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Why RTS games not popular today? I seen too many good RTS games

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Why RTS games not popular today? I seen too many good RTS games die from a lack of player base.
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>>386936408
Consoles.
>>
Meta n no fun allowed elitists
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>>386936408
name some op. Most are shit.
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>>386936465
that is any game
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>>386936408
because rtsfags only care about necroshit and literally ignore all new games
>>
>>386936408
Esports, gookclicking, shitty matchmaking, free mobas stealing the normie audience, and Blizzard.
>>
>>386936408
The guy who made that picture is an idiot since walling yourself in is essential in Red Alert 3.

You need to do it properly, though. Not in such a convoluted pretty way.

>Japanese get GitS music.
>GitS is using nothing but Bulgarian folk sung by Japanese.

It's funny how the C&C games always pandered to various local nations because Europe is the de-facto market for RTS games.
>>
>>386936408
Because they keep trying to remake Starcraft or C&C, maybe putting some shit gimmick.

Strategy games like Total War that actually put their own spin on things and have their own formula are insanely popular
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Saturday RTS support group thread?
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>>386936513

It's especially bad in RTS, OP image for example
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>>386936408

I got caught up in building a base then trying to finish the mission.

Why didn't they just make a fucking massive building sim game where its open world. In a xcom/warzone 2100 kind of way. Have a homeworld hub where you build your base and protect from invading enemies, go on missions to get upgrades etc. Develop FOBs.
>>
>>386936468

Red Alert 2
Command & Conquer General
Dawn of War series

But luckily Age of Empires II is making a comeback.
>>
>>386936669
>OP image for example

See >>386936608.

Red Alert 3 is the only C&C game where walls serve an actual purpose throughout the game. The person in the picture is bad at the game.
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>>386936726
That sounds pretty awesome.
>>
what are some comfy base building RTS games

no need to mention stronghold
>>
>>386936408
Lack of innovation or "borrowing" features from great, but unpopular games, and everything becoming distinctly similar. Honestly, the last RTS to really impress me was Dawn of War, entirely for the melee tie-up (I know Battle Realms had it before DoW, but it felt more useful to tie up an entire squad of ranged units with a disposable mini-squad of chaff) and morale features.
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OP's image makes me wonder: are there any RTSs that actually do reward you for having an organised base?
>>
the thing is, RTS are great as singleplayer games and those obviously don't die from a lack players, they just sit there waiting for you to pick 'em up again.

but as multiplayer games they suck cock. they are ridiculously difficult to balance, because you can never only buff or debuff units and attacks, but also always have to consider map design, so if you want a perfectly balanced game you can only have a single map that is also completely mirrored on one side, that makes multiplayer more fair. but also tedious

so either players leave because it's not fun or because it's imbalanced, you can never win with making an RTS with multiplayer focus
>>
>>386936408
Middle level developers who did RTS died out leaving mostly indies and big companies and both of those prefer other more profiting gengres.
MOBAs grabbed most of crowd who sticked with RTS while not being hardcore fans of genre.
Most of new RTS games (like DoW3) fail to even be on level of previous game of series or it just look shallow and uninspired if its new IP.

And SC2 is still pretty damn big for and old game with reputation of a dead one even if you dont like it.
>>
>>386936408
Nostalgiafags holding back entire genre
>>
>>386936824
Now look where DOW3 is. SC2 copy paste, only shitier in every aspect and with heroes.
>>
>>386936408

I would gladly build like the one on the right, if they didn't add super weapons in the game.
>>
>>386936408
RTS is too stressful to play for years casually.
You're going to get rushed and lose in 5 minutes against better players.
You're going to be overwhelmed with too many things to do at the same time once your economy gets rolling.

And you know what? You're barely going to improve because you don't care about any of that shit as a casual player.
You just want to build your faggot base and make that one unit you think is cool.
Of course anydecentplayer isn't going to let you. Enjoy having "fun" at the bottom of the ladder, faggots.
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>>386936762

Doesn't really matter whether OP image guy is bad at the game, the elitism in the RTS genre is ridiculous and pushes many people away.
>>
>>386936762
Aside from protecting refineries walls aren't used at all. Also walls were used in RA2 against engineer rushing the MCV, although those can be countered with dogs.
>>
>>386936726
it hasn't and won't happen because most Hardcore RTS nerds only really care about one thing.
beating their opponent as quickly as possible.
so in order for a game like that to work it would have to be Singleplayer only otherwise everyone would just google the current meta and copy paste it every time with the goal of trying to win every match as quickly as possible.
but if you were to make a singleplayer RTS type game you would get collectively shit on by the entirety of the internet that still interested in RTS games
>>
>>386936826
>are there any RTSs that actually do reward you for having an organised base?

All Age of Empires games. (making walls from your buildings, especially to protect your workers but also to serve as chokepoints against attacks)
All Warcraft (AoE got theirs from here) and Starcraft (they provide you with map chokepoints, but building stuff in them is up to you, likewise with tech hiding and stuff) games.
Red Alert 3 (walls out of the ass because it's the only reliable way to stop terror drones from fucking you up, just to name one of many trheats).

... to mention some basic examples.

The rest of C&C is special for being the only popular RTS where you can do whatever and not give a fuck aside from the refinery creep.
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>>386937003
Dawn of war 1,2 and company of heroes did it right speed wise and thus had many casual players.
>>
>>386936972
This
There are only Anno games that let you build a city before they force conflict on you.
That 1vs1 button is so heavy that even I stop playing the game a like for some time.
>>
>>386936408
Because RTS is less about strategy and more about apm.
>>386936465
Also this, metas ruined everything, the fact that most games have an optimal way of doing something that's leagues better than the others simply doesn't give any space for anything else.
>>
>>386937114
Anno conflict is background noise at best and annoyance at worst. It's pretty clear that the game is about managing space (endgame) and/or production chains, so at the very most I would call it a tycoon, with city building and RTS elements.
>>
>>386936826
Battle Realms kind of does.
Your unit production is entirely tied to your peasant production, who automatically get produced outside Peasant Huts. In order to get actual fighting units, you had to send Peasants to training structures, and often more than one in sequence, so keeping things organized and together was important to maintain quick unit production, with as little wasted pathing time as possible.
Beyond this, you needed a Peasant Hut near your rice and water supply, it was unwise to super-cluster your buildings, since fire attacks existed, and it was similarly important to maintain easy access to all of your buildings (Even ones no unit ever directly interacts with) so they can be extinguished if set on fire, and every race had a method of doing so, though some were better at it than others.

Now, with that said, there wasn't ever really any incentive to have things actually look pretty, just some basic soft rules about building construction in general.
>>
>>386936972
This

All this noob bashing is killing off the RTS genre. Also the reason why most RTS mmos die off, because all the pros killed off the noobs.
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>>386936972

>You just want to build your faggot base and make that one unit you think is cool.

>tfw this is me
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>>386936408
>that pic
Starcraft autists ruined RTS with their esport elitism
>>
>>386936950
I know. It hurts to see something that at least tried to be innovative just get sucked down the drain.
>>
>GLA faction will never be in another game
>>
>>386937273
It's funny because the players are mostly horrible at the games.
But when developers go in and say, "Look, you're too bad to play this, we'll dumb it down for you.", most of the playerbase shrieks in terror as to what they're doing to their beloved game.

Face it, you're all a bunch of shitters who have no business "playing" these games.
>>
>>386936808
>>386936808
>>386936808

HELLO?
>>
>>386937464
Yes, and the games are honestly more fun when a bunch of shitters get together and play.
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0 AD is looking promising
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>>386937486
Grey Goo
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>>386936762

>Red Alert 3 is the only C&C game where walls serve an actual purpose throughout the game.

Don't forget tiberian sun.

You'd better fucking wall up your construction yard nigger or people will drill next to your pussy and unload engineers all over your face.
>>
>>386937508
Anything is fun with friends, autismo.
I could play the single most dull and horrible game in existence and I'd still have fun if I were to do it with my bros or friends.
>>
>>386937486
Knights and Merchants, though the army pathing is beyond horrid.
Warlords series.
Tzar.
>>
>>386936408
Who gives a shit about popularity among normalfags? I'm currently having a blast replaying Total Annihilation, the soundtrack is absolutely masterful.
Also checked out Mental Omega. Holy shit it's an amazing mod.
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>>386936408
Just play Warhammer like everyone and their dog is doing right now. Traditional RTS games are dead.
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>>386937523
More than 10 years of development, still in alpha. I let it go.
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>>386936408
fuck you i will build my walls
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>>386937523
best game
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>>386936972
If RTS games want to live again, they need to do something extreme like time gate base and unit queues and make unit AI vastly more intelligent with their pathing, because APM, micro and meta build orders has completely killed the genre at this point.

The average player wants to be microing a handful of units in a deathball with a bit of flanking thrown in and some simple base building and unit choices without the economic APM pressure and mandatory meta knowledge, which is why RTT and MOBAs are so popular now.

The few RTS devs remaining will never understand though.
>>
>>386937336
Just play Tropico then
>>
>>386936826
AoE to an extent, villagers and military have to be created from, move, and gather around what you build. There's also a high ground bonus, so buildings on top of a hill will take less damage when those below take more.

In RA2 Yuri's Revenge, if I remember right some layouts are more optimal if you need to use the force shield (and/or Iron Curtain) on your buildings.
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>>386938102
Someone has to try it eventually.
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>>386938156

I think you mean factorio
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Expansion into different subgenres showed most people playing RTS games that they didn't actually like RTS games.
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>>386938228
>screen is conveyor belts and factories
It's far more complicated but for sure its not AESTHETICS
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>>386936408
I lost interest of RTS after playing SC2 for a bit. It devolves into a stale meta-game and being an APM whore. The community is oddly filled with pricks too
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>>386936826
Supreme Commander does, power generators actually link up to nearby structures and provide discounts and increase efficiency, resource storage built around resource production triples the output, some buildings are so power hungry its not even viable to make them without being in a pretty power grid farm. Also the existence of shield domes encourages you to keep everything relatively neat and nearby to easily cover it
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>>386938251
THIS
No micro people play sims and grand strategy games
All micro guys play DOTA and alike
Moshpitters play total wars
Arm chair generals with no time tables play RTT like Men of War
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>>386937234
>Also this, metas ruined everything, the fact that most games have an optimal way of doing something that's leagues better than the others simply doesn't give any space for anything else.

that means they're poorly balanced.
>>
Rate

>Make maps like 10 times bigger
>Slow everything down 50%
>More resources but in less locations and a slower collection rate
>Add in more technology branching tech trees
>Make different "teams" "nations" "races" actually play widely different instead of generic +1 scout attack
>Units are weaker but there's a lot of them
>Add in unit formations and make formation+tactics/Flanking etc>>>Gookclick
>Add in advanced economy and possibility of trading with other players for resources
>>
>>386938541
theres nothing to rate all of that has been done since like 1994
>>
the people talking about making the game more accessible via making macro easier and making it more about microing units fail to realise that this is exactly what made sc2 fail
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>>386938541
Where then?

Oh that's right in 20 different games over a decade
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>>386938541

Wildly different factions are hard to balance. Besides that, you roughly described Cossacks.
>>
>>386936408
Starcraft remastered if you wanna play competetive.
Ra2 is fun to play, but I honestly found everything to be bad compared to broodwar.
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>>386938629
>what made sc2 fail
Yet SC2 is still the most popular RTS around.
And you forgot DOA custom map scene, shitty plot in campaigns and loss of unique artstyle.
>>
>>386938435
even in the most well balanced games a meta will develop
in 80 percent of games the meta is just a fancy word for "what the Pros like to do" and everyone will always copy the pros playstyle because they want to be a pro and have their 5 minutes of fame
>>
>>386938541
you just described age of empires 2 almost, anon.
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>>386938325
It's realy AESTHETICS if you want to be. It's just alot of people choose to go for productivity.
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>>386938629
>making macro easier and making it more about microing units

Does anyone actually want that?
Doesn't virtually everyone want gookclick to make like a tree and grow and for both macro and micro to require less APM across the board?
>>
>>386938102
I think a game like Warcr4ft has potential to revive the genre.

A slower-paced RTS macro-wise and a huge focus on micro gameplay, but not micro gameplay that happens so quickly you're dead in seconds.
W3 gave new players a free chance to "feel good" just by giving them a hero to micro within the first few minutes of gameplay.
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>>386936950
>SC2 copy paste

How much crack have you smoked since you last played SC2?
>>
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>>386936408

Consoles
EA
Blizzard
>>
This ise highly to said around it. This am a several problems sure, prevent the on ended it better than most stuff outward this today
>>
>>386936465
This, I never cared for multiplayer in strategy games and around the time CIV 5 came out the ai was so retarded you could play on the hardest difficulty and it would be a cakewalk.
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>>386938805

its only the most popular because its the sucessor to the most popular rts of all time.

also the plot for sc1 and bw sucks too, people were just too young to realise it.
>>
>>386936826
Dungeon Keeper gives bonuses for geometrically regular room shapes.
>>
Because they get boring after a few matches and there is nothing you can do to reinvent the genre.
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>>386936754
>No Supreme Commander
>No Total Annihilation
>No Homeworld
The problem is you have shit taste.
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>>386938870

see

>>386938102
>>386938943
>>
>>386939004
Who the fuck cares about plot in an rts game.
Other than that I agree with you.
>>
How about this: make a fucking good singleplayer campaign with lots of replayability? Many RTS purists like to shit on TW games, but that's one thing CA has truly mastered with Warhammer: every faction plays differently and every campaign feels unique, the game has ridiculous amounts of SP replayability even without mods.
>>
>>386938541
sounds awful
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>>386939054
>RA2
>shit
I forgot this was /v/eddit.
>>
>>386938541
sounds a bit like supreme commander
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>>386938541

we just need to play more meatgrinder games, games where you can produce so many units so fast and map distances are so large that every battle becomes a grinding war of attrition interspersed by brief nuclear exchanges
>>
>>386939135

>Who the fuck cares about plot in an rts game.

the motherfucker I was replying to? are you blind?
>>
>>386938541
>Make maps like 10 times bigger
>Slow everything down 50%
>More resources but in less locations and a slower collection rate
This is a boring fucking formula, one that was attempted in "Sins of a Solar Empire" and it was bleeding boring to play, took almost 1 hour for a game to pick up in speed - until then it was just small skirmishes and waiting for timers.
>Units are weaker but there's a lot of them
Yes, more artificial inflation of the gametime, go play TBS instead.
>>
SC2 co-op is really fun.
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>>386939174
Release RA2 today and you'd have people complain the exact same way they are now.
Your nostalgia blinds you.
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>>386939247
Stop having fun.
>>
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No good campaigns

And also none of them feel particularly good to control anymore. Many of them have very floaty movements as a response to doing anything with your mouse.

Dragging your mouse around the map to look at things becomes a chore in most modern RTS whereas it felt very smooth and responsive in past RTS games.
>>
>>386936408
FUKCING WC3 remastered when?????
>>
>>386939226
apparently
>>
>>386939247
I whole-heartedly agree, just wish you could have the same commander at times - having to "compete" with friends is annoying.
Shame most of the commanders are locked behind a pay-wall.
>>
>>386938541
No, the way things are now you'd have to make the games more "strategy" driven than what types of units to spam.
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>>386936950
>tfw you work for relic
>>
If the problem is intense macro(players don't know what to build in what order) and mirco(how to manage their units correctly), how do it dumb it down for the masses yet still entertaining for the elites?

Somehow League of Legends is simple to play, but hard to master to the point where it's an e-sport. How we imply this to RTS games?
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>>386939247
>>
>>386938767
They don't have to be that balanced, that's what made Warcraft 3 so good

fun campaign
different races that play differently
Good voice acting
easy to mod and with lots of custom games

Rather then everyone can build the same unit but one teams horse unit does .5 more damage
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Because gaming in general is much more accessible to normies,resulting in a much bigger influx of dumb people in the gaming industry

These people demand something easy to play such as FPS etc.

Here's your answer
>>
>>386939463

its not actually hard to master, the hard part is team sync. making a game into a team game automaticaly makes it significantly deeper at a low cost, and you can afford to simplify many other basic mechanics because of the "depth" in the teamplay.
>>
Warcraft 3 killed the genre.

Honestly I think a good AAA, more strategic version of something like Mountain Blade: Warband or Orcs Must Die could save the genre. A strategy game where you're a commander or whatever instead of just a disembodied hand, but with all the base building and troop organising of a traditional RTS. It's the only kind of shit that would make RTS popular again.

>>386936464
this makes no sense, PC is stronger now than it was when RTS died.
>>
>>386939290
>No good campaigns
100 TIMES THIS
Word cannot express how much a good Single Player campaign is detrimental to the success of a RTS
Shitty, generic campaigns won't do. All successful RTSs in history had had a solid SP component
>>
>>386937094
oh my
This picture pleases slaanesh
>>
>>386936408
I think RTS slouched too much into MOBA/esports territory, and alienated people who actually liked RTS games. People who enjoy MOBAs will just keep playing those games rather than switch over. DOW3 is a big example of this.
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>>386936950
>>386939443

>DoW 1 formula is successful
>DoW 2 is streamlined CoH, still pretty good
>DoW 3 happened

What the fuck senpai. Did sega cut Relic's budget or something?
>>
>>386939463
>Let's turn RTS into MOBA's
No.
>>
>>386939338
Eh, I just think it's neat that you can play a few commanders for free. Makes it easy to get friends to try it from time to time.
>>
>>386936726
Saying this I'd fucking love a sim-city/actually decent Spore-like version of this where the world map's like CIV but it's not turn based and actual micro is involved
>>
>>386938541
it's called Warrior Kings and no one played it
>>
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>>386939463

take direct control of units out of the players hands, the player plays the roll of a general commanding a fortress, balancing a fast expansion with a good economy and ordering units to capture and hold points around the map which add points towards a cap that is the main objective of the game.

three ways to win, reach the point cap or destroy all of your opponents structures and cap capable units.

everything you do takes time, units do not respond instantaneously to new commands but have an intelligent enough AI that they tend to understand target priority.

grant bonuses to cover to make it an important and valuable commodity, design different grades of cover and include bonuses for flanking targets in cover.

friendly fire is permanently on, and is a danger with any AOE weapons.

only infantry equivalents can cap points, this combined with a large map and expensive base building slows down the game to the point where comebacks are possible.

do not build a server in korea
>>
>>386939861

Think about it. We can customize our commander, get certain bonuses to encourage roles like support or tank.
>>
>>386939785
I think they were just desperate to attract a new audience outside of CoH and DoW. This fuck up cost them the DoW crowd, we might never see a 4th game or even an expansion.

Creative Assembly managed to attract many new souls thanks to the WFB.
>>
>>386940021

See, I would love to play something like that. Just tell your units where to go and they do the fighting for you.
>>
>>386937523
That historically authentic housing really makes me feel all kinds of warm and fuzzy inside
>>
>>386939861
>i dont want fucking Chads ruining my genre
>also why genre only literal nolife neckbeards care about is dying
>>
>>386940075
You think customization is what the casual masses want?
They don't want base building, they don't want micromanagement of more than 2 units max - these are not people you should be catering to if you want to bring RTS back.
Also let's talk about what that even means, RTS has always been niche.

>>386940212
What is even your point?
Bastardize the genre so much you can barely call it RTS - but it's okay because now people are playing the (not)RTS-genre?
Retarded.
>>
MOWAS is one of the only games to get around the balancing issue. Your expensive King Tiger 2 is invulnerable to most things, but if you don't support it with infantry it's going to get AT grenaded by a dude in a bush the other player snuck up on you.

Or hit with a flamethrower. Or tracked by artillery.

RTS games get exponentially better the less abstract their combat is. If it's just damage vs defense stats it misses all kinds of tactical opportunities.
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>>386939290
>>386939650

I hate to say this but RTS is a past time due to video games becoming a main stream market, thus developers see the RTS as a high risk low profit margin due to the fact that the majority of games sold today are of a different genre.

Just face it, there are no mainstream RTS games... they are all niche groups, even if they are fairly profitable niche groups due to their size alone, the thing is they are still niche because when compared to mains stream games, it's a much smaller number.

More people bought mortal kombat x than star craft 2.
>>
>>386936465
This, also OPs picture >>386936408
is the perfect reason why the vast majority of gamers hate elitists. Who gives a fuck how I spend my money and setup my base? If I loose I loose.
>>
>>386937026
Using structures as a makeshift barricade is exactly the opposite of what he was looking for.
>>
>>386939290

>unit takes 10 minutes to die from a gorrilion turrents

God WC3 is fucking awful.
>>
>>386940163
Majesty is kinda like that. Your "units" are basically roving heroes/murderhobos that gather in your tavern and will only do shit for you if you put up bounties for it. I only played the second game, but it was a really charming concept.
>>
>>386940286

There plenty of RTS games for the hardcore elites. Just offer something for the casual players so the genre won't die.
>>
>>386939785
all I wanted was CoH2 with a warhammer skin. Some base building, victory points, maybe some acid rain weather mechanic idk. Instead we got one moba gamemode and grinding out unlocks that put you at a disadvantage almost from the word go.
>>
>>386940471

It really is shit compared to Starcraft in general.
>>
Anyone played Steel Division Normandy 44?
>>
>>386936465
Meta is literally the layer of the game where strategy actually happens.
>>
>>386940565
Fuck off with that, what does it even mean?
There's plenty of room for casuals to play RTS. The single-player experience is not very taxing and quite easy to overcome - most games even have a difficulty setting.
So what the hell do you actually want? Casual e-sports? retarded and an oxymoron.
>>
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>>386938541
>Add in unit formations
Everything except that.
>>
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>>386938963
>>
>>386940390
hoi4 and aoe2 are topping the steam charts. people would buy a good RTS if one was made
>>
>>386940471
>one of the most powerful units in the game doesn't instantly die to 12-18 (exact number is difficult to determine) shit-tier turrets that have the wrong attack type, instead takes a whopping 14 seconds

I see no problem here
>>
I'm really bad at RTS. But I never really liked the genre anyway. What's so exciting or fun about "build units, then send them to attack"? I just don't see the appeal of getting resources, waiting for your troops to pop up, then sending them this way or that to defeat the AI. And pretty much every single time I ever fought someone online it was just the games equivalent of "zerg rush" which is boring to play with and against.

I just do not see the fun in these games. I'm not trying to shit on others that do, I just want an explanation.
>>
What is the Fantasy Strike of RTS?
Btw fantasy strike is having a free trial on pc right now, try it!
>>
>>386940686

The trend and where the money is at now is trying to make it simple enough to be play on a phone or tablet.
>>
>>386940565
>There plenty of RTS games for the hardcore elites
no there aren't, there's starcraft and that's about it
>>
Most of people play RTS offline.
>>
>>386939785
Relic haven't made a game since THQ imploded
>>
boring to watch and not as hype as mobas
>>
>>386940794
Fun is subjective.
You're welcome.
>>
>>386940827
What trennd? Best selling games of 2017:
>Call of Duty: Infinite Warfare
>NBA 2K17
>Grand Theft Auto V
>Resident Evil 7: Biohazard
>Mass Effect: Andromeda
>Horizon Zero Dawn
>The Legend of Zelda: Breath of the wild
>For Honor
>Tom Clancy's Ghost Recon: Wildlands

None can be played on a phone
>>
Contrary to popular belief Starcraft 2 is pretty fucking alive. There are about 40-50k people online at all times and it usually only takes a few seconds to find a game.
>>
>>386940794
>whats fun about commanding an army
really makes you ponder
>>
>>386938963
this
/thread
>>
>>386940963
I know that, but I still don't get it. In an FPS you're moving around, doing stuff, playing the character. TPS same thing. Racing games you're driving, trying to beat the clock, go faster, find the best route. In a sports game (fictional sport or reality) you're playing the game with their rules, playing in a competitive sports setting. Etc.

But RTS (and to some extent Grand Strategy) is just moving a mouse around a screen clicking on some things, waiting for bars to fill up so you can click other things, so that some things pop up in game, that you click on to click on something else so you watch those units shuffle across a map to slowly attack. Like.. what's the point? I just don't get it. I feel like you could have as much fun just clicking the mouse around in MSPaint making new colors pop up.
>>
>>386941109
Ah an immersion fag. No, RTS is not for you.
>>
>>386941109
Maybe if you're playing against a potato.
>>
>>386936465
Meta is how people play the game, to have no meta is to have no players
>>
>>386936408
Because most of them aren't about strategy but about clicking fast.
>>
>>386941247
>RTS-elitists actually believe that
>>
>>386936726
There's a turn based strategy called Liberation Day where you do exactly that
>>
>>386936408
Everyone shits on base designs with walls until some fag fills a troop transport with engineers and jacks your shit.
>>
>>386938541
rate

>company of heroes pace (slow, tactical, not very many units but they're pretty complex each one)
>setting is blame!-style megastructure, so you can justify any sort of 3d map layout
>map is fully 3d, with rooms laying on top of other rooms, and being physically connected (like a FPS game, not like the over/underworld in heroes 3), and units being able to cross these as able
>the scroll wheel lets you visually bisect the terrain, making everything above the displayed height level invisible
>you've got units with great agility, units that can walk on walls, buildings that can be built on walls and ceilings, flying units, weapons that penetrate walls so you can ambush people from below
>the maps have power plants/control centres that can activate/deactivate map elements when captured, like opening doors, manning elevators, controlling lighting, lowering bridges, taking command over cameras and sentry guns, etc
>campaign is just one continuous journey through these sorts of maps using a mobile command center plus all the RPG mechanics that's standard
>>
>>386941307
>/v/ poster scared and confused when he loses video game
>"must be the game's fault"
>news at eleven
>>
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>>386941109

Don't like thinking your moves ahead of time? There a reason why it's called Strategy.
>>
>>386940762
Hearts of Iron isn't a real time strategy and most people playing AoE2 HD are doing it for nostalgia.
>>
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>>386941109
I don't understand, I guess I made the mistake of taking you seriously.
What you're describing can be said about any videogame, take webm related for instance, I'm just dragging my mouse, clicking some buttons and stuff happens on the screen.
No different from the RTS-experience you're describing.
>What's the point
Playing a videogame and having fun.
this board is for +18 y/o's, get out.
>>
>>386939626
>Warcraft 3 killed the genre.
and Dawn of War along with Company of Heroes revied the genre. But saddly for not so long.
>>
>>386936754
Those games are over a decade old, son.
>>
>>386941353
Me want.
>>
>>386941307
literally every single game where you're playing to achieve a goal instead of fuck around has a metagame
single player Civilization has a metagame
war in real life has a metagame
a good game has a varied, multi-faceted metagame while a bad game has a static, narrow metagame
people who can't accept that some tactics are better than others and adapt accordingly are manchildren who will never succeed in the real world let alone video games
>>
>>386941389
>Hearts of Iron isn't a real time strategy
>AoE2 doesn't count because it's an old game
>>
>>386941404
What game is it though? You can't put a interesting webm and not give sauce
>>
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>>386941531
Dying Light.
The game mode is "Be the Zombie".
>>
>>386941370
Do you really need to think that far ahead? One to three moves ahead at the most? I'd think most people would have back up plans already in place too. "If X happens, it's okay because I already Y'd." Which makes thinking ahead even less critical.

>>386941404
You could say that about most games, but that's just boiling something down to it's bare minimum. When you really dig into a game, FPS, racer, whatever, you can find the details, the differences. But every single video I've seen for an RTS or watched a friend play or tried to play myself, it is literally always the same. Click on resources, click on menus to build units or your base, then units to attack and win, MAYBE play some defense. All in all, it's literally just staring at a screen click on some things. There's no engagement, there is barely any playing of the game.
>>
>>386938102
Or, you know, decent single player campaigns.
>>
>>386940471
He's one of the highest HP characters in the game by virtue of being level 10, being a story character and also being a paladin which is a tanking hero
>>
>>386938541
>Make different "teams" "nations" "races" actually play widely different instead of generic +1 scout attack
>Implying +1 scout attack doesn't break the game in the hands of a skilled general
>>
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>>386936408
>Why RTS games not popular today? I seen too many good RTS games die from a lack of player base.

Weak SP. That's it.

If people don't fall in love with your world and factions they will not care.
Part of the reason why Warcraft and Starcraft became popular is because of this simple fact.
It's the same with Command & Conquer / Red Alert.
>>
>>386941617
Get out kid.
>>
>>386941617
>there is barely any playing of the game.
https://www.youtube.com/watch?v=YbpCLqryN-Q
>>
>>386941496
The second point is stupid but hoi really isnt an rts. Its a grand strategy, totally different genre
>>
>>386941679
every unit in WC3 is tanky as fuck, don't pretend otherwise
>>
>>386941307
>Someone devises a strategy that absolutely destroys everyone
>Someone else works out a counter to that strategy that completely shuts it down
>Someone figures out how to beat both the previous two builds, but doing so leaves them open to a fourth build that kicks their shit in
This is what a healthy meta looks like. If the game's meta is "spam tanks and hope you have more" (sorry RA2) then it's not a very deep or well-balanced game. In either case, metas will exist and there's nothing you can do to prevent them.
>>
>>386941480

When people here bitch about "muh meta", they are really just bitching about people expecting them to play the game properly and not mindlessly fuck around. I don't understand why this mentality is so prevelent when it comes to RTS and something like DotA, yet they are the same people who will autisticly screen when they see somebody play Street Fighter or DOOM "improperly", aka NOT DOING THE FUCKING META GAME.

There are efficient and unefficient ways to play any game, it is what it is.
>>
>>386941760
>What is archer
>What is ghoul
>What is Wisp
>What is..
>>
>>386941756
If you couldn't pause in HoI4 it'd be an RTS Paradox Grand Strategy games are pretty close to RTS, especially hearts of iron
>>
>>386939785
SEGA should have disbanded or sold Relic immediately after seeing internal demos.
>>
>>386941794
It's so weird that people bitch about STRATEGIES in a real-time strategy
>>
>>386941794
no I don't think they're the same people, the people who whine about meta are people who don't want to be challenged and play braindead single player games on easy
>>
>>386936754
>Dawn of War
>series
pick one
>>
>>386938102
deathball metas destroy games so please fuck off with your horrible game ideas
>>
>>386938541
Sound like Forged Alliance Forever
>>
>>386941901

So you are saying a large portion of /v/ is braindead manchildren?
>>
>>386939290
>>386939650
recently played Earth 2150, and I was blasted away by campaign design
>access to HQ map, where you can retreat surviving units for later missions, or send reinforcements from
>you can produce units in HQ, so building factories on site is optional and matter of production speed vs saving dosh calculation
>permanent technologies/upgrades, once something is researched you never have to research it again
>remaining resoures can be also transported back to HQ.
>If you're quick enough in destroying enemy you can steal his resources and use them to give yourself headstart for further missions. If you insist on turtling and waiting until enemy runs out of resources, you'll be scrapping by yourself for most of campaign.
>ability to upgrade older units to newest version
>you can produce units, as well as research technologies in HQ, between missions
>hidden missions that award you with unique units
>often you can continue campaign even if you fail missions. Unless missions goals are essenitial for main objective of campaign, your only punishment is losing resources in it, and occasionally access to some (hidden) units and technologies

any more RTS games with some actual big picture planning in them?
>>
>>386941976
>winter assault
>dark crusade
>soulstorm
>>
>>386942026
does that come as a surprise?
>>
>>386941617
>There's no engagement, there is barely any playing of the game.

Because moving your mouse and clicking where you want your troops to attack is different to you moving your mouse and shooting the thing you want to kill in an FPS?

You're sure as hell engaging in both circumstances.

Most genres have a standard style of play with some unique features for the game itself.
>>
>>386938816
a constantly developing metagame is an extremely important thing for making a game last longer than a year. scbw had a changing metagame for 15 years and thats the primary reason its been such an interesting game for so long.
>>
>>386941756
The second point isn't stupid. People always bring up that older games have dedicated hardcore playerbases so there must be a market for RTS but whenever a new one comes out you know what people do? They keep playing the game they already we're playing.

>That's because all the new games are shitty and casual

And if they made 1:1 remakes then why would you stop playing what you're already playing?
>>
>>386942119
>scbw had a changing metagame for 15 years

True but much of this was possible because of the map makers. They made map changes to indirectly affect game balance.
>>
>>386939650
>Word cannot express how much a good Single Player campaign is detrimental to the success of a RTS

Might have more to do with you than with the words desu, this sentence says the opposite of what you are trying to say. Detrimental means that it causes harm. You are saying here that a good single player campaign makes an RTS less likely to succeed.
>>
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>>386941476
What about these factions then?
>religious cyborgs following a moses figure to the promised land (for like, hundreds of years)
>rowdy bandit tribes who like speed, firepower and samurai swords, united by an ambitious warlord
>declining aristocratic empire that was built around an ancient gene printer, so literally all forms of technology they use is biological in nature, a nobleman general is struggling to save his civilization from the existential threat that the rulers are to blind to see

>the second are fighting against the third and when the first happen to pass straight through their territory some shit goes down
>>
>>386941760
Well I won't because your unit cap is significantly lower and I like that style of play. If I lost a couple of rocket angels in Red Alert 3 I wouldn't be too concerned but in Warcraft 3 I'd be doing all I could to keep my crypt fiends dying.
>>
>>386936408
Its because theyre 'hard'
>>
>>386941734
>>386941734
>>386941734
this
>>
>>386942161
how about they make new RTS games that are a good? How about they innovate on the genre? Crazy idea I know
>>
>>386941734
Is that really it?

Part of the reason why [OLD GAME] became popular was the story.
Popular games nowadays lack that, and do fine.

Mobas, hero shooters, warframe, world of tanks, card games, fighting games.

I'll admit most are F2P and that is, perhaps, a difficult model to adapt to RTS. Locked out (mechanical) content within a faction could make the player be a very unbalanced disadvantage. How would you even adapt microtransactions without breaking the game? Looking at Dota 2:
>hats (think of the possibilities, custom gear items for every unit in every faction. it would decrease clarity, though)
>terrains (cosmetics)
>structures (cosmetics)
>ui/hud
>in-game voice overs
>limited access to replays

The game would have to be built around it, though. Then again mobas and hero shooters and fighting games place new characters behind paywalls and everyone is find with that
>>
>>386936408
Red Alert3 was really good competitive-wise.
Tried to play it online too late, but still was really fun.
>>
>>386942252
They tried, but elitists don't let them.
>>
>>386938030
TS still remains the comfiest C&C game.
>>
>>386941823
>2/3 are gatherers

You really showed him
>>
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>>386942029
>Earth 2150
My man

Damn campaign in Escape from the Blue Planet and LS expansion is fucking hard
>>
>>386941838
While it would definitely be a "real time strategy" game it would still play differently enough from all other classical rts (supcom c&c sc etc) to warrant another name, i feel. Im just arguing semantics here, i like all of those games.
>>
>>386942293
That's why Company of Heroes did poorly, right?
That's why everyone hates Supreme Commander?
>>
>>386942317
>Ghoul
>Gatherer
Ebin, simply ebin.
>>
>>386942293
They tried and failed. It has nothing to do with elitism, nobody has really succeeded on improving the standard C&C/Starcraft model RTS in over a decade
>>
>>386942317
>ghoul is a dedicated gatherer
No
>>
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>>386942394
>>
>>386936726
Earth 2150 is literally that game.
>>
>>386942394
>>386942414
Gatherers can attack in most RTS, ghouls are no exception.
>>
>>386942187
im not sure what the point of this statement is. the map makers are independent and maps have been important to bw balance since it came out
>>
>>386937664
>Knights and Merchants
Thats my shit, i love building comfy cities in it. But i cant find any decent map to do it. Campain is pain in the ass with thr battle missions and it takes ages to unlock every building. Do you know any map that focus on economy. I dont want to fight, just want to build.
>>
>>386942498
try sim city
>>
>>386936465
Jesus fucking Christ, /v/ is full of scrubs

Fighting Games:
>waah, this is too hard for me, it's no fun, fucking autists who spent 1000s of hours learning the game, I just picked it up yesterday, I should be able to compete with them.
>I shouldn't have to press XBLRBAXYYXLR just to throw a punch, gosh, it's artificial difficulty, fighting games are for scrubs
>this genre is dead, I hate competition

RTS:
>fucking Meta elitists ruined everything
>how dare they learn the optimal builds to quickly build an army and manage their economy, I just wanna play this war game and pretend it's Sim City
>fucking tankspammers rushing my base, no fun allowed
>I hate competition, this genre is dead

Shooters:
>hurr, center screen to male something dead
>fucking faggots memorizing the map and killing me, it's not fair
>even a fucking casual could do this
>I hate competition, this genre is dead

MOBA:
>assfaggots pieces of shit, if I wanted to play an RTS, I'd do that, what's the point if you only control ONE character
>this game takes NO skill, literally just build your super and press R to win, fucking braindead
>I could be a top player too and make millions, but I don't want to cause this genre sucks, and eSports are gay
>I hate competition, this genre is dead

No wonder this board has such a boner for Nintendo and Senran Kagura shit. You people suck dick at vidya.
>>
>>386942498
Anno 1404 ?
>>
>>386942493
>Implying a Ghoul's role is not one of military
It doubling as a wood gatherer is just part of its flexible design, but with 330 hp and heavy armor it is clearly designed for fighting.
>>
>>386942574
Play fantasy strike
>>
>>386942574
>/v/ complains MOBAs are way too casual compared to RTS games then when RTS comes up all /v/ wants to do is hide in their base and build walls and power plants
>>
>>386936826
Age of empires:
No, not really. Towers is generally awful units, beyond having a lot of HP. Heck, their main use, if you could build them faster, is as a meatshield for your archers.
Walls only exist to stop rushing, which doesn't matter, because they cost too much to even use properly.

So generally, you don't build bases in RTS games. The games are simply to lopsided focused on attacking.
Heck, if you added walls to something like Starcraft, all they would be used for, would be to block vision/entry to ramps, and nothing more.
>>
>>386942680
Walls exist in Starcraft, friend, and they often enable strategies too dangerous to play without them.
>>
>>386942493
If a unit attacks another unit by itself without your direction it is unlikely to be a gatherer.

In most RTS games if a gatherer is attacked they will either remain still, continue their current order or run a few meters away from harm.
>>
>>386942592
>330 hp
>units do ~15 hp damage
>the most basic unit in WC3 takes 22 hits to kill
kiting 5 units around each other with pea shooters truly is the height of fast-paced strategic gameplay
>>
I don't have the kind of multitasking to care about that shit. RTT is way more fun anyways.
>>
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>>386942680
>>
>>386942574
That was an insanely juvenile post. Thanks for making this board a little worse.
>>
>>386942680
>The games are simply to lopsided focused on attacking.
you don't win by defending
>>
>>386942761
Just because units die slowly in that game, does not mean it's not fast-paced. I very highly suggest you find some FPVODs of a good player.
>>
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>>386942574
If there is no room for new players to learn then new players will not come and the genre dies.

Competitive online games need a sweet spot of new players being able to enjoy themselves and old players being able to show off, otherwise theres no place for anyone to start and no goal for anyone to strive for.
>>
>>386942761
theres nothing about rts games that implies fast paced gameplay. wc3 in particular has never been lauded for that. youre retarded.
>>
>>386942870
slow is boring
go play C&C Generals and compare it to this
>>
>>386942829
It only made you upset cause you know it's true, git gud faggot
>>
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anyone played Sudden Strike 4 yet?
>>
>>386936826
Stronghold does.
The worst levels in Stronghold were the ones where you had to attack someone.
>>
>>386942828
That would be very annoying to break through

I bet the guy went AFK after finishing it
>>
>>386942732
Makeshift barricades and turrets exist in Starcraft. Not walls.
To even block off the ramp, you also need to have a way to get the units around the ramp, either by flying or transport.
>>
>>386942943
You have no idea what you're talking about. Try looking at Terran or Protoss openings versus Zerg.
>>
>>386936465
This.
>>
>>386942761
>Anyone implying Wc3 is fast-paced
Ignoring that, the hp pool of units just means you have more time to react and divert your attention to other things inbetween microing your units.

Also
>the most basic unit in WC3 takes 22 hits to kill
22 hits is quickly reached when you have multiple units attacking the same target. Especially if you use the correct damage-type vs the armor-type.
>>
>>386942913
And the saga continues
>>
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>>386942258
>Part of the reason why [OLD GAME] became popular was the story.
>Popular games nowadays lack that, and do fine.

The MP games that do well focus on something completely different from what say RTS games do.

If people don't care about the factions they control and the factions are bland, why would they play it?
Asking the more casual crowd to jump into a hardcore MP only RTS with generic factions is delusional.

A MOBA is very different since they focus a lot on likeable and iconic heroes along with RPG elements. Also they are team games and despite having tons of depth are easier to get into (after all, you just control a single hero, kill NPCs, level up, get better gear, etc).
Also as you said, F2P is also a huge reason why.

Devs and publishers seriously underestimate how much a solid SP for well designed factions affect how popular an RTS will be.

That said, making it slightly more like Warcraft 3 and having the player also control a hero character (with a slightly reduced focus on basebuilding and unit control) would probably also help in this day and age.
>>
>>386942938
2-4 Castles out of range
Set point a mass spawn petard attack
Win
>>
>>386942867
Translation:
>wah, I'm a numale scrub who hates hard work and competition, and feel entitled to win even though I can't be bothered to practice.

Grow a pair manlet. Competition is the masculine thing a man could do.
>>
>>386943007
99% of people are never going to be any good at any competitive activity, and since you're posting here that includes you, so discussing a game's competitive merits has no purpose. All that matters is how fun something is.
>>
RTS wouldn't be so bad if they improve the AI. It seem like we been fighting the same retarded AI for the last 20 years. The AIs still can't handle being rushed and need boost in the game to be even a challenge.
>>
>>386943118
So while I would have no chance vs Jaedong or someone, I can tell I could beat you one-handed just by the bullshit you post.
>>
>>386943007
>Grow a pair manlet. Competition is the masculine thing a man could do.

Pull out that speech when the game you developed flops and you scream in anguish about "how could this game i made flop???"
>>
>>386943118
>If you can't be the best of the best don't bother
Bronze league was made for retards like you.
>>
>>386943118
>99% of people are never going to be any good at any competitive activity
where exactly did you pull that statistic from? most people are at least good at one thing in their lives
>>
>>386943225
>>386943118
Calm down
>>
>>386943193
>nobody should compete because you might lose
>>
>>386940742
You play FAF and don't use the unit formations? Have fun walking in a single file to a wall of enemy firepower. The formation shit was added a long time ago.
>>
>>386943226
This is the mindset of a NEET. When you're a loser with no goals, purpose or drive, you assume that everyone else is as much of a failure at life as you.
>>
>>386939650
Warzone 2100 had one of the best RTS campaigns, if not the best. Turns out it's not all you need.

>>386942029
Earth 2150 was also great
>>
>>386936826

SupCom. Buildings have adjacency bonuses, and it's essential to be able to fit all of your buildings under your defense shields.
>>
>>386940471
>turrents
Holy shit, these threads are real!
>>
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>>386936826
War for the Overworld

Space is scarce, you need to build efficiently to get bonuses.
>>
>>386943409
But Warzone 2100 is awesome and still have playerbase and community who develop it.
>>
>>386943157
AI for such complex games will always be extremely easy to exploit. Even if the made the AI twice as complex (and making it unable to cheat), how long until ways to abuse it are found?

The only way I can see a good AI come up is by it being open source and evolving and improving constantly with the community.
>>
>>386943302
How is making your game more accessible to newcomers a bad thing?

The mentality of
>only the most hardcore men are allowed to play and learning the game should be as long and painful as possible
is why many games flop. In fact this mentality is basically sealing your games doom right from the start.

I'm not even talking about myself here since I've played thousands of hours in mobas and fighting games, but trying to get newcomers into games like these is always a massive pain. But why should it be? No good reason for it.
>>
>>386942916
What is this?
>>
>>386936408
RTS games aren't fun, they're just stressful
>>
>>386943483
>How is making your game more accessible to newcomers a bad thing?
And how do you achieve this?
By casualizing the game, correct. Now go play League.
>>
>>386943483
Sorry, when did this become a discussion about that retards fighting game? This is an RTS thread. Anyway, barriers are there to weed out the weak. If your friends don't want to play a game because it's too hard to get into they don't have the competitive spirit required to enjoy it anyway.
>>
>>386943458
How can NOD even compete?
>>
>>386936826
Starcraft
>>
>>386943541
>And how do you achieve this?
>By casualizing the game

Talk about being simple minded. I can tell you know nothing about game development and design.
>>
>>386943581
Arty spam
>>
>>386943461
Yeah, it is, but never break through and you don't hear it often. Guess it's not a bad thing after all, keeps the cancer away
>>
>>386943608
Yes, let's hear it then, I'm sure you have the secrets to this conundrum.
>>
>>386942829
There's nothing juvenile. It's just simplified posts from most of the users.
>>
>>386943580
>barriers are there to weed out the weak

Ah yes, intentionally wishing your game to fail while puffing out your chest with juvenile bravado.
>>
>>386943479

Bull fucking shit! If we can make a computer compete with one of the top chess players in the 90's, why can't we make a computer to compete against one of the top players in an RTS game? This shit been long overdue.
>>
>>386943731
yeah we all know the gigantic barrier of entry stopped dota being a popular game right? Games die because they're shit games
>>
>>386943769

>make amazing AI
>beats players constantly
>players complain that it's too hard
>>
>>386943668
>Yes, let's hear it then, I'm sure you have the secrets to this conundrum.

Why should I write out several in-depth ideas ITT? Complete waste of time and I gain nothing from it. Maybe if you gave me 1000$ I might care, otherwise no.
I'm only here to kill a little time while I wait for my stock to boil down.
>>
>>386943871
>I alone have the holy grail of game design, I'm just too lazy to type it out :^)
>>
>>386943795
>yeah we all know the gigantic barrier of entry stopped dota being a popular game right?

You probably have very limited understanding of MOBAs, Dota 2 and why they're more accessible. Even though it has been described by myelf in this very thread already.
Really, it's painfully obvious that you understand nothing about game design.
>>
RTS is garbage when it's you versus other players, i never thought i'd be saying that.

they need to make an RTS that revolves around comp stomps and co-op play.
i still play RTS, but i basically only comp stomp, i won't do anything else, my competitive RTS days are over.
>>
>>386943871
Ah yes, clearly you're too good for us here - I'm sure we're all missing out on your endless wisdom and we're all the poorer because of it.
Pathetic.

>I'm only here to kill a little time while I wait for my stock to boil down.
Oh we're dealing with an adult doing adult things, most impressive anon, glad you could grace us with your presence.
>>
>>386943919
he's too busy making a failure of a fighting game and shitposting on 4chan to share it with us
>>
>>386943769
Chess is a simple game with small field and algorithms memorizing. Computers are perfect for this.
>>
>>386943823

Sweety, that was setting AI difficulty is for.
>>
>>386937578
You have poor reading comprehension. He called himself bad at the game but then clarified that playing the game against people with the same skill level is fun.
>>
>>386943919
>I'm just too lazy to type it out

Why should anyone write several serious educational posts to try and reason and educate shitposters?
Absolutely no good reason to do so on 4chan of all places.
Unless you can provide good reasons for educating you, no one will give a shit.
>>
>>386943940
Ive played thousands of hours of RTS games and Dota. Dota takes hundreds of hours to just be competent at. The controls are more accessible, the knowledge required to play the game competently isn't. There's a hundred more times the amount of shit you have to learn than your average RTS game
>>
>>386944147
Who's the shitposter here?
>>
>>386941042

fucking HoN can pull those numbers and nobody says that game is doing particularly well. its sustainable yeah, it has a niche yeah, but its down a LOT on what it could have/should have been.
>>
>>386943940
>>386944150
wouldnt the fact that dota is a team game make it inherently more accessible?
>>
>>386944147
Oh, look who's talking, you - the one who's been rambling on about "puffing your chest", what are you doing now?
Lmao talk about being a faggot.
>>
>>386943962
>clearly you're too good for us here

Look who's talking. Why would anyone spend time and effort for your sake? For zero gain? For someone that acts like a genuine shitposting asshat such as yourself?
Fuck off you entitled child.
>>
>>386939004
>Hi I'm 14 and browse 4chan. I have a contrarian opinion.
BW is rad as fuck, the plot, the art style, balance, the sound design, everything
>>
>>386944223
See, you're still not providing any good reasons.
>>
>>386944223
>>386944369
you're both idiots
>>
>>386936408
Half of its playerbase would rather play more action oriented shit and the rest play more strategy oriented shit like grand strategy or city builders

Rts was too in-between
>>
Errr...if this is an rts thread, can anyone tell me if they've tried Sudden Strike 4? It just came out recently on both GoG and Steam.
>>
>>386942829
Nice projection there scrub, the guy is 100% right.
>>
>>386944695
Why do you keep samefagging? This is just digging you in deeper.

You're got some proper growing up to do.
>>
Because the inherent repetition of core RTS strategy loop of repeating build-attack-build-attack formula just isn't attractive and appealing to people anymore, especially since it often comes coupled with frustrating requirements to constantly split your attention between the combat and the management aspects of the game, which after a while most people just find annoying and distracting.
It's just extremely hard to make it face-level interesting through out the whole game, and not make it feel like constant re-doing of the same bloody thing over and over. Also, the repetitive nature also has a tendency of making flaws of A.I. or mission scripting particularly visible to players, and that combined with the "distant" and impersonal perspective results in games that generally don't feel very immersive and gripping.

Sure, there are options for extreme levels of complexity and challenge in the formula: core is extremely simple and repetitive, but both the split-management and the (potentially) extreme levels of nuance of execution make it appealing for competitive players. But to people who aren't all that interested in competitive gameplay, it's just... usually not fun after a while. Singleplayer in RTS games just works poorly most of the time.

And I think all of this, these core structure flaws, can be seen in the actual unrealistic expectations most self-proclaimed RTS fans have. Like: we had like five decent RTS games in the last few years. Every single one of them being abject commercial failure.

Why? Because all those people who constantly say how much they miss RTS games actually went:
"Uhhh... it's not as good as I it SHOULD." Proving that it's not really the damn genre that people want. People won't play RTS that are merely decent. That is why the genre is dying. While fans of train sims or tycoon management games are actually willing to play even mediocre titles in the genre becaues they enjoy the CORE mechanics, RTS players dont. They just claim they do.
>>
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>>386942840
You do, actually.

Medieval sieges were mainly won through logistics and if an attacking army couldn't get its supply lines right, it'd have to leave.

Now obviously that doesn't apply the same way for modern wars, but proper logistics and fortifications have always been important in war and get mostly ignored in RTS games.
>>
>>386938943

casual players hate micro
>>
>>386944860
Traditional RTS handle this rather elegantly, in my opinion.

A player playing a rush strategy will not have the same longterm economic viability that other strategies will have. In these cases, it simply becomes a matter of defending your base.
>>
>>386936972
>join an AoE 2 ranked match, expecting to fail and learn
>trying to set up economy
>five archers come at 5 minutes and harass villagers while a builder builds a layer of stone wall and palisade between me and my resources

i just went back to some Total War after that.
>>
>>386944860

all that could be fixed if generic troops couldnt kill walls like they can in most rts
>>
I guess there's just not much more you can do with RTS games without it becoming something else. Most people just stick with the old games that pretty much perfected the genre.
>>
>>386940817
Again..?
Cmon sirlin, just open the Alpha up already.
>>
>>386945231
Forged Alliance always stands out among the old RTS games
>>
>>386945123

>I can't send a scout to see if my opponent is rushing an archery range

Filthy casuals like you is the reason why the RTS genre is dying.
>>
>>386944816
Learn how to detect samefagging scrublord, its my first time posting today.
>>
>>386937523
It's been in development for like 15 years. I don't even know what they are working towards at this point. It's not even a game, just a bunch of assets.
>>
>>386942982
Anti rush bunkers isn't walls anon.
WTF are you even on about
>>
>>386945981
>what is the forge nexus cannon opening
>>
>>386945908

>An RTS game that been in development for 15 years

I'm too scared to imagine how it plays like.
>>
>>386945541
>spend resources to build scout and attack archery range
>die because his town center is also shooting at me with his archers
>base is walled in even harder
gucci stratagems there hardcore videogamer
i'd rather learn MAWAS and Wargame than play baseshit ever again
>>
>>386946060
I assume
>Place Towers on enemy base
Its even a viable strat as humans in WC3
>>
I swear to god it must be the same people that complain about RTS and fighting games.

literally find another genre to play already
>>
>>386946153
Why the fuck do you people post about things you have no fucking idea about?

Here. Fucknig educate yourself.

http://wiki.teamliquid.net/starcraft/Protoss_Fast_Expand_Forge_Walling
>>
>>386946183
This.
The more RTS-threads I see the more I'm convinced none of you fags complaining actually play RTS.
>>
>>386946067
Garbage. It plays like garbage.

There are multiple civilizations, but they have all pretty much been chosen at random. None excel at anything. They all play pretty much the same with the only different being the artstyle.

Attacking is a complete nightmare because all your villagers are also soldiers, so the defender has a huge homefield advantage. Units die in just a couple of hits.

Game is badly optimized too and lacks good sound effects.
>>
it's really easy to learn an opener or two and then literally do what you want.
even in gookclick you can build a big comfy base and macro up if you aren't a complete retard
>>
>>386946149

>spot him rushing archery range with my scout
>builds skirmishers to counter his archer rush
>GG

See, it's not so hard.
>>
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>>386946281
??
Thats not walls. Walls are a dedicated structure type. Substituting them with a upgrade building, a house, and a turret isn't "walling".
>>
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who is the best high lord and why is it alarak
>>
>>386946625
Yes it is. A wall is structure placed to prevent access to your base. None of the building placement you see in that article is random.

>hurr it's not called a wall by the game so it's not a wall
>>
>>386936408
people who build buildings on roads/dirt will be crushed by my superior realism armies
>>
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Lets talk about the greatest RTS ever created.
>>
>>386936408
What's wrong with making the base pretty? I made some really beautiful towns in AoE2 map editor.
>>
>>386946183

i mean they're the only skill based 1v1 videogames so yeah
>>
>>386936465
RTS elitists + MOBAs being better on many things.

RTS tryhards are only good at driving newbies away. The opposite is true for MOBAs
>>
>>386946794
I haven't played the remaster yet

should I?
>>
>>386946881

play the original, not the remaster
>>
>>386946946
I already have along with cataclysm but is it worth to play the remaster as well?
>>
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>>386946881
>>386946946
Both are fine.
>>
>>386946794
It was a fucking fluke. Nothing they have done since was even remotely good. Like the fucking Pirates of Caribbean: the first one was good on accident.

>>386946881
I did not play it with the massive patch they released year after release that was supposed to fix the most glaring flaws, but I found it mostly worse. The voiceacting has been re-recorded and it's not as good as it was originally (the voiceacting in the original was pretty much one of it's strongest points, weirdly enough), the graphics are neat, but a bit of the atmosphere seems gone, the A.I. was completely broken (but that was supposed to be fixed), and they replaced the iconic, custom-composed final song with pissed me to no end.

So as a fan of the originals, I'd say the remake is a step back in quality.
>>
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>>386946743
Is this a wall? It's pretty fucking placed and really good at preventing access.
>>
>>386946743
>hurr durr dur
>durr hur hur
You tried and failed
>>
>>386942341
Reminder that SupCom FA is still the goat rts
>>
>>386947082
No. Zerglings can run right up to those cannons.
>>
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>>386942029
>>386943409
>>386943461
Warzone 2100, hands down the best RTS I ever played.

Played the PS1 version to death because I didn't have a PC back then.
>>
>>386947009
The explain how Emergency(Cataclysm) which was not made by relic fits in perfectly, and is arguably better.
>>
>>386937773
It's so difficult to go back to Red Alert 2 after playing that mod, the unmodded game feels way too shallow now.
>>
>>386947009
homeworld 2 was pretty cool, wasn't as good as the first but still good at the time.
>>
>>386947103
What are spider mines
>>
Taiidans did nothing wrong
>>
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Here's what I've gathered from this thread:

>players who are better than me are elitist
>games should be designed so that I have an equal chance of winning even if the other players are better than me
>I actually want to play a city builder, conflict is scary
>>
>>386947153
>which was not made by relic fits in perfectly,
First of all: it does not. It has few good scenes, and a lot of complete garbage too. But it actually kinda illustrates my point how even completely different studio STILL understood what made the Original good better than the makes themselves.

>>386947174
It got just about every single concievable thing that made the first game good wrong. It was like if they made a check list: "these are the things that were great about Homeworld", and they checked each one out only after they meticulously shat on it several ways.
So no, it was not good.

Multiplayer was fine, I guess, and visuals were pretty. But otherwise it was a fucking travesty relative to original.
I used to believe it was because of the particularly nasty development history, but the absolute clusterfuck that was Shipbreakers proved that it was the dev's cluelessness, not just a bad luck.
>>
>>386947382
Not walls.
>>
>>386947436

whats garbage about cataclysm? I actually prefer it to the original
>>
>>386947417
RTS threads used to be comfy, now it's just normies ree'ing that they can't multitask.
>>
>>386947518
Nothing, anon is just salty for losting to much of his shit to the beast.
>>
>>386947518
>whats garbage about cataclysm?
Outside of the "saving the universe" storyline which is kinda boring as fuck, they absolutely BUTCHERED Bentusians (remember when Bentusians were weak space-jews and did not randomly posses fucking ion-cannon-equiped fighters?) solely for the purpose of being a deus-ex-machina towards the end?

The balance of units was all over the place and the story, while starting off strong, quickly degenerated to dull fantasy "collect the artifact to save the world" quest.
In general, I hated how explict they were about emotions. The best thing about Homeworld was how fucking subtle it was about conveying emotions. Cataclysm was very, very shouty.

It worked in some scenes, like the very first scene of infection. That was good.
However, that "stop bentusi from running away to another galaxy" moment just made me fucking cringe though.

>>386947569
I remember Cataclysim being CONSIDERABLY easier than vanilla Homeworld, actually.
>>
>>386947562

They can't even scout.
>>
Because they're a garbage genre.
>>
>>386947417
Here's what I've gathered from this thread:
>despite every single genre has evolved in one way or another in the last two decades, i still want rts to remain unchanged
>despite almost every competitive genre require immense amount of training to be played at high levels, it is players problem that they dont want to grind rts only, and not the problem of rts itself
>>
>>386947815
t. butthurt hiigaran getting outplayed by some shit tier kiith.
>>
>>386947997
Posts like these are just incredibly boring.
>>
>>386936408
Blizzard did what Blizzard does.

Multiple times.

They came in, made a mediocre game that their slavish fans ate up hand over fist and head over heels.

This caused the genre to stagnate and decay, as everyone and their jewish grandmother was like, "Well, if Blizzard can shit out this game, clearly we can too! And we'll be rich as hell afterward!"

It happens with every single genre Blizzard touches. Except, ironically, the one that started from one of their games, MOBAs. But, MOBAs are shit to begin with.
>>
>>386948120
I hope they kill FPS then.
>>
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>>386937523
>0 AD
>houses and castles instead of cavemen and clubs

somethings fucky
>>
>>386940021
>friendly fire is permanently on, and is a danger with any AOE weapons.

I would love to see this in any existing RTS. You shouldn't be able to just nuke a battlefield with AOE attacks and have all your units survive while the enemy dies.
>>
>>386936408
We need someone to do what Relic did with DoW and CoH.
>>
>>386948243
Tons of RTS games have friendly fire. Even Starcraft has friendly fire.
>>
>>386948235
In your case I assume US history education until further evidence comes to light.
>>
>>386947417
>Make rts game
>so many different units and strategies to choose from
>syke you either build this one OP strat every game or lose enjoy :)
>>
>>386948228
FPS has been a zombie for a long time.
>>
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>>386936408
>tfw your favorite rts doesn't work on modern operating systems/video cards
>>
>>386940616
ya

im pretty good at wargame but shit at steel division, I just dont like the map design is hedgerow hell for every map
>>
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>>386948235
sure hope you're kidding
you are kidding, right?
>>
>>386948415
>syke you either build this one OP strat every game or lose enjoy :)

Where the fuck do you people get this from? This is next-level shitposting.
>>
>>386941617
>When you really dig into a game, FPS, racer, whatever, you can find the details, the differences.
>But every single video I've seen for an RTS or watched a friend play or tried to play myself, it is literally always the same.

So what you're saying is that all games within the same genre seem identical from an outside perspective until you personally get invested in them, but for some reason that doesn't apply to RTS? You're literally saying that you never really got invested in RTS and are just viewing it from a surface/outside perspective, yet somehow that proves all RTS are identical and boring whereas you think that people shouldn't make such judgements on other genres you happen to actually be into? Your lack of self-awareness is insane.
>>
>>386948489
maybe, while you complain it doesn't work, you should also post name in case someone made it work
>>
>>386948235
I see that your picture is related or your education lacking.
>>
>>386948739
You're talking to a frogposter, anon. You can't expect that much.
>>
>>386948243

I always say that it doesn't work if it's not friendly fire.
>>
>>386941617
>when you really dig you see the differences
>i've watched RTS and tried a little and didn't see any difference

REALLY
MAKES
YOU THINK
>>
>>386948489

This is why VM is your friend, anon
>>
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>>386948739
>>
>>386940163
>>386940021
How is that actually implemented though, you want units to be mostly independent but also wants positioning to matter during a battle, you can't have both, if positioning matters at all then giving micro ordes will always trump automatization.
>>
>>386942574
it's true, /v/ is full of casuals.
but still want to feel superior so they call normalfags casuals and competitive players autists.
/v/ gets to live in its bubble of easy games for 'smart people with good taste'
>>
>>386939205
Sounds like Sins of a Solar Empire desu
>>
>>386948934
Works in wine on linux.
>>
>>386943003
>castles out of range of trebs
>>
>>386949061
For production anon, jesus.
>>
>>386948934
You're not Alexander!
>>
>>386948934
>Shit doesn't even work on Virtualbox
Just kill me
>>
>>386948982

You produce units and send them to a location. If there are enemies, they attack. If there no enemies, they defend the location.
>>
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>Tfw Iron Harvest reveal next week
>>
>>386948312

But they only have friendly fire on certain specific things like nukes. I think it would be interesting if, using SC as an example, firebats had friendly fire on, so if you put some marines between a firebat and some zerglings that marine would get roasted along with the zerglings. It would make unit formations and paying attention to army comp really important. You could even use it against your enemy because you could surround or flank them in such a way that their own units' AOE damage works against them, so your opponent has to either pay attention and make some units stop attacking or actively re-form their army, or sacrifice some of their other units to their own AOE.
>>
>>386949216
Minedrags are a well known technique in Starcraft, and even top players storm their own observers all the time. It's there friend.
>>
>>386949170
How is that different from any other RTS?
>>
>>386949032
can you nuke in Sins? if you have a Starbase at your planet it pretty much guards against everything. been a while since i played.
>>
>>386944695
>projection
this non-argument HAS to be reddit. It was almost nonexistent here until roughly two years ago
>>
>>386949216
Okay, I see what you mean. That would totally fuck Starcraft's gameplay, but a game built around that could be cool.
>>
Okay I realize I'm late for the thread but I have a question.

Years ago I played and RTS and I haven't been able to find it since. The gimmick was that you had more than one window, and while you were away from the homebase on a mission, your main base (where you could continue producing units and send them to the operation)) could be attacked by enemies. I know it sounds similar to Earth 21xx but I'm sure thats not it, because I distinctly remember modern day/near future weaponry, no space shenanigans. Helicopters and tanks and stuff. I really want to play that again.

Another game I want to play again but it's hard to find a working copy of is Thander the Invasion, but thats mostly because I think it was pretty much only sold in Russia/Germany? Not sure
>>
>>386949501
>sounds similar to Earth 21xx
WW3: Black Gold maybe? Made by the same studio
>>
>>386949216
>firebats had friendly fire on, so if you put some marines between a firebat and some zerglings that marine would get roasted along with the zerglings.

How is that fun or viable in any way?
>>
>>386949384

Microing
>>
>>386949673

As >>386949470 pointed out, it wouldn't actually work in Starcraft as it is, I was just using it as a quick example. But I think a game designed with universal friendly fire in mind could be really cool and have some unique strategy considerations.
>>
>>386936465
This. RTS is by far my favorite genre, but I almost never touch the multiplayer in most games because I don't enjoy rushing and the awful community.
>>
>>386949673

put marines behind firebats I assume.
>>
>>386937464
>wants no one in a serious quantity to play a game
>wonder why the game is never made
>>
>>386949715
So you just want a a game that isn't micro-heavy? Sounds an awful lot like Company of Heroes, Wargame, Sins of a Solar Empire, etc...
>>
I'd suck a dick for a proper Empire Earth or Rise of Nations sequel.

Rise of Nations has shitty combat.
>>
>>386949610
It looks pretty much like what I was looking for, but the name doesn't seem familiar at all. I'll try it out and see if it's what I remember, thanks a lot man. Otherwise I'll just play through the Warzone 2100 campaign again because I love that game, too bad the multiplayer is kind of broken
>>
>>386942486

Earth 2150/2160 is just warzone 2100 without artillery gameplay.
>>
>>386949196
>tfw another real time tactics game with little base-building attempting to become the new company of heroes.
>>
>>386950043
My experience of Warzone 2100 multiplayer was nothing but flame cyborg rushing with the game never reaching the stage where all the interesting stuff came in.
>>
>>386948982

does a field commander tell his men how to shoot? no he trusts in them to be able to tell when and how to shoot.

but if he has a group of opponents in full cover within a ruined building shooting the shit out of his men then sending in a squad of riflemen behind the fuckers to gun them down while their back is turned makes sense, move units through the fog of war to set up ambushes.

and thats another good point, why do units have a 360 degree cone of vision? if their vision was restricted to a more realistic level it would expand the role of scouting and recon to more than just locating hidden bases and make room for some interesting ambush plays
>>
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Yo while we're doing the "name the forgotten game" thing.

Set during some war between England and France in colonial America, you control a bunch of dudes completing various objectives. Each unit is an RPG style character with different skills and stats and etc. There'd be both whites and indians and they'd have different skills.
>>
>>386949980
>>386949715
You REALLY need to look into a game called "Kohan: Immortal Sovereign" or it's stand-alone expansion "Kohan: Ahriman's Gift".
They are pretty amazing (if old) RTS games that basically completely removed micromanagement from their gameplay in favor of larger-scale strategy and planning by making your squads full A.I. controlled once they enter combat.
The games have some flaws in terms of ballance, faction variety and campaign mission design, as well as somewhat weak A.I., and they aren't great for competitive matches due to the fact that individual scenarios can take quite a lot of time, but god it's a great and satisfying single-player experience, or something to play with friend over several sessions.

There is a sequel - Kohan 2. But it's garbage, stay away from that.

But yeah, give Kohan a try, it sounds exactly like what you are looking for. Completely underrated gem of an RTS.
>>
>>386936826
Foxhole.
>>
>>386950165
>New company of heroes
More like new Men Of War
>>
>>386942574
>muh esports
and you wonder why rts games died
>>
http://wz2100.net/

Here's warzone 2100 if you guys haven't played it, its being worked on by the community very slowly.
>>
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>>386950236

I fucking miss that game
>>
>>386950292
I'm interested in this, but wasn't willing to shell out that much cash. Is it good and worth it? The concept sounds great
>>
>>386950236
Eh i missed TS neutral buildings/cities/ion storms,meteors,muties etc

Felt more post apocalyptic
>>
>>386949980
>>386950287
>micro-heavy
>Company of Heroes, Wargame, Sins of a Solar Empire
Men of war is where the micro is
>Every soldier have inventory and finite ammo
>Fucking fog of war, you only have vision where your units are looking
>Support and recon units are relevant: a faggot with binoculars "will" make the diference
>Units could be one shot killed
Vietnam version is hell
>>
>>386950390
It's in very early development still, even the HUD is barebones. It has some obtuse elements, like sometimes having to run to the front to set your spawn closer to the action (which might take 20 minutes or more because traffic accidents are common and you might run into enemy emplacements that were left behind). The combat works pretty well and it's quite rewarding to flank, work as a team and raid enemy supply lines. However, the logistics and production part is needlessly complex and time consuming. It was sped up recently though, so it might get better.

I bought it soon after I got to know it better, and I think it'll be worth it all in the end.
>>
>>386950224
A realistic infantry group would have members looking in every direction unless under fire. Armored vehicles and aircraft are the only units that wouldn't have 360 vision.
>>
>>386950690
I'll keep it on my watchlist then, and get it at some point. Thanks
>>
>>386950189
Go machineguns ASAP if they're going with cyborgs. For me, it's about who reaches twin assault cannons and spams more of them
>>
>>386950224
Field commander job is actually very boring from a gameplay point of view, you just give a general order and let the subordinate officers sort it out, these other mechanics that you are talking about are already implemented in realistic RTTs, Close combat series, Men of war, Combat mission series etc.
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RTS games went away because if you aren't on a comparable skill level in something like SC, there is no strategy and this is no game for the loser. It is 1st a game about making shit fast.

Back in college my friends my group and I would play 2v2 or 3v3 with one good person per team. The rest of us were not so good but it was still super fun us bc we were just trying to influence the real fight between the Korean and the autist.

Team play is the real answer to bringing this genre back.
>>
>>386950718
Many tanks do have a 360 field of view though. For example, pretty much every German tank of WW2. The commander had a cupola for that. It wasn't an ubiquitous feature back then.
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>>386936408
That pic is why RTS games are dead

I always loved to play with creative weebs that decorated their bases and played the game in the style of single player missions :3

Too bad the overwhelming majority of RTS/Strategy players are min-max powergaming cucks that take a game of war bears and circus canon paratroopers seriously
>>
>>386942574
this is spot on

>/v/ acts smug and elitist towards dota being "dumbed down rts for casuals"
>when talking about actual RTS, /v/ whines about micro being too hard, koreans being too good, and about how /v/'s preferred 'strategy' of sitting in base and building pretty structures for half an hour never lets them win

>/v/ acts insanely smug towards overwatch because it's a casualized shooter
>meanwhile all /v/ ever does regarding shooters is pretend having played quake 20 years ago, and think that owning a copy of unreal tournament 2004 makes them hardcore oldschool fps pros

this board really is a bunch of pathetic scrubs
>>
>>386950948
>/v/ here, /v/ there, /v/ this, /v/ that
Get out
>>
>>386950646
He DOES NOT want micro heavy, though. His entire point is to find a game that would not rely on micro-management.

There is PLENTY of micro-heavy RTS out there. Focusing on Micro is generally what RTS games have been doing increasingly through out their history, eventually resulting to a birth of MOBA genre.
We are looking for games that do opposite: that minimize Micro without becoming boring in the process.

If we were looking for micro-intensive RTS, I'd recommend something like CoH or War game, or little known but amazing game called Original War.

But we were looking for the opposite, I'm afraid.
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>>386950948
>it's a /v/ is a hivemind post
>>
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>>386950913
>RTS is dead because people online didn't want to play by MY rules.
>>
>>386951048
its true though
theres a thread up RIGHT NOW where people unironically complain about fighting games being too inaccessible because motion inputs are too hard
fucking lmao at this board
>>
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>>386950901
The commander can't be looking in every direction at once though, while an infantry squad should be doing that at all times, especially while moving to contact.

That said, armored vehicles virtually always work as part of a unit with sectors to scan, too.
>>
>>386947815
>Butchered the Bentusi
Nigger they were the reason the ancient Hiigarans got their shit absolutely stomped, and they were an ancient space-faring race that deals in all sorts of exotic tech besides. Them being unable to defend themselves during HW1 was a result of either even more ancient tech (see the derelict mission post-Cathedral of Kadesh) or that they were caught off-guard (Riesstiu surprise attacked them when he discovered that they were assisting the Kushani). Considering the Beast was both, it isn't much of a stretch to imagine that they would panic.

>Deus Ex Machina at the end
The Siege Cannon really isn't one, considering all they did was repair it for you. The Ion Fighters are also not necessary to beat the Naggarok, but very useful nonetheless.

>Cataclysm was shouty
A valid point, but it added to the tension because you aren't playing the same characters. S'jet was subdued because she was practically 3/4s computer and volunteered to be core. Fleet Command was just a goddamn miner foreman, whose orders from his superiors led to releasing the Beast (which he, in a way, assumes the guilt for). The Bentusi also are loud because they face a literal existential crisis, because the Beast makes them remain conscious during the subversion AND destroys the knowledge they've accumulated over thousands of years.

>Running away to another galaxy
That's a point I'll give you, the trans-galactic gate was a bit much but if they fluffed it as a precursor relic then it would have worked better, imo.
>>
>>386951176
its not even 'play by my rules'
his post is just straight up
>why dont people let me fuck around and do dumb shit and still win? why do they always attack me and destroy my pretty base?
>this genre sucks!
>>
>>386951125
So, grand strategy? It could works if he isn't looking for micro in battle.
>>
>>386950948

shut up reddit go get me chocolate milk and rub my tummy
>>
>>386951240
True. Although even a single tank could look at many directions. For example the Panzer IV, the driver could look left through a slit, gunner to the right through the optics, commander to the rear and the radio-operator to the front. There'd still be many blind spots around the tank of course.
>>
>>386950913

;3c

gayboi
>>
>>386951348
What grand strategy game doesn't require you to micro every portion of your country?
>>
>>386939290
play European Escalation
>>
>>386950165
>>386950320
As long as it's good I don't care
I hope they know what they are doing.
>>
>>386951515
Hearts of Iron 4?
>>
>>386951125
>Focusing on Micro is generally what RTS games have been doing increasingly through out their history

Starcraft was about macro for like a year, after that people realised macro > micro. War 3 is micro and everyone here thinks it's the best shit ever.

People -want- micro, not macro. Micro is easy, macro is hard.
>>
>>386937852
AEO is the only RTS
>>
>>386951515
No micro in battle or administration.
So a city builder? maybe pharaon or anno series?
>>
>>386951675
starcraft was about micro*
>>
>>386951348
>>386951515
grand strategy has no traditional RTS "micro" in the sense of controlling individual units during battle.

it still has a huge amount of multitasking and micromanagement though. the only reason people dont complain about it is because the games are not actually played competitively, and because the games can be slowed down and even paused at will.

if people had to play grand strategy in a 1v1 competitive setting with fixed game speed and no pause option, it would be even more unpopular than RTS and the whining about autistic micromanagement being necessary would be through the roof.
>>
>>386951241
>and they were an ancient space-faring race that deals in all sorts of exotic tech besides.
Yeah. Yet they get their ass COMPLETELY HANDED TO THEM by a small Taidan patrol in Homeworld 1, right?
Also:
>they were the reason the ancient Hiigarans got their shit absolutely stomped
More fucking butchering of the lore by sequels that is completely unecessary and contradicts the events of the first game.

>or that they were caught off-guard
Literally stopped and questioned extensively before the attack. No, they got their shit stomped because in HW1, they were nomadic traders, not ancient evil super-powered magical mcguffin race of bad-assedness that can beat eveyones ass when it's convenient.

>The Siege Cannon really isn't one,
I'm talking about the fucking ion-cannon equipped fighters the Bentusi provide you with during the last mission. The fact that they are not necessary does not change the fact that they are jarring, cliché addition to already messy story.

>but it added to the tension
I understand what they wanted to do: Up the stakes. But it did not work. I can assure you that that (nearly!) emotionless "Subject did not survive the interrogation" filled me with ten times more connection and sense of stakes than the Bentusi shouting "WE WILL NOT SURRENDER!".

Yes, I know: they want to let us know how much is at stake. But actually that does not make me care more, especially since the story is a LOT more silly around this time.

>but if they fluffed it as a precursor relic then it would have worked better, imo.
It's the reliance on fantasy mcguffins in general that annoys me. Including the damn Beast itself.
It was a fun notion, but they overhyped it way too much, turned it into yet another battle for the future of galaxy.
Paradoxically, the battle for future of one small race in HW1 felt much more like a big story than the battle for the future of all life in Cataclysm.
>>
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>>386936513
Not all games are populated by autsists that have spreadsheets and charts of optimized "character builds" and "ideal" base and city layouts
>>
>>386940616
it has no depth by design. Eugen alienated dedicated Wargame players, yet couldn't make the game accessible enough for a new audience.
The game is a failure.
>>
>>386951881
Name 1 (one) popular multyplayer game that doesn't.
>>
>>386951881
...what games are populated by those "autsists"?
>>
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>I liked Deserts of Kharak
>I liked RA3 and Uprising
>I liked CnC 3 and Kane's Wrath a lot
>LOTV was okayish until it got the final part and went full retard
Cataclysm remaster when so I care about RTS again, instead of my favorite genre being dead? I'll just drown myself in JRPGS unitl then.
>>
>>386951881
>STOP PRACTICING AND GETTING GUD I CANT KEEP UP REEEEEEEEEEEEEE
>>
>>386951881
>Not all games are populated by autsists that have spreadsheets and charts of optimized "character builds" and "ideal" base and city layouts

all competitive multiplayer games are. as is pretty much anything else where competition exists.
>>
>>386951881
Even grey goo had one guy who did that.

He was basically undefeated.
>>
>>386951964
>alienated dedicated players, yet couldn't make the game accessible enough for a new audience.
History of the genre right there.
>>
>>386951964
The main problem is that 2 divisions are just dominant.

There's a couple others you can work with but FSJ and 101st just fucked everything.

The changes to planes and veterency might help with that. But it's still a step up from high level wargame which was just tiring to play. so much fucking spam jesus christ. ALB was the worst. AT least I'll never have to run 90 fucking reservists ever again.
>>
>>386951348
Jesus, you don't know the fucking difference between grand and RTS?
Really?

No, we are not talking about grand strategies. We are talking about games like fucking Kohan, NetStorm, Majesty, State of War.

>>386951675
Starcraft is build around extremely heavy micro-management focus from the ground up. You are talking about small shifts of meta. We are talking about actual game design.
>>
>>386951881
>if you try to be good at something you're autistic and uncreative
nice projection
>>
>>386950165
What do you want?
Poland setting up vodka shops to recruit troops?
GrossGermany to rise new Krupp factory from the dust?

What I want for this game is most of base work being relegated to "Command Mech"like in Universe at War or Supreme Commander
>>
>>386952327
But it's not. Macro is literally king of starcraft and has been since fucking 2001. Go try and be a micro player and do fancy tricks and you'll just get overrun. there's -some- micro sure, especially with mutalisks and dragoons.

Which were both bugs btw.
>>
>>386952451
'Macro' in Starcraft is micromanaging your economy. The Starcraft usage of the word is completely incongruent with reality
>>
>>386952451
Jesus kid, nobody give two FUCK about SC's fucking meta for fuck sake. You are fucking clueless. SC is by design a micro-heavy strategy. Thus irrelevant to what we were talking about completely. End of discussion.
>>
>>386952697
Except all the major micro elements were fucking bugs. Admit you don't know fucking shit about the damn game.
>>
>>386952559
Yes anon, sometimes words mean a different thing in one context than they do in another. When talking about RTS games, the word macro generally refers to the economy, expansion, base-building, and unit production aspects of a game. All of these things play a heavy role in Starcraft. You can argue that Starcraft has no macro gameplay, but you're just arguing semantics.
>>
>>386946149
jesus fucking christ how fucking wrong and retarded can you possibly be
why do people who have no fucking idea of the topic still feel the need to open their retarded fucking mouth
holy shit
>>
>>386952451
>Macro is literally king of starcraft and has been since fucking 2001.
found the nu-male sc2 player
>>
>>386952697
>SC is by design a micro-heavy strategy.

No, Warcraft was micro-heavy strategy, especially Warcraft 3; it was all about managing small amounts of units with various abilities and out-playing your opponent and their units. Starcraft was always generally macro-heavy and focused on overpowering your enemy with numbers; there was always some variation in there, with Zerg being the most macro-heavy and Protoss being the most micro-heavy with Terran somewhere in the middle, but all that variation still exists on the macro-heavy side of the spectrum overall.
>>
>>386953236
find me one "micro player" since NaDa's heyday.

Everyone is macro first, micro second.
>>
>>386953331
It's both nigger. You can win both through unstoppable Muta micro as well as unbeatable production. It depends what type of player you are.
>>
>>386953331
>No, Warcraft was micro-heavy strategy, especially Warcraft 3
JESUS you are fucking moron.

COMPARE KOHAN OR NETSTORM OR MAJESTY TO SC GAMES YOU MORON AND THEN YOU MIGHT GET AN IDEA WHAT AN ACTUAL DESIGN MEANS FOR FUCK SAKE.

Piss off. Nobody cares about your particular obsession with this fucking shitty series. You are not fucking impressing anyone with this shit.
>>
>>386953456
>Majesty
>build 4 Temples to Krolm
>win
INTERESTING MACRO GAME PLAY
>>
>>386953450
>You can win both through unstoppable Muta micro

Maybe if you're playing D- players.
>>
>>386936408
i don't know in general. but i liked red alert and warcraft 2 and games from that era. and when i look at a new one it's too 3d and complex looking. like i just want to zug zug.
>>
>>386936408

It died when APM > strategy
>>
>>386953557
I'm thinking about dudes like JulyZerg. Also ZvZ and PvP are extremely focused on micro because "standard" play is ubiquitous in those matchups.
>>
>>386953549
This is beyond pathetic...
>>
>>386953684
and julyzerg had world class macro to back up what he did.
>>
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HOW ABOUT ADD IN PROGRAMMABLE ACTION SCRIPTS SO PLAYERS CAN ACTUALLY FOCUS ON THE GRAND STRATEGY
>>
>>386953416
literally everyone you fucking moron.

only nu-male sc2 niggers think macro is how you win a broodwar game.
>>
>>386953701
Are you denying that spamming Krolm is the single strongest strategy available in Majesty?
>>
>>386936754
You forgot Warcraft 3, the best one of them all.
>>
>>386953659
Just learn the initial build order, design your templates and logistics and go play Forged Alliance Forever.
>>
>>386953794
Shit macro vs shit micro.

Macro loses every time.
>>
>>386936408
Add in ingame macros, and APM becomes far less important.
>>
>>386953793
thats basically starcraft 2 and it sucks shit.
>>
>>386953772
Of course he did, but he was particularly famous for his mutalisk micro. You've seen games like that right? Terran does everything right, turrets in time, but he just can't kill the mutas and they pick him apart.
>>
>>386953859
why are you comparing scrubs with scrubs?

its like you're a retard or something.

also, defiler micro >>>>>>>>>>>>>> any "micro" needed for sc2
>>
>>386952751
when people complain that 'starcraft is all micro' and you say no theres some macro aswell I think you're misunderstanding what they're complaining about, they dont mean a military/economic balance they mean micromanagment vs planning and decision making

>>386953456
calm down friend
nobody has even heard of those games
>>
>>386953941
Because we're discussing which fundemental skill is more crucial in broodwar and it sure as shit isn't micro.

And why are you even shitflinging SC2, I don't even like SC2. Partly cuz mah boi fantasy was never good at it ;_;
>>
>>386940471
>>386940604
>>386941679

Hero units have great damage/debuff resistance to a lot of units, ESPECIALLY piercing damage.
>>
>another thread devolved into sc2 bullshittery
Probably starcraft is the biggest reason why the genre went on life support
>>
>>386954043
>Because we're discussing which fundemental skill is more crucial in broodwar and it sure as shit isn't micro.
go ahead and play broodwar without microing at all.

it would be like playing against a computer.

you can keep macroing units and shoving them down only to lose to about 20 supply worth of actually micro'd units.
>>
>>386954170
and you'd beat someone who stops producing units, buildings, workers, etc while he does it.
>>
>>386953941

No, he's saying that someone just having bad macro is far more detrimental to their victory than that same person just having bad micro.

Shit Macro + Great Micro = Losing Anyway

Great Macro + Shit Micro = Winning Anyway
>>
>>386953804
No, I'm laughing at you for saying "well the game you mentioned has balance issue!" when we are talking about broader patterns of design philosophy across entire genre of titles for fuck sake.
This is not about whose fucking favorite game is better, or even who likes which game more for fuck sake: it's about the original discussion, in which somebody was asking about RTS games that do not focus on micro-management as core element of the gameplay. Majesty is - among the rest, a game that does that, and we were trying to figure out if we can come up with more games with this kind of design philosophy.

Particular balance issue of one particular game is fucking irrelevant.
>>
>>386954321
Gee, maybe that particular design philosophy is garbage. Ever heard the term "build order loss?" Majesty has nothing but.
>>
>>386954394
Jesus, how are you even fucking alive being this stupid?!
>>
>>386953873
Definitely didn't see any of that the last time I played it. And the Starcraft's issues are far more of the other issues, like hard counters and other gameplay factors.
>>
>>386954491
Do you have some sort of argument for competitive games that play themselves or don't you?
>>
>>386954283
>Shit Macro + Great Micro = Losing Anyway
>source: my ass
>>
People don't want to actually have to do strategy and think ahead, they want to FEEL like they did.
>>
>>386954558
sc2 has macro so easy a nigger can do it.

it was done so casual nigs can focus on the "strategy" aspect of the RTS which as it turns out is none at all in sc2.

maybe with a different rts it could work.
>>
>>386954792
>play sc2
>go cc first
>lings come in and kill me
Woooow I thought there was no strategy!
>>
>>386954887
>play sc2
>copy pro build which hasnt changed in years
>steamroll everything with marine ball

>play against competent players
>mash your two balls together like the faggots that you are

i sure am loving this "strategy" game
>>
>>386955052
Gee it's almost as if choosing a build is choosing a strategy or something.
>>
>>386954583
We weren't even talking about competetive games you drooling mongoloid. And we are not actually talking about which design is superior. It's just you who is SO FUCKING INSECURE that you need to wank your fucking dick at literally every step of this discussion - first by masturbating about how you totally know SC which nobody cared about, now when I finally explained to you that SC is irrelevant now you literally have to go and insult games I've mentioned because god knows without screaming incomprehensibly how YOUR TASTE IS SUPERIOR you can't fucking breathe.

Piss off. I don't give two flying fucks about what you think is good or not. Nobody does. It's not the subject of discussion. When will you fucking understand that: your personal feelings and your personal opinions on games we weren't even discussing is worth fuck all to anyone.

We were talking about general design possibilities and types of RTS, for the benefit of a guy asking about his options as somebody who does not enjoy micro.
I don't give two flying cocksuck shits about if you think micro makes RTS better or not.
>>
>>386955137
>1 viable strategy only means its still a strategy game
fps games have more strategy than a game supposedly focused on strategy.
>>
>>386953659
Damn, didn't realize the RTS scene was alive and well.
>>
>>386955185
>each race has exactly one strategy
So you've never played SC2 in your life, but I should still value your opinions?
>>
these threads are shit

does /v/ ever have good rts threads without casuals?
>>
>>386952250
ALB lived through worse periods of imbalance.
SD was dull enough before those two divisions were ever introduced.
>>
>>386955156
Without an execution element, strategy games simply become a game of rock-papers-scissor, and that's the good case where they're balanced.
>>
>>386955246
i played sc2 for 2 years after it came out.

even back then it had 1 strategy(per patch) and it involves you shoving your dick up each others asses.

fuck off sc2 nigger
>>
>>386955261
no
>>
>>386936408
because of mindsets like OP pic related.
Win at all costs is not what most players seek, they indeed want to prettify their bases, dawdle around while the enemy anemically throws a few units at their defenses, end then steamroll the enemy with 5000 of the best units available.
if they can play so whimiscally while getting better and then play the game efficiently at a higher more "professional" difficulty or even play against others in earnest, all the better, but RTS needs a fleshed out and satisfying campaign, that lets the player play simcity.
>>386936464
also this.
>>386939626
>PC is stronger now than it was when RTS died.
Yes, but it was stronger 1 year after RTS "died" as well, consoles never threatened PC, they simply grew exponentially, leaving PC´s steady growth behind, and making all the game publishers believe that they are not sitting at a bubble that will one day reach maximum saturation and then stagnate again.
RTS is probably THE genre that is almost completely uncompatible with a controller, and all the attempts to hybridize have been met with lukewarmth or contempt. so they dropped development.
Why invest AAA budgets into games that will only ever get a chance to be bought by the smaller part of your customer base, instead of putting that money into games that can be played by every platform.
And that is not just true for RTS and the matter of division by platform, publishers are in general unwilling to invest into games that do not need giant budgets that will result in giant revenues.
>>
>>386955315
this.

we need a game like broodwar thats heavy micro based except more complex yet still easy to understand and view at a casual level.
>>
>>386955374
You're lying. We've had cheeses, all-ins and macro play in every single patch.
>>
>>386955315
Oh, please, keep sharing you amazing wisdom with us! Especially since it's still not fucking related to the subject of discussion. We care SO DAMN MUCH about what you personally think about execution what ever game! Please, we need to hear more of your completely fucking unrelated truisms!

Fuck me what a piece of garbage.
>>
>>386955595
Are you going to argue for removing execution in any way or are you going to keep screeching autistically?
>>
>>386955490
it's called brood war
you can still play it
or more like watch it because nobody actually plays starcraft they just jerk over how theoretically great it is
>>
>>386955546
and they all suck shit in sc2 because macro and micro execution are non-existent due to how easy it is.

should I bring up the time the same fucking reaper build was being done by every single pro terran in the early days of sc2?
>>
>>386955672
broodwar is good but all the koreans and old players want more complexity.
>>
>>386936408
WHAT IF:
They give players somewhat limited amount of resources at the start of the game and everything is paused.
Players allocate their budget to build their starter base, and when both players are ready, the game unpause and the game begins.
>>
>>386955781
whats the point?

early game macro/micro is piss easy, no need to make it easier.
>>
>>386955903
To discourage rushing, to promote combined arms battle, to see end tier units more often. And its the kind of pitched battle you would actually expect in a war.
Unlike in RTS where the concept of standing army doesn't exist.
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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