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ITT: Obscure freeware indie games This was the first metroidvania

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Thread replies: 80
Thread images: 21

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ITT: Obscure freeware indie games

This was the first metroidvania I played to completion. I went looking for similar games after finishing it and got into Metroid.

I played it again recently and I think it still holds up, highly recommended.
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>metroidvania
What the fuck?
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>>387062106

What?
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bumping with another gem from my past, Fiend, a 2D over the top horror game, that controls and plays like an overhead Resident Evil.

Very strong on lovecraftian elements, pretty good too.
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>>387062106
hurr durr you jump and its hard!!!!!1
It's a meme genre like rougelite
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>>387062106
>>387063712
are you guys retarded or something, its pretty clear what a metroidvania is
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>>387064052
And Iji isn't a metroidvania.
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>>387064052

Seconding to this: >>387064151

It sure isn't a metroidvania.
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>>387064052
These are the same faggots that go into Metroid threads and spout obvious bullshit like "Metroid fans aren't fans of Metroid!!1" and still manage to get dozens of (You)s. Please don't oblige them further.
>>
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True OG's know the pain.
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>>387064319

Don't listen to this Anon spewing out his shit. Iji is way too linear to fit metroidvania genre. If you want to listen to him, that's fine. Go strip yourself down to your bones and run out shouting that Cave Story is a metroidvania as well.
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>>387064532
>Cave Story is a metroidvania
That is just as stupid as saying metroid is a metroidvania
>>
Metroid is a metroidvania.
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A short but neat adventure game, where you hitchhike along an eerie route in an American desert. I think it was a gamejam title, so it's not surprising no one's really heard of it.
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>>387063712
>>387064052
I know what it is, I'm just saying that Iji hardly is one.
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>>387064738
Metroid isn't a metroidvania, which should be obvious, given that it lacks the mix of elements from Metroid and Castlevania that resulted in the term. But Cave Story isn't even a Metroid-like.
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>>387064738
kek
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Iji is fucking incredible. It's so fucking DEEP. You could play this game for a year and not find everything.

>>387061690
Iji isn't even close to being a Metroidvania. It's linear and divided into levels. Remove yourself from the genepool immediately.
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>>387065004
>Metroid isn't a metroidvania
What did he mean by this?
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"Good morning, commander", atmospheric, on a deserted lunar base, has that 2001 a Space Odyssey feeling.
https://allen.itch.io/good-morning-commander
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>iji
>metroidvania
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>>387065110
>which should be obvious, given that it lacks the mix of elements from Metroid and Castlevania that resulted in the term.
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>>387061690
>Iji remake with AAA(or even just AA) production values neverever
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>>387062106
>>387064241
>>387065104
>>387065120


Iji has enough metroidvania elements to be tagged as such. It's not a pure metroidvania, it's much more linear than a pure metroidvania, but the sectors have tons of backtracking, branching paths and power-ups that allow you to access new areas you couldn't access before, which is the defining trait of a metroidvania.

Just look up the maps for each sector, and you'll see that it is basically a bunch of metroidvania maps put in linear sequence.

Anything beyond that is petty nitpicking.
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>>387064829

This looks pretty interesting, going to give it a go now.
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>>387066941
Having to go past a door to find the keyand then walk back to the door doesn't make the game a metroidvania. The individual sectors play out in a very linear way, and the use of power-ups as you described is almost nonexistent.
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>>387066941

Yeah, exactly what >>387067259 said there. It doesn't differ from Commander Keen represented in pic related.
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>>387067259
>>387067505

Not at all true. You can find multiple alternate paths in the levels by using different powers, like accessing higher places with jump boots and doing different things with higher leveled stats. There are TONS of secrets and hidden power ups, and unlike commander keen you don't follow a linear path from A to B, you actually have to go back and forth through the rooms to complete the objectives.

Again, it's not a pure metroidvania, but you'd have to be petty as fuck about terminology to deny it has a lot of metroidvania elements.
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>>387067505
>>387067259

What differs a metroidvania from a regular 2D platformer, like say Shovel Knight or Volgarr, is the non-linear level progression, as in you don't just go in a straight line from A to B, and the focus on exploration as a central game mechanic and not only as a way to find secrets.

Iji does that in almost all the levels.
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Nobody but me played this game.
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>>387068936

That looks pretty neat. What is it like?
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>>387067982
>>387068264

Do you understand that a lot of platforming games does that? If you go there, hidden power ups and nonlinear levels are pretty much bread and butter in every video game genre.

Calling Iji a metroidvania is as insulting as calling Binding of Isaac roguelike.
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Iji doesn't need a sequel. However, a level pack aimed for experts would be fucking great.
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>>387061690
>dead frontier before multiplayer update
it still hurts.
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Warning Forever was my jam.
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>387064532
Please point out in my post where I mention Iji or Metroidvania. Also before you sperg out even harder I'm not giving your hungry contrarian nigger ass a single (You) so don't bother trying to get a rise out of me with such a shitty post ever again.
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>>387061690
How in fuck is Iji obscure? It is literally one of the first indie games I heard about before cave story.
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True OG action
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>>387070234
Binding of Isaac is a roguelike, as per the Berlin interpretation.
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>>387070234
>hidden power ups and nonlinear levels are pretty much bread and butter in every video game genre.

Not really, they're staples and the core premise of metroidvanias.

Most 2D platformers are linear and don't focus on exploration, but on overcoming platforming obstacles to reach an objective. Binding of Isaac isn't a roguelike, but it has roguelike elements, just like Iji isn't a pure metroidvania, but is has a lot of metroidvania elements. It's not hard to graps, not everything is black or white.
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>>387071589

>>387071701
>just like Iji isn't a pure metroidvania

There we go. Super Mario Bros. has metroidvania elements by that account, but it's not a pure metroidvania either. Glad we can settle this down now.
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>>387063712

Metroidvania and Roguelike are okay you faggot.

Soulsborne is where things start to get stupid
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>>387067021
Check out Glitchhikers also - it's based on a similar idea, only you're the driver instead.
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They'll all unplayable now because of operating system incompatibility.
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>>387064389
>basically no way to get it running on anything resembling a modern system
COCK IN A BARREL
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>>387072060
>these things I approve of are okay
>this thing I don't approve of is not okay
Thank you for this quality post.
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>>387064389
>setting up turrets in an enemy safehouse and farming materials from the kills to make more turrets to farm enemy safehouses
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>>387071203
Oh shit, thanks for reminding me this exists. Gonna download that shit right now
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>>387066025
At least the newest update redid some of the really bad cutscene art. Remar's busy off making actual for-money games now, though, and IIRC due to the Game Maker freeware license Iji can never be sold or remade for cash.
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>>387067982
System Shock, Bioshock and Crysis are Metroidvanias now.
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>>387061690
https://www.youtube.com/watch?v=86IxmklUgEM
SO FUCKING GOOD HOLY SHIT
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>>387070858
You mean a level pack aimed for Reallyjoel's dad?
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>>387066941
Nothing about it is metroidvania. Open level design doesn't make a game metroidvania, and neither does getting keys to open hidden rooms. Do you think Doom is a metroidvania? Obviously not, and neither is Iji.
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>>387073989
Something like Doom megawads you see made today, yeah.
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>>387071701
>Not really, they're staples and the core premise of metroidvanias.
No, the staple and core premise of metroidvanias is having an open world to explore (aka not linear levels with no backtracking) and acquiring powerups that open up more of the game world through the abilities they grant you. Iji is nothing more than a linear platformer that gives you multiple paths through a level based on your play style and what you invested stat points in.
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>>387073130

Are you implying that System Shock and Bioshock don't have metroidvania elements?
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>>387074478

Yes, those are pure, open-world metroidvanias, that doesn't mean a game can't have metroidvania elements without being open world. How hard is it to understand that?
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>>387074760
>that doesn't mean a game can't have metroidvania elements without being open world.
You're right, but that doesn't make the game a metroidvania, it makes the game a linear platformer with metroidvania elements, just like how tacking on a level system and stats to an FPS doesn't make it an RPG, but rather an FPS with RPG elements.
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>>387074595
Game with [genre] elements =/= [genre] game.
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>>387074245

>Open level design doesn't make a game metroidvania

It's literally what makes a game a metroidvania.

>Do you think Doom is a metroidvania?

Doom isn't a 2D platformer

>>387074982
>>387075081

Sure, but that's what all I've been saying. It's really retarded to throw a hissy fit just because someone termed a game by a genre it borrows heavily from but isn't exactly a pure example of said genre. You know what the person meant, there's no reason to get all autistic about it.
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>>387074595
They don't though, you don't need a single power up to unlock more of the game world to explore in those.
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>>387075325
>you don't need a single power up to unlock more of the game world to explore in those.

You literally didn't play those games then, because you have to do that all the fucking time.
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>>387075289
>It's literally what makes a game a metroidvania.
No it isn't, it's part of what makes a game a metroidvania.
>Doom isn't a 2D platformer
You think a metroidvania has to be a 2D platformer? Are you retarded? What do you think Lament of Innocence and Curse of Darkness are then, if not metroidvanias?
>Sure, but that's what all I've been saying.
If you say so.
> It's really retarded to throw a hissy fit just because someone termed a game by a genre it borrows heavily from but isn't exactly a pure example of said genre. You know what the person meant, there's no reason to get all autistic about it.
There is zero reason to believe they didn't mean what they said and actually considered it a proper metroidvania game and there are more than enough posts in this thread stating exactly that.
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>>387075406
Keys are not power ups.
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>>387075578

No, you actually have to get new abilities that allow you to access new areas. System Shock 1 even has sequence breaking for fucks sake.
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>>387075530

>You think a metroidvania has to be a 2D platformer?

No, I just thought we were discussing 2D metroidvanias.

>There is zero reason to believe they didn't mean what they said and actually considered it a proper metroidvania game and there are more than enough posts in this thread stating exactly that.

Jesus christ, who gives a fuck? Why would you sperg out because someone labeled a game as being from a genre that it heavily borrows from but isn't a 100% pure genre codifier? You guys completely derailed the thread because of that petty shit
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>>387061690
>tfw played Iji back in summer of 2012
>felt like that was the last time I really had any hope left
>sitting down listening to music and the sector one theme comes on
>the nostalgia hits me like a fucking bomb
https://www.youtube.com/watch?v=zA9i0nU8sog
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>>387077306

There's a 2017 patch from may, and an official updated hi-res OST files to repleace the old ones in the game's files if you wish to.

Replay the game and remember what it was like to be young a hopeful
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>>387076740
>No, I just thought we were discussing 2D metroidvanias.
That doesn't even make sense, why do you think the comparison to Doom was made in the first place? Why would we be exclusively talking about 2D metroidvanias when the genre doesn't require 2D as an element?
>Why would you sperg out because someone labeled a game as being from a genre that it heavily borrows from but isn't a 100% pure genre codifier?
Because that's retarded, and so are you. Learn what genres are and you won't get shat on next time, faggot.
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>>387077579
Yeah I found out about it recently. I was pretty surprised. When I played it back then it was on XP and I heard it didn't like to run on anything past that so I never bothered to try again, but I read on the website that the new release should be stable on later operating systems. Maybe I'll give it a run through for old times sake.
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>>387078001

Learn how to not be a complete twat so you can actually hold a productive conversation one day
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>>387079496
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>>387064241
https://en.wikipedia.org/wiki/Iji
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>>387081514
>Using Wikipedia as a source
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Lethal Application was always dear to me, a straightforward action game with lots of stuff blowing up and a really cool final boss.
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>>387081621

The point is that it's not weird at all to label the game as a metroidvania, and getting buttblasted when someone says that is retarded.
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>>387081815
One of the best final bosses of all time. I should replay it now that it's translated.
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>>387081976
It's not weird to be wrong, no. But you're still wrong, and stupid.
>>
>>387064389
>True OG's know the pain.
Oh man and I'm with you. I played the shit out of this, so much potential. Wish I could play it now.
Thread posts: 80
Thread images: 21


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