sped up the video.
With today's tech I bet we could get some really neat physics with a system like that, but it'd still probably be too taxing to use on every object in an open world environment.
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>>387096502
something something IS THAT...
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>>387098913
Actually it worked perfectly on 2008 console hardware
https://youtu.be/GpwRB2KZllU?t=4m9s
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>>387098913
It's not that taxing, but it's almost always pointless. Someone paying attention will go "holy shit it breaks differently every time!" once or twice, then forget about it, whereas a canned animation is a lot cheaper to develop and run.
>>
>>387095157
>>387100418
https://youtu.be/UEJDInk1NXQ?t=142
Only on Lucas Art technologies™©®
You heard it here folks!
EXTRA EXTRA!
Thread posts: 12
Thread images: 3


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